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A platformer (also called a platform game , and sometimes a jump 'n' run game ) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.

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93-510: Bubsy is a series of platforming video games created by Michael Berlyn and developed and published by Accolade . The games star an anthropomorphic bobcat named Bubsy, a character that takes inspiration from Super Mario Bros. and Sonic the Hedgehog . The games were originally released for the Super NES , Mega Drive/Genesis , Game Boy , Jaguar , PC and PlayStation during

186-608: A true 3D platformer is a French computer game called Alpha Waves , created by Christophe de Dinechin and published by Infogrames in 1990 for the Atari ST , Amiga , and IBM PC compatibles . Bug! , released in 1995 for the Saturn , has a more conservative approach. It allows players to move in all directions, but it does not allow movement along more than one axis at once; the player can move orthogonally but not diagonally. Its characters were pre-rendered sprites, much like

279-488: A "running/jumping/climbing game" while developing it. Miyamoto commonly used the term "athletic game" to refer to Donkey Kong and later games in the genre, such as Super Mario Bros. (1985). Donkey Kong spawned other games with a mix of running, jumping, and vertical traversal, a novel genre that did not match the style of games that came before it, leaving journalists and writers to offer their own terms. Computer and Video Games magazine, among others, referred to

372-452: A 1980 arcade release by Universal , is sometimes credited as the first platformer. Another precursor to the genre from 1980 was Nichibutsu 's Crazy Climber , in which the player character scales vertically scrolling skyscrapers. The unreleased 1979 Intellivision game Hard Hat has a similar concept. Donkey Kong , an arcade video game created by Nintendo and released in July 1981,

465-401: A 2D plane are called 2.5D , as they are a blend of 2D and 3D. The first platformers to simulate a 3D perspective and moving camera emerged in the early-mid-1980s. An early example of this was Konami 's Antarctic Adventure , where the player controls a penguin in a forward-scrolling third-person perspective while having to jump over pits and obstacles. Originally released in 1983 for

558-646: A 3D Sonic game, Sonic Adventure , for its Dreamcast console. It used a hub structure like Super Mario 64 , but its levels were more linear, fast-paced, and action-oriented. Ali Baba " Ali Baba and the Forty Thieves " ( Arabic : علي بابا والأربعون لصا ) is a folk tale in Arabic added to the One Thousand and One Nights in the 18th century by its French translator Antoine Galland , who heard it from Syrian storyteller Hanna Diyab . As one of

651-486: A Character" of 1993 by Electronic Gaming Monthly . Bubsy also won GameFan ' s "Best New Character" award for 1993. Platform game The genre started with the 1980 arcade video game Space Panic , which has ladders but not jumping. Donkey Kong , released in 1981, established a template for what were initially called "climbing games". Donkey Kong inspired many clones and games with similar elements, such as Miner 2049er (1982) and Kangaroo (1982), while

744-611: A Syrian Maronite story-teller called Hanna Diyab , who came from Aleppo in modern-day Syria and told the story in Paris . In any case, the earliest known text of the story is Galland's French version. Richard F. Burton included it in the supplemental volumes (rather than the main collection of stories) of his translation (published as The Book of the Thousand Nights and a Night ). The American Orientalist Duncan Black MacDonald discovered an Arabic-language manuscript of

837-462: A balance between open-ended and guided exploration. Another platform-adventure released that year, Pony Canyon 's Super Pitfall , was critically panned for its vagueness and weak game design. That same year Jaleco released Esper Boukentai , a sequel to Psychic 5 that scrolled in all directions and allowed the player character to make huge multistory jumps to navigate the vertically oriented levels. Telenet Japan also released its own take on

930-481: A bouncing car that jumps on various platforms such as buildings, clouds, and hills. Jump Bug offered a glimpse of what was to come, with uneven, suspended platforms, levels that scroll horizontally (and in one section, vertically), and differently themed sections, such as a city, the interior of a large pyramid, and underwater. Irem's 1982 arcade game Moon Patrol combines jumping over obstacles and shooting attackers. A month later, Taito released Jungle King ,

1023-525: A brief burst of episodic platformers where the first was freely distributed and parts 2 and 3 were available for purchase. The abundance of platformers for 16-bit consoles continued late into the generation, with successful games such as Vectorman (1995), Donkey Kong Country 2: Diddy's Kong Quest (1995), and Super Mario World 2: Yoshi's Island (1995), but the release of new hardware caused players' attention to move away from 2D genres. The Saturn , PlayStation , and Nintendo 64 nevertheless featured

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1116-565: A cave filled with treasure, guarded by a ruthless character named Hassan. At the United States Air Force Academy , Cadet Squadron 40 was originally nicknamed "Ali Baba and the Forty Thieves" before eventually changing its name to the " P-40 Warhawks". The name "Ali Baba" was often used as derogatory slang by American and Iraqi soldiers and their allies in the Iraq War , to describe individuals suspected of

1209-458: A clever slave-girl from Cassim's household, with the task of making others believe that Cassim has died a natural death. First, Morgiana purchases medicines from an apothecary , telling him that Cassim is gravely ill. Then, she finds an old tailor known as Baba Mustafa whom she pays, blindfolds, and leads to Cassim's house. There, overnight, the tailor stitches the pieces of Cassim's body back together. Ali Baba and his family are able to give Cassim

1302-534: A common term for the genre by 1989, popularized by its usage in the United Kingdom press. Examples include referring to the " Super Mario mould" (such as Kato-chan & Ken-chan ) as platform games, and calling Strider a "platform and ladders" game. The genre originated in the early 1980s. Levels in early platform games were confined to a single screen, viewed in profile, and based on climbing between platforms rather than jumping. Space Panic ,

1395-450: A forward-scrolling effect similar to Sega's 1985 third-person rail shooter Space Harrier . 3-D WorldRunner was an early forward-scrolling pseudo-3D third-person platform-action game where players were free to move in any forward-scrolling direction and could leap over obstacles and chasms. It was notable for being one of the first stereoscopic 3-D games . Square released its sequel, JJ , later that year. The earliest example of

1488-609: A high quality of animation. The 1988 shareware game The Adventures of Captain Comic was one of the first attempts at a Nintendo-style platformer for IBM PC compatibles . It inspired Commander Keen , released by id Software in 1990, which became the first MS-DOS platformer with smooth scrolling graphics. Keen's success resulted in numerous console-styled platformers for MS-DOS compatible operating systems, including Duke Nukem , Duke Nukem II , Cosmo's Cosmic Adventure , and Dark Ages all by Apogee Software . These fueled

1581-401: A music-themed world, a medieval era, an Egyptian area, an outer space zone, and an aerial zone with Bubsy flying a World War I biplane. Bubsy collects trading cards which he can use to buy various items. These include a "portable hole" (a small portal he can step through and disappear to the main lobby), a diver's suit, a Nerf gun , screen-clearing smart bombs, or extra lives. The game features

1674-559: A named character—Mario, which became a mascot of the company. The term platform game gained traction in the late 1980s, as did the alternate form platformer . During their peak of popularity, platformers were estimated to comprise between a quarter and a third of all console games. By 2006, the genre had experienced a decline in sales, representing a 2% market share as compared to 15% in 1998. In spite of this, platformers are still being commercially released every year, including some which have sold millions of copies. A platformer requires

1767-631: A number of successful 2D platformers. The 2D Rayman was a big success on 32-bit consoles. Mega Man 8 and Mega Man X4 helped revitalize interest in Capcom 's Mega Man character . Castlevania: Symphony of the Night revitalized its series and established a new foundation for later Castlevania games. Oddworld and Heart of Darkness kept the subgenre born from Prince of Persia alive. The difficulties of adapting platformer gameplay to three dimensions led some developers to compromise by pairing

1860-425: A proper burial without anyone suspecting anything. Cassim’s wife does not find out about the cave or treasure. The thieves, finding the body gone, realize that another person must have known their secret, so they set out to track him down. One of the thieves goes down to the town and comes across Baba Mustafa, who mentions that he has just sewn the pieces of a corpse back together. Realizing the dead man must have been

1953-470: A shift in design. Later 3D platformers like Banjo-Kazooie , Spyro the Dragon , and Donkey Kong 64 borrowed its format, and the "collect-a-thon" genre began to form. In order to make this free-roaming model work, developers had to program dynamic, intelligent cameras. A free camera made it harder for players to judge the height and distance of platforms, making jumping puzzles more difficult. Some of

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2046-406: A side-scrolling action game some platform elements: jumping between vines, jumping or running beneath bouncing boulders. It was quickly re-released as Jungle Hunt because of similarities to Tarzan . The 1982 Apple II game Track Attack includes a scrolling platform level where the character runs and leaps along the top of a moving train. The character is little more than a stick figure , but

2139-725: A teenager with a rebellious personality to appeal to gamers who saw the previous generation of consoles as being for kids. The character's speed showed off the hardware capabilities of the Genesis, which had a CPU clock speed approximately double that of the Super NES. Sonic 's perceived rebellious attitude became a model for game mascots. Other companies attempted to duplicate Sega's success with their own brightly colored anthropomorphisms with attitude. These often were characterized by impatience, sarcasm, and frequent quips. A second generation of platformers for computers appeared alongside

2232-428: Is an Indian animated television series, produced by Shilpa Shetty Kundra, which aired on Colors Rishtey. A modern-day retelling of the folktale, it follows brothers Ali and Baba, who protect dungeons and fight evil forces with their supernatural powers. • Ali Baba Bunny (1957) is a Warner Bros. Merrie Melodies short directed by Chuck Jones. Released on February 9, 1957, it features Bugs Bunny and Daffy Duck stumbling upon

2325-422: Is curious to know what kind of grain her impoverished brother-in-law needs to measure. To her shock, she finds a gold coin sticking to the scales and tells her husband. Under pressure from his brother, Ali Baba is forced to reveal the secret of the cave. Cassim goes to the cave, taking a donkey with him to take as much treasure as possible. He enters the cave with the magic words. However, in his excited greed over

2418-474: Is in a vector game called Major Havoc , which comprises a number of mini-games, including a simple platformer. One of the first raster -based platformers to scroll fluidly in all directions in this manner is 1985's Legend of Kage . In 1985, Enix released the action-adventure platformer Brain Breaker . The following year saw the release of Nintendo's Metroid , which was critically acclaimed for

2511-459: Is recognized by Morgiana, who performs a sword dance with a dagger for the diners and plunges it into the thief's heart, when he is off his guard. Ali Baba is at first angry with Morgiana, but when he finds out the thief wanted to kill him, he is extremely grateful and rewards Morgiana by marrying her to his son. Ali Baba is then left as the only one knowing the secret of the treasure in the cave and how to access it. The story has been classified in

2604-626: The Atari 2600 , with 256 horizontally connected screens, became one of the best-selling games on the system and was a breakthrough for the genre. Smurf: Rescue in Gargamel's Castle was released on the ColecoVision that same year, adding uneven terrain and scrolling pans between static screens. Manic Miner (1983) and its sequel Jet Set Willy (1984) continued this style of multi-screen levels on home computers . Wanted: Monty Mole won

2697-683: The MSX computer, it was subsequently ported to various platforms the following year, including an arcade video game version, NES , and ColecoVision . 1986 saw the release of the sequel to forward-scrolling platformer Antarctic Adventure called Penguin Adventure , which was designed by Hideo Kojima . It included more action game elements, a greater variety of levels, RPG elements such as upgrading equipment, and multiple endings . In early 1987, Square released 3-D WorldRunner , designed by Hironobu Sakaguchi and Nasir Gebelli . Using

2790-530: The Master System with Alex Kidd in Miracle World . It has horizontal and vertical scrolling levels, the ability to punch enemies and obstacles, and shops for the player to buy power-ups and vehicles. Another Sega series that began that same year is Wonder Boy . The original Wonder Boy in 1986 was inspired more by Pac-Land than Super Mario Bros. , with skateboarding segments that gave

2883-694: The Nintendo Entertainment System in 1985, became the archetype for the genre. It was bundled with Nintendo systems in North America, Japan, and Europe, and sold over 40 million copies, according to the 1999 Guinness Book of World Records . Its success as a pack-in led many companies to see platformers as vital to their success, and contributed greatly to popularizing the genre during the third and fourth generations of video game consoles. Sega attempted to emulate this success with their Alex Kidd series, which started in 1986 on

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2976-454: The Sega arcade game Congo Bongo (1983) adds a third dimension via isometric graphics . Another popular game of that period, Pitfall! (1982), allows moving left and right through series of non-scrolling screens, expanding the play area. Nintendo 's flagship Super Mario Bros. (1985) was a defining game for the nascent genre, with horizontally scrolling levels and the player controlling

3069-537: The virtual camera , it had to be constrained to stop it from clipping through the environment. In 1994, a small developer called Exact released a game for the X68000 computer called Geograph Seal , which was a 3D first-person shooter game with platforming. Players piloted a frog-like mech that could jump and then double-jump or triple-jump high into the air as the camera panned down to help players line up their landings. In addition to shooting, jumping on enemies

3162-461: The 1990s. There are six games that have been released in the series: Bubsy in: Claws Encounters of the Furred Kind , Bubsy II , Bubsy in: Fractured Furry Tales , Bubsy is 3D in "Furbitten Planet" , Bubsy: The Woolies Strike Back and Bubsy: Paws on Fire! In 1997, a special version of the first game, titled Super Bubsy , was released for Windows 95 . In 2015, a compilation of

3255-618: The Aarne–Thompson-Uther classification system as ATU 954 , "The Forty Thieves". The tale type enjoys "almost universal ... diffusion". A West African version, named The Password: Outwitting Thieves has been found. Percy Amaury Talbot located a Nigerian variant, called The Treasure House in the Bush , from Ojong Akpan of Mfamosing. An American variant was collected by Elsie Clews Parsons from Cape Verde . Audio readings/dramatizations include: • Adventures of Ali Baba (2018–2019)

3348-468: The Enchanted Castle , which was only modestly successful. That same year, Capcom released Strider in arcades, which scrolled in multiple directions and allowed the player to summon artificial intelligence partners, such as a droid, tiger, and hawk, to help fight enemies. Another Sega release in 1989 was Shadow Dancer , which is a game that also included an AI partner: a dog who followed

3441-403: The Genesis. The plot focuses on a race of fabric-stealing aliens called "Woolies", who have stolen the world's yarn ball supply (especially Bubsy's, who owns the world's largest collection). A special version, titled Super Bubsy , was later released in 1997 for Windows 95 , featuring graphics redrawn for a higher resolution, new game elements and the entire Bubsy television pilot. In addition to

3534-476: The Hedgehog into 3D. Their project, titled Sonic Xtreme , was to have featured a radically different approach for the series, with an exaggerated fisheye camera and multidirectional gameplay reminiscent of Bug! . Due in part to conflicts with Sega Enterprises in Japan and a rushed schedule, the game never made it to market. In the 1990s, platforming games started to shift from pseudo-3D to "true 3D," which gave

3627-529: The acrobatics evoke the movement that games such as Prince of Persia would feature. B.C.'s Quest For Tires (1983) put a recognizable character from American comic strips into side-scrolling, jumping gameplay similar to Moon Patrol . The same year, Snokie for the Commodore 64 and Atari 8-bit computers added uneven terrain to a scrolling platformer. Based on the Saturday morning cartoon rather than

3720-460: The addition of Bubsy's nephew and niece that can be played by another player to help or hinder Bubsy. There are also secret stages involving Bubsy and his unwilling sidekick, Arnold the Armadillo. Additionally, Bubsy could take two hits (denoted by his expression next to the "lives" counter), and on a third, he would lose a life – though some hazards will still instantly kill him. Bubsy II is also

3813-554: The bankruptcy liquidation. In October, Atari CEO Wade Rosen announced in a YouTube interview that the company was open to pitches for a new installment in the franchise. In June 2024, the company announced Bubsy in: The Purrfect Collection , a multimedia release with games, videos, and original interviews about the franchise slated to be released in 2025. Bubsy also had a pilot episode for an animated series sponsored by Taco Bell in 1993, titled What Could Possibly Go Wrong? Calico Entertainment and Imagination Factory jointly produced

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3906-415: The basis for the non-linear mission structure found in most open-world, multi-mission, sidequest -heavy games. Another Capcom platformer that year was Bionic Commando , which popularized a grappling hook mechanic that has since appeared in dozens of games, including Earthworm Jim and Tomb Raider . Scrolling platformers went portable in the late 1980s with games such as Super Mario Land , and

3999-609: The console as the Super Nintendo Entertainment System in North America, along with Super Mario World , while Sega released Sonic the Hedgehog for the Sega Genesis . Sonic showcased a new style of design made possible by a new generation of hardware: large stages that scrolled in all directions, curved hills, loops, and a physics system allowing players to rush through its levels with well-placed jumps and rolls. Sega characterized Sonic as

4092-421: The criteria of a platformer, and was billed as an action adventure . It used true 3D characters and set pieces, but its environments were rendered using a rigid engine similar to the one used by Wolfenstein 3D , in that it could only render square, flat corridors, rather than suspended platforms that could be jumped between. Sega had tasked their American studio, Sega Technical Institute , with bringing Sonic

4185-419: The earlier Clockwork Knight . The game plays very similarly to 2D platformers, but lets players walk up walls and on ceilings. In 1995, Delphine Software released a 3D sequel to their 2D platformer Flashback . Entitled Fade to Black , it was the first attempt to bring a popular 2D platformer series into 3D. While it retained the puzzle-oriented level design style and step-based control, it did not meet

4278-521: The first award for Best Platform game in 1984 from Crash magazine. Later that same year, Epyx released Impossible Mission , and Parker Brothers released Montezuma's Revenge , which further expanded on the exploration aspect. The first platformer to use scrolling graphics came years before the genre became popular. Jump Bug is a platform-shooter developed by Alpha Denshi under contract for Hoei/Coreland and released to arcades in 1981, only five months after Donkey Kong . Players control

4371-502: The first two games was released for Microsoft Windows through Steam , by Retroism, the video game software subsidiary of Tommo . In addition to the games, a television pilot was created for a Bubsy cartoon show based on the video game series, but it did not transition to become a full-fledged series. The first Bubsy game was released in May 1993 by Accolade for the SNES, and later for

4464-541: The foreground and background, and the camera panning and curving around corners. Meanwhile, Pandemonium and Klonoa brought the 2.5D style to the PlayStation . In a break from the past, the Nintendo 64 had the fewest side scrolling platformers with only four; Yoshi's Story , Kirby 64: The Crystal Shards , Goemon's Great Adventure , and Mischief Makers —and most met with a tepid response from critics at

4557-470: The game a greater sense of speed than other platformers at the time, while its sequel, Wonder Boy in Monster Land added action-adventure and role-playing elements. Wonder Boy in turn inspired games such as Adventure Island , Dynastic Hero , Popful Mail , and Shantae . One of the first platformers to scroll in all four directions freely and follow the on-screen character's movement

4650-498: The gameplay from its precursor but traded the frog-like mech for a cartoony rabbit mech called Robbit. The title was successful enough to get two sequels and is remembered for being the first 3D platformer on a console. Rob Fahey of Eurogamer said Jumping Flash was perhaps "one of the most important ancestors of every 3D platformer in the following decade." It holds the record of "First platform videogame in true 3D" according to Guinness World Records . Another early 3D platformer

4743-419: The genre are walking, running, jumping, attacking, and climbing. Jumping is central to the genre, though there are exceptions such as Nintendo 's Popeye and Data East 's BurgerTime , both from 1982. In some games, such as Donkey Kong , the trajectory of a jump is fixed, while in others it can be altered mid-air. Falling may cause damage or death. Many platformers contain environmental obstacles which kill

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4836-471: The genre as "Donkey Kong-type" or "Kong-style" games. "Climbing games" was used in Steve Bloom's 1982 book Video Invaders and 1983 magazines Electronic Games (US)—which ran a cover feature called "The Player's Guide to Climbing Games"—and TV Gamer (UK). Bloom defined "climbing games" as titles where the player "must climb from the bottom of the screen to the top while avoiding and/or destroying

4929-457: The genre continued to maintain its popularity, with many games released for the handheld Game Boy and Game Gear systems. By the time the Genesis and TurboGrafx-16 launched, platformers were the most popular genre in console gaming. There was a particular emphasis on having a flagship platform title exclusive to a system, featuring a mascot character. In 1989, Sega released Alex Kidd in

5022-412: The genre. A modern variant of the platform game, especially significant on mobile platforms, is the endless runner , where the main character is always moving forward and the player must dodge or jump to avoid falling or hitting obstacles. Various names were used in the years following the release of the first established game in the genre, Donkey Kong (1981). Shigeru Miyamoto originally called it

5115-454: The levels were open and had objectives. Completing objectives earned the player stars, and stars were used to unlock more levels. This approach allowed for more efficient use of large 3D areas and rewarded the player for exploration, but it meant less jumping and more action-adventure . Even so, a handful of boss levels offered more traditional platforming. Until then there was no settled way to make 3D platformers, but Super Mario 64 inspired

5208-465: The main antagonist, along with Buzz and Sid, her two Henchmen. The pilot was produced by Calico Creations. Rob Paulsen provides the voice of Bubsy, alongside voices from Tress MacNeille , Jim Cummings , Pat Fraley , B. J. Ward and Neil Ross . The pilot was not picked up for a full series. Virgil later appeared as a playable character in Bubsy: Paws on Fire! Bubsy was awarded "Most Hype for

5301-465: The main character's goal is to defeat the two queens of Rayon, Poly and Esther . The player can collect rockets , as well as atoms, in order to eventually escape from planet Rayon. Bubsy actively speaks throughout the game based on various actions performed by the player. A planned release for the Sega Saturn was cancelled. In October 2017, a fifth Bubsy title, Bubsy: The Woolies Strike Back ,

5394-489: The maze game, Namco's 1984 Pac-Land is a bidirectional, horizontally-scrolling, arcade video game with walking, running, jumping, springboards, power-ups , and a series of unique levels. Pac-Man creator Toru Iwatani described the game as "the pioneer of action games with horizontally running background." According to Iwatani, Shigeru Miyamoto described Pac-Land as an influence on the development of Super Mario Bros. . Nintendo's Super Mario Bros. , released for

5487-405: The more linear 3D platformers like Tork: Prehistoric Punk and Wario World used scripted cameras that limited player control. Games with more open environments like Super Mario 64 and Banjo Kazooie used intelligent cameras that followed the player's movements. Still, when the view was obstructed or not facing what the player needed to see, these intelligent cameras needed to be adjusted by

5580-515: The most popular Arabian Nights tales, it has been widely retold and performed in many media across the world, especially for children (for whom the more violent aspects of the story are often removed). In the original version, Ali Baba ( Arabic : علي بابا ʿAlī Bābā ) is a poor woodcutter and an honest person who discovers the secret treasure of a thieves' den, and enters with the magic phrase " open sesame ". The thieves try to kill Ali Baba, and his rich and greedy brother Cassim tries to steal

5673-534: The new wave of consoles. In the latter half of the 1980s and early 1990s, the Amiga was a strong gaming platform with its custom video hardware and sound hardware . The Atari ST was solidly supported as well. Games like Shadow of the Beast and Turrican showed that computer platformers could rival their console contemporaries. Prince of Persia , originally a late release for the 8-bit Apple II in 1989, featured

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5766-511: The obstacles and foes you invariably meet along the way." Under this definition, he listed Space Panic (1980), Donkey Kong , and despite the top down perspective, Frogger (1981) as climbing games. In a December 1982 Creative Computing review of the Apple II game Beer Run , the reviewer used a different term: "I'm going to call this a ladder game, as in the 'ladder genre,' which includes Apple Panic and Donkey Kong ." That label

5859-604: The only Bubsy title to be reprogrammed for the Game Boy as a black-and-white game with Super Game Boy support for limited colors. This version of the game features the three levels of difficulty, but only has three of the original worlds (Egyptian, Musicland and Skyland) available for play. A re-release of both titles titled Bubsy Two-Fur (a collection of the first two games) was released on Steam in December 2015 by Tommo division Retroism. Bubsy in: Fractured Furry Tales

5952-402: The other doorsteps, and the second thief is killed for his failure as well. At last, the leader of the thieves goes and looks himself. This time, he memorizes every detail he can of the exterior of Ali Baba's house. The leader of the thieves pretends to be an oil merchant in need of Ali Baba's hospitality, bringing with him mules loaded with 38 oil jars, one filled with oil, the other 37 hiding

6045-552: The other remaining thieves. Once Ali Baba is asleep, the thieves plan to kill him. Again, Morgiana discovers and foils the plan when her lamp runs out of oil and she has to get it from the merchant's jars; the thieves give themselves away one by one hearing her approach and mistaking her for their boss. After refilling her lamp, Morgiana kills the 37 thieves in their jars by pouring boiling oil on them one by one. When their leader comes to rouse his men, he discovers they are all dead and escapes. The next morning, Morgiana tells Ali Baba about

6138-454: The pilot for airing on Bohbot Communications Kid's Day Off syndication package for Thanksgiving 1993. It featured new additions to the Bubsy franchise not made by the original Bubsy producer (Michael Berlyn) as he was on hiatus from Accolade at the time. These included Virgil Reality, a genius inventor and scientist; Oblivia, Virgil's assistant and planned future love interest for Bubsy; Ally,

6231-408: The platform-action game, Valis , which contained anime -style cut scenes . In 1987, Capcom 's Mega Man introduced non-linear level progression where the player is able to choose the order in which they complete levels. This was a stark contrast to both linear games like Super Mario Bros. and open-world games like Metroid . GamesRadar credits the "level select" feature of Mega Man as

6324-561: The player around and aid in battle. In 1990, Hudson Soft released Bonk's Adventure , with a protagonist positioned as NEC 's mascot. The following year, Takeru's Cocoron , a late platformer for the Famicom allowed players to build a character from a toy box filled with spare parts. In 1990, the Super Famicom was released in Japan, along with the eagerly anticipated Super Mario World . The following year, Nintendo released

6417-405: The player more control over the character and the camera. To render a 3D environment from any angle the user chose, the graphics hardware had to be sufficiently powerful, and the art and rendering model of the game had to be viewable from every angle. The improvement in graphics technology allowed publishers to make such games but introduced several new issues. For example, if the player could control

6510-481: The player to maneuver their character across platforms to reach a goal while confronting enemies and avoiding obstacles along the way. These games are either presented from the side view, using two-dimensional movement, or in 3D with the camera placed either behind the main character or in isometric perspective . Typical platforming gameplay tends to be very dynamic and challenges a player's reflexes, timing, and dexterity with controls. The most common movement options in

6603-498: The player's character upon contact, such as lava pits or bottomless chasms. The player may be able to collect items and power-ups and give the main character new abilities for overcoming adversities. Most games of this genre consist of multiple levels of increasing difficulty that may be interleaved by boss encounters, where the character has to defeat a particularly dangerous enemy to progress. Simple logical puzzles to resolve and skill trials to overcome are other common elements in

6696-1048: The player. In the 1990s, RPGs , first-person shooters , and more complex action-adventure games captured significant market share. Even so, the platformer thrived. Tomb Raider became one of the bestselling series on the PlayStation , along with Insomniac Games ' Spyro and Naughty Dog 's Crash Bandicoot , one of the few 3D games to stick with linear levels. Moreover, many of the Nintendo 64 's bestsellers were first- and second-party platformers like Super Mario 64 , Banjo-Kazooie , and Donkey Kong 64 . On Windows and Mac , Pangea Software 's Bugdom series and BioWare 's MDK2 proved successful. Several developers who found success with 3D platformers began experimenting with titles that, despite their cartoon art style, were aimed at adults. Examples include Rare 's Conker's Bad Fur Day , Crystal Dynamics 's Gex: Deep Cover Gecko and Legacy of Kain: Soul Reaver , and Shiny Entertainment 's Messiah . In 1998, Sega produced

6789-435: The power-ups found in the original game, there are bouncing TVs that Bubsy can collect which allow the player to view more of the cartoon. Bubsy II was released shortly after the first game, on October 28, 1994. In the game, Bubsy faces antagonist Oinker P. Hamm, who has created the "Amazatorium", a theme park that saps information away from history and puts it on display for his personal profit. The game features five levels:

6882-456: The prior two games in the series, but without any of the gadgets or band-aids of Bubsy 2 . Bubsy 3D is the fourth Bubsy game, and was the only title in 3D . The game was released in 1996 for the PlayStation video game console. It is the sequel to the original in terms of the story and takes place on the Woolies' home planet, Rayon . Bubsy 3D has 16 main levels and two boss levels, and

6975-489: The story at the Bodleian Library ; however, this was later found to be a counterfeit. Ali Baba and his older brother, Cassim ( Arabic : قاسم Qāsim , sometimes spelled Kasim), are the sons of a merchant . After their father's death, the greedy Cassim marries a wealthy woman and becomes well-to-do, living lazily on their father's business and his wife’s wealth. Ali Baba marries a poor woman and settles into

7068-429: The thief's plan by marking all the houses in the neighborhood similarly. When the 40 thieves return that night, they cannot identify the correct house, and their leader kills the unsuccessful thief in a furious rage. The next day, another thief revisits Baba Mustafa and tries again. Only this time, a chunk is chipped out of the stone step at Ali Baba's front door. Again, Morgiana foils the plan by making similar chips in all

7161-403: The thieves in the jars. They bury them, and Ali Baba shows his gratitude by giving Morgiana her freedom. However, she continues living with Ali Baba and his family anyway. To exact revenge, the leader of the thieves establishes himself as a merchant, befriends Ali Baba's son (who is now in charge of his late uncle Cassim's business), and is invited to dinner at Ali Baba's house. However, the thief

7254-407: The thieves' victim, the thief asks Baba Mustafa to lead the way to the house where the deed was performed. The tailor is blindfolded again, and in this state he is able to retrace his steps and find the house. The thief marks the door with a symbol so the other thieves can come back that night and kill everyone in the house. However, the thief has been seen by Morgiana who, loyal to her master, foils

7347-489: The time. Despite this, Yoshi's Story sold over a million copies in the US, and Mischief Makers rode high on the charts in the months following its release. The term 3D platformer usually refers to games with gameplay in three dimensions and polygonal 3D graphics. Games that have 3D gameplay but 2D graphics are usually included under the umbrella of isometric platformers , while those that have 3D graphics but gameplay on

7440-430: The trade of a woodcutter . Cassim and his wife resent Ali Baba and his side of the family and do not share their wealth with them. One day, Ali Baba is at work collecting and cutting firewood in the forest, when he happens to overhear a group of 40 thieves visiting their stored treasure. Their treasure is in a cave, the mouth of which is sealed by a huge rock. It opens on the magic words " open sesame " and seals itself on

7533-424: The treasure for himself, but Ali Baba’s faithful slave-girl foils their plots. His son marries her, and Ali Baba keeps the secret of the treasure. The tale was added to the story collection One Thousand and One Nights by one of its European translators, Antoine Galland , who called his volumes Les Mille et Une Nuits (1704–1717). Galland was an 18th-century French Orientalist who heard it in oral form from

7626-439: The treasure, he forgets the words to get out again and ends up trapped. The thieves find him there and kill him. When his brother does not come back, Ali Baba goes to the cave to look for him, and finds the body quartered and with each piece displayed just inside the cave's entrance, as a warning to anyone else who might try to enter. Ali Baba brings the corpse home where he entrusts Morgiana ( Arabic : مرجانة Murjāna ),

7719-437: The video game industry internationally. The following year, Donkey Kong received a sequel, Donkey Kong Jr. and later Mario Bros. , a platformer with two-player cooperative play . It laid the groundwork for other two-player cooperative games such as Fairyland Story and Bubble Bobble . Beginning in 1982, transitional games emerged with non-scrolling levels spanning multiple screens. David Crane's Pitfall! for

7812-455: The visual flash of 3D with traditional 2D side scrolling gameplay. These games are often referred to as 2.5D. The first such game was Saturn launch title , Clockwork Knight (1994). The game featured levels and boss characters rendered in 3D, but retained 2D gameplay and used pre-rendered 2D sprites for regular characters, similar to Donkey Kong Country . Its sequel improved upon its design, featuring some 3D effects such as hopping between

7905-410: The words "close sesame". When the thieves are gone, Ali Baba enters the cave himself and although there is a vast amount of riches stashed inside, he modestly takes only a single bag of gold coins home. Ali Baba and his wife borrow his sister-in-law's scales to weigh their new wealth. Unbeknownst to them, Cassim's wife puts a blob of wax in the scales to find out what Ali Baba is using them for, as she

7998-413: Was Floating Runner , developed by a Japanese company called Xing and released for PlayStation in early 1996, before the release of Super Mario 64 . Floating Runner uses D-pad controls and a behind-the-character camera perspective. In 1996, Nintendo released Super Mario 64 , which is a game that set the standard for 3D platformers. It let the player explore 3D environments with greater freedom than

8091-505: Was a primary way to attack. This was the first true 3D platform-action game with free-roaming environments, but it was never ported to another platform or released outside Japan, so it remains relatively unknown in the West. The following year, Exact released their follow-up to Geograph Seal . An early title for Sony's new PlayStation console, Jumping Flash! , released in April 1995, kept

8184-562: Was also used by Video Games Player magazine in 1983 when it named the Coleco port of Donkey Kong "Ladder Game of the Year". Another term used in the late 1980s to 1990s was "character action games", in reference to games such as Super Mario Bros. , Sonic the Hedgehog , and Bubsy . It was also applied more generally to side-scrolling video games , including run and gun video games such as Gunstar Heroes . Platform game became

8277-532: Was found in any previous game in the genre. With this in mind, Nintendo put an analog control stick on its Nintendo 64 controller, a feature that had not been seen since the Vectrex but which has since become standard. The analog stick provided the fine precision needed with a free perspective. In most 2D platformers, the player finished a level by following a path to a certain point, but in Super Mario 64 ,

8370-496: Was released for PlayStation 4 and PC . The game was developed by Black Forest Games , who previously worked on reviving the dormant Giana Sisters series with Giana Sisters: Twisted Dreams . A sixth Bubsy title, Bubsy: Paws on Fire! , was released on May 16, 2019, for PlayStation 4 and PC. The game was developed by Choice Provisions , who previously worked on the Bit.Trip series and Woah, Dave! . The Nintendo Switch version

8463-1092: Was released on December 15, 1994, for the Atari Jaguar . This title sets Bubsy traversing across various fairy tales . The game sees Bubsy taking on the Mad Hatter in Alice in Wonderland , the Giant in Jack and the Beanstalk , the Djinni in Ali Baba and the 40 Thieves , a sea monster in Twenty Thousand Leagues Under the Seas and Hansel and Gretel in Candyland. The game plays similarly to

8556-563: Was released shortly after in August 29. The soundtrack by Stemage was released by Materia Collective on the same game's release date. A CD sampler containing the first 7 tracks of the soundtrack was included with the Limited Edition of the game. In April 2023, Atari SA , the parent company of Atari, Inc. , re-acquired over 100 titles from Tommo and Billionsoft, including the Bubsy franchise, ten years after losing them following

8649-418: Was the first game to allow players to jump over obstacles and gaps. It is widely considered to be the first platformer. It introduced Mario under the name Jumpman. Donkey Kong was ported to many consoles and computers at the time, notably as the system-selling pack-in game for ColecoVision , and also a handheld version from Coleco in 1982. The game helped cement Nintendo's position as an important name in

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