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BIG TRAK / bigtrak is a programmable toy electric vehicle created by Milton Bradley in 1979, resembling a futuristic Sci-Fi tank / utility vehicle . The original Big Trak was a six- wheeled ( two-wheel drive ) tank with a front-mounted blue "photon beam" headlamp, and a keypad on top. The toy could remember up to 16 commands, which it then executed in sequence. There also was an optional cargo trailer accessory, with the UK version being white to match its colour scheme; once hooked to the Bigtrak, this trailer could be programmed to dump its payload.

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94-540: In 2010, BIG TRAK was relaunched in the form of a slightly modified replica (cosmetically very similar to the original UK bigtrak), produced under licence by Zeon Ltd. There is also a small dedicated Internet community who have reverse engineered the BIG TRAK and the Texas Instruments TMS1000 microcontroller inside it. The US and UK/European versions were noticeably different. The US version

188-578: A "great challenge is to program Big Trak to run through an obstacle course, without pacing off the distances". In Episode 827 Act One of This American Life , Peter Ocko tells the story of coming up with the idea of Big Trak when his father worked at Milton Bradley, and then the lawsuit they filed against Milton Bradley. Internet community A virtual community is a social network of individuals who connect through specific social media , potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of

282-782: A "storage function", is equivalent to passivity. For a given system with a known model, it is often easier to construct a storage function satisfying the differential inequality than directly computing the available energy, as taking the supremum on a collection of trajectories might require the use of calculus of variations . In circuit design , informally, passive components refer to ones that are not capable of power gain ; this means they cannot amplify signals. Under this definition, passive components include capacitors , inductors , resistors , diodes , transformers , voltage sources, and current sources. They exclude devices like transistors , vacuum tubes , relays , tunnel diodes, and glow tubes . To give other terminology, systems for which

376-941: A common purpose; and Lee, Eom, Jung and Kim (2004) introduce "desocialization" which means that there is less frequent interaction with humans in traditional settings, e.g. an increase in virtual socialization. Calhoun (1991) presents a dystopia argument, asserting the impersonality of virtual networks. He argues that IT has a negative influence on offline interaction between individuals because virtual life takes over our lives. He believes that it also creates different personalities in people which can cause frictions in offline and online communities and groups and in personal contacts. (Wellman & Haythornthwaite, 2002). Recently, Mitch Parsell (2008) has suggested that virtual communities, particularly those that leverage Web 2.0 resources, can be pernicious by leading to attitude polarization, increased prejudices and enabling sick individuals to deliberately indulge in their diseases. Internet communities offer

470-466: A computer. In the early 1980s, the psychology of science community led by the laboratory of David Klahr at Carnegie Mellon University adopted the Big Trak as a research vehicle for the study of Instructionless learning , Scientific discovery , View application , Cognitive development , and Dual Space Search . Games magazine included Big Trak in their "Top 100 Games of 1981", finding it

564-458: A consistent set of measurements to collect data on user experience. The widespread use of the Internet and virtual communities by millions of diverse users for socializing is a phenomenon that raises new issues for researchers and developers. The vast number and diversity of individuals participating in virtual communities worldwide makes it a challenge to test usability across platforms to ensure

658-436: A date in the virtual world). A virtual community chat room may give real-time conversations, but people can only talk to one another. In a virtual world, characters can do activities together, just like friends could do in reality. Communities in virtual worlds are most similar to real-life communities because the characters are physically in the same place, even if the users who are operating the characters are not. Second Life

752-591: A degree of " digital literacy ", such that users are able to "archive, annotate, appropriate, transform and recirculate media content" (Jenkins). Specialized information communities centralizes a specific group of users who are all interested in the same topic. For example, TasteofHome.com, the website of the magazine Taste of Home , is a specialized information community that focuses on baking and cooking. The users contribute consumer information relating to their hobby and additionally participate in further specialized groups and forums. Specialized Information Communities are

846-510: A detailed article on the IM-11. In 2010, Zeon Ltd released a replica of the original toy. The colour and graphic scheme are based on the UK version and all stickers have been redrawn as a direct copy of the original artwork. However, the replica differs in several ways from the original. 1) The circular hatch on the original was removable, to allow access to the 9v battery powering the electronics. On

940-459: A free App from the App Store or Android Marketplace and then follows commands from your iPhone, Android device, PC, Mac or tablet. Bigtrak Rover does not draw any power from your smartphone, and does not require Bluetooth or Wi-Fi connectivity." The Bigtrak XTR was intended for release in 2012 but has not yet launched as of January 2020. It is an updated version of Bigtrak, its form based on

1034-408: A gamer? Gender, race, sexuality, and gamer identity", that gender, perhaps subconsciously, plays a large role in identifying oneself as a "gamer". According to Lisa Nakamura, representation in video games has become a problem, as the minority of players from different backgrounds who are not just the stereotyped white teen male gamer are not represented. The explosive diffusion of the Internet since

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1128-464: A gathering place. These websites often allow for people to keep up to date with their friends and acquaintances' activities without making much of an effort. On several of these sites you may be able to video chat, with several people at once, making the connections feel more like you are together. On Facebook, for example, one can upload photos and videos, chat, make friends, reconnect with old ones, and join groups or causes. Participatory culture plays

1222-485: A greater capacity for acknowledging diversity. Nakamura argues against this view, coining the term identity tourism in her 1999 article "Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet". Identity tourism, in the context of cyberspace, is a term used to the describe the phenomenon of users donning and doffing other-race and other-gender personae. Nakamura finds that performed behavior from these identity tourists often perpetuate stereotypes. In

1316-549: A large role in online and virtual communities. In participatory culture, users feel that their contributions are important and that by contributing, they are forming meaningful connections with other users. The differences between being a producer of content on the website and being a consumer on the website become blurred and overlap. According to Henry Jenkins , "Members believe their contributions matter and feel some degree of social connection with one another "(Jenkins, et al. 2005). The exchange and consumption of information requires

1410-481: A less fatiguing sense of presence. Enterprise controls that allow the meeting host to dictate the permissions of the attendees such as who can speak, or who can move about allow the host to control the meeting environment. Zoom , is a popular platform that has grown over the COVID-19 pandemic . Where those who host meetings on this platform, can dictate who can or cannot speak, by muting or unmuting them, along with who

1504-400: A message window, and a participant list. The input box is where users can type their text-based message to be sent to the providing server. The server will then transmit the message to the computers of anyone in the chat room so that it can be displayed in the message window. The message window allows the conversation to be tracked and usually places a time stamp once the message is posted. There

1598-463: A metaphor of "after-images" to describe the cultural phenomenon of expressing identity on the internet. The idea is that any performance of identity on the internet is simultaneously present and past-tense, "posthuman and projectionary", due to its immortality. Sherry Turkle , professor of Social Studies of Science and Technology at MIT , believes the internet is a place where actions of discrimination are less likely to occur. In her 1995 book Life on

1692-559: A new "room" if they found nothing to their liking. Real-time chatting was also brought into virtual games, where people could play against one another and also talk to one another through text. Now, chat rooms can be found on all sorts of topics, so that people can talk with others who share similar interests. Chat rooms are now provided by Internet Relay Chat (IRC) and other individual websites such as Yahoo , MSN , and AOL . Chat room users communicate through text-based messaging. Most chat room providers are similar and include an input box,

1786-413: A new form of human communal existence, providing new scope for building a shared experience of human interaction". Although Benkler's prediction has not become entirely true, clearly communications and social relations are extremely complex within a virtual community. The two main effects that can be seen according to Benkler are a "thickening of preexisting relations with friends, family and neighbours" and

1880-569: A personal computer and radio interface, turning it into a home robot . Meanwhile, in the 2000s and 2010s, many people have hacked the Bigtrak by allowing it to be controlled with modern microcontrollers such as the Arduino , or even a single board Personal Computer such as the Raspberry Pi . The Bigtrak XTR is capable of being fitted with a communication module to wirelessly communicate with

1974-473: A place where people with similar interests can discuss and share their experiences and interests. Howard Rheingold 's Virtual Community could be compared with Mark Granovetter 's ground-breaking "strength of weak ties" article published twenty years earlier in the American Journal of Sociology . Rheingold translated, practiced and published Granovetter's conjectures about strong and weak ties in

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2068-458: A plastic front bumper, which would stop the program when the toy got stuck. However, there was no provision for an accessory, and its motion sensor was based on a cheaper reed switch instead of an opto-isolator . A later version, named "Planetokhod," additionally featured a shootable rotor blade as an accessory, LED head and rear lamps, and the on/off switch was relocated to the rear side. A Soviet popular science journal Nauka i Zhizn published

2162-914: A qualifier, the term passive is ambiguous. An electronic circuit consisting entirely of passive components is called a passive circuit , and has the same properties as a passive component. If a component is not passive, then it is an active component . In control systems and circuit network theory, a passive component or circuit is one that consumes energy, but does not produce energy. Under this methodology, voltage and current sources are considered active, while resistors , capacitors , inductors , transistors , tunnel diodes , metamaterials and other dissipative and energy-neutral components are considered passive. Circuit designers will sometimes refer to this class of components as dissipative, or thermodynamically passive. While many books give definitions for passivity, many of these contain subtle errors in how initial conditions are treated and, occasionally,

2256-495: A shared passion through various means: message boards , chat rooms , social networking World Wide Web sites, or virtual worlds. Members usually become attached to the community world, logging in and out on sites all day every day, which can certainly become an addiction. The traditional definition of a community is of geographically circumscribed entity (neighborhoods, villages, etc.). Virtual communities are usually dispersed geographically, and therefore are not communities under

2350-429: A situation much more easily online than off. They can simply click exit or log off, whereas they would have to find a physical exit and deal with the repercussions of trying to leave a situation in real life. The lack of status that is presented with an online identity also might encourage people, because, if one chooses to keep it private, there is no associated label of gender, age, ethnicity or lifestyle. Shortly after

2444-423: A software interface, three main characteristics are needed: a user who is engaged, a user who is interacting with a product or interface, and defining the users' experience in ways that are and observable or measurable. User experience metrics are based on a reliability and repeatability, using a consistent set of measurements to result in comparable outcomes. User experience metrics are based on user retention, using

2538-584: A unique form of emotional support that differed from event-based realities and informational support networks. Growing amounts of presented material show how online communities affect the health of their users. Apparently the creation of health communities has a positive impact on those who are ill or in need of medical information. It was found that young individuals are more bored with politics and history topics, and instead are more interested in celebrity dramas and topics. Young individuals claim that "voicing what you feel" does not mean "being heard", so they feel

2632-455: A virtual community space, users may be expected to feel a sense of belonging and a mutual attachment among the members that are in the space. One of the most influential part about virtual communities is the opportunity to communicate through several media platforms or networks. Now that virtual communities exists, this had leveraged out the things we once did prior to virtual communities, such as postal services, fax machines, and even speaking on

2726-529: Is able to join. Several companies are creating business based virtual worlds including Second Life . These business based worlds have stricter controls and allow functionality such as muting individual participants, desktop sharing, or access lists to provide a highly interactive and controlled virtual world to a specific business or group. Business based virtual worlds also may provide various enterprise features such as Single Sign on with third party providers, or Content Encryption. Social networking services are

2820-646: Is based on the Junior chassis. "Robotics go back to the future with the retro looks of smash-hit 80s toy Bigtrak working together with high-tech smartphone technology. Now you can have your very own mini Bigtrak robot controlled by your smart device . Rover's on-board camera streams live video from his field of view, directly to your computer, tablet or phone. Bigtrak Rover uses contactless technology to go exploring. He will go forwards, backwards and spin both clockwise and anti-clockwise. Cones are included for orienteering fun. Bigtrak Rover can be controlled by simply downloading

2914-418: Is disintegrating, making use of the word "virtual" problematic or even obsolete. Virtual communities are used for a variety of social and professional groups; interaction between community members vary from personal to purely formal. For example, an email distribution list could serve as a personal means of communicating with family and friends, and also formally to coordinate with coworkers. User experience

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3008-489: Is frequently used in control systems to design stable control systems or to show stability in control systems. This is especially important in the design of large, complex control systems (e.g. stability of airplanes). Passivity is also used in some areas of circuit design, especially filter design. A passive filter is a kind of electronic filter that is made only from passive components – in contrast to an active filter, it does not require an external power source (beyond

3102-493: Is general knowledge that one participates in online communities to interact with society and develop relationships. Individuals who suffer from rare or severe illnesses are unable to meet physically because of distance or because it could be a risk to their health to leave a secure environment. Thus, they have turned to the internet. Some studies have indicated that virtual communities can provide valuable benefits to their users. Online health-focused communities were shown to offer

3196-592: Is no basis to think that using the Internet will lead to a decline in those nourishing connections we need psychologically, or in the useful connections we make socially. Benkler continues to suggest that the nature of an individual changes over time, based on social practices and expectations. There is a shift from individuals who depend upon locally embedded, unmediated and stable social relationships to networked individuals who are more dependent upon their own combination of strong and weak ties across boundaries and weave their own fluid relationships. Manuel Castells calls this

3290-419: Is not clear how this definition would be formalized to multiport devices with memory – as a practical matter, circuit designers use this term informally, so it may not be necessary to formalize it. This term is used colloquially in a number of other contexts: Passivity, in most cases, can be used to demonstrate that passive circuits will be stable under specific criteria. This only works if only one of

3384-479: Is one of the most popular virtual worlds on the Internet. Whyville offers an alternative for younger audiences where safety and privacy are a concern. In Whyville, players use the virtual world's simulation aspect to experiment and learn about various phenomena. Another use for virtual worlds has been in business communications. Benefits from virtual world technology such as photo realistic avatars and positional sound create an atmosphere for participants that provides

3478-890: Is posted without being reviewed for correctness. It is difficult to choose reliable sources because there is no editor who reviews each post and makes sure it is up to a certain degree of quality. In theory, online identities can be kept anonymous which enables people to use the virtual community for fantasy role playing as in the case of Second Life ' s use of avatars. Some professionals urge caution with users who use online communities because predators also frequent these communities looking for victims who are vulnerable to online identity theft or online predators . There are also issues surrounding bullying on internet communities. With users not having to show their face, people may use threatening and discriminating acts towards other people because they feel that they would not face any consequences. There are standing issues with gender and race on

3572-504: Is taken over all T  ≥ 0 and all admissible pairs { v (·),  i (·)} with the fixed initial state  x (e.g., all voltage–current trajectories for a given initial condition of the system). A system is considered passive if E A is finite for all initial states  x . Otherwise, the system is considered active. Roughly speaking, the inner product ⟨ v ( t ) , i ( t ) ⟩ {\displaystyle \langle v(t),i(t)\rangle }

3666-404: Is that these types of communities can give users a feeling of membership and belonging. Users can give and receive support, and it is simple and cheap to use. Economically, virtual communities can be commercially successful, making money through membership fees, subscriptions, usage fees, and advertising commission. Consumers generally feel very comfortable making transactions online provided that

3760-420: Is the instantaneous power (e.g., the product of voltage and current), and E A is the upper bound on the integral of the instantaneous power (i.e., energy). This upper bound (taken over all T  ≥ 0) is the available energy in the system for the particular initial condition x . If, for all possible initial states of the system, the energy available is finite, then the system is called passive. If

3854-464: Is the ultimate goal for the program or software used by an internet community, because user experience will determine the software's success. The software for social media pages or virtual communities is structured around the users' experience and designed specifically for online use. User experience testing is utilized to reveal something about the personal experience of the human being using a product or system. When it comes to testing user experience in

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3948-404: Is unlike those in real-life encounters where people are hesitant and often unwilling to step in to help strangers. Studies have shown that people are more likely to intervene when they are the only one in a situation. With Internet message boards, users at their computers are alone, which might contribute to their willingness to reach out. Another possible explanation is that people can withdraw from

4042-432: Is used in the 1970s/1980s Bigtrack to dump the cargo on its optional cargo trailer accessory. While in the modern 2010s Bigtrack, it is used to do things such as shooting missiles. However, the hardware on the late 1970s and early 1980s Bigtraks does not seem to be capable of processing any In command. In 1981 Steve Ciarcia published in his BYTE column "Ciarcia's Circuit Cellar" an article on controlling Big Trak with

4136-441: Is usually a list of the users who are currently in the room, so that people can see who is in their virtual community. Users can communicate as if they are speaking to one another in real life. This "simulated reality" attribute makes it easy for users to form a virtual community, because chat rooms allow users to get to know one another as if they were meeting in real life. The individual "room" feature also makes it more likely that

4230-406: The reciprocity element of the unwritten social contract between community members. An online message board is a forum where people can discuss thoughts or ideas on various topics or simply express an idea. Users may choose which thread, or board of discussion, they would like to read or contribute to. A user will start a discussion by making a post. Other users who choose to respond can follow

4324-584: The small signal model is not passive are sometimes called locally active (e.g. transistors and tunnel diodes). Systems that can generate power about a time-variant unperturbed state are often called parametrically active (e.g. certain types of nonlinear capacitors). Formally, for a memoryless two-terminal element, this means that the current–voltage characteristic is monotonically increasing . For this reason, control systems and circuit network theorists refer to these devices as locally passive, incrementally passive, increasing, monotone increasing, or monotonic. It

4418-425: The "networked society". In 1997, MCI Communications released the "Anthem" advertisement, heralding the internet as a utopia without age, race, or gender. Lisa Nakamura argues in chapter 16 of her 2002 book After/image of identity: Gender, Technology, and Identity Politics , that technology gives us iterations of our age, race and gender in virtual spaces, as opposed to them being fully extinguished. Nakamura uses

4512-442: The 1970s, it has an active accessory port for accessories including a rocket launcher (as an active accessory) and a drinks can carrier (as a passive accessory). The original Big Trak uses a 9 volt battery to power its microcontroller, while the 4 D cell batteries are used to power its electric motors. This electrical isolation helps prevent any electrical noise from the motor, speaker, and lamp from resetting or interfering with

4606-493: The 1998 book Communities in Cyberspace , authors Marc A. Smith and Peter Kollock , perceives the interactions with strangers are based upon with whom we are speaking or interacting with. People use everything from clothes, voice, body language , gestures , and power to identify others, which plays a role with how they will speak or interact with them. Smith and Kollock believes that online interactions breaks away of all of

4700-548: The Bigtrak Jr uses 3 AA batteries. Various commands can be given, such as: "go forward 5 lengths", "pause", "turn 15 minutes right (90 Degrees)", "fire phaser", and so on. There is also a "repeat" instruction allowing simple loop to be performed, but the language is not Turing complete , lacking branching instructions; its programming also resembles the principles of turtle graphics from Logo programming language . The Big Trak also lacks any sort of sensor input other than

4794-458: The Bigtrak Jr with the 'cockpit' modified to be much smaller and streamlined. It can be controlled remotely using a computer, iOS, or Android device. The controls for the iOS / Android version allow for either tilting control or touch control. A foldable tray hides and protects the keypad from accidental input. The tray also functions as a cargo area that can detect an object placed on it. The Bigtrak XTR has two ports for optional accessories, one on

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4888-635: The Screen: Identity in the Age of the Internet , she argues that discrimination is easier in reality as it is easier to identify as face value, what is contrary to one's norm. The internet allows for a more fluid expression of identity and thus people become more accepting of inconsistent personae within themselves and others. For these reasons, Turkle argues users existing in online spaces are less compelled to judge or compare themselves to their peers, allowing people in virtual settings an opportunity to gain

4982-459: The above definitions of passivity is used – if components from the two are mixed, the systems may be unstable under any criteria. In addition, passive circuits will not necessarily be stable under all stability criteria. For instance, a resonant series LC circuit will have unbounded voltage output for a bounded voltage input, but will be stable in the sense of Lyapunov , and given bounded energy input will have bounded energy output. Passivity

5076-691: The advantage of instant information exchange that is not possible in a real-life community. This interaction allows people to engage in many activities from their home, such as: shopping, paying bills, and searching for specific information. Users of online communities also have access to thousands of specific discussion groups where they can form specialized relationships and access information in such categories as: politics, technical assistance, social activities, health (see above) and recreational pleasures. Virtual communities provide an ideal medium for these types of relationships because information can easily be posted and response times can be very fast. Another benefit

5170-473: The available energy is finite, it is known to be non-negative, since any trajectory with voltage v ( t ) = 0 {\displaystyle v(t)=0} gives an integral equal to zero, and the available energy is the supremum over all possible trajectories. Moreover, by definition, for any trajectory { v (·),  i (·)}, the following inequality holds: The existence of a non-negative function E A that satisfies this inequality, known as

5264-991: The avatar's house) and control their character's life and interactions with other characters in the 3D virtual world. It is similar to a computer game; however, there is no objective for the players. A virtual world simply gives users the opportunity to build and operate a fantasy life in the virtual realm. Characters within the world can talk to one another and have almost the same interactions people would have in reality. For example, characters can socialize with one another and hold intimate relationships online. This type of virtual community allows for people to not only hold conversations with others in real time, but also to engage and interact with others. The avatars that users create are like humans. Users can choose to make avatars like themselves, or take on an entirely different personality than them. When characters interact with other characters, they can get to know one another through text-based talking and virtual experience (such as having avatars go on

5358-673: The beginnings of the "emergence of greater scope for limited-purpose, loose relationships". Despite being acknowledged as "loose" relationships, Benkler argues that they remain meaningful. Previous concerns about the effects of Internet use on community and family fell into two categories: 1) sustained, intimate human relations "are critical to well-functioning human beings as a matter of psychological need" and 2) people with " social capital " are better off than those who lack it. It leads to better results in terms of political participation. However, Benkler argues that unless Internet connections actually displace direct, unmediated, human contact, there

5452-407: The best overall user experience. Some well-established measures applied to the usability framework for online communities are speed of learning, productivity, user satisfaction, how much people remember using the software, and how many errors they make. The human computer interactions that are measured during a usability experience test focus on the individuals rather than their social interactions in

5546-580: The boundaries of traditional forms of engagement such as voting and joining political organizations and creating their own ways to discuss, connect, and act in their communities. Civic engagement through online volunteering has shown to have positive effects on personal satisfaction and development. Some 84 percent of online volunteers found that their online volunteering experience had contributed to their personal development and learning. In his book The Wealth of Networks from 2006, Yochai Benkler suggests that virtual communities would "come to represent

5640-406: The definitions do not generalize to all types of nonlinear time-varying systems with memory. Below is a correct, formal definition, taken from Wyatt et al., which also explains the problems with many other definitions. Given an n - port R with a state representation S , and initial state x , define available energy E A as: where the notation sup x → T ≥0 indicates that the supremum

5734-401: The desire to incorporate a passive filter that leads the designer to use the hybrid format. Passive circuit elements may be divided into energic and non-energic kinds. When current passes through it, an energic passive circuit element converts some of the energy supplied to it into heat . It is dissipative . When current passes through it, a non-energic passive circuit element converts none of

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5828-592: The discussion by adding their own posts to that thread at any time. Unlike in spoken conversations , message boards do not usually have instantaneous responses; users actively go to the website to check for responses. Anyone can register to participate in an online message board. People can choose to participate in the virtual community, even if or when they choose not to contribute their thoughts and ideas. Unlike chat rooms, at least in practice, message boards can accommodate an almost infinite number of users. Internet users' urges to talk to and reach out to strangers online

5922-598: The disease, as well as offer more practical support, such as receiving help in adjusting to life with the disease. Each patient on online health communities are on there for different reasons, as some may need quick answers to questions they have, or someone to talk to.Involvement in social communities of similar health interests has created a means for patients to develop a better understanding and behavior towards treatment and health practices. Some of these users could have very serious life-threatening issues which these personal contexts could become very helpful to these users, as

6016-533: The diversity of their users. However, the technologies are not made to be any more or less intuitive. Usability tests can ensure users are communicating effectively using social and semiotic codes while maintaining their social identities. Efficient communication requires a common set of signs in the minds of those seeking to communicate. As technologies evolve and mature, they tend to be used by an increasingly diverse set of users. This kind of increasing complexity and evolution of technology does no necessarily mean that

6110-449: The face-to-face gestures and signs that people tend to show in front of one another. Although this is difficult to do online, it also provides space to play with one's identity. The gaming community is extremely vast and accessible to a wide variety of people, However, there are negative effects on the relationships "gamers" have with the medium when expressing identity of gender. Adrienne Shaw notes in her 2012 article "Do you identify as

6204-504: The issues are very complex. Patients increasingly use such outlets, as this is providing personalized and emotional support and information, that will help them and have a better experience. The extent to which these practices have effects on health are still being studied. Studies on health networks have mostly been conducted on groups which typically suffer the most from extreme forms of diseases, for example cancer patients, HIV patients, or patients with other life-threatening diseases. It

6298-432: The microcontroller. The re-release Zeon version uses only 3 D cell batteries to power both its microcontroller and electric motors, while the Bigtrak Jr version only needs 3 AA batteries to power both its microcontroller and electric motors. The original optional cargo trailer uses a single D cell battery to power its electrical motor, both for driving and dumping operations, while the optional rocket launcher accessory for

6392-507: The mid-1990s fostered the proliferation of virtual communities in the form of social networking services and online communities. Virtual communities may synthesize Web 2.0 technologies with the community, and therefore have been described as Community 2.0, although strong community bonds have been forged online since the early 1970s on timeshare systems like PLATO and later on Usenet . Online communities depend upon social interaction and exchange between users online. This interaction emphasizes

6486-627: The moderately large voltages and currents, and the lack of easy access to a power supply), filters in power distribution networks (due to the large voltages and currents), power supply bypassing (due to low cost, and in some cases, power requirements), as well as a variety of discrete and home brew circuits (for low-cost and simplicity). Passive filters are uncommon in monolithic integrated circuit design, where active devices are inexpensive compared to resistors and capacitors, and inductors are prohibitively expensive. Passive filters are still found, however, in hybrid integrated circuits . Indeed, it may be

6580-482: The modern era of thinking about non-local community. As well, Benedict Anderson 's Imagined Communities in 1983, described how different technologies, such as national newspapers, contributed to the development of national and regional consciousness among early nation-states. Some authors that built their theories on Anderson's imagined communities have been critical of the concept, claiming that all communities are based on communication and that virtual/real dichotomy

6674-573: The most pervasive virtual communities are online communities operating under social networking services . Howard Rheingold discussed virtual communities in his book, The Virtual Community , published in 1993. The book's discussion ranges from Rheingold's adventures on The WELL , computer-mediated communication , social groups and information science. Technologies cited include Usenet , MUDs (Multi-User Dungeon) and their derivatives MUSHes and MOOs , Internet Relay Chat (IRC), chat rooms and electronic mailing lists . Rheingold also points out

6768-400: The most prominent type of virtual community. They are either a website or software platform that focuses on creating and maintaining relationships. Facebook , Twitter , and Instagram are all virtual communities. With these sites, one often creates a profile or account, and adds friends or follow friends. This allows people to connect and look for support using the social networking service as

6862-593: The need to not participate in these engagements, as they believe they are not being listened to anyway. Over the years, things have changed, as new forms of civic engagement and citizenship have emerged from the rise of social networking sites. Networking sites act as a medium for expression and discourse about issues in specific user communities. Online content-sharing sites have made it easy for youth as well as others to not only express themselves and their ideas through digital media, but also connect with large networked communities. Within these spaces, young people are pushing

6956-633: The online community as well, where only the majority is represented on the screen, and those of different background and genders are underrepresented. Passivity (engineering) Passivity is a property of engineering systems, most commonly encountered in analog electronics and control systems . Typically, analog designers use passivity to refer to incrementally passive components and systems, which are incapable of power gain . In contrast, control systems engineers will use passivity to refer to thermodynamically passive ones, which consume, but do not produce, energy. As such, without context or

7050-407: The online community. The success of online communities depend on the integration of usability and social semiotics. Usability testing metrics can be used to determine social codes by evaluating a user's habits when interacting with a program. Social codes are established and reinforced by the regular repetition of behavioral patterns. People communicate their social identities or culture code through

7144-415: The online world. His comment on the first page even illustrates the social networks in the virtual society: "My seven year old daughter knows that her father congregates with a family of invisible friends who seem to gather in his computer. Sometimes he talks to them, even if nobody else can see them. And she knows that these invisible friends sometimes show up in the flesh, materializing from the next block or

7238-451: The original definition. Some online communities are linked geographically, and are known as community websites. However, if one considers communities to simply possess boundaries of some sort between their members and non-members, then a virtual community is certainly a community. Virtual communities resemble real life communities in the sense that they both provide support, information, friendship and acceptance between strangers. While in

7332-509: The other side of the world" (page 1). Indeed, in his revised version of Virtual Community , Rheingold goes so far to say that had he read Barry Wellman 's work earlier, he would have called his book "online social networks ". Rheingold's definition contains the terms "social aggregation and personal relationships" (page 3). Lipnack and Stamps (1997) and Mowshowitz (1997) point out how virtual communities can work across space, time and organizational boundaries; Lipnack and Stamps (1997) mention

7426-421: The people within a chat room share a similar interest; an interest that allows them to bond with one another and be willing to form a friendship. Virtual worlds are the most interactive of all virtual community forms. In this type of virtual community, people are connected by living as an avatar in a computer-based world. Users create their own avatar character (from choosing the avatar's outfits to designing

7520-448: The potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community. At the same time, it showed that job engagement positively influences virtual communities of practice engagement. Virtual communities all encourage interaction, sometimes focusing around a particular interest or just to communicate. Some virtual communities do both. Community members are allowed to interact over

7614-468: The replica uses an LED. 5) The original used 4 x 'D' cell batteries and a 9v PP3 battery; the replica just uses 3 x 'D' cells. Since the initial release of the replica, a second version has been introduced, the differences being in the test program and the power switch. Version 1 has a single-position power switch, either on or off, whereas version 2 has a 3-position power switch, centre off, forward for use on carpets, back for use on smooth floors. This affects

7708-419: The replica, this hatch is fixed shut as the 9v battery is no longer used. 2) The main electronics circuit board is completely different, with surface-mount components and a different processor chip and software. 3) Motor rotation is detected by rotating magnets fitted to the motors, and hall-effect detectors on the circuit board - the original used optical detectors. 4) The original used an incandescent light bulb;

7802-405: The rise of interest in message boards and forums, people started to want a way of communicating with their "communities" in real time. The downside to message boards was that people would have to wait until another user replied to their posting, which, with people all around the world in different time frames, could take a while. The development of online chat rooms allowed people to talk to whoever

7896-438: The seller has a good reputation throughout the community. Virtual communities also provide the advantage of disintermediation in commercial transactions, which eliminates vendors and connects buyers directly to suppliers. Disintermediation eliminates pricey mark-ups and allows for a more direct line of contact between the consumer and the manufacturer. While instant communication means fast access, it also means that information

7990-438: The signal). Since most filters are linear, in most cases, passive filters are composed of just the four basic linear elements – resistors, capacitors, inductors, and transformers. More complex passive filters may involve nonlinear elements, or more complex linear elements, such as transmission lines. A passive filter has several advantages over an active filter : They are commonly used in speaker crossover design (due to

8084-518: The stall-detection in the electronics, as the original version seems to have been designed to run on smooth floors, and easily stalls when attempting to turn on carpet. The test program for version 1 runs the unit forwards, pauses, then runs backwards; in version 2, the model runs forward, then turns 180 degrees, runs forward again, then backs up a little. A new model, the Bigtrak Rover, is scheduled for release by Zeon Ltd in late 2014. This model

8178-1063: The technologies are becoming easier to use. Usability testing in virtual communities can ensure users are communicating effectively through social and semiotic codes and maintenance of social realities and identities. Recent studies have looked into development of health related communities and their impact on those already suffering health issues. These forms of social networks allow for open conversation between individuals who are going through similar experiences, whether themselves or in their family. Such sites have so grown in popularity that now many health care providers form groups for their patients by providing web areas where one may direct questions to doctors. These sites prove especially useful when related to rare medical conditions. People with rare or debilitating disorders may not be able to access support groups in their physical community, thus online communities act as primary means for such support. Online health communities can serve as supportive outlets as they facilitate connecting with others who truly understand

8272-674: The telephone. Early research into the existence of media-based communities was concerned with the nature of reality , whether communities actually could exist through the media, which could place virtual community research into the social sciences definition of ontology. In the seventeenth century, scholars associated with the Royal Society of London formed a community through the exchange of letters. "Community without propinquity", coined by urban planner Melvin Webber in 1963 and "community liberated", analyzed by Barry Wellman in 1979 began

8366-422: The top and one on the front. The accessories are: Camera (XTRcam), computer communication module (XTRCom) that also allows another accessory to be plugged to it, light (LightBar), Infrared emitter (IRGun), and projectiles (XTRMissile). The camera can track an object. Dubreq Ltd under license from Zeon Ltd has released a 190mm long desktop version of the Bigtrak toy called "Bigtrak Jr". Like the original Bigtrak from

8460-421: The wheel sensors, though recent re-released versions do have the ability to accept optional external input. There were no LED displays or ways to display program instructions, beyond actually running the program, which was done by pressing "GO". Each command inputted will be added next to the previous command inputted, allowing the operator to build a list of commands up to 16 commands. All programming to BigTrak

8554-586: The work they do, the way they talk, the clothes they wear, their eating habits, domestic environments and possessions, and use of leisure time. Usability testing metrics can be used to determine social codes by evaluating a user's habits when interacting with a program.The information provided during a usability test can determine demographic factors and help define the semiotic social code. Dialogue and social interactions, support information design, navigation support, and accessibility are integral components specific to online communities. As virtual communities grow, so do

8648-412: Was done through the keypad shown here: The Bigtrak is capable of communicating with an optional accessory. It uses an electrical 3.5 mm jack for its communication. Older bigger Bigtrak can also use a Bigtrak Jr optional accessory with an adaptor. However the newer Bigtrak XTR uses a different type of communication port, therefore it is not compatible with any previous Bigtrak accessory. The Out command

8742-622: Was moulded in gray plastic and labelled "BIG TRAK", while the UK version was white and labelled "bigtrak" with a different keypad. The US version had Revision C, D, and E motherboards, while the UK/European had Revision L and so on. In the Soviet Union , a clone was made under " Elektronika IM-11" designation. The early production version was named Lunokhod after the Lunokhod programme . It featured an obstruction sensor disguised as

8836-431: Was online at the same time they were. This way, messages were sent and online users could immediately respond. The original development by CompuServe CB hosted forty channels in which users could talk to one another in real time. The idea of forty different channels led to the idea of chat rooms that were specific to different topics. Users could choose to join an already existent chat room they found interesting, or start

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