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Classic Controller

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The Classic Controller ( クラシックコントローラ , Kurashikku Kontorōra ) is a game controller produced by Nintendo for the Wii home video game console . While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller . In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro.

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110-604: The Classic Controller is also compatible with the NES Classic Edition and Super NES Classic Edition . When the Wii Remote was first revealed in September 2005, Nintendo announced a controller "shell" which resembled a traditional game controller, often referred to as a "classic-style expansion controller." As described at the time, the Wii Remote would fit inside the shell, allowing gamers to play games using

220-654: A 20% speedup if played in an NTSC console. To mostly correct this issue, a switch can be added to place the Super NES PPU into a 60 Hz mode supported by most newer PAL televisions. Later games will detect this setting and refuse to run, requiring the switch to be thrown only after the check completes. All models of the Super NES control deck are predominantly gray, of slightly different shades. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned

330-424: A 40-point scale and allocating marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games on its systems. The surprise arcade hit Mortal Kombat (1992), a gory fighting game with huge splashes of blood and graphically violent fatality moves , was heavily censored by Nintendo. Because

440-457: A built-in CD-ROM drive that never made it past the prototype phase. The Philips project was canceled without a prototype but Philips retained the contractual right to develop games based on Nintendo franchises, which it published for its CD-i multimedia console. As part of the overall plan for the Super NES, rather than include an expensive CPU that would still become obsolete in a few years,

550-565: A bundle with Super Mario World 2: Yoshi's Island ; it was subsequently released in Japan on March 27, 1998, where it retailed for ¥7,800. Nintendo marketed it as an entry-level gamer's system for consumers who were apprehensive about the higher price of newer systems such as the Nintendo 64 . Nintendo also introduced a slightly altered controller for it, with the console's logo replaced by an embossed Nintendo logo. The ABS plastic used in

660-547: A celebration of the launch of the system. Regardless of the model or region, the microconsole included 30 built-in games in all regions. Games that originally had different titles in the PAL regions use their respective American monikers, such as Ninja Gaiden (originally Shadow Warriors ) and Super C (originally Probotector II: Return of the Evil Forces ). From the 30 included titles, 22 are common between all regions, while

770-649: A certain amount of time depending on game credits. Manufacturing of this model was discontinued in 1992. A cost-reduced version of the console, referred to as the New-Style Super NES (model SNS-101) in North America and as the Super Famicom Jr. in Japan, was released late in the platform's lifespan; designed by Barr, it incorporates design elements from both the original North American and Japanese/European console models but in

880-675: A desktop computer or mobile device, such as Snes9x . To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega followed suit with the Mega Drive in 1988. The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Sega Genesis respectively. Both systems were built on 16-bit architectures and offered improved graphics and sound over

990-550: A longer-term strategy to keep consumers demanding Nintendo products. When the Super NES Classic Edition was officially announced in June 2017, Nintendo said it "will produce significantly more units of Super NES Classic Edition than we did of NES Classic Edition" to avoid a similar shortage issue, but reaffirmed that it was not anticipated to be an ongoing product. In December 2018, Fils-Aimé affirmed that both

1100-781: A mixture of chemicals is applied to the case and exposed to UV light. Super NES games are distributed on ROM cartridges , officially referred to as Game Pak in most Western regions, and as Cassette ( カセット , Kasetto ) in Japan and parts of Latin America. Though the Super NES can address 128 Mbit, only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95 Mbit of ROM data (48 Mbit at FastROM speed) with 8 Mbit of battery-backed RAM. Most available memory access controllers only support mappings of up to 32 Mbit. The largest games released ( Tales of Phantasia and Star Ocean ) contain 48 Mbit of ROM data, and

1210-564: A much larger library of games, and a lower price point, it only represented an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years. Donkey Kong Country is said to have helped establish the Super NES's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the PlayStation and Saturn . According to Nintendo,

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1320-471: A network via a dial-up modem to compete against other players around the country . Nintendo attempted partnerships with Sony and then Philips , to develop CD-ROM -based peripheral prototypes for the console to compete with the TurboGrafx-CD and Sega CD . Sony produced the PlayStation (a brand name the company would use for their later independently produced console ), a Super NES console with

1430-505: A palette of 32,768 colors. The PPU is clocked by the same signal as the CPU and generates a pixel every two or four cycles. The S-SMP audio subsystem consisted of a 16-bit digital signal processor (DSP) to sequence the mix samples, an 8-bit SPC700 CPU to drive the DSP and 64   KB of dedicated PSRAM . It was designed by Ken Kutaragi and produced by Sony and is completely independent from

1540-486: A platform game featuring 3D models and textures pre-rendered on Silicon Graphics workstations. With its detailed graphics, fluid animation, and high-quality music, Donkey Kong Country rivals the aesthetic quality of games that were being released on newer 32-bit CD-based consoles. In the last 45 days of 1994, 6.1 million copies were sold, making it the fastest-selling video game in history to that date. This game conveyed that early 32-bit systems had little to offer over

1650-650: A smaller form factor. Unlike the original console models, the redesigned model is virtually identical across both regions save for the color palette (the North American model receiving purple buttons and the Japanese model receiving grey buttons). The redesign did not receive a release in Europe. Externally, the power and reset buttons were moved to the left-hand side of the console while the cartridge eject button and power LED indicator were omitted. Internally,

1760-404: A smooth curve on the front and no grooves. The physical incompatibility can be overcome with the use of various adapters, or through modification of the console. Internally, a regional lockout chip ( CIC ) within the console and in each cartridge prevents the PAL region games from being played on Japanese or North American consoles and vice versa. The Japanese and North American machines have

1870-505: A special Super Famicom Classic Controller as one of the choices for the free gift for 2007 Japanese Club Nintendo platinum members. In 2010, a similar SNES Classic Controller was made available on Europe's and Australia's Club Nintendo service. The Wii U Pro Controller has been developed for the Wii U console, the Wii console's successor. Despite the visual similarities, it is incompatible with

1980-439: A traditional-style gamepad, while allowing use of the remote's motion sensing capability. According to Satoru Iwata , it would be meant for playing "the existing games, Virtual Console games, and multi-platform games." Early demos of the Wii's capabilities, showed two players competing in what appears to be Wii Sports with one player using a Classic Controller and another using two Wii Remotes , though this cross functionality

2090-502: A variety of symptoms including graphics glitches in Mode 7, a black screen on power-on, or improperly reading the controllers. The first revision 5A22 has a fatal bug in the DMA controller that can crash games; this was corrected in subsequent revisions. The console contains 128   KB of general-purpose "work" RAM, which is separate from the 64   KB dedicated to the video subsystem and

2200-677: Is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom ( SFC ). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics . The system was released in Brazil on August 30, 1993, by Playtronic . In Russia and CIS ,

2310-475: Is a dedicated console for emulating 30 Nintendo Entertainment System (NES) games. The console is distributed in two versions; one for Japan, featuring the likeness of the original Family Computer (Famicom), and one for the rest of the world, which looks like the original NES. For the NES version, all of the games are based on their US release, running at 60 Hz and using the names by which they were released in

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2420-612: Is a satellite modem attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station from April 23, 1995, to June 30, 2000. Satellaview subscribers could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom games, and released in installments. In the United States, the relatively short-lived XBAND allowed users to connect to

2530-767: Is not pointed at the screen. The Classic Controller can navigate through the Message Board, settings menus, and Wii Shop Channel , but becomes inactive on all other channels except for the YouTube channel which the directional button is the only way to navigate through YouTube (except for using keyboard). While the Classic Controller is used, the Wii Remote it is connected to can still be used by another player, which can allow certain Wii games like Bust-A-Move Bash and SpeedZone to support up to eight players in multiplayer mode, with two players sharing one of

2640-589: Is on future Nintendo systems since the Nintendo DS . Several peripherals add to the functionality of the Super NES. Some are required by certain games, such as the Super Scope light gun , and the Super NES Mouse for a point and click interface. Various third-parties, under license from Nintendo, released multitap adapters connecting up to five controllers into a single console, starting with

2750-511: The 8-bit NES. It took several years for Sega's system to become successful. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping. Bill Mensch , the co-creator of the 8-bit MOS Technology 6502 microprocessor and founder of the Western Design Center (WDC), gave Ricoh the exclusive right to supply 8-bit and 16-bit WDC microprocessors for

2860-633: The Interactive Digital Software Association and the Entertainment Software Rating Board and the inclusion of ratings on all video games. With these ratings in place, Nintendo decided its censorship policies were no longer needed. While other companies were moving on to 32-bit systems , Rare and Nintendo proved that the Super NES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country ,

2970-694: The Life Fitness Entertainment System (an exercise bike controller with built-in monitoring software), the TeeV Golf golf club, and the Justifier (a revolver-shaped light gun made by Konami for Lethal Enforcers ). Though Nintendo never released an adapter for playing NES games on the Super NES, the Super Game Boy adapter cartridge allows games designed for Nintendo's portable Game Boy system to be played on

3080-474: The Linux operating system, running a new NES emulation engine developed by Nintendo European Research & Development (NERD). The emulation included limited support for some of the memory management controllers , aka mappers, used in NES cartridges to extend the ability of the console, such as for Super Mario Bros. 3 , though not all known mappers were included with the emulation engine. The emulation engine

3190-500: The Nintendo 64 and 32X , have been successfully made to run on the NES Classic Edition. The NES Classic Edition's very limited stock during its original release in 2016 was one of its main criticisms, with some stores receiving fewer than 10 units at a time. This, coupled with the extremely high demand, prompted internet scalpers to buy as many as they could, so they could resell them with extreme price markups. In

3300-582: The Nintendo Entertainment System (NES) and Family Computer (Famicom). Originally launched on November 10, 2016, the console aesthetically is a miniature replica of the NES, and it includes a static library of 30 built-in games from the licensed NES library, supporting save states for all of them. Nintendo produced and sold about 2.3 million NES Classic Editions from launch through April 2017 — with shipments selling out nearly immediately — when Nintendo announced they were discontinuing

3410-767: The PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. The Playtronic Super NES in Brazil, although PAL-M , uses the North American design. Both the NES and Super NES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente . The Super NES and Super Famicom launched with few games, but these games were well received. In Japan, only two games were initially available: Super Mario World and F-Zero . Bombuzal

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3520-489: The classic games service on Nintendo Switch Online . All Game Boy games are playable with the Super Game Boy add-on. The Super NES controller design expands on that of the NES, with A, B, X, and Y face buttons in a diamond arrangement, and two shoulder buttons. Lance Barr created its ergonomic design, and he later adapted it in 1993 for the NES-039 "dogbone" controller. The Japanese and PAL region versions incorporated

3630-540: The greatest video games of all time , such as Super Mario World (1990), The Legend of Zelda: A Link to the Past (1991), Final Fantasy VI (1994), Donkey Kong Country (1994), EarthBound (1994), Super Metroid (1994), Chrono Trigger (1995) and Yoshi's Island (1995). Many Super NES games have been rereleased several times, including on the Virtual Console , Super NES Classic Edition , and

3740-410: The 64   KB dedicated to the audio subsystem. The Picture Processing Unit (PPU) consists of two closely tied IC packages. It contains 64   KB of SRAM for video data, 544 bytes of object attribute memory (OAM) for sprite data, and 256 × 15 bits of color generator RAM (CGRAM) for palette data. This CGRAM provisions up to 256 colors, chosen from the 15-bit RGB color space , from

3850-645: The Classic Controller is one of the controllers required to play certain Virtual Console games, such as SNES or Nintendo 64 titles, which require more buttons (and an analog stick in the case of the Nintendo 64 games) than the Wii Remote . However, the Classic Controller cannot be used to play GameCube games. When in the Wii Menu, the left analog stick takes control of the cursor when the Wii Remote

3960-537: The Classic Controller, it can be difficult or impossible to properly play certain games with these particular controllers because of the simple, primitive button layouts of the NES and SNES controllers they represent, with both controllers lacking the Classic Controller's analog sticks, the Z shoulder buttons and the HOME button, and the NES controller lacking the SNES controller's shoulder buttons and two extra face buttons. With

4070-467: The Classic Controller; however, instead of or in addition to the Pro Controller, some Wii U games are compatible with the Classic Controller, especially games with flexible control schemes such as Mario Kart 8 and Super Smash Bros. for Wii U . While no Wii games are compatible with the Wii U Pro Controller because the Wii is a prior-generation system, successful efforts have been made to make

4180-502: The Famicom to become the NES ), has a boxy design with purple sliding switches and a dark gray eject lever. The loading bay surface is curved, both to invite interaction and to prevent food or drinks from being placed on the console and spilling as with the flat-surfaced NES. The Japanese and European versions are more rounded, with darker gray accents and buttons. All versions incorporate a top-loading slot for game cartridges, although

4290-463: The Famicom version are hardwired into the console like its original counterpart, so they cannot be used in conjunction with the Wii. This version's two controllers are also proportioned to the size of the console to fit into its holding slots on the sides, resulting in them being smaller than their NES counterpart. The microphone on the Player 2 controller is cosmetic and does not work. The console uses

4400-476: The Genesis as the "cool" console, with games aimed at older audiences, and aggressive advertisements that occasionally attacked the competition. Nintendo scored an early public-relations advantage by securing the first console conversion of Capcom's arcade hit Street Fighter II for Super NES, which took more than a year to make the transition to the Genesis. Though the Genesis had a two-year lead to launch time,

4510-412: The Genesis version allowed for an uncensored version via cheat code, it outsold the censored Super NES version by a ratio of nearly three to one. U.S. Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993, to investigate the marketing of violent video games to children. Though Nintendo took the high ground with moderate success, the hearings led to the creation of

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4620-434: The Genesis. The CPU is a Ricoh 5A22 , a derivative of the 16-bit WDC 65C816 microprocessor. In NTSC regions, its nominal clock speed is 3.58 MHz will slow to either 2.68 MHz or 1.79 MHz when accessing some slower peripherals. This CPU has an 8-bit data bus and two address buses. The 24-bit "Bus A" is designated for general accesses, and the 8-bit "Bus B" can access support chip registers such as

4730-516: The Mini Game Anniversary Edition Entertainment System, which actually is a Famiclone , and therefore only provides composite video out. A very limited gold Nintendo Classic Mini: Family Computer Weekly Shōnen Jump 50th Anniversary Version was developed by M2 and released only in Japan on July 7, 2018. Celebrating the 50th anniversary of Shueisha 's Weekly Shōnen Jump manga magazine,

4840-399: The NES Classic Edition and Super NES Classic Edition can be plugged into their respective consoles. They are also compatible with the Wii and Wii U, as the controllers are recognized as Classic Controllers when plugged into a Wii Remote, which can be used to play Virtual Console games on Wii and Wii U. While the controllers are also technically compatible with Wii and Wii U games that support

4950-646: The NES Classic Edition in 2018. Nintendo brought renewed shipments of the system on June 29, 2018, with production of the system expected to continue throughout the year. Upon its re-release in June 2018, the NES Classic Mini sold more units than the PS4, Xbox One, and the Nintendo Switch. Combined sales of the NES and SNES Classic editions by September 30, 2018, exceeded 10 million units. On December 13, 2018, Reggie Fils-Aimé affirmed that both

5060-427: The NES and SNES Classic Editions will not be restocked after the holiday season, nor does Nintendo anticipate producing any similar mini-console version of its other home consoles in the future. Shortly after the NES Classic Edition's release, hackers discovered ways to unofficially add up to 700 titles to the system's library, as well as enable emulation support for other consoles. Games from various consoles, such as

5170-426: The NES and SNES Classic Editions would not be restocked after the 2018 holiday season, nor does Nintendo anticipate producing any similar mini-console version of its other home consoles in the near future. Aside from criticism regarding the controller cord being too short as well as minor emulation glitches, especially with sound, the NES Classic Edition has been well-received. One of many "plug-n-play" consoles on

5280-497: The NES and SNES Classic editions by September 30, 2018, exceeded 10 million units. Despite the positive reception, journalists were confused about Nintendo's decision to discontinue the unit as announced in April 2017. Nintendo did not say at launch that the system was meant to be only a limited run, and its messaging for it seemed to suggest it would be a product with a longer production life. The company clarified, when announcing

5390-460: The NES's 61.9 million unit sales, the Super NES remained popular well into the 32-bit era , with 49.1 million units sold worldwide by the time it was discontinued in 2003. It continues to be popular among collectors and retro gamers , with new homebrew games and Nintendo's emulated rereleases, such as on the Virtual Console , the Super NES Classic Edition , Nintendo Switch Online ; as well as several non-console emulators which operate on

5500-460: The PC Engine, and relayed Enix 's clarification that it was waiting on sales figures to select either PC Engine or Super Famicom for its next Dragon Quest game. The magazine and Enix both expressed a strong interest in networking as a standard platform feature. The console was demonstrated to the Japanese press on November 21, 1988, and again on July 28, 1989. Designed by Masayuki Uemura ,

5610-474: The SNES, to be launched in late 2017, though Nintendo did not confirm this information. While journalists agreed Nintendo would likely be more prepared to produce a larger number of SNES Classic systems, Nintendo's decision with the NES Classic may have influenced consumers to be wary of trying to buy a system produced in low volumes, or give the impression of artificial scarcity with the product as part of

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5720-787: The Super Multitap by Hudson Soft in conjunction with the Super Bomberman series. Specialized third-party controllers, such as the AsciiPad and Super Advantage (the successor to the NES Advantage ) by Asciiware, and the Capcom Fighter Power Stick, an arcade-like joystick controller by Capcom designed specifically for Street Fighter II . Unusual controllers include the BatterUP baseball bat,

5830-415: The Super NES incorporates graphics and sound co-processors that perform tiling and simulated 3D effects, a palette of 32,768 colors, and 8-channel ADPCM audio. These base platform features, plus the ability to dramatically extend them all through substantial chip upgrades inside of each cartridge, represent a leap over the 8-bit NES generation and some significant advantages over 16-bit competitors such as

5940-620: The Super NES has unlicensed third-party peripherals, including a new version of the Game Genie cheat cartridge designed for use with Super NES games. Soon after the release of the Super NES, companies began marketing backup devices such as the Super Wildcard, Super Pro Fighter Q, and Game Doctor . These devices create a backup of a cartridge, and can be used to play illicit ROM images or to copy games, violating copyright laws in many jurisdictions. The Japan-only Satellaview

6050-512: The Super NES in North America in 1999, about two years after releasing Kirby's Dream Land 3 (its final second-party game in the US) on November 27, 1997, and one year after releasing Frogger (its final third-party game in the US) in 1998. In Japan, Nintendo continued production of both the Family Computer and the Super Famicom until September 25, 2003, and new games were produced until

6160-483: The Super NES, and proved the market for the more advanced consoles of the near future. According to TRSTS reports, two of the top five bestselling games in the U.S. for December 1996 are Super NES games. In October 1997, Nintendo released a redesigned model of the Super NES (the SNS-101 model referred to as " New-Style Super NES ") in North America for US$ 99 (equivalent to $ 200 in 2023), with some units including

6270-520: The Super NES. The Super Game Boy touts several feature enhancements over the Game Boy, including palette substitution, custom screen borders, and access to the Super NES console's features by specially enhanced Game Boy games. Japan also saw the release of the Super Game Boy 2, which adds a communication port to enable a second Game Boy to connect for multiplayer games. Like the NES before it,

6380-560: The Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$ 199 (equivalent to $ 450 in 2023). It began shipping in limited quantities on August 23, 1991, with an official nationwide release date of September 9, 1991. The Super NES was released in the United Kingdom and Ireland in April 1992 for £150 (equivalent to £390 in 2023). Most of

6490-519: The US, prices were commonly set between $ 200 and $ 500, compared to its launch price of $ 59.99. The separate controller that could be bought without the console suffered the same fate, often being included with the main unit. The limited supply of NES Classic was compared to the situation around Amiibo shortages, which similarly were offered by Nintendo in limited quantity and led to scalping and high resale prices, frustrating fans. When Nintendo announced it

6600-509: The United States until further notice. Nintendo exercised the right to continue selling the Classic Controller pending a verdict at the U.S. Court of Appeals for the Federal Circuit . On April 13, 2010, Nintendo won the appeal, and the previous court decision was reversed. NES Classic Edition [REDACTED] [REDACTED] NES Classic Edition is a dedicated home video game console by Nintendo , that emulates

6710-454: The United States. While the Famicom version's interface is only in Japanese, the NES version supports up to eight other languages, but neither affects the language for their games themselves. Internally, the console uses an Allwinner R16 system on a chip with four ARM Cortex-A7 central processing cores and an ARM Mali 400 MP2 graphics processing unit. It includes 512 MB of flash storage and 256 MB of DDR3 memory . For video output,

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6820-699: The addition of grips underneath the controller for additional stability, and analog sticks which are spaced farther apart than the original. The cord is positioned on top of the controller rather than the bottom, and the spring-loaded attachment slot underneath the original model was removed. The Pro version was first released in Japan in August 2009 in white and black versions. It was subsequently released in Europe and North America in November 2009 and April 2010, respectively (though only in black in Europe). The black version

6930-426: The attention of the yakuza criminal organizations, so the devices were shipped at night to avoid robbery. With the Super Famicom quickly outselling its rivals, Nintendo reasserted itself as the leader of the Japanese console market. Nintendo's success was partially due to the retention of most of its key third-party developers, including Capcom , Konami , Tecmo , Square , Koei , and Enix . Nintendo released

7040-464: The back; the redesigned models output composite video only, requiring an external modulator for RF. The Nintendo Super System (NSS) is an arcade system for retail preview of 11 particular Super NES games in the United States, similar to the PlayChoice-10 for NES games. It consists of slightly modified Super NES hardware with a menu interface and 25-inch monitor, that allows gameplay for

7150-401: The case of certain Virtual Console titles on Wii U, you can change button mappings to your preference. Anascape Ltd filed a lawsuit against Nintendo claiming that the Classic Controller and other Nintendo devices violated Anascape's "six degrees of freedom" interface device patent. In July 2008, the court ruled in favor of Anascape. Nintendo was ordered to stop selling the Classic Controller in

7260-418: The casing of some older Super NES and Super Famicom consoles is particularly susceptible to oxidation with exposure to air. This, along with the particularly light color of the original plastic, causes affected consoles to quickly become yellow; if the sections of the casing came from different batches of plastic, a "two-tone" effect results. This issue may be reversed with a method called Retrobrighting , where

7370-404: The center axis on their respective sides. It also has a set of "–", "Home" and "+" buttons like those on the Wii Remote, with the "–" and "+" buttons additionally labeled "Select" and "Start", respectively. The body of the Classic Controller measures 6.57 cm (2.59 in) tall, 13.57 cm (5.34 in) wide, and 2.6 cm (1.0 in) thick. The body of the controller contains slots on

7480-627: The company had sold more than 20 million Super NES units in the U.S. According to a 2014 Wedbush Securities report based on NPD sales data , the Super NES outsold the Genesis in the U.S. market by 1.5 million units. During the NES era, Nintendo maintained exclusive control over games released for the system – the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, such as Konami's " Ultra Games " brand), those games could not be released on another console within two years, and Nintendo

7590-416: The controller work on a Wii via homebrew . The Classic Controller is plugged into the Wii Remote in order to be used. It features two analog sticks , a D-pad , face buttons labeled "a", "b", "x" and "y" (in lowercase), which bears resemblance to a standard SNES controller. Analog shoulder buttons labeled "L" and "R", and two digital "Z" buttons (labeled "Z L " and "Z R ") are located more closely to

7700-493: The design and layout of the GameCube controller , but with the "+", "-", "Home", and dual shoulder buttons that the GameCube controller lacks. On launch, they were released in Super Mario themed variants, including Mario, Peach, Luigi and Yoshi-colored versions. Four more variants, featuring Donkey Kong, Link, Samus, and Wario themes were released in February 2015, followed by Metal Mario, as well as Toad and Zero Suit Samus as GameStop exclusives. In July 2016, Nintendo announced

7810-415: The designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990, for ¥25,000 (equivalent to ¥27,804 in 2019). It was an instant success. Nintendo's initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends. This gained

7920-435: The development of the Super Famicom in the newspaper Kyoto Shimbun . On August 30, 1988, in an interview with TOUCH Magazine , Yamauchi announced the development of Super Mario Bros. 4 , Dragon Quest V , three original games, and he projected sales of 3 million units of the upcoming console. Famicom Hissyoubon magazine speculated that Yamauchi's early announcement was probably made to forestall Christmas shopping for

8030-475: The discontinuation, that "NES Classic Edition wasn’t intended to be an ongoing, long-term product. However, due to high demand, we did add extra shipments to our original plans." The lack of availability of the unit since launch, with shipments immediately selling out when they reach stores, also suggested Nintendo was not prepared for the demand for the product. Nintendo of America 's CEO Reggie Fils-Aimé later stated that "We just didn't anticipate how incredible

8140-444: The eight remaining ones are exclusive to either Japan or North America/PAL region respectively. The NES Classic Edition was first released on November 10, 2016, in Japan and Australia, and November 11 in North America and Europe. With the limited supply, these initial shipments sold out almost immediately. Nintendo produced about 2.3 million NES Classic Editions over the next five months. By April 13, 2017, Nintendo announced it

8250-434: The four colors of the face buttons into the system's logo. The North American version's buttons were colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces. Several later controller designs have elements from the Super NES controller, including the PlayStation , Dreamcast , Xbox , and Wii Classic Controller . This face button layout

8360-577: The lockout chip as needed. PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz but PAL operates at 50 Hz, resulting in an approximately 16.7% slower framerate. PAL's higher resolution results in letterboxing of the output image. Some commercial PAL region releases exhibit this same problem and, therefore, can be played in NTSC systems without issue, but other games will face

8470-400: The market". Following the April 2017 discontinuation, consumers found that several bootleg versions of the NES Classic Edition appeared on third party auction sites, typically produced by Chinese companies. Some of these bootlegs have been found to be near-identical in hardware and software, which could confuse consumers who were looking to purchase a Classic Edition. One of these is called

8580-502: The market, the demand for NES Classic Edition was notably large, with various retailers collectively selling approximately 196,000 units in its first month, remarkably selling out within hours of availability. Nintendo reported 1.5 million units had been sold by the end of 2016. On April 28, 2017, Nintendo revealed that 2.3 million consoles were sold in total. Following the rerelease of the console, Nintendo had sold about 1.3 million additional units through June 30, 2018. Combined sales of

8690-493: The maximum four Wii controllers that can be linked to the console at once. As the Wii U supports Wii Remotes, this controller is also compatible with that console, and some Wii U-specific games support it as well, such as Trine 2: Director's Cut . The Classic Controller can also be used to navigate the Wii U home screen and menus. In early 2009, Nintendo announced the Classic Controller Pro which functions

8800-544: The miniature NES Classic Edition , packaged with one controller based on the original NES controller. Later in June 2017, Nintendo announced the miniature Super NES Classic Edition , packaged with two controllers based on the original SNES controllers depending on the region. Like the Super Famicom Classic Controller released by Club Nintendo, both controllers feature a connector similar to Nunchuks and Classic Controllers. The controllers for

8910-611: The necessary parts. On March 3, 2016, Nintendo Co., Ltd. announced that it would bring Super NES games to the New Nintendo 3DS and New Nintendo 3DS XL (and later the New Nintendo 2DS XL ) via its eShop download service. At the Nintendo Direct event on September 4, 2019, Nintendo announced that it would be bringing select Super NES games to the Nintendo Switch Online platform. The 16-bit design of

9020-426: The new system. Meanwhile, Sony engineer Ken Kutaragi reached an agreement with Nintendo to design the console's sound chip without notifying his supervisors, who were enraged when they discovered the project; though Kutaragi was nearly fired, then-CEO Norio Ohga intervened in support of the project and gave him permission to complete it. On September 9, 1987, then-Nintendo president Hiroshi Yamauchi revealed

9130-545: The only color available for the Classic Controller in most markets was white, a limited edition teal and gray version was released in tandem with Monster Hunter G in Japan in 2009, and in 2010, Sonic Colors was bundled with a blue version in Australia. The Classic Controller can be used with the Virtual Console as well as with certain Wii and WiiWare games . Along with the Nintendo GameCube controller ,

9240-426: The pack-in game Super Mario World 2: Yoshi's Island . Like the earlier New-Style NES (model NES-101), this is slimmer and lighter than its predecessor, but it lacks S-Video and RGB output, and it is among the last major Super NES-related releases in the region. A similarly redesigned Super Famicom Jr. was released in Japan at around the same time. The redesign stayed out of Europe. Nintendo ceased production of

9350-459: The product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced a limited run of the NES Classic in June 2018. Production was discontinued again in December 2018. It was well-received for its emulation quality. The NES Classic Edition

9460-439: The quality of selected titles. He did praise the packaging and called the gold casing "utterly gorgeous ". McFerran noted the wide third party licensing put into this release and speculated whether Nintendo would release more third party titles on their services in the future. Super Nintendo Entertainment System The Super Nintendo Entertainment System , commonly shortened to Super Nintendo , Super NES or SNES ,

9570-545: The redesigned model consolidates the console's hardware into a system-on-chip (SoC) design. The redesigned console lacks the bottom expansion slot, rendering it incompatible with the Japan-exclusive Satellaview add-on. For AV output, the redesigned console features the same multi-out port used on the original models. Unlike the latter models, the former's AV port only supports composite video output natively as support for RGB video and S-Video

9680-429: The response would be", having considered the sales of other similar retro-consoles, but they had to discontinue the unit as "we've got a lot going on right now and we don’t have unlimited resources." According to an April 2017 report by Eurogamer , the discontinuation of the NES Classic was in part to transition the production line to a SNES Classic system designed similarly to the NES Classic but featuring games from

9790-465: The rest of the system. It is clocked at a nominal 24.576 MHz in both NTSC and PAL systems. It is capable of stereo sound, composed from eight voices generated using 16-bit audio samples compressed using BRR and capable of applying effects such as echo . On early revisions of the motherboard the S-SMP audio system was spread across four chips: the DSP, the CPU, and two RAM modules. On later revisions,

9900-458: The same as the original Classic Controller with the exception of the shoulder buttons, which are now digital trigger-shaped buttons arranged vertically rather than horizontally. Instead of a SNES controller, this one is shaped more like a GameCube controller , and has an overall layout almost identical to a Sony Dual Analog Controller for the PlayStation . Physical changes include the Z L and Z R buttons, which are now full shoulder buttons,

10010-405: The same region chip. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console; hardware in later games can detect this situation, so it became common to install a switch to reconnect

10120-444: The shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube ) can output composite video , S-Video and RGB signals, as well as RF with an external RF modulator . Original versions additionally include a 28-pin expansion port under a small cover on the bottom of the unit and a standard RF output with channel selection switch on

10230-477: The smallest games contain only 2 Mbit. Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum current rating of the console. 1757 Super NES games were officially released: 717 in North America (plus 4 championship cartridges ), 521 in Europe, 1,448 in Japan, 231 on Satellaview , and 13 on Sufami Turbo . Many Super NES games have been called some of

10340-461: The sound hardware consolidated to a single chip, the S-APU. Nintendo employed several types of regional lockout , including both physical and hardware incompatibilities. Physically, the cartridges are shaped differently for different regions. North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, and other regions' cartridges are narrower with

10450-488: The special edition features 20 Famicom games largely based on Shōnen Jump manga properties, including Dragon Ball , Saint Seiya , and Kinnikuman . This edition of the console includes the following games: Within two days, over 110,000 units of the Shōnen Jump Version had been sold. Reviewing for Nintendo Life , Damien McFerran criticized the unchanged design flaws from the Famicom version, along with

10560-539: The system features an HDMI connection, which puts out 720p at 60 Hz video for all games. The controllers in the NES version of the console feature the Wii Nunchuk 's connector, which allows the controller to be connected to the Wii Remote for use with Virtual Console games on the Wii and Wii U . Accessories for the Wii such as the Classic Controller can also be used. The controllers for

10670-427: The system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at

10780-534: The time, like the Sega Genesis . It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be more competitive into the next generation. The Super NES received largely positive reviews and was a global success, becoming the best-selling console of the 16-bit era after launching relatively late and facing intense competition from Sega 's Genesis console in North America and Europe. Overlapping

10890-432: The underside, opened via a button at the top of the controller; the function of the slots was never officially clarified, although third-party gaming accessory manufacturer Nyko released a clip that snaps onto the slots and secures the Wii Remote upright behind the Classic Controller, provided that the safety jacket is removed. In addition to a grip shell, the clip contains storage for the controller's three foot cable. While

11000-526: The video and audio co-processors. The WDC 65C816 supports an 8-channel DMA unit, an 8-bit parallel I/O port a controller port interface circuits allowing serial and parallel access to controller data, a 16-bit multiplication and division unit, and circuitry for generating non-maskable interrupts on V-blank and IRQ interrupts on calculated screen positions. Early revisions of the 5A22 used in SHVC boards are prone to spontaneous failure which can produce

11110-561: The year 2000, ending with the release of Metal Slader Glory Director's Cut on November 29, 2000. Many popular Super NES games were ported to the Game Boy Advance , which has similar video capabilities. In 2005, Nintendo announced that Super NES games would be made available for download via the Wii 's Virtual Console service. On October 31, 2007, Nintendo Co., Ltd. announced that it would no longer repair Family Computer or Super Famicom systems due to an increasing shortage of

11220-479: Was available bundled with Monster Hunter Tri , Pro Evolution Soccer 2010 , and SD Gundam Gashapon Wars . In addition to the standard colors, a black version with gold-colored artwork on the face was available bundled with Samurai Warriors 3 in Japan, and a completely gold-colored version was available bundled in the GoldenEye 007 Classic Edition , and in Japan as a Club Nintendo reward. A red version

11330-513: Was ceasing production of the unit, with final shipments sent out within the next few days. Nintendo's decision to stop production of the console was met with criticism due to consumer's lack of awareness of the limited availability of the console, as described below. Following the announcement of the Super NES Classic Edition , which served as a counterpart to the NES Classic Edition but for Super Nintendo Entertainment System (SNES) titles, Nintendo announced that it would also resume production of

11440-605: Was disabled internally; however, they can be restored via a "relatively simple" modification. The internal RF modulator was also removed, requiring an external one for such output if needed. Due to the SoC design, it is highly sought after by Super NES/Famicom enthusiasts since its RGB video quality (if restored) is improved over earlier internal revisions of the console. The redesigned console first released in October 1997 in North America, where it originally retailed for US$ 99.95 in

11550-528: Was discontinuing the NES Classic Edition in April 2017, Nintendo enthusiasts and some outlets such as Polygon and The Verge believed that Nintendo planned on a limited release of the NES classic to drive artificial scarcity and increase sales, but which got out of hand with scalpers and secondary sales which have backfired on them. Nintendo denied these claims, stating that it was limited by its own rate of production with other hardware products, and that "It's definitely not intentional in terms of shorting

11660-496: Was dropped. During E3 2006 , Nintendo introduced the Classic Controller (model number RVL-005), which, rather than housing the remote, instead plugs into it via a cord, in a similar fashion as the Nunchuk. It contains two analog sticks and two extra shoulder buttons : the Z L and Z R buttons. The overall configuration is similar to that of other major seventh generation console gamepads. In November 2007, Nintendo listed

11770-423: Was packed with limited copies of Xenoblade Chronicles in Europe, and was eventually released separately in Europe as well. The L and R shoulder buttons are also no longer analog as they were on the original Classic Controller. Accessory maker PDP began releasing a line of officially licensed "Wired Fight Pad" controllers in 2014. Behaving identically to standard Classic Controller Pro models, they are based on

11880-511: Was regarded as superior in both visual and audio support when compared to the Virtual Console emulations of NES titles. A 320-page book called Playing with Power: Nintendo NES Classics , published by Prima Games , was released the same day as the console; the book is a guide to some of the games included on the system. Nintendo of America brought back the Nintendo Power Line as an automated phone hotline from November 11 to 13 as

11990-422: Was released during the launch week. In North America, Super Mario World was launched as a bundle with the console; other launch games include F-Zero , Pilotwings (both of which demonstrate the console's Mode 7 pseudo-3D rendering), SimCity , and Gradius III . The rivalry between Nintendo and Sega was described as one of the most notable console wars in video game history, in which Sega positioned

12100-486: Was the exclusive manufacturer and supplier of NES cartridges. Competition from Sega's console brought an end to this practice; in 1991, Acclaim Entertainment began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts. Nintendo continued to carefully review submitted games, scoring them on

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