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A wight is a being or thing. This general meaning is shared by cognate terms in Germanic languages, however the usage of the term varies greatly over time and between regions. In Old English, it could refer to anything in existence, with more specific usages arising in Middle English , perhaps due to the term of similar meaning in Anglo-Norman , creature . The term is widely used in modern fantasy , often to mean specifically a being which is undead .

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145-463: Modern English "wight" is descended from Middle English : wight or Middle English : wiȝt , from Old English : wiht , from Proto-West Germanic '*wihti' from Proto-Germanic : * wihtiz from Proto-Indo-European : '*wekti' ("cause, sake, thing"), from Proto-Indo-European "*wekʷ-" ("to say, tell"). "Wight" is further cognate with Scots : wicht , German : Wicht , Dutch : Wicht , Gothic : 𐍅𐌰𐌹𐌷𐍄𐍃 and Old Norse : vættr ,

290-419: A moral panic in the 1980s that attempted to associate it with Satanism and suicide. The game has won multiple awards and has been translated into many languages. Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control

435-473: A "strong impact" though he also said that the list of other influential authors was long. The D&D magic system, in which wizards memorize spells that are used up once cast and must be re-memorized the next day, was heavily influenced by the Dying Earth stories and novels of Jack Vance . The original alignment system (which grouped all characters and creatures into 'Law', 'Neutrality' and 'Chaos')

580-441: A PC to advance a level , which grants the character improved class features, abilities and skills. XP can be lost in some circumstances, such as encounters with creatures that drain life energy, or by use of certain magical powers that come with an XP cost. Hit points (HP) are a measure of a character's vitality and health and are determined by the class, level and Constitution of each character. They can be temporarily lost when

725-619: A background story, illustrations, maps, and goals for players to achieve. Some may include location descriptions and handouts, although they are not required for gameplay. Although a small adventure entitled " Temple of the Frog " was included in the Blackmoor rules supplement in 1975, the first stand-alone D&D module published by TSR was 1978's Steading of the Hill Giant Chief , written by Gygax. A linked series of adventures

870-518: A better play experience than under the 3rd Edition. The new game was developed through a number of design phases spanning from May 2005 until its release. Dungeons & Dragons 4th Edition was announced at Gen Con in August 2007, and the initial three core books were released June 6, 2008. 4th Edition streamlined the game into a simplified form and introduced numerous rules changes. Many character abilities were restructured into "Powers". These altered

1015-414: A character sustains wounds in combat or otherwise comes to harm, and loss of HP is the most common way for a character to die in the game. Death can also result from the loss of key ability scores or character levels. When a PC dies, it is often possible for the dead character to be resurrected through magic, although some penalties may be imposed as a result. If resurrection is not possible or not desired,

1160-415: A class when they create their character, which gives them special perks and abilities every few levels. The early success of D&D led to a proliferation of similar game systems. Despite the competition, D&D has remained the market leader in the role-playing game industry. In 1977, the game was split into two branches: the relatively rules-light game system of basic Dungeons & Dragons , and

1305-738: A demonstrative ( þis , þat ), after a possessive pronoun (e.g., hir , our ), or with a name or in a form of address. This derives from the Old English "weak" declension of adjectives. This inflexion continued to be used in writing even after final -e had ceased to be pronounced. In earlier texts, multisyllable adjectives also receive a final -e in these situations, but this occurs less regularly in later Middle English texts. Otherwise, adjectives have no ending and adjectives already ending in -e etymologically receive no ending as well. Earlier texts sometimes inflect adjectives for case as well. Layamon's Brut inflects adjectives for

1450-576: A fantasy supplement, before the game was published as Chainmail . When Dave Wesely entered the Army in 1970, his friend and fellow Napoleonics wargamer Dave Arneson began a medieval variation of Wesely's Braunstein games, where players control individuals instead of armies. Arneson used Chainmail to resolve combat. As play progressed, Arneson added such innovations as character classes, experience points, level advancement, armor class, and others. Having partnered previously with Gygax on Don't Give Up

1595-428: A healthy seller for TSR. In the 1980s, the rules for Advanced Dungeons & Dragons and "basic" Dungeons & Dragons remained separate, each developing along different paths. In 1981, the basic version of Dungeons & Dragons was revised by Tom Moldvay to make it even more novice-friendly. It was promoted as a continuation of the original D&D tone, whereas AD&D was promoted as an advancement of

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1740-502: A largely Anglo-Saxon vocabulary (with many Norse borrowings in the northern parts of the country) but a greatly simplified inflectional system. The grammatical relations that were expressed in Old English by the dative and instrumental cases were replaced in Early Middle English with prepositional constructions. The Old English genitive - es survives in the -'s of the modern English possessive , but most of

1885-494: A lengthened – and later also modified – pronunciation of a preceding vowel. For example, in name , originally pronounced as two syllables, the /a/ in the first syllable (originally an open syllable) lengthened, the final weak vowel was later dropped, and the remaining long vowel was modified in the Great Vowel Shift (for these sound changes, see Phonology , above). The final ⟨e⟩ , now silent, thus became

2030-495: A lesser extent), and, therefore, it cannot be attributed simply to the influence of French-speaking sections of the population: English did, after all, remain the vernacular . It is also argued that Norse immigrants to England had a great impact on the loss of inflectional endings in Middle English. One argument is that, although Norse and English speakers were somewhat comprehensible to each other due to similar morphology,

2175-603: A loose-leaf binder that was subsequently replaced by the hardcover Monstrous Manual in 1993. In 1995, the core rulebooks were slightly revised, although still referred to by TSR as the 2nd Edition, and a series of Player's Option manuals were released as optional rulebooks. The release of AD&D 2nd Edition deliberately excluded some aspects of the game that had attracted negative publicity. References to demons and devils, sexually suggestive artwork, and playable, evil-aligned character types – such as assassins and half-orcs – were removed. The edition moved away from

2320-522: A more general audience of college and high school students. Roughly 1,000 copies of the game were sold in the first year, followed by 3,000 in 1975, and many more in the following years. This first set went through many printings and was supplemented with several official additions, such as the original Greyhawk and Blackmoor supplements (both 1975), as well as magazine articles in TSR's official publications and many fanzines . In early 1977, TSR created

2465-558: A near-bankrupt TSR was purchased by Wizards of the Coast . Following three years of development, Dungeons & Dragons 3rd edition was released in 2000. The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the D&;D rules to date and served as the basis for a multi-genre role-playing system designed around 20-sided dice, called

2610-593: A process called apophony ), as in Modern English. With the discontinuation of the Late West Saxon standard used for the writing of Old English in the period prior to the Norman Conquest, Middle English came to be written in a wide variety of scribal forms, reflecting different regional dialects and orthographic conventions. Later in the Middle English period, however, and particularly with

2755-618: A range of positive beings with supernatural aspects such as saints , Jesus , and his mother, Mary . It has been argued that the term could be used for anything other than the God the Father , as he himself was not created in Christian theology . It has been noted, however, that it is stated in the Man of Law that Daniel in the lion's den was saved by "No wight but God", showing it was possible to use

2900-716: A response which walked back several changes to the OGL; this response did not contain the updated OGL. The Motley Fool highlighted that "Hasbro pulled an abrupt volte-face and had its subsidiary D&D Beyond publish a mea culpa on its website". On January 27, 2023, following feedback received during the open comment period for the draft OGL1.2, Wizards of the Coast announced that the System Reference Document 5.1 (SRD 5.1) would be released under an irrevocable Creative Commons license ( CC BY 4.0 ) effective immediately and Wizards would no longer pursue deauthorizing

3045-429: A single character, representing an individual in a fictional setting. When working together as a group, the player characters (PCs) are often described as a " party " of adventurers, with each member often having their own area of specialty that contributes to the success of the group as a whole. During the course of play, each player directs the actions of their character and their interactions with other characters in

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3190-653: A theme of 1960s and 1970s " sword and sorcery " fantasy fiction to a mixture of medieval history and mythology. The rules underwent minor changes, including the addition of non-weapon proficiencies – skill-like abilities that appear in first edition supplements. The game's magic spells are divided into schools and spheres. A major difference was the promotion of various game settings beyond that of traditional fantasy. This included blending fantasy with other genres, such as horror (Ravenloft), science fiction (Spelljammer), and apocalyptic (Dark Sun), as well as alternative historical and non-European mythological settings. In 1997,

3335-486: A trap or resisting the effect of a spell, a saving throw can be used to determine whether the resulting effect is reduced or avoided. In this case the odds of success are influenced by the character's class, levels and ability scores. In circumstances where a character is attempting to complete a task such as picking a lock, deactivating a trap, or pushing a boulder, a Difficulty Class must be hit or exceeded. Relevant ability bonuses are added to help players succeed. As

3480-406: A twenty-sided die is used to determine whether a hit is made in combat, with other dice such as four, six, eight, ten, or even twelve-sided die used to determine how much damage was dealt. Factors contributing to the outcome include the character's ability scores, skills, and the difficulty of the task. In circumstances where a character is attempting to avoid a negative outcome, such as when dodging

3625-568: A unique blending of these elements. The world of D&D was influenced by world mythology, history, pulp fiction , and contemporary fantasy novels, as listed by Gygax in the Appendix N of the original Dungeon Master's Guide . The importance of Tolkien's works The Lord of the Rings and The Hobbit as an influence on D&D is controversial. The presence in the game of halflings , elves , half-elves , dwarves , orcs , rangers , and

3770-524: A variant of the Northumbrian dialect (prevalent in northern England and spoken in southeast Scotland ). During the Middle English period, many Old English grammatical features either became simplified or disappeared altogether. Noun, adjective, and verb inflections were simplified by the reduction (and eventual elimination) of most grammatical case distinctions. Middle English also saw considerable adoption of Anglo-Norman vocabulary, especially in

3915-549: Is "part of Wizards' plans to apply more resources to the digital side of D&D" following the purchase of D&D Beyond by Hasbro earlier in the year. Wizards of the Coast CEO Cynthia Williams and Hasbro CEO Chris Cocks, at a December 2022 Hasbro investor-focused web seminar, called the Dungeons & Dragons brand "under monetized". They highlighted the high engagement of fans with the brand, however,

4060-725: Is a form of the English language that was spoken after the Norman Conquest of 1066, until the late 15th century. The English language underwent distinct variations and developments following the Old English period. Scholarly opinion varies, but the University of Valencia states the period when Middle English was spoken as being from 1150 to 1500. This stage of the development of the English language roughly coincided with

4205-727: Is commonly referred to as a " campaign ". The locations where these adventures occur, such as a city, country, planet, or entire fictional universe , are referred to as " campaign settings " or "worlds." D&D settings are based in various fantasy genres and feature different levels and types of magic and technology. Popular commercially published campaign settings for Dungeons & Dragons include Greyhawk , Dragonlance , Forgotten Realms , Mystara , Spelljammer , Ravenloft , Dark Sun , Planescape , Birthright , and Eberron . In addition to first-party campaigns and modules, two campaigns based on popular culture have been created. The first, based on Stranger Things ,

4350-542: Is credited with increasing the market share of d20 products and leading to a "boom in the RPG industry in the early 2000s". With the release of the 4th Edition , Wizards of the Coast introduced its Game System License , which represented a significant restriction compared to the very open policies embodied by the OGL. In part as a response to this, some publishers (such as Paizo Publishing with its Pathfinder Roleplaying Game ) who previously produced materials in support of

4495-550: Is notable, occurring frequently and often in gendered and romantic contexts. As with "wight", Old Norse : vættr ( pl.   vættir ) means a being, especially a supernatural being. It occurs in compound nouns such as mein-vættr ("evil wight"), land-vættr ("guardian spirit of a country"), vitta vettr ("witch wight" or "sorceress") and bjargvættr ("helping sprite"). Wights feature in J. R. R. Tolkien's world of Middle-earth , especially in The Lord of

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4640-433: Is now rare and used only in oxen and as part of a double plural , in children and brethren . Some dialects still have forms such as eyen (for eyes ), shoon (for shoes ), hosen (for hose(s) ), kine (for cows ), and been (for bees ). Grammatical gender survived to a limited extent in early Middle English before being replaced by natural gender in the course of the Middle English period. Grammatical gender

4785-588: Is often used as the subject of riddles , such as riddle 86 from the Exeter Book , in which it has been interpreted as referring to a person selling vegetables, likely garlics. The term is also used to refer to beings such as the dwarf which is the focus of the XCIIIB charm , and the eoten Grendel and the dragon in Beowulf . The word began to acquire the sense of supernatural or unearthly beings, included in

4930-454: Is the FRP game played most often in most places." In the 1980 book The Complete Book of Wargames , game designer Jon Freeman asked, "What can be said about a phenomenon? Aside from Tactics II and possibly PanzerBlitz (the first modern tactical wargame), this is the most significant war game since H.G. Wells ." However, Freeman did have significant issues with the game, pointing out, "On

5075-510: Is the object of a quest. The game's extensive rules – which cover diverse subjects such as social interactions, magic use , combat, and the effect of the environment on PCs  – help the DM to make these decisions. The DM may choose to deviate from the published rules or make up new ones if they feel it is necessary. The most recent versions of the game's rules are detailed in three Fifth Edition core rulebooks : The Player's Handbook ,

5220-524: The Dungeon Master's Guide and the Monster Manual . The only items required to play the game are the rulebooks, a character sheet for each player, and a number of polyhedral dice . Many players also use miniature figures on a grid map as a visual aid if desired, particularly during combat. Some editions of the game presume such usage. Many optional accessories are available to enhance

5365-513: The One D&;D initiative which includes a public playtest of the next version of Dungeons & Dragons and an upcoming virtual tabletop simulator with 3D environments developed using Unreal Engine . Revised editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide are scheduled to be released in 2024. In April 2022, Hasbro announced that Wizards would acquire

5510-524: The Augustinian canon Orrm wrote the Ormulum , one of the oldest surviving texts in Middle English. The influence of Old Norse aided the development of English from a synthetic language with relatively free word order to a more analytic language with a stricter word order. Both Old English and Old Norse were synthetic languages with complicated inflections. Communication between Vikings in

5655-449: The D&D product line, decided to continue supporting the 3rd Edition rules, thereby competing directly with Wizards of the Coast. Others, such as Kenzer & Company , returned to the practice of publishing unlicensed supplements and arguing that copyright law does not allow Wizards of the Coast to restrict third-party usage. During the 2000s, there has been a trend towards reviving and recreating older editions of D&D , known as

5800-650: The D&D Beyond digital toolset and game companion from Fandom ; the official transfer to Wizards occurred in May 2022. At the Hasbro Investor Event in October 2022, it was announced that Dan Rawson, former COO of Microsoft Dynamics 365 , was appointed to the newly created position of Senior Vice President for the Dungeons & Dragons brand; Rawson will act as the new head of the franchise. Chase Carter of Dicebreaker highlighted that Rawson's role

5945-597: The Danelaw and their Anglo-Saxon neighbours resulted in the erosion of inflection in both languages. Old Norse may have had a more profound impact on Middle and Modern English development than any other language. The effect of Old Norse on Old English was substantive, pervasive, and of a democratic character. Like close cousins, Old Norse and Old English resembled each other, and with some words and grammatical structures in common, speakers of each language roughly understood each other, but according to historian Simeon Potler

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6090-616: The Early Modern English and Modern English eras. Middle English generally did not have silent letters . For example, knight was pronounced [ˈkniçt] (with both the ⟨k⟩ and the ⟨gh⟩ pronounced, the latter sounding as the ⟨ch⟩ in German Knecht ). The major exception was the silent ⟨e⟩ – originally pronounced but lost in normal speech by Chaucer's time. This letter, however, came to indicate

6235-468: The German cognate Wicht , meaning a living human being, generally rather small, poor or miserable man (not woman). The word is somewhat old-fashioned in today's language, but it is still used and readily recognized in everyday speech. The diminutive Wichtel refers to beings in folklore and fantasy, generally small, and often helpful, dwelling in or near human settlements, secretly doing work and helping

6380-476: The High and Late Middle Ages . Middle English saw significant changes to its vocabulary, grammar, pronunciation, and orthography . Writing conventions during the Middle English period varied widely. Examples of writing from this period that have survived show extensive regional variation. The more standardized Old English literary variety broke down and writing in English became fragmented and localized and was, for

6525-556: The Los Angeles Times , wrote, "players and scholars attribute the game's resurgent popularity not only to the longueurs of the pandemic, but also to its reemergence in pop culture—on the Netflix series Stranger Things , whose main characters play D&D in a basement; on the sitcom The Big Bang Theory ; or via the host of celebrities who display their love for the game online". Following an apology issued by Wizards of

6670-585: The Norman Conquest , had normally been written in French. Like Chaucer's work, this new standard was based on the East Midlands-influenced speech of London. Clerks using this standard were usually familiar with French and Latin , influencing the forms they chose. The Chancery Standard, which was adopted slowly, was used in England by bureaucrats for most official purposes, excluding those of

6815-481: The Old School Revival . This, in turn, inspired the creation of "retro-clones" , games that more closely recreate the original rule sets, using material placed under the OGL along with non-copyrightable mechanical aspects of the older rules to create a new presentation of the games. Alongside the publication of the 5th Edition, Wizards of the Coast established a two-pronged licensing approach. The core of

6960-824: The Open Game License (OGL) for use by other publishers. D&D 4th edition was released in June 2008. The 5th edition of D&D , the most recent, was released during the second half of 2014. In 2004, D&D remained the best-known, and best-selling, role-playing game in the US, with an estimated 20 million people having played the game and more than US$ 1 billion in book and equipment sales worldwide. The year 2017 had "the most number of players in its history—12 million to 15 million in North America alone". D&D 5th edition sales "were up 41 percent in 2017 from

7105-438: The d20 System . The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play. Skills and feats were introduced into the core rules to encourage further customization of characters. The new rules standardized the mechanics of action resolution and combat. In 2003, Dungeons & Dragons v.3.5

7250-410: The role-playing video game genre. D&D departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation . These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as referee and storyteller for the game, while maintaining the setting in which the adventures occur, and playing the role of

7395-452: The "core rulebooks", were released: the Player's Handbook (PHB), the Dungeon Master's Guide (DMG), and the Monster Manual (MM). Several supplementary books were published throughout the 1980s, notably Unearthed Arcana (1985), which included a large number of new rules. Confusing matters further, the original D&D boxed set remained in publication until 1979, since it remained

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7540-645: The 12th century, incorporating a unique phonetic spelling system; and the Ancrene Wisse and the Katherine Group , religious texts written for anchoresses , apparently in the West Midlands in the early 13th century. The language found in the last two works is sometimes called the AB language . Additional literary sources of the 12th and 13th centuries include Layamon's Brut and The Owl and

7685-422: The 13th century and was replaced by thorn. Thorn mostly fell out of use during the 14th century and was replaced by ⟨th⟩ . Anachronistic usage of the scribal abbreviation [REDACTED] ( þe , "the") has led to the modern mispronunciation of thorn as ⟨ y ⟩ in this context; see ye olde . Wynn, which represented the phoneme /w/ , was replaced by ⟨ w ⟩ during

7830-409: The 13th century. Due to its similarity to the letter ⟨p⟩ , it is mostly represented by ⟨w⟩ in modern editions of Old and Middle English texts even when the manuscript has wynn. Under Norman influence, the continental Carolingian minuscule replaced the insular script that had been used for Old English. However, because of the significant difference in appearance between

7975-473: The 14th century, even after the loss of the majority of the continental possessions of the English monarchy . In the aftermath of the Black Death of the 14th century, there was significant migration into London , of people to the counties of the southeast of England and from the east and central Midlands of England, and a new prestige London dialect began to develop as a result of this clash of

8120-604: The 1540s after the printing and wide distribution of the English Bible and Prayer Book , which made the new standard of English publicly recognizable and lasted until about 1650. The main changes between the Old English sound system and that of Middle English include: The combination of the last three processes listed above led to the spelling conventions associated with silent ⟨e⟩ and doubled consonants (see under Orthography , below). Middle English retains only two distinct noun-ending patterns from

8265-460: The 2024 core books are, uh, 'solid', according to the CEO, it's evident that Hasbro holds little faith in analog games clotting the money bleed elsewhere in the company's structure". Early in the game's history, TSR took no action against small publishers' production of D&D compatible material and even licensed Judges Guild to produce D&D materials for several years, such as City State of

8410-514: The 25 mm scale. Periodically, Dungeons & Dragons has returned to its wargaming roots with supplementary rules systems for miniatures-based wargaming. Supplements such as Battlesystem (1985 and 1989) and a new edition of Chainmail (2001) provided rule systems to handle battles between armies by using miniatures. An immediate predecessor of Dungeons & Dragons was a set of medieval miniature rules written by Jeff Perren . These were expanded by Gary Gygax , whose additions included

8555-569: The 5th Edition rules have been made available under the OGL, while publishers and independent creators have also been given the opportunity to create licensed materials directly for Dungeons & Dragons and associated properties like the Forgotten Realms under a program called the DM's Guild . The DM's Guild does not function under the OGL, but uses a community agreement intended to foster liberal cooperation among content creators. Wizards of

8700-404: The 8th century Lindisfarne Gospels . When creature was borrowed from Anglo-Norman around 1300 CE, it was possibly wholly synonymous with Middle English : wight , however over time the words became differentiated by speakers. The exact usage of the term varies between works but it broadly is used in one of five loose categories that blur between themselves: The term is used to refer to

8845-572: The Church and legalities, which used Latin and Law French respectively. The Chancery Standard's influence on later forms of written English is disputed, but it did undoubtedly provide the core around which Early Modern English formed. Early Modern English emerged with the help of William Caxton 's printing press, developed during the 1470s. The press stabilized English through a push towards standardization, led by Chancery Standard enthusiast and writer Richard Pynson . Early Modern English began in

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8990-507: The Coast announced that it was working on a 5th edition of the game. The company planned to take suggestions from players and let them playtest the rules. Public playtesting began on May 24, 2012. At Gen Con 2012 in August, Mike Mearls , lead developer for 5th Edition, said that Wizards of the Coast had received feedback from more than 75,000 playtesters, but that the entire development process would take two years, adding, "I can't emphasize this enough ... we're very serious about taking

9135-790: The Coast for offensive and racist material included in Spelljammer: Adventures in Space and the announced revisions to the product in September 2022, Christopher Perkins – Wizards' game design architect – announced a new inclusion review process for the Dungeons & Dragons studio in November 2022. This process will now require "every word, illustration, and map" to be reviewed at several steps in development "by multiple outside cultural consultants prior to publication". The previous process only included cultural consultants at

9280-636: The Coast has started to release 5th Edition products that tie into other intellectual properties—such as Magic: The Gathering with the Guildmasters' Guide to Ravnica (2018) and Mythic Odysseys of Theros (2020) source books. Two 5th Edition starter box sets based on TV shows, Stranger Things and Rick and Morty , were released in 2019. Source books based on Dungeons & Dragons live play series have also been released: Acquisitions Incorporated (2019) and Explorer's Guide to Wildemount (2020). Between November and December 2022, there

9425-565: The Content Marketing Institute's 2019 award for best "In-Person (Event) Content Marketing Strategy". Dungeons & Dragons continued to have a strong presence on Twitch throughout 2019; this included a growing number of celebrity players and dungeon masters, such as Joe Manganiello , Deborah Ann Woll and Stephen Colbert . Wizards of the Coast has created, produced and sponsored multiple web series featuring Dungeons & Dragons . These shows have typically aired on

9570-580: The Invincible Overlord . This attitude changed in the mid-1980s when TSR took legal action to try to prevent others from publishing compatible material. This angered many fans and led to resentment by the other gaming companies. Although TSR took legal action against several publishers in an attempt to restrict third-party usage, it never brought any court cases to completion, instead settling out of court in every instance. TSR itself ran afoul of intellectual property law in several cases. With

9715-557: The Nightingale . Some scholars have defined "Early Middle English" as encompassing English texts up to 1350. This longer time frame would extend the corpus to include many Middle English Romances (especially those of the Auchinleck manuscript c.  1330 ). Gradually, the wealthy and the government Anglicised again, although Norman (and subsequently French ) remained the dominant language of literature and law until

9860-591: The Norse speakers' inability to reproduce the ending sounds of English words influenced Middle English's loss of inflectional endings. Important texts for the reconstruction of the evolution of Middle English out of Old English are the Peterborough Chronicle , which continued to be compiled up to 1154; the Ormulum , a biblical commentary probably composed in Lincolnshire in the second half of

10005-543: The OGL1.0a. Eric Goldberg reviewed Dungeons & Dragons in Ares Magazine #1 (March 1980), rating it a 6 out of 9, and commented that " Dungeons and Dragons is an impressive achievement based on the concept alone, and also must be credited with cementing the marriage between the fantasy genre and gaming." Eric Goldberg again reviewed Dungeons & Dragons in Ares Magazine #3 and commented that " D&D

10150-544: The Old English -eþ , Midland dialects showing -en from about 1200, and Northern forms using -es in the third person singular as well as the plural. The past tense of weak verbs was formed by adding an -ed(e) , -d(e) , or -t(e) ending. The past-tense forms, without their personal endings, also served as past participles with past-participle prefixes derived from Old English: i- , y- , and sometimes bi- . Strong verbs , by contrast, formed their past tense by changing their stem vowel (e.g., binden became bound ,

10295-713: The Old Norse influence was strongest in the dialects under Danish control that composed the southern part of the Northern England (corresponding to the Scandinavian Kingdom of Jórvík ), the East Midlands and the East of England , words in the spoken language emerged in the 10th and 11th centuries near the transition from Old to Middle English. Influence on the written languages only appeared from

10440-514: The Rings , and in George R. R. Martin's novel series A Song of Ice and Fire and HBO television series Game of Thrones . Since its 1974 inclusion in the RPG Dungeons & Dragons (D&D), it has become a recurring form of undead in other fantasy games and mods, such as Vampire: The Masquerade . and The Elder Scrolls V: Skyrim . A similar change of meaning can be seen in

10585-521: The Ship! , Arneson introduced Gygax to his Blackmoor game and the two then collaborated on developing "The Fantasy Game", the game that became Dungeons & Dragons , with the final writing and preparation of the text being done by Gygax. The name was chosen by Gygax's two-year-old daughter Cindy; upon being presented with a number of choices of possible names, she exclaimed, "Oh Daddy, I like Dungeons & Dragons best!", although less prevalent versions of

10730-710: The abundance of Modern English words for the mechanisms of government that are derived from Anglo-Norman, such as court , judge , jury , appeal , and parliament . There are also many Norman-derived terms relating to the chivalric cultures that arose in the 12th century, an era of feudalism , seigneurialism , and crusading . Words were often taken from Latin, usually through French transmission. This gave rise to various synonyms, including kingly (inherited from Old English), royal (from French, inherited from Vulgar Latin), and regal (from French, which borrowed it from Classical Latin). Later French appropriations were derived from standard, rather than Norman, French. Examples of

10875-569: The age range of 25–34 and 26% of players are aged 35+. In January 2021, the Los Angeles Times reported that according to Liz Schuh, head of publishing and licensing for Dungeons & Dragons, "revenue was up 35% in 2020 compared with 2019, the seventh consecutive year of growth," and in 2020, during the COVID-19 pandemic , "virtual play rose 86% [...] aided by online platforms such as Roll20 and Fantasy Grounds ". Sarah Parvini, for

11020-472: The ancestor of Swedish : vätte , Danish : vætte and Icelandic : vættur . A dialect form in Swedish is vätter , which, similar to the other form, is descended from Old Swedish : vætter . In Old English, wiht has been variously translated as "wight", "creature" and "being". The term is found in the compound words eall-wihta ("all beings") and á-wiht ("aught", "anything"). Wiht

11165-494: The areas of politics, law, the arts, and religion, as well as poetic and emotive diction. Conventional English vocabulary remained primarily Germanic in its sources, with Old Norse influences becoming more apparent. Significant changes in pronunciation took place, particularly involving long vowels and diphthongs, which in the later Middle English period began to undergo the Great Vowel Shift . Little survives of early Middle English literature , due in part to Norman domination and

11310-482: The basic game includes many rules and concepts which contradicted comparable ones in AD&;D . John Eric Holmes , the editor of the basic game, preferred a lighter tone with more room for personal improvisation. AD&D , on the other hand, was designed to create a tighter, more structured game system than the loose framework of the original game. Between 1977 and 1979, three hardcover rulebooks, commonly referred to as

11455-583: The beginning of the 13th century, this delay in Scandinavian lexical influence in English has been attributed to the lack of written evidence from the areas of Danish control, as the majority of written sources from Old English were produced in the West Saxon dialect spoken in Wessex , the heart of Anglo-Saxon political power at the time. The Norman Conquest of England in 1066 saw the replacement of

11600-414: The clergy for written communication and record-keeping. A significant number of Norman words were borrowed into English and used alongside native Germanic words with similar meanings. Examples of Norman/Germanic pairs in Modern English include pig and pork , calf and veal , wood and forest , and freedom and liberty . The role of Anglo-Norman as the language of government and law can be seen in

11745-507: The comparative and superlative (e.g., greet , great; gretter , greater). Adjectives ending in -ly or -lich formed comparatives either with -lier , -liest or -loker , -lokest . A few adjectives also displayed Germanic umlaut in their comparatives and superlatives, such as long , lenger . Other irregular forms were mostly the same as in modern English. Middle English personal pronouns were mostly developed from those of Old English , with

11890-421: The details from a leaked full copy of the OGL 1.1 including updated terms such as no longer authorizing use of the OGL1.0. Codega highlighted that "if the original license is in fact no longer viable, every single licensed publisher will be affected by the new agreement. [...] The main takeaway from the leaked OGL 1.1 draft document is that WotC is keeping power close at hand". A week after the leak, Wizards issued

12035-486: The development of the Chancery Standard in the 15th century, orthography became relatively standardised in a form based on the East Midlands-influenced speech of London. Spelling at the time was mostly quite regular . (There was a fairly consistent correspondence between letters and sounds.) The irregularity of present-day English orthography is largely due to pronunciation changes that have taken place over

12180-495: The different dialects, that was based chiefly on the speech of the East Midlands but also influenced by that of other regions. The writing of this period, however, continues to reflect a variety of regional forms of English. The Ayenbite of Inwyt , a translation of a French confessional prose work, completed in 1340, is written in a Kentish dialect . The best known writer of Middle English, Geoffrey Chaucer , wrote in

12325-415: The different editions. The original Dungeons & Dragons , now referred to as OD&D , is a small box set of three booklets published in 1974. With a very limited production budget of only $ 2000—with only $ 100 budgeted for artwork —it is amateurish in production and assumes the player is familiar with wargaming. Nevertheless, it grew rapidly in popularity, first among wargamers and then expanding to

12470-437: The discretion of the product lead for a project. All products being reprinted will also go through this new review process and be updated as needed. In September 2021, it was announced that a backwards compatible "evolution" of 5th edition would be released in 2024 to mark the 50th anniversary of the game. In August 2022, Wizards announced that the next phase of major changes for Dungeons & Dragons would occur under

12615-531: The double consonant represented a sound that was (or had previously been) geminated (i.e., had genuinely been "doubled" and would thus have regularly blocked the lengthening of the preceding vowel). In other cases, by analogy, the consonant was written double merely to indicate the lack of lengthening. The basic Old English Latin alphabet consisted of 20 standard letters plus four additional letters: ash ⟨æ⟩ , eth ⟨ð⟩ , thorn ⟨þ⟩ , and wynn ⟨ƿ⟩ . There

12760-468: The end of the Middle English period only the strong -'s ending (variously spelled) was in use. Some formerly feminine nouns, as well as some weak nouns, continued to make their genitive forms with -e or no ending (e.g., fole hoves , horses' hooves), and nouns of relationship ending in -er frequently have no genitive ending (e.g., fader bone , "father's bane"). The strong -(e)s plural form has survived into Modern English. The weak -(e)n form

12905-418: The exception of the third person plural, a borrowing from Old Norse (the original Old English form clashed with the third person singular and was eventually dropped). Also, the nominative form of the feminine third person singular was replaced by a form of the demonstrative that developed into sche (modern she ), but the alternative heyr remained in some areas for a long time. As with nouns, there

13050-419: The first element of a two-pronged strategy that would divide D&D for nearly two decades. A Dungeons & Dragons Basic Set boxed edition was introduced that cleaned up the presentation of the essential rules, makes the system understandable to the general public, and was sold in a package that could be stocked in toy stores. Later in 1977, the first part of Advanced Dungeons & Dragons ( AD&D )

13195-429: The form of battles with " monsters " – a generic term used in D&D to describe potentially hostile beings such as animals, aberrant beings, or mythical creatures. In addition to jewels and gold coins, magic items form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item

13340-415: The game by giving "the busy gamer the chance to play D&D once a week as their schedules allow. In the past, D&D games could take months, even years, and players generally had to attend every session so that the story flow wasn't interrupted. With Encounters , players can come and go as they choose and new players can easily be integrated into the story continuity". On January 9, 2012, Wizards of

13485-413: The game has offered differing methods of determining these scores. The player then chooses a species (such as a dwarf, elf, or human – called "race" prior to 5e 2024), a character class (such as a fighter, rogue, or wizard), an alignment (a moral and ethical outlook), and other features to round out the character's abilities and backstory, which have varied in nature through differing editions. During

13630-613: The game have been inspired by hundreds of individual works such as A. E. van Vogt's "Black Destroyer", Coeurl (the Displacer Beast ), Lewis Carroll 's " Jabberwocky " ( vorpal sword) and the Book of Genesis (the clerical spell 'Blade Barrier' was inspired by the " flaming sword which turned every way" at the gates of Eden ). Dungeons & Dragons has gone through several revisions. Parallel versions and inconsistent naming practices can make it difficult to distinguish between

13775-434: The game is played, each PC changes over time and generally increases in capability. Characters gain (or sometimes lose) experience, skills and wealth, and may even alter their alignment or gain additional character classes, which is called "Multiclassing" . The key way characters progress is by earning experience points (XP), which happens when they defeat an enemy or accomplish a difficult task. Acquiring enough XP allows

13920-415: The game, players describe their PCs' intended actions to the DM, who then describes the result or response. Trivial actions, such as picking up a letter or opening an unlocked door, are usually automatically successful. The outcomes of more complex or risky actions, such as scaling a cliff or picking a lock, are determined by rolling dice. Different polyhedral dice are used for different actions. For example,

14065-400: The game, such as expansion rulebooks, pre-designed adventures, and various campaign settings . Before the game begins, each player creates their player character and records the details (described below) on a character sheet. First, a player determines their character's ability scores , which consist of Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each edition of

14210-408: The game. This activity is performed through the verbal impersonation of the characters by the players, while employing a variety of social and other useful cognitive skills, such as logic, basic mathematics, and imagination. A game often continues over a series of meetings to complete a single adventure , and longer into a series of related gaming adventures, called a " campaign ". The results of

14355-473: The humans, somewhat similar to the more specific Heinzelmännchen . Wichtel in this sense is recorded since the Middle Ages . Today, Wichtel is more often used than Wicht . The word wicht can be used to refer, to any woman, often with negative connotations. It is not used to refer to men. Booswicht (literally evil-being) matching 'villain', can be used to describe both men and women. In Danish,

14500-412: The indicator of the longer and changed pronunciation of ⟨a⟩ . In fact, vowels could have this lengthened and modified pronunciation in various positions, particularly before a single consonant letter and another vowel or before certain pairs of consonants. A related convention involved the doubling of consonant letters to show that the preceding vowel was not to be lengthened. In some cases,

14645-434: The inhabitants of the game world, known as non-player characters (NPCs). The characters form a party and they interact with the setting's inhabitants and each other. Together they solve problems, engage in battles, explore, and gather treasure and knowledge. In the process, player characters earn experience points (XP) to level up, and become increasingly powerful over a series of separate gaming sessions. Players choose

14790-440: The launch of Dungeons & Dragons' s 3rd Edition , Wizards of the Coast made the d20 System available under the Open Game License (OGL) and d20 System trademark license . Under these licenses, authors were free to use the d20 System when writing games and game supplements. The OGL has allowed a wide range of unofficial commercial derivative work based on the mechanics of Dungeons and Dragons to be produced since 2000; it

14935-475: The like, as well as the convention of diverse adventurers forming a group, draw comparisons to these works. The resemblance was even closer before the threat of copyright action from Tolkien Enterprises prompted the name changes of hobbit to 'halfling', ent to ' treant ', and balrog to ' balor '. For many years, Gygax played down the influence of Tolkien on the development of the game. However, in an interview in 2000, he acknowledged that Tolkien's work had

15080-561: The main difference lied on their inflectional endings, which led to much confusion within the mixed population that existed in the Danelaw, this endings tended gradually to become obscured and finally lost, "simplifying English grammar" in the process. In time, the inflections melted away and the analytic pattern emerged. Viking influence on Old English is most apparent in pronouns , modals, comparatives, pronominal adverbs (like hence and together ), conjunctions, and prepositions show

15225-555: The majority of spending is by Dungeon Masters who are only roughly 20% of the player base. Williams commented that the increased investment in digital will "unlock the type of recurrent spending you see in digital games". At the July 2024 Hasbro investor meeting, Cocks stated "that digital revenue on D&D Beyond 'accounts for over half' of" the total earnings from Dungeons & Dragons . Carter, now for Rascal , commented that "we know physical books sell poorly, and even if pre-orders for

15370-417: The masculine accusative, genitive, and dative, the feminine dative, and the plural genitive. The Owl and the Nightingale adds a final -e to all adjectives not in the nominative, here only inflecting adjectives in the weak declension (as described above). Comparatives and superlatives were usually formed by adding -er and -est . Adjectives with long vowels sometimes shortened these vowels in

15515-465: The mechanics. An accompanying Expert Set , originally written by David "Zeb" Cook , allows players to continue using the simpler ruleset beyond the early levels of play. In 1983, revisions of those sets by Frank Mentzer were released, revising the presentation of the rules to a more tutorial format. These were followed by Companion (1983), Master (1985), and Immortals (1986) sets. Each set covers game play for more powerful characters than

15660-427: The more complex system of inflection in Old English : Nouns of the weak declension are primarily inherited from Old English n -stem nouns but also from ō -stem, wō -stem, and u -stem nouns, which did not inflect in the same way as n -stem nouns in Old English, but joined the weak declension in Middle English. Nouns of the strong declension are inherited from the other Old English noun stem classes. Some nouns of

15805-408: The more structured, rules-heavy game system of Advanced Dungeons & Dragons (abbreviated as AD&D ). AD&D 2nd Edition was published in 1989. In 2000, a new system was released as D&D 3rd edition, continuing the edition numbering from AD&D ; a revised version 3.5 was released in June 2003. These 3rd edition rules formed the basis of the d20 System , which is available under

15950-490: The most marked Danish influence. The best evidence of Scandinavian influence appears in extensive word borrowings; however, texts from the period in Scandinavia and Northern England do not provide certain evidence of an influence on syntax. However, at least one scholarly study of this influence shows that Old English may have been replaced entirely by Norse, by virtue of the change from Old English to Norse syntax. While

16095-551: The most part, being improvised. By the end of the period (about 1470), and aided by the invention of the printing press by Johannes Gutenberg in 1439, a standard based on the London dialects (Chancery Standard) had become established. This largely formed the basis for Modern English spelling, although pronunciation has changed considerably since that time. Middle English was succeeded in England by Early Modern English , which lasted until about 1650. Scots developed concurrently from

16240-591: The official Dungeons & Dragons Twitch and YouTube channels. In 2020, Wizards of the Coast announced that Dungeons & Dragons had its 6th annual year of growth in 2019 with a "300 percent increase in sales of their introductory box sets , as well as a 65% increase on sales in Europe, a rate which has more than quadrupled since 2014". In terms of player demographics in 2019, 39% of identified as female and 61% identified as male. 40% of players are considered Gen Z (24 years old or younger), 34% of players are in

16385-693: The old insular g and the Carolingian g (modern g ), the former continued in use as a separate letter, known as yogh , written ⟨ȝ⟩ . This was adopted for use to represent a variety of sounds: [ɣ], [j], [dʒ], [x], [ç] , while the Carolingian g was normally used for [g]. Instances of yogh were eventually replaced by ⟨j⟩ or ⟨y⟩ and by ⟨gh⟩ in words like night and laugh . In Middle Scots , yogh became indistinguishable from cursive z , and printers tended to use ⟨z⟩ when yogh

16530-423: The other case endings disappeared in the Early Middle English period, including most of the roughly one dozen forms of the definite article ("the"). The dual personal pronouns (denoting exactly two) also disappeared from English during this period. The loss of case endings was part of a general trend from inflections to fixed word order that also occurred in other Germanic languages (though more slowly and to

16675-407: The other hand, beginning characters are without exception dull, virtually powerless, and so fragile" which was not encouraging for "newcomers." He also called the magic system "stupid" feeling that many of the spells were "redundant" and "the effects of the majority are hopelessly vague." He found essential elements such as saving throws, hit points, and experience points "undefined or poorly explained;

16820-415: The party's choices and the overall storyline for the game are determined by the DM according to the rules of the game and the DM's interpretation of those rules. The DM selects and describes the various non-player characters (NPCs) that the party encounters, the settings in which these interactions occur, and the outcomes of those encounters based on the players' choices and actions. Encounters often take

16965-428: The player may instead create a new PC to resume playing the game. A typical Dungeons & Dragons game consists of an "adventure", which is roughly equivalent to a single story or quest. The DM can either design an original adventure or follow one of the many premade adventures (also known as "modules") that have been published throughout the history of Dungeons & Dragons . Published adventures typically include

17110-403: The prestige that came with writing in French rather than English. During the 14th century, a new style of literature emerged with the works of writers including John Wycliffe and Geoffrey Chaucer , whose Canterbury Tales remains the most studied and read work of the period. The transition from Late Old English to Early Middle English had taken place by the 1150s to 1180s, the period when

17255-531: The previous. The first four sets were compiled in 1991 as a single hardcover book, the Dungeons & Dragons Rules Cyclopedia , which was released alongside a new introductory boxed set . Advanced Dungeons & Dragons 2nd Edition was published in 1989, again as three core rulebooks; the primary designer was David "Zeb" Cook. The Monster Manual was replaced by the Monstrous Compendium ,

17400-491: The ratio of substance to "holes" compares unfavorably with the head of a tennis racquet." He also noted the rules were "presented in the most illiterate display of poor grammar, misspellings, and typographical errors in professional wargaming." Despite all these issues, Freeman concluded, "As it was given birth, it is fascinating but misshapen; in its best incarnations, it's perhaps the most exciting and attractive specimen alive." The game had more than three million players around

17545-569: The resulting doublet pairs include warden (from Norman) and guardian (from later French; both share a common ancestor loaned from Germanic). The end of Anglo-Saxon rule did not result in immediate changes to the language. The general population would have spoken the same dialects as they had before the Conquest. Once the writing of Old English came to an end, Middle English had no standard language, only dialects that evolved individually from Old English. Early Middle English (1150–1350) has

17690-807: The second half of the 14th century in the emerging London dialect, although he also portrays some of his characters as speaking in northern dialects, as in " The Reeve's Tale ". In the English-speaking areas of lowland Scotland , an independent standard was developing, based on the Northumbrian dialect . This would develop into what came to be known as the Scots language . A large number of terms for abstract concepts were adopted directly from scholastic philosophical Latin (rather than via French). Examples are "absolute", "act", "demonstration", and "probable". The Chancery Standard of written English emerged c.  1430 in official documents that, since

17835-458: The second person singular in -(e)st (e.g., þou spekest , "thou speakest"), and the third person singular in -eþ (e.g., he comeþ , "he cometh/he comes"). ( þ (the letter "thorn") is pronounced like the unvoiced th in "think", but under certain circumstances, it may be like the voiced th in "that"). The following table illustrates a typical conjugation pattern: Plural forms vary strongly by dialect, with Southern dialects preserving

17980-459: The spell-using classes by adding abilities that could be used at will, per encounter, or per day. Likewise, non-magic-using classes were provided with parallel sets of options. Software tools, including player character and monster-building programs, became a major part of the game. This edition added the D&;D Encounters program; a weekly event held at local stores designed to draw players back to

18125-504: The story gave credit to his then wife Mary Jo. Many Dungeons & Dragons elements appear in hobbies of the mid-to-late 20th century. For example, character-based role-playing can be seen in improvisational theater . Game-world simulations were well developed in wargaming. Fantasy milieux specifically designed for gaming could be seen in Glorantha 's board games, among others. Ultimately, however, Dungeons & Dragons represents

18270-409: The strong type have an -e in the nominative/accusative singular, like the weak declension, but otherwise strong endings. Often, these are the same nouns that had an -e in the nominative/accusative singular of Old English (they, in turn, were inherited from Proto-Germanic ja -stem and i -stem nouns). The distinct dative case was lost in early Middle English, and although the genitive survived, by

18415-474: The term vætte and the Norwegian cognate vette typically refer to supernatural beings from folklore or a lesser god, especially those that live underground or near the home, such as dwarfs and nisser . In Swedish, vätte similarly typically refers to supernatural beings, often those that are small and resembling humans. Middle English language Middle English (abbreviated to ME )

18560-520: The term to refer to a class of beings that includes both man and the Christian god. Though there are no extant texts in Middle English that refer to God the Father directly as a wight . The most common use of the term, however, is to refer to everyday corporeal beings as these are much more represented in normal conversation. Wight is commonly found with adjectives, such as curside , wikkede , or worldly . The phrase " sweet wight "

18705-549: The time we need to get this right." The release of the 5th Edition, coinciding with D&D ' s 40th anniversary, occurred in the second half of 2014. Since the release of 5th edition, dozens of Dungeons & Dragons books have been published including new rulebooks, campaign guides and adventure modules . 2017 had "the most number of players in its history—12 million to 15 million in North America alone". Mary Pilon, for Bloomberg , reported that sales of 5th edition Dungeon & Dragons "were up 41 percent in 2017 from

18850-440: The top levels of the English-speaking political and ecclesiastical hierarchies by Norman rulers who spoke a dialect of Old French , now known as Old Norman , which developed in England into Anglo-Norman . The use of Norman as the preferred language of literature and polite discourse fundamentally altered the role of Old English in education and administration, even though many Normans of this period were illiterate and depended on

18995-775: The use of miniatures in a fashion similar to its direct precursors. The original D&D set of 1974 required the use of the Chainmail miniatures game for combat resolution. By the publication of the 1977 game editions, combat was mostly resolved verbally. Thus, miniatures were no longer required for gameplay, although some players continued to use them as a visual reference. In the 1970s, numerous companies began to sell miniature figures specifically for Dungeons & Dragons and similar games. Licensed miniature manufacturers who produced official figures include Grenadier Miniatures (1980–1983), Citadel Miniatures (1984–1986), Ral Partha , and TSR itself. Most of these miniatures used

19140-458: The world by 1981, and copies of the rules were selling at a rate of about 750,000 per year by 1984. Beginning with a French language edition in 1982, Dungeons & Dragons has been translated into many languages beyond the original English. By 1992, the game had been translated into 14 languages and sold over 2 million copies in 44 countries worldwide. By 2004, consumers had spent more than $ 1 billion on Dungeons & Dragons products and

19285-424: The year before, and soared another 52 percent in 2018, the game's biggest sales year yet". The game has been supplemented by many premade adventures , as well as commercial campaign settings suitable for use by regular gaming groups. D&D is known beyond the game itself for other D&D -branded products , references in popular culture , and some of the controversies that have surrounded it , particularly

19430-532: The year before, and soared another 52 percent in 2018, the game's biggest sales year yet. [...] In 2017, 9 million people watched others play D&D on Twitch , immersing themselves in the world of the game without ever having to pick up a die or cast a spell". In 2018, Wizards of the Coast organized a massive live-stream event, the Stream of Many Eyes, where ten live-streamed sessions of Dungeons & Dragons were performed on Twitch over three days. This event won

19575-666: Was derived from the novel Three Hearts and Three Lions by Poul Anderson . A troll described in this work influenced the D&D definition of that monster. The Labyrinth of the Greek myth of the Minotaur has been seen as an inspiration for the game's use of dungeons as monster lairs. Other influences include the works of Robert E. Howard , Edgar Rice Burroughs , A. Merritt , H. P. Lovecraft , Fritz Leiber , L. Sprague de Camp , Fletcher Pratt , Roger Zelazny , and Michael Moorcock . Monsters, spells, and magic items used in

19720-482: Was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast , later a subsidiary of Hasbro , since 1997. The game was derived from miniature wargames , with a variation of the 1971 game Chainmail serving as the initial rule system. D&D 's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games , especially

19865-425: Was indicated by agreement of articles and pronouns (e.g., þo ule "the feminine owl") or using the pronoun he to refer to masculine nouns such as helm ("helmet"), or phrases such as scaft stærcne (strong shaft), with the masculine accusative adjective ending -ne . Single-syllable adjectives added -e when modifying a noun in the plural and when used after the definite article ( þe ), after

20010-500: Was not available in their fonts; this led to new spellings (often giving rise to new pronunciations), as in McKenzie , where the ⟨z⟩ replaced a yogh, which had the pronunciation /j/ . Dungeons %26 Dragons Dungeons & Dragons (commonly abbreviated as D&D or DnD ) is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson . The game

20155-520: Was not yet a distinct j , v , or w , and Old English scribes did not generally use k , q , or z . Ash was no longer required in Middle English, as the Old English vowel /æ/ that it represented had merged into /a/ . The symbol nonetheless came to be used as a ligature for the digraph ⟨ae⟩ in many words of Greek or Latin origin, as did ⟨œ⟩ for ⟨oe⟩ . Eth and thorn both represented /θ/ or its allophone / ð / in Old English. Eth fell out of use during

20300-417: Was ousted by it in most dialects by the 15th. The following table shows some of the various Middle English pronouns. Many other variations are noted in Middle English sources because of differences in spellings and pronunciations at different times and in different dialects. As a general rule, the indicative first person singular of verbs in the present tense ended in -e (e.g., ich here , "I hear"),

20445-479: Was published, which brought together the various published rules, options and corrections, then expanded them into a definitive, unified game for hobbyist gamers. TSR marketed them as an introductory game for new players and a more complex game for experienced ones; the Basic Set directed players who exhausted the possibilities of that game to switch to the advanced rules. As a result of this parallel development,

20590-403: Was released as a revision of the 3rd Edition rules. This release incorporated hundreds of rule changes, mostly minor, and expanded the core rulebooks. In early 2005, Wizards of the Coast's R&D team started to develop Dungeons & Dragons 4th Edition, prompted mainly by the feedback obtained from the D&D playing community and a desire to make the game faster, more intuitive, and with

20735-509: Was released in May 2019. A campaign based on the Rick and Morty vs. Dungeons and Dragons comic book series was later released in November 2019. Alternatively, DMs may develop their own fictional worlds to use as campaign settings, either planning the adventure ahead or expanding on it as the players progress. The wargames from which Dungeons & Dragons evolved used miniature figures to represent combatants. D&D initially continued

20880-658: Was reported speculation that Wizards was planning on discontinuing the OGL for Dungeons & Dragons based on unconfirmed leaks. In response to the speculation, Wizards stated in November 2022: "We will continue to support the thousands of creators making third-party D&D content with the release of One D&D in 2024." Limited details on the update to the OGL, including the addition of revenue reporting and required royalties, were released by Wizards in December 2022. Linda Codega, for Io9 in January 2023, reported on

21025-475: Was some inflectional simplification (the distinct Old English dual forms were lost), but pronouns, unlike nouns, retained distinct nominative and accusative forms. Third person pronouns also retained a distinction between accusative and dative forms, but that was gradually lost: The masculine hine was replaced by him south of the River Thames by the early 14th century, and the neuter dative him

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