Steve Jackson Games ( SJGames ) is a game company, founded in 1980 by Steve Jackson , that creates and publishes role-playing , board , and card games , and (until 2019) the gaming magazine Pyramid .
182-556: Founded in 1980, six years after the creation of Dungeons & Dragons , SJ Games created several role-playing and strategy games with science fiction themes . SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box . Games such as Ogre , Car Wars , Illuminati , and G.E.V (an Ogre spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes
364-461: A Dungeons & Dragons -themed CCG competitor that would be a response to Magic . The result would be Spellfire , released in April 1994. Spellfire was produced on a shoestring budget, and re-used art that TSR had already commissioned for other projects; Lorraine Williams was not a fan of the project. Its financial results are contested; some TSR insiders say that Spellfire sold well considering
546-511: A boxed set with multiple paperbacks and a map as their core product, and would produce tie-in supplements such as pre-made adventures (usually called "modules"), guides to regions within the world, and novels. Also in 1987, a small design team began working to develop a second edition of the AD&D game. In 1988, TSR released the Bullwinkle and Rocky Role-Playing Party Game , complete with
728-419: A moral panic in the 1980s that attempted to associate it with Satanism and suicide. The game has won multiple awards and has been translated into many languages. Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control
910-499: A needle craft business, was one particularly criticized acquisition; it was owned by a cousin of the Blumes. Sales of D&D-themed needlecraft were abysmal, and the acquisition was criticized as nepotism . The company was similarly accused of favoring friends and relatives of the Blumes and Gygax in hiring. The management also used company funds to raise a shipwreck from Geneva Lake for no clear financial benefit. The company acquired
1092-501: A preliminary injunction , Wizards of the Coast wrote that TSR's Star Frontiers: New Genesis game is "despicable" and "blatantly racist and transphobic", and that the publication of such content would inflict reputational harm on Wizards of the Coast. Charlie Hall, for Polygon , commented that "Wizards' filing also seeks to undermine LaNasa's most powerful argument — that Wizards abandoned TSR and other related trademarks, thus opening
1274-473: A "strong impact" though he also said that the list of other influential authors was long. The D&D magic system, in which wizards memorize spells that are used up once cast and must be re-memorized the next day, was heavily influenced by the Dying Earth stories and novels of Jack Vance . The original alignment system (which grouped all characters and creatures into 'Law', 'Neutrality' and 'Chaos')
1456-441: A PC to advance a level , which grants the character improved class features, abilities and skills. XP can be lost in some circumstances, such as encounters with creatures that drain life energy, or by use of certain magical powers that come with an XP cost. Hit points (HP) are a measure of a character's vitality and health and are determined by the class, level and Constitution of each character. They can be temporarily lost when
1638-619: A background story, illustrations, maps, and goals for players to achieve. Some may include location descriptions and handouts, although they are not required for gameplay. Although a small adventure entitled " Temple of the Frog " was included in the Blackmoor rules supplement in 1975, the first stand-alone D&D module published by TSR was 1978's Steading of the Hill Giant Chief , written by Gygax. A linked series of adventures
1820-518: A better play experience than under the 3rd Edition. The new game was developed through a number of design phases spanning from May 2005 until its release. Dungeons & Dragons 4th Edition was announced at Gen Con in August 2007, and the initial three core books were released June 6, 2008. 4th Edition streamlined the game into a simplified form and introduced numerous rules changes. Many character abilities were restructured into "Powers". These altered
2002-504: A black "race is classified as a 'Subrace' and having 'average' intellect with a maximum intelligence rating of 9, whereas the 'norse' race has a minimum intelligence rating of 13". In September 2022, Wizards of the Coast sued TSR Games—helmed by Ernie Gygax and LaNasa—and the Dungeon Hobby Shop Museum to enjoin these companies from publishing games under the "Star Frontiers" and "TSR" trademarks. In its motion for
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#17328026078102184-414: A character sustains wounds in combat or otherwise comes to harm, and loss of HP is the most common way for a character to die in the game. Death can also result from the loss of key ability scores or character levels. When a PC dies, it is often possible for the dead character to be resurrected through magic, although some penalties may be imposed as a result. If resurrection is not possible or not desired,
2366-522: A comic book caused the potential audience to either not know of its existence at all, or to be confused as to its nature. TSR West eventually published four comics modules: a Buck Rogers comic, a sci-fi comic Intruder , a time travel comic Warhawks , and a horror comic called R.I.P. They were not commercially successful. TSR West closed around 1991, although TSR would continue to work with Flint Dille on film-adjacent products made in California such as
2548-660: A comic book, and a role-playing game based on the AD&D 2nd Edition rules. TSR's Buck Rogers projects were commercial failures. In the late 1980s, TSR opened a new West Coast division in Southern California to develop various projects in the entertainment industry, similar to how Gygax had sought deals in Hollywood in the early 1980s. However, the efforts of the division would come to "less than nothing" according to TSR historian Ben Riggs, despite initial promise. TSR had an arrangement with DC Comics to produce
2730-510: A crowdfunding campaign in December 2021 to raise money to sue Wizards of the Coast for "Trademark Declaratory Judgement of Ownership"; the company then filed and voluntarily dismissed the complaint that month. Wizards of the Coast, also in December 2021, sued LaNasa's TSR for trademark fraud over the use of the TSR logo which is owned by Wizards of the Coast. In July 2022, TechRaptor reported on
2912-576: A fantasy supplement, before the game was published as Chainmail . When Dave Wesely entered the Army in 1970, his friend and fellow Napoleonics wargamer Dave Arneson began a medieval variation of Wesely's Braunstein games, where players control individuals instead of armies. Arneson used Chainmail to resolve combat. As play progressed, Arneson added such innovations as character classes, experience points, level advancement, armor class, and others. Having partnered previously with Gygax on Don't Give Up
3094-456: A fee of several million dollars. Random House returned around $ 14 million of product between 1995 and 1997. TSR found itself in a cash crunch. With no cash, TSR was unable to pay their printing and shipping bills. J. B. Kenehan, the logistics company that handled TSR's pre-press, printing, warehousing, and shipping, refused to do any more work. Since the logistics company had the production plates for key products such as core D&D books, there
3276-577: A few years. They may have been cannibalizing their own sales through excessive production of books or supplements too." Ben Riggs agreed that TSR was factionalizing the AD&D audience by continually releasing competing new settings (Forgotten Realms, Al-Qadim, Dragonlance, Planescape, Dark Sun, Birthright, Karameikos, etc.), a strategy intended to lure in new customers, but that actually divided its own core customers. TSR's products essentially competed with themselves, requiring more development effort to reach
3458-484: A full-time employee of the partnership in order to take them over from Donna Kaye. Arneson also entered the partnership in order to coordinate research and design with his circle in the Twin Cities. Brian Blume and Gary Gygax reorganized the business from a partnership to a corporation called TSR Hobbies, Inc. At first, it was a separate company to market miniatures and games from other companies, an enterprise which
3640-428: A healthy seller for TSR. In the 1980s, the rules for Advanced Dungeons & Dragons and "basic" Dungeons & Dragons remained separate, each developing along different paths. In 1981, the basic version of Dungeons & Dragons was revised by Tom Moldvay to make it even more novice-friendly. It was promoted as a continuation of the original D&D tone, whereas AD&D was promoted as an advancement of
3822-423: A jury to determine if that is, in fact, the case". In December 2022, a federal magistrate judge denied the preliminary injunction Wizards of the Coast filed. The judge said that Wizards had not yet shown enough evidence to demonstrate continuous use of the TSR brand; she also noted that the defendants disclaimed the racist version of the game and had promised not to release any version of Star Frontiers at all until
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#17328026078104004-458: A leaked Star Frontiers: New Genesis (a reboot of the 1982 Star Frontiers role-playing game) playtest created by LaNasa's TSR; the content contains "blatantly racist" descriptions of character races and the race design "plays into Nazi eugenics ". The content also contains "homophobic, transphobic, and anti-semitic content, as well as additional material of a discriminatory nature". IGN Southeast Asia highlighted that in this playtest game
4186-603: A loose-leaf binder that was subsequently replaced by the hardcover Monstrous Manual in 1993. In 1995, the core rulebooks were slightly revised, although still referred to by TSR as the 2nd Edition, and a series of Player's Option manuals were released as optional rulebooks. The release of AD&D 2nd Edition deliberately excluded some aspects of the game that had attracted negative publicity. References to demons and devils, sexually suggestive artwork, and playable, evil-aligned character types – such as assassins and half-orcs – were removed. The edition moved away from
4368-473: A more general audience of college and high school students. Roughly 1,000 copies of the game were sold in the first year, followed by 3,000 in 1975, and many more in the following years. This first set went through many printings and was supplemented with several official additions, such as the original Greyhawk and Blackmoor supplements (both 1975), as well as magazine articles in TSR's official publications and many fanzines . In early 1977, TSR created
4550-506: A near-bankrupt TSR was purchased by Wizards of the Coast . Following three years of development, Dungeons & Dragons 3rd edition was released in 2000. The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the D&D rules to date and served as the basis for a multi-genre role-playing system designed around 20-sided dice, called
4732-483: A novel series. The novel series was written by Margaret Weis and Tracy Hickman . The Dragonlance trilogy of novels was a colossal hit; Dragons of Autumn Twilight , the first novel in the series, reached the top of The New York Times Best Seller list , encouraging TSR to a launch a long series of paperback novels. TSR's Books Department would go on to launch novels on its other D&D settings as well, and be one of TSR's most profitable divisions. In 1984, TSR
4914-687: A number of competitors and unofficial supplements to D&D published, arguably in violation of TSR's copyright, which many D&D players used alongside the TSR books. Among these were the Arduin Grimoire , the Manual of Aurenia , and variants such as Warlock and Tunnels & Trolls . TSR regarded these very warily, and in cases where they felt their trademarks were being misused, they issued cease-and-desist letters. More often than not, this legal posturing resulted in only slight changes to competitors' works, but caused significant animosity in
5096-479: A place to set an entire campaign, rather than a place to pass through. TSR also released Karameikos: Kingdom of Adventure in 1994, which detailed one of the kingdoms in the setting of Mystara . As an innovation, it included an audio CD with tracks of dialogue and sound effects. In 1995, TSR released Birthright , a campaign setting that mixed D&D with strategy games. The intent was for players to play noble characters empowered by divine blood which gave them
5278-459: A possible merger, so the company created the subsidiary TSR Hobbies UK Ltd, in 1980. Gygax hired Don Turnbull to lead the subsidiary, which would expand into continental Europe during the 1980s. TSR UK published a series of modules and the original Fiend Folio . TSR UK also produced Imagine magazine for 31 issues. The first-published campaign setting for AD&D , the World of Greyhawk ,
5460-590: A powerless figurehead CEO, with Brian Blume as president of creative affairs and Kevin Blume as president of operations. In 1981, TSR Hobbies had revenues of $ 12.9 million and a payroll of 130. TSR Hobbies diversified by purchasing or starting new commercial ventures such as producing miniatures, expanding into toys and gifts, and adding an entertainment division to explore getting into films and television. Many parts of this expansion were later criticized as bad investments and over-extension. Greenfield Needlewomen,
5642-458: A preorder arrangement with Babbage's was continued despite Babbage's becoming financially insolvent. TSR's old deal with Random House, which had been mutually beneficial in the 1980s, began to be used by TSR in ways that would paper over short-term financial problems. Since TSR was paid up front on the assumption that shipped goods would ultimately sell, TSR began shipping overstock to Random House to generate loans on demand. This caused people in
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5824-716: A response which walked back several changes to the OGL; this response did not contain the updated OGL. The Motley Fool highlighted that "Hasbro pulled an abrupt volte-face and had its subsidiary D&D Beyond publish a mea culpa on its website". On January 27, 2023, following feedback received during the open comment period for the draft OGL1.2, Wizards of the Coast announced that the System Reference Document 5.1 (SRD 5.1) would be released under an irrevocable Creative Commons license ( CC BY 4.0 ) effective immediately and Wizards would no longer pursue deauthorizing
6006-423: A second batch of 1,000 copies of D&D , which took only another five or six months to sell out. Also in 1974, TSR published Warriors of Mars , a miniatures rules book set in the fantasy world of Barsoom , originally imagined by Edgar Rice Burroughs in his series of novels about John Carter of Mars , to which Gygax paid homage in the preface of the first edition of D&D . However, Gygax and TSR published
6188-471: A series of separate gaming sessions. Players choose a class when they create their character, which gives them special perks and abilities every few levels. The early success of D&D led to a proliferation of similar game systems. Despite the competition, D&D has remained the market leader in the role-playing game industry. In 1977, the game was split into two branches: the relatively rules-light game system of basic Dungeons & Dragons , and
6370-429: A single character, representing an individual in a fictional setting. When working together as a group, the player characters (PCs) are often described as a " party " of adventurers, with each member often having their own area of specialty that contributes to the success of the group as a whole. During the course of play, each player directs the actions of their character and their interactions with other characters in
6552-531: A single license for what later became the Dungeons & Dragons cartoon . This series was the lead program in its time slot for two years. TSR, Inc. started publication of the Dragonlance saga in 1984 after being in development for two years. The series was both a set of modules and supplements designed for running campaigns in an entirely new game world, starting with Dragons of Despair , as well as
6734-431: A spinner and hand puppets. That same year, TSR released the wargame The Hunt for Red October based on Tom Clancy's novel The Hunt for Red October , which became one of the all-time biggest selling wargames. In 1989, AD&D 2nd edition was released, which saw a new Dungeon Master's Guide , Player's Handbook , and the first three volumes of the new Monstrous Compendium . A new campaign setting, Spelljammer ,
6916-682: A subsidiary specifically for them called Victory Games . TSR published a few wargames created by their own in-house designers, and had a hit with The Hunt for Red October , but ten years after the SPI takeover, TSR abandoned the wargame market. In 1983, the company was split into four companies: TSR, Inc. (the primary successor), TSR International, TSR Ventures, and TSR Entertainment, Inc. Gygax left for Hollywood to found TSR Entertainment, Inc., later Dungeons & Dragons Entertainment Corp., which attempted to license D&D products to movie and television executives. His work would eventually lead to only
7098-653: A theme of 1960s and 1970s " sword and sorcery " fantasy fiction to a mixture of medieval history and mythology. The rules underwent minor changes, including the addition of non-weapon proficiencies – skill-like abilities that appear in first edition supplements. The game's magic spells are divided into schools and spheres. A major difference was the promotion of various game settings beyond that of traditional fantasy. This included blending fantasy with other genres, such as horror (Ravenloft), science fiction (Spelljammer), and apocalyptic (Dark Sun), as well as alternative historical and non-European mythological settings. In 1997,
7280-486: A trap or resisting the effect of a spell, a saving throw can be used to determine whether the resulting effect is reduced or avoided. In this case the odds of success are influenced by the character's class, levels and ability scores. In circumstances where a character is attempting to complete a task such as picking a lock, deactivating a trap, or pushing a boulder, a Difficulty Class must be hit or exceeded. Relevant ability bonuses are added to help players succeed. As
7462-406: A twenty-sided die is used to determine whether a hit is made in combat, with other dice such as four, six, eight, ten, or even twelve-sided die used to determine how much damage was dealt. Factors contributing to the outcome include the character's ability scores, skills, and the difficulty of the task. In circumstances where a character is attempting to avoid a negative outcome, such as when dodging
Steve Jackson Games - Misplaced Pages Continue
7644-568: A unique blending of these elements. The world of D&D was influenced by world mythology, history, pulp fiction , and contemporary fantasy novels, as listed by Gygax in the Appendix N of the original Dungeon Master's Guide . The importance of Tolkien's works The Lord of the Rings and The Hobbit as an influence on D&D is controversial. The presence in the game of halflings , elves , half-elves , dwarves , orcs , rangers , and
7826-527: A variety of games, such as card games , board games , strategy games , and in different genres, such as fantasy , sci-fi , and gothic horror . They also published the book Principia Discordia , the sacred text of the Discordian religion. On March 1, 1990, the Secret Service raided the offices of Steve Jackson Games, seizing three computers, two laser printers, dozens of floppy disks, and
8008-489: A wide array of gaming accessories such as its Dragon Dice ". Part of this overexpansion included publishing twelve hardcover novels up from the usual two novels per year. Shannon Appelcline, in Designers & Dragons: The 90s , commented that the books were sold at a loss and the "TSR warehouse" was "truckloads" full of Dragon Dice . By 1996, TSR was experiencing numerous problems, as outlined by various historians of
8190-518: A year of the departure of the Blumes, the company posted a net loss of US$ 1.5 million, resulting in layoffs of approximately 75% of the staff. Some of these staff members went on to form other prominent game companies, such as Pacesetter Ltd and Mayfair Games , or to work with Coleco 's video game division. Gygax searched for financing. Flint Dille , one of his contacts he made in his time in Hollywood, suggested his sister Lorraine Williams might be interested in investing money into TSR. Williams
8372-549: Is "part of Wizards' plans to apply more resources to the digital side of D&D" following the purchase of D&D Beyond by Hasbro earlier in the year. Wizards of the Coast CEO Cynthia Williams and Hasbro CEO Chris Cocks, at a December 2022 Hasbro investor-focused web seminar, called the Dungeons & Dragons brand "under monetized". They highlighted the high engagement of fans with the brand, however,
8554-491: Is a company named Steve Jackson Games. While this company may occasionally offer hacking contracts to the player, its main feature is a Public Access Server which, if accessed, displays the following information: Steve Jackson Games Public Access Server This computer system has been seized by the United States Secret Service in the interests of National Security. This jokingly refers to
8736-450: Is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson . The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast , later a subsidiary of Hasbro , since 1997. The game was derived from miniature wargames , with a variation of the 1971 game Chainmail serving as the initial rule system. D&D 's publication
8918-477: Is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games , especially the role-playing video game genre. D&D departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation . These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as referee and storyteller for
9100-727: Is commonly referred to as a " campaign ". The locations where these adventures occur, such as a city, country, planet, or entire fictional universe , are referred to as " campaign settings " or "worlds." D&D settings are based in various fantasy genres and feature different levels and types of magic and technology. Popular commercially published campaign settings for Dungeons & Dragons include Greyhawk , Dragonlance , Forgotten Realms , Mystara , Spelljammer , Ravenloft , Dark Sun , Planescape , Birthright , and Eberron . In addition to first-party campaigns and modules, two campaigns based on popular culture have been created. The first, based on Stranger Things ,
9282-542: Is credited with increasing the market share of d20 products and leading to a "boom in the RPG industry in the early 2000s". With the release of the 4th Edition , Wizards of the Coast introduced its Game System License , which represented a significant restriction compared to the very open policies embodied by the OGL. In part as a response to this, some publishers (such as Paizo Publishing with its Pathfinder Roleplaying Game ) who previously produced materials in support of
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#17328026078109464-533: Is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular D&D as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his other son Kevin, making
9646-516: Is located in the first office building of the original TSR. Elliot's TSR Games then announced on social media that while they have owned the trademark since 2011, they missed a filing date in 2020 and were considering various options. However, after Ernie Gygax's "troubling comments about race, gender identity, and gun violence, as well as his company's reaction", Elliot announced that his company would not have "any form of working relationship" with Ernie Gygax's TSR. Ultimately, Elliot's TSR Games
9828-465: Is skeptical Gygax was truly unaware, however. Gygax returned to Wisconsin from Hollywood. In the spring of 1985, Gygax exercised an option to buy seven hundred shares of TSR stock, which combined with shares given to his son Ernie gave him 51.1% of all stock, up from around 30% before. Gygax also says he had a confrontation with the board of directors, and had the Blumes removed. Gygax now controlled TSR. Financial difficulties continued, however. Within
10010-454: Is the FRP game played most often in most places." In the 1980 book The Complete Book of Wargames , game designer Jon Freeman asked, "What can be said about a phenomenon? Aside from Tactics II and possibly PanzerBlitz (the first modern tactical wargame), this is the most significant war game since H.G. Wells ." However, Freeman did have significant issues with the game, pointing out, "On
10192-510: Is the object of a quest. The game's extensive rules – which cover diverse subjects such as social interactions, magic use , combat, and the effect of the environment on PCs – help the DM to make these decisions. The DM may choose to deviate from the published rules or make up new ones if they feel it is necessary. The most recent versions of the game's rules are detailed in three Fifth Edition core rulebooks : The Player's Handbook ,
10374-524: The Dungeon Master's Guide and the Monster Manual . The only items required to play the game are the rulebooks, a character sheet for each player, and a number of polyhedral dice . Many players also use miniature figures on a grid map as a visual aid if desired, particularly during combat. Some editions of the game presume such usage. Many optional accessories are available to enhance
10556-513: The One D&D initiative which includes a public playtest of the next version of Dungeons & Dragons and an upcoming virtual tabletop simulator with 3D environments developed using Unreal Engine . Revised editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide are scheduled to be released in 2024. In April 2022, Hasbro announced that Wizards would acquire
10738-657: The 1990 raid by the US Secret Service . As noted in the Ultimate Uplink Guide, this was "put into the game because of the Secret Service Raid on the company, for supposedly making a 'Hacking Guide'. This guide was actually a work of total fiction for a game the company was making, and contained technology that didn't even exist". Dungeons %26 Dragons Dungeons & Dragons (commonly abbreviated as D&D or DnD )
10920-449: The D&D product line, decided to continue supporting the 3rd Edition rules, thereby competing directly with Wizards of the Coast. Others, such as Kenzer & Company , returned to the practice of publishing unlicensed supplements and arguing that copyright law does not allow Wizards of the Coast to restrict third-party usage. During the 2000s, there has been a trend towards reviving and recreating older editions of D&D , known as
11102-650: The D&D Beyond digital toolset and game companion from Fandom ; the official transfer to Wizards occurred in May 2022. At the Hasbro Investor Event in October 2022, it was announced that Dan Rawson, former COO of Microsoft Dynamics 365 , was appointed to the newly created position of Senior Vice President for the Dungeons & Dragons brand; Rawson will act as the new head of the franchise. Chase Carter of Dicebreaker highlighted that Rawson's role
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#173280260781011284-556: The Los Angeles Times , wrote, "players and scholars attribute the game's resurgent popularity not only to the longueurs of the pandemic, but also to its reemergence in pop culture—on the Netflix series Stranger Things , whose main characters play D&D in a basement; on the sitcom The Big Bang Theory ; or via the host of celebrities who display their love for the game online". Following an apology issued by Wizards of
11466-564: The Mars book without permission from (or payment to) the Burroughs estate . Warriors of Mars was quietly dropped from the catalog and never reprinted. When Don Kaye died of a heart attack on January 31, 1975, his role was taken over by his wife Donna Kaye, who remained responsible for accounting, shipping, and the records of the partnership through the summer. By the summer of 1975, those duties became complex enough that Gygax himself became
11648-481: The Old School Revival . This, in turn, inspired the creation of "retro-clones" , games that more closely recreate the original rule sets, using material placed under the OGL along with non-copyrightable mechanical aspects of the older rules to create a new presentation of the games. Alongside the publication of the 5th Edition, Wizards of the Coast established a two-pronged licensing approach. The core of
11830-824: The Open Game License (OGL) for use by other publishers. D&D 4th edition was released in June 2008. The 5th edition of D&D , the most recent, was released during the second half of 2014. In 2004, D&D remained the best-known, and best-selling, role-playing game in the US, with an estimated 20 million people having played the game and more than US$ 1 billion in book and equipment sales worldwide. The year 2017 had "the most number of players in its history—12 million to 15 million in North America alone". D&D 5th edition sales "were up 41 percent in 2017 from
12012-438: The d20 System . The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play. Skills and feats were introduced into the core rules to encourage further customization of characters. The new rules standardized the mechanics of action resolution and combat. In 2003, Dungeons & Dragons v.3.5
12194-452: The "core rulebooks", were released: the Player's Handbook (PHB), the Dungeon Master's Guide (DMG), and the Monster Manual (MM). Several supplementary books were published throughout the 1980s, notably Unearthed Arcana (1985), which included a large number of new rules. Confusing matters further, the original D&D boxed set remained in publication until 1979, since it remained
12376-465: The 1990s. Gygax granted exclusive rights to Games Workshop to distribute TSR products in the United Kingdom, after meeting with Ian Livingstone and Steve Jackson . Games Workshop printed some original material and also printed their own versions of various D&D and AD&D titles in order to avoid high import costs. TSR was unable to reach an agreement with Games Workshop regarding
12558-460: The 2024 core books are, uh, 'solid', according to the CEO, it's evident that Hasbro holds little faith in analog games clotting the money bleed elsewhere in the company's structure". Early in the game's history, TSR took no action against small publishers' production of D&D compatible material and even licensed Judges Guild to produce D&D materials for several years, such as City State of
12740-514: The 25 mm scale. Periodically, Dungeons & Dragons has returned to its wargaming roots with supplementary rules systems for miniatures-based wargaming. Supplements such as Battlesystem (1985 and 1989) and a new edition of Chainmail (2001) provided rule systems to handle battles between armies by using miniatures. An immediate predecessor of Dungeons & Dragons was a set of medieval miniature rules written by Jeff Perren . These were expanded by Gary Gygax , whose additions included
12922-569: The 5th Edition rules have been made available under the OGL, while publishers and independent creators have also been given the opportunity to create licensed materials directly for Dungeons & Dragons and associated properties like the Forgotten Realms under a program called the DM's Guild . The DM's Guild does not function under the OGL, but uses a community agreement intended to foster liberal cooperation among content creators. Wizards of
13104-538: The Blumes and then worked under Lorraine preferred working under Lorraine... I never met a single person who was under both who didn't prefer being under her." Jeff Grubb said that she "pretty much saved the company," as the company was weeks away from total collapse when she took over. TSR released the Forgotten Realms campaign setting in 1987, which would go on to become one of the most popular settings for D&D . TSR's settings would generally include
13286-507: The Coast announced that it was working on a 5th edition of the game. The company planned to take suggestions from players and let them playtest the rules. Public playtesting began on May 24, 2012. At Gen Con 2012 in August, Mike Mearls , lead developer for 5th Edition, said that Wizards of the Coast had received feedback from more than 75,000 playtesters, but that the entire development process would take two years, adding, "I can't emphasize this enough ... we're very serious about taking
13468-790: The Coast for offensive and racist material included in Spelljammer: Adventures in Space and the announced revisions to the product in September 2022, Christopher Perkins – Wizards' game design architect – announced a new inclusion review process for the Dungeons & Dragons studio in November 2022. This process will now require "every word, illustration, and map" to be reviewed at several steps in development "by multiple outside cultural consultants prior to publication". The previous process only included cultural consultants at
13650-636: The Coast has started to release 5th Edition products that tie into other intellectual properties—such as Magic: The Gathering with the Guildmasters' Guide to Ravnica (2018) and Mythic Odysseys of Theros (2020) source books. Two 5th Edition starter box sets based on TV shows, Stranger Things and Rick and Morty , were released in 2019. Source books based on Dungeons & Dragons live play series have also been released: Acquisitions Incorporated (2019) and Explorer's Guide to Wildemount (2020). Between November and December 2022, there
13832-565: The Content Marketing Institute's 2019 award for best "In-Person (Event) Content Marketing Strategy". Dungeons & Dragons continued to have a strong presence on Twitch throughout 2019; this included a growing number of celebrity players and dungeon masters, such as Joe Manganiello , Deborah Ann Woll and Stephen Colbert . Wizards of the Coast has created, produced and sponsored multiple web series featuring Dungeons & Dragons . These shows have typically aired on
14014-528: The Forgotten Realms. In 1993, a revised version of the Forgotten Realms Campaign Setting for 2nd edition was released; TSR had published a sourcebook on upgrading the 1st edition material to 2nd edition in 1990 earlier. In 1993, DragonStrike was released as an introductory product aimed to recruit new role-players, including a half-hour video which explained role-playing concepts; a similar introductory product, First Quest ,
14196-580: The Invincible Overlord . This attitude changed in the mid-1980s when TSR took legal action to try to prevent others from publishing compatible material. This angered many fans and led to resentment by the other gaming companies. Although TSR took legal action against several publishers in an attempt to restrict third-party usage, it never brought any court cases to completion, instead settling out of court in every instance. TSR itself ran afoul of intellectual property law in several cases. With
14378-543: The OGL1.0a. Eric Goldberg reviewed Dungeons & Dragons in Ares Magazine #1 (March 1980), rating it a 6 out of 9, and commented that " Dungeons and Dragons is an impressive achievement based on the concept alone, and also must be credited with cementing the marriage between the fantasy genre and gaming." Eric Goldberg again reviewed Dungeons & Dragons in Ares Magazine #3 and commented that " D&D
14560-643: The Secret Service also read (and deleted) private emails on one of the computers. Though the materials were later returned in June, Steve Jackson Games filed suit in federal court, winning at trial. The raid led to the formation of the Electronic Frontier Foundation , which was founded in July 1990. In April–May 2012, Steve Jackson Games ran a successful Kickstarter campaign for a new "Designer's Edition" of Ogre . The final game
14742-521: The Ship! , Arneson introduced Gygax to his Blackmoor game and the two then collaborated on developing "The Fantasy Game", the game that became Dungeons & Dragons , with the final writing and preparation of the text being done by Gygax. The name was chosen by Gygax's two-year-old daughter Cindy; upon being presented with a number of choices of possible names, she exclaimed, "Oh Daddy, I like Dungeons & Dragons best!", although less prevalent versions of
14924-482: The TSR name for D&D products, but by 2000, the TSR moniker was dropped, coinciding with the release of the 3rd edition of Dungeons & Dragons . WotC allowed the TSR trademark to expire in the early 2000s. Two other companies have since used the TSR trademark commercially. Tactical Studies Rules (TSR) was formed in 1973 as a partnership between Gary Gygax and Don Kaye , who collected together $ 2,400 for costs related to startup, to formally publish and sell
15106-569: The age range of 25–34 and 26% of players are aged 35+. In January 2021, the Los Angeles Times reported that according to Liz Schuh, head of publishing and licensing for Dungeons & Dragons, "revenue was up 35% in 2020 compared with 2019, the seventh consecutive year of growth," and in 2020, during the COVID-19 pandemic , "virtual play rose 86% [...] aided by online platforms such as Roll20 and Fantasy Grounds ". Sarah Parvini, for
15288-574: The area of role-playing games. Williams saw potential for rebuilding the debt-plagued company into a highly profitable one. However, she also acquired a reputation as a non-gamer who played the "villain" in retrospectives of TSR. Gary Gygax grew particularly disdainful of her; Williams' habit of threatening lawsuits and legal action against perceived foes was criticized as unwise and turning potential allies into enemies. However, her tenure has also been defended. John D. Rateliff said that "Every single person I talked to who worked under Gary [Gygax] and
15470-430: The basic game includes many rules and concepts which contradicted comparable ones in AD&D . John Eric Holmes , the editor of the basic game, preferred a lighter tone with more room for personal improvisation. AD&D , on the other hand, was designed to create a tighter, more structured game system than the loose framework of the original game. Between 1977 and 1979, three hardcover rulebooks, commonly referred to as
15652-763: The biggest seller for 1985. TSR published a game based on the All My Children daytime drama on ABC , with over 150,000 copies sold. In 1986, TSR began publishing the bi-monthly Dungeon Adventures magazine, featuring only adventure scenarios for D&D . Sales of the core rule books and boxed sets crested in 1983 and fell in 1984 and 1985, largely due to market saturation ; customers who wanted rulebooks largely already had them. There were bright spots in 1983–1985 such as Dragonlance novel sales, Unearthed Arcana , and Oriental Adventures , but TSR's finances were in bad shape due to high expenses and costs that had assumed rule book sales would remain strong. The result
15834-496: The comics Advanced Dungeons & Dragons and Forgotten Realms , which sold well and were profitable for both DC and TSR. Sensing an opportunity, TSR decided to produce comics themselves as a stepping stool to television and film, as comics were cheaper to produce and start with. However, they had already sold the rights to their own A-list product in AD&D . TSR attempted to not enrage DC Comics by calling their new product "comics modules" and including game-related material at
16016-437: The community. In 1979, TSR signed a contract with Random House with unusual terms. In most deals between publishers and distributors, publishers are paid directly based on books sold downstream by the distributor to bookstores. In TSR's contract, however, Random House would loan money to TSR as an advance upon shipment of product from TSR to Random House, a loan equivalent to 27.3% of the suggested retail price. The arrangement
16198-617: The company and the division of royalties, including several lawsuits against Gygax. This included the company threatening to sue individuals supplying game material on websites. In 1984, there was an incident involving Lucasfilm that led to a legend that TSR had trademarked the term " Nazi ". TSR published a supplement for the Indiana Jones RPG , Raiders of the Lost Ark Adventure Pack , in which some figures were marked with "Nazi™". This trademark notation
16380-558: The company in 2016 when the magazine ended. The company operated as TSR Games, producing the Top Secret: New World Order role-playing game. In June 2021, a new, separate TSR company was launched by a group including Ernie Gygax, Justin LaNasa and Stephen Dinehart. The company is based out of Lake Geneva, Wisconsin; they announced plans to release tabletop games and operate the Dungeon Hobby Shop Museum, which
16562-444: The company in October 1985. TSR saw prosperity under Williams, but encountered financial trouble in the mid-1990s. While their overall sales and revenue were healthy, TSR's high costs meant the company nevertheless became unprofitable and deeply in debt. TSR was left unable to cover its publishing costs due to a variety of factors. Facing insolvency, TSR was purchased in 1997 by Wizards of the Coast (WotC). WotC initially continued using
16744-442: The company. Shannon Appelcline wrote: "Distributors were going out of business. TSR had unbalanced their AD&D game through a series of lucrative supplements that ultimately hurt the long-time viability of the game. Meanwhile, they had developed so many settings—many of them popular and well received—that they were both cannibalizing their only sales and discouraging players from picking up settings that might be gone in
16926-663: The constraints on it, while others indicate it sold poorly. Spellfire was discontinued in 1996, although one final release occurred in late 1997. Another collectible competitor to Wizards of the Coast that TSR produced was Dragon Dice , which was released in 1995. Dragon Dice was a collectible dice game where each player started with a random assortment of basic dice, and could improve their assortment by purchasing booster packs of more powerful dice. The first sets of Dragon Dice sold well at games stores, and TSR produced several expansion sets. However, interest in Dragon Dice
17108-544: The court case concludes, hence there was no need for a preliminary injunction. In June 2023, LaNasa's TSR declared Chapter 7 bankruptcy , which triggered an automatic stay of the lawsuit. TSR's main products were role-playing games, the most successful of which was D&D . However, they also produced other games such as card games , board games , and dice games , and published both magazines and books. In 1984, TSR started publishing novels based on their games. Most D&D campaign settings had their own novel line,
17290-633: The creation of the third edition of Dungeons & Dragons . It was released in 2000 under the Wizards of the Coast brand only. In 1999, Wizards of the Coast was itself purchased by Hasbro, Inc . In 2002, the Gen Con convention was sold to Peter Adkison , the founder and CEO of Wizards of the Coast. After its initial success faded, the company turned to legal defenses of what it regarded as its intellectual property . In addition, there were several legal cases brought regarding who had invented what within
17472-421: The details from a leaked full copy of the OGL 1.1 including updated terms such as no longer authorizing use of the OGL1.0. Codega highlighted that "if the original license is in fact no longer viable, every single licensed publisher will be affected by the new agreement. [...] The main takeaway from the leaked OGL 1.1 draft document is that WotC is keeping power close at hand". A week after the leak, Wizards issued
17654-415: The different editions. The original Dungeons & Dragons , now referred to as OD&D , is a small box set of three booklets published in 1974. With a very limited production budget of only $ 2000—with only $ 100 budgeted for artwork —it is amateurish in production and assumes the player is familiar with wargaming. Nevertheless, it grew rapidly in popularity, first among wargamers and then expanding to
17836-447: The direct cost of losing 18 pennies on every dollar of revenue, factoring had the other downside of not being flexible to changing market conditions, as TSR was essentially locked into its budgeting from January. It was partially why Spellfire was made on a tiny budget, as TSR was attempting to take on a new initiative in the middle of the year, and led to a fiasco with its Advanced Dungeons & Dragons CD-ROM Core Rules product where
18018-437: The discretion of the product lead for a project. All products being reprinted will also go through this new review process and be updated as needed. In September 2021, it was announced that a backwards compatible "evolution" of 5th edition would be released in 2024 to mark the 50th anniversary of the game. In August 2022, Wizards announced that the next phase of major changes for Dungeons & Dragons would occur under
18200-423: The door to his usurping of the brand and its games. [...] Here's where things get complicated. Wizards admitted that it failed to file paperwork for the registration of TSR, Star Frontiers, and other related marks in a timely fashion as required under federal law. But through continued sales of related products and use of the related IP, the company claims ownership via ' common law trademark rights.' It will be up to
18382-416: The end of each issue; additionally, TSR largely sold the comics modules through bookshops rather than comic shops. The compromise failed in both directions: DC, feeling betrayed that their partner was moving to become a competitor, immediately stopped production of both the AD&D and Forgotten Realms comics, and canceled an in-production Ravenloft work. However, the changes to present the product as not
18564-466: The eventual sales of the product. This financial innovation allowed TSR to be essentially "paid in advance", less fees from the banks and from discounts given to suppliers, which worked out to keeping about 82% of the revenue. Getting all of the money in January allowed TSR to budget with more certainty and potentially fund projects with a long lead time immediately, rather than waiting on sales. Other than
18746-419: The first element of a two-pronged strategy that would divide D&D for nearly two decades. A Dungeons & Dragons Basic Set boxed edition was introduced that cleaned up the presentation of the essential rules, makes the system understandable to the general public, and was sold in a package that could be stocked in toy stores. Later in 1977, the first part of Advanced Dungeons & Dragons ( AD&D )
18928-667: The first game company to publish a hardbound book. The next year, the AD&D Players Handbook was published, followed by a series of six adventure modules . Due to the inclusion of the word "Advanced" in the title, TSR did not pay Dave Arneson any royalties on AD&D products, saying his co-creation rights extended to the base D&D name only. In late 1978, TSR Hobbies and the Dungeon Hobby Shop moved from 723 Williams Street into downtown Lake Geneva , to 772 West Main Street, with its offices once again located above
19110-430: The first half of 1997. With no viable financial plan for TSR's survival, Lorraine Williams sold the company to Wizards of the Coast in 1997 in a deal brokered by Five Rings Publishing Group (FRPG). Wizards of the Coast settled TSR's debts as part of the acquisition. This included unwinding TSR's deal with its printer, enabling the products TSR had worked on in the first half of 1997 to be printed and distributed, such as
19292-505: The fiscal year of 1976. TSR started hosting the Gen Con Game Fair in 1976, and the first D&D open tournament was held at the convention that year. D&D supplements Eldritch Wizardry and Gods, Demi-Gods & Heroes were released in 1976. Also in 1976, the company opened The Dungeon Hobby Shop at 723 Williams Street and TSR Hobbies moved out of Gygax's home and into the building, with its offices upstairs from
19474-429: The form of battles with " monsters " – a generic term used in D&D to describe potentially hostile beings such as animals, aberrant beings, or mythical creatures. In addition to jewels and gold coins, magic items form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item
19656-415: The game by giving "the busy gamer the chance to play D&D once a week as their schedules allow. In the past, D&D games could take months, even years, and players generally had to attend every session so that the story flow wasn't interrupted. With Encounters , players can come and go as they choose and new players can easily be integrated into the story continuity". On January 9, 2012, Wizards of
19838-429: The game had been played by more than 20 million people. As many as six million people played the game in 2007. David M. Ewalt , in his book Of Dice and Men (2013), praised that the game allows for a personal fantastical experience and stated that "even though it's make-believe, the catharsis is real." TSR (company)#Tactical Studies Rules TSR, Inc. was an American game publishing company, best known as
20020-413: The game has offered differing methods of determining these scores. The player then chooses a species (such as a dwarf, elf, or human – called "race" prior to 5e 2024), a character class (such as a fighter, rogue, or wizard), an alignment (a moral and ethical outlook), and other features to round out the character's abilities and backstory, which have varied in nature through differing editions. During
20202-613: The game have been inspired by hundreds of individual works such as A. E. van Vogt's "Black Destroyer", Coeurl (the Displacer Beast ), Lewis Carroll 's " Jabberwocky " ( vorpal sword) and the Book of Genesis (the clerical spell 'Blade Barrier' was inspired by the " flaming sword which turned every way" at the gates of Eden ). Dungeons & Dragons has gone through several revisions. Parallel versions and inconsistent naming practices can make it difficult to distinguish between
20384-434: The game is played, each PC changes over time and generally increases in capability. Characters gain (or sometimes lose) experience, skills and wealth, and may even alter their alignment or gain additional character classes, which is called "Multiclassing" . The key way characters progress is by earning experience points (XP), which happens when they defeat an enemy or accomplish a difficult task. Acquiring enough XP allows
20566-415: The game, players describe their PCs' intended actions to the DM, who then describes the result or response. Trivial actions, such as picking up a letter or opening an unlocked door, are usually automatically successful. The outcomes of more complex or risky actions, such as scaling a cliff or picking a lock, are determined by rolling dice. Different polyhedral dice are used for different actions. For example,
20748-400: The game, such as expansion rulebooks, pre-designed adventures, and various campaign settings . Before the game begins, each player creates their player character and records the details (described below) on a character sheet. First, a player determines their character's ability scores , which consist of Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each edition of
20930-473: The game, while maintaining the setting in which the adventures occur, and playing the role of the inhabitants of the game world, known as non-player characters (NPCs). The characters form a party and they interact with the setting's inhabitants and each other. Together they solve problems, engage in battles, explore, and gather treasure and knowledge. In the process, player characters earn experience points (XP) to level up, and become increasingly powerful over
21112-408: The game. This activity is performed through the verbal impersonation of the characters by the players, while employing a variety of social and other useful cognitive skills, such as logic, basic mathematics, and imagination. A game often continues over a series of meetings to complete a single adventure , and longer into a series of related gaming adventures, called a " campaign ". The results of
21294-443: The hobby shop. TSR also began to branch the Dungeons & Dragons product into two: Dungeons & Dragons as a general audience product intended for novices, and Advanced Dungeons & Dragons ( AD&D ) for a more complicated product aimed at hardcore fans. In 1977, the Dungeons & Dragons Basic Set was released for D&D , and the Monster Manual was released as the initial product for AD&D , making TSR
21476-533: The hobby shop. In 1979, the AD&D Dungeon Masters Guide was published, and radio ads featuring "Morley the Wizard" were broadcast, a figure created "as the poster child for the softer, child-friendly image" promoted at that time. All of these core books would go on to be major hits; the D&D Basic Set sold well in 1977 and 1978, would sell over 100,000 copies in 1979, and would continue to be updated and re-released for years. During this era, there were
21658-402: The hundred fastest-growing privately held U.S. companies. That same year, TSR Hobbies moved its offices again, into a former medical supply building with a warehouse attached. In 1982, TSR Hobbies broke the 20 million sales mark. TSR Hobbies terminated Grenadier Miniatures 's license in 1982 and began to directly manufacture an AD&D miniatures line , followed by a toy line. Part of
21840-521: The introductory video for Dragonstrike and a 1995 interactive video game series called Terror T.R.A.X. In 1994, TSR signed an agreement with Sweetpea Entertainment for rights to make a D&D movie. This would eventually result in the 2000 Dungeons & Dragons movie . TSR continued to own and operate the Gen Con role-playing game convention. Gen Con grew beyond its initial focus on D&D and wargames to role-playing fans in general. Gen Con
22022-502: The know at TSR to call it the "Banco de Random House". It also dulled TSR's internal sense of which products were selling, leading to overprinting of niche products. Ben Riggs cites the introductory product DragonStrike as an example, which sold well but was vastly overprinted. The extra copies were still sent to Random House to generate loans, however. The result was a steadily expanding "debt bubble" with Random House as returns of product soared. Random House eventually noticed something
22204-461: The largest shareholder, Melvin Blume the second largest, and Gary Gygax the third largest. Gygax served as president of TSR Hobbies, and Blume as vice president and secretary. The Dungeon hobby shop would become the effective headquarters of the company, including the offices of Blume and Gygax. TSR Hobbies subcontracted the printing and assembly work in October 1975, and the third printing of 2,000 copies of D&D sold out in five months. Tim Kask
22386-440: The launch of Dungeons & Dragons' s 3rd Edition , Wizards of the Coast made the d20 System available under the Open Game License (OGL) and d20 System trademark license . Under these licenses, authors were free to use the d20 System when writing games and game supplements. The OGL has allowed a wide range of unofficial commercial derivative work based on the mechanics of Dungeons and Dragons to be produced since 2000; it
22568-537: The licensing of the AD&D toy line went to LJN . Also that year, TSR introduced the Gangbusters and Star Frontiers role-playing games. TSR established exclusive distribution for the D&D game in 1982 in 22 countries, with the game being translated first into French, followed by many other languages. In 1982, TSR established an educational department with the intention of developing curriculum programs for reading, math, history, and problem solving, with
22750-475: The like, as well as the convention of diverse adventurers forming a group, draw comparisons to these works. The resemblance was even closer before the threat of copyright action from Tolkien Enterprises prompted the name changes of hobbit to 'halfling', ent to ' treant ', and balrog to ' balor '. For many years, Gygax played down the influence of Tolkien on the development of the game. However, in an interview in 2000, he acknowledged that Tolkien's work had
22932-423: The long-term was a financial arrangement known as "factoring." Factoring worked like this: TSR first arranged contracts with retailers in the hobby trade (gaming stores, comics stores, and so on) to preorder their products and offered a discounted rate for contracts signed in January. TSR then took these contracts to investment banks, and was advanced money immediately by the banks, with the banks to be paid off from
23114-504: The majority of spending is by Dungeon Masters who are only roughly 20% of the player base. Williams commented that the increased investment in digital will "unlock the type of recurrent spending you see in digital games". At the July 2024 Hasbro investor meeting, Cocks stated "that digital revenue on D&D Beyond 'accounts for over half' of" the total earnings from Dungeons & Dragons . Carter, now for Rascal , commented that "we know physical books sell poorly, and even if pre-orders for
23296-494: The majority shareholder of TSR, and used her voting power to depose Gygax as CEO and president on October 22, 1985. Gygax unsuccessfully challenged the sale in court; Gygax's supporters considered the Blumes' sale an act of retaliation. Gygax eventually sold his remaining stock to Williams and used the capital to form New Infinities Productions . On TSR's side, they would pepper Gygax with legal threats long after he left in an attempt to deter him from competing with his old company in
23478-516: The master copy of GURPS Cyberpunk ; a genre toolkit for cyberpunk games, written by Loyd Blankenship , an employee at the time. The Secret Service believed that Blankenship had illegally accessed Bell South systems, and uploaded a document possibly affecting 9-1-1 systems onto Steve Jackson Games's public bulletin board system and/or another board known as Phoenix which he also administered; and, furthermore, that GURPS Cyberpunk would help others commit computer crimes. During their investigation,
23660-465: The mechanics. An accompanying Expert Set , originally written by David "Zeb" Cook , allows players to continue using the simpler ruleset beyond the early levels of play. In 1983, revisions of those sets by Frank Mentzer were released, revising the presentation of the rules to a more tutorial format. These were followed by Companion (1983), Master (1985), and Immortals (1986) sets. Each set covers game play for more powerful characters than
23842-400: The mid-1970s under the TSR logo, including Air War , Blue & Gray , and Napoleon's Last Battles . But TSR soon learned that the main reason for SPI's large debt was that the wargame market had collapsed. When their wargames failed to sell, TSR halted all new game projects; in reaction, most SPI game designers resigned and moved to rival company Avalon Hill , lured by the formation of
24024-511: The money to pay off its debts, leaving it cash-poor but debt-free. Less than two weeks later, TSR called in the note; with no cash on hand, SPI was forced to hand over their operation to TSR. Believing the wargame market to be a lucrative opportunity, TSR immediately released several SPI titles that were ready for publication but had been stranded by a lack of money for printing, such as Battle Over Britain and A Gleam of Bayonets . TSR also reboxed and republished several popular SPI titles from
24206-408: The more structured, rules-heavy game system of Advanced Dungeons & Dragons (abbreviated as AD&D ). AD&D 2nd Edition was published in 1989. In 2000, a new system was released as D&D 3rd edition, continuing the edition numbering from AD&D ; a revised version 3.5 was released in June 2003. These 3rd edition rules formed the basis of the d20 System , which is available under
24388-796: The most successful of which were the Dragonlance and Forgotten Realms lines, with dozens of novels each. TSR also published the 1995 novel Buck Rogers: A Life in the Future by Martin Caidin , a standalone re-imagining of the Buck Rogers universe and unrelated to TSR's Buck Rogers XXVC game. TSR published a large number of fantasy and science fiction novels unconnected with their gaming products, such as L. Dean James ' "Red Kings of Wynnamyr" novels, Sorcerer's Stone (1991) and Kingslayer (1992); Mary H. Herbert 's five "Gabria" novels ( Valorian , Dark Horse , Lightning's Daughter , City of
24570-544: The most successful program among these the Endless Quest series of game books. Melvin Blume's shares were later transferred to his son Kevin Blume. After this, the leadership of TSR consisted of Kevin Blume, Brian Blume, and Gary Gygax. In contemporary articles from the early 1980s, Gygax said that the three worked as a team, and only proceeded with unanimous consent and buy-in. In interviews years later, Gygax downplayed his role, and described his position as primarily
24752-413: The new company with assistance from early TSR/D&D contributors including Luke and Ernie Gygax, sons of the deceased D&D co-creator Gary Gygax, and Tim Kask , former editor of Dragon magazine. Their first product was Gygax Magazine , announced along with the TSR company revival in December 2012. Wired reported that "Elliot stressed that his 'TSR is a new company'." Both Gygax brothers left
24934-591: The official Dungeons & Dragons Twitch and YouTube channels. In 2020, Wizards of the Coast announced that Dungeons & Dragons had its 6th annual year of growth in 2019 with a "300 percent increase in sales of their introductory box sets , as well as a 65% increase on sales in Europe, a rate which has more than quadrupled since 2014". In terms of player demographics in 2019, 39% of identified as female and 61% identified as male. 40% of players are considered Gen Z (24 years old or younger), 34% of players are in
25116-574: The original publisher of Dungeons & Dragons ( D&D ). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye . Gygax had been unable to find a publisher for D&D , a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. Dungeons & Dragons
25298-518: The original versions of art they had made for TSR. Wizards eventually closed the TSR corporate offices in Lake Geneva. Some TSR employees accepted the offer of transferring to Wizards of the Coast's offices in Washington, and a few others continued to work remotely from Wisconsin. Wizards of the Coast continued to use the TSR name for D&D products for three years. Wizards also set about
25480-407: The other hand, beginning characters are without exception dull, virtually powerless, and so fragile" which was not encouraging for "newcomers." He also called the magic system "stupid" feeling that many of the spells were "redundant" and "the effects of the majority are hopelessly vague." He found essential elements such as saving throws, hit points, and experience points "undefined or poorly explained;
25662-478: The paperback bestseller lists. TSR eventually moved into publishing hardcover novels as well with Salvatore's The Legacy , published in 1992. It made the top of The New York Times Best Seller list weeks after its release. The Dille Family Trust, of which Lorraine Williams was a part, held the rights to the Buck Rogers license. Williams personally encouraged TSR to produce Buck Rogers tie-in material. TSR would end up publishing Buck Rogers board games, novels,
25844-415: The party's choices and the overall storyline for the game are determined by the DM according to the rules of the game and the DM's interpretation of those rules. The DM selects and describes the various non-player characters (NPCs) that the party encounters, the settings in which these interactions occur, and the outcomes of those encounters based on the players' choices and actions. Encounters often take
26026-428: The player may instead create a new PC to resume playing the game. A typical Dungeons & Dragons game consists of an "adventure", which is roughly equivalent to a single story or quest. The DM can either design an original adventure or follow one of the many premade adventures (also known as "modules") that have been published throughout the history of Dungeons & Dragons . Published adventures typically include
26208-431: The power to rule domains; players could expand their domains and divine powers with a mixture of war and diplomacy. In 1996, Dragonlance: Fifth Age was released, a "diceless" role-playing game that departed from the roots of Dragonlance in AD&D . Under Williams' direction, TSR solidified its expansion into other fields, such as magazines, paperback fiction, comic books, and collectible games. TSR's book division
26390-477: The previous. The first four sets were compiled in 1991 as a single hardcover book, the Dungeons & Dragons Rules Cyclopedia , which was released alongside a new introductory boxed set . Advanced Dungeons & Dragons 2nd Edition was published in 1989, again as three core rulebooks; the primary designer was David "Zeb" Cook. The Monster Manual was replaced by the Monstrous Compendium ,
26572-491: The ratio of substance to "holes" compares unfavorably with the head of a tennis racquet." He also noted the rules were "presented in the most illiterate display of poor grammar, misspellings, and typographical errors in professional wargaming." Despite all these issues, Freeman concluded, "As it was given birth, it is fascinating but misshapen; in its best incarnations, it's perhaps the most exciting and attractive specimen alive." The game had more than three million players around
26754-433: The rules of Dungeons & Dragons , the creation of Gygax and Dave Arneson and the first modern role-playing game (RPG). The first TSR release, however, was Cavaliers and Roundheads , a miniature game , to start generating income for TSR. The partnership was subsequently joined by Brian Blume in December 1973. Blume was admitted to the partnership to fund further publishing of D&D , as Cavaliers and Roundheads
26936-497: The same number of total customers. Ryan Dancey and Lisa Stevens , who examined TSR's finances for Wizards of the Coast, found that many of the AD&D settings products were never profitable, and more worryingly never could have been profitable—the cost of production was simply too high compared to the price they sold for. David M. Ewalt writes that Spellfire and Dragon Dice "were both expensive to produce, and neither sold very well". Another factor that hobbled TSR in
27118-440: The space opera game Alternity . More generally, Wizards was cash-rich, which solved some of the problems TSR had faced that had caused it to resort to the rolling loans and financial trickery that had cut into TSR's profits, such as factoring. Wizards of the Coast also moved to mend relations with some of TSR's former employees and contractors who had been alienated. This included allowing artists to take back personal ownership of
27300-459: The spell-using classes by adding abilities that could be used at will, per encounter, or per day. Likewise, non-magic-using classes were provided with parallel sets of options. Software tools, including player character and monster-building programs, became a major part of the game. This edition added the D&D Encounters program; a weekly event held at local stores designed to draw players back to
27482-504: The story gave credit to his then wife Mary Jo. Many Dungeons & Dragons elements appear in hobbies of the mid-to-late 20th century. For example, character-based role-playing can be seen in improvisational theater . Game-world simulations were well developed in wargaming. Fantasy milieux specifically designed for gaming could be seen in Glorantha 's board games, among others. Ultimately, however, Dungeons & Dragons represents
27664-549: The time we need to get this right." The release of the 5th Edition, coinciding with D&D ' s 40th anniversary, occurred in the second half of 2014. Since the release of 5th edition, dozens of Dungeons & Dragons books have been published including new rulebooks, campaign guides and adventure modules . 2017 had "the most number of players in its history—12 million to 15 million in North America alone". Mary Pilon, for Bloomberg , reported that sales of 5th edition Dungeon & Dragons "were up 41 percent in 2017 from
27846-447: The trademark and copyrights of the magazine Amazing Stories , although it had only ten thousand subscribers. Another acquisition was the 1982 takeover of Simulations Publications Inc. (SPI), one of the major publishers of wargames and wargaming magazines in North America. SPI was heavily in debt, and TSR agreed to give them a promissory note for several hundred thousand dollars, using SPI's assets as collateral. SPI immediately used
28028-501: The two Blume brothers the largest shareholders in TSR Hobbies. TSR Hobbies ran into financial difficulties in the spring of 1983, prompting the company to split into four independent businesses, with game publishing and development continuing as TSR, Inc. (TSR). After losing their executive positions, the Blume brothers subsequently sold their shares to TSR Vice President Lorraine Williams , who in turn engineered Gygax's ouster from
28210-775: The use of miniatures in a fashion similar to its direct precursors. The original D&D set of 1974 required the use of the Chainmail miniatures game for combat resolution. By the publication of the 1977 game editions, combat was mostly resolved verbally. Thus, miniatures were no longer required for gameplay, although some players continued to use them as a visual reference. In the 1970s, numerous companies began to sell miniature figures specifically for Dungeons & Dragons and similar games. Licensed miniature manufacturers who produced official figures include Grenadier Miniatures (1980–1983), Citadel Miniatures (1984–1986), Ral Partha , and TSR itself. Most of these miniatures used
28392-458: The world by 1981, and copies of the rules were selling at a rate of about 750,000 per year by 1984. Beginning with a French language edition in 1982, Dungeons & Dragons has been translated into many languages beyond the original English. By 1992, the game had been translated into 14 languages and sold over 2 million copies in 44 countries worldwide. By 2004, consumers had spent more than $ 1 billion on Dungeons & Dragons products and
28574-424: The year before, and soared another 52 percent in 2018, the game's biggest sales year yet". The game has been supplemented by many premade adventures , as well as commercial campaign settings suitable for use by regular gaming groups. D&D is known beyond the game itself for other D&D -branded products , references in popular culture , and some of the controversies that have surrounded it , particularly
28756-532: The year before, and soared another 52 percent in 2018, the game's biggest sales year yet. [...] In 2017, 9 million people watched others play D&D on Twitch , immersing themselves in the world of the game without ever having to pick up a die or cast a spell". In 2018, Wizards of the Coast organized a massive live-stream event, the Stream of Many Eyes, where ten live-streamed sessions of Dungeons & Dragons were performed on Twitch over three days. This event won
28938-480: Was a cycle of layoffs and contractions in 1983–1985, as well as the Blumes negotiating a $ 4 million loan from American National Bank . The struggle for financing led to board room shake-ups at the top level. TSR's line of credit was stopped by its bank, and the company was in debt to over US$ 1.5 million . Gygax would later say that he was in the dark as to the extent of the financial difficulties due to being in Hollywood; Ben Riggs, an author who studied TSR's history,
29120-463: Was a growing and successful convention; in 1992, it broke every previous record for attendance to game conventions in the United States, with over 18,000 attendees. In 1993, Wizards of the Coast released the game Magic: The Gathering at Gen Con, which was an immediate smash hit that established the collectible card game (CCG) genre. TSR's Jim Ward led a development effort to create
29302-413: Was a traditional powerhouse for the company, especially due to the comparatively low costs in producing novels compared to role-playing supplements which required commissioning art and play-testing. The most notably successful novel series of the era was R. A. Salvatore 's Drizzt series , set in the Forgotten Realms. Starting with The Crystal Shard in 1988, many of Salvatore's books would go on to reach
29484-498: Was able to make licensing agreements that allowed the company to publish the Marvel Super Heroes , Indiana Jones , and Conan role-playing games. In 1985, Gen Con moved out of Lake Geneva which had given it its name, and relocated to Milwaukee , Wisconsin where the game convention would have more badly needed additional space. The Oriental Adventures hardback for AD&D was released that same year, becoming
29666-462: Was also connected to the opening of the Dungeon hobby shop in Lake Geneva. TSR Hobbies then moved to buy out the old TSR partnership's assets. Brian's father, Melvin Blume, invested $ 20,000 in the nascent company which enabled it to buy out Donna Kaye's share of the original TSR partnership. On September 26, 1975, the assets of the former partnership were transferred to TSR Hobbies. Brian Blume became
29848-530: Was also released in 1989, which allowed characters from one D&D world to travel to other worlds via space galleons in an Age of Sail themed setting. TSR would go on to produce many expansions for 2nd edition, such as a series of class handbooks that began with The Complete Fighter's Handbook . In 1990, the Ravenloft setting was released, a horror-themed setting for AD&D . Ravenloft had been introduced in an acclaimed 1983 adventure module , and
30030-455: Was amiss, and began demanding TSR shrink its debt load with them—around $ 11.8 million in June 1995. Random House sued TSR in April 1996 for repayment. Despite total sales of around $ 40 million in 1995, TSR ended 1996 with little in cash reserves, and the company was deep in debt. Random House returned an unexpectedly high percentage of unsold stock, including the year's inventory of unsold novels and sets of Dragon Dice , and charged
30212-562: Was because of a list of trademarked character names supplied by Lucasfilm's legal department; they had indiscriminately marked all figures with a trademark symbol, and the Nazi figures were likewise marked accidentally. In 2011, a new company taking the name TSR was founded by Jayson Elliot, who co-founded the Roll for Initiative podcast. Elliot found that the TSR trademark had expired around 2004 so he registered it himself. He then decided to launch
30394-666: Was derived from the novel Three Hearts and Three Lions by Poul Anderson . A troll described in this work influenced the D&D definition of that monster. The Labyrinth of the Greek myth of the Minotaur has been seen as an inspiration for the game's use of dungeons as monster lairs. Other influences include the works of Robert E. Howard , Edgar Rice Burroughs , A. Merritt , H. P. Lovecraft , Fritz Leiber , L. Sprague de Camp , Fletcher Pratt , Roger Zelazny , and Michael Moorcock . Monsters, spells, and magic items used in
30576-605: Was given a position of general manager at TSR and attempted to fix TSR's precarious financial situation. This led to clashes between Williams and Gygax, who resisted some of Williams' suggestions. Meanwhile, the Blumes, out of power at the company and worried about its financial strength in the long-term, sought to cash out their shares. They offered to sell their shares to Gygax, but he refused. They exercised their own options to buy seven hundred more shares, then sold their entire holdings to Lorraine Williams instead. Williams herself bought fifty shares. With these purchases, Williams became
30758-542: Was hired in the autumn of 1975 as Periodicals Editor, and the first employee that TSR hired for full-time work. Empire of the Petal Throne was the first game product released by TSR Hobbies, followed by two D&D supplements, Greyhawk and Blackmoor . Also released in 1975 were the board game Dungeon! and the Wild West RPG Boot Hill . The company took $ 300,000 in revenues for
30940-574: Was introduced in 1980. The espionage role-playing game Top Secret came out in 1980; reportedly, a note regarding a fictitious assassination plot on TSR stationery, as part of the playtesting of the new game, prompted the FBI to visit TSR's offices. That same year, the Role Playing Game Association was founded to promote skillful roleplaying and unite players around the country. In 1981, Inc. magazine listed TSR Hobbies among
31122-422: Was mutually beneficial at first: TSR could acquire money up front to fund their work, and not have to worry about immediate sales. Many of TSR's products had consistent sales over time, and the loans allowed the company to recoup the investment immediately and use the funds to make more books. Returns were generally low, leading to Random House's confidence in TSR. However, the arrangement would cause trouble later in
31304-585: Was no means of printing or shipping core products to generate income or secure short-term financing. The company laid off thirty staff members in December 1996, and other employees including James M. Ward quit over disagreements about how the company managed the crisis. In large part due to the need to refund Random House, TSR began 1997 more than $ 30 million in debt. TSR was threatened by lawsuits due to unpaid freelancers as well as missing royalties, but TSR made sufficient earnings from products already shipped to stores to keep their remaining staff paid through
31486-406: Was not a commercial success. In the original configuration of the partnership, Kaye served as president, Blume as vice-president, and Gygax as editor. In January 1974, TSR—with Gygax using his basement as a headquarters—produced 1,000 copies of D&D , selling them for $ 10 each (and the required extra dice for another $ 3.50). This first print sold out in 10 months. In January 1975, TSR printed
31668-583: Was now expanded into an entire setting. In 1991, TSR released the Dark Sun campaign setting, which was more dark fantasy in genre, and set on a post-apocalyptic desert world threatened by evil life-draining wizards and psionicists. In 1992, TSR released the Al-Qadim setting with a Middle Eastern flavor similar to a fantasy version of the Arabian Nights , although its world was also connected to
31850-585: Was planned to weigh 14 pounds or more, partly because the high level of extra funding achieved in the Kickstarter enabled significant game additions. Steve Jackson Games' main product line, in terms of sales, is the Munchkin card game, followed by the role-playing system GURPS . Gaming magazines produced by Steve Jackson Games have included: In Uplink , a 2001 computer hacking simulation game by British software company Introversion Software , there
32032-479: Was published, which brought together the various published rules, options and corrections, then expanded them into a definitive, unified game for hobbyist gamers. TSR marketed them as an introductory game for new players and a more complex game for experienced ones; the Basic Set directed players who exhausted the possibilities of that game to switch to the advanced rules. As a result of this parallel development,
32214-583: Was rebranded as Solarian Games in July 2021. Dinehart then rebranded as Wonderfilled Games. Dicebreaker reported that "TSR Games never officially announced its rebranding as Wonderfilled Games" and most of its "Twitter accounts had been locked down or nuked, and the company's old website simply redirected to a new page that — interestingly — listed Dinehart's GiantLands as an in-development title. [...] How much of TSR Games exists in Wonderfilled Games isn't clear". LaNasa's TSR Games then launched
32396-403: Was released as a revision of the 3rd Edition rules. This release incorporated hundreds of rule changes, mostly minor, and expanded the core rulebooks. In early 2005, Wizards of the Coast's R&D team started to develop Dungeons & Dragons 4th Edition, prompted mainly by the feedback obtained from the D&D playing community and a desire to make the game faster, more intuitive, and with
32578-492: Was released in 1994. Also in 1994, the Planescape campaign setting was released, featuring the city of Sigil as the "City of Doors" that connected to the various planes of existence in AD&D . Spelljammer had not been considered a success by TSR as players perceived it as mainly a way to move characters from one world to another rather than its own setting; Planescape attempted to remedy this by focusing on Sigil as
32760-509: Was released in May 2019. A campaign based on the Rick and Morty vs. Dungeons and Dragons comic book series was later released in November 2019. Alternatively, DMs may develop their own fictional worlds to use as campaign settings, either planning the adventure ahead or expanding on it as the players progress. The wargames from which Dungeons & Dragons evolved used miniature figures to represent combatants. D&D initially continued
32942-547: Was reported speculation that Wizards was planning on discontinuing the OGL for Dungeons & Dragons based on unconfirmed leaks. In response to the speculation, Wizards stated in November 2022: "We will continue to support the thousands of creators making third-party D&D content with the release of One D&D in 2024." Limited details on the update to the OGL, including the addition of revenue reporting and required royalties, were released by Wizards in December 2022. Linda Codega, for Io9 in January 2023, reported on
33124-555: Was waning. In addition, TSR tried to aggressively market Dragon Dice in mass-market book stores through Random House . However, the game did not catch on through the book trade. TSR's book division ran into troubles in the mid-1990s. TSR engaged in disputes with some of its most successful authors over terms and remuneration. Weis & Hickman had been driven off in the mid-1980s; a new dispute with R. A. Salvatore happened in 1994–1995. TSR suffered "the effects of overexpansion" in 1996 with an "expanded number of hardcover novels and
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