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Rhythm Tengoku

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Rhythm Tengoku is a Japanese rhythm game developed and published by Nintendo for the Game Boy Advance . It was originally released on August 3, 2006, and was the last game released by Nintendo for the Game Boy Advance. An arcade version of the game was reprogrammed and published by Sega on September 20, 2007. Both versions were released in Japan exclusively. The game was the first in the Rhythm Heaven series which spawned three international sequels; Rhythm Heaven , Rhythm Heaven Fever , and Rhythm Heaven Megamix . It began as an idea created by its composer and supervisor Tsunku , who proposed it to Nintendo due to his belief that they could do a better job with it than he could.

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64-449: Rhythm Tengoku ' s gameplay focuses on audio cues rather than visual cues to convey information to players. It features a number of unique stages which have their own type of rhythm and gameplay. Players follow the rhythm (in some rhythm games as a character) until the end where they are given a score based on their performance. The gameplay and music were both well received by critics and consumers. Parallels have been drawn between it and

128-418: A 25-year-old former model from Fukuoka . The couple have fraternal twins (a boy and a girl—the girl best known by her debut name, Hotzmic) born in 2008 and a second daughter, born in 2011. As his musical influences he cites The Beatles , Japanese popular music (especially kayōkyoku ), American and European hits being played on the radio when he was a schoolboy, disco acts such as Chic , Kool &

192-466: A countdown timer show the amount of time left to complete the microgame. When time runs out, the bomb explodes and in most cases, the player loses a life. The fuse burns faster when the BPM increases. Some microgames are intrinsically harder than others, and an increased BPM (increased speed) will make any microgame more difficult to complete than the same microgame at a slower BPM. This is usually reflected in

256-531: A credit to continue (or, depending on the machine's settings, multiple credits, or none if set to Free Mode). All of the Rhythm Games are available from the start in this arcade version, but the player needs to clear all five games per Set with at least an OK in order to play the Remix (Depending on the settings, the Remix may be unselectable, requiring the player to clear all the games in order to play it). There

320-471: A game heavily inspired by Rhythm Tengoku called Beat City . An unofficial English translation of Rhythm Tengoku , called Rhythm Heaven Silver , was released in 2019. WarioWare Wario is a video game series, a spin-off of the Mario franchise. It comprises various video games created by Nintendo , starring the character Wario . The series began with Wario Land: Super Mario Land 3 ,

384-654: A new company called TNX consisting of singers such as Ami Tokito and other people including Tatsuya Naka , a magician who appeared on Hello! Morning . On September 26, 2007, Tsunku released a compilation album with the temporary title of "Sharam Q ~ Morning Musume" ~Tsunku 15 Years in Entertainment Commemoration Album~ , containing songs by both Sharam Q and Morning Musume, and another one on December 5, 2007 titled Tsunku Best Work Collection , containing songs sung by Tsunku himself. In June 2006, Tsunku married Kanako Idemitsu ( 出光 加奈子 ) ,

448-402: A random order within different "stages", each hosted by a different character. First, the player is presented with a quick one or two word instruction such as "Eat!" or "Rub!" Then, the microgame will appear and the player will have to complete the game according to the instruction. Microgames usually have only one task to complete. For example, in one microgame the player is told to "Enter!" and

512-427: A randomly selected stage. If players make any misses in the stage while making the attempt, a life/chance is lost, and the player must restart the stage from the beginning. Players have three lives/chances to attempt this before it either disappears or moves on to another rhythm game. Players who succeed receive an in-game certificate as well as a gift (varying on the rhythm game). If they obtain all certificates, they get

576-567: A special certificate as well as access to all songs in the drum mode. The game's drum controls allow players to use the different buttons on the Game Boy Advance to control various aspects of the drums. In the Arcade version of the game, players start the game with two hearts. Each heart is lost when starting a Rhythm Game. Getting a Superb or Perfect gives the player an extra heart. If the player runs out of hearts, they will need to spend

640-612: A staple of the series, with each game afterwards including a minigame based off it with new mechanics and music. Rhythm Heaven also gets referenced frequently in the WarioWare and Super Smash Bros. series. Rhythm Tengoku and its sequels were the source of inspiration for independent video games such as Beat Sneak Bandit and Karateka Mania . Simon Flesser (designer of Beat Sneak Bandit ) cites Rhythm Tengoku ' s artistic design and mixture of beats and back beats as influences in its design. In April 2010, THQ released

704-536: Is a Japanese singer, record producer, and songwriter. He was the lead singer of the rock band Sharam Q . As a songwriter, Tsunku is the primary producer for Morning Musume and other Hello! Project acts, such as Coconuts Musume , Berryz Kobo , Cute , V-u-den , Aya Matsuura , and Maki Goto . He has also produced music for artists such as EE Jump and Sonim . Aside from musical acts, Tsunku has also produced soundtracks for anime and video game series such as Rhythm Heaven and ClassicaLoid . The total sales of

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768-631: Is a playable character in the Super Smash Bros. series, having appeared since Super Smash Bros. Brawl . His default outfit in these games is his motorcyclist outfit as seen in the WarioWare games, although he can also wear his classic overalls. He can transform into Wario-Man after obtaining a Smash Ball. His motorcycle is used as one of his special attacks. Kat and Ana also make appearances as an Assist Trophy. In Brawl , many stickers also represent WarioWare, Inc. — in addition to all of

832-572: Is a series of games featuring the Nintendo character Wario . The series was established in 2003 with the release of Mega Microgames! for the Game Boy Advance . While the first two games were developed by Nintendo R&D1 , subsequent games have been co-developed by Intelligent Systems . The distinctive feature of all WarioWare games is that they are collections of short, simple "microgames" presented in quick succession. The player

896-459: Is also a 2 Player Mode for this version. In addition, some games that didn't receive tutorials in the GBA release now have practice sessions for them. If the player has played perfectly for the first half of a Rhythm Game, the "Go for a Perfect!" notice will appear on the bottom of the screen, and obtaining it does the same as getting a Superb. The Arcade version has a leaderboard feature, which tallies up

960-661: Is also included as an Assist Trophy in Super Smash Bros. for Nintendo 3DS and Wii U , and Super Smash Bros. Ultimate , and a downloadable Mii costume in Super Smash Bros. for Nintendo 3DS and Wii U . The WarioWare series is heavily referenced in the Rhythm Heaven series . The Alien Bunnies from Orbulon's stage in Mega Microgame$ make an appearance in Rhythm Tengoku , a game developed by

1024-800: Is also involved in Nice Girl Project! ( NICE GIRL プロジェクト! ) . As a result of the Japanese earthquake in 2011, Tsunku wrote a song titled Love is Here ~Kibou no Hikari~ , dedicated to the victims. Tsunku is one of the many Japanese celebrities who have stepped up to support the victims and their loved ones. In March 2014, Tsunku announced on his blog that he had laryngeal cancer , which he found out after having throat surgery due to an unspecified condition. He also stated that he has been seeking treatment for it. On April 4, 2015, Tsunku revealed that he had his vocal cords removed as part of his cancer treatment. In his memoir, Dakara, Ikiru , which

1088-408: Is given four "lives" at the beginning of these microgames. Each of these microgames lasts about three to five seconds and must be completed, or else a life will be lost. For example, there is a microgame where the player must zap a spaceship; in another, Wario must collect coins in a Pac-Man -like maze. The numerous microgames are linked together randomly and steadily increase in speed and difficulty as

1152-406: Is presented with a scene from The Legend of Zelda . The player must use the directional buttons to move Link to a cave entrance before the time runs out. In another microgame, the player is told to "Avoid!" and must drive a car, avoiding oncoming traffic. Most microgames have a sound effect that signifies when the task is completed. The games by themselves are so brief so as to potentially demand

1216-416: Is really idiotic, so we thought him and the rest of the characters would be best for the game." Game & Wario , released in 2013, is a spin-off of the WarioWare series. WarioWare Gold was released worldwide in 2018. WarioWare: Get It Together! was released on September 10, 2021. WarioWare: Move It! was released on November 3, 2023. Microgames are simple video games created by

1280-526: The Bon Odori song in his list of the 100 best video game themes ever. He called it "insanely catchy." Eurogamer's Chris Schilling used Rhythm Tengoku as an example of a game that would be overlooked if the Game Boy Advance was region-locked. 1UP.com 's Bob Mackey called its lack of an American release "one of the great Game Boy Advance injustices of 2006". Wired ' s Chris Kohler noted that Rhythm Tengoku (as well as other games) should be released on

1344-640: The Virtual Console or WiiWare services, but it was not. Rhythm Tengoku has since received three sequels, starting with Rhythm Tengoku Gold , released for the Nintendo DS in 2008 in Japan. It uses touchscreen controls rather than buttons. In 2009, it was released in North America and Europe under the titles Rhythm Heaven and Rhythm Paradise , respectively, making it the first game in

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1408-575: The WarioWare series. The first are the WarioWare, Inc. developers, who both create and host the microgames. Each one has a unique theme or twist, depending on the game. For instance, Jimmy T.'s microgames in Twisted! are focused around large spins, while in Touched! his microgames involve rubbing objects with the stylus. The second group of characters often show up within the introduction cutscenes —

1472-558: The 10th annual Japan Media Arts Festival in 2006. Video game designer Frank Lantz listed Rhythm Tengoku amongst his five favourite games. Eurogamer 's staff ranked it the 36th best game of 2006 while its readership voted it the 50th best. Tom of Eurogamer called it the best Game Boy Advance game of the year while he and fellow Eurogamer staff member James felt that it was at least on par with Elite Beat Agents (which also received positive reception). GameSpy 's Andrew Alfonso praised its music, gameplay, and variety; he felt however that it

1536-416: The 8-beat standard has been dropped for all microgames, so many last longer than 8 beats. This may be a way to make the game easier for those unaccustomed to the Nintendo DS 's touch-screen interface. To retain pace, the microgames will automatically end if cleared before a four-beat measure is met. To show the time left to complete a microgame, a small "bomb" appears at the bottom of the screen. The fuse and

1600-753: The Gang and Earth, Wind & Fire , and bands like Duran Duran and The Power Station . Tsunku is responsible for majority of the musical composition and lyrics in Hello! Project , noticeably for Morning Musume where all of their singles have ranked in the Oricon Weekly Singles Top 5 (excluding " Morning Coffee " and " Mikan "). Arranging is typically left to outside parties with track records in arranging popular anime and game music. His works are mainly pop-oriented with catchy melodies and romantic, idealistic and sometimes even humorous lyrics,

1664-538: The Rhythm Games from Set 1; Karate Man , Rhythm Tweezers and The Clappy Trio , as well as the Rhythm Test (only the first part of it can be played through). The Kiosk Demo also reminds the game's price of 3,800 Yen on the title screen, the Rhythm Game select menu, and even in the Rhythm Games themselves (appearing at the end of The Clappy Trio and Rhythm Tweezers , and in the background of Karate Man once

1728-792: The US as Rhythm Heaven and in Europe as Rhythm Paradise ) for the Nintendo DS, Minna no Rhythm Tengoku ( Rhythm Heaven Fever in the US, Beat the Beat: Rhythm Paradise in Europe) for the Wii, and Rhythm Tengoku: The Best Plus ( Rhythm Heaven Megamix in the US, Rhythm Paradise Megamix in Europe) for the Nintendo 3DS. On October 1, 2006, it was announced that Tsunku had created

1792-408: The above The Legend of Zelda microgame as an example, the first version of this microgame usually places Link very close to the cave entrance that he must enter. The second version places the entrance further away and places an enemy that blocks Link, and the last version places the entrance yet further, and has a second enemy that shoots at Link from a lake. There are two major types of character in

1856-625: The above appearing as stickers and trophies, there are stickers of other WarioWare characters. Also, there is a WarioWare stage, named WarioWare, Inc., based on the Variety Tower location from WarioWare, Inc.: Mega Microgames! with several different microgames that run in the background, one of which features Jimmy T. Completing the tasks set by the games awards power-ups like invincibility or growth. This stage also features Ashley's Song, Mike's Theme and Mona Pizza's Song as background music. All three are featured in Japanese and English. In

1920-739: The ages of the girls singing them), such as the Morning Musume singles " Kanashimi Twilight , " Onna ni Sachi Are " and " Resonant Blue ". Although his own work as a soloist and in Sharam Q tends to lean towards pop-rock , he is best known for working with various arrangers to create highly melodic, richly-textured sequencer -driven electronic dance music which often features synthesizers, as well as guitar riffs and solos which sometimes hint at hard rock or heavy metal influences (such as in Morning Musume's " Ambitious! Yashinteki de Ii Jan " and Cute 's " Forever Love "). Typical vocal arrangements in

1984-468: The developer's previous work on the WarioWare series . Rhythm Tengoku is a rhythm game similar to the WarioWare series of video games due in part to its simplistic controls and art style. Due to Rhythm Tengoku being similar to the WarioWare series, it includes a reference to Orbulon's Alien Bunnies or also known originally as Space Hares are used as a replacement for the Squadmates from

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2048-508: The differences between arcade mechanics and console mechanics. The arcade version had remastered graphics (One rhythm game to have this change in the arcade version (most notably) was Karate Man ). It also featured an extra set based on Set 1, but at 150% speed and with newly remixed music to match (Note: The vocals in the Karate Man: Tempo Up! extra stage are the same). The arcade release also features multiplayer, even though

2112-460: The end of every stage - Try Again, OK, and Superb. Players must achieve an OK rank in order to proceed to the next game. Players who achieve Superb receive a medal which can be used to unlock Endless Games, Rhythm Toys, and Drum Lessons. The player needs to clear all five games and the Remix in the Set with at least an OK to move on. On some occasions, players are allowed to attempt a Perfect Campaign of

2176-525: The fictional company WarioWare, Inc. . Nintendo 's line of WarioWare games each feature these microgames, which are generally less than 5 seconds long. Microgames are even simpler and shorter than the minigames found in other games such as the Mario Party series. Gameplay in all WarioWare games is distinct from most other games, as they involve the player or players trying to beat the microgames as soon as possible. Most games present instructions in

2240-461: The final game, four years later. Originally, the Rhythm Games would have been separated in categories, with each one specializing in different aspects of rhythm; but the ultimate decision was to have the games assorted, with the reasoning being that sorting the games like that could have made the progression much more monotonous. In 2004, Tsunku brought his proposal to Nintendo of a rhythm game that did not rely on visual indicators for its rhythm. Osawa

2304-898: The first game to feature Wario as a playable character. The Wario series includes mostly platforming video games and minigame compilations, but also includes other genres. The Wario Land series is a platforming series that started with Wario Land: Super Mario Land 3 , following Wario's first appearance in Super Mario Land 2: 6 Golden Coins . In Wario Land , Wario has a castle in Kitchen Island, and often journeys to find treasure. Its gameplay consists of platforming through levels, tossing enemies, breaking blocks and using other abilities. WarioWare (also known as WarioWare, Inc. ), known in Japan as Made in Wario ( Japanese : メイド イン ワリオ , Hepburn : Meido in Wario ) ,

2368-649: The first main Rhythm Heaven game to have multiplayer was Rhythm Heaven Fever for the Wii . Rhythm Tengoku was also the only game licensed by Nintendo for the Sega Naomi, and it was one of the very few games developed by Nintendo and Sega respectively. Rhythm Tengoku has received generally positive reception. While it did not receive much attention before its release it was very well received by consumers. The game received an Excellence Prize for Entertainment at

2432-401: The form of a verb and quickly drop the player into the situation where they must perform said verb. The extremely stripped-down gameplay has intrigued some game researchers, who have used WarioWare both as a case study in understanding the relationship between rules and play in videogames, and as a target domain for investigating automated game design. All microgames are strung together in

2496-619: The game's Adventure Mode , he is in league with the Subspace Army. Wario is once again playable in Super Smash Bros. for Nintendo 3DS and Wii U , however he now appears as unlockable, instead of being available from the start as in the previous game. The 3DS version retains the WarioWare, Inc. stage from Brawl , while the Wii U version has a stage based on the Gamer sub-game in Game & Wario . Ashley, another character from WarioWare ,

2560-409: The game's release, Sega approached the staff with an offer to co-develop an arcade version of the game for the Sega Naomi, which was released September 20, 2007. This was due to the popularity of the game with its development staff. Osawa brought this offer to the attention of Nintendo president Satoru Iwata and others who approved of the idea. Yone had to make adjustments in the arcade version due to

2624-406: The game, but there was also a side game included inside. In this game you would have to play short games that came one after another. This is where the idea for Wario Ware came from." Teammate Yoshio Sakamoto continued, "To add on that, we got the idea of using Wario and the other characters because we couldn't think of anyone else who would be best for the role. Wario is always doing stupid things and

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2688-428: The girls on their studio recordings during key parts of songs such as during choruses and on certain phrases, in a voice an octave lower than theirs). However, there have been some exceptions, such as the Morning Musume songs "Morning Coffee", " Furusato ", " Memory Seishun no Hikari ", " Love Machine " and " I Wish ", where most (if not all) of the backing vocals were sung by the group's members themselves. Furthermore, in

2752-412: The latter in particular often being pitched to appeal to a young audience. However, many of the female vocalists who perform his songs have a large, dedicated fan base composed of older male wota , as well as male fans who are not wota, both of whom are usually in their twenties and thirties, and occasionally older. Some of his works in the late 2000s were particularly mature and hard-hitting (considering

2816-551: The microgames' "clear scores"—the score one must reach while playing a microgame in the practice modes to obtain credit for "clearing" it. ( Smooth Moves and D.I.Y. lack this feature.) Each microgame features three difficulty levels. Most modes start at the easiest level, and progress to the next upon a "Level Up" (usually achieved after passing a boss microgame). Once the maximum level is reached, sequential "Level Up"s will typically be replaced by "Speed Up"s (an increase in BPM). Using

2880-593: The minigame Marching Orders in the sequel for Marching Orders, Marching Orders 2. Rhythm Tengoku features eight sets which consist of six rhythm games each (all of which are unique to each other). Each set's sixth stage is a remix of the previous games all at once. The games change in turn throughout the remix, which is accompanied by a new song. Some remixes (such as Remix 5) might even have characters wearing alternate costumes. The sixth, seventh and eighth sets consist of stages that were based on previous games, but are much harder. Players unlock more rhythm games by completing

2944-492: The most notable being Fronk, who hosts "Pop-Up" microgames in Twisted! and Gold and pops up in the most unlikely of places. Wario has starred in puzzle games such as Mario & Wario and Wario's Woods (the latter of which he was featured as the main antagonist while Toad took the role as the main hero), as well as crossing over into the Bomberman universe with Wario Blast: Featuring Bomberman! (1994). Wario

3008-465: The music of Remixes 1, 2, and 4. One stage that made an impression was Rhythm Tweezers , a level that featured an onion with a face from which players pluck its hair. It was originally going to be a real face, but it was deemed "a little too gross." Another stage is called The Bon Odori and is based on the real-world Japanese Bon Festival . The music in Rhythm Tengoku is sequenced, as there

3072-451: The past few years, it has become even more common for members of Hello! Project's groups to provide the backing vocals for their songs themselves. Recent years have also seen Hello! Project moving in a new direction musically, with prominent elements of dubstep and electro being incorporated into much of their recorded output, resulting in songs which seem at times to be almost experimental in style, at least by idol music standards. Tsunku

3136-499: The player has less than four lives, one will be restored. The unit of time for all microgames is beats . In Mega Microgames! and Twisted! , a standard microgame is 8 beats, double-length microgames (usually IQ-genre games) last 16 beats; Fronk's microgames in Twisted! and Gold only last 4 beats. In most games, the BPM will start out relatively slow and will increase as the player completes microgames. In WarioWare: Touched! ,

3200-493: The player progresses. On each level, losing four games results in a game over. After a certain amount of microgames have been played, the player faces a stage-specific boss microgame; the player must complete these to regain a lost life (with a maximum of four lives at any given time). Boss microgames are considerably longer and more complex than other microgames. For example, a boss microgame in Mega Microgames! instructs

3264-513: The player reaches 50% (three hearts or more) on the Flow Meter). Rhythm Tengoku was first revealed in an issue of Famitsu , and was released in Japan only during August 3, 2006 for the Game Boy Advance (GBA) and was developed by Nintendo SPD and published by Nintendo . Key staff members include Kazuyoshi Osawa, Tsunku (music composer and supervisor), Masami Yone (sound designer), and Ko Takeuchi (graphic designer). One year after

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3328-646: The player to hit a nail with a hammer multiple times in a row. The idea of microgames or minigames was popularized generally during the Nintendo 64's fifth generation of video game consoles and some early minigames appear in the Nintendo 64DD 's Mario Artist: Talent Studio in the style that would give rise to the WarioWare series. Certain minigames originated in Mario Artist: Polygon Studio , as explained by Goro Abe of Nintendo R&D1 's so-called Wario Ware All-Star Team: "In Polygon Studio you could create 3D models and animate them in

3392-415: The rhythm games in order. The object of each rhythm game is to match the rhythm the game expects of players which varies from stage to stage. The game primarily relies on audio cues to indicate the rhythm; while it uses visual cues as well, it will sometimes subvert players' expectations with them. Each Rhythm Game usually lasts for 1 to 2 minutes, with rare deviations. Players are given one of three ratings at

3456-406: The same team, and also make brief appearances in its sequel, Rhythm Heaven . A later sequel, Rhythm Heaven Megamix features two unlockable challenges called "Wario...Where?" that remix several of the minigames to feature characters from the WarioWare series. Tsunku Mitsuo Terada ( 寺田 光男 , Terada Mitsuo , born October 29, 1968) , known professionally as Tsunku ( つんく♂ ) ,

3520-406: The score based on the player's Flow at the end of a stage. The game's development began sometime in 2002, under the working title of Rhythm IQ , when Kazuyoshi Osawa had created a tech demo for the GBA where players could play a drum kit, with each button on the console being designated to a different drum. The Drum Lessons and Concert Hall modes are directly derived from this original concept for

3584-711: The series to be released outside of Japan. The names in question have been used for all later entires in their respective regions. Rhythm Heaven Fever , released for the Wii in 2011 in Japan and 2012 in the West, features four minigames from Tengoku as bonus games unlocked by getting a certain amount of medals. Rhythm Heaven Megamix , the fourth and latest entry, predominantly features rhythm games from previous titles, including Tengoku . The first minigame in Tengoku, Karateka (known in English as Karate Man ), has become

3648-446: The sharp reflexes of a quick-time event . Boss microgames always occur at a set point in a stage. They are usually more challenging than regular microgames, have no time limit (as described below), and give lives back upon completion. If a stage is played for the first time, it is completed after the boss microgame. The sound effect will usually play after the task is fulfilled, and then the score screen will return. On repeated plays, if

3712-403: The singles he has written exceed 37.9 million copies, making him the fifth best-selling lyricist in Japan. Tsunku later worked with Nintendo and J.P.ROOM to create the music video game , Rhythm Tengoku . It was released for the Game Boy Advance exclusively in Japan on August 3, 2006, and later as an arcade machine on September 20, 2007. He also worked on Rhythm Tengoku Gold (Released in

3776-454: The songs he writes for Hello! Project's groups tend to revolve around the members taking turns at singing lines and sometimes even small parts of lines in succession, building up to a chorus in which most (if not all) members sing in unison rather than using vocal harmonies ; any harmonies that are present in the songs are often sung by other people (including Tsunku himself, who records his backing vocals so as to appear to sing "along with"

3840-462: The vocals for the song used in The Bon Odori , and her song, "Love's Honey Sweet Angel" is used in the 3rd Remix. "WISH - I Can't Wait For You" by Soshi Tanaka is used in the 5th Remix. Before the game's release, a Kiosk Demo named Rhythm Tengoku: Trial Version was playable in shops, allowing people to try out the game before it was released. The Kiosk Demo only lets the player play three of

3904-476: Was not enough space to put streamed music into the game. To save space on the GBA cartridge, the game's music is stored as MIDIs, and it uses its own soundfont for its instrument samples in the music and the in-game sound effects. Several vocal songs were made for the game. In Karate Man , a theme based on a poem in the Rhythm Poem Collection titled "Karate Rhythm" is present. Ami Tokito provided

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3968-581: Was not long enough. GamesRadar staff included the game's drum lessons in its list of the "20 Magical Nintendo moments". A reviewer at Computer and Video Games ( CVG ) gave praise to it for its Pocket Fighter and WarioWare -like humour and its quality music but felt that the game lacked replay value and length. Kotaku 's Brian Ashcraft called it " one of the Game Boy Advance's most interesting (and enjoyable) titles ". GamesRadar 's Shane Patterson recommended it for people who liked WarioWare ' s art aesthetics and music. CVG ' s Andy Kelly included

4032-462: Was published in September 2015, it was revealed that he stepped down as Hello! Project's General Manager sometime after Morning Musume's New York concert that happened on October 5, 2014. He still remains involved with Morning Musume as its Sound Producer. On May 4, 2020, Tsunku was among the 121 members of Up-Front Group to participate in a YouTube telework to support the frontline workers during

4096-445: Was wary that people would enjoy it due to its lack of a music score as he felt that it might only appeal to a niche audience. It was decided to be released on the GBA due to Osawa's desire for a smaller screen and portability. Several of the game's staff members came to Tokyo for development research and inspiration to take dance lessons in order to improve their rhythm by the recommendation of the game's music composer Tsunku , dancing to

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