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130-515: Reaper Man is a fantasy novel by British writer Terry Pratchett . Published in 1991, it is the 11th Discworld novel and the second to focus on Death . The title is a reference to Alex Cox's movie Repo Man . The Auditors of Reality watch the Discworld to ensure everything obeys The Rules. As Death starts developing a personality the Auditors feel that he does not perform his Duty in

260-569: A New Death , one with a crown and without any humanity or human face, it comes to take Bill Door. Death/Door, having planned for this moment for some time, outwits and destroys it. Having defeated the New Death, Death absorbs the other Deaths back into him, with the exception of the Death of Rats (and ultimately, the Death of Fleas). Death confronts Azrael, the Death of the Universe, and states that

390-457: A teletype printer , audio speaker , or similar device. This also distinguished from many handheld electronic games like Merlin which commonly used LED lights for indicators but did not use these in combination for imaging purposes. "Computer game" may also be used as a descriptor, as all these types of games essentially require the use of a computer processor, and in some cases, it is used interchangeably with "video game". Particularly in

520-742: A television set , computer monitor , flat-panel display or touchscreen on handheld devices , or a virtual reality headset . These games are addictive and can lead to the release of dopamine in the addict's synapses. Most modern video games are audiovisual , with audio complement delivered through speakers or headphones , and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming . Video games are typically categorized according to their hardware platform , which traditionally includes arcade video games , console games , and computer (PC) games ;

650-549: A DEC PDP-1 computer in 1962. Each game has different means of display: NIMROD has a panel of lights to play the game of Nim , OXO has a graphical display to play tic-tac-toe, Tennis for Two has an oscilloscope to display a side view of a tennis court, and Spacewar! has the DEC PDP-1's vector display to have two spaceships battle each other. These inventions laid the foundation for modern video games. In 1966, while working at Sanders Associates , Ralph H. Baer devised

780-487: A chapter of his book English Prose Style (1928) to discussing "Fantasy" as an aspect of literature, arguing it was unjustly considered suitable only for children: "The Western World does not seem to have conceived the necessity of Fairy Tales for Grown-Ups". In 1938, with the publication of The Sword in the Stone , T. H. White introduced one of the most notable works of comic fantasy . The first major contribution to

910-437: A combination of the limitations of the game platform and display device and the program efficiency of the game itself. The game's output can range from fixed displays using LED or LCD elements, text-based games , two-dimensional and three-dimensional graphics, and augmented reality displays. The game's graphics are often accompanied by sound produced by internal speakers on the game platform or external speakers attached to

1040-445: A developer's programming language of choice, or they may opt to also use game development kits that minimize the amount of direct programming they have to do but can also limit the amount of customization they can add into a game. Like all software, video games usually undergo quality testing before release to assure there are no bugs or glitches in the product, though frequently developers will release patches and updates . With

1170-602: A dog while the Death of Rats suggests a cat. A fragment of this book was adapted in 1996 into a short animated movie entitled Welcome to the Discworld , featuring Christopher Lee as Death. Fantasy novel Fantasy literature is literature set in an imaginary universe , often but not always without any locations, events, or people from the real world. Magic , the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults. Fantasy

1300-480: A fellow English professor with a similar array of interests, also helped to publicize the fantasy genre. Tove Jansson , author of The Moomins , was also a strong contributor to the popularity of fantasy literature in the field of children and adults. The tradition established by these predecessors of the late nineteenth and early twentieth centuries has continued to thrive and be adapted by new authors. The influence of J.R.R. Tolkien's fiction has—particularly over

1430-414: A fictional piece of technology from Star Trek , arguing for the video game as a medium in which the player is allowed to become another person, and to act out in another world. This image of video games received early widespread popular support, and forms the basis of films such as Tron , eXistenZ and The Last Starfighter . Ludologists break sharply and radically from this idea. They argue that

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1560-432: A game following its initial release. Several games offer players the ability to create user-generated content to share with others to play. Other games, mostly those on personal computers, can be extended with user-created modifications or mods that alter or add onto the game; these often are unofficial and were developed by players from reverse engineering of the game, but other games provide official support for modding

1690-415: A letter dated July 10, 1972. In the letter, Bushnell uses the term "video game" twice. Per video game historian Keith Smith, the sudden appearance suggested that the term had been proposed and readily adopted by those in the field. Around March 1973, Ed Adlum, who ran Cashbox ' s coin-operated section until 1972 and then later founded RePlay Magazine , covering the coin-op amusement field, in 1975, used

1820-504: A limited number of platforms, and exclusivity to a platform or brand is used by platform holders as a competitive edge in the video game market. However, games may be developed for alternative platforms than intended, which are described as ports or conversions. These also may be remasters - where most of the original game's source code is reused and art assets, models, and game levels are updated for modern systems – and remakes, where in addition to asset improvements, significant reworking of

1950-432: A minimum age is used by nearly all systems, along with additional descriptors to identify specific content that players and parents should be aware of. The regulations vary from country to country but generally are voluntary systems upheld by vendor practices, with penalty and fines issued by the ratings body on the video game publisher for misuse of the ratings. Among the major content rating systems include: Additionally,

2080-451: A new Death for themselves, humans need more time for their Death to be completed. As a result, the life force of dead humans starts to build up; this results in poltergeist activity, ghosts, and other paranormal phenomena. Most notable is the return of the recently deceased wizard Windle Poons, who was really looking forward to reincarnation. After several misadventures, including being accosted by his oldest friends, he finds himself attending

2210-551: A platform, the hardware which contains computing elements, to process player interaction from some type of input device and displays the results to a video output display. Video games require a platform, a specific combination of electronic components or computer hardware and associated software , to operate. The term system is also commonly used. These platforms may include multiple brandsheld by platform holders , such as Nintendo or Sony, seeking to gain larger market shares. Games are typically designed to be played on one or

2340-469: A relatively recent development in the humanities. The two most visible schools in this emerging field are ludology and narratology . Narrativists approach video games in the context of what Janet Murray calls "Cyberdrama". That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction . Murray puts video games in the context of the Holodeck ,

2470-455: A service . Today, video game development requires numerous interdisciplinary skills, vision , teamwork , and liaisons between different parties, including developers , publishers , distributors , retailers , hardware manufacturers, and other marketers, to successfully bring a game to its consumers. As of 2020 , the global video game market had estimated annual revenues of US$ 159 billion across hardware, software, and services, which

2600-595: A similar version running in a smaller coin-operated arcade cabinet using a less expensive computer. This was released as Computer Space , the first arcade video game , in 1971. Bushnell and Dabney went on to form Atari, Inc. , and with Allan Alcorn , created their second arcade game in 1972, the hit ping pong -style Pong , which was directly inspired by the table tennis game on the Odyssey. Sanders and Magnavox sued Atari for infringement of Baer's patents, but Atari settled out of court, paying for perpetual rights to

2730-523: A system to play a basic table tennis game on a television screen. With the company's approval, Baer created the prototype known as the "Brown Box." Sanders patented Baer’s innovations and licensed them to Magnavox , which commercialized the technology as the first home video game console , the Magnavox Odyssey , released in 1972. Separately, Nolan Bushnell and Ted Dabney , inspired by seeing Spacewar! running at Stanford University , devised

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2860-424: A video game are primarily determined by the underlying set of rules, demands, and expectations imposed on the player. While many games rely on emergent principles , video games commonly present simulated story worlds where emergent behavior occurs within the context of the game. The term "emergent narrative" has been used to describe how, in a simulated environment, storyline can be created simply by "what happens to

2990-412: A video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys. Espen J. Aarseth argues that, although games certainly have plots, characters, and aspects of traditional narratives, these aspects are incidental to gameplay. For example, Aarseth is critical of the widespread attention that narrativists have given to the heroine of

3120-457: A way to distinguish them from console games , arcade games , or mobile games . Other terms such as "television game", "telegame", or "TV game" had been used in the 1970s and early 1980s, particularly for home gaming consoles that rely on connection to a television set . However, these terms were also used interchangeably with "video game" in the 1970s, primarily due to "video" and "television" being synonymous. In Japan , where consoles like

3250-411: A word from Billboard ' s description of movie jukeboxes, Adlum started to refer to this new breed of amusement machine as 'video games.' The phrase stuck." Adlum explained in 1985 that up until the early 1970s, amusement arcades typically had non-video arcade games such as pinball machines and electro-mechanical games . With the arrival of video games in arcades during the early 1970s, there

3380-431: Is a video game "appears highly eclectic and diverse". The gameplay experience varies radically between video games, but many common elements exist. Most games will launch into a title screen and give the player a chance to review options such as the number of players before starting a game. Most games are divided into levels which the player must work the avatar through, scoring points , collecting power-ups to boost

3510-643: Is considered a genre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, respectively, though these may overlap. Historically, most works of fantasy were in written form , but since the 1960s, a growing segment of the fantasy genre has taken the form of films , television programs , graphic novels , video games , music and art. Many fantasy novels originally written for children and adolescents also attract an adult audience. Examples include Alice's Adventures in Wonderland ,

3640-459: Is frequently a cross-disciplinary field. Video game developers , as employees within this industry are commonly referred to, primarily include programmers and graphic designers . Over the years, this has expanded to include almost every type of skill that one might see prevalent in the creation of any movie or television program, including sound designers , musicians, and other technicians; as well as skills that are specific to video games, such as

3770-421: Is from 1947—a " cathode-ray tube amusement device " was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992. Inspired by radar display technology, it consists of an analog device allowing a user to control the parabolic arc of a dot on the screen to simulate a missile being fired at targets, which are paper drawings fixed to

3900-562: Is mostly isolated from the rest of the world due to the government's censorship, and all games published there must adhere to strict government review, disallowing content such as smearing the image of the Chinese Communist Party . Foreign games published in China often require modification by developers and publishers to meet these requirements. Video game development and authorship, much like any other form of entertainment,

4030-447: Is the primary means which one interacts with a video game. The narrative setting does not impact gameplay; a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space. An exception is the horror game genre, used for games that are based on narrative elements of horror fiction , the supernatural , and psychological horror . Genre names are normally self-describing in terms of

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4160-571: Is three times the size of the global music industry and four times that of the film industry in 2019, making it a formidable heavyweight across the modern entertainment industry . The video game market is also a major influence behind the electronics industry , where personal computer component, console, and peripheral sales, as well as consumer demands for better game performance, have been powerful driving factors for hardware design and innovation. Early video games use interactive electronic devices with various display formats. The earliest example

4290-426: Is too bland or simplistic creates the impression that the fantasy setting is simply a modern world in disguise, and presents examples of clear, effective fantasy writing in brief excerpts from Tolkien and Evangeline Walton . Michael Moorcock observed that many writers use archaic language for its sonority and to lend color to a lifeless story. Brian Peters writes that in various forms of fairytale fantasy , even

4420-507: The Harry Potter series, The Chronicles of Narnia , and The Hobbit . Stories involving magic and terrible monsters have existed in spoken forms before the advent of printed literature. Classical mythology is replete with fantastical stories and characters, the best known (and perhaps the most relevant to modern fantasy) being the works of Homer (Greek) and Virgil (Roman). The philosophy of Plato has had great influence on

4550-629: The Kalevala , they compiled existing folklore into an epic to match other nation's, and sometimes, as in The Poems of Ossian , they fabricated folklore that should have been there. These works, whether fairy tale, ballads, or folk epics, were a major source for later fantasy works. The Romantic interest in medievalism also resulted in a revival of interest in the literary fairy tale. The tradition begun with Giovanni Francesco Straparola and Giambattista Basile and developed by Charles Perrault and

4680-456: The Age of Enlightenment . Many of Perrault's tales became fairy tale staples and were influential to later fantasy. When d'Aulnoy termed her works contes de fée (fairy tales), she invented the term that is now generally used for the genre, thus distinguishing such tales from those involving no marvels. This approach influenced later writers who took up the folk fairy tales in the same manner during

4810-530: The Berne Convention . This typically only applies to the underlying code, as well as to the artistic aspects of the game such as its writing, art assets, and music. Gameplay itself is generally not considered copyrightable; in the United States among other countries, video games are considered to fall into the idea–expression distinction in that it is how the game is presented and expressed to

4940-646: The Clue VCR Mystery Game which required players to watch VCR clips between turns. To distinguish between these two, video games are considered to require some interactivity that affects the visual display. Most video games tend to feature some type of victory or winning conditions, such as a scoring mechanism or a final boss fight. The introduction of walking simulators ( adventure games that allow for exploration but lack any objectives) like Gone Home , and empathy games (video games that tend to focus on emotion) like That Dragon, Cancer brought

5070-534: The Elizabethan era in England , fantasy literature became extraordinarily popular and fueled populist and anti-authoritarian sentiment during the 1590s . Topics that were written about included " fairylands in which the sexes traded places [and] men and immortals mingl[ing]". Romanticism , a movement of the late eighteenth and early nineteenth century, was a dramatic reaction to rationalism, challenging

5200-736: The Middle East has been influential in the West since it was translated from the Arabic into French in 1704 by Antoine Galland . Many imitations were written, especially in France. The Fornaldarsagas , Norse and Icelandic sagas , both of which are based on ancient oral tradition influenced the German Romantics, as well as William Morris , and J. R. R. Tolkien . The Anglo-Saxon epic poem Beowulf has also had deep influence on

5330-534: The Romantic era . Several fantasies aimed at an adult readership were also published in 18th century France, including Voltaire 's " contes philosophique " The Princess of Babylon (1768) and The White Bull (1774). This era, however, was notably hostile to fantasy. Writers of the new types of fiction such as Defoe , Richardson , and Fielding were realistic in style, and many early realistic works were critical of fantastical elements in fiction. However, in

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5460-555: The United Kingdom and Western Europe , this is common due to the historic relevance of domestically produced microcomputers. Other terms used include digital game, for example, by the Australian Bureau of Statistics . However, the term "computer game" can also be used to more specifically refer to games played primarily on personal computers or other types of flexible hardware systems (also known as PC game ), as

5590-500: The Unterhaltungssoftware Selbstkontrolle ( Entertainment Software Self-Regulation ) would refuse to classify, and thus allow sale, of any game depicting Nazi imagery, and thus often requiring developers to replace such imagery with fictional ones. This ruling was relaxed in 2018 to allow for such imagery for "social adequacy" purposes that applied to other works of art. China's video game segment

5720-483: The crash of the North American video game market in 1983 due to loss of publishing control and saturation of the market. Following the crash, the industry matured, was dominated by Japanese companies such as Nintendo , Sega , and Sony , and established practices and methods around the development and distribution of video games to prevent a similar crash in the future, many of which continue to be followed. In

5850-619: The first-person shooter and the Grand Theft Auto clone , respectively, in the few years after their release. However, at times and more frequently at the onset of the industry, developers would intentionally create video game clones of successful games and game hardware with few changes, which led to the flooded arcade and dedicated home console market around 1978. Cloning is also a major issue with countries that do not have strong intellectual property protection laws, such as within China . The lax oversight by China's government and

5980-409: The game designer . All of these are managed by producers . In the early days of the industry, it was more common for a single person to manage all of the roles needed to create a video game. As platforms have become more complex and powerful in the type of material they can present, larger teams have been needed to generate all of the art, programming, cinematography, and more. This is not to say that

6110-563: The "First Terrible Fate that Awaiteth Unwary Beginners in Fantasy", alluding to young writers attempting to write in Lord Dunsany's style. According to S. T. Joshi , "Dunsany's work had the effect of segregating fantasy—a mode whereby the author creates his own realm of pure imagination—from supernatural horror. From the foundations he established came the later work of E. R. Eddison , Mervyn Peake , and J. R. R. Tolkien. In Britain in

6240-439: The 1950s and 1960s were simple extensions of electronic games using video-like output from large, room-sized mainframe computers . The first consumer video game was the arcade video game Computer Space in 1971. In 1972 came the iconic hit game Pong and the first home console , the Magnavox Odyssey . The industry grew quickly during the "golden age" of arcade video games from the late 1970s to early 1980s but suffered from

6370-526: The 1970s and 1980s before having a larger worldwide contribution. Today, the video game industry is predominantly led by major companies in North America (primarily the United States and Canada), Europe, and southeast Asia including Japan, South Korea, and China. Hardware production remains an area dominated by Asian companies either directly involved in hardware design or part of the production process, but digital distribution and indie game development of

6500-527: The 1983 crash, forming around the concept of publisher-developer dichotomies, and by the 2000s, leading to the industry centralizing around low-risk, triple-A games and studios with large development budgets of at least $ 10 million or more. The advent of the Internet brought digital distribution as a viable means to distribute games, and contributed to the growth of more riskier, experimental independent game development as an alternative to triple-A games in

6630-462: The 1993 game . A hierarchy of game genres exist, with top-level genres like "shooter game" and "action game" that broadly capture the game's main gameplay style, and several subgenres of specific implementation, such as within the shooter game first-person shooter and third-person shooter . Some cross-genre types also exist that fall until multiple top-level genres such as action-adventure game . A video game's mode describes how many players can use

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6760-631: The 2000s, the core industry centered on " AAA " games, leaving little room for riskier experimental games. Coupled with the availability of the Internet and digital distribution , this gave room for independent video game development (or " indie games ") to gain prominence into the 2010s. Since then, the commercial importance of the video game industry has been increasing. The emerging Asian markets and proliferation of smartphone games in particular are altering player demographics towards casual gaming and increasing monetization by incorporating games as

6890-462: The Deaths have to care or they do not exist and there is nothing but Oblivion, which must also end some time. Death asks for and receives some time. He meets up with Miss Flitworth again and offers her unlimited dreams. She asks to go to the local Harvest Dance. They prepare and join the townspeople for a full night of dancing. As the sun is coming up, Miss Flitworth realizes she had died hours before

7020-622: The French précieuses was taken up by the German Romantic movement. The German author Friedrich de la Motte Fouqué created medieval-set stories such as Undine (1811) and Sintram and his Companions (1815), which would later inspire British writers such as George MacDonald and William Morris . E.T.A. Hoffmann 's tales, such as The Golden Pot (1814) and The Nutcracker and the Mouse King (1816) were notable additions to

7150-504: The Fresh Start club, an undead-rights group led by Reg Shoe. The Fresh Start club and the wizards of Unseen University discover that the city of Ankh-Morpork is being invaded by a parasitic lifeform that feeds on cities and hatches from eggs that resemble snow globes . Tracking its middle form, shopping trolleys, the Fresh Start club and the wizards invade and destroy the third form, a shopping mall . When humankind finally thinks of

7280-637: The Internet or other communication methods as well as cloud gaming alleviate the need for any physical media. In some cases, the media serves as the direct read-only memory for the game, or it may be the form of installation media that is used to write the main assets to the player's platform's local storage for faster loading periods and later updates. Games can be extended with new content and software patches through either expansion packs which are typically available as physical media, or as downloadable content nominally available via digital distribution. These can be offered freely or can be used to monetize

7410-467: The Odyssey were first imported and then made within the country by the large television manufacturers such as Toshiba and Sharp Corporation , such games are known as "TV games", "TV geemu", or "terebi geemu". The term "TV game" is still commonly used into the 21st century. "Electronic game" may also be used to refer to video games, but this also incorporates devices like early handheld electronic games that lack any video output. The first appearance of

7540-532: The Southwest Wind an irascible but kindly character similar to J.R.R. Tolkien 's later Gandalf . The history of modern fantasy literature began with George MacDonald, author of such novels as The Princess and the Goblin (1868) and Phantastes (1868), the latter of which is widely considered to be the first fantasy novel written for adults. MacDonald also wrote one of the first critical essays about

7670-701: The Vampire ), a collection of various fantasy tales set within a frame story is, according to Richard Francis Burton and Isabel Burton , "the germ which culminated in the Arabian Nights , and which also inspired the Golden Ass of Apuleius , (2nd century A.D). Boccaccio 's Decamerone (c.1353) the Pentamerone (1634, 1636) and all that class of facetious fictitious literature." The Book of One Thousand and One Nights (Arabian Nights) from

7800-529: The aftermath of World War I, a notably large number of fantasy books aimed at an adult readership were published, including Living Alone (1919) by Stella Benson , A Voyage to Arcturus (1920) by David Lindsay , Lady into Fox (1922) by David Garnett , Lud-in-the-Mist (1926) by Hope Mirrlees , and Lolly Willowes (1926) by Sylvia Townsend Warner . E. R. Eddison was another influential writer who wrote during this era. He drew inspiration from Northern sagas, as Morris did, but his prose style

7930-728: The age of the "one-man shop" is gone, as this is still sometimes found in the casual gaming and handheld markets, where smaller games are prevalent due to technical limitations such as limited RAM or lack of dedicated 3D graphics rendering capabilities on the target platform (e.g., some PDAs ). Video games are programmed like any other piece of computer software. Prior to the mid-1970s, arcade and home consoles were programmed by assembling discrete electro-mechanical components on circuit boards, which limited games to relatively simple logic. By 1975, low-cost microprocessors were available at volume to be used for video game hardware, which allowed game developers to program more detailed games, widening

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8060-417: The avatar's innate attributes, all while either using special attacks to defeat enemies or moves to avoid them. This information is relayed to the player through a type of on-screen user interface such as a heads-up display atop the rendering of the game itself. Taking damage will deplete their avatar's health , and if that falls to zero or if the avatar otherwise falls into an impossible-to-escape location,

8190-432: The canon of German fantasy. Ludwig Tieck 's collection Phantasus (1812–1817) contained several short fairy tales, including "The Elves". In France, the main writers of Romantic-era fantasy were Charles Nodier with Smarra (1821) and Trilby (1822) and Théophile Gautier who penned such stories as "Omphale" (1834) and " One of Cleopatra's Nights " (1838) as well as the novel Spirite (1866). Fantasy literature

8320-434: The cars in front of them and the obstacle. The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game. Most commonly, video games are protected by copyright , though both patents and trademarks have been used as well. Though local copyright regulations vary to the degree of protection, video games qualify as copyrighted visual-audio works, and enjoy cross-country protection under

8450-417: The console itself, while peripheral controllers are available as a separate purchase from the console manufacturer or third-party vendors. Similar control sets are built into handheld consoles and onto arcade cabinets. Newer technology improvements have incorporated additional technology into the controller or the game platform, such as touchscreens and motion detection sensors that give more options for how

8580-411: The continent. Other writers, including Edgar Rice Burroughs and Abraham Merritt , further developed the style. Several classic children's fantasies such as Lewis Carroll 's Alice's Adventures in Wonderland (1865), L. Frank Baum 's The Wonderful Wizard of Oz (1900), as well as the work of E. Nesbit and Frank R. Stockton were also published around this time. C. S. Lewis noted that in

8710-445: The dance even started. Death escorts her through back history to her old fiancé: as she had believed, he had died in an accident and not been unfaithful. The young couple enter the afterlife together. Returning to the city of Ankh-Morpork, Death meets up with Windle Poons, finally taking him to his afterlife. At the end there is also a discussion between Death and the Death of Rats over what the Death of Rats should "ride", Death suggests

8840-489: The development of fantasy with their writing of horror stories. Wilde also wrote a large number of children's fantasies, collected in The Happy Prince and Other Stories (1888) and A House of Pomegranates (1891). H. Rider Haggard developed the conventions of the lost world subgenre with his novel King Solomon's Mines (1885), which presented a fantastical Africa to a European audience still unfamiliar with

8970-423: The difficulty for foreign companies to take Chinese entities to court had enabled China to support a large grey market of cloned hardware and software systems. The industry remains challenged to distinguish between creating new games based on refinements of past successful games to create a new type of gameplay, and intentionally creating a clone of a game that may simply swap out art assets. The early history of

9100-446: The earlier part of the 20th century, fantasy was more accepted in juvenile literature, and therefore a writer interested in fantasy often wrote for that audience, despite using concepts and themes that could form a work aimed at adults. At this time, the terminology for the genre was not settled. Many fantasies in this era were termed fairy tales, including Max Beerbohm 's " The Happy Hypocrite " (1896) and MacDonald's Phantastes . It

9230-508: The epic Mabinogion . One influential retelling of this was the fantasy work of Evangeline Walton . The Irish Ulster Cycle and Fenian Cycle have also been plentifully mined for fantasy. Its greatest influence was, however, indirect. Celtic folklore and mythology provided a major source for the Arthurian cycle of chivalric romance : the Matter of Britain . Although the subject matter

9360-519: The fantasy genre, "The Fantastic Imagination", in his book A Dish of Orts (1893). MacDonald was a major influence on both Tolkien and C. S. Lewis . The other major fantasy author of this era was William Morris, an admirer of the Middle Ages and a poet who wrote several fantastic romances and novels in the latter part of the 19th century, including The Well at the World's End (1896). Morris

9490-616: The fantasy genre. In the Christian Platonic tradition, the reality of other worlds, and an overarching structure of great metaphysical and moral importance, has lent substance to the fantasy worlds of modern works. With Empedocles ( c.  490  – c.  430 BC ), elements are often used in fantasy works as personifications of the forces of nature. India has a long tradition of fantastical stories and characters, dating back to Vedic mythology . The Panchatantra ( Fables of Bidpai ), which some scholars believe

9620-407: The fantasy genre; although it was unknown for centuries and so not developed in medieval legend and romance, several fantasy works have retold the tale, such as John Gardner 's Grendel . Celtic folklore and legend has been an inspiration for many fantasy works. The Welsh tradition has been particularly influential, owing to its connection to King Arthur and its collection in a single work,

9750-520: The first literary results of this trend was the Gothic novel , a genre that began in Britain with The Castle of Otranto (1764) by Horace Walpole . That work is considered the predecessor to both modern fantasy and modern horror fiction . Another noted Gothic novel which also contains a large amount of Arabian Nights -influenced fantasy elements is Vathek (1786) by William Thomas Beckford . In

9880-434: The game Tomb Raider , saying that "the dimensions of Lara Croft 's body, already analyzed to death by film theorists , are irrelevant to me as a player, because a different-looking body would not make me play differently... When I play, I don't even see her body, but see through it and past it." Simply put, ludologists reject traditional theories of art because they claim that the artistic and socially relevant qualities of

10010-642: The game at the same type. This is primarily distinguished by single-player video games and multiplayer video games . Within the latter category, multiplayer games can be played in a variety of ways, including locally at the same device, on separate devices connected through a local network such as LAN parties , or online via separate Internet connections. Most multiplayer games are based on competitive gameplay, but many offer cooperative and team-based options as well as asymmetric gameplay . Online games use server structures that can also enable massively multiplayer online games (MMOs) to support hundreds of players at

10140-406: The game can also be exploited. On some consoles, cheat cartridges allow players to execute these cheat codes, and user-developed trainers allow similar bypassing for computer software games. Both of which might make the game easier, give the player additional power-ups, or change the appearance of the game. To distinguish from electronic games, a video game is generally considered to require

10270-484: The game should they lose all their lives or need to stop the game and restart at a later time. These also may be in the form of a passage that can be written down and reentered at the title screen. Product flaws include software bugs which can manifest as glitches which may be exploited by the player; this is often the foundation of speedrunning a video game. These bugs, along with cheat codes , Easter eggs , and other hidden secrets that were intentionally added to

10400-501: The game. Video game can use several types of input devices to translate human actions to a game. Most common are the use of game controllers like gamepads and joysticks for most consoles, and as accessories for personal computer systems along keyboard and mouse controls. Common controls on the most recent controllers include face buttons, shoulder triggers, analog sticks , and directional pads ("d-pads") . Consoles typically include standard controllers which are shipped or bundled with

10530-399: The game. By definition, all video games are intended to output graphics to an external video display, such as cathode-ray tube televisions, newer liquid-crystal display (LCD) televisions and built-in screens, projectors or computer monitors , depending on the type of platform the game is played on. Features such as color depth , refresh rate , frame rate , and screen resolution are

10660-560: The game. Today, many games are built around a game engine that handles the bulk of the game's logic, gameplay, and rendering. These engines can be augmented with specialized engines for specific features, such as a physics engine that simulates the physics of objects in real-time. A variety of middleware exists to help developers access other features, such as playback of videos within games, network-oriented code for games that communicate via online services, matchmaking for online games, and similar features. These features can be used from

10790-723: The genre after World War II was Mervyn Peake 's Titus Groan (1946), the book that launched the Gormenghast series . J. R. R. Tolkien played a large role in the popularization and accessibility of the fantasy genre with his highly successful publications The Hobbit (1937) and The Lord of the Rings (1954–55). Tolkien was largely influenced by an ancient body of Anglo-Saxon myths , particularly Beowulf , as well as William Morris's romances and E. R. Eddison 's 1922 novel, The Worm Ouroboros . Tolkien's close friend C. S. Lewis , author of The Chronicles of Narnia (1950–56) and

10920-435: The genre of high fantasy —prompted a reaction. In China, the idea of fantasy literature as a distinct genre first became prevalent in the early 21st century. China has long had pre-genre stories with fantastical elements, including zhiguai , ghost stories, and miracle tales, among others. It is not uncommon for fantasy novels to be ranked on The New York Times Best Seller list , and some have been at number one on

11050-485: The growth of the size of development teams in the industry, the problem of cost has increased. Development studios need the best talent, while publishers reduce costs to maintain profitability on their investment. Typically, a video game console development team ranges from 5 to 50 people, and some exceed 100. In May 2009, Assassin's Creed II was reported to have a development staff of 450. The growth of team size combined with greater pressure to get completed projects into

11180-586: The idea of games that did not have any such type of winning condition and raising the question of whether these were actually games. These are still commonly justified as video games as they provide a game world that the player can interact with by some means. The lack of any industry definition for a video game by 2021 was an issue during the case Epic Games v. Apple which dealt with video games offered on Apple's iOS App Store . Among concerns raised were games like Fortnite Creative and Roblox which created metaverses of interactive experiences, and whether

11310-450: The larger " AAA " game studios, and are often experiments in gameplay and art style. Indie game development is aided by the larger availability of digital distribution, including the newer mobile gaming market, and readily-available and low-cost development tools for these platforms. Although departments of computer science have been studying the technical aspects of video games for years, theories that examine games as an artistic medium are

11440-718: The larger game and the individual experiences themselves were games or not in relation to fees that Apple charged for the App Store. Judge Yvonne Gonzalez Rogers , recognizing that there was yet an industry standard definition for a video game, established for her ruling that "At a bare minimum, video games appear to require some level of interactivity or involvement between the player and the medium" compared to passive entertainment like film, music, and television, and "videogames are also generally graphically rendered or animated, as opposed to being recorded live or via motion capture as in films or television". Rogers still concluded that what

11570-417: The late 2000s and which has continued to grow as a significant portion of the video game industry. Video games have a large network effect that draw on many different sectors that tie into the larger video game industry. While video game developers are a significant portion of the industry, other key participants in the market include: The industry itself grew out from both the United States and Japan in

11700-537: The later part of the Romantic period, folklorists collected folktales, epic poems, and ballads, and released them in printed form. The Brothers Grimm were inspired by the movement of German Romanticism in their 1812 collection Grimm's Fairy Tales , and they in turn inspired other collectors. Frequently their motivation stemmed not merely from Romanticism, but from Romantic nationalism , in that many were inspired to save their own country's folklore. Sometimes, as in

11830-452: The latter also encompasses LAN games , online games , and browser games . More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers ), virtual and augmented reality systems, and remote cloud gaming . Video games are also classified into a wide range of genres based on their style of gameplay and target audience . The first video game prototypes in

11960-431: The list, including most recently, Brandon Sanderson in 2014, Neil Gaiman in 2013, Patrick Rothfuss and George R. R. Martin in 2011, and Terry Goodkind in 2006. Symbolism often plays a significant role in fantasy literature, often through the use of archetypal figures inspired by earlier texts or folklore . Some argue that fantasy literature and its archetypes fulfill a function for individuals and society and

12090-682: The major content system provides have worked to create the International Age Rating Coalition (IARC), a means to streamline and align the content ratings system between different region, so that a publisher would only need to complete the content ratings review for one provider, and use the IARC transition to affirm the content rating for all other regions. Certain nations have even more restrictive rules related to political or ideological content. Within Germany, until 2018,

12220-462: The market to begin recouping production costs has led to a greater occurrence of missed deadlines, rushed games, and the release of unfinished products. While amateur and hobbyist game programming had existed since the late 1970s with the introduction of home computers, a newer trend since the mid-2000s is indie game development . Indie games are made by small teams outside any direct publisher control, their games being smaller in scope than those from

12350-405: The market. Due to loss of publishing control and oversaturation of the market, the North American home video game market crashed in 1983 , dropping from revenues of around $ 3 billion in 1983 to $ 100 million by 1985. Many of the North American companies created in the prior years closed down. Japan's growing game industry was briefly shocked by this crash but had sufficient longevity to withstand

12480-550: The messages are continually updated for current societies. Ursula K. Le Guin , in her essay "From Elfland to Poughkeepsie", presented the idea that language is the most crucial element of high fantasy , because it creates a sense of place. She analyzed the misuse of a formal, "olden-day" style, saying that it was a dangerous trap for fantasy writers because it was ridiculous when done wrong. She warns writers away from trying to base their style on that of masters such as Lord Dunsany and E. R. Eddison , emphasizing that language that

12610-465: The modern image of "medieval" is more influenced by the romance than by any other medieval genre, and the word medieval evokes knights, distressed damsels, dragons, and other romantic tropes. At the time of the Renaissance romance continued to be popular, and the trend was to more fantastic fiction. The English Le Morte d'Arthur by Sir Thomas Malory (c.1408–1471) was written in prose, and

12740-641: The most influential writers of fantasy and horror in the 20th century. Despite MacDonald's future influence, and Morris' popularity at the time, it was not until around the start of the 20th century that fantasy fiction began to reach a large audience, with authors such as Lord Dunsany (1878–1957) who, following Morris's example, wrote fantasy novels, but also in the short story form. He was particularly noted for his vivid and evocative style. His style greatly influenced many writers, not always happily; Ursula K. Le Guin , in her essay on style in fantasy "From Elfland to Poughkeepsie", wryly referred to Lord Dunsany as

12870-781: The oldest recorded form of many well-known (and some more obscure) European fairy tales. This was the beginning of a tradition that would both influence the fantasy genre and be incorporated in it, as many works of fairytale fantasy appear to this day. In a work on alchemy in the 16th century, Paracelsus (1493–1541) identified four types of beings with the four elements of alchemy: gnomes (earth elementals); undines (water); sylphs (air); and salamanders (fire). Most of these beings are found in folklore as well as alchemy, and their names are often used interchangeably with similar beings from folklore. Literary fairy tales, such as those written by Charles Perrault (1628–1703) and Madame d'Aulnoy (c.1650 – 1705), became very popular early in

13000-774: The original game and possibly from scratch is performed. The list below is not exhaustive and excludes other electronic devices capable of playing video games such as PDAs and graphing calculators . Early arcade games, home consoles, and handheld games were dedicated hardware units with the game's logic built into the electronic componentry of the hardware. Since then, most video game platforms are considered programmable, having means to read and play multiple games distributed on different types of media or formats. Physical formats include ROM cartridges , magnetic storage including magnetic-tape data storage and floppy discs , optical media formats including CD-ROM and DVDs , and flash memory cards. Furthermore digital distribution over

13130-472: The patents. Following their agreement, Atari made a home version of Pong , which was released by Christmas 1975. The success of the Odyssey and Pong , both as an arcade game and home machine, launched the video game industry. Both Baer and Bushnell have been titled "Father of Video Games" for their contributions. The term "video game" was developed to distinguish this class of electronic games that were played on some type of video display rather than on

13260-409: The platform, as directed by the game's programming. This often will include sound effects tied to the player's actions to provide audio feedback, as well as background music for the game. Some platforms support additional feedback mechanics to the player that a game can take advantage of. This is most commonly haptic technology built into the game controller, such as causing the controller to shake in

13390-399: The player interacts with the game. Specialized controllers may be used for certain genres of games, including racing wheels , light guns and dance pads . Digital cameras and motion detection can capture movements of the player as input into the game, which can, in some cases, effectively eliminate the control, and on other systems such as virtual reality, are used to enhance immersion into

13520-502: The player that can be copyrighted, but not the underlying principles of the game. Because gameplay is normally ineligible for copyright, gameplay ideas in popular games are often replicated and built upon in other games. At times, this repurposing of gameplay can be seen as beneficial and a fundamental part of how the industry has grown by building on the ideas of others. For example Doom (1993) and Grand Theft Auto III (2001) introduced gameplay that created popular new game genres,

13650-433: The player will lose one of their lives . Should they lose all their lives without gaining an extra life or "1-UP" , then the player will reach the " game over " screen. Many levels as well as the game's finale end with a type of boss character the player must defeat to continue on. In some games, intermediate points between levels will offer save points where the player can create a saved game on storage media to restart

13780-419: The player's hands to simulate a shaking earthquake occurring in game. Video games are frequently classified by a number of factors related to how one plays them. A video game, like most other forms of media, may be categorized into genres . However, unlike film or television which use visual or narrative elements, video games are generally categorized into genres based on their gameplay interaction, since this

13910-430: The player." However, emergent behavior is not limited to sophisticated games. In general, any place where event-driven instructions occur for AI in a game, emergent behavior will exist. For instance, take a racing game in which cars are programmed to avoid crashing, and they encounter an obstacle in the track: the cars might then maneuver to avoid the obstacle causing the cars behind them to slow or maneuver to accommodate

14040-481: The priority of reason and promoting the importance of imagination and spirituality. Its success in rehabilitating imagination was of fundamental importance to the evolution of fantasy, and its interest in medieval romances provided many motifs to modern fantasy. The Romantics invoked the medieval romance as a model for the works they wanted to produce, in contrast to the realism of the Enlightenment. One of

14170-450: The question of what are the essential factors of a video game that separate the medium from other forms of entertainment. The introduction of interactive films in the 1980s with games like Dragon's Lair , featured games with full motion video played off a form of media but only limited user interaction. This had required a means to distinguish these games from more traditional board games that happen to also use external media, such as

14300-494: The right way. They send him to live like everyone else. Travelling to the Octarine Grass Country, he assumes the name "Bill Door" and he works as a farm hand for the elderly Miss Flitworth. She is a spinster whose fiancé, Rufus, died on a last smuggling expedition many years ago. There are rumours that he had had second thoughts about their marriage but she does not believe them. While every other species creates

14430-637: The same time. A small number of video games are zero-player games , in which the player has very limited interaction with the game itself. These are most commonly simulation games where the player may establish a starting state and then let the game proceed on its own, watching the results as a passive observer, such as with many computerized simulations of Conway's Game of Life . Most video games are intended for entertainment purposes. Different game types include: Video games can be subject to national and international content rating requirements. Like with film content ratings, video game ratings typing identify

14560-544: The scope of what was possible. Ongoing improvements in computer hardware technology have expanded what has become possible to create in video games, coupled with convergence of common hardware between console, computer, and arcade platforms to simplify the development process. Today, game developers have a number of commercial and open source tools available for use to make games, often which are across multiple platforms to support portability, or may still opt to create their own for more specialized features and direct control of

14690-617: The screen. Other early examples include Christopher Strachey 's draughts game, the Nimrod computer at the 1951 Festival of Britain ; OXO , a tic-tac-toe computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two , an electronic interactive game engineered by William Higinbotham in 1958; and Spacewar! , written by Massachusetts Institute of Technology students Martin Graetz, Steve Russell , and Wayne Wiitanen's on

14820-518: The short-term effects, and Nintendo helped to revitalize the industry with the release of the Nintendo Entertainment System in North America in 1985. Along with it, Nintendo established a number of core industrial practices to prevent unlicensed game development and control game distribution on their platform, methods that continue to be used by console manufacturers today. The industry remained more conservative following

14950-484: The target age group that the national or regional ratings board believes is appropriate for the player, ranging from all-ages, to a teenager-or-older, to mature, to the infrequent adult-only games. Most content review is based on the level of violence, both in the type of violence and how graphic it may be represented, and sexual content, but other themes such as drug and alcohol use and gambling that can influence children may also be identified. A primary identifier based on

15080-405: The term "video game" emerged around 1973. The Oxford English Dictionary cited a 10 November 1973 BusinessWeek article as the first printed use of the term. Though Bushnell believed the term came from a vending magazine review of Computer Space in 1971, a review of the major vending magazines Vending Times and Cashbox showed that the term may have come even earlier, appearing first in

15210-554: The term in an article in March 1973. In a September 1982 issue of RePlay , Adlum is credited with first naming these games as "video games": "RePlay's Eddie Adlum worked at 'Cash Box' when 'TV games' first came out. The personalities in those days were Bushnell, his sales manager Pat Karns, and a handful of other 'TV game' manufacturers like Henry Leyser and the McEwan brothers. It seemed awkward to call their products 'TV games', so borrowing

15340-503: The type of gameplay, such as action game , role playing game , or shoot 'em up , though some genres have derivations from influential works that have defined that genre, such as roguelikes from Rogue , Grand Theft Auto clones from Grand Theft Auto III , and battle royale games from the film Battle Royale . The names may shift over time as players, developers and the media come up with new terms; for example, first-person shooters were originally called "Doom clones" based on

15470-422: The video game industry, following the first game hardware releases and through 1983, had little structure. Video games quickly took off during the golden age of arcade video games from the late 1970s to early 1980s, but the newfound industry was mainly composed of game developers with little business experience. This led to numerous companies forming simply to create clones of popular games to try to capitalize on

15600-415: The villain's language might be inappropriate if vulgar. Video game A video game , also known as a computer game or just a game , is an electronic game that involves interaction with a user interface or input device (such as a joystick , controller , keyboard , or motion sensing device) to generate visual feedback from a display device , most commonly shown in a video format on

15730-589: The work dominates the Arthurian literature. Arthurian motifs have appeared steadily in literature from its publication, though the works have been a mix of fantasy and non-fantasy works. At the time, it and the Spanish Amadis de Gaula (1508), which was also written in prose, spawned many imitators, and the genre was popularly well-received. It later produced such masterpieces of Renaissance poetry as Ludovico Ariosto 's Orlando furioso and Torquato Tasso 's Gerusalemme Liberata . Ariosto's tale in particular

15860-436: Was a source text for many fantasies of adventure. During the Renaissance , Giovanni Francesco Straparola wrote and published The Facetious Nights of Straparola (1550–1555), a collection of stories of which many are literary fairy tales . Giambattista Basile wrote and published the Pentamerone , which was the first collection of stories to contain solely what would later be known as fairy tales. The two works include

15990-501: Was composed around the 3rd century BC. It is based on older oral traditions, including "animal fables that are as old as we are able to imagine". It was influential in Europe and the Middle East . It used various animal fables and magical tales to illustrate the central Indian principles of political science . Talking animals endowed with human qualities have now become a staple of modern fantasy. The Baital Pachisi ( Vikram and

16120-505: Was heavily reworked by the authors, these romances developed marvels until they became independent of the original folklore and fictional, an important stage in the development of fantasy. Romance or chivalric romance is a type of prose and verse narrative that reworked legends , fairy tales , and history to suit the readers' and hearers' tastes, but by c.  1600 they were out of fashion, and Miguel de Cervantes famously burlesqued them in his novel Don Quixote . Still,

16250-434: Was initially some confusion in the arcade industry over what term should be used to describe the new games. He "wrestled with descriptions of this type of game," alternating between "TV game" and "television game" but "finally woke up one day" and said, "What the hell... video game!" While many games readily fall into a clear, well-understood definition of video games, new genres and innovations in game development have raised

16380-412: Was inspired by the medieval sagas, and his writing was deliberately archaic in the style of the chivalric romances . Morris's work represented an important milestone in the history of fantasy, as while other writers wrote of foreign lands or of dream worlds , Morris was the first to set his stories in an entirely invented world . Authors such as Edgar Allan Poe and Oscar Wilde also contributed to

16510-449: Was modeled more on Tudor and Elizabethan English, and his stories were filled with vigorous characters in glorious adventures. Eddison's most famous work is The Worm Ouroboros (1922), a long heroic fantasy set on an imaginary version of the planet Mercury. Literary critics of the era began to take an interest in "fantasy" as a genre of writing, and also to argue that it was a genre worthy of serious consideration. Herbert Read devoted

16640-421: Was not until 1923 that the term "fantasist" was used to describe a writer (in this case, Oscar Wilde) who wrote fantasy fiction. The name "fantasy" was not developed until later; as late as J.R.R. Tolkien's The Hobbit (1937), the term "fairy tale" was still being used. An important factor in the development of the fantasy genre was the arrival of magazines devoted to fantasy fiction. The first such publication

16770-559: Was popular in Victorian times , with the works of writers such as Mary Shelley , William Morris, George MacDonald, and Charles Dodgson reaching wider audiences. Hans Christian Andersen took a new approach to fairy tales by creating original stories told in a serious fashion. From this origin, John Ruskin wrote The King of the Golden River (1851), a fairy tale that included complex levels of characterization and created in

16900-493: Was the German magazine Der Orchideengarten which ran from 1919 to 1921. In 1923, the first English-language fantasy fiction magazine, Weird Tales , was created. Many other similar magazines eventually followed. and The Magazine of Fantasy & Science Fiction H. P. Lovecraft was deeply influenced by Edgar Allan Poe and to a somewhat lesser extent, by Lord Dunsany; with his Cthulhu Mythos stories, he became one of

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