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Broken Age is a point-and-click adventure video game developed and published by Double Fine . Broken Age was game director Tim Schafer 's first return to the genre since 1998's Grim Fandango , and was released for Microsoft Windows , macOS , Linux , iOS , Android , PlayStation 4 , PlayStation Vita , and Xbox One platforms. The game was developed in two acts; the first was released on January 28, 2014 (two weeks earlier for Kickstarter backers), and the second was released on April 28, 2015. A retail version of the complete game for Windows , macOS , and Linux , published by Nordic Games , was released on April 28, 2015. A Nintendo Switch version was released on September 13, 2018.

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122-475: Broken Age began under the working title Double Fine Adventure as a Kickstarter crowdfunded project promoted by Double Fine and 2 Player Productions in February 2012. Though originally a goal of $ 400,000 was set to cover the costs of development and documentary filming, Broken Age became the largest crowdfunded video game project at the time, raising over $ 3.45 million from more than 87,000 backers within

244-530: A Metacritic score of 73/100. Despite this, many critics saw the second act as a letdown following the success of the first: John Walker of Rock Paper Shotgun praised the art and voice acting, but criticised Act 2 for its re-use of locations from Act 1 and lackluster ending, following up his review with a lengthy article expanding on his criticism of the story. Other critics had similar complaints, including Justin McElroy, who in an update to his initial Act 1 review,

366-425: A better reaction by announcing that you have the plague." Schafer explained that the game will not be "museum" or "nostalgia" work, but instead "It's going to be fresh and feel modern and feel like what the next game would have been if I'd made one straight after Grim Fandango ". The Kickstarter drive was launched in early February 2012 so that, regardless of its success, Schafer would be able to talk about it during

488-411: A cabin in the woods was created and the team decided to use a system of skeletal animation using segmented 2D characters. Once Schafer had established the basic storyline, involving the intersecting stories of a boy in a sci-fi world and a girl in a fantasy world, concept artists were gathered for an "art jam" to brainstorm and produce concept art for the game's creatures and locations. Schafer also asked

610-550: A company." Additionally, the CEO confirmed that Kickstarter stood by its decision to fire the two employees and would be pursuing legal action to fight their claims. The statement immediately resulted in criticism and calls for boycotts from creators who had previously used the platform, while writer Neil Gaiman tweeted that he would be unlikely to post support for or links to new Kickstarter campaigns "as long as they are anti-union." Kickstarter employees continued to file complaints to

732-501: A company." Additionally, the CEO confirmed that Kickstarter stood by its decision to fire the two employees and would be pursuing legal action to fight their claims. The statement immediately resulted in criticism and calls for boycotts from creators who had previously used the platform, while writer Neil Gaiman tweeted that he would be unlikely to post support for or links to new Kickstarter campaigns "as long as they are anti-union." Kickstarter employees continued to file complaints to

854-466: A data breach of almost 5.2 million users' data, including email addresses, usernames and salted SHA-1 hashes of passwords. On March 19, 2019, Kickstarter's staff announced plans to unionize as part of the Office and Professional Employees International Union (OPEIU), which would make Kickstarter the only major tech company to have a union. Shortly after the announcement, three senior staffers released

976-414: A data breach of almost 5.2 million users' data, including email addresses, usernames and salted SHA-1 hashes of passwords. On March 19, 2019, Kickstarter's staff announced plans to unionize as part of the Office and Professional Employees International Union (OPEIU), which would make Kickstarter the only major tech company to have a union. Shortly after the announcement, three senior staffers released

1098-417: A fixed price tier. Broken Age began development under the codename "Reds", after Red's Place, following a Double Fine tradition of basing codenames on local Chinatown bars. As Schafer had not written anything by the time development started, early efforts focused on creating a game engine , art style, and answering technical questions. The open-source Moai game platform was chosen as the foundation for

1220-422: A game made for this budget would be "hobbled" and that the budget was chosen because it was the absolute minimum he thought he could make an adventure game for. The two had originally envisioned a total $ 200,000 budget, a typical cost for an iOS game, but Schafer had doubts about whether Double Fine could deliver a game for such a low cost. Various incentives were given to those that pledged $ 15 or more, including

1342-581: A ledge, but is saved by the noble sacrifice of one of his robots, Grabbin' Gary. The fused ships soon solidify, forming a bridge between the mainland and the Plague Dam. Shay and Vella finally meet. After a moment's hesitation, they smile at one another. Within the credit sequence, it is shown that the Thrush is deposed from power, the Plague Dam is demolished, and the humans of Loruna and the Badlands form

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1464-498: A member of a race called the Thrush. Marekai told Hope their world was dying so she went forth and found salvation, like many before her: their ships were the Mogs. It turns out Loruna is not a planet but an empire beyond the Plague Dam, as he directs the ship to deliver Vella there. Meanwhile, Shay makes his way through Shellmound and Meriloft to find parts to repair Alex's ship and go back to Loruna. He retraces Vella's journey and talks to

1586-463: A memo dissenting against the decision, claiming that it is too extreme and that it would be a "misappropriation of unions for use by privileged workers." According to Kickstarter employees, they wanted to found a union both for enabling collective bargaining for wages and for "giving employees more clout," allowing them to work for goals that they saw in their interest and the public's interest. In May, Aziz Hasan, then CEO of Kickstarter, announced that

1708-463: A memo dissenting against the decision, claiming that it is too extreme and that it would be a "misappropriation of unions for use by privileged workers." According to Kickstarter employees, they wanted to found a union both for enabling collective bargaining for wages and for "giving employees more clout," allowing them to work for goals that they saw in their interest and the public's interest. In May, Aziz Hasan, then CEO of Kickstarter, announced that

1830-405: A more in-depth documentary, recognizing that Double Fine had the right type of environment where such a documentary would be possible. The two studios began to work out the specifics of the project, but Schafer realized that publisher interference would make an honest portrayal of game development impossible. Double Fine lacked the resources to self-fund a game, and 2 Player lacked the ability to fund

1952-403: A number of milestones. A dock made for the iPhone designed by Casey Hopkins became the first Kickstarter project to exceed one million dollars in pledges. A few hours later, a new adventure game project started by computer game developers, Double Fine Productions , reached the same figure, having been launched less than 24 hours earlier, and finished with over $ 3 million pledged. This was also

2074-403: A number of milestones. A dock made for the iPhone designed by Casey Hopkins became the first Kickstarter project to exceed one million dollars in pledges. A few hours later, a new adventure game project started by computer game developers, Double Fine Productions , reached the same figure, having been launched less than 24 hours earlier, and finished with over $ 3 million pledged. This was also

2196-446: A peaceful alliance. Many images in the credits include the notable people, animals, and machines shown throughout the game living much better lives, including Vella and Shay, who became closer to each other. Double Fine Adventure was announced by way of a Kickstarter project initiated on February 8, 2012. The idea came after Double Fine's Tim Schafer was interviewed for 2 Player Productions' upcoming Kickstarter-funded documentary on

2318-462: A physical printing, without the interference of a music publisher. Cullen noted the model of crowdsourcing has previously not worked for some game developers, and does not expect it to be a guaranteed success for future efforts, as he believes Double Fine is a unique studio with a dedicated fan base, aspects that are not shared by all developers. Initial commentary largely framed Double Fine as exceptional, citing Double Fine's reputation, experience with

2440-456: A product. To underscore the notion that Kickstarter is a place in which creators and audiences make things together, creators across all categories are asked to describe the risks and challenges a project faces in producing it. This educates the public about the project goals and encourages contributions to the community. Several creative works have gone on to receive critical acclaim and accolades after being funded on Kickstarter. Others, such as

2562-456: A product. To underscore the notion that Kickstarter is a place in which creators and audiences make things together, creators across all categories are asked to describe the risks and challenges a project faces in producing it. This educates the public about the project goals and encourages contributions to the community. Several creative works have gone on to receive critical acclaim and accolades after being funded on Kickstarter. Others, such as

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2684-690: A project's success or failure on Kickstarter. Some key findings from the analysis were that increasing goal size is negatively associated successfully, projects that are featured on the Kickstarter homepage have an 89% chance of being successful, compared to 30% without, and that for an average $ 10,000 project, a 30-day project has a 35% chance of success, while a 60-day project has a 29% chance of success, all other things being constant. The ten largest Kickstarter projects by funds raised are listed below. Among successful projects, most raise between $ 1,000 and $ 9,999. These dollar amounts drop to less than half in

2806-630: A project's success or failure on Kickstarter. Some key findings from the analysis were that increasing goal size is negatively associated successfully, projects that are featured on the Kickstarter homepage have an 89% chance of being successful, compared to 30% without, and that for an average $ 10,000 project, a 30-day project has a 35% chance of success, while a 60-day project has a 29% chance of success, all other things being constant. The ten largest Kickstarter projects by funds raised are listed below. Among successful projects, most raise between $ 1,000 and $ 9,999. These dollar amounts drop to less than half in

2928-449: A project. They also warn project leaders that they could be liable for legal damages from backers for failure to deliver on promises. Projects might also fail even after a successful fundraising campaign when creators underestimate the total costs required or technical difficulties to be overcome. When asked what made Kickstarter different from other crowdfunding platforms, co-founder Perry Chen said: "I wonder if people really know what

3050-449: A project. They also warn project leaders that they could be liable for legal damages from backers for failure to deliver on promises. Projects might also fail even after a successful fundraising campaign when creators underestimate the total costs required or technical difficulties to be overcome. When asked what made Kickstarter different from other crowdfunding platforms, co-founder Perry Chen said: "I wonder if people really know what

3172-705: A public company in 2019 via an initial public offering raising $ 1.1 billion. Cards Against Humanity originated with a $ 4,000 Kickstarter campaign in 2010. Both Kickstarter and project creators have cancelled projects that appeared to have been fraudulent. Questions were raised about the projects in internet communities related to the fields of the projects. The concerns raised were: apparent copying of graphics from other sources; unrealistic performance or price claims; and failure of project sponsors to deliver on prior Kickstarter projects. Some notable cancelled projects include: Many individual Kickstarter projects caused controversy: In February 2014, Kickstarter announced

3294-705: A public company in 2019 via an initial public offering raising $ 1.1 billion. Cards Against Humanity originated with a $ 4,000 Kickstarter campaign in 2010. Both Kickstarter and project creators have cancelled projects that appeared to have been fraudulent. Questions were raised about the projects in internet communities related to the fields of the projects. The concerns raised were: apparent copying of graphics from other sources; unrealistic performance or price claims; and failure of project sponsors to deliver on prior Kickstarter projects. Some notable cancelled projects include: Many individual Kickstarter projects caused controversy: In February 2014, Kickstarter announced

3416-406: A publisher right now and pitch an adventure game, they'd laugh in my face." Ron Gilbert, another ex-LucasArts adventure game designer at Double Fine, has long expressed this sentiment, writing in his personal blog, "From first-hand experience, I can tell you that if you even utter the words "adventure game" in a meeting with a publisher you can just pack up your spiffy concept art and leave. You'd get

3538-560: A special maiden via the Maiden's Feasts to "true" their bloodline. Vella was the one Shay selected amongst the other Maidens (who are alive but held captive), and the Thrush is planning on killing her to incorporate her genetics into theirs. Knowing her potential fate, Vella creates a bomb from the ship's power core to destroy the hangar where all the Mog ships are kept. After planting the bomb, Hope and Vella set their ship to escape. Meanwhile, with

3660-496: A success rate of 37.45% (success rate being how many were successfully funded by reaching their set goal). The total amount pledged was $ 4,690,286,673. The business grew quickly in its early years. In 2010 Kickstarter had 3,910 successful projects and $ 27,638,318 pledged. The corresponding figures for 2011 were 11,836 successfully funded projects and $ 99,344,381 pledged; and there were 18,109 successfully funded projects, $ 610,352 pledged in 2012. On February 9, 2012, Kickstarter hit

3782-496: A success rate of 37.45% (success rate being how many were successfully funded by reaching their set goal). The total amount pledged was $ 4,690,286,673. The business grew quickly in its early years. In 2010 Kickstarter had 3,910 successful projects and $ 27,638,318 pledged. The corresponding figures for 2011 were 11,836 successfully funded projects and $ 99,344,381 pledged; and there were 18,109 successfully funded projects, $ 610,352 pledged in 2012. On February 9, 2012, Kickstarter hit

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3904-529: A year (so that those laid off can return to job openings), and a release from noncompete agreements for those who accept severance pay. In December 2021, Kickstarter announced they would be moving their platform to blockchain , with the aim of making the tools required for creating a crowdfunding site available to anyone. The pivot came on the back of a $ 100 million investment from the crypto fund of Andreessen Horowitz . The decision backfired, alienated many users, damaging Kickstarter's reputation. Kickstarter

4026-529: A year (so that those laid off can return to job openings), and a release from noncompete agreements for those who accept severance pay. In December 2021, Kickstarter announced they would be moving their platform to blockchain , with the aim of making the tools required for creating a crowdfunding site available to anyone. The pivot came on the back of a $ 100 million investment from the crypto fund of Andreessen Horowitz . The decision backfired, alienated many users, damaging Kickstarter's reputation. Kickstarter

4148-485: A year to complete the game, missing their original anticipated October 2012 release. A release in the second quarter of 2013 has been estimated by Double Fine, later delayed to September 2013. At the 2013 D.I.C.E. Summit , Double Fine and Ouya announced a partnership, assuring that the Ouya console would be the only gaming console for which Double Fine Adventure would be released on at its launch, in addition to versions for

4270-402: Is a young man and seemingly the only passenger on the spaceship Bossa Nostra (Bassinostra), an "incubator vessel". The ship's computer has two artificial intelligences (AIs). The computer's diurnal AI, named "MOM", acts as a mother figure to Shay, occupying him with infantile "missions" and boring routines, while preventing him from learning about or exploring anything farther than the outside of

4392-449: Is a young woman living in the Badlands, a land ravaged by the Mogs, giant creatures that come from beyond a wall called the Plague Dam. Appearing every fourteen years, they are appeased by the sacrifice of young girls at a number of Maiden's Feasts held at various villages. Vella is chosen to be sacrificed to Mog Chothra at the feast in her hometown of Sugar Bunting (formerly a town made up of warriors named Steel Bunting) but concludes that if

4514-985: Is an American public benefit corporation based in Brooklyn , New York , that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of February 2023, Kickstarter has received US$ 7 billion in pledges from 21.7 million backers to fund 233,626 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, in which artists would go directly to their audiences to fund their work. Kickstarter launched on April 28, 2009, by Perry Chen , Yancey Strickler , and Charles Adler. The New York Times called Kickstarter "the people's NEA ". Time named it one of

4636-426: Is heading. Meanwhile, Vella (having accidentally reactivated the computer's autopilot) works her way into the ship and encounters Marek, who is still pinned under debris. Marek directs Vella to get into the control room as to stop Shay's mother, Hope Volta ("MOM"). Vella pretends that she is Shay to trick his mother into opening the door, but they are both quickly locked inside by Marek, who reveals himself to be Marekai,

4758-419: Is one of a number of crowdfunding platforms for gathering money from the public, which circumvents traditional avenues of investment. Project creators choose a deadline and a minimum funding goal. If the goal is not met by the deadline, no funds are collected (a kind of assurance contract ). The Kickstarter platform is open to backers from anywhere in the world and to creators from many countries, including

4880-419: Is one of a number of crowdfunding platforms for gathering money from the public, which circumvents traditional avenues of investment. Project creators choose a deadline and a minimum funding goal. If the goal is not met by the deadline, no funds are collected (a kind of assurance contract ). The Kickstarter platform is open to backers from anywhere in the world and to creators from many countries, including

5002-494: Is still trapped within. As Ray tries to find a way back inside, Shay, recovered from his shock of the outside world, starts taking a look around when the ship takes off, stranding them there. Shay meets Alex, learning that he was a previous subject of Operation Dandelion . Alex was born on his ship, the Maloruna, a Diamond Age Dandelion Cruiser. His parents never showed him any pictures of Loruna. They lived for about 20 years after

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5124-751: Is to "help bring creative projects to life". As of February 2023, Kickstarter has received US$ 7 billion in pledges from 21.7 million backers to fund 233,626 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, in which artists would go directly to their audiences to fund their work. Kickstarter launched on April 28, 2009, by Perry Chen , Yancey Strickler , and Charles Adler. The New York Times called Kickstarter "the people's NEA ". Time named it one of

5246-505: The Double Fine Adventure campaign closed, Brian Fargo of inXile Entertainment launched a Kickstarter to fund development of the sequel Wasteland 2 , which met its target of $ 900,000 in funding within two days, and eventually raised more than $ 2.9 million. Double Fine Adventure brought in 61,692 new users to Kickstarter, and greatly increased the platform's visibility and viability for funding of games projects. Within

5368-721: The Ouya console, have resulted in commercial failure. The documentary short "Sun Come Up" and documentary short "Incident in New Baghdad" were each nominated for an Academy Award ; contemporary art projects "EyeWriter" and "Hip-Hop Word Count" were both chosen to exhibit in the Museum of Modern Art in 2011; filmmaker Matt Porterfield was selected to screen his film Putty Hill at the Whitney Biennial In 2012; author Rob Walker's Hypothetical Futures project exhibited at

5490-488: The Ouya console, have resulted in commercial failure. The documentary short "Sun Come Up" and documentary short "Incident in New Baghdad" were each nominated for an Academy Award ; contemporary art projects "EyeWriter" and "Hip-Hop Word Count" were both chosen to exhibit in the Museum of Modern Art in 2011; filmmaker Matt Porterfield was selected to screen his film Putty Hill at the Whitney Biennial In 2012; author Rob Walker's Hypothetical Futures project exhibited at

5612-967: The iPhone . The app was aimed at users who create and back projects and was the first time Kickstarter had an official mobile presence. On October 31, 2012, Kickstarter opened projects based in the United Kingdom, followed by projects based in Canada on September 9, 2013, Australia and New Zealand on November 13, 2013, the Netherlands on April 28, 2014, Denmark , Ireland , Norway , and Sweden on September 15, 2014, Germany on April 28, 2015, France and Spain on May 19, 2015, Austria , Belgium , Italy , Luxembourg and Switzerland on June 16, 2015, Singapore and Hong Kong on August 30, 2016, Mexico on November 15, 2016, and Japan on September 12, 2017. In July 2017, Strickler announced his resignation. On April 20, 2020, Kickstarter announced that it

5734-791: The iPhone . The app was aimed at users who create and back projects and was the first time Kickstarter had an official mobile presence. On October 31, 2012, Kickstarter opened projects based in the United Kingdom, followed by projects based in Canada on September 9, 2013, Australia and New Zealand on November 13, 2013, the Netherlands on April 28, 2014, Denmark , Ireland , Norway , and Sweden on September 15, 2014, Germany on April 28, 2015, France and Spain on May 19, 2015, Austria , Belgium , Italy , Luxembourg and Switzerland on June 16, 2015, Singapore and Hong Kong on August 30, 2016, Mexico on November 15, 2016, and Japan on September 12, 2017. In July 2017, Strickler announced his resignation. On April 20, 2020, Kickstarter announced that it

5856-611: The "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter reportedly raised $ 10 million funding from backers including NYC-based venture firm Union Square Ventures and angel investors such as Jack Dorsey , Zach Klein and Caterina Fake . The company was based at 58 Kent Street in Greenpoint, Brooklyn until they transitioned to a fully remote workforce after the COVID-19 pandemic . On February 14, 2013, Kickstarter released an iOS app called Kickstarter for

5978-498: The "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter reportedly raised $ 10 million funding from backers including NYC-based venture firm Union Square Ventures and angel investors such as Jack Dorsey , Zach Klein and Caterina Fake . The company was based at 58 Kent Street in Greenpoint, Brooklyn until they transitioned to a fully remote workforce after the COVID-19 pandemic . On February 14, 2013, Kickstarter released an iOS app called Kickstarter for

6100-473: The 13th International Venice Architecture Biennale; musician Amanda Palmer 's album Theatre is Evil debuted at No. 10 on the Billboard 200; designer Scott Wilson won a National Design Award from Smithsonian's Cooper-Hewitt, National Design Museum following the success of his TikTok + LunaTik project; the Kickstarter funded GoldieBlox toy gained nationwide distribution in 2013; and approximately 10% of

6222-416: The 13th International Venice Architecture Biennale; musician Amanda Palmer 's album Theatre is Evil debuted at No. 10 on the Billboard 200; designer Scott Wilson won a National Design Award from Smithsonian's Cooper-Hewitt, National Design Museum following the success of his TikTok + LunaTik project; the Kickstarter funded GoldieBlox toy gained nationwide distribution in 2013; and approximately 10% of

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6344-414: The 20% mark reach their goal. Creators categorize their projects into one of 13 categories and 36 subcategories. They are: Art, Comics, Dance, Design, Fashion, Film and Video, Food, Games, Music, Photography, Publishing, Technology and Theater. Of these categories, Film & Video and Music are the largest categories and have raised the most money. These categories, along with Games, account for over half

6466-414: The 20% mark reach their goal. Creators categorize their projects into one of 13 categories and 36 subcategories. They are: Art, Comics, Dance, Design, Fashion, Film and Video, Food, Games, Music, Photography, Publishing, Technology and Theater. Of these categories, Film & Video and Music are the largest categories and have raised the most money. These categories, along with Games, account for over half

6588-446: The 2012 Game Developers' Conference in early March. Double Fine set the goal for the project at $ 400,000, with $ 100,000 allocated to the film production and $ 300,000 for the game. Although this was the largest goal of any gaming project yet on Kickstarter, it was the lowest budget the company had worked with, and a small fraction of the budget of the company's previous downloadable games, which cost around $ 2 million. Schafer admitted that

6710-512: The Dead Eye God's temple, which turns out to be an ancient spaceship, the Maloruna, half-buried by the sand. She is able to wake its pilot, Alex, from his three hundred year stasis, and he helps her to rig the ship's scanning system to fire a laser at Mog Chothra when he shows up for the Feast. Vella's plan works, and she is able to bring down the creature. Shay Volta (voiced by Elijah Wood )

6832-586: The Design, Games, and Technology categories. However, the median amount raised for the latter two categories remains in the four-figure range. There is substantial variation in the success rate of projects falling under different categories. Over two thirds of completed dance projects have been successful. In contrast, fewer than 30% of completed fashion projects have reached their goal. Most failing projects fail to achieve 20% of their goals and this trend applies across all categories. Indeed, over 80% of projects that pass

6954-533: The Design, Games, and Technology categories. However, the median amount raised for the latter two categories remains in the four-figure range. There is substantial variation in the success rate of projects falling under different categories. Over two thirds of completed dance projects have been successful. In contrast, fewer than 30% of completed fashion projects have reached their goal. Most failing projects fail to achieve 20% of their goals and this trend applies across all categories. Indeed, over 80% of projects that pass

7076-413: The Kickstarter funds before 2015, either requiring them to drastically cut back on the project or alter their release plans. Schafer opted to adjust the schedule and split the game into two acts, allowing them to fund the second act with money made from sales of the first. They had noticed that breaking the game into halves would fit naturally with events already occurring at the midpoint of the story, making

7198-520: The NLRB, which forced Kickstarter to allow its employees a formal vote on unionization. The vote was held on the morning of February 18, 2020, with 46 voting in favor of joining the OPEIU and 37 voting against. The CEO at the time, Aziz Hasan, said after the vote, "We support and respect this decision, and we are proud of the fair and democratic process that got us here." With this, the OPEIU will now work with

7320-417: The NLRB, which forced Kickstarter to allow its employees a formal vote on unionization. The vote was held on the morning of February 18, 2020, with 46 voting in favor of joining the OPEIU and 37 voting against. The CEO at the time, Aziz Hasan, said after the vote, "We support and respect this decision, and we are proud of the fair and democratic process that got us here." With this, the OPEIU will now work with

7442-452: The US, UK, Canada, Australia, New Zealand, The Netherlands , Denmark, Ireland, Norway, Sweden, Spain, France, Germany, Austria, Italy, Belgium, Luxembourg, Switzerland and Mexico. Kickstarter applies a 5% fee on the total amount of the funds raised. Its payments processor applies an additional 3–5% fee. Unlike many forums for fundraising or investment , Kickstarter claims no ownership over

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7564-404: The US, UK, Canada, Australia, New Zealand, The Netherlands , Denmark, Ireland, Norway, Sweden, Spain, France, Germany, Austria, Italy, Belgium, Luxembourg, Switzerland and Mexico. Kickstarter applies a 5% fee on the total amount of the funds raised. Its payments processor applies an additional 3–5% fee. Unlike many forums for fundraising or investment , Kickstarter claims no ownership over

7686-544: The additional funding will support development for the macOS and Linux platforms and select iOS and Android devices. Additionally, the game will have voice acting for the English version, and include text localization for French, German, Italian, and Spanish languages. Schafer also stated that a digital rights management -free version of the game will be available after release. With the added funding for better production values, Schafer estimated it would likely take about

7808-401: The bowels of the ship, finding the stowaway to be a wolf costume-wearing being named Marek. Marek claims that, unbeknownst to him, a war is raging in the galaxy, and he needs Shay's help to save some innocent creatures who have been imprisoned in different areas of the galaxy as a result. Marek guides Shay through various missions against "MOM"'s knowledge and control, trying to rescue a number of

7930-509: The community for ideas, several of which were then illustrated by the concept artists. Schafer re-evaluated the state of the project in July 2013 and recognized that at their current rate, they would not be able to complete the game until 2015. For the first time in the company's history Double Fine decided to enlist the help of an outside studio, hiring SuperGenius to assist with art and animation. Double Fine also realized that they would run out of

8052-464: The company has started providing the episodes free of charge to YouTube. The documentary has received praise for being an honest, open look into the game's development process. The game's first act was well received by critics, scoring 82/100 on review aggregation website Metacritic . Adam Sessler of Rev3Games gave Broken Age Act 1 a 4/5 calling it a beautiful game with wonderful and funny writing. Justin McElroy , writing at Polygon highlighted

8174-451: The company says it was for "performance issues." After these allegations, some Kickstarter creators have started a campaign against Kickstarter to let its employees unionize. On September 28, Kickstarter confirmed that it would not recognise the unionisation effort. In a statement addressed to project creators, the CEO stated that unionisation would turn workplace relations "inherently adversarial" and that it "doesn't reflect who we are as

8296-451: The company says it was for "performance issues." After these allegations, some Kickstarter creators have started a campaign against Kickstarter to let its employees unionize. On September 28, Kickstarter confirmed that it would not recognise the unionisation effort. In a statement addressed to project creators, the CEO stated that unionisation would turn workplace relations "inherently adversarial" and that it "doesn't reflect who we are as

8418-503: The company would require an election for the union rather than voluntarily recognizing it, saying that "our view is that we are better set up to be successful without the framework of a union." On September 16, the employees filed a complaint against Kickstarter with the National Labor Relations Board (NLRB) after two employees were terminated. According to the workers, they were fired for unionizing, although

8540-419: The company would require an election for the union rather than voluntarily recognizing it, saying that "our view is that we are better set up to be successful without the framework of a union." On September 16, the employees filed a complaint against Kickstarter with the National Labor Relations Board (NLRB) after two employees were terminated. According to the workers, they were fired for unionizing, although

8662-427: The crash (280 years ago), and died three months apart from each other; their passing was one of the reasons why he went into crysolation. Before his ship's crash, Alex had a talking cello named Marek who told him to hack the controls and rescue innocent creatures, just like Shay, who realizes that they were really capturing girls. Shay offers to help repair Alex's ship to return to Loruna, where Alex believes Shay's ship

8784-445: The creatures at each location, before they are discovered by an enemy force. During one of these rescues, Shay refuses to leave the last creature behind, causing the ship to be attacked, and trapping Marek underneath a pile of debris. In the ensuing chaos, Shay is knocked unconscious. Act 1 ends when Vella, going up to the downed Mog Chothra, discovers the monster is mechanical. Shay emerges confused from inside, revealing that in fact he

8906-569: The crowdfunding model will continue to be a part of the gaming landscape. The success of Double Fine Adventure has had a particularly visible impact on the adventure genre, inspiring several other established adventure game developers to use Kickstarter as a means to return to the genre. In the months following its release, the creators of Broken Sword , Gabriel Knight , Leisure Suit Larry , Space Quest and Tex Murphy have all managed to raise amounts in excess of Schafer's original goal of $ 400,000. Kickstarter Kickstarter, PBC

9028-762: The day after its start that the Double Fine effort is the most successful to date, having attracted more backers than any prior effort in the site's history while others have noted it is the second project – the Elevation Dock project being the first – to achieve more than $ 1 million in funding through Kickstarter. The Double Fine project passed the $ 2 million mark on February 20, 2012, twelve days after fund raising began. The Kickstarter closed on March 13 with more than $ 3.3 million from over 87,000 backers, and with another $ 110,000 promised by premium backers such as Days of Wonder and Alex Rigopulos . Schafer stated that

9150-442: The definition of crowdfunding is. Or, if there's even an agreed upon definition of what it is. We haven't actively supported the use of the term because it can provoke more confusion. In our case, we focus on a middle ground between patronage and commerce. People are offering cool stuff and experiences in exchange for the support of their ideas. People are creating these mini-economies around their project ideas. So, you aren't coming to

9272-442: The definition of crowdfunding is. Or, if there's even an agreed upon definition of what it is. We haven't actively supported the use of the term because it can provoke more confusion. In our case, we focus on a middle ground between patronage and commerce. People are offering cool stuff and experiences in exchange for the support of their ideas. People are creating these mini-economies around their project ideas. So, you aren't coming to

9394-461: The film, so the two companies elected to crowd-fund the project on Kickstarter, a method Schafer had seen successfully used to raise much smaller amounts for independent game developers. The creation of a new game was initially considered "kind of as a sidenote" by Schafer to accommodate the documentary filming. The adventure game genre was selected to offer the public a product that would not have existed without their support, and help to distinguish

9516-580: The films accepted into the Sundance , SXSW and Tribeca Film Festivals are projects funded on Kickstarter. The Glowing Plant project was the first and only synthetic biology campaign on Kickstarter. The Oculus Rift began as a 2012 Kickstarter project and became one of the most funded projects at the time. The company was then acquired by Facebook two years later for $ 2 billion. Peloton Interactive sold its first exercise bike on Kickstarter in 2013 with an early bird price tag of $ 1,500. It became

9638-525: The films accepted into the Sundance , SXSW and Tribeca Film Festivals are projects funded on Kickstarter. The Glowing Plant project was the first and only synthetic biology campaign on Kickstarter. The Oculus Rift began as a 2012 Kickstarter project and became one of the most funded projects at the time. The company was then acquired by Facebook two years later for $ 2 billion. Peloton Interactive sold its first exercise bike on Kickstarter in 2013 with an early bird price tag of $ 1,500. It became

9760-597: The first act was released as a soundtrack album on the same day the first half of the game became publicly available. The soundtrack was released on vinyl in September 2016. During the Electronic Entertainment Expo 2018 , Schafer announced that Broken Age will be available on the Switch later that year, alongside the remastered version of Grim Fandango . The development process of Broken Age

9882-479: The first major studio to use the model for the funding of a game. Within nine hours, the Kickstarter project had exceeded the $ 400,000 goal. Within 24 hours, it had surpassed $ 1 million. As the funds raised approached $ 1.35 million, Schafer noted that the total had already exceeded the budget for Day of the Tentacle ($ 600,000) and was nearing the budget for Full Throttle ($ 1.5 million). Kickstarter stated on

10004-483: The first time Kickstarter raised over a million dollars in pledges in a single day. On August 30, 2014, the "Coolest Cooler", an icebox created by Ryan Grepper, became the most funded Kickstarter project in history, with US$ 13.28 million in funding, breaking the record previously held by the Pebble smartwatch . From 2012 to 2013, Wharton professor Ethan Mollick and Jeanne Pi conducted research into what contributes to

10126-431: The first time Kickstarter raised over a million dollars in pledges in a single day. On August 30, 2014, the "Coolest Cooler", an icebox created by Ryan Grepper, became the most funded Kickstarter project in history, with US$ 13.28 million in funding, breaking the record previously held by the Pebble smartwatch . From 2012 to 2013, Wharton professor Ethan Mollick and Jeanne Pi conducted research into what contributes to

10248-399: The form of simple drawings alongside the running credits, to tell the fate of all the characters. He preferred this so that the narrative end of the game before the credits could be focused solely on Vella and Shay, instead of having each character appears to speak a line or so as to explain their fate. A retail version of the game, containing both acts, for Windows, macOS, and Linux platforms

10370-468: The game Minecraft . After the interview, Schafer and 2 Player discussed the idea of the production company filming a documentary about Double Fine as a future project. Double Fine had already had experience as a studio being filmed during development of Psychonauts for an episode of G4 TV 's Icons series. When 2 Player completed the Minecraft project, around November 2011, they wanted to create

10492-400: The game itself, early beta access to the game, access to private community areas to discuss the game, prints, and invitations to meet with the Double Fine staff. Further rewards were added through a second update two weeks into the effort, including digital soundtracks, physical copies of the game and documentary, and an art book. In launching the Kickstarter project, Double Fine claimed it was

10614-423: The game's characters as "grounded while approaching absurdity and adversity with brave, heartfelt sincerity" giving the game a "kind of depth that's so often lacking in other 'funny' games". Within a month of the first act's release, Schafer confirmed that its sales would be sufficient to cover the remaining development costs for Act 2. Act 2, released more than a year later, received a similar response overall, with

10736-561: The game's engine. Nathan Martz, the technical director for Double Fine, stated that the open source nature of Moai allowed them to easily alter any aspect of the code base, while also supporting all of the targeted platforms. Programmers created a test game involving a red robot, while the artists created a mock-up test scenario to establish an art and animation style inspired by the fine art illustrations of lead artist Nathan Stapley, as well as to work out answers to basic interface questions. A sequence involving an unnamed lumberjack character and

10858-572: The largest backer of the Kickstarter campaign, voiced a character that was designed in his likeness; Schafer decided to make the character effectively the same person Rigopulos was in both manner and appearance to minimize the amount of voice acting Rigopulos would need to do. Days of Wonder was the second-largest backer, and through them, Double Fine included the character of the conductor from Days of Wonder's Ticket to Ride games as part of one of Shay's mission rooms. Peter McConnell , who had worked with Schafer on many of his previous games, composed

10980-690: The money raised. Video games and tabletop games alone account for more than $ 2 out of every $ 10 spent on Kickstarter. To maintain its focus as a funding platform for creative projects, Kickstarter has outlined three guidelines for all project creators to follow: creators can fund projects only; projects must fit within one of the site's 13 creative categories; and creators must abide by the site's prohibited uses, which include charity and awareness campaigns. Kickstarter has additional requirements for hardware and product design projects. These include The guidelines are designed to reinforce Kickstarter's position that people are backing projects, not placing orders for

11102-690: The money raised. Video games and tabletop games alone account for more than $ 2 out of every $ 10 spent on Kickstarter. To maintain its focus as a funding platform for creative projects, Kickstarter has outlined three guidelines for all project creators to follow: creators can fund projects only; projects must fit within one of the site's 13 creative categories; and creators must abide by the site's prohibited uses, which include charity and awareness campaigns. Kickstarter has additional requirements for hardware and product design projects. These include The guidelines are designed to reinforce Kickstarter's position that people are backing projects, not placing orders for

11224-492: The monster could be killed, the rituals could be ended. She finds a way to escape the beast and ends up in Meriloft, a small colony which rests on a cluster of semisolid clouds. They are dealing with the aftermath of their own Feast, affirming her belief the rites are disastrous to their people and should be ended. She finds her way to a nearby port town, Shellmound, where they are preparing for their own Feast. There she discovers

11346-415: The month. It remains one of the highest-backed crowdfunded projects of any type, and its success helped to establish crowdfunding as a viable alternative to traditional venture capital and publisher funding for niche video game titles. The game's development was chronicled by an episodic series of documentaries produced by 2 Player Productions. Broken Age is a point-and-click adventure game , where

11468-410: The move went forward. On December 15, a week later, Kickstarter responded to the controversy in a blog post that clarified the company's position but did not indicate a change of plans. Kickstarter Kickstarter, PBC is an American public benefit corporation based in Brooklyn , New York , that maintains a global crowdfunding platform focused on creativity. The company's stated mission

11590-598: The music for Broken Age . Initially McConnell planned to use only a small ensemble for the musical score but, as the game development progressed, he realized some parts needed a bigger orchestral sound. The score was ultimately recorded by wind and string ensembles in San Francisco and the Melbourne Symphony Orchestra , with McConnell overseeing the latter recording session with mixer Jory Prum remotely from Fairfax , California. The score for

11712-670: The people with whom she interacted in Act 1 and her family, as they search for her. Back on Vella's side, Vella frees herself and Hope, and the true nature of Operation Dandelion is revealed: the Thrush, believing the rest of the beings on the planet to be filled with disease, barricaded themselves with the humans whom they govern beyond the Plague Dam, and over the generations, modified their normal human DNA to become "superior", but also lost certain traits necessary for survival. Project Dandelion has been used to send out uniquely attuned human children from their normal human population who could locate

11834-539: The personal computers. After the Kickstarter, Double Fine launched a "slacker backer" program, which would allow players to pre-order the game through their site at a fixed cost, giving them access to the documentary and beta versions of the game once they were released. The slacker backer option was also offered as part of the Double Fine Humble Bundle in May 2013 for those that purchased the bundle at

11956-560: The player-controlled character can be directed to move about the screen, examine objects, and talk to non-player characters to learn more about the game world. The game features two playable characters, each located in seemingly separate worlds; the player can switch from one character to the other via the game's interface at any time, but otherwise these characters do not interact in any direct way. The game employs context-sensitive actions instead of using verb lists as early adventure games would use, as Schafer stated that in essence, "there really

12078-407: The project from the developer's publisher-financed work. Schafer, a veteran of LucasArts , has long been associated with adventure games, a genre that has long been stigmatized as commercially niche, particularly since the release of Schafer's own Grim Fandango . In his pitch to the public, Schafer argued that funding for such a project would be very difficult to come by, stating "If I were to go to

12200-513: The projects and the work they produce. The web pages of projects launched on the site are permanently archived and accessible to the public. After funding is completed, projects and uploaded media cannot be edited or removed from the site. There is no guarantee that people who post projects on Kickstarter will deliver on their projects, use the money to implement their projects, or that the completed projects will meet backers' expectations. Kickstarter advises backers to use their judgment on supporting

12322-513: The projects and the work they produce. The web pages of projects launched on the site are permanently archived and accessible to the public. After funding is completed, projects and uploaded media cannot be edited or removed from the site. There is no guarantee that people who post projects on Kickstarter will deliver on their projects, use the money to implement their projects, or that the completed projects will meet backers' expectations. Kickstarter advises backers to use their judgment on supporting

12444-485: The repairs complete, Shay helps Alex reactivate his ship and they set a course directly for the Plague Dam, accompanied by Shay's father and Vella's family. Right outside the gate, the two ships collide and the Thrush starts attacking the ships, which are both stuck on autopilot. Shay and Vella work together to cause Alex's ship reactor to overheat, melting both ships together. Everyone but Shay escapes, and Vella and Hope encourage him to jump to safety; Shay jumps, just missing

12566-460: The second act and the game's finale. Though the second act was anticipated to be released in 2014, Schafer announced in November 2014 that they needed additional time to ensure the quality of Act 2 met expectations and pushed the release back to early 2015. Double Fine was able to use feedback from the first act's release to improve and alter some aspects of the second. One complaint of the first act

12688-453: The ship. The computer's nocturnal AI named "DAD" acts as a father figure to Shay and is more understanding of Shay's desire for independence, but appears to be too busy to spend time with Shay. "MOM" tells Shay that he is part of Operation Dandelion , a last-ditch effort by his home planet, Loruna, to protect him following the planet's destruction and to try to find a home for him. After a brief encounter with an unknown stowaway, Shay sneaks into

12810-473: The site to get something for nothing; you are trying to create value for the people who support you. We focus on creative projects—music, film, technology, art, design, food and publishing—and within the category of crowdfunding of the arts, we are probably ten times the size of all the others combined." On June 21, 2012, Kickstarter began publishing statistics on its projects. As of December 4, 2019, there were 469,286 launched projects (3,524 in progress), with

12932-473: The site to get something for nothing; you are trying to create value for the people who support you. We focus on creative projects—music, film, technology, art, design, food and publishing—and within the category of crowdfunding of the arts, we are probably ten times the size of all the others combined." On June 21, 2012, Kickstarter began publishing statistics on its projects. As of December 4, 2019, there were 469,286 launched projects (3,524 in progress), with

13054-535: The six weeks following the launch of the Double Fine Adventure Kickstarter, the site raised more than $ 2.9 million in pledges (outside of the Double Fine project) for video game related projects, compared with $ 1.7 million total for the category in the prior two years, as well as increasing the amount of funding coming into projects of all categories. In October, Project Eternity surpassed Double Fine's funding record, further suggesting

13176-506: The split relatively simple from a production perspective. The first playable version of the game was released on Steam 's Early Access platform in January 2014, allowing Double Fine to obtain revenue from sales to fund the remaining development while gaining additional testing input before releasing a final version of the first act. Initial backlash to this announcement led Schafer to clarify that they were not asking for more money to develop

13298-495: The title, and that "we are using our own money to deliver a bigger game than we Kickstarted". In the end, the first act was deemed complete and polished enough to graduate from Early Access on January 28, with the second half to be released as a free update later in the year. By February 2014, Schafer confirmed that they had obtained enough from sales of Act 1 to complete the development and release of Act 2. In October 2014, producer Greg Rice announced that Schafer had finished writing

13420-400: The total funding was nearly the same as the budget for their previous downloadable titles, Costume Quest and Stacking , as well as his earlier LucasArts game, Grim Fandango . The Kickstarter page was updated with the promise that additional funds would go to increased production values for the game and film, and deployment on additional platforms. A later update by Schafer affirmed that

13542-604: The under-serviced genre, and history of difficulty with publisher funding as reasons why Double Fine's case was unique. Initially, many remained skeptical that such a level of success could be replicated. Schafer further agreed that the success of the Double Fine Kickstarter would be somewhat difficult to replicate for other games, even for Double Fine, as it would require the project to be "a good story for people to get behind". Initial fears that this success would be isolated were allayed as new projects emerged. As

13664-519: The union effort, Kickstarter United, to bargain with Kickstarter management for a contract. As of May 2, 2020, 60% of the workforce was part of the union. On December 8, 2021, Kickstarter announced a plan to develop a decentralized protocol on blockchain platform Celo to build an open source and blockchain-based crowdfunding infrastructure and then move its own website to that system. The announcement prompted backlash from creators and backers on Twitter , many of whom pledged to abandon Kickstarter if

13786-519: The union effort, Kickstarter United, to bargain with Kickstarter management for a contract. As of May 2, 2020, 60% of the workforce was part of the union. On December 8, 2021, Kickstarter announced a plan to develop a decentralized protocol on blockchain platform Celo to build an open source and blockchain-based crowdfunding infrastructure and then move its own website to that system. The announcement prompted backlash from creators and backers on Twitter , many of whom pledged to abandon Kickstarter if

13908-458: Was always one verb, which was 'interact with'" and opted for the more modern approach. Each character has separate item inventories as they collect objects; items can be used by dragging them onto context-sensitive areas on the screen or combined with other inventory items. Broken Age tells the story of two teenagers with no immediate apparent connection, each "seeking to break the tradition in their lives". Vella Tartine (voiced by Masasa Moyo )

14030-464: Was disappointed by too much puzzling in the second half. He also echoed a common criticism of the frustrating difficulty of the puzzles, which many reviewers felt were much harder than in Act 1, especially if players tried to pick it up without replaying the first half. The success of the fundraising campaign established crowdsourcing as a challenge to publisher funding (and control) for multimillion-dollar projects. John Walker from Rock, Paper, Shotgun

14152-551: Was likely going to lay off workers due to the coronavirus pandemic causing the number of active projects to be "about 35% below what it was at this time last year with no clear sign of rebound." The layoff was reported by the union to affect up to 45% of the employees, although Kickstarter has yet to report the scale of the layoff as of May 2, 2020. The union negotiated a settlement for laid off employees including four months of severance pay and up to six months of continued health benefits for anyone who gets laid off, recall rights for

14274-551: Was likely going to lay off workers due to the coronavirus pandemic causing the number of active projects to be "about 35% below what it was at this time last year with no clear sign of rebound." The layoff was reported by the union to affect up to 45% of the employees, although Kickstarter has yet to report the scale of the layoff as of May 2, 2020. The union negotiated a settlement for laid off employees including four months of severance pay and up to six months of continued health benefits for anyone who gets laid off, recall rights for

14396-468: Was not in outer space, and he was unwittingly controlling Mog Chothra. In confusion, Vella attempts to punch Shay but misses and falls into Mog Chothra's mouth. The mouth closes behind her, leaving them both trapped in each other's worlds, uncertain of what to do in their new surroundings. Shay, trapped outside Mog Chothra, realizes that the ship's "AIs" are actually his real parents; his father, Ray Volta ("DAD"), stuck outside with Shay, warns that his mother

14518-816: Was published through partnership with Nordic Games , who had helped to bring retail releases of Double Fine's earlier games in 2014. The retail version was released near the release of Act 2 for other platforms. Limited Run Games will publish retail editions for the PlayStation 4 and PlayStation Vita in June 2017. Several voice actors who worked on previous Double Fine games voiced characters within Broken Age , including Jennifer Hale , Richard Horvitz , Nick Jameson , Nicki Rapp , Ginny Westcott, and Jack Black . Other voice actors include Elijah Wood , Pendleton Ward , Wil Wheaton , and Masasa Moyo . Alex Rigopulos ,

14640-428: Was quick to point out that this does not pose a major threat to publishers on a large scale, but added that it would force publishers to ask themselves questions such as "Are we really in touch with our audience’s desires?". Johnny Cullen of VG247 compared the Double Fine Kickstarter to the release of Radiohead 's album In Rainbows , which the band had sold through their website in a pay-what-you-want model prior to

14762-443: Was recorded by 2 Player Productions as part of the Kickstarter project. In 2011, Paul Owens of 2 Player Productions wrote an e-mail to Greg Rice and Tim Schafer of Double Fine Productions with a proposition of making a documentary series charting the development of a game from beginning to end. A part of the Kickstarter money was set aside for the documentary. The documentary was originally only available to backers, but as of March 2015,

14884-425: Was the simple nature of its puzzles, whose difficulty Double Fine increased for Act 2. The team also included a nod to a fan theory that had grown regarding the relation between Shay and Alex as a running joke in the second act. The game's finale was planned out from the start, before the game was split into Acts; Schafer said he had taken influence of the end credits of My Neighbor Totoro , which provides epilogue in

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