The Apex Legends Global Series ( ALGS ) is a global competitive esports tournament series for the video game Apex Legends run by Electronic Arts and Respawn Entertainment . The series uses a promotion and relegation system throughout each season, culminating in the ALGS Championship. The ALGS was announced in 2019, with its inaugural season taking place in 2020–21.
139-720: As of the 2021–22 season, the ALGS season format consists three phases: Split One, Split Two, and the ALGS Championship. Each split consists of a regular season, called the Pro League, and playoffs. Each split consists of a regional Pro League regular season in each of its five regions: North America, EMEA, APAC South, APAC North, and South America. A total of 40 teams in each region compete in their region's Pro League, with teams coming from online qualifiers and direct invites based on previous performance. A total of 40 teams from
278-434: A Fortune 500 company with over one thousand employees. In February 1982, Hawkins arranged a meeting with Don Valentine of Sequoia Capital to discuss financing his new venture, Amazin' Software. Valentine encouraged Hawkins to leave Apple, where the latter served as Director of Product Marketing, and allowed Hawkins to use Sequoia Capital's spare office space to start the company. Trip Hawkins incorporated and established
417-485: A games as a service model. Following the release of the popular Fortnite Battle Royale in 2017, the company gained additional investments that enabled it to expand its Unreal Engine offerings, establish esports events around Fortnite , and launch the Epic Games Store . As of April 2022, the company has a US$ 32 billion equity valuation. Potomac Computer Systems was founded by Tim Sweeney in 1991. At
556-563: A $ 1.5 billion investment from The Walt Disney Company . Pending regulatory approval, Disney will acquire a 9% stake. Disney plans to co-develop new games and an "entertainment universe" encompassing its properties with Epic. Part of this involved bringing more of the Disney properties to Fortnite ; while Fortnite had already featured numerous cosmetics based on Marvel Comics and Star Wars , Disney announced new plans to bring its classic animated characters and those from Pixar properties to
695-468: A Stanford MBA classmate, Jeff Burton from Atari for international business development. The business plan was again refined in September and reissued on October 8, 1982. By November, the employee headcount rose to 11, including Tim Mott, Bing Gordon , David Maynard, and Steve Hayes. Having outgrown the office space provided by Sequoia Capital, the company relocated to a San Mateo office that overlooked
834-507: A bigger company, albeit with Viacom as the potential bidder. In May 2008, EA announced that it would purchase the assets of Hands-On Mobile Korea, a South Korean mobile game developer and publisher. The company became EA Mobile Korea. In September 2008, EA dropped its buyout offer of Take-Two. No reason was given. As of November 6, 2008, it was confirmed that Electronic Arts is closing their Casual Label & merging it with their Hasbro partnership with The Sims Label. EA also confirmed
973-539: A black & white animation tool called Studio/1, and a series of Paint titles called Studio/8 and Studio/32 (1990). Relationships between Electronic Arts and their external developers often became difficult when the latter missed deadlines or diverged from the former's creative directions. In 1987, EA released Skate or Die! , their first internally developed game. EA continued publishing their external developers' games while experimenting with their internal development strategy. This led to EA's decision of purchasing out
1112-709: A business where larger studios, such as Apogee Software and id Software , were dominant, and he had to find a more serious name for his. As such, Sweeney came up with "Epic MegaGames", a name which incorporated "Epic" and "Mega" to make it sound like it represented a fairly large company (such as Apogee Software), although he was its only employee. Sweeney soon underwent searching for a business partner, and eventually caught up with Mark Rein , who previously quit his job at id Software and moved to Toronto , Ontario . Rein worked remotely from Toronto, and primarily handled sales, marketing and publishing deals; business development that Sweeney found to have significantly contributed to
1251-417: A conference call with reporters, stated that their poor performance in the fourth quarter was not due entirely to the poor economy, but also to the fact that they did not release any blockbuster titles in the quarter. In the quarter ending December 31, 2008, the company lost US$ 641 million . On February 2, 2009, Ludlum Entertainment had signed a deal with Electronic Arts to grant exclusive rights to bring
1390-918: A digital replica of their likeness. Epic launched Fab, a unified marketplace for Unreal Engine Marketplace, Sketchfab, AetStation Marketplace, and Quixel assets, on October 22, 2024. In 2008, Epic acquired Utah based Chair Entertainment , developer of Undertow . Summer 2009 saw the launch of Chair's Shadow Complex , an adventure game inspired by the Metroid series. Epic announced in October 2018 that it had acquired $ 1.25 billion in investment from seven firms: KKR , ICONIQ Capital , Smash Ventures, aXiomatic , Vulcan Capital , Kleiner Perkins , and Lightspeed Venture Partners . The firms join Tencent, Disney, and Endeavor as minority shareholders in Epic. With
1529-461: A direct competitor to Valve 's Steam and Epic Games ' Store . EA also owns and operates major gaming studios such as DICE , Motive Studio , BioWare , and Respawn Entertainment . Trip Hawkins had been an Apple Inc. employee since 1978, at a time when the firm had only about fifty employees. Over the next four years, the market for home personal computers skyrocketed. By 1982, Apple had completed its initial public offering (IPO) and become
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#17327836111171668-714: A dispute between Improbable and Unity Technologies over changes to the acceptable uses of the Unity game engine, Epic announced it was partnering with Improbable to launch a $ 25 million fund to help bring developers they believe affected by these changes towards solutions that are more open and would have fewer service compatibilities. Epic launched a $ 100 million prize pool in February 2019 for Fortnite -related esports activities that it plans to run from 2019 onward. To expand its esports initiatives, Epic Games hired Nate Nanzer from Blizzard Entertainment and their commissioner of
1807-722: A final deal that would have had NBCUniversal spun out from Comcast before bringing EA within it. Amazon was also mentioned as a possible customer for EA; CNBC reported in late August that Amazon was no longer interested in a takeover. In January 2023, EA cancelled development on Apex Legends Mobile and Battlefield Mobile, leading to the shutdown of developer Industrial Toys . On February 28, 2023, EA eliminated 200 QA testers from its Baton Rouge, Louisiana office. The testers predominantly worked on Respawn Entertainment 's Apex Legends battle royale game. On March 29, EA announced it would lay off 6% of its workforce, or 775 employees. In June 2023, EA announced an internal reorganization of
1946-416: A fourth main title for Gears of War , but estimated that its budget would be at least $ 100 million . Additionally, they had suggested the idea of a multiplayer-only version of Gears of War that featured improved versions of maps based on user feedback, similar to the concept behind Unreal Tournament , but Microsoft rejected this idea. Epic recognized the troubles of being held to the business objectives of
2085-500: A free add-on into the Unreal Engine. In April 2021, Epic completed another $ 1 billion round of funding to support the company's "long-term vision for the metaverse ", putting the company's valuation at $ 28.7 billion . The round of funding included another $ 200 million strategic investment from Sony. Sweeney remains the controlling shareholder with these additional investments. The Information reported that Epic Games
2224-634: A full free-to-play release expected in 2018. Following on the popularity of PlayerUnknown's Battlegrounds , a battle royale game released earlier in 2017, Epic developed a variant of Fortnite called Fortnite Battle Royale , which was released in September 2017 as a free-to-play title across computer, console, and mobile platforms. Fortnite Battle Royale quickly gained an audience, amassing over 125 million players by May 2018 with estimates of having earned over $ 1 billion by July 2018 through microtransactions, including its battle pass system. Epic Games, which had been valued at around $ 825 million at
2363-455: A game after they have already garnered 50 points. Team SoloMid (TSM) ultimately won the Split 1 Playoffs and took home $ 300,000 and their in-game-leader ImperialHal winning MVP of the tournament. The ALGS Year 4 Pro League North American Regional Finals were postponed after multiple competitors experienced hacking incidents where they were given cheats mid-match, including auto-aim and revealing
2502-493: A gradual increase in stock value. In July 2015, Electronic Arts reached an all-time high with a stock value of US$ 71.63, surpassing the previous February 2005 record of $ 68.12. This is also up 54% from $ 46.57 in early January 2015. The surge was partly attributed to EA's then-highly anticipated Star Wars Battlefront reboot, which released one month before Star Wars: The Force Awakens , also highly anticipated. During E3 2015 , EA vice-president Patrick Söderlund announced that
2641-480: A group that will complement their objectives." This statement comes a week after EA announced it was laying off 6% about 600 of their staff positions and had a US$ 310 million net loss for the quarter. Due to the 2008 economic crisis , Electronic Arts had a poorer than expected 2008 holiday season, moving it in February 2009 to cut approximately 1,100 jobs, which it said represented about 11% of its workforce. It also closed 12 of their facilities. Riccitiello, in
2780-574: A licensing agreement to develop and release EA's titles, like John Madden Football , FIFA International Soccer , Shaq Fu , Jungle Strike and Urban Strike for various consoles. In 1995, Electronic Arts won the European Computer Trade Show award for best software publisher of the year. As the company was still expanding, they opted to purchase space in Redwood Shores, California in 1995 for construction of
2919-546: A lower quality of the 3DO's software library as a backfiring of its liberal license policy, it fell further behind and lost competition. Electronic Arts dropped its support for 3DO in favor of the PlayStation, 3DO's production ceased in 1996 and, for the remainder of the company's lifetime, 3DO developed video games for other consoles and the IBM PC until it folded in 2003. In 1994, Electronic Arts and THQ signed
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#17327836111173058-523: A mistake, often stripping smaller studios of its creative talent. Riccitiello said that the city-state model allows independent developers to remain autonomous to a large extent, and cited Maxis and BioWare as examples of studios thriving under the new structure. During 2007, EA announced that it would be bringing some of its major titles to the Mac . EA also released Battlefield 2142 , Command & Conquer 3: Tiberium Wars , Crysis , Harry Potter and
3197-595: A move which Sweeney called the start of the third major iteration of the company, "Epic 3.0". In 2006, Epic released the Xbox 360 shooter Gears of War , which became a commercial success for the company, grossing about $ 100 million off a $ 12 million budget. A year later, the company released Unreal Tournament 3 for PC and acquired a majority share in People Can Fly . In 2008, Epic Games released Gears of War 2 , selling over three million copies within
3336-541: A multi-year pact to broadcast Madden NFL competitive matches across the world through its Competitive Gaming Division arm. On August 14, 2018, Patrick Söderlund announced his departure from EA as its vice-president and chief design officer, after serving twelve years with the company. With Söderlund's departure, the SEED group was moved as part of EA's studios, while the EA Originals and EA Partners teams were moved under
3475-465: A new Sims and Casual Label, where there is a deep compatibility in the product design, marketing and demographics. ... In the days and weeks ahead, we will make further announcements on the reporting structure for the other businesses in the Casual Label including EA Mobile, Pogo, Media Sales and Online Casual Initiatives. Those businesses remain growth priorities for EA and deserve strong support in
3614-492: A new headquarters, which was completed in 1998. Early in 1997, Next Generation identified Electronic Arts as the only company to regularly profit from video games over the past five years, and noted it had "a critical track record second to none". In 1999, EA replaced their long-running Shapes logo with one based on the EA Sports logo used at the time. EA also started to use a brand-specific structure around this time, with
3753-483: A new location in Cary, North Carolina , and would henceforth be known as simply Epic Games. Rein explained that " Unreal was first created by developers who were scattered across the world, eventually, the team came together to finish the game and that's when the real magic started. The move to North Carolina centralizes Epic, bringing all of the company's talented developers under one roof." Furthermore, Sweeney stated that
3892-547: A new packaged version of Crysis 2 that included all the downloadable content without the storefront features, EA did not publish any additional games on Steam until 2019, instead selling all personal computer versions of games through Origin. In July 2011, EA announced that it had acquired PopCap Games , the company behind games such as Plants vs. Zombies , Peggle and Bejeweled . EA continued its shift toward digital goods in 2012, folding its mobile-focused EA Interactive (EAi) division "into other organizations throughout
4031-531: A partnership in which EA becomes an exclusive major supplier of mobile games to Nokia mobile devices through the Nokia Content Discoverer. In the beginning, Nokia customers were able to download seven EA titles ( Tetris , Tetris Mania , The Sims 2 , Doom , FIFA 06 , Tiger Woods PGA Tour 06 and FIFA Street 2 ) on the holiday season in 2006. Rick Simonson is the executive vice-president and director of Nokia and starting from 2006
4170-609: A publisher and began to shift the company again. Coupled with their desire to move away from being beholden to a publisher, Epic Games observed that the video game industry was shifting to a games-as-a-service model (GaaS). Sweeney stated, "There was an increasing realization that the old model wasn't working anymore and that the new model was looking increasingly like the way to go." In an attempt to gain more GaaS experience, they made an agreement with Chinese Tencent , who had several games under their banner (including Riot Games ' League of Legends ) operating successfully as games as
4309-676: A remaining 14.8% stake in it in 2010. Since June 2023, the company is organized in two main divisions: EA Entertainment Technology & Central Development (EA Entertainment for short, formerly EA Games) and EA Sports. First introduced in 1991 as the Electronic Arts Sports Network, before being renamed due to a trademark dispute with ESPN, EA Sports publishes all the sports games from EA, including FC , Madden NFL , Fight Night , NBA Live , NCAA Football , Cricket , NCAA March Madness , Tiger Woods PGA Tour , NHL , NASCAR and Rugby . FIFA
Apex Legends Global Series - Misplaced Pages Continue
4448-594: A remastered version of Shadow Complex for newer consoles and computers in 2015, and their first foray into virtual reality with the release of Robo Recall for the Oculus Rift . The investment infusion from Tencent allowed Epic Games to relicense the Unreal Engine 4 engine in March 2015 to be free for all users to develop with, with Epic taking 5% royalties on games developed with the engine. In June 2015, Epic agreed to allow Epic Games Poland's departure from
4587-469: A series of companies they identify as successful, as well as the decision to release annualized franchises to cut budget costs. Because of Trip Hawkins' obsession of simulating a sports game, he signed a contract with football coach John Madden that led to EA's developing and releasing annual Madden NFL games. In 1988, EA published a flight simulator game exclusively for Amiga, F/A-18 Interceptor , with filled-polygon graphics that were advanced for
4726-484: A service following these departures. Fortnite was to serve as their testbed for living games, but with the shifts in staff, and its engine from Unreal Engine 3 to 4, its release suffered some setbacks. Epic started additional projects; the free-to-play and community-developed Unreal Tournament , first announced in 2014, and the free-to-play multiplayer online battle arena game Paragon , launched in 2016 for Microsoft Windows and PlayStation 4 . Epic also released
4865-539: A service. In exchange for Tencent's help, Tencent acquired approximately 48.4% of Epic then issued share capital, equating to 40% of total Epic – inclusive of both stock and employee stock options, for $ 330 million in June 2012. Tencent Holdings has the right to nominate directors to the board of Epic Games and thus counts as an associate of the Group. However, Sweeney stated that Tencent otherwise has very little control on
5004-627: A significant increase in viewership, peaking at over 300,000 viewers and averaging 55,000 — nearly the same viewership as the inaugural season ALGS Championship. With an average minute audience of over 539,000 and 10.3 million total hours watched, the Split Two Playoffs on May 1, 2022, broke viewership records across all of EA's titles. The ALGS Championship was held at the PNC Arena in Raleigh , North Carolina on July 7–10. Unlike
5143-436: A studio that provides highly detailed digital facial animations for both films and video games, in March 2020. Epic acquired SuperAwesome, a firm that has developed services to support children-safe games and services around games, in September 2020, as to incorporate these elements more into Epic's portfolio and to offer to other developers, particularly for games built around Epic's vision of metaverse games. Epic acquired
5282-564: A subsidiary of EA. Wilson stated that "the franchises in our combined portfolio will enable us to create innovative new experiences and bring more players into the excitement of cars and motorsport". In January 2021, Disney announced it had revived the Lucasfilm Games label for its licensed video game properties and announced new games including a new Star Wars game that would be developed by Ubisoft aimed for release in 2023, indicating that EA's ten-year exclusive license in 2013 to
5421-527: A takeover bid for rival game company Take-Two Interactive . After its initial offer of US$ 25 per share, all cash stock transaction offer was rejected by the Take-Two board, EA revised it to US$ 26 per share, a 64% premium over the previous day's closing price and made the offer known to the public. Rumours had been floating around the Internet prior to the offer about Take-Two possibly being bought over by
5560-460: A user's country. Across July and August, Epic raised an additional $ 1.78 billion in capital investment, bringing the company's post-money equity valuation to $ 17.3 billion . This included a $ 250 million investment from Sony , approximately a 1.4% stake in the company. The deal continues the two companies' technology collaboration after they had worked together on the development of Unreal Engine 5, but does not commit Epic to any exclusivity to
5699-542: A video game company. ZZT was sold through bulletin board systems , while all orders were fulfilled by Sweeney's father, Paul Sweeney. The game sold several thousand copies as of May 2009, and Paul Sweeney still lived at the former Potomac Computer Systems address at the time, fulfilling all orders that eventually came by mail. The final copy of ZZT was shipped by Paul Sweeney in November 2013. In early 1992, Sweeney found himself and his new-found video game company in
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5838-469: Is a discounted series of EA Sports. In 2011, Forbes ranked EA Sports eighth on their list of most valuable sports brands, with a value of $ 625 million . EA All Play is a mobile-oriented label that, since 2012, publishes digital titles like The Simpsons ' , Tetris , and Battlefield , as well as Hasbro board games like Scrabble . The EA Competitive Gaming Division (CGD), founded in 2015 by Peter Moore and currently headed by Todd Sitrin,
5977-635: Is affiliated with John Riccitiello and are partners. In February 2007, Probst stepped down from the CEO job while remaining on the board of directors. His handpicked successor is John Riccitiello , who had worked at EA for several years previously, departed for a while, and then returned. Riccitiello previously worked for Elevation Partners , Sara Lee and PepsiCo . In June 2007, new CEO John Riccitiello announced that EA would reorganize itself into four labels, each with responsibility for its own product development and publishing (the city-state model). The goal of
6116-734: Is an American video game company headquartered in Redwood City, California . Founded in May 1982 by former Apple employee Trip Hawkins , the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into
6255-528: Is due to its strategy of platform-agnostic development and the creation of strong multi-year franchises. EA was the first publisher to release yearly updates of its sports franchises— Madden , FIFA , NHL , NBA Live , Tiger Woods , etc.—with updated player rosters and small graphical and gameplay tweaks. Recognizing the risk of franchise fatigue among consumers, EA announced in 2006 that it would concentrate more of its effort on creating new original intellectual property. In September 2006, Nokia and EA announced
6394-502: Is known for its "digital human" creations, using a combination of digital technology, motion capture, and other tools to create photo-realistic human subjects in real-time. Epic plans to add some of 3Lateral's features to the Unreal Engine. Agog had developed SkookumScript, a platform for scripting events in video games; on the announcement of this acquisition, Agog stated they will stop the development of SkookumScript to work more on Unreal Engine scripting support. Epic acquired Psyonix ,
6533-527: Is located in Stockholm and Vancouver . EA announced the closure of Visceral Games in October 2017. Prior, Visceral had been supporting EA's other games but was also working on a Star Wars title named Project Ragtag since EA's acquisition of the Star Wars license, even hiring Amy Hennig to direct the project. While EA did not formally give a reason for the closure, industry pundits believed that EA
6672-630: Is the group dedicated on enabling global eSports competitions on EA's biggest franchises including FIFA , Madden NFL , Battlefield and more. The Search for Extraordinary Experiences Division (SEED) was revealed at the 2017 Electronic Entertainment Expo as a technology research division and incubator, using tools like deep learning and neural networks to bring in player experiences and other external factors to help them develop more immersive narratives and games. SEED has offices in Los Angeles and Stockholm. EA Partners co-publishing program
6811-606: The James Bond property, DreamWorks Interactive , and eventually DICE ; in the latter two cases, these studios were acquired by EA as part of the EA DICE family. In 2003, EA's president John Riccitiello pushed for a renaming of the EA Distribution label, seeing the potential to bring in more independent developers and additional revenue streams. While they rebranded the label as EA Partners in 2003, Riccitiello left EA
6950-492: The COVID-19 pandemic . On March 31, the season shifted to a completely online format and introduced a tournament structure change that included the introduction of new tournaments. The ALGS Championship was divided into five separate championship matches by region — North America (NA), South America (SA), Europe, Middle East, and Africa (EMEA), Asia-Pacific North (APAC North), and Asia-Pacific South (APAC South). The prize pool for
7089-590: The Hollywood Professional Association . Epic announced in March 2020 it was establishing a new multi-platform publishing label, Epic Games Publishing. Alongside this, the label had announced three deals with developers Remedy Entertainment , Playdead and GenDesign in which Epic would fully fund development and publishing (including employee salaries, quality assurance, localization, and marketing) of one or more games from each studio, but leaving full creative control and IP rights to
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#17327836111177228-611: The NCAA , EA announced in February 2021 that it was returning to college sports with a planned EA Sports College Football title to likely be released in 2023. The company announced its plans to extend its mobile commitment in February 2021 by acquiring Glu Mobile in an deal estimated worth $ 2.1 billion . The acquisition was completed by the end of April 2021. The Public Investment Fund of Saudi Arabia acquired 7.4 million shares of EA, valued at $ 1.1 billion , in February 2021. Former CEO and current chairman Probst stated in May 2021 he
7367-470: The Overwatch League in May 2019. At the 2019 Game Developers Conference , Epic announced it was launching a $ 100 million MegaGrants initiative, allowing anyone to apply for up to $ 500,000 in funding to support game development using the Unreal Engine or for any project, even if not directly games-related, that would benefit the Unreal Engine. One of the first major funded entities under this
7506-601: The PlayStation 2 launch title X-Squad . The second; Square Electronic Arts L.L.C., would publish Square's titles in North America. The venture was described as a success by Square, as it allowed the company to release more of their titles in the North American market. In February 2003, with the preparation of Square and Enix's merger into Square Enix ; both partnerships were announced to be dissolved at
7645-561: The San Francisco Airport landing path. When he incorporated the company, Hawkins originally chose Amazin' Software as their company name, but his other early employees of the company universally disliked the name; as a result, the company changed its name to Electronic Arts in November 1982. He scheduled an off-site meeting in the Pajaro Dunes , where the company once held such off-site meetings. Hawkins had developed
7784-445: The Star Wars property was likely not extended. EA still maintained a non-exclusive license to Star Wars games, affirming more titles would be coming following this announcement. As of February 2021, EA's Star Wars games had sold more than 52 million copies and brought in more than $ 3 billion in revenue. After a six-year absence from producing college sports-based game due to legal issues related to student athlete likenesses with
7923-535: The Unreal game engine . Tripwire Interactive won US$ 80,000 in cash and computer hardware prizes over the course of the contest in the first contest in 2004. Around 2006, the personal computer video game market was struggling with copyright infringement in the form of software piracy, and it became difficult to make single-player games, elements that had been part of Epic's business model to that point. The company decided to shift focus into developing console systems,
8062-511: The "Mega" part of the name was dropped because they no longer wanted to pretend to be a big company, as was the original intention of the name when it was a one-man team. The follow-up game, Unreal Tournament , shipped to critical acclaim the same year, at which point the studio had 13 employees. The company launched the Make Something Unreal competition in 2004, aiming to reward video game developers who create mods using
8201-725: The 2004 holiday season, EA responded by making several large sports licensing deals which include an exclusive agreement with the NFL , and in January 2005, a 15-year deal with ESPN . The ESPN deal gave EA exclusive first rights to all ESPN content for sports simulation games. On April 11, 2005, EA announced a similar, 6-year licensing deal with the Collegiate Licensing Company (CLC) for exclusive rights to college football content. Much of EA's success, both in terms of sales and with regards to its stock market valuation,
8340-584: The 21st century, EA develops and publishes games of established franchises, including Battlefield , Need for Speed , The Sims , Medal of Honor , Command & Conquer , Dead Space , Mass Effect , Dragon Age , Army of Two , Apex Legends , and Star Wars , as well as the EA Sports titles FC , FIFA , Madden NFL , NBA Live , NHL , PGA , and UFC . Since 2022, their desktop titles appear on self-developed EA App , an online gaming digital distribution platform for PCs and
8479-406: The ALGS Championship was US$ 2.58 million , with $ 1 million initially contributed by EA, while rest came from sales of limited edition in-game skins. The ALGS Championship began on June 1, and the five regional champions of the season were Kungarna NA (North America), Paradox Esports (South America), Scarz Europe (EMEA), Fennel Korea (APAC North), and Wolfpack Arctic (APAC South). For
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#17327836111178618-519: The ALGS Year 3 Pro League began on November 6, 2022. Although Split 1 dropped in viewership by 30%, it peaked at over 500,000 viewers during the playoffs across multiple channels on both Twitch.tv and YouTube . This Split was held at Copper Box Arena in London and introduced a new fast-paced format for the finals called Match Point. In this format, a team can only be crowned the victor once they win
8757-685: The Amiga will blow your socks off. We think the Amiga, with its incomparable power, sound and graphics, will give Electronic Arts and the entire industry a very bright future. –Trip Hawkins, 1985 Amiga advertisement In the mid-1980s, Electronic Arts aggressively marketed products for the Amiga , a home computer introduced in 1985. Commodore had given EA development tools and prototype machines before Amiga's actual launch. For Amiga EA published some notable non-game titles. A drawing program Deluxe Paint (1985) and its subsequent versions became perhaps
8896-548: The November 2019 release of Star Wars: Jedi Fallen Order , as well as bringing the EA Access subscription service to Steam. While EA plans to continue to sell games on Origin, the move to add Steam releases was to help get more consumers to see their offerings. Due to COVID-19 lockdowns and growing demand for online games, EA's revenue grew to $ 1.4bn in the first quarter of 2020. EA rebranded both EA Access and Origin to EA Play on August 18, 2020, but otherwise without changing
9035-637: The Order of the Phoenix , Madden NFL 08 , Need for Speed: Carbon , and Spore for the Mac. All of the new games have been developed for the Macintosh using Cider, a technology developed by TransGaming that enables Intel -based Macs to run Windows games inside a translation layer running on Mac OS X. They are not playable on PowerPC-based Macs. In February 2008, it was revealed that Electronic Arts had made
9174-662: The Pro Leagues then advance to the split playoffs. After the conclusion of the Split Two playoffs, the top performing teams from playoffs, along with teams that advance through "Last Chance Qualifier tournaments", advance to the ALGS Championship match. In December 2019, Electronic Arts (EA) and Respawn Entertainment announced the first Apex Legends Global Series. The series was split up into total of 22 events over four phases, and each phase culminated in Major Events,
9313-587: The Sony PlayStation platform. Sweeney said that Sony had started talking with Epic about investing following the demonstration of the Unreal Engine 5 in May 2020. Epic purchased Cary Towne Center in Cary, North Carolina, in January 2021, which had been scheduled to be closed and demolished after 2020, to be their new headquarters and campus, with the conversion to be complete by 2024. Epic unveiled its MetaHuman Creator project in February 2021. Based on
9452-461: The Twinmotion visualization tool used in architectural design in May 2019 from Abvent, and which they plan to expand and incorporate into their Unreal Engine offerings. Epic acquired Life on Air, the developers behind Houseparty , a social networking service , in June 2019. The monetary terms of the acquisition were not disclosed. Epic later shuttered Houseparty's app in October 2021, though
9591-622: The U.S., five in the United Kingdom, six in Continental Europe , and eight elsewhere. The majority of these companies and studios are now defunct , with some having been merged into other entities. Of the six companies which EA purchased a stake in, two remaining companies are based in the U.S., while three other U.S. companies are defunct. After acquiring a 19.9% stake in France-based Ubisoft in 2004, EA sold
9730-495: The business stable, and scrapped the idea. After finishing his game ZZT , Sweeney opted to re-use the Potomac Computer Systems name to release the game to the public in January 1991. It was only with the unexpected success of ZZT , caused in most part by the easy modifiability of the game using Sweeney's custom ZZT-oop programming language, that made Sweeney consider turning Potomac Computer Systems into
9869-516: The cancellation of a first-person shooter set in the Star Wars universe, and that the company would be moving away from licensed IP in favor of EA-owned franchises. In July 2024, actor labor union Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA), which also has numerous video game voice actors as members, would initiate a labor strike against a number of video publisher, including EA, over concerns about lack of A.I. protections not only video game actors, but also
10008-430: The company and sold its shares in the studio; the studio reverted to their former name, People Can Fly. The Bulletstorm IP was retained by People Can Fly who has since launched a remastered version called Bulletstorm: Full Clip Edition on April 7, 2017, published by Gearbox Software . By July 2017, Fortnite was finally in a state for public play. Epic launched the title through a paid early access then, with
10147-509: The company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein , who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games. Epic Games developed Unreal Engine , a commercially available game engine which also powers its internally developed video games like Fortnite and the Unreal , Gears of War , and Infinity Blade series. In 2014, Unreal Engine
10286-508: The company leveraged to leapfrog its early competitors. Promoting its developers was a trademark of EA's early days. Games were sold in square packages modeled after album covers (such as those for 1983's M.U.L.E. and Pinball Construction Set ). Hawkins thought the packaging would both save costs and convey an artistic feeling. EA routinely referred to their developers as "artists" and gave them photo credits in their games and full-page magazine ads. Their first such ad, accompanied by
10425-504: The company said that current CFO and COO Blake Jorgensen would be stepping down by mid-2022. The company's COO role was taken over by Chief Studios Officer Laura Miele , while a search for a new CFO was launched. Longtime Microsoft executive Chris Suh was later appointed as CFO in March 2022. Industry reports around May 2022 asserted that EA had been looking to be acquired by larger media firms, including Disney, Apple, and Comcast / NBCUniversal . These reports said that EA had been nearing
10564-617: The company with a personal investment of an estimated US$ 200,000 on May 27, 1982. For more than seven months, Hawkins refined his Electronic Arts business plan . With aid from his first employee (with whom he worked in marketing at Apple), Rich Melmon, the original plan was written, mostly by Hawkins, on an Apple II in Sequoia Capital's office in August 1982. During that time, Hawkins also employed two of his former staff from Apple, Dave Evans and Pat Marriott, as producers , and
10703-567: The company would start investing more on smaller titles such as Unravel so as to broaden the company's portfolio. On December 10, 2015, EA announced a new division called Competitive Gaming Division, which focuses on creating competitive game experience and organizing ESports events. It was once headed by Peter Moore . In May 2016, Electronic Arts announced that they had formed a new internal division called Frostbite Labs. The new department specializes in creating new projects for virtual reality platforms, and "virtual humans". The new department
10842-457: The company's Strategic Growth group. On February 6, 2019, Electronic Arts' stock value was hit by a decline of 13.3%, the worst decline since Halloween 2008. This was largely due to the marketing of their anticipated title Battlefield V , which was released after the holiday season of October 2018. Stocks were already declining since late August, when EA announced that Battlefield V ' s release would be delayed until November. Upon release,
10981-433: The company's chief marketing officer. On August 23, EA announced it was eliminating 50 roles at BioWare , or 20% of its workforce. A group of former employees later sued EA, seeking better severance following their layoffs. In December 2023, EA laid off an unknown number of Codemasters employees. In February 2024, EA announced that it would lay off 670 employees, or 5% of its global workforce. The cuts came with
11120-450: The company's growth. Some time this season, the company soon had 20 employees consisting of programmers, artists, designers and composers. Among them was the 17-year old Cliff Bleszinski , who joined the company after submitting his game Dare to Dream to Sweeney. The following year, they had over 30 employees. In 1996, Epic MegaGames produced a shareware isometric shooter called Fire Fight , developed by Polish studio Chaos Works. It
11259-456: The company, specifically those divisions led by EA Labels president Frank Gibeau, COO Peter Moore, and CTO Rajat Taneja, and EVP of digital Kristian Segerstrale." On March 18, 2013, John Riccitiello announced that he would be stepping down as CEO and a member of the Board of Directors on March 30, 2013. Larry Probst was also appointed executive chairman on the same day. Andrew Wilson was named as
11398-499: The company. In June 2011, EA launched Origin , an online service to sell downloadable games for personal computers directly to consumers. Around this time, Valve , which runs Steam in direct competition with Origin, announced changes to storefront policy disallowing games that used in-game purchases that were not tied to Steam's purchasing process, and removed several of EA's games, including Crysis 2 , Dragon Age II , and Alice: Madness Returns in 2012. Although it released
11537-525: The company. CEO Andrew Wilson announced a realignment of the company into two organizations – EA Sports and EA Entertainment – both of which would report directly to him, having Laura Miele, previously Chief Studios Officer and COO, as the president of EA Entertainment, and Cam Weber, formerly EVP and group General Manager of EA Sports as president of EA Sports. Vince Zampella , Samantha Ryan, and Jeff Karp continued on EA Entertainment, leading and overseeing specific studios under EA Entertainment. Also announced in
11676-526: The costs of these elements in anticipation of the game's full November 2017 launch, but they were reportedly told by Disney to disable all microtransactions until they could come up with a fairer monetization scheme. By March 2018, EA had developed a fairer system that eliminated the pay to win elements and drastically reduced costs for unlocking characters. The controversy over Battlefront II 's loot boxes led to an 8.5% drop in stock value in one month—about $ 3.1 billion and impacted EA's financial results for
11815-477: The creative output of Epic Games. Sweeney considered the partial acquisition by Tencent as the start of "Epic 4.0", the fourth major iteration of the company, allowing the company to be more agile in the video game marketplace. Around this point, Epic had about 200 employees. A number of high-profile staff left the company months after the Tencent deal was announced for various reasons. Some notable departures included: Epic continued its goal to deliver games as
11954-474: The data to public forums and threatening to release more if their demands were not met. EA acquired mobile game developer Playdemic Studios in Manchester, England from Warner Bros. Interactive Entertainment in June 2021 for $ 1.4 billion , following the merger of Discovery, Inc. with WarnerMedia . As of June 2021, the acquisition was expected to complete by 2022. In their SEC filings in September 2021,
12093-527: The deal did not include those properties, so Cut the Rope became published by ZeptoLab , and Angry Birds became published by Rovio Entertainment . On May 4, 2011, EA reported $ 3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $ 1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this "an incredibly important milestone" for
12232-642: The departure of Kathy Vrabeck, who was given the position as former president of the EA Casual Division in May 2007. EA made this statement about the merger: "We've learned a lot about casual entertainment in the past two years, and found that casual gaming defies a single genre and demographic. With the retirement and departure of Kathy Vrabeck, EA is reorganizing to integrate casual games—development and marketing—into other divisions of our business. We are merging our Casual Studios, Hasbro partnership, and Casual marketing organization with The Sims Label to be
12371-461: The developer of Rocket League , in May 2019. Epic and Psyonix have had a past history, as Psyonix was originally founded a few miles from Epic's headquarters and had contributed to Epic's Unreal Tournament . Besides ongoing support for Rocket League , Psyonix developed an arcade-style car racing game inside of Fortnite , named Rocket Racing , which was added in December 2023. Epic acquired
12510-869: The end of March with each partner buying the other's shares. Electronic Arts Square was renamed as Electronic Arts K.K. and began self-publishing EA's titles in Japan from then on while Square Electronic Arts was folded under Square Enix's North American operations. In 2004, EA made a multimillion-dollar donation to fund the development of game production curriculum at the University of Southern California's Interactive Media Division . On February 1, 2006, Electronic Arts announced that it would cut worldwide staff by 5 percent. On June 20, 2006, EA purchased Mythic Entertainment , who are finished making Warhammer Online . After Sega's ESPN NFL 2K5 successfully grabbed market share away from EA's dominant Madden NFL series during
12649-416: The end of its financial quarter ending March 31, 2019, Wilson announced they were cutting about 350 jobs, or about 4% of its workforce, primarily from their marketing, publishing, and operations divisions. Wilson stated the layoffs were necessary to "address our challenges and prepare for the opportunities ahead". EA announced in October 2019 that it would be returning to release games on Steam, starting with
12788-419: The film company United Artists , Steve Hayes opposed, saying, "We're not the artists, they [the developers] are..." This statement from Hayes immediately tilted sentiment towards Electronic Arts and the name was unanimously endorsed and adopted later in 1982. He recruited his original employees from Apple, Atari, Xerox PARC, and VisiCorp, and got Steve Wozniak to agree to sit on the board of directors. Hawkins
12927-604: The first $ 1 million in revenue, regardless of how they were published, retroactively starting from January 1, 2020. Bloomberg reported that Epic was nearing a $ 17 billion valuation in June 2020 once it had completed a new $ 750 million investing round from its previous investors and newcomings T. Rowe Price Group Inc. and Baillie Gifford. The company partnered with Christopher Nolan and Warner Bros. to acquire distribution rights for Inception , Batman Begins and The Prestige as part of "Movie Nite" on Fortnite's "Party Royale" island. The film live streams were based on
13066-561: The first month of its release. Epic Games released on September 1, 2010 Epic Citadel as a tech demo to demonstrate the Unreal Engine 3 running on Apple iOS , within Adobe Flash Player Stage3D and using HTML5 WebGL technologies. It was also released for Android on January 29, 2013. Epic Games worked on an iOS game, Infinity Blade , which was released on December 9, 2010. The third game in
13205-420: The following quarters. Furthermore, the visibility of this controversy led to debate at government levels around the world to determine if loot boxes were a form of gambling and if they should be regulated. In January 2018, EA announced eMLS, a new competitive league for EA Sports' FIFA 18 through its Competitive Gaming Division (CGD) and MLS . That same month, EA teamed up with ESPN and Disney XD in
13344-501: The following year, which disrupted the direction the label had been aiming to go. Easy Anti-Cheat Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina . The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland . Following its first commercial video game release, ZZT (1991),
13483-493: The game was met with a mixed reception, and EA sold one million fewer copies than their expected figure of 7.3 million. Also attributed to the stock plunge was the game's lack of the game mode Battle Royale , popularized by PlayerUnknown's Battlegrounds and then Fortnite . Stocks then surged 9.6% with the surprise release of Apex Legends , which garnered 25 million players in just one week, smashing Fortnite ' s record of 10 million players in two weeks. In advance of
13622-535: The game. In July 2024, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA), an actor labor union of which numerous video game voice actors are members of, would initiate a labor strike against a number of video publishers, including Epic Games, over concerns about lack of A.I. protections related to not only video game actors, but also the use of A.I to replicate an actor’s voice, or create
13761-439: The ideas of treating software as an art form and calling the developers "software artists". Hence, the latest version of the business plan suggested the name "SoftArt". Hawkins and Melmon knew the founders of Software Arts , the creators of VisiCalc , and thought their permission should be obtained. Dan Bricklin did not want the name used because it sounded too similar (perhaps " confusingly similar ") to Software Arts ; however,
13900-623: The investment, Epic Games was estimated to have a nearly $ 15 billion valuation in October 2018. Besides expanding support for Fortnite and the Epic Games Store, these investments allowed Epic to acquire additional firms. In January 2018, it was announced that Epic had acquired Cloudgine , a developer of cloud-based gaming software. The company also announced the acquisition of Kamu, a firm that offered anti-cheat software called Easy Anti-Cheat, in October 2018. A year later, in January 2019, Epic acquired 3Lateral and Agog Labs. 3Lateral
14039-541: The location of every player in the game. Easy Anti-Cheat , the anti-cheat software used for Apex Legends, issued a statement on March 18 stating that they were confident the issue did not resolve from a vulnerability within their software. After the Year 4 Split 2 LAN tournament, EA announced the "BLGS", a series of online open tournaments taking place between the Split 2 LAN and the season's ALGS Championship tournament. Electronic Arts Electronic Arts Inc. ( EA )
14178-403: The main publishing side of the company rebranding to EA Games. The EA Sports brand was retained for major sports titles, the new EA Sports Big label would be used for casual sports titles with an arcade twist, and the full Electronic Arts name would be used for co-published and distributed titles. EA began to move toward direct distribution of digital games and services with the acquisition of
14317-530: The metaverse that same month. The company announced in September 2023 that it was laying off 870 employees, along with divesting in Bandcamp to Songtradr and spinning off SuperAwesome into its own company. Sweeney said this move was needed to rein in spending, and did not anticipate there would be further layoffs in the future. Mediatonic reported a significant number of layoffs from their team, but remained part of Epic. On February 7, 2024, Epic Games received
14456-672: The most famous piece of software available for Amiga platform. In addition, EA's Jerry Morrison conceived the idea of a file format that could store images, animations, sounds, and documents simultaneously, and would be compatible with third-party software. He wrote and released to the public the Interchange File Format , which soon became an Amiga standard. Other Amiga programs released by EA included Deluxe Music Construction Set , Instant Music and Deluxe Paint Animation . Some of them, most notably Deluxe Paint , were ported to other platforms. For Macintosh EA released
14595-475: The name concept was liked by all the attendees. Hawkins had also recently read a bestselling book about the film studio United Artists and liked the reputation that the company had created. Hawkins said everyone had a vote, but they would lose it if they went to sleep. Hawkins liked the word "electronic", and various employees had considered the phrases "Electronic Artists" and "Electronic Arts". When Gordon and others pushed for "Electronic Artists", in tribute to
14734-1226: The new CEO of EA by September 2013. In April 2013, EA announced a reorganization which was to include dismissal of 10% of their workforce, consolidation of marketing functions which were distributed among the five label organizations, and subsumption of Origin operational leadership under the President of Labels. EA acquired the lucrative exclusive license to develop games within the Star Wars universe from Disney in May 2013, shortly after Disney's closure of its internal LucasArts game development in 2013. EA secured its license from 2013 through 2023, and began to assign new Star Wars projects across several of its internal studios, including BioWare , DICE , Visceral Games , Motive Studios , Capital Games and external developer Respawn Entertainment . In April 2015, EA announced that it would be shutting down various free-to-play games in July of that year, including Battlefield Heroes , Battlefield Play4Free , Need for Speed: World , and FIFA World . The reorganization and revised marketing strategy lead to
14873-477: The new entity. By fall 2012, both Muzyka and Zeschuk had chosen to depart the merged entity in a joint retirement announcement. On November 9, 2009, EA announced layoffs of 1,500 employees, representing 17% of its workforce, across a number of studios including EA Tiburon, Visceral Games , Mythic and EA Black Box . Also affected were "projects and support activities" that, according to Chief Financial Officer Eric Brown "don't make economic sense", resulting in
15012-587: The popular online gaming site Pogo.com in 2001. In 2009, EA acquired the London-based social gaming startup Playfish . In December 1997, Electronic Arts ended their Japanese publishing joint-venture with Victor Entertainment , entitled Electronic Arts Victor , and purchased out Victor's 35% stake in the venture. On May 1, 1998, Electronic Arts announced the formation of two joint-ventures with Square . The first; Electronic Arts Square K.K., would publish Electronic Arts' titles in Japan and also developed
15151-410: The previous season, there was only one championship match, with teams from all regions competing. The event had a $ 2 million prize pool, and it marked the first time that the ALGS held a live-audience event. Australian team DarkZero Esports won the series' second season. For the third season, the prize pool stayed the same as before at $ 5 million. The online regular season for Split 1 of
15290-497: The reorganization was to empower the labels to operate more autonomously, streamline decision-making, increase creativity and quality, and get games into the market faster. This reorganization came after years of consolidation and acquisition by EA of smaller studios, which some in the industry blamed for a decrease in quality of EA titles. In 2008, at the DICE Summit, Riccitiello called the earlier approach of "buy and assimilate"
15429-770: The revenue cut that it took for assets sold on the Unreal Engine Marketplace from 30% to 12%. Epic launched the Epic Games Store digital storefront to compete with services like Steam and GOG.com , not only taking a 12% cut of revenue compared to the industry standard of 30%, but also eliminated the 5% cut for games using the Unreal engine sold via the storefront. However the company also refocused its development efforts to provide more support for Unreal and Fortnite by ending support for Paragon and Unreal Tournament . The financial success of Fortnite brought additional investment into Epic Games. Epic Games
15568-447: The same day, CFO Chris Suh and chief experience officer Chris Bruzzo would be leaving the company at the end of the month, with the first leaving for another company while the other going to retire. In place of Suh as CFO came Stuart Canfield, a 20-year veteran of the company who had most recently been serving as SVP of enterprise finance and investor relations, while the company's new chief experiences officer became David Tinson, previously
15707-431: The second season of ALGS, the total prize pool was increased to $ 5 million. EA and Respawn shifted the series to a different format and expanded it to allow Xbox and PlayStation players to compete. Viewership for the second season began slow, with an average viewership of less than 10,000 in North America and EMEA, the two most popular regions, throughout the regular season of first split. The Split One Playoffs saw
15846-500: The series' top-level events; the last Major of season, called the Apex Legends Global Series Championship, would determine the winner of the season. The first event of the season began in January 2020. The first online qualifiers was marred by game crashes disconnecting players from the server, as well as bugs within the game itself. On March 6, the first major was indefinitely postponed due to
15985-415: The series, Gears of War 3 , came out in 2011. In 2011, Epic's subsidiary Titan Studios was dissolved. At the 2011 Spike Video Game Awards , Epic Games announced their new game Fortnite . In June 2012, Epic announced that it was opening up a new studio, Epic Baltimore, made up of members of 38 Studios ' Big Huge Games . Epic Baltimore was renamed to Impossible Studios in August 2012. However,
16124-473: The shutdown of popular communities such as Battlefield News and the EA Community Team. These layoffs also led to the complete shutdown of Pandemic Studios . In October 2010, EA announced the acquisition of England-based iPhone and iPad games publisher Chillingo for US$ 20 million in cash. Chillingo published the popular Angry Birds for iOS and Cut the Rope for all platforms, but
16263-440: The slogan "We see farther," was the first video game advertisement to feature software designers. EA shared lavish profits with their developers, which added to their industry appeal. The Amiga will revolutionize the home computer industry. It's the first home machine that has everything you want and need for all the major uses of a home computer, including entertainment, education and productivity. The software we're developing for
16402-491: The studio ended up closing its doors in February 2013. Epic fully acquired People Can Fly in August 2012, rebranding them as Epic Games Poland in November 2013 as they began work on Fortnite alongside Epic. Epic alongside People Can Fly made one last game in the Gears of War series that served as a prequel to the other games, Gears of War: Judgement , which was released in 2013. At this point, Epic had considered developing
16541-551: The studio, and sharing profits, following Epic's recouping of its investment, 50/50 with the studio. The company expanded their publishing options in October 2021 with Spry Fox and Eyes Out. Unreal Engine 5 was announced on May 13, 2020, with plans for an early 2022 release. Alongside this announcement, Epic released its Epic Online Services, a free SDK toolset for online matchmaking and other similar cross-platform play support features based on Fortnite . Epic further waived all Unreal license fees retroactively for games up through
16680-409: The subscription price or services offered as part of a streamlining effort. In December 2020, EA placed a bid to buy Codemasters , a British developer of racing games, in a deal worth $ 1.2 billion, outbidding an earlier offer placed by Take-Two Interactive . The acquisition, agreed to by Codemasters, was completed by February 18, 2021, with all shares of Codemasters transferred to Codex Games Limited,
16819-500: The team behind it was continuing to develop social apps for Epic's platforms. In November 2019, Epic acquired Quixel, the world's largest photogrammetry asset library which makes 3D models of objects based on real-world high-definition photography. Epic plans to open Quixel's existing library of models to users of Unreal Engine, while the Quixel staff will continue to build out its assets within Epic. The company acquired Cubic Motion,
16958-490: The technology from 3Lateral, Cubic Motion, and Quixel, the MetaHuman Creator is a browser-based application to allow game developers to create realistic human characters within a short amount of time starting from various presets, and then can be exported as pre-made models and animation files ready for use in Unreal Engine. Epic announced a partnership with Cesium in March 2021 to bring its 3D geospatial data as
17097-703: The time of Tencent's acquisition, was estimated to be worth $ 4.5 billion in July 2018 due to Fortnite Battle Royale , and expected to surpass $ 8.5 billion by the end of 2018 with projected growth of the game. Player count continued to expand when Epic broke new ground by convincing Sony to change its stance on cross-platform play allowing players on any device to compete with each other in Fortnite Battle Royale . Fortnite has drawn nearly 250 million players as of March 2019. Fortnite ' s commercial success enabled Epic to make several changes to its other product offerings. In July 2018, it reduced
17236-503: The time, Sweeney was studying mechanical engineering and living in a dorm at the University of Maryland . He frequently visited his parents, who lived in nearby Potomac, Maryland , where his personal computer , used for both work and leisure, was situated. Out of this location, Sweeney started Potomac Computer Systems as a computer consulting business but later figured that it would be too much work he would have to put into keeping
17375-576: The time. Another significant Amiga release (also initially available for Atari ST, later converted for other platforms) was Populous (1989) developed by Bullfrog Productions . It was a pioneering title in the genre that was later called " god games ". In 1990, Electronic Arts began producing console games for the Nintendo Entertainment System , after previously licensing its computer games to other console-game publishers. In 1991, Trip Hawkins stepped down as EA's CEO and
17514-445: The use of A.I to replicate an actor’s voice, or create a digital replica of their likeness. Since 1983 and the 1987 release of its Skate or Die! , Electronic Arts has respectively published and developed games, bundles, as well as a handful of earlier productivity software. As of April 2021, Electronic Arts' largest acquisition is the purchase of Glu Mobile , for $ 2.4 billion. Of the 39 companies acquired by EA, 20 are based in
17653-473: The user. Epic received another $ 1 billion each from Sony and from Kirkbi , the parent company of The Lego Group , in April 2022 for continued support of building out Epic's metaverse. These investments gave Kirkbi 3% ownership and increased Sony's to 4.9%. With these investments, Epic had an estimated valuation of $ 32 billion . Epic and Lego also announced their partnership to build a child-friendly space in
17792-426: The work of Robert Ludlum into video gaming. As of early May 2009, the subsidiary studio EA Redwood Shores was known as Visceral Games. On June 24, 2009, EA announced it would merge two of its development studios, BioWare and Mythic into one single role-playing video game and MMO development powerhouse. The move placed Mythic under control of BioWare as Ray Muzyka and Greg Zeschuk went in direct control of
17931-775: Was concerned about the principally single-player game which would be difficult to monetize, as well as the slow pace of development. EA's original approach to the microtransactions in Star Wars Battlefront II sparked an industry-wide debate on the use of random-content loot boxes . While other games had used loot boxes, EA's original approach within Battlefront II from its early October 2017 launch included using such mechanics for pay to win gameplay elements, as well as locking various Star Wars characters behind expensive paywalls, leading several gaming journalists and players to complain. EA modified some of
18070-407: Was dedicated to publishing and distributing games developed by third-party developers. EA Partners began as EA Distribution, formed in 1997 and led by Tom Frisina, a former executive from Accolade and Three-Sixty who helped both companies find third-party developers as to provide publishing support for them. Frisina's early partners included Looking Glass Studios , MGM Interactive for the rights to
18209-451: Was determined to sell directly to buyers. Combined with the fact that Hawkins was pioneering new game brands, this made sales growth more challenging. Retailers wanted to buy known brands from existing distribution partners. Former CEO Larry Probst arrived as VP of Sales in late 1984 and helped expand the already successful company. This policy of dealing directly with retailers gave EA higher margins and better market awareness, key advantages
18348-463: Was intended to appeal to the PC market. Electronic Arts was The 3DO Company's primary partner in sponsoring their console, showcasing on it their latest games. With a retail price of US$ 700 (equivalent to $ 1,476.43 in 2023) compared to its competitors' $ 100, the console lagged in sales, and with the 1995 arrival to North America of Sony's PlayStation , a cheaper and more powerful alternative, combined with
18487-536: Was launching a new scripted entertainment division in October 2021, bringing on three former executives from Lucasfilm to manage it, with initial plans for a Fortnite film. In February 2022, Epic Games announced that at least half a billion accounts have been created on its platform. Epic released the initial beta version of RealityScan, a mobile app that uses the tools from Capturing Reality and Quixel, in April 2022. RealityScan allows users to create 3D models that can be imported into Sketchfab using photos taken by
18626-423: Was named the "most successful videogame engine" by Guinness World Records . Epic Games owns the game developers Psyonix , Mediatonic , and Harmonix , and operates studios in multiple locations around the world. While Sweeney remains the controlling shareholder, Tencent acquired a 48.4% outstanding stake, equating to 40% of total Epic, in the company in 2012, as part of an agreement aimed at moving Epic towards
18765-476: Was one of eleven companies selected to be part of the Disney Accelerator program in 2017, providing Epic equity investment and access to some of Disney's executives, and potential opportunity to work with Disney in the future. Disney had selected both Epic and aXiomatic as potential leads in the growing esports arena. Epic's has used its windfall to support its products. In January 2019, following
18904-456: Was published by Electronic Arts . By 1997, Epic MegaGames had 50 people working for them worldwide. In 1998, Epic MegaGames released Unreal , a 3D first-person shooter co-developed with Digital Extremes , which expanded into a series of Unreal games . The company also began to license the core technology, the Unreal Engine , to other game developers. In February 1999, Epic MegaGames announced that they had moved their headquarters to
19043-561: Was retiring from the company. Current EA CEO Wilson took over as chairman. In June 2021, EA confirmed that they had suffered a data breach, with game and engine source code taken from their servers, including the source for the Frostbite Engine and FIFA 21 ; EA assured no player or user data had been obtained. Hackers that had taken the code had started selling it around on the dark web . The perpetuators of this breach began to extort EA for money in July, releasing small portions of
19182-407: Was succeeded by Larry Probst. Hawkins went on to found the now-defunct 3DO Company , but still remained EA's chair until July 1994. In October 1993, 3DO developed the 3DO Interactive Multiplayer , which at the time was the most powerful game console. Once a critic of game consoles, Hawkins had conceived a console that unlike its competitors would not require a first-party license to be marketed, and
19321-699: Was the Blender Foundation in July 2019, having received $ 1.2 million from the MegaGrants funding, to help them to improve and professionalize their Blender tools for 3D art creation. Epic Games was given the British Academy of Film and Television Arts Special Award in June 2019 for its past and continuing developments for the Unreal Engine, a software which also earned it the Engineering Excellence Award from
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