An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story , driven by exploration and/or puzzle-solving . The genre 's focus on story allows it to draw heavily from other narrative -based media, such as literature and film , encompassing a wide variety of genres. Most adventure games ( text and graphic ) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork , King's Quest , Monkey Island , Syberia , and Myst .
212-527: Starship Titanic is an adventure game developed by The Digital Village and published by Simon & Schuster Interactive . It was released in April 1998 for Microsoft Windows and in March 1999 for Apple Macintosh . The game takes place on the eponymous starship, which the player is tasked with repairing by locating the missing parts of its control system. The gameplay involves solving puzzles and speaking with
424-469: A Computer Shopper review, Jim Freund wrote the game "provides many hours of enjoyable game play" and suggested that it might be "a milestone in the annals of interactive fiction". Writing for USA Today , Jeffrey Adam Young rated it three and a half stars out of four, calling it a "hilarious blend of Monty Pythonesque humor and zany wordplay in a sci-fi setting" and praising it for its characters and script. New York Daily News reviewer Kenneth Li gave
636-598: A Codie award in 1999 for "Best New Adventure/Role Playing Game" by the Software and Information Industry Association. In a 2015 article, Kotaku contributor Lewis Packwood wrote that "perhaps the Starship Titanic' s most enduring legacy" is a forum in the older version of the game's official website, which was developed by The Digital Village's web developer Yoz Grahame. The starship's fictional construction company Star-Struct Inc. Archived 1 January 2014 at
848-540: A circumstellar disk , and then the planets grow out of that disk with the Sun. A nebula contains gas, ice grains, and dust (including primordial nuclides ). According to nebular theory , planetesimals formed by accretion , with the primordial Earth being estimated as likely taking anywhere from 70 to 100 million years to form. Estimates of the age of the Moon range from 4.5 Ga to significantly younger. A leading hypothesis
1060-452: A language processor to interpret players' input and give an appropriate response and recorded over 16 hours of character dialogue. Oscar Chichoni and Isabel Molina, artists on the film Restoration (1995), served as the game's production designers and designed the ship's Art Deco visuals. The game's voice cast includes Monty Python members Terry Jones and John Cleese . A tie-in novel titled Douglas Adams's Starship Titanic: A Novel
1272-642: A minigame from another video-game genre, which adventure-game purists do not always appreciate. Hybrid action-adventure games blend action and adventure games throughout the game experience, incorporating more physical challenges than pure adventure games and at a faster pace. This definition is hard to apply, however, with some debate among designers about which games classify as action games and which involve enough non-physical challenges to be considered action-adventures. Adventure games are also distinct from role-playing video-games that involve action, team-building , and points management. Adventure games lack
1484-469: A quest , or is required to unravel a mystery or situation about which little is known. These types of mysterious stories allow designers to get around what Ernest W. Adams calls the "Problem of Amnesia", where the player controls the protagonist but must start the game without their knowledge and experience. Story-events typically unfold as the player completes new challenges or puzzles, but in order to make such storytelling less mechanical, new elements in
1696-478: A "pleasantly entertaining adventure" and praised the graphics, gameplay and puzzles. Reviewing the Mac version, Mike Dixon of MacAddict gave it a positive review, praising the graphics, the recorded dialogue and the humor, whilst giving minor criticism to the interface. Entertainment Weekly ' s Megan Harlan gave the game an A, praising the parser and the ability to converse with the bots, as well as their responses. In
1908-612: A "respected designer" felt it was impossible to design new and more difficult adventure puzzles as fans demanded, because Scott Adams had already created them all in his early games. Another factor that led to the decline of the adventure game market was the advent of first-person shooters , such as Doom and Half-Life . These games, taking further advantage of computer advancement, were able to offer strong, story-driven games within an action setting. This slump in popularity led many publishers and developers to see adventure games as financially unfeasible in comparison. Notably, Sierra
2120-841: A New York City event, at 550 Madison Avenue , on 20 April 1998. Simon & Schuster made an initial April distribution of 200,000 copies to be shipped to 13 countries through seven international publishers. Zablac Entertainment secured the publishing rights in the United Kingdom, while NBG EDV Handels & Verlags AG acquired the rights in German, R&P Electronic Media did so in the Netherlands and Benelux territories, and HILAD in Australia and New Zealand. Apple, Inc. announced on 8 July 1998 that Starship Titanic , along with many other games, would be released for Macintosh computers in
2332-427: A character's memory of an object or topic as a conversation progresses. Additional dialogue support was done by linguist Renata Henkes. The futuristic, Art Deco visuals were designed by Oscar Chichoni and Isabel Molina, who also worked on the 1995 Oscar -winning film Restoration . Chichoni drew the initial sketches of the ship on a flight to Los Angeles on the day he and Molina joined the project. Adams described
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#17327938425782544-492: A common barycenter every 27.32 days relative to the background stars. When combined with the Earth–Moon system's common orbit around the Sun, the period of the synodic month , from new moon to new moon, is 29.53 days. Viewed from the celestial north pole , the motion of Earth, the Moon, and their axial rotations are all counterclockwise . Viewed from a vantage point above the Sun and Earth's north poles, Earth orbits in
2756-548: A counterclockwise direction about the Sun. The orbital and axial planes are not precisely aligned: Earth's axis is tilted some 23.44 degrees from the perpendicular to the Earth–Sun plane (the ecliptic ), and the Earth-Moon plane is tilted up to ±5.1 degrees against the Earth–Sun plane. Without this tilt, there would be an eclipse every two weeks, alternating between lunar eclipses and solar eclipses . The Hill sphere , or
2968-456: A data budget of 1.8 gigabytes, the team used the MP3 sound format to compress the 16 hours of speech and dialogue, and compressed movies and cutscenes with Indeo . The final set of the game CDs were burned 400 days after the first build of Lifeboat. Sound designer John Whitehall, who was in charge of the company's sound studio during the recording process, worked with Adams on creating the sound for
3180-522: A deal to co-publish Starship Titanic with The Digital Village. Simon & Schuster presented the game along with 11 other projects at E3 1997. Release was originally slated for September 1997, but was postponed for December 1997 in time for the U.S. Christmas season. However, the game was delayed again, and in January 1998 Adams said the game "should be ready by March". The game was eventually released on 2 April 1998 for PC, and had an official launch at
3392-459: A deflated inner tube on a cactus to create a slingshot, which requires a player to realize that an inner tube is stretchy. They may need to carry items in their inventory for a long duration before they prove useful, and thus it is normal for adventure games to test a player's memory where a challenge can only be overcome by recalling a piece of information from earlier in the game. There is seldom any time pressure for these puzzles, focusing more on
3604-476: A designer for Infocom 's 1984 text-based game The Hitchhiker's Guide to the Galaxy , which was based on his successful science fiction series of the same name, and had been an advocate for " new media ". Since working with Infocom, Adams had expressed interest in returning to game design, and feared that he was spending too much time by himself writing. He turned to game design again after playing Myst , which
3816-477: A fashion in the title realMyst . Other puzzle adventure games are casual adventure games made up of a series of puzzles used to explore and progress the story, exemplified by The Witness , Ghost Trick: Phantom Detective , and the Professor Layton series of games. Narrative adventure games are those that allow for branching narratives, with choices made by the player influencing events throughout
4028-420: A full rotation about its axis so that the Sun returns to the meridian . The orbital speed of Earth averages about 29.78 km/s (107,200 km/h; 66,600 mph), which is fast enough to travel a distance equal to Earth's diameter, about 12,742 km (7,918 mi), in seven minutes, and the distance from Earth to the Moon, 384,400 km (238,900 mi), in about 3.5 hours. The Moon and Earth orbit
4240-469: A game save/load system. Much of the gameplay involves solving puzzles by using items with other items or with objects and characters onscreen. Another significant aspect of the game involves talking with characters in the game, namely the bots that work in the ship and a parrot, by inputting prompts in the Chat-O-Mat mode. Additionally to conversation with characters through interpreting of user input,
4452-421: A globe-spanning mid-ocean ridge system. At Earth's polar regions , the ocean surface is covered by seasonally variable amounts of sea ice that often connects with polar land, permafrost and ice sheets , forming polar ice caps . Earth's land covers 29.2%, or 149 million km (58 million sq mi) of Earth's surface. The land surface includes many islands around the globe, but most of
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#17327938425784664-409: A graphics window with interactive clickable hotspots and occasional animations, drop-down menus for the player to select actions from, and a text window with a text parser and a log describing the results of the player's actions. Planet Mephius , released in 1983, had a keyboard-driven point-and click interface (see § Early point-and-click adventures (1983–1995) below), but Enchanted Scepters
4876-425: A liquid outer core that generates a magnetosphere capable of deflecting most of the destructive solar winds and cosmic radiation . Earth has a dynamic atmosphere , which sustains Earth's surface conditions and protects it from most meteoroids and UV-light at entry . It has a composition of primarily nitrogen and oxygen . Water vapor is widely present in the atmosphere, forming clouds that cover most of
5088-423: A list of on-screen verbs to describe specific actions in the manner of a text adventure, but newer games have used more context-sensitive user interface elements to reduce or eliminate this approach. Often, these games come down to collecting items for the character's inventory, and figuring when is the right time to use that item; the player would need to use clues from the visual elements of the game, descriptions of
5300-622: A mainstream adult audience. Myst held the record for computer game sales for seven years—it sold over six million copies on all platforms, a feat not surpassed until the release of The Sims in 2000. In addition, Myst is considered to be the "killer app" that drove mainstream adoption of CD-ROM drives, as the game was one of the first to be distributed solely on CD-ROM, forgoing the option of floppy disks. Myst ' s successful use of mixed-media led to its own sequels, and other puzzle-based adventure games, using mixed-media such as The 7th Guest . With many companies attempting to capitalize on
5512-480: A means of achieving funding. The 2000s saw the growth of digital distribution and the arrival of smartphones and tablet computers , with touch-screen interfaces well-suited to point-and-click adventure games. The introduction of larger and more powerful touch screen devices like the iPad allowed for more detailed graphics, more precise controls, and a better sense of immersion and interactivity compared to personal computer or console versions. In gaming hardware,
5724-522: A new audience to adventure games. Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life . This is enabled by Earth being an ocean world , the only one in the Solar System sustaining liquid surface water . Almost all of Earth's water is contained in its global ocean, covering 70.8% of Earth's crust . The remaining 29.2% of Earth's crust
5936-454: A novel "verb-object" interface, showing all possible commands the player could use to interact with the game along with the player's inventory, which became a staple of LucasArts' own adventure games and in the genre overall. Graphical adventure games were considered to have spurred the gaming market for personal computers from 1985 through the next decade, as they were able to offer narratives and storytelling that could not readily be told by
6148-498: A number of hybrid graphical adventure games, borrowing from two or more of the above classifications. The Zero Escape series wraps several escape-the-room puzzles within the context of a visual novel. The Adventures of Sherlock Holmes series has the player use point-and-click type interfaces to locate clues, and minigame -type mechanics to manipulate those clues to find more relevant information. While most adventure games typically do not include any time-based interactivity by
6360-519: A publisher right now and pitch an adventure game, they'd laugh in my face." Though most commercial adventure game publication had stopped in the United States by the early 2000s, the genre was still alive in Europe. Games such as The Longest Journey by Funcom as well as Amerzone and Syberia , both conceived by Benoît Sokal and developed by Microïds , with rich classical elements of
6572-452: A response from the game character. These conversations are often designed as a tree structure , with players deciding between each branch of dialog to pursue. However, there are always a finite number of branches to pursue, and some adventure games devolve into selecting each option one-by-one. Conversing with characters can reveal clues about how to solve puzzles, including hints about what that character wants before they will cooperate with
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6784-474: A review for Computer Games Strategy Plus , Cindy Yans gave the game three and a half stars out of five. She also criticized the parser for failing to understand context in conversations, and called the navigation and item usage "cumbersome"; however, she praised Adams's humor, the animations and graphics. CNN 's Brad Morris praised the game overall, but compared its graphics unfavorably to contemporary games such as Riven and Zork Nemesis , and said that "it
6996-482: A scene, to which players responded by moving a joystick and pressing a button, and each choice prompted the game to play a new scene. The video may be augmented by additional computer graphics; Under a Killing Moon used a combination of full-motion video and 3D graphics . Because these games are limited by what has been pre-rendered or recorded, player interactivity is limited in these titles, and wrong choices or decisions may lead quickly to an ending scene. There are
7208-418: A separating point. Its development was considered a break-through in technology, utilizing the first fixed-camera perspective in a 3D game, and now recognized as the first 3D survival horror game, going on to influence games such as Fatal Frame , Resident Evil , and Silent Hill , with its influence seen within other titles such as Clock Tower and Rule of Rose . Myst , released in 1993 by Cyan Worlds ,
7420-564: A skeleton and modeled the wings and feathers, later adjoining the body. He also scanned photos of macaw features and used Photoshop to incorporate those in the parrot's textures. In order to create Titania's statue at the Top of the Well, animator John Attard built the 3D model as a refractive metallic structure and texturized it with streaks of oxidation on her face; Attard used the Statue of Liberty as
7632-434: A toolbar on the bottom of the screen. The PET has five modes: Chat-O-Mat, a text parser through which the player can talk with characters by inputting text; Personal Baggage, the inventory in which the player can add or withdraw items; Remote Thingummy, a set of functions to interact with objects and locations; Designer Room Numbers, which indicates the player's current location; and Real Life, an options menu with settings and
7844-400: A variety of input types, from text parsers to touch screen interfaces. Graphic adventure games will vary in how they present the avatar. Some games will utilize a first-person or third-person perspective where the camera follows the player's movements, whereas many adventure games use drawn or pre-rendered backgrounds, or a context-sensitive camera that is positioned to show off each location to
8056-446: A visual reference. Programming was done on The Digital Village's own developed engine, Lifeboat. The engine was developed by programmers Sean Solle and Rik Heywood, who joined the company in January 1997. Their intention when developing Lifeboat was allowing simultaneous work on different parts of the game, facilitating game test runs and unifying the work of coders and 3D animators. The engine went live on 14 February 1997. To keep within
8268-430: A whole subgenre informally entitled "Russian quest" emerged following the success of Red Comrades Save the Galaxy (1998) and its sequels: those games often featured characters from Russian jokes , lowbrow humor , poor production values and "all the worst things brought by the national gaming industry". Israel had next to a non-existent video gaming industry, nevertheless Piposh (1999) became extremely popular, to
8480-514: Is rounded into an ellipsoid with a circumference of about 40,000 km. It is the densest planet in the Solar System . Of the four rocky planets , it is the largest and most massive. Earth is about eight light-minutes away from the Sun and orbits it , taking a year (about 365.25 days) to complete one revolution. Earth rotates around its own axis in slightly less than a day (in about 23 hours and 56 minutes). Earth's axis of rotation
8692-456: Is a chemically distinct silicate solid crust, which is underlain by a highly viscous solid mantle. The crust is separated from the mantle by the Mohorovičić discontinuity . The thickness of the crust varies from about 6 kilometres (3.7 mi) under the oceans to 30–50 km (19–31 mi) for the continents. The crust and the cold, rigid, top of the upper mantle are collectively known as
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8904-403: Is also a popular tool known for adventures such as MOTAS and the escape the room genre entries. Following the demise of the adventure genre in the early 2000s, a number of events have occurred that have led to a revitalization of the adventure game genre as commercially viable: the introduction of new computing and gaming hardware and software delivery formats, and the use of crowdfunding as
9116-535: Is approximately 9.8 m/s (32 ft/s ). Local differences in topography, geology, and deeper tectonic structure cause local and broad regional differences in Earth's gravitational field, known as gravity anomalies . The main part of Earth's magnetic field is generated in the core, the site of a dynamo process that converts the kinetic energy of thermally and compositionally driven convection into electrical and magnetic field energy. The field extends outwards from
9328-414: Is considered one of the genre's more influential titles. Myst included pre-rendered 3D graphics, video, and audio. Myst was an atypical game for the time, with no clear goals, little personal or object interaction, and a greater emphasis on exploration, and on scientific and mechanical puzzles. Part of the game's success was because it did not appear to be aimed at an adolescent male audience, but instead
9540-529: Is contained in 3.45 billion-year-old Australian rocks showing fossils of microorganisms . During the Neoproterozoic , 1000 to 539 Ma , much of Earth might have been covered in ice. This hypothesis has been termed " Snowball Earth ", and it is of particular interest because it preceded the Cambrian explosion , when multicellular life forms significantly increased in complexity. Following
9752-425: Is controversial, and many developers now either avoid it or take extra steps to foreshadow death. Some early adventure games trapped the players in unwinnable situations without ending the game. Infocom 's text adventure The Hitchhiker's Guide to the Galaxy has been criticized for a scenario where failing to pick up a pile of junk mail at the beginning of the game prevented the player, much later, from completing
9964-450: Is expected to be known and used by the player to overcome the challenges. This sets the puzzles apart from Logic puzzles where all the information needed to solve said problem is presented within the context of the situation, such as combination locks or other machinery that the player must learn to manipulate, though lateral thinking and conceptual reasoning puzzles may include the use of logical thinking. Some puzzles are criticized for
10176-457: Is farthest out from its center of mass at its equatorial bulge, the summit of the volcano Chimborazo in Ecuador (6,384.4 km or 3,967.1 mi) is its farthest point out. Parallel to the rigid land topography the ocean exhibits a more dynamic topography . To measure the local variation of Earth's topography, geodesy employs an idealized Earth producing a geoid shape. Such a shape
10388-516: Is gained if the ocean is idealized, covering Earth completely and without any perturbations such as tides and winds. The result is a smooth but irregular geoid surface, providing a mean sea level (MSL) as a reference level for topographic measurements. Earth's surface is the boundary between the atmosphere, and the solid Earth and oceans. Defined in this way, it has an area of about 510 million km (197 million sq mi). Earth can be divided into two hemispheres : by latitude into
10600-482: Is land, most of which is located in the form of continental landmasses within Earth's land hemisphere . Most of Earth's land is at least somewhat humid and covered by vegetation , while large sheets of ice at Earth's polar deserts retain more water than Earth's groundwater , lakes, rivers and atmospheric water combined. Earth's crust consists of slowly moving tectonic plates , which interact to produce mountain ranges, volcanoes , and earthquakes. Earth has
10812-426: Is liquid under normal atmospheric pressure. Differences in the amount of captured energy between geographic regions (as with the equatorial region receiving more sunlight than the polar regions) drive atmospheric and ocean currents , producing a global climate system with different climate regions , and a range of weather phenomena such as precipitation , allowing components such as nitrogen to cycle . Earth
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#173279384257811024-481: Is not a revolution in this genre". Stuart Clarke of The Sydney Morning Herald praised the graphics and the game overall, but said players will "do much scratching of the head and aimless wandering in circles before the mysteries of the Titanic are solved". GameSpot 's Ron Dulin gave the game a 7.1 score, criticizing the lack of a story but praising the humor, graphics and the presence of a text parser as "a nice nod to
11236-513: Is now slightly longer than it was during the 19th century due to tidal deceleration , each day varies between 0 and 2 ms longer than the mean solar day. Earth's rotation period relative to the fixed stars , called its stellar day by the International Earth Rotation and Reference Systems Service (IERS), is 86,164.0989 seconds of mean solar time ( UT1 ), or 23 56 4.0989 . Earth's rotation period relative to
11448-622: Is rare, though the alternative spelling Gaia has become common due to the Gaia hypothesis , in which case its pronunciation is / ˈ ɡ aɪ . ə / rather than the more classical English / ˈ ɡ eɪ . ə / . There are a number of adjectives for the planet Earth. The word "earthly" is derived from "Earth". From the Latin Terra comes terran / ˈ t ɛr ə n / , terrestrial / t ə ˈ r ɛ s t r i ə l / , and (via French) terrene / t ə ˈ r iː n / , and from
11660-835: Is reactive to the player. Most Telltale Games titles, such as The Walking Dead , are narrative games. Other examples include Sega AM2 's Shenmue series, Konami 's Shadow of Memories , Quantic Dream 's Fahrenheit , Heavy Rain and Beyond: Two Souls , Dontnod Entertainment 's Life Is Strange series, Supermassive Games ' Until Dawn , and Night in the Woods . Walking simulators, or environmental narrative games, are narrative games that generally eschew any type of gameplay outside of movement and environmental interaction that allow players to experience their story through exploration and discovery. Walking simulators feature few or even no puzzles at all, and win/lose conditions may not exist. The simulators allow players to roam around
11872-458: Is taken back to space, the player meets Marsinta, the "DeskBot", who makes them a third-class reservation, and Krage, a "BellBot". The player begins the journey as a third-class passenger and thus cannot access many areas of the ship that are reserved for higher class passengers until he or she obtains a second-class promotion and eventually convinces Marsinta to upgrade them to first class after managing to alter her personality. Through backstory in
12084-487: Is that it was formed by accretion from material loosed from Earth after a Mars -sized object with about 10% of Earth's mass, named Theia , collided with Earth. It hit Earth with a glancing blow and some of its mass merged with Earth. Between approximately 4.1 and 3.8 Ga , numerous asteroid impacts during the Late Heavy Bombardment caused significant changes to the greater surface environment of
12296-453: Is the basis for the astronomical unit (AU) and is equal to roughly 8.3 light minutes or 380 times Earth's distance to the Moon . Earth orbits the Sun every 365.2564 mean solar days , or one sidereal year . With an apparent movement of the Sun in Earth's sky at a rate of about 1°/day eastward, which is one apparent Sun or Moon diameter every 12 hours. Due to this motion, on average it takes 24 hours—a solar day—for Earth to complete
12508-457: Is tied to that of the Sun. Over the next 1.1 billion years , solar luminosity will increase by 10%, and over the next 3.5 billion years by 40%. Earth's increasing surface temperature will accelerate the inorganic carbon cycle , possibly reducing CO 2 concentration to levels lethally low for current plants ( 10 ppm for C4 photosynthesis ) in approximately 100–900 million years . A lack of vegetation would result in
12720-455: Is tilted with respect to the perpendicular to its orbital plane around the Sun, producing seasons . Earth is orbited by one permanent natural satellite , the Moon , which orbits Earth at 384,400 km (1.28 light seconds) and is roughly a quarter as wide as Earth. The Moon's gravity helps stabilize Earth's axis, causes tides and gradually slows Earth's rotation . Tidal locking has made
12932-464: Is when he said "the medium had gotten interesting again". However, he thought Myst was lacking in story and characters. Commenting on the gameplay of Myst and its sequel Riven , Adams said that "nothing really happens, and nobody is there. I thought, let's do something similar but populate the environment with characters you can interact with", and hoped to combine graphics and a text-based system that allowed for players to converse with characters in
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#173279384257813144-581: The BAFTA Interactive Awards in the categories of Comedy and Interactive Treatment in October 1998, and was nominated for PC Adventure Game of the Year at the 2nd Annual Interactive Achievement Awards . Likewise, the editors of The Electric Playground nominated Starship Titanic for their 1998 "Best Adventure Game" award, which ultimately went to Grim Fandango . However, it was given
13356-583: The Milky Way and orbits about 28,000 light-years from its center. It is about 20 light-years above the galactic plane in the Orion Arm . The axial tilt of Earth is approximately 23.439281° with the axis of its orbit plane, always pointing towards the Celestial Poles . Due to Earth's axial tilt, the amount of sunlight reaching any given point on the surface varies over the course of
13568-759: The Pacific , North American , Eurasian , African , Antarctic , Indo-Australian , and South American . Other notable plates include the Arabian Plate , the Caribbean Plate , the Nazca Plate off the west coast of South America and the Scotia Plate in the southern Atlantic Ocean. The Australian Plate fused with the Indian Plate between 50 and 55 Ma . The fastest-moving plates are
13780-651: The Stanford Artificial Intelligence Laboratory at Stanford at the time, to modify and expand the game, eventually becoming Colossal Cave Adventure . Colossal Cave Adventure set concepts and gameplay approaches that became staples of text adventures and interactive fiction. Following its release on ARPANET, numerous variations of Colossal Cave Adventure appeared throughout the late 1970s and early 1980s, with some of these later versions being re-christened Colossal Adventure or Colossal Caves . These variations were enabled by
13992-673: The Starship Titanic in Life, the Universe and Everything , the third entry in The Hitchhiker's Guide to the Galaxy series, where it is briefly mentioned in the book's 10th chapter. Adams describes the ship—named after the famous ocean liner —as a "majestic and luxurious cruise-liner" that "did not even manage to complete its very first radio message—an SOS —before undergoing a sudden and gratuitous total existence failure". Before making Starship Titanic , Adams had previously served as
14204-482: The Wayback Machine , "a wholly-owned subsidiary" of the fictional travel agency Starlight Lines Corp. , contained an "employee forum" that became popular months after it was created, entirely through user-generated content. Users role-played as fictional employees and characters in the ship, and created scenarios, storylines and in-jokes that developed over years. After The Digital Village closed, Grahame hosted
14416-419: The asthenosphere , the solid but less-viscous part of the upper mantle that can flow and move along with the plates. As the tectonic plates migrate, oceanic crust is subducted under the leading edges of the plates at convergent boundaries. At the same time, the upwelling of mantle material at divergent boundaries creates mid-ocean ridges. The combination of these processes recycles the oceanic crust back into
14628-430: The bots inside the ship. The game features a text parser similar to those of text adventure games with which the player can talk with characters. Written and designed by The Hitchhiker's Guide to the Galaxy creator Douglas Adams , Starship Titanic began development in 1996 and took two years to develop. In order to achieve Adams's goal of being able to converse with characters in the game, his company developed
14840-415: The celestial equator , this is equivalent to an apparent diameter of the Sun or the Moon every two minutes; from Earth's surface, the apparent sizes of the Sun and the Moon are approximately the same. Earth orbits the Sun, making Earth the third-closest planet to the Sun and part of the inner Solar System . Earth's average orbital distance is about 150 million km (93 million mi), which
15052-408: The ocean floor form the top of Earth's crust , which together with parts of the upper mantle form Earth's lithosphere . Earth's crust may be divided into oceanic and continental crust. Beneath the ocean-floor sediments, the oceanic crust is predominantly basaltic , while the continental crust may include lower density materials such as granite , sediments and metamorphic rocks. Nearly 75% of
15264-430: The precessing or moving mean March equinox (when the Sun is at 90° on the equator), is 86,164.0905 seconds of mean solar time (UT1) (23 56 4.0905 ) . Thus the sidereal day is shorter than the stellar day by about 8.4 ms. Apart from meteors within the atmosphere and low-orbiting satellites, the main apparent motion of celestial bodies in Earth's sky is to the west at a rate of 15°/h = 15'/min. For bodies near
15476-413: The sphere of gravitational influence , of Earth is about 1.5 million km (930,000 mi) in radius. This is the maximum distance at which Earth's gravitational influence is stronger than that of the more distant Sun and planets. Objects must orbit Earth within this radius, or they can become unbound by the gravitational perturbation of the Sun. Earth, along with the Solar System, is situated in
15688-445: The "LiftBot", Fortillian, the "BarBot" and D'Astragaaar, the "Maitre d'Bot". The player also meets a parrot that accompanies them throughout most of the journey. After returning to Earth, the player gets a message from Leovinus (played by Douglas Adams ) who announces that he has decided to retire on Earth as a fisherman and to find a wife. Depending on if the bomb was disarmed, one of two endings occurs: Douglas Adams first imagined
15900-464: The "last ice age", covered large parts of the continents, to the middle latitudes, in ice and ended about 11,700 years ago. Chemical reactions led to the first self-replicating molecules about four billion years ago. A half billion years later, the last common ancestor of all current life arose. The evolution of photosynthesis allowed the Sun's energy to be harvested directly by life forms. The resultant molecular oxygen ( O 2 ) accumulated in
16112-402: The 1970s text computer game Colossal Cave Adventure , often referred to simply as Adventure , which pioneered a style of gameplay which many developers imitated and which became a genre in its own right. The video game genre is therefore defined by its gameplay, unlike the literary genre , which is defined by the subject it addresses: the activity of adventure. Essential elements of
16324-528: The 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands with graphics, but soon moving towards point-and-click interfaces. Further computer advances led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or full-motion video taken from
16536-484: The Cambrian explosion, 535 Ma , there have been at least five major mass extinctions and many minor ones. Apart from the proposed current Holocene extinction event, the most recent was 66 Ma , when an asteroid impact triggered the extinction of non-avian dinosaurs and other large reptiles, but largely spared small animals such as insects, mammals , lizards and birds. Mammalian life has diversified over
16748-654: The Earth. Terra is also the name of the planet in some Romance languages , languages that evolved from Latin , like Italian and Portuguese , while in other Romance languages the word gave rise to names with slightly altered spellings, like the Spanish Tierra and the French Terre . The Latinate form Gæa or Gaea ( English: / ˈ dʒ iː . ə / ) of the Greek poetic name Gaia ( Γαῖα ; Ancient Greek : [ɡâi̯.a] or [ɡâj.ja] )
16960-533: The Latin Tellus comes tellurian / t ɛ ˈ l ʊər i ə n / and telluric . The oldest material found in the Solar System is dated to 4.5682 +0.0002 −0.0004 Ga (billion years) ago. By 4.54 ± 0.04 Ga the primordial Earth had formed. The bodies in the Solar System formed and evolved with the Sun. In theory, a solar nebula partitions a volume out of a molecular cloud by gravitational collapse, which begins to spin and flatten into
17172-758: The Moon always face Earth with the same side. Earth, like most other bodies in the Solar System, formed 4.5 billion years ago from gas and dust in the early Solar System . During the first billion years of Earth's history , the ocean formed and then life developed within it. Life spread globally and has been altering Earth's atmosphere and surface, leading to the Great Oxidation Event two billion years ago. Humans emerged 300,000 years ago in Africa and have spread across every continent on Earth. Humans depend on Earth's biosphere and natural resources for their survival, but have increasingly impacted
17384-426: The Moon and, by inference, to that of Earth. Earth's atmosphere and oceans were formed by volcanic activity and outgassing . Water vapor from these sources condensed into the oceans, augmented by water and ice from asteroids, protoplanets , and comets . Sufficient water to fill the oceans may have been on Earth since it formed. In this model, atmospheric greenhouse gases kept the oceans from freezing when
17596-863: The Rapture , and What Remains of Edith Finch . A visual novel ( ビジュアルノベル , bijuaru noberu ) is a hybrid of text and graphical adventure games, typically featuring text-based story and interactivity aided by static or sprite -based visuals. They resemble mixed-media novels or tableau vivant stage plays. Most visual novels typically feature dialogue trees , branching storylines , and multiple endings . The format has its primary origins in Japanese and other Asian video game markets, typically for personal computers and more recently on handheld consoles or mobile devices. The format did not gain much traction in Western markets, but started gaining more success since
17808-458: The Solar System's planetary-sized objects, Earth is the object with the highest density . Earth's mass is approximately 5.97 × 10 kg ( 5.970 Yg ). It is composed mostly of iron (32.1% by mass ), oxygen (30.1%), silicon (15.1%), magnesium (13.9%), sulfur (2.9%), nickel (1.8%), calcium (1.5%), and aluminium (1.4%), with the remaining 1.2% consisting of trace amounts of other elements. Due to gravitational separation ,
18020-403: The Sun when the star reaches its maximum radius, otherwise, with tidal effects, it may enter the Sun's atmosphere and be vaporized. Earth has a rounded shape , through hydrostatic equilibrium , with an average diameter of 12,742 kilometres (7,918 mi), making it the fifth largest planetary sized and largest terrestrial object of the Solar System . Due to Earth's rotation it has
18232-523: The Wumpus (1973), but lacked a narrative element, a feature essential for adventure games. Colossal Cave Adventure (1976), written by William Crowther and Don Woods , is widely considered to be the first game in the adventure genre, and a significant influence on the genre's early development, as well as influencing core games in other genres such as Adventure (1980) for the action-adventure video game and Rogue (1980) for roguelikes . Crowther
18444-530: The action-oriented gameplay concepts. The foremost title in this genre was Adventure , a graphic home console game developed based on the text-based Colossal Cave Adventure , while the first The Legend of Zelda brought the action-adventure concept to a broader audience. The origins of text adventure games are difficult to trace as records of computing around the 1970s were not as well documented. Text-based games had existed prior to 1976 that featured elements of exploring maps or solving puzzles, such as Hunt
18656-423: The animators for each environment and character in the game. Modeling and animation for the 30 environments and 10 characters was done on Softimage 3D , version 3.5. Most environments were done separately. However, the center of the ship in particular also included other environments as it connects the first and second class canals, the top of the well and the central well; Darren Blencowe was responsible for modeling
18868-425: The atmosphere and due to interaction with ultraviolet solar radiation, formed a protective ozone layer ( O 3 ) in the upper atmosphere. The incorporation of smaller cells within larger ones resulted in the development of complex cells called eukaryotes . True multicellular organisms formed as cells within colonies became increasingly specialized. Aided by the absorption of harmful ultraviolet radiation by
19080-408: The attempt with the player finding their dead bodies on the ship. After exploring the vessel and solving puzzles, the player eventually finds all of Titania's body parts and awakens her, repairing the sabotaged ship and allowing for it to be navigated. The player then accesses the bridge and navigates the ship back to their home on Earth. Throughout the game, the player meets other bots, including Nobby,
19292-693: The best effect. Text-and-graphics adventure games (also called illustrated or graphical text adventures) combine interactive fiction-style text descriptions with graphic illustrations of locations. These games sometimes use a text parser, as in the Magnetic Scrolls games; a point-and-click interface, such as the MacVenture games; or a combination of both (e.g., Tass Times in Tonetown ; Enchanted Scepters and other World Builder games). Point-and-click adventure games are those where
19504-450: The center, the temperature may be up to 6,000 °C (10,830 °F), and the pressure could reach 360 GPa (52 million psi ). Because much of the heat is provided by radioactive decay, scientists postulate that early in Earth's history, before isotopes with short half-lives were depleted, Earth's heat production was much higher. At approximately 3 Gyr , twice the present-day heat would have been produced, increasing
19716-478: The company during this time. Sierra developer Lori Ann Cole stated in 2003 her belief that the high cost of development hurt adventure games: "They are just too art intensive, and art is expensive to produce and to show. Some of the best of the Adventure Games were criticized they were just too short. Action-adventure or adventure role-playing games can get away with re-using a lot of the art, and stretching
19928-503: The company's co-founder Roberta Williams and programmed with the help of her husband Ken , the game featured static vector graphics atop a simple command line interface, building on the text adventure model. Roberta was directly inspired by Colossal Cave Adventure as well as the text adventure games that followed from it. Sierra continued to produce similar games under the title Hi-Res Adventure . Vector graphics gave way to bitmap graphics which also enabled simple animations to show
20140-459: The company's creative director Jeff Siegel, a DVD version of the game "did not really sell" despite being an alternative to the three-CD original release. According to Douglas Adams biographer Nick Webb, The Digital Village CEO Robbie Stamp sold the rights of Starship Titanic and all associated intellectual property to Thomas Hoegh 's Arts Alliance in September 1998. The game's Windows version
20352-454: The continental crust , particularly during the early stages of Earth's history. New continental crust forms as a result of plate tectonics , a process ultimately driven by the continuous loss of heat from Earth's interior. Over the period of hundreds of millions of years, tectonic forces have caused areas of continental crust to group together to form supercontinents that have subsequently broken apart. At approximately 750 Ma , one of
20564-616: The continental surfaces are covered by sedimentary rocks, although they form about 5% of the mass of the crust. Earth's surface topography comprises both the topography of the ocean surface , and the shape of Earth's land surface. The submarine terrain of the ocean floor has an average bathymetric depth of 4 km, and is as varied as the terrain above sea level. Earth's surface is continually being shaped by internal plate tectonic processes including earthquakes and volcanism ; by weathering and erosion driven by ice, water, wind and temperature; and by biological processes including
20776-419: The core are chaotic; the magnetic poles drift and periodically change alignment. This causes secular variation of the main field and field reversals at irregular intervals averaging a few times every million years. The most recent reversal occurred approximately 700,000 years ago. The extent of Earth's magnetic field in space defines the magnetosphere . Ions and electrons of the solar wind are deflected by
20988-527: The core is primarily composed of the denser elements: iron (88.8%), with smaller amounts of nickel (5.8%), sulfur (4.5%), and less than 1% trace elements. The most common rock constituents of the crust are oxides . Over 99% of the crust is composed of various oxides of eleven elements, principally oxides containing silicon (the silicate minerals ), aluminium, iron, calcium, magnesium, potassium, or sodium. The major heat-producing isotopes within Earth are potassium-40 , uranium-238 , and thorium-232 . At
21200-463: The core, through the mantle, and up to Earth's surface, where it is, approximately, a dipole . The poles of the dipole are located close to Earth's geographic poles. At the equator of the magnetic field, the magnetic-field strength at the surface is 3.05 × 10 T , with a magnetic dipole moment of 7.79 × 10 Am at epoch 2000, decreasing nearly 6% per century (although it still remains stronger than its long time average). The convection movements in
21412-457: The days of old". Next Generation praised the text parser and wrote that as the game progresses, "it's impossible to get anywhere" without asking the bots questions, adding that "the humor of the answers alone makes it worth asking questions". Paul Presley of PC Zone gave the game a score of 91%, praising its atmosphere as "totally absorbing" and commended it for its humor and presentation as well. Alex Cruickshank of PC Magazine called it
21624-539: The days shorter. Above the Arctic Circle and below the Antarctic Circle there is no daylight at all for part of the year, causing a polar night , and this night extends for several months at the poles themselves. These same latitudes also experience a midnight sun , where the sun remains visible all day. By astronomical convention, the four seasons can be determined by the solstices—the points in
21836-611: The earliest known supercontinents, Rodinia , began to break apart. The continents later recombined to form Pannotia at 600–540 Ma , then finally Pangaea , which also began to break apart at 180 Ma . The most recent pattern of ice ages began about 40 Ma , and then intensified during the Pleistocene about 3 Ma . High- and middle-latitude regions have since undergone repeated cycles of glaciation and thaw, repeating about every 21,000, 41,000 and 100,000 years. The Last Glacial Period , colloquially called
22048-406: The early hits of Electronic Arts . As computers gained the ability to use pointing devices and point-and-click interfaces, graphical adventure games moved away from including the text interface and simply provided appropriate commands the player could interact with on-screen. The first known game with such an interface was Enchanted Scepters (1984) from Silicon Beach Software , which combined
22260-417: The eponymous ship by clicking on locations indicated by the cursor and advancing to the next frame after a blurred transition (although this can be avoided by holding down shift during clicks). The mouse can also be used to pick up and store items in your inventory and interact with onscreen objects. In the beginning of the game, the player is given a device called Personal Electronic Thing (PET), which serves as
22472-544: The equally large area of land under permafrost ) or deserts (33%). The pedosphere is the outermost layer of Earth's land surface and is composed of soil and subject to soil formation processes. Soil is crucial for land to be arable. Earth's total arable land is 10.7% of the land surface, with 1.3% being permanent cropland. Earth has an estimated 16.7 million km (6.4 million sq mi) of cropland and 33.5 million km (12.9 million sq mi) of pastureland. The land surface and
22684-400: The experience. Comedy is a common theme, and games often script comedic responses when players attempt actions or combinations that are "ridiculous or impossible". Since adventure games are driven by storytelling, character development usually follows literary conventions of personal and emotional growth, rather than new powers or abilities that affect gameplay. The player often embarks upon
22896-406: The first sound films , games that featured such voice-overs were called "Talkies" by all the major adventure game companies, including LucasArts, and Sierra . Use of the term continues to this day, for example by GOG.com on its page about Revolution Software 's Broken Sword: The Sleeping Dragon . Mark J.P. Wolf, professor at CUW , in his Encyclopedia of Video Games : In some genres,
23108-445: The first half of the 90s. Non-commercial text adventure games have been developed for many years within the genre of interactive fiction . Games are also being developed using the older term 'text adventure' with Adventuron, alongside some published titles for older 8-bit and 16-bit machines. The first known graphical adventure game was Mystery House (1980), by Sierra On-Line , then at the time known as On-Line Systems. Designed by
23320-401: The first- or third-person perspective. Currently, a large number of adventure games are available as a combination of different genres with adventure elements. For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but it had become a niche genre in the early 2000s due to
23532-546: The form of visual novels , which make up nearly 70% of PC games released in Japan. Asian countries have also found markets for adventure games for portable and mobile gaming devices. Japanese adventure-games tend to be distinct, having a slower pace and revolving more around dialogue, whereas Western adventure-games typically emphasize more interactive worlds and complex puzzle solving, owing to them each having unique development histories. The term "adventure game" originated from
23744-400: The founders of Wired , joined the enterprise shortly thereafter. In December 1995, The Digital Village arranged a deal to raise seed capital from venture capitalist Alex Catto, who bought 10% of the company's shares for £400,000. In 1996 Simon & Schuster Interactive reached a deal with the company to finance Starship Titanic , whose budget was estimated at $ 2 million. Development of
23956-654: The franchise sold by 2006, enjoying great commercial and critical success while the genre was otherwise viewed as in decline. Similar to the fate of interactive fiction, conventional graphical adventure games have continued to thrive in the amateur scene. This has been most prolific with the tool Adventure Game Studio (AGS). Some notable AGS games include those by Ben Croshaw (namely the Chzo Mythos ), Ben Jordan: Paranormal Investigator , Time Gentlemen, Please! , Soviet Unterzoegersdorf , Metal Dead , and AGD Interactive 's Sierra adventure remakes. Adobe Flash
24168-616: The future. The game was released for the Mac on 15 March 1999. Sonopress developed a DVD version of the game, which was released in the UK in May 1999. Sales for the game were financially disappointing. Simon & Schuster marketing VP Walter Walker estimated that the game had sold over 60,000 copies by the end of April, far below the expected number of 200,000. In the United States, it sold 41,524 copies and earned $ 1,841,429 by July; sales in that country rose to 150,000 copies by August 1999. According to
24380-399: The game began Summer 1996. Around 40 people worked on the game's development. The story was created by Adams, who wrote the game's script with Michael Bywater and Neil Richards. Additional dialogue was written by D. A. Barham . Adams's inspiration for the game—particularly the objective of upgrading from third to first-class—came from an experience with airline ticketing personnel, where he
24592-467: The game begins. The game also requires the player to transport items throughout the ship through the Succ-U-Bus, a system of tubes that transfer objects placed in them to other parts of the ship; these tubes can be found in many areas of the ship. The player also needs to use the parrot to solve certain puzzles. A talking bomb can be found in the game and unwillingly armed by the player; if that happens,
24804-567: The game environment and discover objects like books, audio logs, or other clues that develop the story, and may be augmented with dialogue with non-playable characters and cutscenes. These games allow for exploration of the game's world without any time limits or other forced constraints, an option usually not offered in more action-oriented games. The term "walking simulator" had sometimes been used pejoratively as such games feature almost no traditional gameplay elements and only involved walking around. The term has become more accepted as games within
25016-414: The game play." Traditional adventure games became difficult to propose as new commercial titles. Gilbert wrote in 2005, "From first-hand experience, I can tell you that if you even utter the words 'adventure game' in a meeting with a publisher you can just pack up your spiffy concept art and leave. You'd get a better reaction by announcing that you have the plague." In 2012 Schafer said "If I were to go to
25228-464: The game three and a half stars out of four, calling it "breathtaking" and praising the storyline; however, he offered minor criticism towards repetitive replies in the text parser. Joe Brussel of Adventure Classic Gaming rated the game four stars out of five, writing that the puzzles are "entertaining but not too hard" and praised the voice acting and graphics, although he wrote the story is "a little shortsighted". The game received two nominations for
25440-519: The game understood around 500 words of vocabulary and were capable of conversing with the player as well as each other. According to Westecott, the developers' intention was "getting into characters" and cited games such as Myst and Mortal Kombat as contemporary games that lacked "proper interaction" with human characters. Williams and Millican modified VelociText into SpookiTalk in order to improve recognition of complicated sentence forms from players, as well as reducing repeated responses, and retaining
25652-458: The game, Schafer and his team at Double Fine made this puzzle's solution more obvious. More recent adventure games try to avoid pixel hunts by highlighting the item, or by snapping the player's cursor to the item. Many puzzles in these games involve gathering and using items from their inventory. Players must apply lateral thinking techniques where they apply real-world extrinsic knowledge about objects in unexpected ways. For example, by putting
25864-420: The game, so the player usually knows that only objects that can be picked up are important. Because it can be difficult for a player to know if they missed an important item , they will often scour every scene for items. For games that utilize a point and click interface, players will sometimes engage in a systematic search known as a "pixel hunt", trying to locate the small area on the graphic representation of
26076-418: The game. Adventure games contain a variety of puzzles , including decoding messages, finding and using items , opening locked doors, or finding and exploring new locations. Solving a puzzle will unlock access to new areas in the game world, and reveal more of the game story. Conceptual Reasoning and Lateral Thinking Puzzles form the majority of the gameplay, where extrinsic knowledge gained in real life
26288-437: The game. In 1996 Adams co-founded The Digital Village , a company intended to handle his future endeavours in film, print and new media. Adams first discussed founding the company with Robbie Stamp , a producer at Central Independent Television in the early 1990s, and they did so along with Stamp's boss at Central, Richard Creasey; literary agent Ed Victor was also one of the company's founders. Ian Charles Stewart , one of
26500-425: The game. The adventure games developed by LucasArts purposely avoided creating a dead-end situation for the player due to the negative reactions to such situations, despite this, some fans of the genre enjoy dead ends and player death situations, resulting in divergent philosophies in adventure games and how to handle player risk-reward. Text adventures convey the game's story through passages of text, revealed to
26712-516: The game. In order to make conversations with characters convincing, The Digital Village's Jason Williams and Richard Millican created a language processor called SpookiTalk, which was based on VelociText, a software developed by Linda Watson of Virtus Corporation. Producer Emma Westecott thought the processor was preferable as common text-to-speech programs "made the voices sound cold and distant". Douglas Adams claimed that they made "all of your characters sound like semi-concussed Norwegians". The bots in
26924-641: The game. Jones, a longtime friend of Adams, provided the voice of the parrot, while Cleese (who is credited as "Kim Bread") voiced the bomb. Actor Philip Pope was also involved, having voiced the Mâitre d'Bot. Adams himself also did voice acting for the game, voicing the Succ-U-Bus and Leovinus. The ambient music for the game was composed by Paul Wickens , who is also a member of Paul McCartney 's touring band. Adams and Wickens were acquainted from school, but lost touch until Adams saw him performing with McCartney. Adams also wrote additional soundtrack himself, including
27136-472: The game. While these choices do not usually alter the overall direction and major plot elements of the game's story, they help personalize the story to the player's desire through the ability to choose these determinants – exceptions include Detroit: Become Human , where players' choices can bring to multiple completely different endings and characters' death. These games favor narrative storytelling over traditional gameplay, with gameplay present to help immerse
27348-450: The game. Whitehall and Adams had previously collaborated in the radio version of Hitchhiker's Guide to the Galaxy for the BBC , where Whitehall was a studio manager. The voice cast included actors Laurel Lefkow, Quint Boa, Dermot Crowley and Jonathan Kydd , who voiced the bot characters in the game. Monty Python members Terry Jones and John Cleese also lent their voices to characters in
27560-490: The genre gained critical praise in the 2010s; other names have been proposed, like "environmental narrative games" or "interactive narratives", which emphasizes the importance of the narration and the fact the plot is told by interaction with ambient elements. Examples of walking simulators include Gone Home , Dear Esther , Firewatch , The Vanishing of Ethan Carter , Proteus , Jazzpunk , The Stanley Parable , Thirty Flights of Loving , Everybody's Gone to
27772-406: The genre include storytelling, exploration, and puzzle-solving. Marek Bronstring, former head of content at Sega , has characterised adventure games as puzzles embedded in a narrative framework; such games may involve narrative content that a player unlocks piece by piece over time. While the puzzles that players encounter through the story can be arbitrary, those that do not pull the player out of
27984-511: The genre still garnered high critical acclaims. Even in these cases, developers often had to distance themselves from the genre in some way. The Longest Journey was instead termed a "modern adventure" for publishing and marketing. Series marketed to female gamers, however, like the Nancy Drew Mystery Adventure Series prospered with over two dozen entries put out over the decade and 2.1 million copies of games in
28196-469: The gradual adoption of three-dimensional graphics in adventure games, the critically acclaimed Grim Fandango , Lucasarts' first 3D adventure. Alone in the Dark , released in 1992, and which is now referred to as a "survival horror" game, was originally considered among other graphic adventure games by critics of the time, and significantly influenced the development of then new genre, being looked at now as
28408-638: The growth and decomposition of biomass into soil . Earth's mechanically rigid outer layer of Earth's crust and upper mantle , the lithosphere , is divided into tectonic plates . These plates are rigid segments that move relative to each other at one of three boundaries types: at convergent boundaries , two plates come together; at divergent boundaries , two plates are pulled apart; and at transform boundaries , two plates slide past one another laterally. Along these plate boundaries, earthquakes, volcanic activity , mountain-building , and oceanic trench formation can occur. The tectonic plates ride on top of
28620-493: The handheld Nintendo DS and subsequent units included a touch-screen, and the Nintendo Wii console with its Wii Remote allowed players to control a cursor through motion control . These new platforms helped decrease the cost of bringing an adventure game to market, providing an avenue to re-release older, less graphically advanced games like The Secret of Monkey Island , King's Quest and Space Quest and attracting
28832-404: The heat in Earth is lost through plate tectonics, by mantle upwelling associated with mid-ocean ridges . The final major mode of heat loss is through conduction through the lithosphere, the majority of which occurs under the oceans. The gravity of Earth is the acceleration that is imparted to objects due to the distribution of mass within Earth. Near Earth's surface, gravitational acceleration
29044-440: The increase in microcomputing that allowed programmers to work on home computers rather than mainframe systems. The genre gained commercial success with titles designed for home computers. Scott Adams launched Adventure International to publish text adventures including an adaptation of Colossal Cave Adventure , while a number of MIT students formed Infocom to bring their game Zork from mainframe to home computers and
29256-403: The interactive medium and may eschew complex puzzles associated with typical adventure games. Readers or players of IF may still need to determine how to interact appropriately with the narrative to progress and thus create a new type of challenge. Graphic adventures are adventure games that use graphics to convey the environment to the player. Games under the graphic adventure banner may have
29468-672: The key from the desk". Notable examples of advanced text adventures include most games developed by Infocom , including Zork and The Hitchhiker's Guide to the Galaxy . With the onset of graphic adventures, the text adventure fell to the wayside, though the medium remains popular as a means of writing interactive fiction (IF) particularly with the introduction of the Inform natural language platform for writing IF. Interactive fiction can still provide puzzle-based challenges like adventure games, but many modern IF works also explore alternative methods of narrative storytelling techniques unique to
29680-406: The land surface is taken by the four continental landmasses , which are (in descending order): Africa-Eurasia , America (landmass) , Antarctica , and Australia (landmass) . These landmasses are further broken down and grouped into the continents . The terrain of the land surface varies greatly and consists of mountains, deserts , plains , plateaus , and other landforms . The elevation of
29892-513: The land surface varies from a low point of −418 m (−1,371 ft) at the Dead Sea , to a maximum altitude of 8,848 m (29,029 ft) at the top of Mount Everest . The mean height of land above sea level is about 797 m (2,615 ft). Land can be covered by surface water , snow, ice, artificial structures or vegetation. Most of Earth's land hosts vegetation, but considerable amounts of land are ice sheets (10%, not including
30104-421: The late 2000s. Some adventure games have been presented as interactive movies; these are games where most of the graphics are either fully pre-rendered or use full motion video from live actors on a set, stored on a media that allows fast random access such as laserdisc or CD-ROM . The arcade versions of Dragon's Lair and Space Ace are canonical examples of such works. The game's software presented
30316-399: The lithosphere, which is divided into independently moving tectonic plates. Beneath the lithosphere is the asthenosphere , a relatively low-viscosity layer on which the lithosphere rides. Important changes in crystal structure within the mantle occur at 410 and 660 km (250 and 410 mi) below the surface, spanning a transition zone that separates the upper and lower mantle. Beneath
30528-400: The location on screen that the developers defined, which may not be obvious or only consist of a few on-screen pixels. A notable example comes from the original Full Throttle by LucasArts , where one puzzle requires instructing the character to kick a wall at a small spot, which Tim Schafer , the game's lead designer, had admitted years later was a brute force measure; in the remastering of
30740-410: The loss of oxygen in the atmosphere, making current animal life impossible. Due to the increased luminosity, Earth's mean temperature may reach 100 °C (212 °F) in 1.5 billion years, and all ocean water will evaporate and be lost to space, which may trigger a runaway greenhouse effect , within an estimated 1.6 to 3 billion years. Even if the Sun were stable, a fraction of the water in
30952-456: The lowercase when it is preceded by "the", such as "the atmosphere of the earth". It almost always appears in lowercase in colloquial expressions such as "what on earth are you doing?" The name Terra / ˈ t ɛr ə / occasionally is used in scientific writing and especially in science fiction to distinguish humanity's inhabited planet from others, while in poetry Tellus / ˈ t ɛ l ə s / has been used to denote personification of
31164-497: The magnetosphere. During magnetic storms and substorms , charged particles can be deflected from the outer magnetosphere and especially the magnetotail, directed along field lines into Earth's ionosphere , where atmospheric atoms can be excited and ionized, causing an aurora . Earth's rotation period relative to the Sun—its mean solar day—is 86,400 seconds of mean solar time ( 86,400.0025 SI seconds ). Because Earth's solar day
31376-409: The magnetosphere; solar wind pressure compresses the day-side of the magnetosphere, to about 10 Earth radii, and extends the night-side magnetosphere into a long tail. Because the velocity of the solar wind is greater than the speed at which waves propagate through the solar wind, a supersonic bow shock precedes the day-side magnetosphere within the solar wind. Charged particles are contained within
31588-483: The magnetosphere; the plasmasphere is defined by low-energy particles that essentially follow magnetic field lines as Earth rotates. The ring current is defined by medium-energy particles that drift relative to the geomagnetic field, but with paths that are still dominated by the magnetic field, and the Van Allen radiation belts are formed by high-energy particles whose motion is essentially random, but contained in
31800-417: The mantle, an extremely low viscosity liquid outer core lies above a solid inner core . Earth's inner core may be rotating at a slightly higher angular velocity than the remainder of the planet, advancing by 0.1–0.5° per year, although both somewhat higher and much lower rates have also been proposed. The radius of the inner core is about one-fifth of that of Earth. The density increases with depth. Among
32012-612: The mantle. Due to this recycling, most of the ocean floor is less than 100 Ma old. The oldest oceanic crust is located in the Western Pacific and is estimated to be 200 Ma old. By comparison, the oldest dated continental crust is 4,030 Ma , although zircons have been found preserved as clasts within Eoarchean sedimentary rocks that give ages up to 4,400 Ma , indicating that at least some continental crust existed at that time. The seven major plates are
32224-548: The modern oceans will descend to the mantle , due to reduced steam venting from mid-ocean ridges. The Sun will evolve to become a red giant in about 5 billion years . Models predict that the Sun will expand to roughly 1 AU (150 million km; 93 million mi), about 250 times its present radius. Earth's fate is less clear. As a red giant, the Sun will lose roughly 30% of its mass, so, without tidal effects, Earth will move to an orbit 1.7 AU (250 million km; 160 million mi) from
32436-399: The mother of Thor . Historically, "Earth" has been written in lowercase. Beginning with the use of Early Middle English , its definite sense as "the globe" was expressed as "the earth". By the era of Early Modern English , capitalization of nouns began to prevail , and the earth was also written the Earth , particularly when referenced along with other heavenly bodies. More recently,
32648-505: The music in the Music Room puzzle, which was based on a tune he had written on the guitar years earlier. A 1997 novelisation was written by Terry Jones as part of his involvement with the game development, the spinoff planned alongside the game. An audiobook version was also released, followed by an e-book version ten years later, and a radio dramatisation over twenty years later. In May 1996, Simon & Schuster Interactive announced
32860-424: The name is sometimes simply given as Earth , by analogy with the names of the other planets , though "earth" and forms with "the earth" remain common. House styles now vary: Oxford spelling recognizes the lowercase form as the more common, with the capitalized form an acceptable variant. Another convention capitalizes "Earth" when appearing as a name, such as a description of the "Earth's atmosphere", but employs
33072-443: The narrative are considered examples of good design. Combat and action challenges are limited or absent in adventure games; this distinguishes them from action games . In the book Andrew Rollings and Ernest Adams on Game Design , the authors state that: "this [reduced emphasis on combat] doesn't mean that there is no conflict in adventure games ... only that combat is not the primary activity." Some adventure games will include
33284-425: The newly forming Sun had only 70% of its current luminosity . By 3.5 Ga , Earth's magnetic field was established, which helped prevent the atmosphere from being stripped away by the solar wind . As the molten outer layer of Earth cooled it formed the first solid crust , which is thought to have been mafic in composition. The first continental crust , which was more felsic in composition, formed by
33496-601: The numeric rules or relationships seen in role-playing games (RPGs), and seldom have an internal economy. These games lack any skill-system, combat, or "an opponent to be defeated through strategy and tactics". However, some hybrid games do exist and are referred to as either Adventure games or Roleplaying games by the respective communities. Finally, adventure games are classified separately from puzzle video games . While puzzle video games revolve entirely around solving puzzles, adventure games revolve more around exploration and story, with puzzles typically scattered throughout
33708-483: The obscurity of their solutions, for example, the combination of a clothes line , clamp , and deflated rubber duck used to gather a key stuck between the subway tracks in The Longest Journey , which exists outside of the game's narrative and serves only as an obstacle to the player. Others have been criticized for requiring players to blindly guess, either by clicking on the right pixel, or by guessing
33920-593: The ocean may have covered Earth completely. The world ocean is commonly divided into the Pacific Ocean, Atlantic Ocean, Indian Ocean, Antarctic or Southern Ocean , and Arctic Ocean, from largest to smallest. The ocean covers Earth's oceanic crust , with the shelf seas covering the shelves of the continental crust to a lesser extent. The oceanic crust forms large oceanic basins with features like abyssal plains , seamounts , submarine volcanoes , oceanic trenches , submarine canyons , oceanic plateaus , and
34132-670: The oceanic plates, with the Cocos Plate advancing at a rate of 75 mm/a (3.0 in/year) and the Pacific Plate moving 52–69 mm/a (2.0–2.7 in/year). At the other extreme, the slowest-moving plate is the South American Plate, progressing at a typical rate of 10.6 mm/a (0.42 in/year). Earth's interior, like that of the other terrestrial planets, is divided into layers by their chemical or physical ( rheological ) properties. The outer layer
34344-599: The orbit of maximum axial tilt toward or away from the Sun—and the equinoxes , when Earth's rotational axis is aligned with its orbital axis. In the Northern Hemisphere, winter solstice currently occurs around 21 December; summer solstice is near 21 June, spring equinox is around 20 March and autumnal equinox is about 22 or 23 September. In the Southern Hemisphere, the situation is reversed, with
34556-649: The ozone layer, life colonized Earth's surface. Among the earliest fossil evidence for life is microbial mat fossils found in 3.48 billion-year-old sandstone in Western Australia , biogenic graphite found in 3.7 billion-year-old metasedimentary rocks in Western Greenland , and remains of biotic material found in 4.1 billion-year-old rocks in Western Australia. The earliest direct evidence of life on Earth
34768-452: The parser often provides hints or explanations that come in the form of pre-recorded speech, which can help the player in progressing in the game. The main objective of the game is to locate the missing parts of the ship's broken intelligence system in order to repair the starship. In order to advance within the game, the player must upgrade from the standard third class level to first class and thus gain access to areas that are restricted when
34980-474: The partial melting of this mafic crust. The presence of grains of the mineral zircon of Hadean age in Eoarchean sedimentary rocks suggests that at least some felsic crust existed as early as 4.4 Ga , only 140 Ma after Earth's formation. There are two main models of how this initial small volume of continental crust evolved to reach its current abundance: (1) a relatively steady growth up to
35192-501: The past 66 Mys , and several million years ago, an African ape species gained the ability to stand upright. This facilitated tool use and encouraged communication that provided the nutrition and stimulation needed for a larger brain, which led to the evolution of humans . The development of agriculture , and then civilization , led to humans having an influence on Earth and the nature and quantity of other life forms that continues to this day. Earth's expected long-term future
35404-478: The planet's environment . Humanity's current impact on Earth's climate and biosphere is unsustainable , threatening the livelihood of humans and many other forms of life, and causing widespread extinctions . The Modern English word Earth developed, via Middle English , from an Old English noun most often spelled eorðe . It has cognates in every Germanic language , and their ancestral root has been reconstructed as * erþō . In its earliest attestation,
35616-400: The planet. The water vapor acts as a greenhouse gas and, together with other greenhouse gases in the atmosphere, particularly carbon dioxide (CO 2 ), creates the conditions for both liquid surface water and water vapor to persist via the capturing of energy from the Sun's light . This process maintains the current average surface temperature of 14.76 °C (58.57 °F), at which water
35828-432: The playability, the bots' responses in the text parser, and ultimately thought that the game is "just not very funny". Adventure Gamers 's Evan Dickens similarly praised the graphics and "beautiful" animation, but criticized the navigation and the parser, writing that the bots "won't understand or respond correctly to a single thing [the player asks]", and called it an "antiquated keyword-recognition system". He also described
36040-405: The player has to either disarm it or distract it during countdown to prevent it from exploding. Starship Titanic begins in the player character's house on Earth , which is partially destroyed when the eponymous cruise ship crash-lands through the roof. Fentible, the "DoorBot", informs the player that the ship and its crew have malfunctioned and needs help to get them back to normal. Once the ship
36252-426: The player in response to typed instructions. Early text adventures, Colossal Cave Adventure or Scott Adams' games, used a simple verb - noun parser to interpret these instructions, allowing the player to interact with objects at a basic level, for example by typing "get key". Later text adventures, and modern interactive fiction, use natural language processing to enable more complex player commands like "take
36464-458: The player into the game's story: gameplay may include working through conversation trees, solving puzzles, or the use of quick time events to aid in action sequences to keep the player involved in the story. Though narrative games are similar to interactive movies and visual novels in that they present pre-scripted scenes, the advancement of computing power can render pre-scripted scenes in real-time, thus providing for more depth of gameplay that
36676-508: The player to figure out how to escape a room using the limited resources within it and through the solving of logic puzzles. Other variants include games that require the player to manipulate a complex object to achieve a certain end in the fashion of a puzzle box . These games are often delivered in Adobe Flash format and are also popular on mobile devices. The genre is notable for inspiring real-world escape room challenges. Examples of
36888-450: The player typically controls their character through a point and click interface using a computer mouse or similar pointing device, though additional control schemes may also be available. The player clicks to move their character around, interact with non-player characters, often initiating conversation trees with them, examine objects in the game's settings or with their character's item inventory. Many older point-and-click games include
37100-403: The player with a secondary goal, and serve as an indicator of progression. While high scores are now less common, external reward systems, such as Xbox Live 's Achievements, perform a similar role. The primary failure condition in adventure games, inherited from more action-oriented games, is player death. Without the clearly identified enemies of other genres, its inclusion in adventure games
37312-428: The player's ability to reason than on quick-thinking. Adventure games are single-player experiences that are largely story-driven. More than any other genre, adventure games depend upon their story and setting to create a compelling single-player experience. They are typically set in an immersive environment , often a fantasy world , and try to vary the setting from chapter to chapter to add novelty and interest to
37524-546: The player, some do include time-based and action game mechanics. The Telltale Games licensed episodic adventure games , and some interactive movies, such as Dragon's Lair , include quick time events. Action-adventure games are a hybrid of action games with adventure games that often require to the player to react quickly to events as they occur on screen The action-adventure genre is broad, spanning many different subgenres, but typically these games utilize strong storytelling and puzzle-solving mechanics of adventure games among
37736-651: The player-character moving in response to typed commands. Here, Sierra's King's Quest (1984), though not the first game of its type, is recognized as a commercially successful graphical adventure game, enabling Sierra to expand on more titles. Other examples of early games include Sherwood Forest (1982), The Hobbit (1982), Yuji Horii 's The Portopia Serial Murder Case (1983), The Return of Heracles (which faithfully portrayed Greek mythology ) by Stuart Smith (1983), Dale Johnson 's Masquerade (1983), Antonio Antiochia's Transylvania (1982, re-released in 1984), and Adventure Construction Set (1985), one of
37948-418: The player. Other conversations will have far-reaching consequences, deciding to disclose a valuable secret that has been entrusted to the player. The primary goal in adventure games is the completion of the assigned quest. Early adventure games often had high scores and some, including Zork and some of its sequels, assigned the player a rank, a text description based on their score. High scores provide
38160-432: The point where 20 years later a reboot was released due to a grassroots fan movement. Whereas once adventure games were one of the most popular genres for computer games, by the mid-1990s the market share started to drastically decline. The forementioned saturation of Myst -like games on the market led to little innovation in the field and a drop in consumer confidence in the genre. Computer Gaming World reported that
38372-421: The polar Northern and Southern hemispheres; or by longitude into the continental Eastern and Western hemispheres. Most of Earth's surface is ocean water: 70.8% or 361 million km (139 million sq mi). This vast pool of salty water is often called the world ocean , and makes Earth with its dynamic hydrosphere a water world or ocean world . Indeed, in Earth's early history
38584-598: The popularity of first-person shooters , and it became difficult for developers to find publishers to support adventure-game ventures. Since then, a resurgence in the genre has occurred, spurred on by the success of independent video-game development , particularly from crowdfunding efforts, from the wide availability of digital distribution enabling episodic approaches, and from the proliferation of new gaming platforms, including portable consoles and mobile devices. Within Asian markets, adventure games continue to be popular in
38796-495: The present day, which is supported by the radiometric dating of continental crust globally and (2) an initial rapid growth in the volume of continental crust during the Archean , forming the bulk of the continental crust that now exists, which is supported by isotopic evidence from hafnium in zircons and neodymium in sedimentary rocks. The two models and the data that support them can be reconciled by large-scale recycling of
39008-447: The puzzles as "contrived and unnecessary". IGN reviewer Chris Buckman gave the game a 4.9/10 score, criticizing the lack of a backstory, the movement sequences and navigation, and the obscurity of the puzzles. Writing for PC Gamer US , Stephen Poole called Starship Titanic "an uninspiring and ultimately tedious adventure." He criticized the parser as unhelpful and thought there are few characters to interact with, although he praised
39220-481: The puzzles as "involved and challenging" and compared them to those of classic adventure games. David Wildgoose of PC Powerplay gave the game a 71% rating, writing that the parser is "a refreshing change to the predictable keyword or menu conversation systems" of most contemporary games, and praised the difficulty of the puzzles. However, Wildgoose thought the game was "a bit of a disappointment", believing that it should have been longer and expected it to be funnier. In
39432-493: The rates of mantle convection and plate tectonics, and allowing the production of uncommon igneous rocks such as komatiites that are rarely formed today. The mean heat loss from Earth is 87 mW m , for a global heat loss of 4.42 × 10 W . A portion of the core's thermal energy is transported toward the crust by mantle plumes , a form of convection consisting of upwellings of higher-temperature rock. These plumes can produce hotspots and flood basalts . More of
39644-666: The release of many adventure games from countries that had experienced dormant or fledgling video gaming industries up until that point. These games were generally inspired by their Western counterparts and a few years behind in terms of technological and graphical advancements. In particular the fall of the Soviet Union saw countries such as Poland and Czechoslovakia release a string of popular adventure games including Tajemnica Statuetki (1993) and The Secret of Monkey Island parody Tajemství Oslího ostrova (1994), while in Russia
39856-561: The rich assets afforded by the CD format could be integrated more intricately into the gameplay, for example, "talkie" revised editions of popular adventure games with digitized voices, like King's Quest V (1992) or Indiana Jones and the Fate of Atlantis (1993), in which the queries or other conversations selected by the player were fully acted out. The 1990s also saw the rise of Interactive movies , The Beast Within: A Gabriel Knight Mystery , and
40068-402: The right verb in games that use a text interface. Games that require players to navigate mazes have also become less popular, although the earliest text-adventure games usually required players to draw a map if they wanted to navigate the abstract space. Many adventure games make use of an inventory management screen as a distinct gameplay mode. Players are only able to pick up some objects in
40280-522: The shape of an ellipsoid , bulging at its Equator ; its diameter is 43 kilometres (27 mi) longer there than at its poles . Earth's shape also has local topographic variations; the largest local variations, like the Mariana Trench (10,925 metres or 35,843 feet below local sea level), shortens Earth's average radius by 0.17% and Mount Everest (8,848 metres or 29,029 feet above local sea level) lengthens it by 0.14%. Since Earth's surface
40492-430: The ship's center. A total of six 3D artists worked on the game. Rendering was done on Mental Ray ; in order to complete the rendering in time, the team's systems administrator wrote a Perl -based software to control all rendering jobs for up to 20 processors working 24 hours a day. In order to animate the parrot, Philip Dubree, one of the team's animators, visited pet shops and studied macaws for inspiration. Dubree created
40704-455: The ship's email system, the player learns that Brobostigon and Scraliontis, two associates of the ship's creator Leovinus, double crossed him and deliberately provoked a "Spontaneous Massive Existence Failure" by hiding the body parts of the ship's humanoid intelligence system Titania in various locations within the ship as well as planting a scuttling bomb, in an effort to destroy the ship and profit from its insurance. However, both men perished in
40916-556: The ship's interior design as a mixture of the Ritz Hotel , the Chrysler Building , Tutankhamun's tomb and Venice . In order to make the design of the ship similar to Art Deco, Molina and Chichoni drew inspiration from 1950s American electrical appliances and modern architecture ; to design the ship's external shape, they also drew from bones and dinosaur skeletons. Adams, Chichoni and Molina gave detailed briefings for
41128-424: The state of graphical hardware at the time. Graphical adventure games continued to improve with advances in graphic systems for home computers, providing more detailed and colorful scenes and characters. With the adoption of CD-ROM in the early 1990s, it became possible to include higher quality graphics, video, and audio in adventure games. This saw the addition of voice acting to adventure games. Similar to
41340-403: The story may also be triggered by player movement. Adventure games have strong storylines with significant dialog, and sometimes make effective use of recorded dialog or narration from voice actors. This genre of game is known for representing dialog as a conversation tree . Players are able to engage a non-player character by choosing a line of pre-written dialog from a menu, which triggers
41552-431: The story. This sub-genre is most famously used by the now-defunct Telltale Games with their series such as Minecraft: Story Mode and their adaptation of The Walking Dead . Escape room games are a further specialization of point-and-click adventure games; these games are typically short and confined to a small space to explore, with almost no interaction with non-player characters. Most games of this type require
41764-493: The subgenre include MOTAS ( Mysteries of Time and Space ), The Crimson Room , and The Room . Puzzle adventure games are adventure games that put a strong emphasis on logic puzzles. They typically emphasize self-contained puzzle challenges with logic puzzle toys or games. Completing each puzzle opens more of the game's world to explore, additional puzzles to solve, and can expand on the game's story. There are often few to no non-playable characters in such games, and lack
41976-474: The success of Myst , a glut of similar games followed its release, which contributed towards the start of the decline of the adventure game market in 2000. Nevertheless, the American market research firm NPD FunWorld reported that adventure games were the best-selling genre of the 1990s, followed by strategy video games . Writer Mark H. Walker attributed this dominance in part to Myst . The 1990s also saw
42188-461: The text adventure genre and would also be used as an early form of copy protection . Other well-known text adventure companies included Level 9 Computing , Magnetic Scrolls and Melbourne House . When personal computers gained the ability to display graphics, the text adventure genre began to wane, and by 1990 there were few if any commercial releases, though in the UK publisher Zenobi released many games that could be purchased via mail order during
42400-434: The type of inventory puzzles that typical point-and-click adventure games have. Puzzle adventure games were popularized by Myst and The 7th Guest . These both used mixed media consisting of pre-rendered images and movie clips, but since then, puzzle adventure games have taken advantage of modern game engines to present the games in full 3D settings, such as The Talos Principle . Myst itself has been recreated in such
42612-549: The various items, and dialogue from other characters to figure this out. Later games developed by Sierra On-Line , including the King's Quest games, and nearly all of the LucasArts adventure games , are point-and-click-based games. Point-and-click adventure games can also be the medium in which interactive, cinematic video games comprise. They feature cutscenes interspersed by short snippets of interactive gameplay that tie in with
42824-446: The vessel, but the idea was abandoned because, according to Adams, it was "a bridge too far". Adams aimed to develop a text parser-based dialogue system as opposed to the drop-down conversation menus of contemporary adventure games, in which player have limited dialogue options. The text parser includes over 30,000 words and 16 hours of dialogue recorded by voice actors. According to Adams, over 10,000 lines of dialogue were recorded for
43036-449: The website himself and kept the domain alive. Shortly after Starship Titanic , The Digital Village (which was renamed to h2g2) developed an online guide based on Hitchhiker's Guide to the Galaxy called h2g2 , which became a BBC domain after the company shut down in 2001. In 2011, the BBC sold h2g2 to Not Panicking Ltd. Adventure game Adventure games were initially developed in
43248-461: The word eorðe was used to translate the many senses of Latin terra and Greek γῆ gē : the ground, its soil , dry land, the human world, the surface of the world (including the sea), and the globe itself. As with Roman Terra /Tellūs and Greek Gaia , Earth may have been a personified goddess in Germanic paganism : late Norse mythology included Jörð ("Earth"), a giantess often given as
43460-620: The year. This causes the seasonal change in climate, with summer in the Northern Hemisphere occurring when the Tropic of Cancer is facing the Sun, and in the Southern Hemisphere when the Tropic of Capricorn faces the Sun. In each instance, winter occurs simultaneously in the opposite hemisphere. During the summer, the day lasts longer, and the Sun climbs higher in the sky. In winter, the climate becomes cooler and
43672-468: Was a commercial success. Infocom later released Deadline in 1982, which had a more complex text parser, and more NPCs acting independently of the player. Also innovative was its use of " feelies ", which were physical documents unique to the game itself which aided the player in solving the mystery, which also resulted in the higher cost of the game at the time of its release relative to other text adventures. These feelies would soon become standard within
43884-577: Was an employee at Bolt, Beranek and Newman , a Boston company involved with ARPANET routers , in the mid-1970s. As an avid caver and role-playing game enthusiast, he wrote a text adventure based on his own knowledge of the Mammoth Cave system in Kentucky . The program, which he named Adventure , was written on the company's PDP-10 and used 300 kilobytes of memory. The program was disseminated through ARPANET, which led to Woods, working at
44096-402: Was re-released for modern PCs on digital download by GOG.com on 17 September 2015. Starship Titanic received generally mixed reviews. Review aggregator GameRankings gives the game a score of 63.79% based on 19 reviews in the website. Charles Ardai of Computer Gaming World gave the game two and a half stars out of five, praising the graphics and visuals as "gorgeous", but criticizing
44308-640: Was sold to CUC International in 1998, and while still a separate studio, attempted to recreate an adventure game using 3D graphics, King's Quest: Mask of Eternity , as well as Gabriel Knight 3 , both of which fared poorly; the studio was subsequently closed in 1999. Similarly, LucasArts released Grim Fandango in 1998 to many positive reviews but poor sales; it released one more adventure game, Escape from Monkey Island in 2000, but subsequently stopped development of Sam & Max: Freelance Police and had no further plans for adventure games. Many of those developers for LucasArts, including Grossman and Schafer, left
44520-412: Was the first true point-and-click game in the sense that the cursor was controlled through the computer mouse. In 1985, ICOM Simulations released Déjà Vu , the first of its MacVenture series, which utilized a more complete point-and-click interface, including the ability to drag objects around on the current scene, and was a commercial success. LucasArts ' Maniac Mansion , released in 1987, used
44732-467: Was told he would be given an upgrade from economy-class tickets upon checking in for his flight, but found out upon arrival that the upgrade had not been arranged; he said the idea is based on the premise that "everyone wants a free upgrade in life". Adams had devised a story concept to add an additional gameplay element where players would be able to enter the ship's data system as a "full realtime, flyable environment" and control how information flows through
44944-401: Was written by Jones and released in October 1997. Starship Titanic was released to mixed reviews and was a financial disappointment, although it was nominated for three industry awards and won a Codie award in 1999. It was re-released for modern PCs in September 2015 by GOG.com . Starship Titanic is a graphic adventure game played from a first-person perspective. The player moves on
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