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Tokyo Game Show

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Tokyo Game Show ( 東京ゲームショウ , Tōkyō Gēmu Shō ) , commonly known as TGS , is a video game trade fair and convention held annually in September in the Makuhari Messe , in Chiba , Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications , Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. The duration of the event is four days. The first two days of Tokyo Game Show are open only to industry attendees (business) and the general public can attend during the final two days.

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42-602: The first Tokyo Game Show was held in 1996 . From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. 2011’s show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 companies had exhibits. The event has been held annually since 1996 and

84-497: A Holiday Inn at Milpitas , attracted about 125 developers. Early conference directors included Brenda Laurel , Tim Brengle, Sara Reeder, Dave Menconi, Jeff Johannigman, Stephen Friedman, Chris Crawford, and Stephanie Barrett. Later directors include John Powers, Nicky Robinson , Anne Westfall , Susan Lee-Merrow, and Ernest W. Adams . In the early years the conference changed venue each year to accommodate its increases in size. Attendance in this period grew from 525 to 2,387. By 1994

126-488: A focus on the developer audience instead of the wider press. A number of games in development or upcoming releases are also showcased, but generally far fewer than at traditional gaming conventions. Since 2005, the "rant" panel has been one of the most popular sessions at the conference. Moderated by Eric Zimmerman and Jason Della Rocca , a selection of notable industry figures are invited to speak on industry-related subjects they are passionate about. According to Zimmerman,

168-518: A given topic. Tutorials take the form of hands-on workshops and cover a variety of technical subjects such as game design, audio, topics in computer programming (such as physics, graphics programming or web technologies), production and business management. A summit is a section of panels dedicated to a sub-segment of the game industry, also usually held on the first two days of the conference. Past and current summit topics include mobile games, independent games, game education (for students aspiring to join

210-582: A number of conference-wide game experiments designed by GameLab. The 2017 GDC included a Board Game Design Day, featuring talks from developers and publishers of tabletop games on their design processes. UBM TechWeb has also produced several spinoff events. For example, the first GDC Europe (GDCE) was featured at the European Computer Trade Show (ECTS) in London between August 31 and September 1, 2001. Other GDC-related events include

252-447: A parade in stage show with more than 100 cosplayers on Saturday's night. The show starts from 6:30pm until 8 pm and it is hosted by Yunmao Ayakawa and Tatsumi Inui from the production team company CURE World Cosplay, with background music by DJ & MC: WAN. The participants are members of Worldcosplay website with a few international cosplayers who won contests in countries like Spain, Philippines, South Korea, Singapore, Indonesia, Turkey,

294-753: A variety of tutorials , lectures, and roundtables by industry professionals on game-related topics covering programming , design , audio, production, business and management, and visual arts. Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford in his San Jose, California -area living room. About twenty-seven designers attended, including Don Daglow , Brenda Laurel , Brian Moriarty , Gordon Walton , Tim Brengle, Cliff Johnson , Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at

336-680: Is an influential 2-hour game presentation session held annually at the Game Developers Conference in San Francisco . The event showcases experimental video games and game prototypes. The workshop was founded by Jonathan Blow , the developer behind the game Braid . As of 2021, it was headed by Robin Hunicke and Daniel Benmergui . The session generally showcases 20 titles from over 250 submissions each year. Keita Takahashi showcased his title Katamari Damacy before it

378-498: Is held. The GDCAs are available for any game made in the previous calendar year, nominated and voted on by members of the game development community. The Independent Games Festival (IGF) is an event held during the main GDC in the early part of the year, open to games from small independent studios and from students at universities. The IGF culminates with the presentation of several awards to games which have been nominated and voted on in

420-539: Is the heart of the show, taking up the largest amount of space, and is held where digital gaming entertainment or any related products or services are showcased. Many well-known companies such as Bandai Namco Entertainment , Capcom , Sony Interactive Entertainment and Square Enix have demo areas here, in addition to emerging companies. This area covers gaming devices such as headphones, controllers, furniture and other devices associated with home-use gaming consoles and portable gaming devices. An exhibition introduced at

462-619: The COVID-19 pandemic . Organizers ran the 2020 GDC as a virtual conference and announced GDC Summer as the next live event to take place in August. While initially planning on a mixed in-person and virtual conference for the 2021 event, the organizers dropped the in-person portion in February 2021 due to continued concerns from COVID-19, maintaining the virtual events. UBM TechWeb brought its flagship event to Shanghai in 2007, where GDC China

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504-534: The International Game Developers Association (IGDA). The Independent Games Festival (IGF) is the first and largest competition for independent games, and highlights the innovative achievements of developers ranging in size from individuals building PC titles to studio teams creating console downloadable titles. A pool of judges from the game industry selects the finalists and winners, and the individual creators are named as

546-433: The 2012 Tokyo Game Show is geared towards introducing emerging game developers from Asia. This area is designated for merchandising of game-related goods. Vendors include Konami and Square-Enix. This area focuses on games for smart devices ( smartphones and tablets ) and social games. Despite record numbers during TGS 2012, many large companies had a smaller presence. For example, Microsoft , which previously had one of

588-399: The 2nd annual Game Design Challenge was to create a game based on Emily Dickinson . It was won by Will Wright who designed an Emily Dickinson personality simulator contained entirely on a USB flash drive . The personality would interact with the player by sending Instant Messages and email . The goal was to maintain a stable relationship and avoid the two extremes: romantic obsession with

630-647: The CGDC could afford to sponsor the creation of the Computer Game Developers Association with Adams as its founding director. Miller Freeman, Inc. took on the running of the conference in 1996, nearly doubling attendance to 4,000 that year. In 2005, the GDC moved to the new Moscone Center West , in the heart of San Francisco 's SOMA district, and reported over 12,000 attendees. The GDC returned to San Jose in 2006, reporting over 12,500 attendees, and moved to San Francisco in 2007 – where

672-403: The GDC partnered with Game Connection to present Game Connection @ GDC, a live matchmaking service for developers and publishers, which in 2007 expanded to include Game Connection Services for outsourcing and other services. Starting in 2006, the GDC partnered with Video Games Live to feature their symphonic performance of videogame music as the closing night event. In addition, the GDC has hosted

714-737: The GDCA committee, and all are revealed at the Game Developers Choice Awards ceremony at the GDC. The IGF and the GDCA are presented back to back, in an awards show produced by UBM TechWeb, typically on the Wednesday of the GDC. UBM TechWeb has added several other events to the GDC in recent years. At the GDC Expo, developers display the latest techniques useful in game development. "GDC Mobile", first held in 2002, focuses on developing games for mobile phones . Starting in 2004,

756-897: The Game Outsourcing Summit, the Game Career Seminar, GDC Russia, the China Game Summit, GDC London, the London Games Summit, the London Game Career Fair, and many others. In late 2006, UBM TechWeb acquired The Game Initiative, and now produces the Austin Game Developers Conference. The 2020 GDC notably was the first to be fully postponed from its planned March 2020 dates, as a result of several companies having pulled out due to fears from

798-657: The Serious Games Summit, first held in 2004 as a GDC tutorial, and spun off as a standalone event in 2005, focusing on developing games for practical purposes, such as education, corporate training, military, and health care applications; and the Hollywood and Games Summit in conjunction with The Hollywood Reporter first held in June 2006. Additional events include the Game Advertising Summit,

840-535: The US, and China and others. This is the main business area and is not open to the public. The Cloud/Data Center is dedicated to improving infrastructure and environment of social and network games. The Tokyo Game Show has featured a Mad Catz -sponsored Street Fighter tournament since 2014. The competition is part of Capcom 's official Pro Tour , making it a qualifying event for the Capcom Cup . The 2016 event

882-665: The United States, the following games were the top video game rentals of each month, according to the Video Software Dealers Association (VSDA). Game Developers Conference The Game Developers Conference ( GDC ) is an annual conference for video game developers . The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival , and

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924-463: The Year awards for 1996. Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. The following video game releases in 1996 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40. In Japan, the following titles were the highest-grossing arcade games of 1996. In the United States, the following titles were

966-453: The challenge by indicating that all the contestants' ideas could really be made into a game. The goal of the 4th annual Game Design Challenge was to create a game which was a religion , or which could become one. It was won by Jason Rohrer who designed a one-player at a time multiplayer game named Chain World contained entirely on a USB flash drive . The Experimental Gameplay Workshop

1008-547: The conference expanded from its original strict focus on game design to include topics such as marketing and legal issues. The CGDC changed its name to "Game Developers Conference" in 1999. The GDC has also hosted the Spotlight Awards from 1997 to 1999, the Independent Games Festival since 1999 and the Game Developers Choice Awards since 2001. The GDC is also used for the annual meeting of

1050-399: The conference, including one in the early 1990s where he punctuated a point about game tuning and player involvement by cracking a bullwhip perilously close to the front row of the audience. Crawford also founded The Journal of Computer Game Design in 1987 in parallel to beginning the GDC, and served as publisher and editor of the academic-style journal through 1996. During the late 1990s,

1092-544: The following titles were the top ten best-selling home video games of 1996. In the United States, the following titles were the top ten best-selling home video games of 1996. In Europe, the following titles were the best-selling home video games of 1996. In addition to the PlayStation games listed above, the following titles were the year's best-selling Sega Saturn and PC games in the United Kingdom. In

1134-510: The highest-grossing arcade video games of 1996. On Australia's Timezone monthly arcade charts published in the March 1996 issue of Leisure Line magazine, Sega 's Manx TT Super Bike was the top-grossing dedicated arcade cabinet and Namco 's Point Blank was the top-grossing arcade conversion kit. The following titles were the top ten best-selling home video games ( console games or computer games ) worldwide in 1996. In Japan,

1176-403: The idea of the panel "is to really take those grumblings and mutterings and bring them out into the light, speak truth to power, cut through to the real s***, and talk about what is going on in our industry—what's wrong and what we can do to change it." Many rants inspire controversy, discussion and a good deal of media coverage in industry press. Most rant sessions focus on a particular segment of

1218-721: The industry to draw their speakers from: The Rant panel has inspired similarly structured sessions, with more specialized topics (e.g., "Game Educators Rant" during the Education Summit, or rants during the Indie Game Summit). Eric Zimmerman created the Game Design Challenge. "The idea of the challenge, he said, was to give everyone a sense of the process behind game design, and to attempt to get everyone thinking about new kinds of games." No actual game needs to be built, just designed. The goal of

1260-490: The industry), serious games , social games , artificial intelligence , and online games. Regularly, Sony Computer Entertainment , Microsoft and Nintendo deliver keynotes at the conference showcasing upcoming products and technologies. Next to the Electronic Entertainment Expo , GDC keynotes are one of the more significant sources of news about upcoming console hardware and platforms, but with

1302-667: The largest booths, was absent in 2012. Social and mobile gaming surged, filling the gap. Microsoft returned to the show in 2013 with the release of the Xbox One . The PC area houses major Japanese computing companies, showcasing products such as Japanese desktop and notebook computers. This area showcases new games that are aimed at a younger audience. Companies such as Taito and Sega are housed there. The Game School area showcases information on Japanese universities and colleges offering information about digital art, animation, computer programming, and other programs of study related to

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1344-531: The months prior, and which are given space at the IGF to showcase their game. These awards have cash prizes associated with them, ranging from US$ 1,000 to US$ 30,000 for the Seumas McNally Grand Prize . The ceremony is typically held as the lead-in to the GDCA award ceremony. alt.ctrl.GDC is an exhibit taking place in the GDC Expo. Visitors can play games using alternative controllers and meet

1386-487: The organizers expect it will stay for the foreseeable future. Attendance figures continued to rise in following years, with 18,000 attendees in the 2008 event. The 2009 Game Developers Conference was held in San Francisco, on March 23–27, 2009. The IGDA awarded 25 scholarships to send qualified students to attend the 2009 GDC. Crawford continued to give the conference keynote address for the first several years of

1428-447: The player or suicidal depression. The first occurrence meant constant interruptions when using the computer. The latter occurrence allowed for the simulation to delete itself. The 3rd time, the task was to create a game worthy of a Nobel Prize . Harvey Smith won with his PeaceBomb game. It would utilize wireless devices to organize flash mobs to engage in random acts of charity. For the first 3 challenges, Eric Zimmerman has always ended

1470-510: The recipients of the awards. The IGF is managed and developed by UBM TechWeb , the organizer of the GDC. The Game Developers Choice Awards is the game industry's only open, peer-based awards show. Any member of the IGDA may nominate games, and then the membership votes on the finalists. As with the IGF, the individual creators are named as the recipients of the awards. Specialty awards such as Lifetime Achievement and First Penguin are determined by

1512-576: The video game industry. These booths also display student work. It houses colleges such as Numazu Professional College of Information Technology and Tokyo Designer Gakuin College. This is the main area in the games convention where most of the sales and business transactions between companies and consumers are carried out. Companies housed there include Nikkei Business Publications . The Tokyo Game Show attracts many cosplayers . Cure, Japan's largest cosplay community website, hosts Cosplay Collection Night,

1554-812: Was held annually until 2015. GDC China hosted the annual Independent Games Festival China (IGF China) from 2009, calling for entries developed by independent game studios and individuals in the Asia-Pacific region. IGF China includes the Independent Games Summit, the Independent Games Festival Pavilion, and the Independent Games Festival Awards Ceremony. About half of the time during the first two days of GDC are given over to tutorials, one- or two-day-long sessions on

1596-586: Was held in 2008. Among former and current judges are Keita Takahashi and Simon Carless . 1996 in video gaming 1996 saw many sequels and prequels in video games, such as Super Mario 64 , Duke Nukem 3D , Street Fighter Alpha 2 , Super Mario RPG , King's Field III , Virtua Fighter 3 , along with new titles such as Blazing Heroes , NiGHTS into Dreams... , Crash Bandicoot , Pokémon Red/Green/Blue , Resident Evil , Dead or Alive , Soul Edge , Quake and Tomb Raider . The year's best-selling video game console worldwide

1638-507: Was never canceled, however the 2020 and 2021 editions were online only as a result of the COVID-19 pandemic . The 2022 edition returned to in-person exhibits. The 20th anniversary of TGS was celebrated in 2016. The 2016 attendance record was topped by 2018's attendance of 298,690 people. The TGS layout varies per year. Such as in 2015, Tokyo Game Show showcased eleven exhibition areas consisting of business, general public, education and other areas to buy merchandise. The General Exhibition Area

1680-429: Was released in the US at the workshop in 2004. At lecture at the GDC in 2005, Keita credited the session for helping get the game released in the US. In a 2009 interview, he however expressed some criticism of the format, saying the games chosen felt gimick-y and the presentations being uninteresting. Held at the main GDC event in the first part of the year, the presentation for the Game Developers Choice Awards (GDCA)

1722-753: Was the PlayStation , while the best-selling consoles in Japan were the Game Boy and Sega Saturn . The year's best-selling home video game worldwide was Super Mario 64 , while highest-grossing arcade games in Japan were Street Fighter Zero 2 ( Street Fighter Alpha 2 ) and Virtua Fighter 2 . 1996 saw a major shakeup in the crowded home console market, with the Virtual Boy , Atari Jaguar , 3DO Interactive Multiplayer , Sega CD , 32X , and CD-i all being discontinued. The following titles won Game of

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1764-581: Was the first to not be sponsored by Mad Catz, as the company got in severe financial trouble during its 2016 fiscal year. Sense of Wonder Night (SOWN) is a presentation session held yearly at the TGS for showcasing innovative and experimental computer games mainly made by small game studios and independent game developers from all over the world, similar to and inspired by the GDC Experimental Gameplay Workshop . The first edition

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