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Street Fighter II: The World Warrior is a 1991 fighting game produced by Capcom for arcades , and their fourteenth game to use the CP System arcade system board . It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter . Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves , a combo system, a six-button configuration, and a wider selection of playable characters , each with a unique fighting style.

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88-460: Designed by Yoshiki Okamoto and Akira Yasuda , who had previously worked on Final Fight , Street Fighter II is regarded as one of the greatest video games of all time and the most important and influential fighting game ever made. Its launch is seen as a revolutionary moment within its genre, credited with popularizing the fighting genre during the 1990s and inspiring other producers to create their own fighting series. Additionally, it prolonged

176-924: A Taiwanese firm produced 20,000 copied arcade units in 1991; in Taiwan, up to 150,000 clone units were manufactured by 1992. Many counterfeit units were in South Korea , such as a trader selling about 100 Street Fighter II PCBs by 1992. Seven different versions of the game claimed to be sequels in 1992, mostly from Hong Kong, and one named Champion of Champion Editions reportedly was in British arcades. Capcom and its partners took legal action against counterfeit arcade units in regions such as Southeast Asia , North America , South Korea, and Puerto Rico . The numerous home conversions of Street Fighter II are listed among Capcom's Platinum-class games, with more than one million units sold worldwide. In Japan, 1 million copies of

264-505: A bug check on the car-smashing bonus stage. He thought that the timing required was too difficult to make it a useful game feature, but left it in as a hidden one. Combos have since become a design priority in almost all fighting games, and range from the simplistic to the highly intricate. The first game to count the hits of each combo, and reward the player for performing them, was Super Street Fighter II . In rhythm games, combo measures how many consecutive notes have received at least

352-487: A combo (short for combination ) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination . It has been since applied more generally to a wide variety of genres, such as puzzle games , shoot 'em ups , and sports games . Combos are commonly used as an essential gameplay element, but can also serve as

440-428: A high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable to block. John Szczepaniak of Hardcore Gaming 101 considers Data East 's DECO Cassette System arcade title Flash Boy (1981), a scrolling action game based on

528-579: A role in the creation of Rockstar 's Red Dead franchise. Several franchises he helped create are among the highest-grossing video game franchises of all time, including Street Fighter, Monster Strike and Red Dead . His early games Time Pilot (1982) and Gyruss (1983) innovated in the shoot 'em up genre during the golden age of arcade games . The Killer List of Videogames included both Gyruss and Time Pilot in its list of top 100 arcade games of all time. Although these games turned out to be successful titles for Konami , Okamoto's employer

616-489: A selective game speed, introduces powered-up special moves called Super Combos, and adds a new hidden character. All arcade Street Fighter II games have been ported to various platforms, as individual releases and in compilations. In 1995, Capcom released a prequel successor, Street Fighter Alpha , and then a full sequel in 1997, Street Fighter III . Despite this, Street Fighter II continued to be popular and Capcom has released further home versions revising or expanding

704-504: A series of revisions, each refining the play mechanics, graphics, character roster, and other aspects of the game. The first update was Street Fighter II: Champion Edition , released in arcades in March 1992. It rebalances characters' power levels, allows both players in two-player matches to select the same character (distinguished by alternate costume colors) and allows players to choose the four previously computer-only boss characters. It

792-790: A similar playing style to the Onimusha series. A sequel, Genji: Days of the Blade , was released on the PlayStation 3 in late 2006. A new Game Republic game called Folklore ( Folkssoul in Japan) was released in 2007. Okamoto also developed a typical party game called Every Party , which was a launch title for the Xbox 360 in Japan . In 2007, Game Republic signed with Brash Entertainment and started working on licensed games like Clash of

880-531: A song is called a 理論値. Many other types of video games include a combo system involving chains of tricks or other maneuvers, usually in order to build up bonus points to obtain a high score . Examples include the Tony Hawk's Pro Skater series, the Crazy Taxi series, and Pizza Tower . The first game with score combos was Data East 's 1981 DECO Cassette System arcade game Flash Boy . Combos are

968-486: A succession of punches, with the first hit temporarily immobilizing the enemy, making him unable to defend himself against successive punches. Combo attacks would later become more dynamic in Capcom 's Final Fight , released in 1989. The earliest known competitive fighting game that used a combo system was Culture Brain 's Shanghai Kid in 1985; when the spiked speech balloon that reads "RUSH!" pops up during battle,

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1056-605: A video game designer for over 40 years, discussing experiences with past games he was involved in, his opinion on other games, and interviews with individuals related to game development. He also used this channel to announce his planned retirement in June 2027. Okamoto has said that he gets ideas from scenery from movies, citing particularly the works of Akira Kurosawa and Chinese ghost stories . He commented that "We don't make games for ourselves - I don't actually play games very much." Combo (video gaming) In video games ,

1144-467: Is "one of the best fighting games yet seen in the arcades" and a "brilliant" coin-op. In the June 1991 issue of Sinclair User , John Cook gave the arcade game an "addict factor" of 84%. He praised the gameplay and the "excellent" animation and sound effects, but criticized the controls, stating players "might find the control system a bit daunting at first [with] a joystick plus six (count 'em!) fire buttons [but] it's not that bad really". He concluded "this

1232-401: Is a Japanese video game designer . He is credited with producing popular titles for Konami , including Gyruss and Time Pilot , and for Capcom , including 1942 , Gun.Smoke , Final Fight and Street Fighter II . He later founded the companies Flagship and Game Republic , and then created the hit mobile games Dragon Hunter and Monster Strike for Mixi . He also played

1320-542: Is bound to appeal to you if you like the beat 'em up style of game." Jeff Davy of Your Commodore praised the game for its large sprites, character animation, varied opponents, character moves, and two-player mode. Computer and Video Games later referred to Street Fighter II as the "game of the millennium" in 1992. The SNES version of Street Fighter II was very well received. In Electronic Gaming Monthly ( EGM ), its panel of four reviewers gave it scores of 10, 9, 10, and 9, adding up to 38 out of 40, and their "Game of

1408-526: Is estimated to have grossed $ 10.61 billion as of 2017, making it the third highest-grossing video game of all time, after Space Invaders and Pac-Man . Okamoto worked on the 1996 survival horror game Resident Evil ( Biohazard in Japan). Additionally, he produced the movie adaptation and its sequel . In 1997, he resigned from Capcom to start his own video game development company, Flagship . He continued to develop video games for Capcom through Flagship. Okamoto approached Angel Studios with

1496-436: Is reduced to four rounds starting with Champion Edition . If there is no clear winner by the end of the final round, either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a two-player match. After every third match in the single-player mode, a bonus stage gives a chance to earn additional points by smashing a car, wooden barrels, or metal oil drums. After each match,

1584-555: Is the best fighting game to date. Nintendo Power scored it 16.2 out of 20, stating that the "hottest arcade game around has been faithfully reproduced for this Super NES conversion" and that it "is just like having the arcade game at home!". Nintendo Power ranked it the best SNES game of 1992, above The Legend of Zelda: A Link to the Past in second place. Computer Gaming World in April 1994 said that " Street Fighter II now enters

1672-669: The Amstrad CPC development by Creative Materials was canceled. This standalone handheld machine was missing Chun-Li and Dhalsim. The Game Boy version of Street Fighter II was released on August 11, 1995, in Japan, and in September 1995 internationally. It is missing Dhalsim, E. Honda, and Vega. The graphics, character portraits, and stages are based on Super Street Fighter II , although some moves (ex: Blanka's Amazon River Run) from Super Street Fighter II Turbo are included. Because

1760-559: The Malaysian game development company Okakichi. In November 2022 he was appointed as "game advisor" for the Whole Earth Foundation, a Japanese organization seeking to raise infrastructure maintenance awareness through a cryptocurrency smartphone game. Since 2020 he has also made three YouTube channels which he uses to discuss various topics. His "YoshikiOkamotoGameCh" channel in particular looks back at his life as

1848-847: The PlayStation 2 and Xbox , and in Capcom Classics Collection Reloaded for the PlayStation Portable . In 2011, all three games were released on iOS devices as the Street Fighter II Collection , though the compilation was later delisted from the App Store . In 2018, Street Fighter II was one of the many games included in the Street Fighter 30th Anniversary Collection for the PlayStation 4 , Nintendo Switch , Xbox One and Windows . Street Fighter II spawned

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1936-560: The early 1980s has an arcade game received so much attention and all-out fanatical popularity." It was similarly successful in Australia, where it was performing strongly after 16 months on the market, with Leisure Line magazine noting in 1992 that not "since the days of Space Invaders (1978) has a game had such longevity". In 1991, 50,000 arcade units were sold worldwide, including 17,000 units in Japan, with Capcom reporting continued production of arcade units due to repeat orders. In

2024-537: The manga and anime series Astro Boy , to have a type of combo mechanic. When the player punches an enemy and it explodes, debris can destroy other enemies. The use of combo attacks originated from Technōs Japan 's beat 'em up arcade games , Renegade in 1986 and Double Dragon in 1987. In contrast to earlier games that let players knock out enemies with a single blow, the opponents in Renegade and Double Dragon could take much more punishment, requiring

2112-489: The "solid" gameplay, and it was considered the top game at the American Coin Machine Exposition (ACME) that month. In May 1991, Julian Rignall of Computer and Video Games gave it ratings of 94% for graphics, 93% for sound, 95% for playability, and 92% for lastability, with a 93% score overall. He criticized the original Street Fighter for being a "run-of-the-mill beat 'em up with little in

2200-582: The American opponents faced in Street Fighter ). Vega and M. Bison were originally named Balrog and Vega, respectively. When Street Fighter II was localized for the overseas market, the names of the bosses were rotated, out of concern that the boxer's similarities to Tyson could have led to a likeness infringement lawsuit . The characters in the Japanese version have more than one win quote and if

2288-499: The February 1994 issue of Gamest , both Street Fighter II Turbo and Super Street Fighter II were nominated for Best Game of 1993, but neither won (the first place was given to Samurai Spirits ). Super ranked third place, and Turbo ranked sixth. In the category of Best Fighting Games, Super ranked third place again, while Turbo placed fifth. Super won third place in the categories of Best Graphics and Best VGM. Cammy, who

2376-608: The Game Boy only has two buttons, the strength of punches and kicks is determined by the duration of button presses. Street Fighter II , Champion Edition , and Turbo are in the compilation Capcom Generation 5 for the PlayStation and Sega Saturn , which was released in North America and Europe as Street Fighter Collection 2 . All three games are in Capcom Classics Collection Vol. 1 for

2464-673: The Heavenly Bride , Shin Megami Tensei , World of Illusion Starring Mickey Mouse and Donald Duck , and Mario Paint . They later gave the Turbo update a score of 36 out of 40. This made Street Fighter II Turbo their highest-rated game of 1993, and the twelfth game to have received a Famitsu score of 36/40 or above. The arcade game was well received by English-language critics upon release. In March 1991, RePlay said that "the graphics and sounds are tops" while praising

2552-590: The Mega Drive/Genesis version of Street Fighter II: Special Champion Edition with 1.65 million sales. In total, more than 14 million copies were sold for the SNES and Mega Drive/Genesis consoles. The SNES version of Street Fighter II was Capcom's best-selling single game until 2013, when it was surpassed by Resident Evil 5 . The Amiga version was successful in the United Kingdom, where it became

2640-541: The Month" award. Sushi-X (Ken Williams) gave it a 10, calling it "The best! Street Fighter II is the only game I have ever seen that really deserves a 10!" Martin Alessi gave it a 9, describing it as "the best cart available anywhere! Incredible game play!" Ed Semrad gave it a 10, saying "The moves are perfect, the graphics outstanding and the audio exceptional. Get one of the new 6 button sticks and you'll swear you're playing

2728-692: The PC ring rather late and with a touch of weak wrist". The magazine reported that "the atmosphere and the impact of hefty welts and bone-crushing action is just not here. The usual lament of many PC gamers about arcade conversions is once again true: too little and too late". Entertainment Weekly wrote: "Sure, it's violent (people can be set on fire), but Street Fighter II offers a depth of play (each character has more than 20 different moves) unmatched by any other video-game slugfest." Yoshiki Okamoto Yoshiki Okamoto ( 岡本 吉起 , Okamoto Yoshiki , born June 10, 1961) , sometimes credited as Kihaji Okamoto ,

Street Fighter II - Misplaced Pages Continue

2816-805: The Sixth Annual Grand Prize, as published in the February 1993 issue of Gamest , winning again as Best Action Game. It placed No. 3 in Best VGM, No. 6 in Best Graphics, and No. 5 in Best Direction. The Street Fighter II Image Album is the No. 1 Best Album in the same issue, with the Drama CD version of Street Fighter II tied for No. 7 with the soundtrack for Star Blade . The List of Best Characters only had Chun-Li at No. 3. In

2904-605: The Super Famicom in Japan by December 1992. By 1994, Street Fighter II had been played by an estimated 25 million people in the United States alone, across arcades and homes. All versions of Street Fighter II are estimated to have grossed a total of $ 10.61 billion in revenue, mostly from the arcade market. As of 2017, it is one of the top three highest-grossing video games of all time, along with Space Invaders (1978) and Pac-Man (1980). Street Fighter II

2992-526: The Super Famicom version were sold in June 1992 within the first two weeks of its release, at a retail price of ¥ 10,780 (equivalent to $ 85.12 then, or $ 185 in 2023). The February 1992 issue of Gamest in Japan said that, due to low stock, the console versions were selling for much higher at ¥15,000 (equivalent to about $ 119.19 at the time, or $ 259 in 2023). It topped the Japanese Famitsu sales charts from June through July to August 1992. It

3080-577: The Titans . But then in November 2008, Brash Entertainment went out of business, and Game Republic had to turn to Namco Bandai for the release of Clash of the Titans . In 2011, Game Republic also shut down due to debt, and a year later, Okamoto announced that he had retired from making console games and started working on mobile games. In recent years, he created the mobile games Dragon Hunter and Monster Strike (2013) for Mixi . Dragon Hunter

3168-499: The United Kingdom, Your Commodore reported in July 1991 that spectators were betting on players at London West End arcades. Between early 1991 and early 1993, Street Fighter II had captured about 60% of the global coin-op market, including 10,000 units installed in the United Kingdom by mid-1991, with individual machines in the UK estimated to be taking between £ 70–1,000 per week over

3256-539: The United Kingdom, Street Fighter II replaced Super Mario World as the bundled game for the SNES, and the SNES and Amiga versions made it the second best-selling home video game of 1992, below Sonic the Hedgehog 2 for the Mega Drive. Worldwide, four million Street Fighter II cartridges had been sold by September 1992, 5 million units by the end of 1992, and over 6 million by 1993. The SNES version became

3344-403: The United States. Yoshiki Okamoto recounted: "The basic idea at Capcom was to revive Street Fighter , a good game concept, to make it a better-playing arcade game." Development of Street Fighter II took about two years and about 35 to 40 people, with Noritaka Funamizu as a producer, and Akira Nishitani and Akira Yasuda in charge of the game and character design, respectively. The budget

3432-461: The arcade version." GamePro printed two reviews of the game in its August 1992 issue, both giving it a full score of 5 out of 5; Doctor Dave described it as "Capcom's best arcade conversion yet" while Slasher Quan stated that almost "everything's perfect in the Super NES version" and that it is "a nearly flawless conversion of the arcade original that's made even more enjoyable by new options and

3520-435: The base for future titles. Later we were able to make the timing more comfortable and the combo into a real feature. In [ Street Fighter II ] we thought if you got the perfect timing you could place several hits, up to four I think. Then we managed to place eight! A bug? Maybe. The vast majority of in-game music was composed by Yoko Shimomura . This is ultimately the only game in the series on which Shimomura worked, as she left

3608-510: The best-selling fighting game until 2019. More than 6.3 million Super Nintendo (SNES) cartridges of Street Fighter II were sold, making it Capcom's best-selling single software game for the next two decades, its best-selling game on a single platform, and the highest-selling third-party game on the SNES. Due to its major success, a series of updated versions were released with additional features and characters, starting with 1992's Street Fighter II: Champion Edition ; its major successor

Street Fighter II - Misplaced Pages Continue

3696-437: The best-selling game since the golden age of arcade video games . By 1994, it had been played by an estimated 25 million people in the United States alone. Worldwide, more than 200,000 arcade cabinets and 15   million software units of all versions of Street Fighter II have been sold, grossing an estimated $ 10 billion in total revenue, making it one of the top three highest-grossing video games of all time as of 2017 and

3784-551: The best-selling home computer software of 1992, though only being available for the last 16 days of the year. Street Fighter II also topped the UK's Amiga sales chart in January 1993, and the UK's Atari ST chart in March 1993. In 2008, Super Street Fighter II Turbo HD Remix broke both the first-day and first-week sales records for a download-only game. Street Fighter II was the best-selling fighting game with 15.5   million units sold across all versions and platforms, until it

3872-403: The company for Square two years later. Isao Abe, a Capcom newcomer, handled a few additional tracks ("Versus Screen", "Sagat's Theme", and "Here Comes A New Challenger") for Street Fighter II and became the main composer on the subsequent versions. The sound programming and sound effects were overseen by Yoshihiro Sakaguchi, the composer on Street Fighter . Location testing began in Japan. It

3960-452: The company's best-selling single consumer game software, at more than 6.3 million units, and it remains its best-selling game software on a single platform. By 1993, 10 million units of all home software versions had been sold, and 11.9 million units for Nintendo and Sega consoles by March 1994. The SNES versions of Street Fighter II Turbo and Super Street Fighter II had 4.1 million and two million unit sales, respectively, followed by

4048-401: The convenience of home fighting." Super Play gave it a 94% score, stating that with "the inclusion of Champion Edition ' s Character vs. Character select and the extra options, I would even go so far to say that this is actually better than the coin-op." Electronic Games gave it scores of 95% for graphics, 92% for sound, and 93% for playability, with a 94% overall, concluding that it

4136-484: The decade" while promoting Super Street Fighter II . In early 1994, Capcom projected sales of Super Street Fighter II to reach 100,000 arcade units. According to the March 1995 issue of GameFan , the game had earned "billions of dollars in profit". In addition to Capcom's official arcade units, many pirated counterfeit Street Fighter II arcade clone units were sold across the world. RePlay noted in January 1993 that Street Fighter II had "single-handedly re-ignited

4224-520: The development process. Rejected character designs for Street Fighter II included another bullfighter and an American amateur wrestler. With the exception of Sagat, the Shadaloo Bosses have different names in the Japanese version. The African-American boxer known as Balrog in the international versions was designed as a pastiche of real-life boxer Mike Tyson and was originally named M. Bison (short for "Mike Bison", with "Mike" being one of

4312-534: The first installment of the Red Dead series. The last game he directed was the 1989 CP System game Willow (1989). He would oversee the development of Capcom ' s subsequent games as a producer and was responsible for recruiting character designer Akira Yasuda for Capcom. Okamoto and Yasuda developed some of Capcom's biggest hits, most notably the beat 'em up game Final Fight (1989) and fighting game Street Fighter II (1991). Street Fighter II

4400-517: The game began gaining considerable popularity in Japanese arcades. In Japan, Game Machine magazine listed the game on their April 1, 1991 issue as being the second most-successful table arcade cabinet of the month, outperforming games such as Detana!! TwinBee and King of the Monsters , before Street Fighter II topped the charts two weeks later. It went on to become the highest-grossing arcade game of 1991 in Japan, and then it again became

4488-698: The game in August 2003. Rockstar Games acquired the rights to Red Dead Revolver in December 2003 and resumed development, releasing it for the PlayStation 2 and Xbox in May 2004. In 2003, he left Flagship to form another video game company. In 2005, Okamoto's new independent game company, Game Republic , released its first game Genji: Dawn of the Samurai . Genji is a game set in Feudal Japan with

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4576-607: The game years later: namely Hyper Street Fighter II released in December 2003 (later given an arcade release); Super Street Fighter II Turbo HD Remix , released in November 2008 and a remake of 1994's Super Street Fighter II Turbo ; and Ultra Street Fighter II : The Final Challengers released in May 2017, adding three characters who previously debuted outside Street Fighter II updates. In addition to official updated versions, numerous counterfeit modified versions of Street Fighter II were in wide circulation. For example, nine different counterfeit versions were available on

4664-427: The genre of Best Action Game (the award for fighting games was not established yet). Street Fighter II placed No. 1 in Best VGM, Best Direction, and Best Album, and was second place in Best Graphics below the 3D Namco System 21 game Starblade . All the characters except M. Bison (known internationally as Balrog) are on the list of Best Characters of 1991. Street Fighter II Dash was awarded Best Game of 1992 in

4752-588: The highest-grossing arcade game of 1992 . Street Fighter II Turbo became the highest-grossing arcade game of 1993 , with Street Fighter II Dash ( Champion Edition ) at number four and The World Warrior at number nine. Street Fighter II was similarly successful in the Western world . In the United States, the game was more immediately successful as it exceeded expectations in test markets, with individual machines earning $ 1,300–1,400 per week, Capcom USA sales representative Jeff Walker predicted it would "become

4840-447: The idea for an original intellectual property entitled S.W.A.T. It later adopted a Western theme at Okamoto's recommendation, redefining the acronym as "Spaghetti Western Action Team". It was intended to be a spiritual successor to Gun.Smoke . Angel Studios began work on the game with Capcom's oversight and funding in 2000, and Capcom announced the game as Red Dead Revolver in March 2002. Okamoto then left Capcom, which canceled

4928-534: The kit of 1991" and RePlay magazine said the game showed there was "plenty of life" left in the then struggling arcade business. By March, it had become a blockbuster and the top-grossing game in the United States, giving a substantial boost in earnings for street operators. It topped the RePlay arcade software charts from May 1991 through August 1992, for a total of 16 months. On the Play Meter arcade charts, it

5016-599: The location for the next one is selected on a world map . Like in Street Fighter , the controls are an eight-directional joystick and six attack buttons. The joystick can jump, crouch, walk left and right, and block. A tradeoff of strength and speed are given by three punch buttons and three kick buttons, each of light, medium, and heavy. The player can perform a variety of basic moves in any position, including new grabbing and throwing attacks. Special moves are performed by combinations of directional and button-based commands. Street Fighter II differs from its predecessor due to

5104-414: The more advanced CP System II , allowing for updated graphics and audio, and introducing four new characters, but relieving the speed increase of Street Fighter II Turbo: Hyper Fighting . It was followed by the fourth update, Super Street Fighter II Turbo , released in February 1994, combining the improvements of Super Street Fighter II with the previous Turbo (Hyper Fighting) edition. It allows for

5192-411: The next two years. Street Fighter II generated an estimated annual revenue of £260 million in the UK alone for the two years between mid-1991 and mid-1993, totaling £520 million ( $ 913 million at the time, equivalent to $ 1.98 billion in 2023). The company sold more than 60,000 arcade machines of the original Street Fighter II , including about 20,000 to 25,000 units in the United States. It

5280-473: The player had a chance to rhythmically perform a series of combos called "rush-attacking". The combo notion was reintroduced to competitive fighting games with Street Fighter II (1991) by Capcom, when skilled players learned that they could combine several attacks that left no time for the computer player to recover if they timed them correctly. Combos were a design accident; lead producer Noritaka Funamizu noticed that extra strikes were possible during

5368-540: The player loses a match against the CPU in the Japanese version, a random playing tip will be shown at the bottom of the continue screen. While the ending text for the characters was originally translated literally, a few changes were made due to creative differences from Capcom's U.S. marketing staff. For example, the name of Guile's fallen friend (who later debuted as a playable fighter in Street Fighter Alpha )

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5456-564: The same character in a match, which is not possible in the original arcade version. The second player uses the same alternate color palette introduced in Street Fighter II: Champion Edition . The four Shadaloo Bosses are still non-playable, but the code enables their Champion Edition color palette. Tatsuya Nishimura, who had recently joined Capcom from TOSE , arranged the soundtrack with assistance from Shimomura, Abe, and Sakaguchi. The American SNES cartridge

5544-569: The second-worst judgment (i.e. other than the worst judgment). Never receiving the worst judgment in the entire song is called a full combo or a no miss. Receiving the best judgment for all notes in the song is called a full perfect combo or an all perfect. Some rhythm games have an internal judgment that is tighter than the best judgment, e.g. Critical Perfect in Maimai or S-Critical in Sound Voltex. Receiving an internal judgment for all notes in

5632-475: The selection of multiple playable characters , each with distinct fighting styles and special moves including combos. According to IGN , "the concept of combinations, linked attacks that can't be blocked when they're timed correctly, came about more or less by accident. Street Fighter II ' s designers didn't quite mean for it to happen, but players of the original game eventually found out that certain moves naturally flowed into other ones." This combo system

5720-462: The single-player tournament, the player fights the other seven main fighters, then the final opponents—a group of four CPU -only opponents known as the Grand Masters, which includes Sagat from Street Fighter . Playable characters: CPU-exclusive characters, in the order of appearance: Takayuki Nakayama stated in an interview that many character design ideas were trialled and dropped along

5808-583: The survival of the declining video-game arcade business market by stimulating business and driving the fighter genre. It prominently features a popular two-player mode that obligates direct, human-to-human competitive play, inspiring grassroots tournament events, culminating in Evolution Championship Series (EVO). Street Fighter II shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competition, including large groups. Street Fighter II became

5896-477: The timer runs out. Neither fighter wins the round if they have equal health when time expires or if they simultaneously knock each other out. The first fighter to win two rounds is declared the victor of the match. While a single-player game is in progress, a second player may join at any time, immediately starting a head-to-head match. The winner continues the game in single-player mode. The original Street Fighter II allowed up to 10 rounds per match; this maximum

5984-428: The way of thrills and spills" but praised the sequel for being "absolutely packed with new ideas" and special moves. He noted the "six buttons combining with 8 joystick directions to provide more moves than I've ever seen in a beat 'em up" and praised the "massive, beautifully drawn and animated sprites, tons of speech and the most exciting, action-packed head-to-head conflict yet seen in an arcade game," concluding that it

6072-508: The worldwide black market in counterfeit PCBs and speed-up kits". Many counterfeit arcade units often outsold official Street Fighter II arcade cabinets in various markets. For example, about 200,000 counterfeits were in Mexico alone, where Capcom did not officially sell the game. Bondeal from Hong Kong produced 3,000 copied arcade units per month for markets such as Latin America , and

6160-403: Was Street Fighter III in 1997. Street Fighter II follows several conventions and rules established by its 1987 predecessor Street Fighter . The player engages opponents in a series of timed one-on-one, close-quarters combat matches. In order to win a round, the player must either completely drain the opponent's health bar by landing attacks, or have more health left than the opponent when

6248-539: Was a moderate success, before Monster Strike became a major hit, competing with Puzzle & Dragons for the top spot on mobile charts. By 2018, Monster Strike had grossed over $ 7.2 billion, surpassing Puzzle & Dragons to become the highest-grossing mobile app of all time. Okamoto became the chairman of the Japan Game Culture Foundation in November 2017, an organization which seeks to support young game creators. In 2018 he made

6336-518: Was a multi-million seller in Japan by December 1992. In the United States, 750,000 units of the SNES version were sold between July 15 and September 30, 1992, with a retail price of $ 74.99 (equivalent to $ 160 in 2023). According to Electronic Gaming Monthly : "Never has a game taken the country [by] storm as this one has." It remained America's top-selling Super NES game for much of late 1992, in August and then October, November, and December. In 1992 in North America, 2 million units were sold. In

6424-465: Was also published in North America by Hi-Tech Expressions . These versions suffer numerous inaccuracies, such as missing graphical assets and music tracks, miscolored palettes, and lack of six-button controls due to these platforms having only one or two-button joysticks as standard at the time. Though officially advertised by US Gold along with the C64 and ZX Spectrum conversions and anticipated in magazines,

6512-417: Was changed from Nash to Charlie , since a staff member from Capcom USA said that Nash is not a natural sounding English name. Although the original punching-pad cabinet of Street Fighter had not been very popular, the alternate six-button version was more successful, which began to generate interest in a sequel. Capcom began to make fighting games a priority after Final Fight was commercially successful in

6600-621: Was estimated at $ 2,450,000 (equivalent to $ 5,480,000 in 2023). Funamizu notes that the developers did not particularly prioritize Street Fighter II ' s balance ; he primarily ascribes the game's success to its appealing animation patterns. The quality of animation benefited from the developers' use of the CPS-1 hardware, with advantages including allowing different characters to occupy different amounts of memory. For example, Ryu can occupy 8  megabits and Zangief 12 megabits. The combo system came about by accident: While I

6688-500: Was followed by Street Fighter II′ ( Dash or Champion Edition ), of which 140,000 arcade units were sold in Japan alone, where it cost ¥ 160,000 ( $ 1300) for each unit, amounting to ¥22.4 billion ($ 182 million) revenue generated from hardware sales in Japan (equivalent to $ 407 million in 2023), in addition to about 20,000 to 25,000 units sold in the United States. On the US RePlay arcade charts for July 1992, Champion Edition

6776-448: Was followed by a second update, Street Fighter II Turbo : Hyper Fighting , released in December 1992, increasing the playing speed and giving some characters new special moves. It was Capcom's official response to a wave of unauthorized modifications for arcade cabinets of Champion Edition , such as the so-called "Rainbow Edition" The third update is Super Street Fighter II : The New Challengers , released in September 1993, using

6864-673: Was introduced in Super , placed fifth place in the list of Best Characters of 1993, with Dee Jay at 36 and T. Hawk at 37. In the January 30, 1995 issue of Gamest , Super Street Fighter II X (known as Super Turbo internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game, but did not rank in any of the other awards. The Super Famicom (SNES) version was critically acclaimed. Famitsu ' s panel of four reviewers gave it scores of 9, 9, 9, and 8, adding up to 35 out of 40. This made it one of their five highest-rated games of 1992, along with Dragon Quest V: Hand of

6952-552: Was later adopted as a standard feature of fighting games and was expanded upon in this series. The leader of the Shadaloo organization, M. Bison, in his global domination plan sets up a world fighting tournament, to select the best fighters to work in his Shadaloo organization through brainwashing. The original Street Fighter II features a roster of eight playable characters. This includes Ryu and Ken—the main protagonists from Street Fighter —plus six new international newcomers. In

7040-412: Was making a bug check during the car bonus stage... I noticed something strange, curious. I taped the sequence and we saw that during the punch timing, it was possible to add a second hit and so on. I thought this was something impossible to make useful inside a game, as the timing balance was so hard to catch. So we decided to leave the feature as a hidden one. The most interesting thing is that this became

7128-404: Was not happy as apparently Okamoto had been told to create a driving game instead. Internal disagreements, financial and credible, caused his termination from Konami. Joining Capcom in 1984, Okamoto directed several arcade games such as 1942 (1984), SonSon (1984), and Side Arms (1986). His 1985 shoot 'em up Gun.Smoke later inspired a spiritual successor, Red Dead Revolver ,

7216-415: Was not immediately successful in Japan, as most arcade players were initially playing it solo, rather than multiplayer as originally intended. Yoshiki Okamoto was disappointed with its initial performance, and was told he should have produced another solo beat 'em up like Final Fight instead. After Japanese arcade magazine Gamest began publishing articles informing readers about the "battle play" feature,

7304-501: Was number one on the upright cabinets chart (above Midway 's Mortal Kombat ) while the original Street Fighter II was number two on the coin-op software chart (below SNK 's World Heroes ). Street Fighter II generated $ 1.5 billion (equivalent to $ 3.26 billion in 2023) annually in 1993, making it the year's highest-grossing entertainment product, above the film Jurassic Park . In January 1994, Capcom referred to Street Fighter II as "the most successful video game series of

7392-591: Was re-released in November 2017 as a limited edition item to celebrate the anniversary of the Street Fighter series. U.S. Gold released versions of Street Fighter II for various home computer platforms in Europe, namely the Amiga , Atari ST , Commodore 64 , PC ( DOS ), and ZX Spectrum . These were all developed by Creative Materials, except the ZX Spectrum version by Tiertex Design Studios . The PC version

7480-522: Was released for the Super Famicom on June 10, 1992, in Japan, followed by a North American release for the SNES in August and a European release in December. It is the first game released on a 16-megabit SNES cartridge. Many aspects from the arcade versions were either changed or simplified in order to fit into the smaller memory capacity. This version has a secret code allowing both players to control

7568-474: Was surpassed by Super Smash Bros. Ultimate in 2019. Like the arcades, the home conversions were impacted by copyright infringement . Upon release of the SNES version in 1992, thirteen different unauthorized versions were reportedly available for the Super Famicom. The original arcade version of Street Fighter II was awarded Best Game of 1991 in Gamest ' s Fifth Annual Grand Prize, which also won in

7656-503: Was the top-grossing video game during January–February 1992 and May 1992. Street Fighter II was the highest-grossing arcade game of 1991 in the United States, and one of the top five highest-grossing arcade conversion kits of 1992 (below Champion Edition ). Its success was considered phenomenal; by 1992, it had turned around the convenience store segment of the coin-op industry and become the best-selling arcade game in ten years. Electronic Games noted in its October 1992 issue, "Not since

7744-428: Was then exhibited in the United Kingdom at London's Amusement Trades Exhibition International (ATEI) in January 1991. The same month, Capcom held a two-week location test in North America, before unveiling the game at Capcom's distributor conference on February 1, 1991, held at Marriott Harbor Beach , Fort Lauderdale, Florida . Capcom introduced Street Fighter II as its "greatest video game ever". Street Fighter II

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