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Traveller (role-playing game)

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65-442: Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop . Marc Miller designed Traveller with help from Frank Chadwick , John Harshman , and Loren Wiseman . Editions were published for GURPS , d20 , and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in

130-513: A game master (GM) decides on the game system and setting to be used, while acting as a facilitator or referee. Each of the other players takes on the role of a single character in the fiction. Several varieties of RPG also exist in electronic media, such as multiplayer text-based Multi-User Dungeons (MUDs) and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player role-playing video games in which players control

195-488: A 1996 reader poll by Arcane magazine to determine the 50 most popular roleplaying games of all time, Traveller (as either Traveller , MegaTraveller , or Traveller: The New Era ) was ranked 3rd. The magazine's editor Paul Pettengale commented: "Although originally intended as a generic science fiction system, Traveller quickly became linked with the Imperium campaign background developed by GDW... This background offers

260-401: A 4 out of 10 for experienced players who already owned the original rule booklets; but for new players, he rated it a perfect 10 out of 10. In the inaugural edition of Games International (October 1988), Jake Thornton gave MegaTraveller an above-average rating of 4 out of 5, saying, "Although there are some typos and omissions, overall, MegaTraveller is a success. If you like your SF on

325-462: A GM describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. This is the format in which role-playing games were first popularized. In contrast, many indie role-playing games experiment with different structures of play, such as sharing

390-521: A GM role through a visual interface called a GM toolkit , albeit with abilities limited by the available technology. Another standard concept in RPGs is the player character, a character in the fictional world of the game whose actions the player controls. Typically each player controls a separate player character, sometimes more, each of whom acts as a protagonist in the story. In contrast to player characters, non-player characters (NPCs) are controlled by

455-499: A bad episode of Star Trek ." He also pointed out that character growth in the game is very slow: "PCs acquire new skills and abilities about as fast as a tree trunk acquires new growth rings." He also wanted to see more setting information. But he concluded that the fourth edition of Traveller was close to perfect, giving it a top rating of 6 out of 6 and saying, "Time-tested and buffed to a sheen, Traveller will endure as long there's enough plastic to manufacture six-sided dice." In

520-453: A character, or team of characters, who undertake(s) quests. Role-playing video games may include player capabilities that advance over time using statistical mechanics. These electronic games sometimes share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling. Some RPG-related game forms, such as trading/collectible card games (CCGs) and wargames , may or may not be included under

585-399: A colorful but consistent future for players to adventure in." In the inaugural edition of Ares (March 1980), David Ritchie was enthusiastic about Traveller , giving it an above average rating of 8 out of 9 and commenting, "This game starts off where Dungeons & Dragons left off, but, if there is any justice, will end up being more popular than that venerable relic. For one thing,

650-446: A design standpoint... This mark of distinction is the main reason why I consider Traveller the finest commercially available role-playing game." Goldberg didn't consider it perfect, criticizing the game's lack of imaginary vision of technology of the future. Although he liked the "sophisticated and elegant" character generation system, he felt that "All too often, a player will have to spend an entire afternoon rolling dice before he gains

715-403: A few novels and at least two video games. Traveller is a tabletop game where characters journey through star systems, engaging in exploration, ground and space battles, and interstellar trading. Players assume various roles, such as humans, robots, aliens, or genetically engineered species. The game is influenced by various literary works and emphasizes commerce, sociological stratification, and

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780-411: A form of interactive and collaborative storytelling . Events, characters, and narrative structure give a sense of a narrative experience, and the game need not have a strongly-defined storyline. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect

845-659: A genetically engineered species. A character can be civilian, military, or noble, a young cadet, or a tried-and-true veteran, each with strengths and weaknesses. Death during character generation is possible in some editions, a mechanic that became infamous. Characters have six primary characteristics, generated by a roll of two six-sided dice. Other characteristics also exist to add nuance to alien characters. Some characters have extra-sensory perception, telekinesis, telepathy, and other psychic abilities, which are organized and standardized into "psionics". Equipment emphasizes wilderness exploration, hazardous environments, and combat. As

910-413: A grand, starspanning scale [...] then MegaTraveller is the system for you." In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan called this science fiction role-playing game "the standard by which all others are measured ... a brilliant design of remarkable scope ... and a milestone in the hobby." Swan felt this game's popularity stemmed from two reasons: "First, many of

975-470: A great degree of freedom for individual referees to run campaigns of their own devising, while providing enough basic groundwork to build from, and has proved to be immensely successful. Everything from political intrigue to action-packed mercenary actions, trading or scientific exploration is possible, and a lot more besides.... Traveller [is] one of the true classics of the roleplaying hobby". Scott Taylor for Black Gate in 2013 rated Traveller as #2 in

1040-556: A loosely defined genre of computer and console games with origins in role-playing games such as Dungeons & Dragons , on which they base much of their terminology, settings, and game mechanics. This translation changes the experience of the game, providing a visual representation of the world but emphasizing statistical character development over collaborative, interactive storytelling. Online text-based role-playing games involve many players using some type of text-based interface and an Internet connection to play an RPG. Games played in

1105-575: A mix of low and high technology. The setting is centered around the human-dominated Third Imperium, a feudalistic interstellar empire. Despite the focus on humans, the Traveller universe is cosmopolitan and features various races, including major races like Aslan, Droyne, Hivers, K'kree, and Vargr, as well as numerous minor races. The game's history also features the Ancients, a highly advanced race that left behind ruins and artifacts scattered throughout

1170-601: A narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines . There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions. Both forms feature collaborative storytelling . In both TTRPGs and LARPs, often an arranger called

1235-399: A number of books that influenced Traveller and provided its key features: Some of these key features include: Traveller uses a lifepath-style system for character generation . Characters get skills and experience in a mini-game where the player makes career choices determining the character's life up to the point before adventuring begins. A character can be human, robot, alien, or of

1300-492: A random mix of worlds. Early in the adventures and supplements, a default setting emerged, based on in-house play tests done for the game. In this setting, the human-dominated Third Imperium is the largest interstellar empire in charted space, a feudalistic union of worlds, where local nobility operate largely free from oversight and restricted by convention and feudal obligations. The setting features descendants of humanity who are collectively called Humaniti . These include

1365-411: A real-time way include MUDs , MUSHes , and other varieties of MU* . Games played in a turn-based fashion include play-by-mail games and play-by-post games . Massively multiplayer online role-playing games (MMORPGs) combine the large-scale social interaction and persistent world of MUDs with graphic interfaces. Most MMORPGs do not actively promote in-character role-playing, however, players can use

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1430-544: A reasonable character." Goldberg concluded with a positive recommendation: "If you have at least a casual interest in science fiction and role-playing, you should definitely invest in a copy of Traveller " In the 1980 book The Complete Book of Wargames , game designer Jon Freeman commented, " Traveller is the only serious attempt to provide a really comprehensive set of role-playing rules for science fiction: interstellar travel, exploration, trade, combat at all levels, and so on." Freeman warned potential players, "Considering

1495-566: A rebellion which shattered the Imperium. Supplements and magazines produced during this era detailed the progression of the rebellion from the initial assassination of the Emperor in 1116 to the collapse of large-scale interstellar trade in roughly 1124 (the beginning of the supplement Hard Times ). Set in the former territory of the Third Imperium after interstellar government and society had largely collapsed. TNE introduced Virus ,

1560-628: A result, equipment lists are heavy on vehicles, sensor equipment, communicators, rations, personal armor , and weapons. Starships range from small one-person scouts, to giant planetoid colony ships. Design rules balance power, life support, and defenses for consistent ships. GDW published several board games allowing Traveller space battles to be played out as games in their own right - Mayday , Brilliant Lances and Battle Rider for example. Worlds range from barren planetoid moons to large gas giant worlds, from uncolonized territories to planets with billions of people. The world generation rules produce

1625-745: A role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief . The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes. Tabletop role-playing games may also be used in therapy settings to help individuals develop behavioral, social, and even language skills. Beneficiaries commonly include young people with neurodevelopmental conditions, such as Autism spectrum disorders, attention-deficit hyperactive disorder ( ADHD ), and dyslexia . Role-playing games are played in

1690-545: A silicon-chip life form that infected and took over computers. The game mechanics used GDW's house system, derived from Twilight: 2000 , 2nd Ed . T4 is set in the early days of the Third Imperium ( Milieu 0 ), with the small, newly formed empire surrounded by regressed or barbaric worlds. Designed by Loren K. Wiseman and published in 1998, GURPS Traveller uses the third edition of the GURPS system and takes place in an alternate timeline in which no Rebellion occurred and Virus

1755-486: A wide variety of formats, ranging from discussing character interaction in tabletop form, physically acting out characters in LARP to playing characters virtually in digital media. There is also a great variety of systems of rules and game settings . Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer the name storytelling game . These types of games tend to reduce or eliminate

1820-418: Is a tabletop role-playing game. Characters journey between star systems, engaging in exploration, ground and space battles, and interstellar trading. One player, the game master or referee, oversees task attempts and guides events as the players explore the setting. Characters are defined not by the need to increase native skill and ability but by achievements, discoveries, wealth, and so on. Marc Miller lists

1885-459: Is a worthy successor to this tradition." In his 2023 book Monsters, Aliens, and Holes in the Ground , RPG historian Stu Horvath noted, " Traveller is the first RPG that feels like a distinct game, free of D&D ' s direct influence on its design ... The original Traveller still stands as one of the most significant traditional sci-fi RPGs, thanks in part, to its proximity to the dawn of

1950-425: Is cosmopolitan and contains many technologically advanced sophonts , a term borrowed from earlier science fiction material. The setting principally concerns itself with six major races that developed faster-than-light travel independently. In addition to Humaniti, the standard list of major races includes the honor-bound catlike Aslan , the winged lizard-like Droyne , the sixfold-symmetric and manipulative Hivers ,

2015-409: Is refreshing to see that the adventures and color of the game's play is reward enough and the players are not channeling their energy into the rather silly chase of ethereal experience points. Too often, this chase becomes more important than actual play itself!" He concluded with a strong recommendation, saying, " Traveller is a unique SF game and probably the best of the role-playing variety. It offers

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2080-409: Is the role of a gamemaster, a participant who has special duties to present the fictional setting, arbitrate the results of character actions, and maintain the narrative flow. In tabletop and live-action RPGs the GM performs these duties in person. In video RPGs, many of the functions of a GM are fulfilled by the game engine . However, some multi-player video RPGs also allow for a participant to take on

2145-637: The Solomani , humans emigrated from Earth within the last few thousand years, the Vilani , humans transplanted from Earth tens of thousands of years ago by the Ancients (see below) who founded the First Imperium, and the Zhodani , psychic humans ruled by psionically-gifted nobles. Despite the thematic dominance of the human race, with most adventures taking place in human space, the Traveller universe

2210-489: The Traveller concepts are so inventive and revolutionary that they continue to ripple through the RPG industry ... Second, the sheer volume of Traveller material ... ensures that the game will continue to attract attention." Swan concluded by giving the game his top rating of 4 out of 4. Chris W. McCubbin reviewed Traveller: The New Era for Pyramid #2 (July/Aug. 1993) and concluded that, despite some complaints he had about

2275-529: The Traveller rules are fairly consistent (moreso than is usual for such games)." In the May–June 1980 edition of The Space Gamer (Issue No. 28), Forrest Johnson gave a good review, saying, " Traveller is the best game of its type, recommended for the sophisticated science fiction gamer." In the November 1980 edition of Ares (Issue #5), Eric Goldberg called Traveller "a most impressive achievement from

2340-465: The retronyms tabletop role-playing game or pen and paper role-playing game are sometimes used, though neither a table nor pen and paper are strictly necessary. A LARP is played more like improvisational theatre . Participants act out their characters' actions instead of describing them, and the real environment is used to represent the imaginary setting of the game world. Players are often costumed as their characters and use appropriate props, and

2405-635: The Aslan in Issue 7. Taken together with aliens casually mentioned or introduced in separate scenarios or adventures—often arbitrarily—there is therefore no indication that the number of minor races is limited in any sense. The Ancients were a major race in the distant past; their ruins dot planets throughout charted space and their artifacts are more technically advanced than those of any existing civilization. For unknown reasons, they transplanted humans from Earth to dozens of worlds, uplifted Terran wolves to create

2470-578: The October–November 1981 edition of White Dwarf , Andy Slack reviewed the Deluxe Traveller Edition , a compilation of the three original rules booklets, plus Book 0 - An Introduction to Traveller , and an adventure, "The Imperial Fringe". Slack thought this edition was better laid out, and "typos have been rectified." Because he believed that this edition was not substantially different than the original set, he only rated this edition

2535-453: The Vargr and transplanted them to another world, and undertook many megascale engineering projects before destroying their civilization in a catastrophic civil war. The original gamebooks were black and digest-sized (known as the "little black books") produced by Game Designers' Workshop (GDW). The main rules were detailed in three such booklets, sold as a boxed set while the same format

2600-570: The centaur-like militant vegetarian K'kree , and the wolf-hybrid Vargr . Additional minor races are numerous. An early publication from GDW notes that "The minor races, of which there are hundreds within the area of known space, will be largely left up to individual referees." GDW's quarterly publication, the Journal of the Travellers Aid Society designed by Loren K. Wiseman, sketched out about one race per quarter, starting with

2665-403: The current rulesets. Both rely on six-sided dice and both draw from the original Traveller rules. The original version was designed and published by GDW in 1977. The core rules originally came as a box set of three black digest-sized books, and were later compiled into a single volume rulebook. This edition is also sometimes called by the retronym Classic Traveller . The game was set during

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2730-436: The definition of role-playing games. Although some amount of role-playing activity may be present in such games, it is not the primary focus. The term role-playing game is also sometimes used to describe other games involving roleplay simulation , such as exercises used in teaching, training, academic research, or therepeutic settings. Both authors and major publishers of tabletop role-playing games consider them to be

2795-582: The dice in certain situations is rolled in secret by the gamemaster . In the April–May 1978 edition of White Dwarf (Issue #6), Don Turnbull gave a strong recommendation for the new game, saying, "Altogether, what is here is very satisfactory and much of it is stimulating. The presentation is exemplary, the detail impressive, the treatment exacting and the inventiveness inspired." In the September 1978 edition of Dragon (Issue 18), Tony Watson complimented

2860-479: The game on the high production value of its components, saying, "Physically, Traveller is first class, a tradition with Game Designer's Workshop. The box lid and covers of the three booklets are done in a simple but highly effective combination of red and white lettering on a black background. The interior layout and printing is also of the best quality; the printing is an entirely professional job." Watson liked that experience points were not emphasized in gameplay: "It

2925-506: The gamemaster or game engine, or by people assisting the gamemaster. Non-player characters fill out the population of the fictional setting and can act as antagonists, bystanders, or allies of the player characters. [REDACTED] Media related to Role-playing games at Wikimedia Commons Mayday (game) Too Many Requests If you report this error to the Wikimedia System Administrators, please include

2990-525: The games' communication functions to role-play so long as other players cooperate. The majority of players in MMORPGs do not engage in role-playing in this sense. Computer-assisted gaming can be used to add elements of computer gaming to in-person tabletop role-playing, where computers are used for record-keeping and sometimes to resolve combat, while the participants generally make decisions concerning character interaction. One common feature of many RPGs

3055-413: The generic SciFi20 system. In 2006, Steve Jackson Games released GURPS Traveller: Interstellar Wars ( GTISW , sometimes GTIW ) for the 4th edition of GURPS from 2004. The timeline was rolled back to 2170, which is several millennia earlier than the usual Traveller setting, to the early days of Earth's presence in space at the time when Earth first started to send out interstellar ships to include

3120-448: The hobby, but also to both its scope and the crisp simplicity of its systems. Any game since that involves complex technology ... builds on a foundation established by Traveller ." Role-playing game A role-playing game (sometimes spelled roleplaying game , or abbreviated as RPG ) is a game in which players assume the roles of characters in a fictional setting . Players take responsibility for acting out these roles within

3185-503: The late 1990s due to competition from online MMO RPGs, role-playing video games , and collectible card games. However, TTRPGs experienced a resurgence in popularity between the mid-2010s and early 2020s due to actual play web series and online play through videoconferencing during the COVID-19 lockdowns . The tabletop format is often referred to simply as a role-playing game . To distinguish this form of RPG from other formats,

3250-458: The new version, " Traveller' s still around and that's good. I hope it always will be." In the August 1997 edition of Dragon (Issue 238), Rick Swan reviewed the fourth edition of Traveller , and called it "a masterful effort... the best science-fiction RPG I've ever played." On the downside, Swan thought that "The inclusion of anachronistic weapons like swords and crossbows can turn combat into

3315-438: The number of players in a LARP is usually larger than in a tabletop role-playing game, and the players may be interacting in separate physical spaces, there is typically less of an emphasis on tightly maintaining a narrative or directly entertaining the players, and game sessions are often managed in a more distributed manner. Tabletop role-playing games have been translated into a variety of electronic formats. As early as 1974,

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3380-475: The original Traveller rules and rely on six-sided dice. Each edition presents different settings, timelines, and mechanics, showcasing the game's adaptability and enduring popularity. Traveller is highly regarded for its production value, sophisticated character generation system, and consistent rules. It has received positive reviews across various editions, with some critics calling it the best science-fiction RPG. Traveller has won multiple Origins Awards and

3445-613: The period just after the Third Interstellar War between the Terran Confederation (Earth) and the gigantic Ziru Sirka Empire (Vland) . A port of the Traveller setting to the Hero System , produced under license by Comstar Games in 2006. Mongoose Publishing published this version both in a traditional format and as an open gaming SRD around which other games may be built. A second edition

3510-460: The responsibility for creating setting details and NPCs among all players. The first commercially available RPG, Dungeons & Dragons ( D&D ), was inspired by fantasy literature and the wargaming hobby and was published in 1974. The popularity of D&D led to the birth of the tabletop role-playing game industry, which publishes games with many different themes, rules, and styles of play. The popularity of tabletop games decreased in

3575-517: The same year as the release of Dungeons & Dragons, unlicensed versions of it were developed on mainframe university systems under titles such as dnd and Dungeon . These early computer RPGs influenced all of electronic gaming, as well as spawning the role-playing video game genre. Some authors divide digital role-playing games into two intertwined groups: single-player games using RPG-style mechanics, and multiplayer games incorporating social interaction. Single-player role-playing video games form

3640-408: The story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story. While simple forms of role-playing exist in traditional children's games of make believe , role-playing games add a level of sophistication and persistence to this basic idea with additions such as game facilitators and rules of interaction. Participants in

3705-413: The territory it seeks to cover, Traveller is necessarily complex, and it presumes on the part of the potential referee considerable familiarity with other role-playing games and the literature of science fiction." Freeman gave this game an Overall Evaluation of "Good", concluding, "For experienced players wishing a truly open-ended, science fiction, role-playing campaign, there is no real alternative." In

3770-599: The top ten role-playing games of all time, saying "Packaged in a plain black jacket with some simple bars of color, there is nothing inherently fancy about Traveller, and yet it has remained a viable source of entertainment to gamers through ten editions and six gaming companies that have controlled its license." In a review of the Mongoose version of Traveller in Black Gate , M Harold Page compared it to what came before and said "The new Mongoose Traveller Core Rule Book

3835-513: The universe. Traveller has been published in various editions since 1977. The original version, known as Classic Traveller , was published by Game Designers' Workshop (GDW). Throughout the years, the game has evolved, with notable editions including MegaTraveller , Traveller: The New Era , Marc Miller's Traveller , GURPS Traveller , Traveller20 , Traveller Hero , Mongoose Traveller , and Traveller5 . The current rulesets are Traveller5 and Mongoose Traveller 2nd Ed. , both of which draw from

3900-420: The use of dice and other randomizing elements. Some games are played with characters created before the game by the GM, rather than those created by the players. This type of game is typically played at gaming conventions , or in standalone games that do not form part of a campaign. Tabletop (TTRPG) and pen-and-paper (PnP) RPGs are conducted through discussion in a small social gathering. In traditional TTRPGs,

3965-423: The venue may be decorated to resemble the fictional setting. Some live-action role-playing games use rock paper scissors or comparison of attributes to resolve conflicts symbolically, while other LARPs use physical combat with simulated arms such as airsoft guns or foam weapons . LARPs vary in size from a handful of players to several thousand, and in duration from a couple of hours to several days. Because

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4030-482: Was inducted into the Origins Hall of Fame in 1996. While the game has faced some criticism, such as slow character growth and anachronistic weapons, it remains a classic in the role-playing hobby. Some video games and software have been based on the Traveller universe, including The Imperial Data Recovery System , MegaTraveller 1: The Zhodani Conspiracy , and MegaTraveller 2: Quest for the Ancients . Traveller

4095-590: Was never released. Published by QuickLink Interactive (QLI) in 2002, this version uses the d20 System as its base and is set at the time of the Solomani Rim War around Imperial year 990, about a century before the era depicted in the original game. The preferred setting is the Gateway Domain region of the Imperium. After the company's license to the Traveller brand and setting lapsed, the purely mechanical elements of this game were republished as

4160-419: Was published in 2016 and updated in 2022. It uses a full color production style while resembling the original Traveller rules in scope. A new set of rules made by re-working and integrating concepts from earlier rulesets. The current version, v5.10, was printed in 2019 as three distinct books: Characters and Combat , Starships , and Worlds and Adventures . This edition uses Uncertain checks in which one of

4225-450: Was used for early support material, such as the adventures, supplements and further books. Later supplements and updated versions of the main game system introduced full sized booklets, complete re-writes of the game system and significant changes to the Third Imperium. Though nearly all older versions of Traveller are available in PDF format, Traveller and Mongoose Traveller 2nd Ed. are

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