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A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers , designers , artists , etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games .

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77-536: Relic Entertainment Inc. (formerly known as THQ Canada Inc. ) is a Canadian video game developer based in Vancouver , founded in 1997. The studio specializes in real-time strategy games and is known for series such as Homeworld , Warhammer 40,000: Dawn of War and Company of Heroes . Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013, as part of THQ's bankruptcy and operated under its European division. By May 2024, Relic had secured

154-593: A database , Voice over IP , or add-in interface software; this is also known as middleware . Examples of this include SpeedTree and Havoc . Independents are software developers which are not owned by (or dependent on) a single publisher. Some of these developers self-publish their games, relying on the Internet and word of mouth for publicity. Without the large marketing budgets of mainstream publishers, their products may receive less recognition than those of larger publishers such as Sony, Microsoft or Nintendo. With

231-512: A real-time strategy game based on Games Workshop 's popular Warhammer 40,000 franchise. The game was a success, with many reviewers applauding its innovative resource management system and squad-based interface. As a series Warhammer 40,000: Dawn of War has sold more than 7 million copies worldwide as of January 2013. Following up on the success of Dawn of War , Relic released an expansion pack entitled Warhammer 40,000: Dawn of War: Winter Assault on September 23, 2005. The expansion added

308-452: A culture of "toxic geek masculinity" within the workplace. In addition, the conditions behind crunch time are far more discriminating towards women as this requires them to commit time exclusively to the company or to more personal activities like raising a family. These factors established conditions within some larger development studios where female developers have found themselves discriminated in workplace hiring and promotion, as well as

385-476: A fifth faction, the Imperial Guard , to the game, as well as giving the existing races several new units. The expansion was mildly successful, although it did not have the impact of the original game. Warhammer 40,000: Dawn of War: Dark Crusade , a second, standalone expansion pack for Dawn of War , was released on October 9, 2006. Relic's first foray into the console world of gaming, The Outfit ,

462-571: A first-party company. As a balance to not being able to release their game for other platforms, second-party developers are usually offered higher royalty rates than third-party developers. These studios may have exclusive publishing agreements (or other business relationships) with the platform holder, but maintain independence so that upon completion or termination of their contracts, they are able to continue developing games for other publishers if they choose to. For example, while HAL Laboratory initially began developing games on personal computers like

539-410: A fixed period and generally work similar hours as full-time staff members, assisting across all areas of video game development, but as contractors, do not get any benefits such as paid time-off or health care from the employer; they also are typically not credited on games that they work on for this reason. The practice itself is legal and common in other engineering and technology areas, and generally it

616-403: A game on schedule. The complexity of workflow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video game creation create difficulty in predicting milestones. The use of crunch time is also seen to be exploitative of the younger male-dominated workforce in video games, who have not had the time to establish a family and who were eager to advance within

693-406: A game's profits. Current examples of first-party studios include PlayStation Studios for Sony, and Xbox Game Studios for Microsoft Gaming . Second-party developer is a colloquial term often used by gaming enthusiasts and media to describe game studios that take development contracts from platform holders and develop games exclusive to that platform, i.e. a non-owned developer making games for

770-489: A new game with the working title Atlas for a release in calendar year 2014." On January 23, 2013, it was revealed that THQ had sold Relic Entertainment to Sega for US$ 26.6 million as part of an auction of the company's properties. Sega outbid ZeniMax Media by 300K. The Homeworld franchise was sold to Gearbox Software at a separate auction in April 2013. In November 2015, Relic Entertainment and Sega relinquished

847-598: A partnership with an external investment group, allowing it to split from Sega and operate independently. Relic was founded in May 1997 by Alex Garden, Luke Moloney, Erin Daly, Aaron Kambeitz, Rob Cunningham, Gary Shaw, and Shane Alfreds. The name of the company was chosen because they liked the name and it was easy to pronounce. Their first title, Homeworld , was released on September 28, 1999, to critical acclaim and successful sales. Though they did not immediately continue working on

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924-437: A position in a medium to large video game company. An experienced game-development employee, depending on their expertise and experience, averaged roughly $ 73,000 in 2007. Indie game developers may only earn between $ 10,000 and $ 50,000 a year depending on how financially successful their titles are. In addition to being part of the software industry, game development is also within the entertainment industry; most sectors of

1001-649: A roundtable discussion with the International Game Developers Association (IGDA), the professional association for developers. Statements made by the IGDA's current executive director Jen MacLean relating to IGDA's activities had been seen by as anti-union, and Game Workers Unite desired to start a conversation to lay out the need for developers to unionize. In the wake of the sudden near-closure of Telltale Games in September 2018,

1078-407: A single publisher; one canceled game may devastate a small developer. Because of this, many small development companies are short-lived. A common exit strategy for a successful video game developer is to sell the company to a publisher, becoming an in-house developer. In-house development teams tend to have more freedom in game design and content than third-party developers. One reason is that since

1155-403: A strong STEM (science, technology, engineering, and mathematics) background for women at the secondary education level, but there are issues with tertiary education such as at colleges and universities, where game development programs tend to reflect the male-dominated demographics of the industry, a factor that may lead women with strong STEM backgrounds to choose other career goals. There

1232-697: A unique case where nearly all parts of its labor force, including white-collar jobs such as video game development, may engage with labor unions under the Employment Protection Act often through collective bargaining agreements. Developer DICE had reached its union agreements in 2004. Paradox Interactive became one of the first major publishers to support unionization efforts in June 2020 with its own agreements to cover its Swedish employees within two labor unions Unionen and SACO . In Australia, video game developers could join other unions, but

1309-768: A weather-simulating technology known as ColdTech which allows for realistic obstacles and destructible environments. Video game developer A developer may specialize in specific game engines or specific video game consoles , or may develop for several systems (including personal computers and mobile devices ). Some focus on porting games from one system to another, or translating games from one language to another. Less commonly, some do software development work in addition to games. Most video game publishers maintain development studios (such as Electronic Arts 's EA Canada , Square Enix 's studios, Activision 's Radical Entertainment , Nintendo EPD and Sony's Polyphony Digital and Naughty Dog ). However, since publishing

1386-482: Is also a significant gap in racial minorities within the video game industry; a 2019 IGDA survey found only 2% of developers considered themselves to be of African descent and 7% Hispanic, while 81% were Caucasian; in contrast, 2018 estimates from the United States Census estimate the U.S. population to be 13% of African descent and 18% Hispanic. In a 2014 and 2015 survey of job positions and salaries,

1463-531: Is coming to PC in late 2022. It was revealed the game is in pre-alpha stage and that they have "been co-developing the game with the community members for years now." On May 23, 2023, three months to the day after the release of Company of Heroes 3 , it was reported that Sega would be laying off more than 120 employees at Relic, blaming external factors negatively impacting the wider industry. On March 28, 2024, Relic Entertainment announced that an external investor had assisted them in going independent. One week later,

1540-449: Is expected that this is meant to lead into a full-time position, or otherwise the end of the contract. But more recently, its use in the video game industry has been compared to Microsoft 's past use of " permatemp ", contract workers that were continually renewed and treated for all purposes as employees but received no benefits. While Microsoft has waned from the practice, the video game industry has adapted it more frequently. Around 10% of

1617-533: Is generally illegal, companies often target their oldest workers first during layoffs or other periods of reduction. Older developers with experience may find themselves too qualified for the types of positions that other game development companies seek given the salaries and compensations offered. Some of the larger video game developers and publishers have also engaged contract workers through agencies to help add manpower in game development in part to alleviate crunch time from employees. Contractors are brought on for

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1694-494: Is still their primary activity they are generally described as "publishers" rather than "developers". Developers may be private as well. In the video game industry , a first-party developer is part of a company that manufactures a video game console and develops mainly for it. First-party developers may use the name of the company itself (such as Nintendo ), have a specific division name (such as Sony's Polyphony Digital ) or have been an independent studio before being acquired by

1771-535: Is the first game to feature the 3rd generation of the Essence Engine (Essence 3.0) which features DirectX 11 support. Improvement to the engine featured in the game include the new line-of-sight technology, TrueSight, which aims to better emulate troop visibility in real combat. In contrast to traditional unit visibility, TrueSight more accurately represents a unit's visibility range based on environmental conditions and type of unit. Essence 3.0 also incorporates

1848-474: Is usually conducted in a casual business environment, with t-shirts and sandals as common work attire. Many workers find this type of environment rewarding and pleasant professionally and personally. However, the industry also requires long working hours from its employees (sometimes to an extent seen as unsustainable). Employee burnout is not uncommon. An entry-level programmer can make, on average, over $ 66,000 annually only if they are successful in obtaining

1925-659: The AFL–CIO writing an open letter to video game developers encouraging them to unionize. In January 2020, Game Workers Unite and the Communications Workers of America established a new campaign to push for unionization of video game developers, the Campaign to Organize Digital Employees (CODE), in January 2020. Initial efforts for CODE were aimed to determine what approach to unionization would be best suited for

2002-539: The British 2nd Army and the German Panzer Elite . On November 3, 2008, Relic announced a second Company of Heroes stand-alone expansion, Company of Heroes: Tales of Valor , which was released on April 9, 2009. This expansion introduced a new campaign, new units, weapons, game play features and three new game types. There has been speculation supported through various sources that Relic has re-acquired

2079-511: The Havok middleware physics engine. The game was very successful and won many awards from multiple gaming magazines and websites. As of January 2013, the Company of Heroes series has sold more than 4 million copies worldwide. On September 25, 2007, Company of Heroes: Opposing Fronts , the stand alone expansion pack to Company of Heroes was released. It introduced two new playable armies,

2156-456: The International Game Developers Association (IGDA), are conducting increasing discussions about the problem; they are concerned that working conditions in the industry cause a significant deterioration in employees' quality of life. Some video game developers and publishers have been accused of the excessive invocation of "crunch time". "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch

2233-693: The London media again in order to play. Sonic & Knuckles for the Mega Drive/Genesis was unusual in that it functioned as both a stand-alone cartridge and as an expansion pack for both Sonic the Hedgehog 2 and Sonic the Hedgehog 3 . Collectible card games, or CCGs for short, are typically released as expansion sets, composed of booster packs . CCGs may be referred to as "living" or "dead", and living CCGs are routinely published with supplementary expansions. CCGs generally do not have

2310-516: The MSX , they became one of the earliest second-party developers for Nintendo, developing exclusively for Nintendo's consoles starting with the Famicom, though they would self-publish their mobile games. A third-party developer may also publish games, or work for a video game publisher to develop a title. Both publisher and developer have considerable input in the game's design and content. However,

2387-528: The Me Too movement and have tried to address the symptoms of these problems industry-wide, the video game industry has yet to have its Me Too-moment, even as late as 2021. There also tends to be pay-related discrimination against women in the industry. According to Gamasutra 's Game Developer Salary Survey 2014, women in the United States made 86 cents for every dollar men made. Game designing women had

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2464-504: The Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) union doing work for video games struck several major publishers, demanding better royalty payments and provisions related to the safety of their vocal performances, when their union's standard contract was up for renewal. The voice actor strike lasted for over 300 days into 2017 before a new deal was made between SAG-AFTRA and

2541-782: The video game industry . He told the Los Angeles Times : "Someone who was part of the co-creation of that world and those characters isn't getting a credit or a nickel for the work they put into it. Maybe we need unions in the video game industry to be able to protect creators." Expansion pack An expansion pack , expansion set , supplement , or simply expansion , is an addition to an existing role-playing game , tabletop game , video game , collectible card game or miniature wargame . These add-ons usually add new game areas, weapons, objects, characters, adventures or an extended storyline to an already-released game. While board game expansions are typically designed by

2618-446: The IGDA found that people of color were both underrepresented in senior management roles as well as underpaid in comparison to white developers. Further, because video game developers typically draw from personal experiences in building game characters, this diversity gap has led to few characters of racial minority to be featured as main characters within video games. Minority developers have also been harassed from external groups due to

2695-535: The acquisition of Activision Blizzard , stated it supported these unionization efforts. After this acquisition, the employees of Bethesda Game Studios , part of Zenimax under Microsoft, unionized under the Communications Workers of America (CWA) in July 2024. Over 500 employees within Blizzard Entertainment 's World of Warcraft division also unionized with CWA that same month. Sweden presents

2772-572: The advent of digital distribution of inexpensive games on game consoles, it is now possible for indie game developers to forge agreements with console manufacturers for broad distribution of their games. Other indie game developers create game software for a number of video-game publishers on several gaming platforms. In recent years this model has been in decline; larger publishers, such as Electronic Arts and Activision, increasingly turn to internal studios (usually former independent developers acquired for their development needs). Video game development

2849-431: The closest equity, making 96 cents for every dollar men made in the same job, while audio professional women had the largest gap, making 68% of what men in the same position made. Increasing the representation of women in the video game industry required breaking a feedback loop of the apparent lack of female representation in the production of video games and in the content of video games. Efforts have been made to provide

2926-453: The concept are module and, in certain games' marketing, adventure . The price of an expansion pack is usually much less than that of the original game. As expansion packs consist solely of additional content, most require the original game in order to play. Games with many expansions often begin selling the original game with prior expansions, such as The Sims Deluxe Edition ( The Sims with The Sims: Livin' Large ). These bundles make

3003-416: The console manufacturer (such as Rare or Naughty Dog ). Whether by purchasing an independent studio or by founding a new team, the acquisition of a first-party developer involves a huge financial investment on the part of the console manufacturer, which is wasted if the developer fails to produce a hit game on time. However, using first-party developers saves the cost of having to make royalty payments on

3080-508: The console. This established the use of licensing fees as a model for third-party development that persists into the present. The licensing fee approach was further enforced by Nintendo when it decided to allow other third-party developers to make games for the Famicom console, setting a 30% licensing fee that covered game cartridge manufacturing costs and development fees. The 30% licensing fee for third-party developers has also persisted to

3157-444: The developer if the game is not meeting expectations. When each milestone is completed (and accepted), the publisher pays the developer an advance on royalties . Successful developers may maintain several teams working on different games for different publishers. Generally, however, third-party developers tend to be small, close-knit teams. Third-party game development is a volatile sector, since small developers may depend on income from

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3234-417: The developers are the publisher's employees, their interests align with those of the publisher; the publisher may spend less effort ensuring that the developer's decisions do not enrich the developer at the publisher's expense. Activision in 1979 became the first third-party video game developer. When four Atari, Inc. programmers left the company following its sale to Warner Communications , partially over

3311-467: The entertainment industry (such as films and television ) require long working hours and dedication from their employees, such as willingness to relocate and/or required to develop games that do not appeal to their personal taste. The creative rewards of work in the entertainment business attracts labor to the industry, creating a competitive labor market that demands a high level of commitment and performance from employees. Industry communities, such as

3388-572: The first video game-specific union, Game Workers Unite Australia, was formed in December 2021 under Professionals Australia to become active in 2022. In Canada, in a historic move, video game workers in Edmonton unanimously voted to unionize for the first time in June 2022. In January 2023, after not being credited in The Last of Us HBO adaptation, Bruce Straley called for unionization of

3465-430: The franchise ( Sierra Entertainment , the game's publisher, owned the rights), the game did have a spin-off, Homeworld: Cataclysm , developed by Barking Dog Studios and published by Sierra. Their next title was Impossible Creatures , released by Microsoft on January 7, 2003. It focused on a fictional environment during the 1930s, allowing players to design units from different anatomical parts of animals. The game

3542-540: The game more accessible to new players. When games reach the end of their lifespan, the publisher often releases a 'complete' or 'gold' collection, which includes the game and all its subsequent expansions. Some expansion packs do not require the original game in order to use the new content, as is the case with Half-Life: Blue Shift , Uncharted: The Lost Legacy , Dishonored: Death of the Outsider or Sonic & Knuckles . Some art, sound, and code are reused from

3619-485: The game, Beatmania Append Yebisu Mix, was bundled with the PlayStation version as the game's 2nd disc, with subsequent append discs being released as standalone retail releases. Grand Theft Auto: London 1969 was marketed as the first expansion pack released for the PlayStation. The game required the player to insert the London disc, remove it, insert the original Grand Theft Auto disc, remove it, then insert

3696-404: The gaming industry, while a 2017 IGDA survey found that the female demographic in game development had risen to about 20%. Taking into account that a 2017 ESA survey found 41% of video game players were female, this represented a significant gender gap in game development. The male-dominated industry, most who have grown up playing video games and are part of the video game culture , can create

3773-457: The industry by working long hours. Because crunch time tends to come from a combination of corporate practices as well as peer influence, the term "crunch culture" is often used to discuss video game development settings where crunch time may be seen as the norm rather than the exception. The use of crunch time as a workplace standard gained attention first in 2004, when Erin Hoffman exposed

3850-579: The introduction of the Tyranids to the Dawn of War series. In an attempt to avoid recent complaints about digital rights management , Relic chose to release Dawn of War II on Steam and use Games for Windows – Live to arrange multiplayer matches. Subsequently, expanded with Warhammer 40,000: Dawn of War II – Chaos Rising in March 2010, and Warhammer 40,000: Dawn of War II – Retribution in March 2011,

3927-431: The lack of respect that the new management gave to programmers, they used their knowledge of how Atari VCS game cartridges were programmed to create their own games for the system, founding Activision in 1979 to sell these. Atari took legal action to try to block the sale of these games, but the companies ultimately settled, with Activision agreeing to pay a portion of their sales as a license fee to Atari for developing for

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4004-633: The latter saw the multiplayer platform move to Steamworks . In early September 2011, Relic released its second cross platform console title, Warhammer 40,000: Space Marine . It was released for PC, PlayStation 3 and Xbox 360 on September 6, 2011, in North America and September 9, 2011, in Europe. It features the Ultramarines chapter. Its gameplay focuses on a hybrid shooting and melee combat model. In May 2012, Relic Entertainment announced it

4081-559: The movement again called out for the industry to unionize. The movement argued that Telltale had not given any warning to its 250 employees let go, having hired additional staff as recently as a week prior, and left them without pensions or health-care options; it was further argued that the studio considered this a closure rather than layoffs, as to get around failure to notify required by the Worker Adjustment and Retraining Notification Act of 1988 preceding layoffs. The situation

4158-448: The nature of the video game culture. The industry also is recognized to have an ageism issue, discriminating against the hiring and retention of older developers. A 2016 IGDA survey found only 3% of developers were over 50 years old, while at least two-thirds were between 20 and 34; these numbers show a far lower average age compared to the U.S. national average of about 41.9 that same year. While discrimination by age in hiring practices

4235-540: The news, there have typically been followup discussions towards the potential to form a union. A survey performed by the International Game Developers Association in 2014 found that more than half of the 2,200 developers surveyed favored unionization. A similar survey of over 4,000 game developers run by the Game Developers Conference in early 2019 found that 47% of respondents felt the video game industry should unionize. In 2016, voice actors in

4312-517: The original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the Dragon Slayer games Xanadu Scenario II and Sorcerian . Other terms for

4389-442: The original game. In some cases, a stand-alone expansion such as Heroes of Might and Magic III: The Shadow of Death , or Dungeon Siege: Legends of Aranna includes the original game. Expansion packs are most commonly released for PC games , but are becoming increasingly prevalent for video game consoles , particularly due to the popularity of downloadable content . The increasing number of multi-platform games has also led to

4466-694: The present, being a de facto rate used for most digital storefronts for third-party developers to offer their games on the platform. In recent years, larger publishers have acquired several third-party developers. While these development teams are now technically "in-house", they often continue to operate in an autonomous manner (with their own culture and work practices). For example, Activision acquired Raven (1997); Neversoft (1999), which merged with Infinity Ward in 2014; Z-Axis (2001); Treyarch (2001); Luxoflux (2002); Shaba (2002); Infinity Ward (2003) and Vicarious Visions (2005). All these developers continue operating much as they did before acquisition,

4543-414: The primary differences being exclusivity and financial details. Publishers tend to be more forgiving of their own development teams going over budget (or missing deadlines) than third-party developers. A developer may not be the primary entity creating a piece of software, usually providing an external software tool which helps organize (or use) information for the primary software product. Such tools may be

4620-429: The publisher's wishes generally override those of the developer. Work for hire studios solely execute the publishers vision. The business arrangement between the developer and publisher is governed by a contract, which specifies a list of milestones intended to be delivered over a period of time. By updating its milestones, the publisher verifies that work is progressing quickly enough to meet its deadline and can direct

4697-415: The publishers. While this had some effects on a few games within the industry, it brought to the forefront the question of whether video game developers should unionize. A grassroots movement, Game Workers Unite , was established around 2017 to discuss and debate issues related to unionization of game developers. The group came to the forefront during the March 2018 Game Developers Conference by holding

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4774-478: The release of more expansion packs on consoles, especially stand-alone expansion packs (as described above). Command & Conquer 3: Kane's Wrath , for example, requires the original Command & Conquer 3: Tiberium Wars to play on the PC, but Xbox 360 versions of both the original Tiberium Wars and Kane's Wrath are available, neither of which require one another. The Japanese version of Konami 's Beatmania

4851-449: The rights of Impossible Creatures to THQ Nordic after it was revealed that neither THQ nor Microsoft Studios owned the rights to the video game. In May 2016, Relic Entertainment announced Warhammer 40,000: Dawn of War III , which was released for personal computers in 2017. On August 21, 2017, Microsoft announced that Relic will develop Age of Empires IV . On July 12, 2021, Relic Entertainment announced Company of Heroes 3

4928-610: The rights to the Homeworld franchise from Vivendi . Finally, following the discovery of a document on the United States Patent and Trademark Office 's electronic filing system by a fan, THQ confirmed that Relic indeed owns the trademark again, making a continuation of the series under THQ's lead possible. However, no comment on future installments was given. Relic released the sequel to Dawn of War , Warhammer 40,000: Dawn of War II , on February 18, 2009. It featured

5005-416: The studio laid off over 40 employees. The Essence Engine featured many new graphical effects at the time it was introduced, including high-dynamic-range lighting, dynamic lighting and shadows, advanced shader effects and normal mapping . The Essence Engine is also one of the first RTS engines to create detailed faces with facial animations. In Company of Heroes: Opposing Fronts , the Essence Engine

5082-545: The target of sexual harassment. This can be coupled from similar harassment from external groups, such as during the 2014 Gamergate controversy . Major investigations into allegations of sexual harassment and misconduct that went unchecked by management, as well as discrimination by employers, have been brought up against Riot Games , Ubisoft and Activision Blizzard in the late 2010s and early 2020s, alongside smaller studios and individual developers. However, while other entertainment industries have had similar exposure through

5159-484: The toxic nature of the video game culture. This racial diversity issue has similar ties to the gender one, and similar methods to result both have been suggested, such as improving grade school education, developing games that appeal beyond the white, male gamer stereotype, and identifying toxic behavior in both video game workplaces and online communities that perpetuate discrimination against gender and race. In regards to LGBT and other gender or sexual orientations,

5236-487: The use of crunch time at Electronic Arts , a situation known as the "EA Spouses" case. A similar "Rockstar Spouses" case gained further attention in 2010 over working conditions at Rockstar San Diego . Since then, there has generally been negative perception of crunch time from most of the industry as well as from its consumers and other media. Game development had generally been a predominately male workforce. In 1989, according to Variety , women constituted only 3% of

5313-508: The video game industry typically shares the same demographics as with the larger population based on a 2005 IGDA survey. Those in the LGBT community do not find workplace issues with their identity, though work to improve the representation of LGBT themes within video games in the same manner as with racial minorities. However, LGBT developers have also come under the same type of harassment from external groups like women and racial minorities due to

5390-678: The video game industry. Whereas some video game employees believe they should follow the craft-based model used by SAG-AFTRA which would unionize based on job function, others feel an industry-wide union, regardless of job position, would be better. Starting in 2021, several smaller game studios in the United States began efforts to unionize. These mostly involved teams doing quality assurance rather than developers. These studios included three QA studios under Blizzard Entertainment : Raven Software , Blizzard Albany , and Proletariat; and Zenimax Media 's QA team. Microsoft , which had previously acquired Zenimax and announced plans to acquire Blizzard via

5467-504: The workforce in video games is estimated to be from contract labor. Similar to other tech industries, video game developers are typically not unionized . This is a result of the industry being driven more by creativity and innovation rather than production, the lack of distinction between management and employees in the white-collar area, and the pace at which the industry moves that makes union actions difficult to plan out. However, when situations related to crunch time become prevalent in

5544-724: Was argued to be "exploitive", as Telltale had been known to force its employees to frequently work under "crunch time" to deliver its games. By the end of 2018, a United Kingdom trade union, Game Workers Unite UK, an affiliate of the Game Workers Unite movement, had been legally established. Following Activision Blizzard 's financial report for the previous quarter in February 2019, the company said that they would be laying off around 775 employees (about 8% of their workforce) despite having record profits for that quarter. Further calls for unionization came from this news, including

5621-549: Was developing the highly anticipated sequel Company of Heroes 2 for the PC platform, scheduled for release in early 2013. In this sequel the game moves the battle away from the Western Front of World War II and refocuses on the Eastern Front. In December 2012, during THQ bankruptcy filings, it was revealed that Relic Entertainment "is currently developing Company of Heroes 2 for a calendar year 2013 release and

5698-410: Was further improved to include weather effects, and also added support for DirectX 10 on Windows Vista. Dawn of War II uses an updated version of Essence Engine (Essence 2.0) which allows for more detailed models and textures; more advanced lighting and shading effects; more complex "sync-kills" than those in Dawn of War ; and better support for multi-processor systems . Company of Heroes 2

5775-546: Was released on March 13, 2006, for the Xbox 360 . Not very successful, many reviewers saw it as a love-it-or-hate-it game. It was also criticized for its weak single-player modes. Company of Heroes , a World War II -themed real-time strategy game, was released on September 12, 2006. It used Relic's new Essence engine . The engine, which had been designed in-house by Relic, featured many next-generation graphical effects, including HDR and dynamic lighting , as well as utilizing

5852-554: Was successful, though it did not receive the same attention as Homeworld . Homeworld 2 was released on September 16, 2003. Although it boasted improved graphics and features and changed some elements of gameplay from the original, reviews cited some issues and did not score it as highly as its predecessor. On April 27, 2004, publisher THQ announced it was acquiring Relic for close to US$ 10 million in an all-cash transaction, completed around early May 2004. Relic released Warhammer 40,000: Dawn of War on September 20, 2004,

5929-608: Was the first game on the PlayStation to support expansion packs, which were branded as append discs. These discs included additional tracks and required the original Beatmania disc (and later playable Beatmania game discs) to play. The discs required the player to access the Disc Change menu on the Beatmania disc, remove the Beatmania disc, insert an append disc, then press the start button to play. The first append disc for

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