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163-593: Star Fox is an arcade style rail shooter , space flight simulator , and third person action-adventure video game series created by Shigeru Miyamoto , developed and published by Nintendo . The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagonist Fox McCloud . Gameplay involves many adventures around the Lylat planetary system in the futuristic Arwing fighter aircraft, in other vehicles, and on foot. The original Star Fox (1993)

326-480: A Game Boy Advance with a link cable for exclusive in-game features using the handheld as a second screen and controller. The GameCube supports e-Reader cards to unlock special features in a few games. The Game Boy Player add-on runs Game Boy , Game Boy Color and Game Boy Advance cartridge games. Reception of the GameCube was mixed. It was praised for its controller and high quality games library , but

489-799: A Player's Choice re-release ), Donkey Konga by Namco , and Wario World from Treasure . Capcom had announced 5 games for the system dubbed the Capcom Five in November 2002, Viewtiful Joe and Resident Evil 4 were later ported to other systems. Third-party GameCube support was some of the most extensive of any Nintendo console predating the Wii. Some third-party developers, such as Midway , Namco , Activision , Konami , Ubisoft , THQ , Disney Interactive Studios , Humongous Entertainment , Electronic Arts , and EA Sports , continued to release GameCube games into 2007. One of

652-501: A cooperative RPG, Homeland and a baseball game with downloadable content, Jikkyō Powerful Pro Yakyū 10 . Lastly, three racing games have LAN multiplayer modes: 1080° Avalanche , Kirby Air Ride , and Mario Kart: Double Dash . Those can be forced over the Internet with third-party PC software capable of tunneling the GameCube's network traffic. Online play requires an official broadband or modem adapter because

815-408: A side-scrolling format. Later notable side-scrolling run and gun shooters include Namco's Rolling Thunder (1986), which added cover mechanics to the formula, and Data East's RoboCop (1988). In 1987, Konami created Contra , a side-scrolling coin-op arcade game, and later a NES game, that was particularly acclaimed for its multi-directional aiming and two-player cooperative gameplay. By

978-666: A 32% share of the hardware market in Europe. Due to price drops, which saved it in the American markets, and high-quality games from various developers, such as Pokémon Colosseum and Resident Evil 4 , the GameCube improved to put Xbox down to third place. The top three European countries for GameCube success included the United Kingdom , France , and Germany , and modestly in Spain and Italy . Though falling behind

1141-458: A GameCube logo and end with a voice whispering, "GameCube". On May 21, 2001, the console's launch price of US$ 199 was announced, $ 100 lower than that of the PlayStation 2 and Xbox . Nintendo spent $ 76 million marketing the GameCube. In September 2020, leaked documents included Nintendo's plans for a GameCube model that would be both portable with a built-in display and dockable to

1304-478: A Nintendo System in Nintendo Powers Top 200 Games list. It also received a 34 out of 40 from Famitsu magazine, and a 4.125 out of 5 from Nintendo Power Magazine. Next Gen Magazine pointed out Star Fox as helping pioneer the use of 3-D video game graphics. The game has been used as an example of how, even with a fully polygon design, the game was still very similar to older games in that there

1467-525: A TV, similar to its later console the Nintendo Switch . Other leaks suggest plans for a GameCube successor, codenamed Tako, with HD graphics and slots for SD and memory cards , apparently resulting from a partnership with ATI and scheduled for release in 2005. The GameCube was launched in Japan on September 14, 2001. Approximately 500,000 units were shipped in time to retailers. The console

1630-590: A barrel roll!" and "Use bombs wisely" by Peppy Hare and "Can't let you do that, Star Fox!" by Wolf O'Donnell . Star Fox 64 3D is a remake of Star Fox 64 for the Nintendo 3DS , released in 2011, as the second Star Fox game on a handheld console. The game was announced in a conceptual trailer for the Nintendo 3DS at E3 2010 . With a few exceptions, the gameplay in Star Fox 64 3D is very similar to that of

1793-401: A black background. It had a more interactive style of play than earlier target shooting games, with multiple enemies who responded to the player-controlled cannon's movement and fired back at the player. The game ended when the player was killed by the enemies. While earlier shooting games allowed the player to shoot at targets, Space Invaders was the first where multiple enemies fired back at

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1956-624: A boomerang, fairy bow, or fairy slingshot. Once defeated, they fall to the ground, explode and its blast may inadvertently kill Link. The Arwing also appears as a piece of furniture in Animal Crossing: Wild World and Animal Crossing: City Folk . When touched by the game character, the Arwing will briefly play the Star Fox theme music. It also appears over a box in Super Mario RPG , Hinopio's Market, but it's just

2119-567: A carrying handle like the GameCube. Announced by Panasonic on October 19, 2001, it was released exclusively in Japan on December 14 at a suggested retail price of ¥39,800; however, low sales resulted in Panasonic announcing the discontinuation of the Q on December 18, 2003. The Q supports CDs, DVDs, and GameCube discs but there is virtually no integration between the GameCube and DVD player modes. In its lifespan from 2001 to 2007, Nintendo licensed over 600 GameCube games. Nintendo bolstered

2282-482: A decor. In Bayonetta 2 , miniature Arwings replace Bayonetta's guns when she is wearing the game's unlockable Star Fox costume. In addition, the plane in the final level is also replaced with an Arwing. Miyamoto explains that the craft is called Arwing "because it was like one big wing shaped like an A". The Landmaster M1 tank first appeared in Star Fox 64 (1997, Nintendo 64 ) as a tracked light tank in two of

2445-567: A more successful attempt to incorporate a 3D perspective into shooter games; Tempest went on to influence several later rail shooters. Sega's Zaxxon (1981) introduced isometric video game graphics to the genre. The term "shmup" is believed to have been coined in 1985 by the British Commodore 64 magazine Zzap!64 . In the July 1985 issue, the term was used by the editor Chris Anderson and reviewer Julian Rignall . 1985 saw

2608-688: A peak of 10.5 GFLOPS. Described as "an extension of the IBM PowerPC architecture", the Gekko CPU is based on the PowerPC 750CXe with IBM's 0.18   μm CMOS technology, which features copper interconnects . Codenamed Flipper , the GPU runs at 162 MHz, and in addition to graphics manages other tasks through its audio and input/output (I/O) processors. The GameCube is Nintendo's first console to not use primarily cartridge media, following

2771-577: A playable character, while Falco Lombardi has been unlockable in all games from Super Smash Bros. Melee onward. Wolf O'Donnell appears as an unlockable fighter in Super Smash Bros. Brawl and Super Smash Bros. Ultimate . In WarioWare: Smooth Moves for Wii , there is a Star Fox minigame in the style of the SNES title with three stages. Using the Wii Remote , the player pilots

2934-417: A rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores. In 1986, Arsys Software released WiBArm , a shooter that switched between a 2D side-scrolling view in outdoor areas to a fully 3D polygonal third-person perspective inside buildings, while bosses were fought in an arena-style 2D battle, with

3097-541: A shoot 'em up, as opposed to an action-adventure game . The success of Commando and Ikari Warriors led to run and gun games becoming the dominant style of shoot 'em up during the late 1980s to early 1990s, with the term "shoot 'em up" itself becoming synonymous with "run and gun" during this period. Konami 's Green Beret (1985), known as Rush'n Attack in North America, adapted the Commando formula to

3260-453: A shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games , including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until Spacewar! (1962). The shoot 'em up genre

3423-508: A smaller red "B" button to the left, an "X" button to the right, and a "Y" button at the top. Below and to the inside is a yellow "C" analog stick, which often serves a variety of in-game functions, such as controlling the camera angle. The Start/Pause button is located in the middle, and the rumble motor is encased within the center of the controller. On the top are two "pressure-sensitive" trigger buttons marked "L" and "R". Each essentially provides two functions: one analog and one digital. As

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3586-526: A straight line at constant speeds. The player's character can collect " power-ups " which may afford the character's greater protection, an " extra life ", health, shield, or upgraded weaponry. Different weapons are often suited to different enemies, but these games seldom keep track of ammunition. As such, players tend to fire indiscriminately, and their weapons only damage legitimate targets. Shoot 'em ups are categorized by their design elements, particularly viewpoint and movement: Fixed shooters restrict

3749-656: A third-party developer, porting Dreamcast games such as Crazy Taxi and Sonic Adventure 2 , and developing new franchises, such as Super Monkey Ball . Longtime Nintendo partner Rare , which had developed GoldenEye 007 , Perfect Dark , Banjo-Kazooie , Conker's Bad Fur Day , and the Donkey Kong Country series, released Star Fox Adventures for GameCube, its final Nintendo game before acquisition by Microsoft in 2002. Several third-party developers were contracted to work on new games for Nintendo franchises, including Star Fox: Assault (which became

3912-524: A third-person view, and featured the use of force feedback , where the joystick vibrates. Over the course of the 1990s, a new subgenre of shooters evolved, known as " danmaku ( 弾幕 , "barrage") in Japan, and often referred to as "bullet hell" or "manic shooters" in English-speaking regions. These games are characterized by high numbers of enemy projectiles, often in complex "curtain fire" patterns, as well as collision boxes that are smaller than

4075-555: A wrap-around game world, unlike most later games in the genre. The scrolling helped remove design limitations associated with the screen, and it also featured a minimap radar. Scramble , released by Konami in early 1981, had continuous scrolling in a single direction and was the first side-scrolling shooter with multiple distinct levels . In the early 1980s, Japanese arcade developers began moving away from space shooters towards character action games , whereas American arcade developers continued to focus on space shooters during

4238-491: Is Dolphin's sensory controllers [which are rumored to include microphones and headphone jacks] because there's an example of someone thinking about something different." These motion control concepts would not be deployed to consumers for several years, until the Wii Remote . Prior to the GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance , a handheld game console and successor to

4401-503: Is a tower defense game where the objective is to switch between different views on security cameras and protect the player's base by shooting enemy robots. A physical version of the game came bundled alongside the physical version of Star Fox Zero , and is also available separately as a digital download on the Wii U eShop. Various Star Fox characters and stage themes have appeared in the Super Smash Bros. franchise of fighting games. Fox McCloud has appeared in every series entry as

4564-642: Is a forward-scrolling 3D rail shooter , but later games add more directional freedom . The first game in the series, developed by Nintendo EAD and programmed by Argonaut Software , uses the Super FX Chip to create the first hardware-accelerated 3D gaming experience on a home console . The Super FX Chip is a math co-processor built into the cartridge to help the Super NES render graphics. Super FX has been used in other Super NES games, some with increased processing speed. Its reboot, Star Fox 64 ,

4727-533: Is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed. Beyond this, critics differ on exactly which design elements constitute a shoot 'em up. Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement. Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into

4890-482: Is a subgenre of shooters in which the screen becomes crowded with complex "curtain fire" enemy patterns. It is also characterized by collision boxes that are smaller than the sprites themselves, to accommodate maneuvering through these crowded firing patterns. This style of game, also known as "manic shooters" or "maniac shooters", originated in the mid-1990s as an offshoot of scrolling shooters. The DonPachi and Touhou Project series are early titles establishing

5053-477: Is notable for using a traditional fantasy setting in contrast to most shoot 'em up games filled with science fiction motifs. R-Type , an acclaimed side-scrolling shoot 'em up, was released in 1987 by Irem , employing slower paced scrolling than usual, with difficult, claustrophobic levels calling for methodical strategies. 1990's Raiden was the beginning of another acclaimed and enduring series to emerge from this period. Run and gun games became popular in

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5216-466: Is piloted by Wolf O'Donnell. This ship would have first appeared in Star Fox 2 , but was instead first seen in Star Fox 64 on the planet Fichina (mistranslated as Fortuna in Star Fox 64 , fixed in 64 3D ) – or alternatively – Bolse. Additionally, taking the hard path to Venom enables the player to battle the Wolfen II, which outperforms the Arwing. In Star Fox: Assault , Team Star Wolf piloted

5379-439: Is revealed to Star Fox that Shears is indeed evil, and Fox storms in to stop the resurrection plan once and for all. The manga ends with the Star Fox team learning of Dinosaur Planet's broken state and choosing to investigate, as in the opening sequence of Adventures . A 14-minute web video of Star Fox Zero produced by Shigeru Miyamoto , Production IG , and Wit Studio , features the Star Fox team in an anime-styled battle of

5542-427: Is speaking to the deceased vixen, rather than Fara. Enraged by this new knowledge, Fox battles his way through the forces of Andross's clones, one of whom slays the other as he considers the feelings of the one who believes Fara to be Fox's mother is a weakness that is unneeded, and destroys the survivor. The story ends with the Lylat system celebrating the ultimate defeat of Andross as what remains of his forces flee from

5705-864: Is still a single axis of motion, making these a subset of fixed shooters. Rail shooters limit the player to moving around the screen while following a specific route; these games often feature an "into the screen" viewpoint, with which the action is seen from behind the player character , and moves "into the screen", while the player retains control over dodging. Examples include Space Harrier (1985), Captain Skyhawk (1990), Starblade (1991), Star Fox (1993), Star Wars: Rebel Assault (1993), Panzer Dragoon (1995), and Sin and Punishment (2000). Rail shooters that use light guns are called light gun shooters , such as Operation Wolf (1987), Lethal Enforcers (1992), Virtua Cop (1994), Point Blank (1994), Time Crisis (1995), The House of

5868-462: Is sufficient for most games, although a few multi-platform games require an extra disc, higher video compression, or removal of content. By comparison, the PlayStation 2 and Xbox use CDs and DVDs up to 8.5 GB . Like its predecessor, the Nintendo 64, GameCube models were produced in several different color motifs. The system launched in "Indigo", the primary color shown in advertising and on

6031-714: Is the first Nintendo 64 game with Rumble Pak support. Due to perceived issues with the German company StarVox, Star Fox and Star Fox 64 were released in PAL region territories as Starwing and Lylat Wars respectively. However, as of Star Fox Adventures , Nintendo uses the same name globally. The first game, Star Fox , or Starwing in Europe and Australia, was released for the Super Nintendo Entertainment System in 1993. Developed by Nintendo EAD and programmed by Argonaut Software , it uses

6194-400: Is the successor to the Nintendo 64 . As a sixth-generation console , the GameCube primarily competed with Sony 's PlayStation 2 , Sega 's Dreamcast and Microsoft 's Xbox . Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit . The console was formally announced under the codename "Dolphin" the following year, and

6357-461: Is within the April and June 1997 issues of Bessatsu Corocoro Comic . Star Fox: Farewell, Beloved Falco is a Japanese manga created by Nintendo, and part of the main Star Fox series. The manga was released on the official Star Fox Adventures Japanese website, serves to bridge the events of Star Fox 64 and Star Fox Adventures , explaining Falco's absence from the team in the latter game. In

6520-515: The Geometry Wars series, Space Invaders Extreme , Super Stardust HD , and Resogun . The concept of shooting games existed before video games , dating back to shooting gallery carnival games in the late 19th century and target sports such as archery , bowling and darts . Mechanical target shooting games first appeared in England 's amusement arcades around the turn of

6683-591: The Famicom Data Recorder , Famicom Disk System , SNES-CD , and 64DD which represent past explorations of complementary storage technologies. The GameCube introduced a proprietary miniDVD optical disc format for up to 1.5  GB of data. It was designed by Matsushita Electric Industrial (now Panasonic Corporation) with a proprietary copy-protection scheme unlike the Content Scramble System (CSS) in standard DVDs . The size

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6846-575: The Front Line tank shooter format with unique rotary joystick controls, which they later combined with Commando -inspired run and gun gameplay to develop Ikari Warriors (1986), which further popularized run and gun shooters. Ikari Warriors also drew inspiration from the action film Rambo: First Blood Part II (1985), which it was originally intended to be an adaptation of. Contemporary critics considered military themes and protagonists similar to Rambo or Schwarzenegger prerequisites for

7009-702: The Game Boy Player accessory runs Game Pak cartridges for the Game Boy , Game Boy Color , and Game Boy Advance . The original version of the GameCube's successor, the Wii , supports backward compatibility with GameCube controllers, memory cards, and games but not the Game Boy Player or other hardware attachments. However, later revisions of the Wii—including the "Family Edition" released in 2011 and

7172-493: The Nintendo DS 's touch screen. Each character has a unique ship with different abilities. For example, Slippy's ship has no lock-on feature and shorter boosts, but has stronger lasers and shielding; Fox McCloud pilots the redesigned Arwing II. Command takes place two to three years after the events of Star Fox: Assault and features possible nine endings, determined by the player's story progression choices. Star Fox Zero

7335-527: The Super FX chip to provide 3D graphics during a period of predominately 2D games. Fox McCloud and his team, Slippy Toad , Peppy Hare , and Falco Lombardi , take on Andross , who threatens to overthrow the Lylat system. The concept was inspired by a shrine to the Japanese fox deity Inari Ōkami , which Shigeru Miyamoto visited regularly. The shrine's accessibility through a series of arches, influenced

7498-491: The Wii Mini released in 2012—do not support any GameCube hardware or software. The Panasonic Q is a hybrid version of the GameCube with a standard DVD player, developed by Panasonic in a strategic alliance with Nintendo to develop the optical drive for the original GameCube hardware. Its stainless steel case is completely revised with a DVD-sized front-loading tray, a backlit LCD screen with playback controls, and

7661-466: The Xbox 360 , PlayStation 3 and Wii online services, while in Japan arcade shoot 'em ups retain a deep-rooted niche popularity. Geometry Wars: Retro Evolved was released on Xbox Live Arcade in 2005 and in particular stood out from the various re-releases and casual games available on the service. The PC has also seen its share of dōjin shoot 'em ups like Crimzon Clover , Jamestown: Legend of

7824-430: The vertical scrolling format later popularized by Capcom 's Commando (1985), which established the standard formula used by later run and gun games. Sega's Ninja Princess (1985), which released slightly before Commando , was a run and gun game that was distinctive for its feudal Japan setting and female ninja protagonist who throws shuriken and knives. SNK 's TNK III , released later in 1985, combined

7987-405: The 1980s. Shoot 'em ups are a subgenre of action game . These games are usually viewed from a top-down or side-view perspective , and players must use ranged weapons to take action at a distance. The player's avatar is typically a vehicle or spacecraft under constant attack. Thus, the player's goal is to shoot as quickly as possible at anything that moves or threatens them to reach the end of

8150-530: The 20th century, before appearing in America by the 1920s. Shooting gallery games eventually evolved into more sophisticated target shooting electro-mechanical games (EM games) such as Sega 's influential Periscope (1965). Shooting video games have roots in EM shooting games. Video game journalist Brian Ashcraft argues the early mainframe game Spacewar! (1962) was the first shoot 'em up video game. It

8313-423: The 3DS's internal gyroscope sensor to control the Arwing. Character dialogue, messages and control information are displayed on the touch screen. A new multiplayer "Battle Mode" allows up to 4-player LAN multiplayer (via Download Play), or to battle against CPU opponents. During battles, each player's face appears on opponents' screens in a live reaction feed from the console's internal camera. Star Fox Adventures

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8476-449: The Arwing through Corneria, Sector X, and Titania. At the end of each level, the player fights R.O.B. (not ROB 64 from the Star Fox series, but rather the R.O.B. attachment for the NES), who is armed with a large NES Zapper . In WarioWare Gold for Nintendo 3DS , another SNES-styled Star Fox microgame appears, this time challenging players to not crash into anything when their ship is on

8639-511: The Dead (1996) and Elemental Gearbolt (1997). Light-gun games that are "on rails" are usually not considered to be in the shoot-em-up category, but rather their own first-person light-gun shooter category. Cute 'em ups feature brightly colored graphics depicting surreal settings and enemies. Cute 'em ups tend to have unusual, oftentimes completely bizarre opponents for the player to fight, with Twinbee and Fantasy Zone first pioneering

8802-490: The GameCube an "unmitigated disaster". Retrospectively, Joystiq compared the GameCube's launch window to its successor, the Wii, noting that the GameCube's "lack of games" resulted in a subpar launch, and the console's limited selection of online games damaged its market share in the long run. Time International concluded that the system had low sales figures, because it lacked "technical innovations". In Japan, between 280,000 and 300,000 GameCube consoles were sold during

8965-513: The GameCube had 39% market share in America. By Christmas of 2003, Nintendo of America's president, George Harrison, reported that the company's price cuts down to just under $ 100 quadrupled sales in the American market. GameCube's profitability never reached that of the PlayStation 2 or Game Boy Advance. However, it was more profitable than the Xbox. GameCube's first two years had slow sales and struggles, and by 2004 and 2005 vastly improved to

9128-400: The GameCube lacks out of the box network capabilities. Nintendo never commissioned any Internet services for GameCube, but allowed other publishers to manage custom online experiences. The GameCube received mixed reviews following its launch. PC Magazine praised the overall hardware design and quality of games available at launch. CNET gave an average review rating, noting that though

9291-486: The GameCube sold 26 million consoles worldwide. Its sales exceeded that of the Xbox 360 in Japan. The GameCube's predecessor, the Nintendo 64, also outperformed it at nearly 33 million units. It also exceeded the Dreamcast , which yielded 9.13 million units. In September 2009, IGN ranked the GameCube 16th in its list of best gaming consoles of all time, placing it behind all three of its sixth-generation competitors:

9454-492: The GameCube's design in 1998, Nintendo partnered with ArtX (then acquired by ATI Technologies during development) for the system logic and the GPU, and with IBM for the CPU. IBM designed a 32-bit PowerPC -based processor with custom architectural extensions for the next-generation console, known as Gekko , which runs at 486  MHz and features a floating point unit (FPU) capable of a total throughput of 1.9  GFLOPS and

9617-685: The GameCube, as the publisher was losing money from developing for Nintendo's console. This led to several games in development being canceled for the system. Eidos's CEO Mike McGravey would say that the GameCube was a "declining business". However, after the company's purchase by the SCi Entertainment Group in 2005, Eidos resumed development for the system and released Lego Star Wars: The Video Game and Tomb Raider: Legend . In March 2003, British retailer Dixons removed all GameCube consoles, accessories and games from its stores. That same month, another British retailer Argos , cut

9780-657: The Lost Colony , Xenoslaive Overdrive , and the eXceed series . However, despite the genre's continued appeal to an enthusiastic niche of players, shoot 'em up developers are increasingly embattled financially by the power of home consoles and their attendant genres. GameCube The Nintendo GameCube is a home video game console developed and marketed by Nintendo . It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It

9943-481: The Nintendo 64 and came bundled with the Rumble Pak , a force feedback controller attachment. Star Fox 64 retells the main story of the original Star Fox canon , with new characters and gameplay elements. New multiplayer modes include free-for-all, battle royale, and a time trial. The overall plot is expanded with relatively small core changes. This game is famous for quotes that have become Internet memes: "Do

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10106-445: The Nintendo 64's three-handled controller design and chose a two-handled, "handlebar" design for the GameCube. The shape was popularized by Sony's PlayStation controller released in 1994 and its follow-up DualShock series in 1997 with vibration feedback and two analog sticks to improve the 3D experience. Nintendo and Microsoft designed similar features in the controllers for their sixth-generation consoles, but instead of having

10269-529: The PlayStation 2 (3rd), the Dreamcast (8th), and the Xbox (11th). As of March 31, 2003, 9.55 million GameCube units had been sold worldwide, behind Nintendo's initial goal of 10 million consoles. Many of Nintendo's own first-party games, such as Super Smash Bros. Melee , Pokémon Colosseum , and Mario Kart: Double Dash , had strong sales, though this did not typically benefit third-party developers or directly drive sales of their games. However, at

10432-712: The PlayStation 2 and Xbox during the early 2000s. Some games aimed at older audiences were critically and financially successful—more than on Dreamcast, and less than on PlayStation 2 and Xbox. Such examples include The Legend of Zelda: Twilight Princess , Super Smash Bros. Melee , Resident Evil 4 , Metal Gear Solid: The Twin Snakes , Killer7 , Star Wars Rogue Squadron II: Rogue Leader , Final Fantasy Crystal Chronicles , Resident Evil (2002), Metroid Prime , Metroid Prime II: Echoes , Soul Calibur II , Resident Evil Zero , F-Zero GX , Star Fox Adventures , and Star Fox Assault . One of

10595-494: The PlayStation 2 in Europe, the GameCube was successful and profitable there. Nintendo launched the Wii , the home console successor to the GameCube, on November 19, 2006, in North America and in December 2006 in other regions. In February 2007, Nintendo announced that it had ceased first-party support for the GameCube and that the console had been discontinued, as it was shifting its manufacturing and development efforts towards

10758-530: The US. Nintendo predicted 50 million GameCube units by 2005, but only sold 22 million GameCube units worldwide during its lifespan, placing it slightly behind the Xbox 's 24 million, though it did manage to outsell the Xbox in Japan, and well behind the PlayStation 2's 155 million. Ars Technica articles from 2006 showed and a 2020 book show that Nintendo had officially sold 24 million GameCube consoles worldwide, and one article from Seeking Alpha shows that

10921-479: The Wii and Nintendo DS . GameCube controllers, game discs, and certain accessories continued to be supported via the Wii's backward compatibility, although this feature was removed in later iterations of the Wii console. The final game officially released on the GameCube was Madden NFL 08 , on August 14, 2007. Several games originally developed for the GameCube were either reworked for a Wii release, such as Super Paper Mario , or released on both consoles, such as

11084-402: The Wii launch game The Legend of Zelda: Twilight Princess . GameCube controllers continued to be supported via backward compatibility on Nintendo's next consoles, the Wii U , and Nintendo Switch , with the GameCube controller adapter in 2014's Super Smash Bros. for Wii U and 2018's Super Smash Bros. Ultimate . Howard Cheng, technical director of Nintendo technology development, said

11247-407: The analog sticks in parallel, they are staggered by swapping the positions of the directional pad (d-pad) and left analog stick. The GameCube controller features a total of eight buttons, two analog sticks, a d-pad, and a rumble motor. The primary analog stick is on the left with the d-pad located below and closer to the center. On the right are four buttons: a large, green "A" button in the center,

11410-620: The biggest third-party GameCube developers was Sega , which had quit the console hardware market to become a third-party game developer after the failure of the Dreamcast . It partnered with long-time rival Nintendo, and with Microsoft and Sony, to recuperate profits lost from the Dreamcast. Sega was a successful third-party developer since the early 2000s, mostly those for the family market, such as Super Monkey Ball , Phantasy Star Online , Sonic Adventure , Sonic Adventure 2: Battle , and Sonic Heroes . Nintendo's GameCube did not put heavy focus on online games earlier in

11573-408: The blockbuster Grand Theft Auto series and several key first-person shooters , skipped the GameCube entirely in favor of the PlayStation 2 and Xbox. However, many gaming journalists and analysts noted that Nintendo's primary focus on younger audiences, and its family-friendly image, was the biggest advantage and disadvantage at a time when video games were aimed at more mature audiences. Nintendo

11736-489: The challenges, needs, and problems they face. First among these is the rising cost of development. The GameCube can see high performance without too much trouble; it isn't a quirky design, but a very clean one. It was important we didn't require jumping through hoops for high performance to be achieved. On top of that, it is rich in features, and we worked to include a dream group of technical features that developers requested. Greg Buchner, ArtX's Vice President Initiating

11899-531: The cheaper, higher-capacity optical discs on PlayStation. With the GameCube, Nintendo intended to reverse the trend as evidenced by the number of third-party games available at launch. The new optical disc format increased game storage capacity significantly and reduced production costs. Successful exclusives include Star Wars Rogue Squadron II: Rogue Leader from Factor 5 , Resident Evil 4 from Capcom , and Metal Gear Solid: The Twin Snakes from Konami . Sega discontinued its Dreamcast console to become

12062-634: The closure of Toaplan, the following year, a number of studios formed from former Toaplan staff that would continue to develop this style, including Cave (formed by Batsugun's main creator Tsuneki Ikeda) who released 1995's seminal DonPachi , and Takumi, who would develop the GigaWing series. Bullet hell games marked another point where the shooter genre began to cater to more dedicated players. Games such as Gradius had been more difficult than Space Invaders or Xevious , but bullet hell games were yet more inward-looking and aimed at dedicated fans of

12225-576: The company had achieved considerable success with third-party developer support on the Nintendo Entertainment System and Super NES . Competition from the Sega Genesis and Sony PlayStation in the 1990s changed the market's landscape and reduced Nintendo's ability to obtain exclusive, third-party support on the Nintendo 64. The Nintendo 64 Game Pak cartridge format increased the cost to manufacture software, as opposed to

12388-536: The company's games on the PlayStation 2 and Xbox. In June 2003, Acclaim Entertainment CEO Rod Cousens said that the company would no longer support the GameCube, and criticized it as a system "that don't deliver profits". Acclaim would later rescind his claims, by saying the company would elevate support for the system. This decision was made unclear after the company filed for bankruptcy in August 2004. In September 2003, Eidos Interactive announced to end support for

12551-480: The company's goal was to select a "simple RISC architecture" to help speed the development of games by making it easier on software developers. IGN reported that the system was "designed from the get-go to attract third-party developers by offering more power at a cheaper price. Nintendo's design document for the console specifies that cost is of utmost importance, followed by space." Hardware partner ArtX's Vice President Greg Buchner stated that their guiding thought on

12714-483: The complete design of the system logic and graphics processor, codenamed " Flipper )," for Nintendo's sixth-generation video game console . The console went through a series of codenames, including N2000, Star Cube, and Nintendo Advance. On May 12, 1999, Nintendo publicly announced the console during a press conference, giving it the codename "Dolphin" and positioning it as the successor to the Nintendo 64. This announcement also revealed strategic partnerships with IBM for

12877-404: The console lacks a few features offered by its competition, it is relatively inexpensive, has a great controller design, and launched a decent lineup of games. In later reviews, criticism mounted against the console often centering on its overall look and feel, describing it as "toy-ish". With poor sales figures and the associated financial harm to Nintendo, a Time International article called

13040-457: The console were delayed. It is also the first Nintendo home console since the Famicom not to have a Mario launch game. Long before the console's launch, Nintendo had developed and patented an early prototype of motion controls for the GameCube, with which developer Factor 5 had experimented for its launch games. Greg Thomas, Sega of America's VP of Development said, "What does worry me

13203-471: The console's hardware design was to target the developers rather than the players, and to "look into a crystal ball" and discern "what's going to allow the Miyamoto-sans of the world to develop the best games". We thought about the developers as our main customers. In particular, for GameCube, we spent three years working with Nintendo of America and with all sorts of developers, trying to understand

13366-686: The console's life. Only eight GameCube games support network connectivity, five with Internet support and three with local area network (LAN) support. The only Internet capable games released in western territories are three role-playing games (RPGs) in Sega 's Phantasy Star series: Phantasy Star Online Episode I & II , Phantasy Star Online Episode I & II Plus , and Phantasy Star Online Episode III: C.A.R.D. Revolution . The official servers were decommissioned in 2007, but players can still connect to fan maintained private servers . Japan received two additional games with Internet capabilities,

13529-715: The console's popularity by creating new franchises, such as Pikmin and Animal Crossing , and renewing some that had skipped the Nintendo 64, such as with Metroid Prime . Longer standing franchises include the critically acclaimed The Legend of Zelda: The Wind Waker and Super Mario Sunshine , and the GameCube's best-selling game, Super Smash Bros. Melee , at 7 million copies worldwide. Other Nintendo games are successors to Nintendo 64 games, such as F-Zero GX ; Mario Golf: Toadstool Tour ; Mario Kart: Double Dash ; Mario Party 4 , 5 , 6 , and 7 ; Mario Power Tennis ; and Paper Mario: The Thousand-Year Door . Though committed to its software library, Nintendo

13692-522: The creation of Dolphin's PowerPC-based CPU, codenamed "Gekko," and with Panasonic (Matsushita Electric Industrial Co., Ltd.) for the development of its DVD drive and other Dolphin-based devices. Following this announcement, Nintendo began providing development kits to game developers, including Rare and Retro Studios . In April 2000, ArtX was acquired by ATI , whereupon the Flipper graphics processor design had already been mostly completed by ArtX and

13855-629: The early 1980s, up until the end of the arcade golden age. According to Eugene Jarvis , American developers were greatly influenced by Japanese space shooters but took the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own Defender and Robotron: 2084 (1982) as well as Atari's Asteroids (1979). Robotron: 2084

14018-400: The early 1990s and the popularity of 16-bit consoles , the scrolling shooter genre was overcrowded, with developers struggling to make their games stand out, with exceptions such as the inventive Gunstar Heroes (1993) by Treasure . Sega's pseudo-3D rail shooter Buck Rogers: Planet of Zoom demonstrated the potential of 3D shoot 'em up gameplay in 1982. Sega's Space Harrier ,

14181-503: The emergence of one of Sega's forefront series with its game Fantasy Zone . The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's mascot . The game borrowed Defender's device of allowing the player to control the direction of flight and along with the earlier TwinBee (1985), is an early archetype of the "cute 'em up" subgenre. In 1986, Taito released KiKi KaiKai , an overhead multi-directional shooter. The game

14344-458: The events of Star Fox 64 , the main antagonist is an army of dinosaurs called the Sharp Claws, led by General Scales . Fox and Krystal fall in love soon before the final boss fight when Fox saves her life. Krystal then becomes the Star Fox team's newest member. The gameplay of Adventures resembles that seen in most 3D The Legend of Zelda games. Developed by Namco , Star Fox: Assault

14507-491: The fastest-paced video game genres . Large numbers of enemy characters programmed to behave in an easily predictable manner are typically featured. These enemies may behave in a certain way dependent on their type, or attack in formations that the player can learn to predict. The basic gameplay tends to be straightforward with many varieties of weapons. Shoot 'em ups rarely have realistic physics. Characters can instantly change direction with no inertia , and projectiles move in

14670-948: The feature never reached production. 3D televisions were not widespread, and it was deemed that compatible displays and crystals for the add-on accessories would be too cost-prohibitive for the consumer. Two audio Easter eggs can be invoked when the power is activated with the "Z" button on the Player 1 controller held down, or with four controllers connected and holding down the "Z" buttons. The GameCube features two memory card ports for saving game data . Nintendo released three memory card options: Memory Card 59 in gray (512 KB), Memory Card 251 in black (2 MB), and Memory Card 1019 in white (8 MB). These are often advertised in megabits instead: 4 Mb, 16 Mb, and 64 Mb, respectively. Memory cards with larger capacities were released by third-party manufacturers. Nintendo learned from its experiences—both positive and negative—with

14833-540: The final beta was released by a third-party team of hackers to make the game complete, removing the debug mode menus, making an English translation, and removing subroutines for a buggy third vehicle not used in the game. The game was officially released as part of the Super NES Classic Edition . This game was a tech demo of what would have been a Star Fox game had the Virtual Boy adopted

14996-494: The first games to popularize twin-stick controls was Robotron: 2084 (1982). Space shooters are a thematic variant of involving spacecraft in outer space . Following the success of Space Invaders , space shooters were the dominant subgenre during the late 1970s to early 1980s. These games can overlap with other subgenres as well as space combat games . Tube shooters feature craft flying through an abstract tube, such as Tempest (1981) and Gyruss (1983). There

15159-565: The first level in Star Fox Zero : Corneria. The short was later released via the Wii U eShop as part of the Star Fox Zero: The Battle Begins + Training demo. In an interview with The Serf Times , comedian and television host, Adam Conover revealed that back in 2015, him and other members of CollegeHumor were working along with Shigeru Miyamoto to produce a clay-animated show of the series. However,

15322-517: The first nine months of 2003 to reduce surplus units. Sales rebounded slightly after a price drop to US$ 99.99 on September 24, 2003 and the release of The Legend of Zelda: Collector's Edition bundle. A demo disc, the GameCube Preview Disc , was also released in a bundle in 2003. Beginning with this period, GameCube sales continued to be steady, particularly in Japan, but the GameCube remained in third place in worldwide sales during

15485-605: The first three days of its sale, out of an initial shipment of 450,000 units. During its launch weekend, $ 100 million worth of GameCube products were sold in North America. The console was sold out in several stores, faster than initial sales of both of its competitors, the Xbox and the PlayStation 2. Nintendo reported that the most popular launch game is Luigi's Mansion , with more sales at its launch than Super Mario 64 had. Other popular games include Star Wars Rogue Squadron II: Rogue Leader and Wave Race: Blue Storm . By early December 2001, 600,000 units had been sold in

15648-465: The forces of Corneria and the surviving fighters of the other worlds in the system. The official Club Nintendo magazine in Germany released a Star Fox 64 comic drawn manga-style to retell the game's storyline. The comic shows some scenes that were not present in the game—for instance, Wolf kicking Andrew and Pigma out of Star Wolf because they acted against his orders (and thus saving Star Fox from

15811-457: The game featuring a variety of weapons and equipment. In 1987, Square's 3-D WorldRunner was an early stereoscopic 3-D shooter played from a third-person perspective, followed later that year by its sequel JJ , and the following year by Space Harrier 3-D which used the SegaScope 3-D shutter glasses . That same year, Sega's Thunder Blade switched between both a top-down view and

15974-470: The game without disturbing anyone nearby due to the game watch missing a volume control. Nelsonic later released it in stores in a different watch appearance. Star Fox Guard was first shown at E3 2014 under the name of Project Guard , and was announced under a final name in a March 2016 Nintendo Direct . Guard was released for the Wii U in April 2016, coinciding with the release of Star Fox Zero . Developed by Nintendo and PlatinumGames , Guard

16137-572: The game's missions and one of the game's multiplayer maps. It appears in Star Fox: Assault (2005, GameCube ), though with some changes, including the substitution of tank treads with tires. The Landmaster tank appears in Super Smash Bros. Brawl (2008, Wii ) as the Final Smash for Fox, Falco, and Wolf. In Smash Bros. for Nintendo 3DS and Wii U (2014, Nintendo 3DS , Wii U ) it is the Final Smash for Fox and Falco. The Wolfen

16300-421: The gameplay. Several boss battles from the game are included as mini-games in the Wii game WarioWare: Smooth Moves , using the Wii Remote to fly the ship. Star Fox 64 , or Lylat Wars in Europe and Australia, introduced fully spoken dialogue, off-the-rails movement, new vehicles and characters, multiplayer, and rudimentary on-foot gameplay through an unlockable multiplayer mode. It was released in 1997 for

16463-431: The genre looking for greater challenges. While shooter games featuring protagonists on foot largely moved to 3D-based genres, popular, long-running series such as Contra and Metal Slug continued to receive new sequels. Rail shooters have rarely been released in the new millennium, with only Rez and Panzer Dragoon Orta achieving cult recognition. In the early 2000s, the genre achieved recognition through

16626-416: The handheld as a secondary screen and controller when connected to the console via a link cable . Nintendo began its marketing campaign with the catchphrase "The Nintendo Difference" at its E3 2001 reveal. The goal was to distinguish itself from the competition as an entertainment company. Later advertisements have the slogan, "Born to Play", and game ads feature a rotating cube animation that morphs into

16789-403: The level, usually with a boss battle . In some games, the player's character can withstand some damage or a single hit will result in their destruction. The main skills required in shoot 'em ups are fast reactions and memorising enemy attack patterns. Some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive. These games belong to one of

16952-446: The logo, and in "Jet Black". One year later, Nintendo released a "Platinum" limited-edition GameCube, which uses a silver color scheme for both the console and controller. A "Spice" orange-colored console was eventually released only in Japan, though that scheme is only on controllers released in other countries. Nintendo developed stereoscopic 3D technology for the GameCube, supported by one launch game, Luigi's Mansion . However,

17115-480: The mid 2000s, GameCube hardware sales remained far behind its direct competitor the PlayStation 2, and slightly behind the Xbox, though there were brief periods when the console would outsell both. The console's family-friendly appeal and lack of support from certain third-party developers skewed the GameCube toward a younger market, which was a minority of the gaming population during the sixth-generation. Many third-party games popular with teenagers or adults, such as

17278-420: The mid-1980s. These games feature characters on foot, rather than spacecraft, and often have military themes. The origins of this type of shooter go back to Sheriff by Nintendo , released in 1979. SNK 's Sasuke vs. Commander (1980), which had relatively detailed background graphics for its time, pit a samurai against a horde of ninjas , along with boss fights . Taito's Front Line (1982) introduced

17441-439: The mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan. " Bullet hell " games are a subgenre of shooters that features overwhelming numbers of enemy projectiles , often in visually impressive formations. A "shoot 'em up", also known as a "shmup" or "STG" (the common Japanese abbreviation for "shooting games"),

17604-432: The mobile game Space Impact , which is considered one of the important games in the history of mobile games . Treasure's shoot 'em up, Radiant Silvergun (1998), introduced an element of narrative to the genre. It was critically acclaimed for its refined design, though it was not released outside Japan and remains a much sought-after collector's item. Its successor Ikaruga (2001) featured improved graphics and

17767-411: The most well-known GameCube games for mature audiences is Eternal Darkness: Sanity’s Requiem , which underperformed financially, but garnered critical acclaim and is now regarded as a cult classic. The GameCube is Nintendo's first home console with a system menu , activated by powering on without a valid game disc or by holding down the A button while one is loaded. Early in Nintendo's history,

17930-524: The only 3 characters whose backgrounds were fully explained in the story. A sequel set after the events of the game was produced in Nintendo Power by the same team which continued the story, featuring Andross's DNA being split between two clones. The clones then begin an invasion of the Lylat system, laying waste to everything in their path. The Star Fox team springs back into action, while Fara— dressed in clothing once worn by Fox's deceased mother, as

18093-481: The original Game Boy and Game Boy Color . As a result, several games originally destined for the Nintendo 64 console were postponed to become early releases on the GameCube. Concurrently, Nintendo was developing GameCube software provisioning future connectivity with the Game Boy Advance. Certain games, such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles , can use

18256-447: The original version. The player controls Fox's Arwing fighter using the circle pad to steer, the shoulder buttons to bank left and right, and the four right-hand buttons to fire lasers and bombs, boost and brake. The D-Pad allows the player to perform somersaults and u-turns, which can also be performed with combinations of other controls, and to zoom in and out from the Arwing in "All-Range Mode". The player can enable "Gyro Controls", using

18419-556: The original versions of the Wolfen against the Star Fox team, and they are playable in the game's multiplayer mode. The Wolfen has appeared throughout the Super Smash Bros. series. The Star Fox series has had mostly positive reviews, the most acclaimed being Star Fox 64 , and Star Fox Zero received the most mixed reviews. Star Fox took the No. 115 spot on EGM 's "The Greatest 200 Videogames of Their Time", and 82nd best game made on

18582-543: The overall button orientation, addresses " Nintendo thumb " pain. In 2002, Nintendo introduced the WaveBird Wireless Controller , the first wireless gamepad developed by a first-party console manufacturer. The RF -based wireless controller is similar in design to the standard controller. It communicates with the GameCube with a wireless receiver dongle. Powered by two AA batteries, it lacks vibration. The GameCube uses GameCube Game Discs , and

18745-456: The player against multiple enemies descending from the top of the screen at a constantly increasing speed. Nishikado conceived the game by combining elements of Breakout (1976) with those of earlier target shooting games, and simple alien creatures inspired by H. G. Wells ' The War of the Worlds . The hardware was unable to render the movement of aircraft, so the game was set in space, with

18908-401: The player and enemies to a single screen, and the player primarily moves along a single axis, such as back and forth along the bottom of the screen. Examples include Space Invaders (1978), Galaxian (1979), Phoenix (1980), and Galaga (1981). In Pooyan (1982), the fixed axis of movement is vertical, along the right side of the screen. In Centipede (1980) and Gorf (1981),

19071-491: The player in a trance-like state. In trance shooters, enemy patterns usually have randomized elements, forcing the player to rely on reflexes rather than pattern memorization. Games of this type usually feature colorful, abstract visuals, and electronic music (often techno music ). Jeff Minter is commonly credited with originating the style with Tempest 2000 (1994) and subsequent games including Space Giraffe , Gridrunner++ , and Polybius (2017). Other examples include

19234-480: The player primarily moves left and right along the bottom, but several inches of vertical motion are also allowed within an invisible box. Multidirectional shooters allow 360-degree movement where the protagonist may rotate and move in any direction such as Asteroids (1979) and Mad Planets (1983). Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called twin-stick shooters . One of

19397-415: The player's flying vehicle moving forward, at a fixed rate, through an environment. Examples are Scramble (1981), Xevious (1982), Gradius (1986), Darius (1987), R-Type (1987), Einhänder (1997). In contrast, Defender (1981) allows the player to move left or right at will. Run and gun games have protagonists that move through the world on foot and shoot attackers. Examples include

19560-549: The player. It also introduced the idea of giving the player multiple lives and popularized the concept of achieving a high score . With these elements, Space Invaders set the general template for the shoot 'em up genre. It became one of the most widely cloned shooting games, spawning more than 100 imitators with only the most minor differences (if any) from the original. Most shooting games released since then have followed its "multiple life, progressively difficult level " paradigm, according to Eugene Jarvis . Following

19723-509: The plot of the two). The comic ends with a robotic Andross being defeated. A one-issue Star Fox comic by Kazumi Sakamoto (坂本かずみ) was printed in the Comic Bonbon 1993 Spring Vacation Jumbo Edition (春休みジャンボ増刊号), published in April of that month. A one-issue Star Fox comic by Takao Aoki  [ ja ] was printed in the 1993 Spring Break Edition (増刊号 93年春休み増刊) of Corocoro Comic . A Star Fox 64 comic by Takahiro Yamashita

19886-484: The price of the GameCube in their stores to £78.99, which was more than £50 cheaper than Nintendo's SRP for the console at the time. However, in October of that year, they did eventually restock their supply of consoles after a price drop was ordered which caused the console sales to outpace the PlayStation 2 for a week. With sales sagging and millions of unsold consoles in stock, Nintendo halted GameCube production for

20049-548: The principle of bullet hells. A bullet heaven or reverse bullet hell is a subgenre characterized by the player character collecting or unlocking abilities and attacks whose visuals overlap and clutter the game screen as the game progresses. They also share a feature of many enemy characters, commonly called "hordes", walking toward the player from off-screen. This genre is generally attributed to Vampire Survivors , released in 2022. A small subgenre of shooter games that emphasizes chaotic, reflex-based gameplay designed to put

20212-469: The project was cancelled a month later by Nintendo after plans for a series based on Legend of Zelda were leaked by Netflix . The Arwing is the principal craft of the Star Fox team, and has appeared in all Star Fox games to date. The Arwing has had considerable changes, though all versions of it retain a basic shape: a central fuselage, two crested streamlined pods attached at the sides, known as Gravity Diffusers, or G Diffusers, and wings mounted on

20375-416: The release of Konami's Gradius , which gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success. Gradius , with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels. The following year saw

20538-534: The release of the first Star Fox game, in June 1993, Nintendo teamed up with Kellogg's and Nelsonic to develop and release a promotional LCD -based Star Fox Game Watch coupon in boxes of Corn Flakes . It has four levels and the object is to fly toward the Attack Carrier and destroy it while dodging plasma balls and falling structures. It includes a pair of earphones and a headphone jack for listening to

20701-506: The same time, these first-party games, and second-party and third-party games, elevated the GameCube. Sales of many cross-platform games—such as sports franchises released by Electronic Arts —were far below their PlayStation 2 and Xbox counterparts, eventually prompting some developers to scale back or completely cease support for the GameCube. Exceptions include Sega 's family friendly Sonic Adventure 2 and Super Monkey Ball , which reportedly yielded more sales on GameCube than most of

20864-447: The screen") and "run and gun" movement. Mark Wolf restricts the definition to games featuring multiple antagonists ("'em" being short for "them"), calling games featuring one-on-one shooting "combat games". Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up", but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of

21027-554: The series, Captain Shears runs a base on the sand-dune planet Titania, but unbeknownst to Star Fox, Shears is actually taking part in an experiment to resurrect Andross. In the beginning, Katt Monroe returns from Star Fox 64 along with a rag-tag team of roughnecks with apparently an inside lead on the fact that Shears is evil. Fox remains unconvinced, which ends up in a sparring match between him and Falco, thus adding more emphasis into Falco's intentions of leaving Star Fox. Eventually, it

21190-536: The series. The closest game to it is Red Alarm . Cinematic camera angles were a key element, as they are in Star Fox 2 . At both E3 1995 and at the Winter Consumer Electronics Show 1995, the demo showed an Arwing doing various spins and motions. One observer called it "an intriguing technical demo featuring a Star Fox -like spacecraft doing a lot of spinning and zooming in 3D. It is made of filled polygons and looks much better than

21353-453: The side pods. From Star Fox 64 onwards, the two side pods are a distinctive blue color. The Arwings make an appearance in the Super Smash Bros. series. In this series, Arwings are used by Fox and Falco as their on-screen introduction, in addition to being used as a stage obstacle on Fox's Level, Sector Z. The Arwings on this stage would occasionally fly through and shoot lasers at the players. While Sector Z did not return in future titles,

21516-405: The sixth-generation era because of weaker sales performance elsewhere, though its fortunes would change for the better in America and Europe. Iwata forecasted to investors that the company would sell 50 million GameCube units worldwide by March 2005, but by the end of 2006, it had only sold 21.74 million—fewer than half. However, it had the highest attach rate of any Nintendo console at 9.59 and

21679-421: The sprites themselves, allowing the player to fit between the narrow gaps in enemy fire. Bullet hell games were first popularized in Japanese arcades during a time when 3D games and fighting games were eclipsing other games. The flashy firing patterns were intended to grab players attention. Toaplan 's Batsugun (1993) is often considered a pivotal point in the development of this subgenre. After

21842-680: The stage Corneria is very similar to it and also features Arwings. In the Venom, Lylat Cruise, and Orbital Gate Assault stages they are seen flying in the background. Additionally Arwings are featured as collectible trophies in certain Smash Bros. games. The Arwing is also an easter egg in The Legend of Zelda: Ocarina of Time but can only be accessed by a gameshark code. It appears in Kokiri forest as an enemy who can be defeated by Link with either

22005-612: The subgenre, along with Parodius , Cotton , and Harmful Park being additional key games. Some cute 'em ups may employ overtly sexual characters and innuendo. Vertically scrolling shooters present the action from above and scroll up (or occasionally down) the screen. Horizontally scrolling shooters usually present a side-on view and scroll left to right (or less often, right to left). Isometrically scrolling shooters or isometric shooters , such as Sega 's Zaxxon (1982), use an isometric point of view . A popular implementation style of scrolling shooters has

22168-550: The success of Space Invaders , shoot 'em ups became the dominant genre for much of the golden age of arcade video games , from the late 1970s up until the early 1980s, particularly the "space shooter" subgenre. In 1979, Namco 's Galaxian —"the granddaddy of all top-down shooters", according to IGN—was released. Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games. In 1981 Gorf brought joystick control and (limited) vertical as well as horizontal movement to

22331-456: The team had been enjoying some down time when the invasion begins— manages to provide an accidental, yet significant, distraction to one of the Andross clones when he spots her on a monitor due to a revelation that the original Andross was in love with Fox's mother and accidentally murdered her with a bomb intended for Fox's father, which the clone says over a loudspeaker, as the clone believes he

22494-650: The then-forthcoming Star Fox 64 , such as the rival team Star Wolf, all-range mode, charge shot, and a multiplayer mode (though Star Fox 2 ' s multiplayer mode was no longer featured in the final beta). Other elements such as choosing characters, map pointing, and multiple ship variations were later implemented in Star Fox Command . A beta version of the Landmaster tank (the Walker) also makes an appearance as an Arwing with leglike attachments. A patch for

22657-414: The trigger is depressed, it emits an increasing analog signal. Once fully depressed, the trigger "clicks" with a digital signal that a game can use for a separate function. There is also a purple, digital button on the right side marked "Z". The A button has a uniquely prominent size and placement, having been the primary action button in past Nintendo controller designs. The rubberized analog stick, within

22820-410: The unfilled Red Alarm vehicles". Attendees to these two events were given 3D glasses to watch the demos and tech videos that were played on screens at the show floors, and from these videos. Originally planned as a companion game for Star Fox: Assault , an arcade game was abandoned and never released. It was scheduled for release in 2004–2005, but was cancelled for unknown reasons. Shortly after

22983-757: The verge of being destroyed. Fox, Falco, Peppy, and Slippy, along with the Arwing Walker from Star Fox Zero , appear as Mystery Mushroom costumes in Super Mario Maker . The Nintendo Switch version of Ubisoft 's action-adventure game Starlink: Battle for Atlas features exclusive missions featuring Star Fox characters and ships. As part of the game's toys-to-life features, the Nintendo Switch starter pack includes figures of Fox McCloud and his Arwing that can be used in-game. A monthly Star Fox comic strip, illustrated by Benimaru Itoh,

23146-472: The vertically scrolling, overhead view games Front Line (1982), Commando (1985), and Ikari Warriors (1986). Side-scrolling run and gun games often combine elements from platform games , such as the ability to jump: Contra (1987), Metal Slug (1996) and Cuphead (2017). Run and gun games may also use isometric viewpoints and may have multidirectional movement. Bullet hell ( 弾幕 , danmaku , literally "barrage" or "bullet curtain")

23309-545: The vertically-oriented fixed-shooter genre, while Space Invaders and Galaxian have only horizontal movement controlled by a pair of buttons. Atari 's Asteroids (1979) was a hit multi-directional shooter, taking from Spacewar! the ability for the player's ship to roam the entire screen and to rotate, move and shoot in any direction. The Space Invaders format evolved into the vertical scrolling shooter sub-genre. SNK 's debut shoot 'em up Ozma Wars (1979) featured vertical scrolling backgrounds and enemies, and it

23472-489: Was a set path to travel through each level. As Star Fox Adventures took a different approach to the franchise, many fans complained it was too much like a role-playing adventure game, such as The Legend of Zelda . Regardless, it was critically praised. In an IGN poll for voting from a list of ten Nintendo characters for favorite Nintendo character of all time, Fox came in fourth, behind Link , Mario , and Samus respectively. In October 2009, Shigeru Miyamoto said that he

23635-475: Was again acclaimed as one of the best games in the genre. Both Radiant Silvergun and Ikaruga were later released on Xbox Live Arcade . The Touhou Project series spans 26 years and 30 games as of 2022 and was listed in the Guinness World Records in October 2010 for being the "most prolific fan-made shooter series". The genre has undergone something of a resurgence with the release of

23798-421: Was an influential game in the multi-directional shooter subgenre. Some games experimented with pseudo-3D perspectives at the time. Nintendo 's attempt at the genre, Radar Scope (1980), borrowed heavily from Space Invaders and Galaxian , but added a three-dimensional third-person perspective; the game was a commercial failure, however. Atari's Tempest (1981) was one of the earliest tube shooters and

23961-401: Was announced as the GameCube at a press conference in Japan on August 25, 2000, abbreviated as both "NGC" and "GC" in Japan and "GCN" in Europe and North America. Nintendo unveiled its software lineup for the console at E3 2001 , focusing on fifteen launch games, including Luigi's Mansion and Star Wars Rogue Squadron II: Rogue Leader . Several games originally scheduled to launch with

24124-480: Was criticized for its lack of multimedia features and lack of third party support compared to its competitors. Premier games include Super Mario Sunshine , Super Smash Bros. Melee , Star Fox Adventures , Metroid Prime , Mario Kart: Double Dash , Pikmin , The Legend of Zelda: The Wind Waker , Animal Crossing and Luigi's Mansion . Nintendo sold 21.74 million GameCube units worldwide, much fewer than anticipated, and discontinued it in 2007. It

24287-506: Was developed at the Massachusetts Institute of Technology in 1961, for the developers' amusement, and presents a space battle between two craft. It was remade four times as an arcade video game in the 1970s. Space Invaders (1978) is most frequently cited as the "first" or "original" in the genre. A seminal game created by Tomohiro Nishikado of Japan's Taito , it led to proliferation of shooter games. It pitted

24450-583: Was developed by Q-Games for the Nintendo DS , and was released in 2006. It is the first Star Fox game for a handheld console and the first to offer online multiplayer . Like the original Star Fox , gameplay is completely aircraft-based, and uses chatter much like the SNES game instead of the voice acting of later installments. Command utilizes a new system of gameplay, incorporating strategy and abandoning its "fly-by-rail" roots. Players plot flight paths and engage enemies in an open arena-style flying mode using

24613-462: Was developed by Nintendo and PlatinumGames for the Wii U and released in April 2016. The first Star Fox game on a home game console in over 10 years, the game is controlled using the Wii U GamePad 's gyroscope feature. Star Fox Zero also came packaged with a retail version of Star Fox Guard , a tower defense spin-off game. Star Fox 2 was originally cancelled even though it was completely finished. Many of its new ideas were implemented for

24776-448: Was disappointed that sales of the Star Fox series in Japan had decreased during the preceding period. Because of the popularity of the series, Google introduced an Easter egg . Typing "do a barrel roll" or "Z or R twice" into the search bar, the screen rotates 360°. Shoot %27em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games . There is no consensus as to which design elements compose

24939-434: Was established by the hit arcade game Space Invaders , which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as Asteroids and Galaxian in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shooters. In

25102-519: Was not overtly influenced by ATI. In total, ArtX cofounder Greg Buchner recalled that their portion of the console's hardware design timeline had arced from inception in 1998 to completion in 2000. Of the ArtX acquisition, an ATI spokesperson said, "ATI now becomes a major supplier to the game console market via Nintendo. The Dolphin platform is reputed to be king of the hill in terms of graphics and video performance with 128-bit architecture." The console

25265-502: Was printed in issues 45 to 55 of Nintendo Power in 1993. It is an adaptation of the events of the original Star Fox , with some exclusive characters not seen in any of the games to date. One such character is Fara Phoenix, a vixen who becomes the fifth member of Star Fox after they saved her from Venomian forces, who forms a close relationship with Fox. The story follows the Star Fox team as they went from outlaws on Papetoon, to an elite Arwing fighter squadron. Fox, Falco, and Andross were

25428-417: Was released in 2001 as the GameCube. It is Nintendo's first console to use its own optical discs instead of ROM cartridges , supplemented by writable memory cards for saved games . Unlike its competitors, it is solely focused on gaming and does not play mass media like DVD or CD . The console supports limited online gaming for a few games via a GameCube broadband or modem adapter and can connect to

25591-564: Was released in 2002 for the GameCube . Developed by Rare , it is predominately an action-adventure game in which Fox is armed with a mystical staff. Traditional space shooting is limited to small segments between chapters. Its roots can be traced to Dinosaur Planet , a game Rare was developing late in the life cycle of the Nintendo 64, but cancelled by Nintendo and converted into a Star Fox game. It introduced new characters, including Prince Tricky and Krystal . Taking place eight years after

25754-535: Was released in 2005 for the GameCube. The emphasis returned to Arwing-based gameplay, but also had portions of on-foot missions. Assault takes place one year after Adventures , with the Aparoids becoming a new threat to the Lylat system. The Star Fox team is tasked with stopping them. Along with ROB, Peppy now pilots the Great Fox, while Krystal replaces Peppy's role as one of the team's pilots. Star Fox Command

25917-727: Was scheduled to launch two months later in North America on November 5, 2001, but the date was pushed back in an effort to increase the number of available units. The console eventually launched in North America on November 18, 2001, with over 700,000 units shipped to the region. Other regions followed suit the following year beginning with Europe in the second quarter of 2002. On April 22, 2002, veteran third-party Nintendo console developer Factor 5 announced its 3D audio software development kit titled MusyX. In collaboration with Dolby Laboratories , MusyX provides motion-based surround sound encoded as Dolby Pro Logic II . Throughout

26080-500: Was still criticized for not releasing enough launch window games and by the release of Luigi's Mansion instead of a 3D Mario game. Nintendo had struggled with its family-friendly image during the late 1990s and most of the 2000s. However, during this period, it released more video games for a mature audience with mostly successful results. While the video game industry was focusing on more mature audiences and online connections, Nintendo regained older players who had gravitated to

26243-430: Was succeeded by the Wii in late 2006. In 1997, graphics hardware design company ArtX was launched with twenty engineers who had previously worked at SGI. ArtX was led by Wei Yen , who had been SGI's head of Nintendo Operations and of Project Reality, which from 1993 to 1996 had scaled down SGI's supercomputer design to become the Nintendo 64 . In May 1998, ArtX entered into a partnership with Nintendo to undertake

26406-472: Was successful with games aimed at a more mature audience. As of June 2003 , the GameCube had a 13% market share, tying with the Xbox in sales but far below the 60% of the PlayStation 2. However, despite slow sales and tough competition, Nintendo's position improved by 2003 and 2004. The American market share for the GameCube had gone up from 19% to 37% in one year alone due to price cuts and high-quality games. One article stated that by early 2004,

26569-546: Was the first action game to feature a supply of energy, similar to hit points . Namco's Xevious , released in 1982, was one of the first and most influential vertical scrolling shooters. Xevious is also the first to convincingly portray dithered/shaded organic landscapes as opposed to blocks-in-space or wireframe obstacles. Side-scrolling shoot 'em ups emerged in the early 1980s. Defender , introduced by Williams Electronics in late 1980 and entering production in early 1981, allowed side-scrolling in both directions in

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