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Shadows over Innistrad

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108-401: Shadows over Innistrad is a Magic: The Gathering expansion block consisting of the sets Shadows over Innistrad and Eldritch Moon . Shadows over Innistrad has five main mechanics: Eldritch Moon features four returning mechanics from Shadows over Innistrad (all but Investigate) while introducing three new mechanics: The denizens of Innistrad are beset on all sides. Their faith in

216-479: A baseball diamond according to cards representing baseball plays drawn from a randomized deck. Like modern CCGs, Topps' Baseball Card Game was sold in randomized packs and were collectible; however, it lacked the necessary strategic play that defines a CCG. Interaction between the two players was limited to who scored the most points and was otherwise a solitaire -like function since players could not play simultaneously. Other notable entries that resemble and predate

324-399: A player will begin playing a CCG with a pre-made starter deck , then later customize their deck with cards they acquire from semi-random booster packs or trade with other players. As a player obtains more cards, they may create new decks from scratch using the cards in their collection. Players choose what cards to add to their decks based on a particular strategy while also staying within

432-512: A trading card game ( TCG ) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards . It was introduced with Magic: The Gathering in 1993. Cards in CCGs are specially designed sets of playing cards . Each card represents an element of the theme and rules of the game, and each can fall in categories such as creatures, enhancements, events, resources, and locations. All cards within

540-778: A CCG was not enough to keep it alive. They also had to support organized players through tournaments. Combined with a new dichotomy between collectors and players especially among Magic players, more emphasis was placed on the game rather than the collectibility of the cards. Plenty more CCGs were introduced in 1996, chief among them were BattleTech , The X-Files , Mythos , and Wizards' very own Netrunner . Many established CCGs were in full swing releasing expansions every few months, but even by this time, many CCGs released only two years earlier had already been terminated. TSR had ceased production of Spellfire and attempted another collectible game called Dragon Dice which failed shortly after being released. On 3 June 1997, Wizards of

648-598: A CCGs run or which have been banned from play can become of high value to collectors, such as Magic: The Gathering ' s Power Nine . There are similar games, usually inspired by CCGs, that should not be mistaken for CCGs: Many CCGs have also been remade into digital collectible card games (DCCGs), taking advantage of the ubiquity of the Internet for online play as well as for the potential of computerized opponents. DCCGs can exist as online counterparts of existing CCGs, such as Magic: The Gathering Online for Magic:

756-505: A deck and side deck combined, respectively. This list is updated several times annually and is followed in all tournaments that use this format. Traditional format, created in October 2004, is a format where all cards in the advanced format's forbidden list are instead allowed at 1 copy per deck, while all other rules are identical. This format is rarely used in competitive play. The game formerly incorporated worldwide rankings, including

864-571: A deck's content is limited and pre-determined, players select which cards will compose their deck from any available cards printed for the game. This allows a player to strategically customize their deck to take advantage of favorable card interactions, combinations, and statistics. While a player's deck can theoretically be of any size, a deck of forty-five or sixty cards is considered the optimal size, for reasons of playability, and has been adopted by most collectible card games as an arbitrary 'standard' deck size. Deck construction may also be controlled by

972-619: A few months. Magic continued a steady pace releasing successful expansion blocks with Odyssey and Onslaught . Decipher released The Motion Pictures expansion for the Star Trek CCG, and also announced that it would be the last expansion for the game. Decipher then released the Second Edition for the Star Trek CCG which refined the rules, rebooted the game, and introduced new card frames. Collectible miniature games continued their effort to take market share away from

1080-546: A lawsuit against Upper Deck alleging that it had distributed inauthentic Yu-Gi-Oh! TCG cards made without Konami's authorization. Upper Deck also sued Konami alleging breach of contract and slander. A few months later, a federal court in Los Angeles issued an injunction preventing Upper Deck from acting as the authorized distributor and requiring it to remove the Yu-Gi-Oh! TCG from Upper Deck's website. In December 2009,

1188-543: A layoff of over 30 jobs. The excess product and lag in sales also coincided with an eight-month-long gap between Magic: The Gathering' s expansions, the longest in its history. In Hungary, Power Cards Card Game , or HKK, was released in 1995 and was inspired by Magic: The Gathering. HKK was later released in the Czech Republic. HKK is still being made. Garfield applied for a patent for "a novel method of gameplay and game components that in one embodiment are in

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1296-438: A level 4 or lower normal or effect monster from their hand, in face-up attack position or face-down defense position, or tribute summon a level 5 or higher monster by tributing one or more monsters already on the field. Special summons are performed by utilising card effects or fulfilling the conditions of other summoning methods, such as those used to summon cards from the extra deck, and may be performed as many times as desired if

1404-417: A level represented by stars, with more powerful monsters typically being of higher levels, an attribute that certain effects may react to, and a description listing the monster's types and any effects or summoning conditions they may have. Monsters are summoned to the field through three main categories of summoning: Normal, Tribute, and Special. Once during a player's main phase, they can choose to normal summon

1512-483: A maximum hand size. Many games have rules enabling opposing players to react to the current player's turn; for example, a player may cast a counter-spell to cancel an opponent's spell. Games with such reaction systems typically define rules to determine the priority of reactions to avoid potential conflicts between card interpretations. Other games do not have such direct reaction systems but allow players to cast face-down cards or "traps" that automatically trigger based on

1620-550: A moot point as the CCG Market had hit its first obstacle: too much product. The overprinted expansion of Magic's Fallen Empires threatened to upset the relationship that Wizards had with its distributors as many complained of getting too much product, despite their original over-ordering practices. In early 1995, the GAMA Trade Show previewed upcoming games for the year. One out of every three games announced at

1728-570: A player's deck are considered a resource, and the frequency of cards moving from the deck to the play area or the player's hand is tightly controlled. Relative card strength is often balanced by the number or type of resources needed in order to play the card, and pacing after that may be determined by the flow of cards moving in and out of play. Resources may be specific cards themselves or represented by other means (for example, tokens in various resource pools, symbols on cards, etc.). Unlike traditional card games such as poker or crazy eights in which

1836-403: A player's field face-down and can only be activated after the turn they were set has passed, including the opponent's turn. (Quick play spells, when set, have the same rule.) They are generally used to stop or counter the opponent's moves, and come in three varieties. A chain is a stack of card effects activated one after the other. It exists for the management of multiple card effects. A chain

1944-402: A prototype for a game called Mana Clash , and by 1993 he established Garfield Games to attract publishers and to get a larger share of the company should it become successful. When designing Magic: The Gathering , Garfield borrowed elements from the board game Cosmic Encounter which also used cards for gameplay, and from Strat-o-Matic baseball, in which players build a team of players before

2052-545: A rating system called "COSSY" (Konami card game official tournament support system). COSSY was retired on March 23, 2017. With the introduction of the Battle Pack: Epic Dawn, Konami has announced the introduction of drafting tournaments. This continued with a second set for sealed play: Battle Pack: War Of The Giants in 2013. The third and final Battle Pack, Battle Pack 3: monster League, was released on July 25, 2014. Other formats include Speed Duel , which

2160-682: A rebooted Star Wars TCG, by Decipher and Wizards of the Coast. They followed the demise of the original Star Wars CCG by Decipher in December 2001, but they would see very little interest and eventually the two games were canceled. Other niche CCGs were also made, including Warlord: Saga of the Storm and Warhammer 40,000 . Upper Deck had its first hit with Yu-Gi-Oh! The game was known to be popular in Japan but until 2002 had not been released in

2268-501: A second print run called Beta (7.3 million card print run) and then a second core set called Unlimited (35 million card print run) in an attempt to satisfy orders as well as to fix small errors in the game. December also saw the release of the first expansion called Arabian Nights . With Magic: The Gathering still the only CCG on the market, it released another expansion called Antiquities which experienced collation problems. Another core set iteration named Revised

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2376-420: A subset of the available cards, much like trading cards. The most common distribution methods are: Because of the rarity distribution of cards, many popular CCGs have a secondary marketplace , with players buying and selling cards based on perceived value. Many purchases are made to acquire rarer cards to help build competitive decks, while others are just for collection purposes. In some cases, early cards in

2484-515: Is a specialized format of the Yu-Gi-Oh! Trading Card Game which launched worldwide in January 2019. Inspired by the videogame Yu-Gi-Oh! Duel Links , it features a smaller field and simplified rules, along with a new type of card called Skill card. Skill cards are themed around a particular character of the Yu-Gi-Oh! series. To use a card in Speed Duel it must have the "Speed Duel" symbol on

2592-694: Is a variation of the Yu-Gi-Oh! Trading Card Game which launched in Japan in April 2020 alongside the release of the Yu-Gi-Oh! Sevens anime series. This variation of the game uses a different set of cards from the main OCG/TCG entirely, though certain cards appear in Rush Duel. Rush Duel features reworked rules similar to those introduced in Speed Duels and expanded upon with a more streamlined version of

2700-476: Is based on the fictional game of Duel Monsters (also known as Magic & Wizards in the manga) created by manga artist Kazuki Takahashi , which appears in portions of the manga franchise Yu-Gi-Oh! and is the central plot device throughout its various anime adaptations and spinoff series. The trading card game was launched by Konami in 1999 in Japan and March 2002 in North America. It

2808-595: Is considered a failure, along with its follow-up Portal Second Age released in 1998. By February 1998, one out of every two CCGs sold was Magic: the Gathering . Only 7 new CCGs were introduced that year, all but two being Wizards of the Coast product. C-23 , Doomtown , Hercules: The Legendary Journeys , Legend of the Burning Sands and Xena: Warrior Princess were those five, and only Doomtown met with better than average reviews before its run

2916-448: Is created when the effects of One or more card are activated at the same time, or when a player activates an effect after a card is played, but before the card impacts the game. If the effect of a card is activated, the opponent always has the possibility to reply with an effect of their own cards. Each player can then continue to add effects to the chain. The chain ends when the players wish to not play any more cards. Should this happen,

3024-421: Is featured. This method allows players to freely summon a monster by deciding how many ATK or DEF points it has, but they receive damage equal to that amount when the monster is destroyed. The Yu-Gi-Oh! VRAINS anime series features Speed Duels which use a smaller number of monster and Spell & Trap zones and remove main phase 2 for faster duels. In the anime, characters can activate unique Skills depending on

3132-606: Is further refined as being a card game in which the player uses their own deck with cards primarily sold in random assortments. If every card in the game can be obtained by making a small number of purchases, or if the manufacturer does not market it as a CCG, then it is not a CCG. CCGs can further be designated as living or dead games. Dead games are those CCGs that are no longer supported by their manufacturers and have ceased releasing expansions. Living games are those CCGs that continue to be published by their manufacturers. Usually, this means that new expansions are being created for

3240-533: Is generally defined as a game where players acquire cards into a personal collection from which they create customized decks of cards and challenge other players in matches. Players usually start by purchasing a starter deck that is ready to play, but additional cards are obtained from randomized booster packs or by trading with other players. The goal of most CCGs is to beat one's opponent by crafting customized decks that play to synergies of card combinations. Refined decks will try to account for randomness created by

3348-418: Is not good. Players then take turns. While the turn format is different depending on the game, typically it is broken into distinct phases, and all of their resources are reset so they may be used that turn. Players draw a card, play any number of cards by drawing from available resources, and make one or more attacks on their opponent. If necessary, there may be a cleanup step, including discarding cards to reach

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3456-555: Is not known if the game was intended to be a standalone product or something altogether different like Top Trumps . The game consisted of a limited 112 cards and never saw manufacture past the marketing stage. The first pre-CCG to make it to market was the Baseball Card Game , released by Topps in 1951 as an apparent followup to a game from 1947 called Batter Up Baseball by Ed-u-Cards Corp. Players created teams of hitters , represented by cards, and moved them around

3564-475: Is supported by its own line of products and has a dedicated card pool; and Time Wizard, a format that relies on the ruleset, card pool and limitations of a specific past date in the trading card game's history. Yu-Gi-Oh! Trading Cards are available in Starter decks, Structure decks, booster packs , collectible tins, and occasionally as promotional cards. As in all other trading card games , booster packs are

3672-508: Is used in all sanctioned tournaments (with the exception of certain Pegasus League formats). This format follows all the normal rules of the game, but also places a complete ban on certain cards that are deemed too powerful or are unsuitable for tournament play. These cards are on a special list called the forbidden, or banned list. There are also certain cards that are limited or semi-limited to only being allowed 1 or 2 of those cards in

3780-589: The Digimon Collectible Card Game . An interesting CCG released by Upper Deck was called the Vs. System . It incorporated the Marvel and DC Comics universes and pitted the heroes and villains from those universes against one another. Similarly, the game UFS: The Universal Fighting System used characters from Street Fighter , Soul Calibur , Tekken , Mega Man , Darkstalkers , etc. This CCG

3888-634: The Pokémon TCG to the mass market (the original Japanese version of the game having been released by Media Factory in 1996). The game benefited from the Pokémon fad also of that year. At first, there was not enough product to meet demand. Some retailers perceived the shortage to be, in part, related to Wizards' recent purchase of the Game Keeper stores where it was assumed they received Pokémon shipments more often than non-affiliated stores. By

3996-547: The PlayStation Portable video game, Yu-Gi-Oh! 5D's Tag Force 4 , while Dark Synchro monsters featured in the anime were released as standard Synchro monsters in the real-life game. Yu-Gi-Oh! Arc-V features Action Cards, spell and trap cards that are picked up in the series' unique Action Duels, which are not possible to perform in the real life game. In the film Yu-Gi-Oh!: The Dark Side of Dimensions , an exclusive form of summoning known as Dimension Summoning

4104-696: The Yu-Gi-Oh! Duel Monsters anime and its subsequent spin-off series, produced by 4Kids Entertainment and later Konami Cross Media NY , edit the appearance of cards to differentiate them from their real-life counterparts in accordance with U.S. Federal Communications Commission regulations in concerning program-length commercials , as well as to make the show more marketable across non-English speaking countries. These cards are edited to only display their background, illustration, level/rank, and ATK/DEF points. From March 2002 to December 2008, Konami's trading cards were distributed in territories outside of Asia by The Upper Deck Company . In December 2008, Konami filed

4212-502: The CCG are Strat-O-Matic , Nuclear War , BattleCards , and Illuminati . Allen Varney of Dragon Magazine claimed the designer of Cosmic Encounter , published in 1979, Peter Olotka , spoke of the idea of designing a collectible card game as early as 1979. Prior to the advent of the CCG, the market for alternative games was dominated by role-playing games (RPG), in particular Dungeons & Dragons by TSR . Wizards of

4320-523: The CCG market being less likely to take risks on new and original intellectual properties, but instead, it would invest in CCGs that were based on existing franchises. Cartoons, movies, television, and books influenced the creation of such CCGs as Harry Potter , The Lord of the Rings , A Game of Thrones , Buffy the Vampire Slayer , Yu-Gi-Oh! and two Star Wars CCGs: Jedi Knights and

4428-520: The CCG market with the releases of HeroClix and MechWarrior in 2002 but saw limited success. The next few years saw an increase in the number of companies willing to start a new CCG, partly owing to the success of Pokémon and Yu-Gi-Oh! . New CCGs entered the market, many of which tried to continue the trend of franchise tie-ins. Notable entries include The Simpsons , SpongeBob SquarePants , Neopets , G.I. Joe , Hecatomb , Teenage Mutant Ninja Turtles and many others. Duel Masters

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4536-406: The CCG typically share the same common backside art , while the front has a combination of proprietary artwork or images to embellish the card along with instructions for the game and flavor text . CCGs are typically themed around fantasy or science fiction genres, and have also included horror themes, cartoons , and sports , and may include licensed intellectual properties . Generally,

4644-645: The Coast (Wizards), a new company formed in Peter Adkison 's basement in 1990, was looking to enter the RPG market with its series called The Primal Order which converted characters to other RPG series. After a lawsuit from Palladium Books which could have financially ruined the company, Wizards acquired another RPG called Talislanta . This was after Lisa Stevens joined the company in 1991 as vice president after having left White Wolf . Through their mutual friend Mike Davis, Adkison met Richard Garfield who at

4752-496: The Coast announced that it had acquired TSR and its Dungeons & Dragons property which also gave them control of Gen Con. Wizards now had its long-sought role-playing game, and it quickly discontinued all plans to continue producing Dragon Dice or resuming production of the Spellfire CCG. Decipher was now sanctioning tournaments for their Star Trek and Star Wars games, with the latter also enjoying strong success from

4860-661: The Five Rings , Star Wars , Lord of the Rings , Vampire: The Eternal Struggle , and World of Warcraft . Many other CCGs were produced but had little or no commercial success. Recently, digital collectible card games (DCCGs) have gained popularity, spurred by the success of online versions of CCGs like Magic: The Gathering Online , and wholly digital CCGs like Hearthstone . CCGs have further influenced other card game genres, including deck-building games like Dominion , and " Living card games " developed by Fantasy Flight Games . A collectible card game (CCG)

4968-473: The Five Rings , and SimCity . Jyhad saw a makeover and was renamed as Vampire: The Eternal Struggle to distance itself from the Islamic term jihad as well as to get closer to the source material. The Star Trek CCG from Decipher was almost terminated after disputes with Paramount announced that the series would end in 1997. But by the end of the year, the situation was resolved and Decipher regained

5076-508: The Forbidden/Limited card list, which restricts selected cards by Konami to be limited to two, one, or zero. Each player starts with 8,000 "life points" (LP) (Though the players can decide to start with more or less in casual games), with the main aim of the game to use monster attacks (and sometimes card effects) to reduce the opponent's life points. The game ends upon reaching one of the following conditions: Cards are laid out in

5184-399: The Gathering , as wholly original card games that take advantage of the digital space, such as Hearthstone , or in many other forms. Regular card games have been around since at least the 1300s. The Base Ball Card Game , a prototype from 1904, is a notable precursor to CCGs because it had a few similar qualities but it never saw production to qualify it as a collectible card game. It

5292-460: The Japanese meta game, two or more original sets were combined into one. Now, more recent Upper Deck sets have simply duplicated the original set. Some booster sets are reprinted/reissued (e.g. Dark Beginnings Volume 1 and 2). This type of set usually contains a larger number of cards (around 200 to 250), and they contain twelve cards along with one tip card rather than the normal five or nine. Since

5400-533: The Origins Convention. By September, Wizards was awarded a patent for its "Trading Card Game". Later in October, Wizards announced that it would seek royalty payments from other CCG companies. Allegedly, only Harper Prism announced its intention to pay these royalties for its game Imajica . Other CCGs acknowledged the patent on their packaging. 1997 saw a slow down in the release of new CCG games. Only 7 new games came out, among them: Dune: Eye of

5508-446: The Storm , Babylon 5 , Shadowrun , Imajica and Aliens/Predator . Babylon 5 saw moderate success for a few years before its publisher Precedence succumbed to a nonrenewal of its license later on in 2001. Also in 1997, Vampire: The Eternal Struggle ceased production. However, Wizards of the Coast attempted to enter a more mainstream market with the release of a simplified version of Magic , called Portal . Its creation

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5616-531: The United States. The game was mostly distributed to national retailers, with hobby stores added to their distribution afterward. By the end of 2002, the game was the top CCG even though it was nowhere near the phenomenon that Pokémon was. The card publisher Precedence produced a new CCG in 2001 based on the Rifts RPG by Palladium . Rifts had top-of-the-line artwork but the size of the starter deck

5724-574: The actions of the opposing player. Specific game cards are most often produced in various degrees of scarcity, generally denoted as fixed (F), common (C), uncommon (U), and rare (R). Some games use alternate or additional designations for the relative rarity levels, such as super- , ultra- , mythic- or exclusive rares . Special cards may also only be available through promotions, events, purchase of related material, or redemption programs. The idea of rarity borrows somewhat from other types of collectible cards, such as baseball cards , but in CCGs,

5832-528: The archangel Avacyn brought them strength when fighting against demons, werewolves, vampires, and all manners of horrors. But, now the mighty protector of the plane has been twisted into something monstrous by an outside influence. A very familiar force has stepped into the gothic world, and its corrupting tendrils now touch everything. This collectible card game –related article is a stub . You can help Misplaced Pages by expanding it . Collectible card game A collectible card game ( CCG ), also called

5940-409: The baseball game itself is played. In 1993 a "new kind of card game" appeared. It was different because the player could not buy all the cards at once. Players would first buy starter decks and then later be encouraged to buy booster packs to expand their selection of cards. What emerged was a card game that players collected and treasured but also played with. The first collectible card game created

6048-490: The card. Cards without the symbol are not legal in Speed Duel format, but Speed Duel cards can be used in all other formats of the Yu-Gi-Oh! TCG. Skill Cards may only be used in Speed Duel. Speed Duel games are known for its rapid duels, averaging on 10 minutes. The Speed Duel format follows the same rules as advanced format, with the following differences: Yu-Gi-Oh! Rush Duel ( 遊戯王ラッシュデュエル , Yū-Gi-Ō Rasshu Dueru )

6156-861: The chain is resolved starting with the highest chain link, which achieves this result: A chain can only be created when a card or effect is activated. Summoning or tributing a monster, changing position or paying a cost do not represent valid effects. Thus, it is not possible to reply to a chain with these effects. Tournaments are often hosted either by players or by card shops. In addition, Konami , Upper Deck (now no longer part of Yu-Gi-Oh! 's organized play), and Shonen Jump have all organized numerous tournament systems in their respective areas. These tournaments attract hundreds of players to compete for prizes such as rare promotional cards. There are two styles of tournament play called "formats"; each format has its own rules and some restrictions on what cards are allowed to be used during events. The advanced format

6264-476: The chain is resolved: the resolution is performed in reverse order of play, starting with the effect of the most recently played card. It is advised to not resolve card effects before ensuring that a chain had not been created.(ask for a Response) The player plays Raigeki (a normal spell destroying all of the opponent's monsters) (Starting Chain link 1). As a response to the player’s Raigeki , their opponent plays Destruction Jammer (a counter trap that negates

6372-439: The conditions are met. The game currently features the following types of monster. Also there are subtype monsters with special effects being; Spell cards, green, are magical spells with a variety of effects, such as reviving destroyed monsters. They can be played from the hand during a player's turn or placed faced down for activation on a later turn. There are six types of Spell Card: Trap cards, dark pink, have to be set on

6480-450: The creature can only be blocked by other creatures with flying. Each card also generally represents some specific element derived from the game's genre, setting, or source material. The cards are illustrated and named for these source elements, and the card's game function may relate to the subject. For example, Magic: The Gathering is based on the fantasy genre, so many of the cards represent creatures and magical spells from that setting. In

6588-434: The destruction of a monster by discarding a card) to negate the effects of Raigeki (thus placing Destruction Jammer in chain link 2). The player then plays Solemn Judgement (a counter trap that negates a monster summon and/or the activation of a spell or trap, but at the cost of half of the player's LP) (as chain link 3 to negate Destruction Jammer' s effect). Their opponent decides not to reply to Solemn Judgement , thus

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6696-420: The development of theme decks. Successful CCGs typically have thousands of unique cards through multiple expansions. Magic: The Gathering initially launched with 300 unique cards and currently has more than 22,000 as of March 2020 . The first CCG, Magic: The Gathering , was developed by Richard Garfield and published by Wizards of the Coast in 1993 and its initial runs rapidly sold out that year. By

6804-568: The end of 1994, Magic: The Gathering had sold over 1 billion cards, and during its most popular period, between 2008 and 2016, it sold over 20 billion cards. Magic: The Gathering ' s early success led other game publishers to follow suit with their own CCGs in the following years. Other successful CCGs include Yu-Gi-Oh! which is estimated to have sold about 35 billion cards as of January 2021 , and Pokémon which has sold over 64 billion cards as of March 2024 . Other notable CCGs have come and gone, including Legend of

6912-513: The expansion of Fallen Empires released in November 1994. Combined with the releases of 9 other CCGs, among them Galactic Empires , Decipher 's Star Trek , On the Edge , and Super Deck! . Steve Jackson Games , which was heavily involved in the alternative game market, looked to tap into the new CCG market and figured the best way was to adapt their existing Illuminati game. The result

7020-408: The first new expansion in three years called Sabbat War . Wizards of the Coast introduced a new sports CCG called MLB Showdown as well. Decipher released its final chronological expansion of the original Star Wars trilogy called Death Star II and would continue to see a loss in sales as interest waned in succeeding expansions, and their Star Wars license was not being renewed. Mage Knight

7128-478: The following manner: Each player's turn contains six phases that take place in the following order: At the start of a game, the starting player cannot enter the draw or battle phases during their first turn. Gameplay revolves around three types of cards: monster, spell, and trap cards. Monster cards are monsters used to attack and defend against the opposing player, mainly for the purpose of damaging an opponent's life points. Spells, which can either be played from

7236-487: The form of trading cards" that includes claims covering games whose rules include many of Magic ' s elements in combination, including concepts such as changing the orientation of a game component to indicate use (referred to in the Magic and Vampire: The Eternal Struggle rules as " tapping ") and constructing a deck by selecting cards from a larger pool. Garfield was granted the patent in 1997, which he then transferred

7344-541: The game and official game tournaments are occurring in some fashion. Each game has a fundamental set of rules that describes the players' objectives, the categories of cards used in the game, and the basic rules by which the cards interact. Each card will have additional text explaining that specific card's effect on the game. Many games utilize a set of keywords to simplify the card text, with keywords referring to common gameplay rules. For example, Magic: The Gathering has about 25 common keywords such as "flying", meaning

7452-401: The game's rules. Some games, such as Magic: the Gathering , limit how many copies of a particular card can be included in a deck; such limits force players to think creatively when choosing cards and deciding on a playing strategy. Cards come in several broad categories. Common categories, in addition to the aforementioned resource cards, include creatures that are summoned into battle who attack

7560-407: The game, a dragon is illustrated as a reptilian beast, has higher stats than smaller creatures, and has the aforementioned "flying" keyword. Flavor text on cards is frequently used to provide a narrative for story-driven games or sometimes as humorous asides. The bulk of games are designed around a resource system by which the pace of each game is controlled. Frequently, the cards which constitute

7668-582: The game, was launched worldwide in January 2019. Another faster-paced variation, Yu-Gi-Oh! Rush Duel , launched in Japan in April 2020. In the trading card game, players draw cards from their respective decks and take turns playing cards onto "the field". Each player uses a deck containing forty to sixty cards, and an optional "extra deck" of up to fifteen cards. There is also an optional fifteen-card side deck , which allows players to swap cards from their main deck and/or extra deck between games. Players are restricted to three of each card per deck and must follow

7776-586: The genre. Pokémon ' s mainstream success in the CCG world also highlighted an increasing trend of CCGs being marketed with existing intellectual properties, especially those with an existing television show, such as a cartoon . New CCGs introduced in 2000 included notable entries in Sailor Moon , The Terminator , Digi-Battle , Dragon Ball Z Collectible Card Game , Magi-Nation and X-Men . Vampires: The Eternal Struggle resumed production in 2000 after White Wolf regained full rights and released

7884-438: The goal of a match is to play cards that reduce the opponent's life total to zero before the opponent can do the same. Some games provide for a match to end if a player has no more cards to draw in their deck. After determining which player goes first by coin flip or other means, players start by shuffling their decks and drawing an initial hand. Many games allow for a player to take a mulligan if they believe their starting hand

7992-467: The hand or set for later use, provide various effects such as altering a monster's strength, drawing additional cards, or removing an opponent's cards from the field. Traps are cards that are set on the field in advance and activated in later turns when certain conditions are met, such as when an opponent targets a player's monster. With some exceptions, a typical monster card possesses ATK and DEF points that determine its attack and defense power in battles,

8100-420: The industry that originated from the "success of Magic". In early 1996, the CCG market was still reeling from its recent failures and glut of products, including the release of Wizards' expansion Homelands which was rated as the worst Magic expansion to date. The next two years would mark a "cool off" period for the over-saturated CCG market. Additionally, manufacturers slowly came to understand that having

8208-454: The initial shuffling of the deck, as well as the opponent's actions, by using complementary and preferably efficient cards. The exact definition of what makes a CCG is varied, as many games are marketed under the "collectible card game" moniker. The basic definition requires the game to resemble trading cards in shape and function, be mass-produced for trading and/or collectibility, and have rules for strategic gameplay. The definition of CCGs

8316-479: The level of rarity also denotes the significance of a card's effect in the game, i.e., the more powerful a card is in terms of the game, the greater its rarity. A powerful card whose effects were underestimated by the game's designers may increase in rarity in later reprints. Such a card might even be removed entirely from the next edition, to further limit its availability and its effect on gameplay. Most collectible card games are distributed as sealed packs containing

8424-521: The license to the Star Trek franchise along with Deep Space Nine , Voyager and the movie First Contact . The enthusiasm from manufacturers was very high, but by the summer of 1995 at Gen Con , retailers had noticed CCG sales were lagging. The Magic expansion Chronicles was released in November and was essentially a compilation of older sets. It was maligned by collectors and they claimed it devalued their collections. Besides this aspect,

8532-676: The limits of the rule set. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck, then drawing and playing cards in turn to achieve a win condition before their opponent, often by scoring points or reducing their opponent's hit points . Dice , counters , card sleeves , or play mats may be used to complement gameplay. Players compete for prizes at tournaments . Expansion sets are used to extend CCGs, introducing new gameplay strategies and narrative lore through new cards in starter decks and booster packs, that may also lead to

8640-477: The manga and Yu-Gi-Oh! Duel Monsters anime series, more structured rules such as tribute requirements were introduced to the story, with the series falling more in line with the rules of the real life card-game by the time its spin-off series began. From the Duel Monsters anime onwards, characters use cards which resemble their real life counterparts, though some monsters or effects differ between that of

8748-401: The market was still reeling from too much product as Fallen Empires still sat on shelves alongside newer Magic expansions like Ice Age . The one new CCG that retailers were hoping to save their sales, Star Wars , was not released until very late in December. By then, Wizards of the Coast, the lead seller in the CCG market had announced a downsizing in their company and it was followed by

8856-424: The opposing player and block their creatures' attacks; enchantments that buff or debuff these creatures' attributes and abilities; events, such as magic spells, that may have an immediate or ongoing resolution to one or more cards in play; and locations or story cards that present specific conditions impacting all actions. Each match is generally one-on-one, but many games have variants for more players. Typically,

8964-547: The original to make the game faster. In its original incarnation in Kazuki Takahashi 's Yu-Gi-Oh! manga series, Duel Monsters , originally known as Magic & Wizards , had a rather basic structure, not featuring many of the restricting rules introduced later on and often featuring peculiar exceptions to the rulings in the interest of providing a more engrossing story. Beginning with the Battle City arc of

9072-556: The patent to Wizards of the Coast . The patent has aroused criticism from some observers, who believe it may have stifled growth of other CCGs, and looked to have some of its claims to be invalid. Peter Adkison, CEO of Wizards at the time, remarked that his company was interested in striking a balance between the "free flow of ideas and the continued growth of the game business" with "the ability to be compensated by others who incorporate our patented method of play into their games". Adkison continued to say they "had no intention of stifling"

9180-471: The primary avenue of card distribution. In Konami's distribution areas, five or nine random cards are found in each booster pack depending on the set and each set contains around one hundred different cards. However, in Upper Deck's areas, early booster packs contained a random assortment of nine cards (rarity and value varies), with the whole set ranging around one hundred and thirty cards. To catch up with

9288-632: The re-released Star Wars Special Edition films. The Star Wars CCG would remain the second best-selling CCG until the introduction of Pokémon to the United States in 1999. Wizards continued acquiring properties and bought Five Rings Publishing Group , Inc., creators of the Legend of the Five Rings CCG, Star Trek: The Next Generation collectible dice game, and the soon to be released Dune CCG, on 26 June. Wizards also acquired Andon Unlimited which by association gave them control over

9396-486: The real life trading card game and the manga and anime's Duel Monsters , with some cards created exclusively for those mediums. Some of those anime original cards have been printed since, usually through various side sets, with their effects being adjusted for the real card came. Yu-Gi-Oh! 5D's featured an anime-original card type known as Dark Synchro, which involved using "Dark Tuners" to summon Dark Synchro monsters with negative levels. Dark Synchro cards were featured in

9504-520: The release of Tactical Evolution in 2007, all booster packs that have a Holographic/Ghost Rare card, will also contain a rare. Current sets have 100 different cards per set. There are also special booster packs that are given to those who attend a tournament. These sets change each time there is a different tournament and have fewer cards than a typical booster pack. There are eight Tournament Packs, eight Champion Packs, and 10 Turbo Packs. Duelist packs are similar to booster packs, albeit are focused around

9612-494: The rest of the CCG market, Magic had recovered and Wizards learned from its lessons of 1995 and early 1996. Players still enjoyed the game and were acquiring its latest expansions of Tempest , Stronghold , Exodus and by year's end, Urza's Saga which added new enthusiasm to Magic's fanbase in light of some of the cards being "too powerful". In early 1999, Wizards released the English-language version of

9720-467: The show was a CCG. Publishers other than game makers were now entering the CCG market such as Donruss , Upper Deck , Fleer , Topps , Comic Images , and others. The CCG bubble appeared to be on everyone's mind. Too many CCGs were being released and not enough players existed to meet the demand. In 1995 alone, 38 CCGs entered the market, the most notable among them being Doomtrooper , Middle-earth , OverPower , Rage , Shadowfist , Legend of

9828-614: The situation (for example, the protagonist Yusaku can draw a random monster when his life points are below 1000) once per duel. A similar ruleset is featured in the Duel Terminal arcade machine series and the Duel Links mobile game. With the exception of the films Pyramid of Light and The Dark Side of Dimensions , which base the card's appearance on the English version of the real-life card game, all Western releases of

9936-751: The summer of 1999, the Pokémon TCG became the first CCG to outsell Magic: The Gathering . The success of Pokémon brought renewed interest to the CCG market and many new companies began pursuing this established customer base. Large retail stores such as Walmart and Target began carrying CCGs and by the end of September, Hasbro was convinced on its profitability and bought Wizards of the Coast for $ 325 million (equivalent to $ 594.4 million in 2023). A small selection of new CCGs also arrived in 1999, among them Young Jedi , Tomb Raider , Austin Powers , 7th Sea and The Wheel of Time . By 2000,

10044-419: The time was a doctoral student. Garfield and Davis had an idea for a game called RoboRally and pitched the idea to Wizards of the Coast in 1991, but Wizards did not have the resources to manufacture it and instead challenged Garfield to make a game that would pay for the creation of RoboRally. This game would require minimal resources to make and only about 15–20 minutes to play. In December 1991, Garfield had

10152-715: The torch from their Star Wars CCG to WARS . WARS kept most of the gameplay mechanics from their Star Wars game, but transferred them to a new and original setting. The game did not do particularly well, and after two expansions, the game was canceled in 2005. The other new CCG was .hack //Enemy which won an Origins award. The game was also canceled in 2005. Plenty of other CCGs were attempted by various publishers, many that were based on Japanese manga such as Beyblade , Gundam War , One Piece , Inuyasha , Zatch Bell! , Case Closed , and YuYu Hakusho . Existing CCGs were reformatted or rebooted including Dragon Ball Z as Dragon Ball GT and Digimon D-Tector as

10260-548: The types of cards used by characters in the various anime series. Cards in each pack are reduced from nine to five. Some cards in the TCG have been released by other means, such as inclusion in video games, movies, and Shonen Jump Magazine issues . These cards often are exclusive and have a special type of rarity or are never-before-seen to the public. Occasionally, cards like Elemental Hero Stratos and Chimeratech Fortress Dragon have been re-released as revisions. Yu-Gi-Oh! Speed Duel

10368-446: The volatility of the CCG market was familiar to its retailers. They foresaw Pokémon's inevitable fall from grace as the fad reached its peak in April of that year. The panic associated with the overflooding of the CCGs from 1995 and 1996 was absent and the retailers withstood the crash of Pokémon . Yet CCGs benefited from the popularity of Pokémon and they saw an uptick in the number of CCGs released and an overall increased interest in

10476-465: Was Illuminati: New World Order which followed with two expansions in 1995 and 1998. Another entry by Wizards of the Coast was Jyhad . The game sold well, but not nearly as well as Magic ; however, it was considered a great competitive move by Wizard as Jyhad was based on one of the most popular intellectual properties in the alternative game market which kept White Wolf from aggressively competing with Magic . By this time, however, it may have been

10584-400: Was Magic: The Gathering , invented by Richard Garfield , and patented by Wizards of the Coast in 1993. The game has remained popular, with Wizards of the Coast claiming it to be the most widely played CCG as of 2009. It was based on Garfield's game Five Magics from 1982. Originally, Mana Clash was designed with Wizards in mind, but the suit between Palladium Books and Wizards

10692-502: Was Peter Adkisson's decision to resign and Lisa Stevens whose job ended when The Duelist magazine (published by Wizards of the Coast) was canceled by the parent company. With Adkisson went Wizards' acquisition of Gen Con and the Origins Convention went to GAMA. Hasbro also ceased production of Legends of the Five Rings in 2000, but its production resumed when after it was sold to Alderac in 2001. The years 2001 and 2002 progressed with

10800-450: Was TSR who rushed their own game Spellfire into production, releasing it in June 1994. Through this period of time, Magic was hard to obtain because production never kept pace with demand. Store owners placed large inflated orders in an attempt to circumvent allocations placed by distributors. This practice would eventually catch up to them when printing capacity met demand coinciding with

10908-454: Was also released this year and would seek to challenge the CCG market by introducing miniatures into the mix. Though not technically a CCG, it would target the same player base for sales. The real shake-up in the industry, however, came when Hasbro laid off more than 100 workers at Wizards of the Coast and ended its attempts at an online version of the game when it sold off the subsidiary's interactive division. Coinciding with this turn of events

11016-417: Was introduced to the United States after strong popularity in Japan the preceding two years. Wizards of the Coast published it for a couple of years before weak sales resulted in its cancellation. Two Warhammer CCGs were released with Horus Heresy and WarCry . Horus Heresy lasted two years and was succeeded by Dark Millennium in 2005. Also, two entries from Decipher were released, one that passed

11124-421: Was named the top selling trading card game in the world by Guinness World Records on July 7, 2009, having sold over 22 billion cards worldwide. As of March 31, 2011, Konami Digital Entertainment Co., Ltd. Japan sold 25.2 billion cards globally since 1999. As of January 2021 , the game is estimated to have sold about 35 billion cards worldwide. Yu-Gi-Oh! Speed Duel , a faster and simplified version of

11232-407: Was obtained by Jasco Games in 2010 and is currently still being made. Another CCG titled Call of Cthulhu was the spiritual successor to Mythos by the publisher Chaosium . Chaosium licensed the game to Fantasy Flight Games who produced the CCG. Yu-Gi-Oh! Trading Card Game The Yu-Gi-Oh! Trading Card Game is a collectible card game developed and published by Konami . It

11340-466: Was released shortly after that. Demand was still not satiated as the game grew by leaps and bounds. Legends was released in mid-1994 and no end was in sight for the excitement over the new CCG. What followed was the CCG craze. Magic was so popular that game stores could not satisfy the market demand. More and more orders came for the product, and as other game makers looked on they realized that they had to capitalize on this new fad. The first to do so

11448-615: Was similar in size to the RPG books. Precedence's other main CCG Babylon 5 ended its decent run in 2001 after the company lost its license. The game was terminated and the publisher later folded in 2002. The release of The Lord of the Rings TCG marked the release of the 100th new CCG since 1993, and 2002 also marked the release of the 500th CCG expansion for all CCGs. The Lord of the Rings TCG briefly beat out sales of Magic for

11556-723: Was still not settled. Investment money was eventually secured from Wizards and the name Mana Clash was changed to Magic: The Gathering . The ads for it first appeared in Cryptych , a magazine that focused on RPGs. On 4 July weekend of 1993, the game premiered at the Origins Game Fair in Fort Worth , Texas . In the following month of August, the game's Limited core set was released (also known as Alpha ) and sold out its initial print run of 2.6 million cards immediately creating more demand. Wizards quickly released

11664-504: Was terminated and the rights returned to Alderac . C-23 , Hercules , and Xena were all a part of a new simplified CCG system Wizards had created for beginners. Called the ARC System, it had four distinct types of cards: Resource, Character, Combat, and Action. The system also utilized the popular "tapping" mechanic of Magic: The Gathering . This system was abandoned shortly afterward. Despite limited success or no success at all in

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