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A gamemaster ( GM ; also known as game master , game manager , game moderator , referee , storyteller , or master of ceremonies ) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game . The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing."

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90-501: The role of a GM in a traditional tabletop role-playing game (TTRPG) is to weave together the other participants' player-characters' (PCs) stories, control the non-player characters (NPCs), describe or create environments in which the PCs can interact, and solve any player disputes. This basic role is the same in almost all traditional TTRPGs, with minor differences specific to differing rule sets. However, in some indie role-playing games ,

180-411: A dramatis personae : a list introducing the main characters of the play by name, accompanied by brief character descriptions (e.g., " Stephano , a drunken Butler"). In the context of a musical play ( opera , light opera , or musical ), the term " libretto " is commonly used instead of "script". A play is typically divided into acts , akin to chapters in a novel. A concise play may consist of only

270-820: A customer service representative for an online community . A gamemaster in such a game is either an experienced volunteer player or an employee of the game's publisher. They enforce the game's rules by banishing spammers, player killers , cheaters, and hackers and by solving players' problems by providing general customer service. For their tasks they use special tools and characters that allow them to do things like teleport to players, summon items, and browse logs that record players' activities. World of Warcraft has employees of Blizzard Entertainment that serve as gamemasters to help users with various problems in gameplay, chat, and other things like account and billing issues. A gamemaster in this game will communicate with players through chat that has blue text and they will also have

360-476: A tragic flaw that leads to their downfall. Tragic plays encompass a wide range of emotions and emphasize intense conflicts. Tragedy was the other original genre of Ancient Greek drama alongside comedy. Examples of tragedies include William Shakespeare's Hamlet , and John Webster 's play The Duchess of Malfi . Historical plays center on real historical events. They can be tragedies or comedies, though often they defy these classifications. History emerged as

450-763: A "skill" in one game may be a "talent" or "ability" in another. Attributes are statistics all characters possess: strength, agility, and intelligence are common examples. These are ranked, often on a numeric scale, so that a player can gauge the character's capabilities. For example, a character's strength rating could be used to determine the likelihood that the character can lift a certain weight. Skills are abilities that only some characters possess, such as negotiation, horseback riding, and marksmanship. Game systems often define skills that are genre-appropriate. For example, fantasy settings generally include magic skills, while science-fiction settings may contain spaceship piloting skills. However, some skills are found in several genres:

540-407: A character. This can take one of several forms: Characters in role-playing games are usually represented by a number of statistics . Statistics are an abstract measure of how successful a character is likely to be at a class of tasks. Many game systems make distinctions between two key types of statistic: attributes and skills . These names are not always consistent across different games -

630-583: A comic perspective on contemporary events while also making political or social commentary, often highlighting issues such as corruption. Examples of satirical plays are Nikolai Gogol 's The Government Inspector and Aristophanes ' Lysistrata . Satire plays are a distinct and popular form of comedy, often considered a separate genre in themselves. Restoration comedy is a genre that explores relationships between men and women, often delving into risqué themes for its time. The characters in restoration comedies frequently embody various stereotypes, contributing to

720-422: A communication structure is needed for both diegetic or non-diegetic communication. Effective gamemastering can require specialized user interfaces that are highly game specific. Certain sourcebooks simulate the decisions of a gamemaster by various means for either group or solo gaming. These include works such as Mythic Game Master Emulator, which employs an oracle system to allow players to play TTRPGs without

810-421: A deck of cards or a Jenga tower. Tabletop RPG settings includes challenges for the player characters to overcome through play, such as traps to be avoided, rulers to be courted, or adversaries to be fought. Many game sessions contain moments of puzzle solving, negotiation, chases, and combat. Frequently, this involves interacting with non-player characters , other denizens of the game world, which are played by

900-463: A decline in the tabletop role-playing game industry. The financially troubled market leader TSR, Inc. , which had suffered financial setbacks from overproduction, was eventually purchased by Wizards of the Coast . To better cope with the economics of role-playing games, they introduced a new regime of open gaming , allowing other companies to publish D&D-compatible supplements. In 2000, Wizards of

990-633: A distinct genre largely due to the influence of William Shakespeare. Examples of historical plays include Friedrich Schiller 's Demetrius and Shakespeare's King John . Ballad opera, a popular theatrical style of its time, marked the earliest form of musicals performed in the American colonies. The first indigenous American musical premiered in Philadelphia in 1767, titled "The Disappointment", which never progressed beyond its initial stages. Modern Western musical theatre gained prominence during

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1080-485: A few hobbyists and boutique publishers to an economically significant part of the games industry. Grass-roots and small business involvement remains substantial while larger projects have attracted several million players worldwide. Toys industry leader Hasbro purchased Wizards of the Coast in 1999 for an estimated $ 325 million. Tabletop role-playing games increased in popularity in the early 2020s, facilitated by an increase in online play through videoconferencing during

1170-460: A few hours) to a series of repeated sessions that may continue for years with an evolving cast of players and characters. Play is often episodic and mission-centric, with a series of challenges culminating in a final puzzle or enemy that must be overcome. Multiple missions played with the same characters may be related to each other in a plot arc of escalating challenges. The exact tone, structure, pace and end (if any) vary from game to game depending on

1260-419: A gamemaster. Tabletop role-playing game A tabletop role-playing game (typically abbreviated as TTRPG or TRPG ), also known as a pen-and-paper role-playing game , is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization , and

1350-406: A general concept or specifically denote a non-musical play. In contrast to a " musical ", which incorporates music , dance , and songs sung by characters, the term "straight play" can be used. For a brief play, the term "playlet" is occasionally employed. The term "script" pertains to the written text of a play. After the front matter , which includes the title and author, it usually begins with

1440-512: A healthy way to hone reading and arithmetic skills. Though role-playing has been generally accepted in society, the subject retains a level of controversy among some religious organizations. This belief or attitude is by no means universal among religious organizations; there are faith-based role-playing games on the market and religious role-players who disagree that these games are morally corrupt or occult in nature. Competition from role-playing video games and collectible card games led to

1530-571: A medieval rogue and a Wild West outlaw may both be very proficient at throwing knives, and a skill labeled "diplomacy" may benefit ancient Roman patricians or industrial tycoons of the 19th century equally well. Some games such as Burning Wheel and The Shadow of Yesterday represent character motivations as statistics. Character motivations are things in which the character believes strongly. The Riddle of Steel 's Spiritual Attributes, Burning Wheel 's Beliefs and The Shadow of Yesterday 's Keys are such features. They might reveal secrets

1620-483: A particular genre . Examples include Dungeons & Dragons (fantasy), Starfinder Roleplaying Game (science fiction), Outgunned (heroic action), and Ten Candles (horror). Genre-based games often come packaged with a default setting but invite adaptation to other settings in the same genre by players and GMs. Other systems are more strongly tied to the specific setting of the game they feature in. Examples include Blade Runner: The Roleplaying Game (set in

1710-415: A purpose. His aim was to symbolize the subconscious through bodily performances, as he believed language fell short. Artaud considered his plays enactments rather than re-enactments, indicating that he believed his actors were embodying reality, rather than reproducing it. His plays addressed weighty subjects such as patients in psychiatric wards and Nazi Germany. Through these performances, he aimed to "make

1800-510: A setting can vary. Campaign settings such as the World of Greyhawk and Invisible Sun detail entire cosmologies and time-lines of thousands of years, while the setting of games such as Deadlands or Coyote & Crow might only describe one or more nations within a brief segment of alternate history . Other settings describe smaller locations, such as Blades in the Dark , which describes

1890-443: A single act, known as a "one-acter". Acts are further divided into scenes . Acts and scenes are numbered, with scene numbering resetting to 1 at the start of each subsequent act (e.g., Act 4, Scene 3 might be followed by Act 5, Scene 1 ). Each scene takes place in a specified location, indicated at the scene's outset in the script (e.g., " Scene 1 . Before the cell of Prospero .") Changing locations usually requires adjusting

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1980-623: A single fantasy city, Alice is Missing , which describes a realistic small town, and Visigoths vs. Mall Goths , which takes place entirely inside one shopping mall . Some settings involve shifting between multiple different planets or timelines, sometimes with their own genres. For instance, in GURPS Infinite Worlds , the characters are "Infinity Patrol" agents who travel to alternate worlds , some of which include fantasy or steampunk as well as science fiction elements. A number of campaign settings have fused multiple genres into

2070-442: A single game. Shadowrun combined fantasy with cyberpunk , Castle Falkenstein drew on fantasy and Steampunk elements, and Torg mashed up fantasy, science fiction, pulp and horror elements. Meanwhile, Feng Shui combined Chinese historical fantasy with Kung Fu action tropes and dystopian science fiction. Instead of literary genres, some campaign settings are modeled on video game genres, such as Fabula Ultima , which

2160-578: A small office staff that manages publishing, brand development and freelance work. Guided by a developer/manager, freelancers produce most of a game line's content according to a central plan. Some start with already established franchises while others create original series and then branch out as a franchise to multiple medias. Finally, a few companies (such as Wizards of the Coast and Mongoose Publishing ) maintain an in-house writing and design staff. The standard business model for successful RPGs relies on multiple sales avenues: Typically, RPG publishers have

2250-499: A special "GM" tag and Blizzard logo in front of their names. RuneScape has more than 500 moderators employed by Jagex to assist players and perform administrative duties in-game and on the site forums. These Jagex Moderators , as they are called, usually have the word "Mod" and a gold crown preceding their account names which ordinary players are not permitted to use. The game also has Player Moderators and Forum Moderators who are player volunteers helping with moderation, having

2340-789: A thousand units. Print on demand is often used to reduce costs for small print runs. Independent or "indie" role-playing games are tabletop role-playing games produced by individual creators or small press publishers, in contrast to games published by large corporations . As a movement, indie game design typically emphasizes creative freedom and fair financial compensation for game designers. The indie role-playing game community often produces games with signature and idiosyncratic character. Some indie designers create and sell their own games on Itch.io , DriveThruRPG , Kickstarter , BackerKit , or via in-person sales at gaming conventions, while others use distribution services such as Indie Press Revolution . Role-playing games are produced under

2430-440: A trajectory desired by the game author. To ensure proper gamemastering can take place, four components are needed: some kind of sensory system to the game allowing the game masters to know current events, providing dynamic game information; dynamic and static game information lets game masters make informed decisions; decisions need to be actuated into the game, either through the game system or through manual intervention; and finally

2520-434: A variety of business models , which succeed or fail based on those models' objectives. The smallest viable businesses are one person companies that produce games using print on demand and e-book technologies. Most of these companies provide a secondary income for their owner-operators. Many of these businesses employ freelancers , but some do not; their owners complete every aspect of the product. Larger companies may have

2610-412: A very long life cycle once they manage to generate an initial successful game. TSR, the initial publisher of Dungeons & Dragons was an independent entity until 1997 when it was acquired by Wizards of the Coast , who was subsequently acquired by Hasbro in 1999. Many of TSR's contemporaries remain in business as independent publishers. The core design group of a publisher is often kept as a team within

2700-791: Is based on JRPGs like Final Fantasy . The largest publisher of role-playing games is Wizards of the Coast , a wholly owned subsidiary of Hasbro and publisher of Dungeons & Dragons . Other major companies in 2020-2024 included Onyx Path Publishing ( Vampire: The Requiem , Exalted , and others), Games Workshop ( Warhammer 40K ) , Chaosium ( Call of Cthulhu) , Green Ronin Publishing ( Fantasy AGE: Cthulhu Mythos ), Free League Publishing ( Alien: The Roleplaying Game , Mörk Borg ), R. Talsorian Games ( Cyberpunk ), Paizo ( Pathfinder ), Evil Hat Productions ( Fate ), and Modiphius Entertainment ( Star Trek Adventures ), as tracked on ICv2's Top 5 Roleplaying Games articles and

2790-479: Is intended for theatrical performance rather than mere reading . The creator of a play is known as a playwright . Plays are staged at various levels, ranging from London's West End and New York City's Broadway – the highest echelons of commercial theatre in the English-speaking world – to regional theatre , community theatre , and academic productions at universities and schools. A stage play

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2880-583: Is specifically crafted for performance on stage, distinct from works meant for broadcast or cinematic adaptation. They are presented on a stage before a live audience. Some dramatists, notably George Bernard Shaw , have shown little preference for whether their plays are performed or read. The term "play" encompasses the written texts of playwrights and their complete theatrical renditions. Comedies are plays designed to elicit humor and often feature witty dialogue, eccentric characters, and unusual situations. Comedies cater to diverse age groups. Comedies were one of

2970-586: The Blade Runner science fiction universe), Vaesen (set in mythic Sweden), Call of Cthulhu (settings where the Cthulhu Mythos features strongly), Avatar Legends: The Roleplaying Game (set in the fantasy world of Avatar: The Last Airbender ), and Dogs in the Vineyard (set in an alternate universe American frontier ). Universal role-playing game systems also exist, created with

3060-518: The World of Darkness games, they are called storytellers, and in Powered by the Apocalypse games they are called a variety of names, such as MCs (master of ceremonies). GMs are typically hobbyists; however, they are sometimes paid employees or entertainers for hire. This is more common for online games. Paid GMing was very uncommon for TTRPGs before the 2020s. In a role-playing game context,

3150-476: The COVID-19 pandemic , viewership of actual play programming on streaming media such as Twitch , and the development of user-friendly marketplaces to buy and sell indie role-playing games as PDFs , such as Itch.io . D&D has seen many shows and podcasts in recent times. These include streaming shows and podcasts such as Dimension 20 , Critical Role , and The Adventure Zone . In 2023, Wizards of

3240-425: The COVID-19 pandemic . Some common examples of tabletop role-playing games include Dungeons & Dragons , Call of Cthulhu , and Pathfinder . In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character . The GM describes the game world and its inhabitants;

3330-602: The Society for Creative Anachronism began to perform "creative history" reenactments introducing fantasy elements, and in the 1970s fantasy wargames were developed, inspired by sword and sorcery fiction, in which each player controlled only a single unit, or "character". The earlier role-playing tradition was combined with the wargames' rule-based character representation to form the first role-playing games. Dungeons & Dragons , developed in 1974 by Dave Arneson and E. Gary Gygax and published by Gygax's company, TSR ,

3420-473: The d20 system , many games have their own, custom rules system. Game rules determine the success or failure of a character's actions, or adjudicate changes in the setting or the characters themselves. Many game systems use weighted statistics and dice rolls or other random elements. Some games offer a System Reference Document (SRD) that allows other designers to use part of the game system in their own, future game products. Some systems are designed for

3510-399: The miniature wargame Chainmail , was released in 1971, both of which became the basis for Dungeons & Dragons . According to RPG designer John Wick , chess can be turned into a role-playing game if chess pieces such as the king , queen , rooks , knights or pawns are given names, and decisions are made based on their motivations. According to Wick, Dungeons & Dragons

3600-409: The scenery , which takes time – even if it's just a painted backdrop – and can only occur between scenes. Aside from the text spoken by actors, a script includes "stage directions" (distinct from the term's use in blocking , which involves arranging actors on stage). Common stage directions include the entrances and exits of actors, e.g., "[ Exeunt Caliban, Stephano , and Trinculo .]" ( Exeunt

3690-764: The "judge." The cartoon inspired role-playing game Toon calls its GM the "animator." Some games apply flavorful names to the GM to fit the genre or setting, such as the Keeper of Arcane Lore (in the occult -themed Call of Cthulhu ), the Hollyhock God ( Nobilis , in which the hollyhock represents vanity), the Groundskeeper (in the spooky Bluebeard's Bride ), the Mall Rat (in Visigoths vs. Mall Goths ), or

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3780-492: The Bestselling Titles list on DriveThruRPG . Most role-playing game publishers are privately held companies and do not release sales figures, making precise estimates difficult. There has been no publicly available, systematic examination of point of sale data, limiting further estimates to a rough consensus between industry analysts. Most commercially published RPGs are small press products, selling fewer than

3870-616: The Coast attempted to alter the Open Game License . When the community protested, they walked the decision back, and placed 5th Edition Dungeons and Dragons into the Creative Commons as a show of trust. Later that year, Dungeons and Dragons: Honor Among Thieves was released. The set of rules of a role-playing game is known as its game system ; the rules themselves are known as game mechanics . Although there are game systems which are shared by many games, for example,

3960-482: The Coast's Dungeons & Dragons brand manager Ryan Dancey introduced a policy whereby other companies could publish D&D -compatible materials under the Open Gaming License (OGL). He was frustrated that game supplements suffered far more diminished sales over time than the core books required to play the game, then this would spread the cost of supplementing the game and would increase sales of

4050-501: The GM may build their own world and script their own adventures . In early virtual worlds , gamemasters served as a moderator or administrator . In MUD game masters were called " wizards ." Gamemastering in the form found in traditional role-playing games has also been used in semi-automatic virtual worlds. However, human moderation was sometimes considered unfair or out of context in an otherwise automated world. As online games expanded, gamemaster duties expanded to include being

4140-583: The GM role significantly differs from the traditional pattern. For example, in Powered by the Apocalypse systems, the other players assist the GM in creating both the NPCs and the details of the campaign setting . The role of a gamemaster in an online game is to enforce the game's rules and provide general customer service. Gaming systems have their own names for the role of the GM. For example, in Dungeons & Dragons , they are called dungeon masters , in

4230-463: The GM. In most games, the full details of the setting are kept secret, but some broad details of the game world are usually given to the players. Tabletop RPGs are often conducted like radio drama : only the spoken component of a role is acted. Acting in tabletop RPGs is not always literal, and players do not always speak exclusively in-character. Instead, players act out their role by deciding and describing what actions their characters will take within

4320-583: The Gaymaster (in LGBTQ -centered Thirsty Sword Lesbians ). The term gamemaster and the role associated with it have been used in the postal gaming hobby since the 1980s. In typical play-by-mail games, players control armies or civilizations and mail their chosen actions to the GM. The GM then mails the updated game state to all players on a regular basis. Usage in a wargaming context includes Guidon Games 1973 ruleset, Ironclad . The gamemaster prepares

4410-516: The Online Gaming Forum had only one real requirement (that is, be a member of AOL), OGFs were given powers quite similar to AOL "Guides" and could use them at will to discipline users as they saw appropriate. Battleground Europe , a medium-sized MMOFPS , has a team of Game Moderators , anonymous volunteers who moderate the game. Miniconomy , a smaller text-based MMO , has a team of Federals , experienced players that help moderate

4500-613: The Roof . This theatrical style originated in the 1940s when Antonin Artaud hypothesized about the effects of expressing through the body rather than "by socially conditioned thought". In 1946, he wrote a preface to his works in which he explained how he came to write as he did. Foremost, Artaud lacked trust in language as an effective means of communication. Plays within the theatre of cruelty genre exhibit abstract conventions and content. Artaud intended his plays to have an impact and achieve

4590-619: The Victorian era, with key structural elements established by the works of Gilbert and Sullivan in Britain and Harrigan and Hart in America. By the 1920s, theatre styles began to crystallize, granting composers the autonomy to create every song within a play. These new musicals adhered to specific conventions, often featuring thirty-two-bar songs. The Great Depression prompted many artists to transition from Broadway to Hollywood, transforming

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4680-411: The Vineyard that rely on the contributions of players to enhance moral agency in a process of emergent storytelling. In January 2012, Wizards of the Coast announced that a new edition of D&D , at the time referred to as D&D Next , was under development. In direct contrast to the previous editions of the game, D&D Next was developed partly via a public open playtest. An early build of

4770-658: The ability to mute (block from chatting) other players who violate rules. In Helldivers 2 , a third-person shooter by Arrowhead Game Studios , a singular employee, named Joel Hakalax, functions as a game master for the playerbase. The game features many real-time events where territory is gained or lost, which are determined at the discretion of the game master. The now defunct America Online Online Gaming Forum used to use volunteers selected by applications from its user base. These people were simply referred to as OGFs by other members, and their screennames were indicative of their position (i.e., OGF Moose, etc.). While membership in

4860-608: The actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization (such as through dice ). Within the rules, players have the freedom to improvise , and their choices shape the direction and outcome of the game. Neither pen and paper nor a table are strictly necessary for a game to count as a TTRPG; rather, the terms pen-and-paper and tabletop are typically used to distinguish this format of RPG from role-playing video games or live action role-playing games . Online play of TTRPGs through videoconferencing has become common since

4950-419: The audience could personally connect the words they heard with their own bodies. This approach made his work more intimate and individualized, which he believed would enhance its effectiveness in conveying the experience of suffering. This genre typically presents metaphysical portrayals of existential questions and dilemmas. Theatre of the absurd rejects rationality, embracing the inevitability of plunging into

5040-424: The authority of the GM to different players and to different degrees. This technique is often used to ensure that all players are involved in producing a situation that is interesting and that conflicts of interest suffered by the GM are avoided on a systemic level. The players describe their characters' actions, and the GM responds by describing the outcome of those actions. Usually, these outcomes are determined by

5130-467: The causes of suffering audible". Audiences who were taken aback by what they saw initially responded negatively. Much of his work was even banned in France during that time. Artaud dismissed the notion that conventional theatre of his era could provide audiences with a cathartic experience that would aid the healing process after World War II. For this reason, he gravitated towards radio-based theatre, where

5220-831: The character has kept, aspirations they hold, or other characters they care about. Each game has a setting in which adventures and campaigns (connected strings of adventures) can take place. Campaign settings are usually designed for a specific game (such as the Forgotten Realms setting for Dungeons & Dragons ), though some settings are published with the intent of being usable in many games. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own. Campaign settings exist for almost all genres of fiction . Because two long-time best-selling role-playing games, Dungeons & Dragons and Pathfinder , are part of

5310-436: The core books, which could only be published by WotC. The new D&D rules became known as the d20 system , and a System Reference Document was published, containing all the rules needed to write a supplement or run a one-off game, but lacking the character advancement rules necessary for long-term play. The open gaming movement and 3rd/3.5 edition D&D (2000, 2003) enjoyed a great deal of success, and although there

5400-581: The depths of the human condition. Rather than explicitly discussing these issues, theatre of the absurd embodies them. This leaves the audience to engage in personal discussion and contemplation of the play's content. A central aspect of theatre of the absurd is the deliberate contradiction between language and action. Often, the dialogue between characters starkly contrasts with their actions. Prominent playwrights within this genre include Samuel Beckett , Jean-Paul Sartre , Eugène Ionesco , Arthur Adamov , and Jean Genet . The term "play" can encompass either

5490-583: The essence of Broadway musicals. A similar shift occurred in the 1960s, characterized by a scarcity of composers and a decline in the vibrancy and entertainment value of musicals. Entering the 1990s, the number of original Broadway musicals dwindled, with many productions adapting movies or novels. Musicals employ songs to advance the narrative and convey the play's themes, typically accompanied by choreography. Musical productions can be visually intricate, showcasing elaborate sets and actor performances. Examples of musical productions include Wicked and Fiddler on

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5580-506: The fantasy genre, fantasy is among the most played role-playing genres. While role-playing's roots began in fantasy, science fiction has been used in settings such as Traveller , horror formed the baseline of the World of Darkness and Call of Cthulhu while Spycraft was based in modern-day spy thriller -oriented settings. The comic book and superhero genres have been utilized for games such as Mutants and Masterminds . The size of

5670-481: The game and interactions. Transformice , an online multiplayer platformer, has a team of volunteer moderators called Mods who are experienced players that help moderate the game and interactions. ARMA 3 , an open-world military tactical shooter, has a Zeus role that allows any player slotted in that role to place down almost any asset in the game including infantry and vehicles, objectives, intelligence, and score-keeping modules. The Zeus can also modify aspects of

5760-473: The game is intended to be run. For example, the most famous of such terms, the " Dungeon Master " (or "DM") in Dungeons & Dragons , highlights the game's focus on dungeon crawling . The Storyteller System used in White Wolf Game Studio 's storytelling games calls its GM the "storyteller," while the rules - and setting -focused Marvel Super Heroes role-playing game calls its GM

5850-465: The game mechanic of critical hits . According to creator Barker, "this simulates the 'lucky hit' on a vital organ." The game influenced Arneson and Gygax, who was so impressed with it that his company TSR published Empire of the Petal Throne in 1975. TSR published Barker's game and setting as a standalone game, rather than as a "supplement" to the original D&D rules. Another early game

5940-417: The game session for the players and the characters they play (known as player characters or PCs), describes the events taking place and decides on the outcomes of players' decisions. The gamemaster also keeps track of non-player characters (NPCs) and random encounters , as well as of the general state of the game world. The game session (or " adventure ") can be metaphorically described as a play , in which

6030-428: The game world. In many game systems, characters can increase their statistics during the course of the game (or over multiple games). The GM then begins the game by introducing and describing the setting and the characters. Specific tabletop RPGs may have a unique name for the GM role, for examples: Dungeon Master, Referee and Storyteller. Some games, such as Polaris and Primetime Adventures , have distributed

6120-474: The game's success, the term Dungeons & Dragons has sometimes been used as a generic term for fantasy role-playing games. TSR undertook legal action to prevent its trademark from becoming generic. Dungeons & Dragons was a subject of controversy in the 1980s when opponents such as Patricia Pulling claimed it caused negative spiritual and psychological effects. Academic research has discredited these claims. Some educators support role-playing games as

6210-827: The game. The changes in this setting over time, especially those involving "the Fifth Frontier War" as depicted in the Journal of the Travellers Aid Society , arguably constitute the first use of metaplot in a role-playing game. Up to this stage, each game had tied itself to a particular setting; If a player wanted to play in a science-fiction game and a fantasy game, they had to learn two game systems. Attempts were made in Advanced Dungeons & Dragons to allow cross-genre games using Gamma World (1978) and Boot Hill (1975) rules, but

6300-491: The genre's consistent themes. This similarity also led to a homogeneity of message and content across most plays in this genre. Despite this, restoration comedy's exploration of unspoken aspects of relationships fostered a more intimate connection between the audience and the performance. Restoration comedy's origins are rooted in Molière 's theories of comedy, although they differ in tone and intention. The misalignment between

6390-518: The genre's morals and the prevailing ethics of its era is a point of interest when studying restoration comedy. This dissonance might explain why, despite its initial success, restoration comedy did not endure through the 17th century. Nonetheless, contemporary theatre theorists have been increasingly intrigued by restoration comedy as they explore performance styles with unique conventions. Tragedies delve into darker themes such as death and disaster. The central character, or protagonist , often possesses

6480-578: The intent of building a rule system that can be adapted to any genre. Examples include Basic Role-Playing , Champions , and GURPS . The d20 system , based on the third edition of Dungeons & Dragons , has been used in science fiction and modern-day game settings such as Spycraft and the Star Wars Roleplaying Game . In practice, most universal systems are more effective for particular settings, power levels, or types of play. Before play begins, players build or select

6570-436: The needs and preferences of the players. During the first session, players typically create characters whose roles they will play in the game. As well as fleshing out the character's personal history and background, they assign numerical statistics to the character; these will be used later to determine the outcome of events in the game. Together, these notes tell the player about their character and said character's place in

6660-409: The new company for the purposes of continuity and productivity, though layoffs are common after such mergers and acquisitions. For example, Wizards of the Coast experienced multiple layoffs in the wake of acquiring Last Unicorn Games and after its own acquisition by Hasbro . Play (theatre) A play is a form of drama that primarily consists of dialogue between characters and

6750-415: The new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans. Public playtesting began on 24 May 2012, with the final playtest packet released on 20 September 2013. The 5th edition's Basic Rules , a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on 3 July 2014. In forty years the genre grew from

6840-468: The obscure rules went largely unused. Meanwhile, Call of Cthulhu and Paranoia offered different role-playing experiences, in which the story arc of a group's investigation would lead to death and/or madness, or where comical infighting within a group would be expected and reinforced within the genre conventions of "a darkly humorous future". The Hero System , first introduced in Champions (1981),

6930-504: The original two genres of Ancient Greek drama, the other being tragedies. Examples of comedies include William Shakespeare 's A Midsummer Night's Dream , and in the modern day, The Book of Mormon . Farces constitute a nonsensical subgenre of comedy that frequently involve humour. They often rely on exaggerated situations and slapstick comedy. An example of a farce is William Shakespeare 's play The Comedy of Errors , or Mark Twain 's work Is He Dead? . Satirical plays provide

7020-416: The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. This pattern was established by the first published role-playing game, Dungeons & Dragons , but is not universal across all tabletop RPGs. Games are of indefinite length, from a single brief session (sometimes completed in

7110-477: The players are the lead actors, and the GM provides the stage , the scenery , the basic plot on which the improvisational script is built, as well as all the bit parts and supporting characters . Gamemasters can also be in charge of RPG board games making the events and setting challenges. GMs may choose to run a game based on a published game world , with the maps and history already in place; such game worlds often have pre-written adventures. Alternatively,

7200-527: The room, a character may or may not notice an important object or secret doorway, depending on the character's powers of perception. Determining the outcome usually involves rolling dice and adjusting the result for the character's statistics and environmental factors to see whether the action was successful. Typically, the higher the character's score in a particular attribute, the higher their probability of success. There are alternate game systems which are diceless , or use alternate forms of randomization, such as

7290-431: The rules of the game. Tabletop role-playing games have origins in wargaming , which has roots in ancient strategy games , particularly chess and its predecessor Chaturanga . From the late 18th century to the 19th century, chess variants evolved into modern wargames, most notably Kriegsspiel . Over a century later, David Wesely developed Braunstein , the first tabletop roleplaying game, from Strategos , and then

7380-401: The setting and the GM's common sense; most actions are straightforward and immediately successful. For example, if a player has their character look around a room, the GM will describe the room; if they have their character leave, the GM will describe whatever they encounter outside the room. The outcomes of some actions are determined by the rules of the game. For example, while looking around

7470-407: The term gamemaster was first used by Dave Arneson while developing his game Blackmoor in 1971, although the first usage in print may have been Chivalry & Sorcery . Each gaming system has its own name for the role of the gamemaster, such as "judge," "narrator," "referee," "director," or "storyteller," and these terms not only describe the role of the GM in general but also help define how

7560-410: The world itself including time, weather, and wildlife to create dynamically progressing stories. Neverwinter Nights and Vampire: The Masquerade – Redemption are video game adaptations of tabletop role-playing games that are played online with one player acting as a traditional gamemaster. Gamemastering, sometimes referred to as Orchestration is used in pervasive games to guide players along

7650-501: Was Traveller , designed by Marc Miller and first published in 1977 by Game Designer's Workshop . This was originally intended to be a system for playing generic space-opera-themed science-fiction adventures (in the same sense that Dungeons & Dragons was a system for generic fantasy adventures), but an optional setting called "the Third Imperium " that was detailed in subsequent supplements became strongly identified with

7740-472: Was a "sophisticated, intricate and complicated combat simulation board game that people were turning into a roleplaying game" just "like giving your rook a motive" in Chess. The assumption of roles was a central theme in some early 20th century activities such as the game Jury Box , mock trials, model legislatures, and "Theatre Games". In the 1960s, historical reenactment groups such as The Sealed Knot and

7830-872: Was also used in Justice, Inc. (1984), Fantasy Hero (1985) and other games. Steve Jackson Games followed with GURPS (the Generic Universal Roleplaying System) in 1986. At the same time, games using the fictional worlds of Star Trek , DC Heroes , the Marvel Universe or The Lord of the Rings expanded the range of possibilities for Table-top gaming. Games such as GURPS and Champions introduced character creation via point-buy systems; later, Vampire: The Masquerade and similar games emphasized storytelling, plot and character development over rules and combat. Due to

7920-406: Was refocused as a role-playing game to segregate it from the typical wargame. One of the first original role-playing games was M. A. R. Barker 's Empire of the Petal Throne , first published in 1974, the same year as Dungeons & Dragons . It introduced the fictional world of Tékumel , influenced by Indian , Middle-Eastern , Egyptian and Meso-American mythology . It also introduced

8010-405: Was some criticism of the move, a great many d20 System games were released until around 2008. Meanwhile, indie role-playing game communities arose on the internet, studying role-playing and developing several forms of role-playing game theory such as GNS theory . Rules innovations combined with literary techniques to develop games such as Apocalypse World , The Quiet Year , and Dogs in

8100-447: Was the first commercially available role-playing game, though at the time its first printing was marketed as a niche wargaming product. Gygax expected to sell about 50,000 copies total to a strictly hobbyist market. After establishing itself in boutique stores, it developed a strong, lasting fan base that distinguished itself from the typical wargame player base. By the time of its first major reprinting in 1977 , Dungeons & Dragons

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