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265-614: Duke Nukem Forever is a 2011 first-person shooter game developed by Gearbox Software and published by 2K for Windows , PlayStation 3 , Xbox 360 and Mac OS X . It is the fourth main installment in the Duke Nukem series and the sequel to Duke Nukem 3D (1996). Players control Duke Nukem as he comes out of retirement to battle an alien invasion. Like its predecessor, Duke Nukem Forever features pop culture references, toilet humor , and adult content. Duke Nukem Forever began development under 3D Realms and underwent
530-410: A FPS game engine as well as a customizable HUD , an auto-map , jumping, swimming, flying, shapeshifting with each metamorphosis featuring its own characteristics to adapt to each situation. Then it got enhanced with redbook audio narration , voiced dialogues which replaced the text boxes, two new levels, and 3D rendered cutscenes , then re-released on CD-ROM in 1994. ShadowCaster started
795-427: A periscope viewfinder similar to submarine shooting arcade games such as Midway 's video game Sea Wolf (1976) and Sega 's electro-mechanical game Periscope (1966). Battlezone became the first successful mass-market game featuring a first-person viewpoint and wireframe 3D graphics , with a version later released for home computers in 1983. MIDI Maze , a first-person shooter released in 1987 for
1060-438: A sci-fi setting about a British secret agent named Blake Stone pursuing a mad scientist through his facilities like a sci-fi James Bond , a similar Wolf3D's gameplay of exploring mazes while battling various foes to find keycards required to unlock doors to reach each floor's exit all while searching every wall for secret areas filled with treasures for a higher score until each episode's last floor's boss but with
1325-405: A severely protracted development that lasted 14 years. Announced in 1997 following the critical and commercial success of Duke Nukem 3D , it was delayed several times , which was attributed to engine changes, understaffing, and a lack of a development plan. After 3D Realms downsized in 2009, Duke Nukem Forever was finished by Triptych Games, Gearbox Software, and Piranha Games . It holds
1590-598: A thesaurus to search synonyms for the word " construction ", and named his new game engine "Build". Apogee Software wanted Build since id Software went their own way and didn't want to license their new Doom engine (yet). Both Epic MegaGames and Apogee Software attempted to contract Ken Silverman who chose Apogee Software which he never explained his reasons however Epic Games expressed no regret since not relying on Ken Silverman motivated them to develop their own technologies, which paid off. Most shooters in this period were developed for IBM PC compatible computers. On
1855-569: A $ 3,000-per-day fine to be assessed for any delay. To meet the deadline, Six Companies had to complete work by early 1933, since only in late fall and winter was the water level in the river low enough to safely divert. Tunneling began at the lower portals of the Nevada tunnels in May 1931. Shortly afterward, work began on two similar tunnels in the Arizona canyon wall. In March 1932, work began on lining
2120-720: A 2D version of Duke Nukem Forever, which was canceled due to the rising popularity of 3D games. Rather than create a new game engine , 3D Realms began development using id Software 's Quake II engine . They demonstrated the first Duke Nukem Forever trailer at the E3 convention in May 1998. Critics were impressed by its cinematic presentation and action scenes, with combat on a moving truck. According to staff, Broussard became obsessed with incorporating new technology and features from competing games and could not bear for Duke Nukem Forever to be perceived as outdated. Weeks after E3, he announced that 3D Realms had switched to Unreal Engine ,
2385-486: A 40-foot (12 m) rock dam which could generate 10,000 horsepower (7,500 kW). However, at the time , the limit of transmission of electric power was 80 miles (130 km), and there were few customers (mostly mines) within that limit. Edison allowed land options it held on the river to lapse—including an option for what became the site of Hoover Dam. In the following years, the Bureau of Reclamation (BOR), known as
2650-567: A SNES by itself which is why the SNES game cartridge was actually an adapter cartridge which required another licensed SNES game cartridge to be inserted into it in order to get Super 3D Noah's Ark to work despite being unlicensed. Star Wars: Dark Forces was released the 6th of February 1995 after LucasArts decided Star Wars would make appropriate material for a game in the style of Doom . However, Star Wars: Dark Forces improved on several technical features that Doom lacked, such as
2915-561: A character. Medal of Honor , released in 1999, gave birth to a long running proliferation of simulative first-person shooters set during World War II. Valve 's Half-Life was released in 1998, based upon Quake ' s graphics technology. Initially met with only mild anticipation, it went on to become a commercial success. While most of the previous first-person shooters on the IBM PC platform had focused on visceral gameplay with relatively weak or irrelevant plots, Half-Life placed
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#17328013102513180-455: A cult following; 1UP.com called it the "first multi-player 3D shooter on a mainstream system" and the first "major LAN action game". Id Software's Hovertank 3D pioneered ray casting technology in May 1991 to enable faster gameplay than 1980s vehicle simulators; and Catacomb 3-D introduced another advance, texture mapping , in November 1991. The second game to use texture mapping
3445-742: A desolate area Beatty named the Imperial Valley . Though water from the Alamo Canal allowed for the widespread settlement of the valley, the canal proved expensive to operate. After a catastrophic breach that caused the Colorado River to fill the Salton Sea , the Southern Pacific Railroad spent $ 3 million in 1906–07 to stabilize the waterway, an amount it hoped in vain that it would be reimbursed for by
3710-407: A durable close friendship between id Software and Raven Software as id will always share their technologies with Raven who will continuously use and upgrade them. Apogee Software , the publisher of Wolfenstein 3D , followed up its success and released another FPS game based on its engine titled Blake Stone: Aliens of Gold from another developer Jam Productions 5 December 1993 which featured
3975-401: A dystopian 3D first-person dungeon shooter, has been argued to be the first true FPS. This is due to the combination of a fully perspective-shifting 3D maze with enemies ahead, and what may be the earliest representation of weapons appearing in perspective in front of the player. A slightly more sophisticated first-person shooting mainframe game was Panther (1975), a tank simulator for
4240-482: A far bigger focus on strong narrative; the game featured no cut scenes but remained in the first-person perspective at all times. It capitalized heavily on the concepts of non-enemy characters (previously featured in many other titles, such as the Marathon series and Strife ) and wider in-game interactivity (as first introduced by the likes of Duke Nukem 3D and System Shock ) but did not employ power-ups in
4505-606: A far more believable 3D environment than Wolfenstein 3D 's levels, all of which had a flat-floor space and corridors. Doom allowed competitive matches between multiple players, termed "deathmatches", and the game was responsible for the word's subsequent entry into the video gaming lexicon. According to creator John Romero , the game's deathmatch concept was inspired by the competitive multiplayer of fighting games such as Street Fighter II and Fatal Fury . Doom became so popular that its multiplayer features began to cause problems for companies whose networks were used to play
4770-435: A far wider diversity of enemies, and added textured floors and ceilings, switches to find and to press to open new areas, traps, an auto-map , stats tracking, a grenade launcher, limited-use vending-machines , teleporters , enemies spawners, back-tracking to previous levels as well as some friendly NPCs in the form of scientists who would give the player hints and supplies provided the player didn't kill them. The game
5035-491: A flash flood while looking for an ideal spot for the dam was the second person. The official list's final death occurred on December 20, 1935, when Patrick Tierney, electrician's helper and the son of J.G. Tierney, fell from one of the two Arizona-side intake towers. Included in the fatality list are three workers who took their own lives on site, one in 1932 and two in 1933. Of the 112 fatalities, 91 were Six Companies employees, three were Bureau of Reclamation employees, and one
5300-449: A form by only 1 inch (25 mm), and Six Companies engineers would not have permitted a flaw caused by the presence of a human body. A total of 3,250,000 cubic yards (2,480,000 cubic meters) of concrete was used in the dam before concrete pouring ceased on May 29, 1935. In addition, 1,110,000 cu yd (850,000 m ) were used in the power plant and other works. More than 582 miles (937 km) of cooling pipes were placed within
5565-510: A futuristic missions-based FPS game called CyClones . The name referred to Cybernetic Clones , the minions of aliens who had ravaged and devastated Earth . The game was in first person 3D , as was most other Raven games, so reusing the ShadowCaster engine and its tools was a natural choice. But within a short time, the team found that they wanted to do more with the game and engine than they had done before. A new, 100% in-house engine
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#17328013102515830-458: A greater emphasis on narrative, problem-solving and logic puzzles. In addition to shooting, melee combat may also be used extensively. In some games, melee weapons are especially powerful, as a reward for the risk the player must take in maneuvering his character into close proximity to the enemy. In other games, instead, melee weapons may be less effective but necessary as a last resort. " Tactical shooters " tend to be more realistic, and require
6095-480: A highway and Hoover Dam . Some areas feature boss fights , fetch quests and driving sequences; in one sequence, Duke is shrunk to a miniature size and drives a toy car. Minigames include air hockey , whack-a-mole and pinball . Forever is slower than previous Duke Nukem games. As in the Halo series, players can only carry two weapons at a time, and Duke's health regenerates automatically. The weapons include
6360-487: A large scale by Doom . While its combination of gory violence , dark humor and hellish imagery garnered acclaim from critics, these attributes also generated criticism from religious groups and censorship committees, with many commentators labelling the game a "murder simulator". There was further controversy when it emerged that the perpetrators of the Columbine High School massacre were fans of
6625-456: A medieval-themed/dark fantasy game using a modified version of id's Doom engine . Raven considered themselves as typical D&D fans and initially drafted the game with role-playing elements. They then took instruction from id programmer John Carmack to simply "do it like Doom , and add the fantasy flavor." Raven Software then used and upgraded the Doom engine and released Heretic
6890-544: A memorable experience", and that the levels were too linear, with "huge chunks of the game are spent simply walking from one fight to another through uninspired corridors". IGN felt the shooting was "simple fun", but criticized the platforming sequences, which "make up an unnecessarily large percentage of the story mode". GamesRadar concluded that the "world-record development time has produced an ugly, buggy shooter that veers back and forth between enjoyably average and outright boring, with occasional surges of greatness along
7155-575: A nearly fully destructible environment since the flamethrower could set people and environments on fire, which could make movement extremely hazardous for the player, especially since the fire randomly spread, and the grenade-launcher too could destroy any wall (with some hard coded exceptions). OBC also featured textured floors and ceilings and an auto-map like Blake Stone however, unlike BS , OBC featured more than one floor texture per level although its floors and ceilings' graphics were partially parallax meaning that they appeared to "warp" as
7420-407: A new engine with better rendering capabilities for large spaces, requiring a reboot of the project. In 1999, they switched engines again, to a newer version of Unreal Engine. By 2000, Duke Nukem Forever was still far from complete. A developer who joined that year described it as a series of chaotic tech demos , and the staff felt that Broussard had no fixed idea of what the final game would be. As
7685-588: A new record low elevation of 1,071.61 feet (326.63 m) on July 1, 2016, before beginning to rebound slowly. Under its original design, the dam would no longer be able to generate power once the water level fell below 1,050 feet (320 m), which might have occurred in 2017 had water restrictions not been enforced. To lower the minimum power pool elevation from 1,050 to 950 feet (320 to 290 m), five wide-head turbines, designed to work efficiently with less flow, were installed. Water levels were maintained at over 1,075 feet (328 m) in 2018 and 2019, but fell to
7950-443: A new record low of 1,071.55 feet (326.61 m) on June 10, 2021 and were projected to fall below 1,066 feet (325 m) by the end of 2021. Control of water was the primary concern in the building of the dam. Power generation has allowed the dam project to be self-sustaining: proceeds from the sale of power repaid the 50-year construction loan, and those revenues also finance the multimillion-dollar yearly maintenance budget. Power
8215-458: A new standard for first-person-shooter video-games widely emulated, improved, and still applied to this day. Tom Hall originally designed it to be a first-person infiltration game including stealth, hiding dead bodies, disguises and alarms, following the legacy of its predecessors, and the game engine does include these original features, however John Romero and John Carmack wanted a simple shooter and Tom Hall had to fight hard to even include
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8480-417: A newly designed aiming system that allowed players to aim at a precise spot on the screen. Though not the first of its kind, Tom Clancy's Rainbow Six started a popular trend of tactical first-person shooters in 1998. It featured a team-based, realistic design and themes based around counter-terrorism , requiring missions to be planned before execution and in it, a single hit was sometimes enough to kill
8745-807: A particularly potent power-up . These match types may also be customizable, allowing the players to vary weapons, health and power-ups found on the map, as well as victory criteria. Games may allow players to choose between various classes , each with its own strengths, weaknesses, equipment and roles within a team. There are many free-to-play first-person shooters on the market now, including Wolfenstein: Enemy Territory , Apex Legends , Team Fortress 2 , PlanetSide 2 , and Halo Infinite Multiplayer . Some games are released as free-to-play as their intended business model and can be highly profitable ( League of Legends earned $ 2 billion in 2017), but others such as Warhammer 40,000: Eternal Crusade begin their life as paid games and become free-to-play later to reach
9010-551: A protagonist who delivers regular one-liners , commenting upon the situation at hand. Much of the humor is derived from over-the-top, stereotypical portrayals of Asian culture . Based on the James Bond film , Rare 's GoldenEye 007 was released in 1997, and as of 2004 it was still the best-selling Nintendo 64 game in the United States. It has been the first landmark first-person shooter for console gamers and
9275-413: A pumping station 20 miles (32 km) downriver. Electricity from the dam's powerhouse was originally sold pursuant to a fifty-year contract, authorized by Congress in 1934, which ran from 1937 to 1987. In 1984, Congress passed a new statute which set power allocations to southern California, Arizona, and Nevada from the dam from 1987 to 2017. The powerhouse was run under the original authorization by
9540-406: A realistic and tactical approach aimed at simulating real life counter-terrorism situations. GoldenEye 007 , released in 1997, was a landmark first-person shooter for home consoles , while the critical and commercial success of later titles like Perfect Dark , Medal of Honor and the Halo series helped to heighten the appeal of this genre for the consoles market, straightening the road to
9805-497: A ridiculous arsenal of weapons... Forever eschews this in favour of a plodding pace and two guns." The Escapist agreed: "Having been almost cryo-frozen for more than a decade, then awoken and peppered with modern touches, Duke Nukem Forever feels so out of place." Another common criticism was with the game's lack of technical sophistication, including inconsistent graphics and unacceptably long loading times, which GameTrailers called "unholy"; Eric Neigher of GameSpy found
10070-581: A rifle, or even limiting the players to only one weapon of choice at a time, forcing them to swap between different alternatives according to the situation. In some games, there's the option to trade up or upgrade weapons, resulting in multiple degrees of customization. Thus, the standards of realism are extremely variable. The protagonist can generally get healing and equipment supplies by means of collectible items such as first aid kits or ammunition packs, simply by walking over, or interacting with them. Some games allow players to accumulate experience points in
10335-435: A role-playing game fashion, that can generally be used to unlock new weapons, bonuses and skills. First-person shooters may be structurally composed of levels , or use the technique of a continuous narrative in which the game never leaves the first-person perspective. Others feature large sandbox environments, which are not divided into levels and can be explored freely. In first-person shooters, protagonists interact with
10600-561: A secret door. It also included vertical aiming, jumping, various missions objectives as well as one of the first training modes in a FPS game. Apogee Software 's Rise of the Triad: Dark War , released the 21th of December 1994, began as a sequel to Wolfenstein 3D , but was soon altered and became a stand-alone game . The game included "ludicrous" gibs, bullet holes persisted, and sheets of glass could be shattered by shooting or running through them. Bungie Software released
10865-493: A set of 1-inch (25 mm) steel pipes; cool river water would be poured through the pipes, followed by ice-cold water from a refrigeration plant. When an individual block had cured and had stopped contracting, the pipes were filled with grout . Grout was also used to fill the hairline spaces between columns, which were grooved to increase the strength of the joints. The concrete was delivered in huge steel buckets 7 feet high (2.1 m) and almost 7 feet in diameter; Crowe
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11130-602: A short extension for Wolfenstein 3D titled Spear of Destiny released the 19th of September 1992 to tease the players with the Hell to come in Doom as Spear of Destiny concluded into Hell, then two years later, Doom 2 included two secret levels featuring Wolfenstein in Hell while re-using Spear of Destiny 's Hell final level's music to close the loop. Ken Silverman decided to develop his own game engine after he played Wolfenstein 3D in 1992. His first game , that he named Walken as in "Ken's Walking simulator",
11395-407: A shotgun, trip mines, a shrink ray (which shrinks enemies so Duke can stomp on them) and a freeze ray (which freezes enemies so Duke can shatter them). Like Duke Nukem 3D , Forever includes pop culture references, toilet humor and adult content, such as strip clubs and the ability to urinate. In the multiplayer mode, players compete in games such as deathmatch , capture the flag and king of
11660-429: A similar genre with a first-person perspective which uses dedicated light gun peripherals, in contrast to the use of conventional input devices. Light-gun shooters (like Virtua Cop ) often feature "on-rails" (scripted) movement, whereas first-person shooters give the player complete freedom to roam the surroundings. The first-person shooter may be considered a distinct genre itself, or a type of shooter game, in turn
11925-493: A still active community. Many sci-fi games both from Bungie themselves and from other studios have cited the Marathon trilogy as a huge influence on their stories and settings such as the series Halo , Destiny , Mass Effect and Warframe . After having provided a modified Wolfenstein 3D engine to Raven Software for ShadowCaster and being impressed by the final result, id Software requested that Raven develop
12190-488: A subgenre of the wider action game genre. Following the release of Doom in 1993, games in this style were commonly referred to as " Doom clones "; over time this term has largely been replaced by "first-person shooter". Wolfenstein 3D, released in 1992, the year before Doom , has been often credited with introducing the genre, but critics have since identified similar, though less advanced, games developed as far back as 1973. There are occasional disagreements regarding
12455-488: A team of American scientists which opened a portal and connected Earth to another world from which an alien invasion started into the research facility . Corridor 7 added animated textures such as computer screens, distant shading which darkened distant areas to limit the player's sight's distance, dark areas and night vision mode to see into them, some invisible aliens and traps which could only be seen through infrared vision mode, some energy stations to recharge
12720-513: A varying number of enemies. Because they take place in a 3D environment, these games tend to be somewhat more realistic than 2D shooter games, and have more accurate representations of gravity, lighting, sound and collisions. First-person shooters played on personal computers are most often controlled with a combination of a keyboard and mouse . This system has been claimed as superior to that found in console games, which frequently use two analog sticks : one used for running and sidestepping,
12985-416: A vision for a final product. One employee felt that Miller and Broussard were developing "with a 1995 mentality", with a team much smaller than other major games of the time. By 2003, only 18 people were working on Duke Nukem Forever full time. In a 2006 presentation, Broussard told a journalist the team had "fucked up" and had restarted development. By August 2006, around half the team had left, frustrated by
13250-436: A wider audience after an initially disappointing reception. Some player communities complain about freemium first-person-shooters, fearing that they create unbalanced games, but many game designers have tweaked prices in response to criticism, and players can usually get the same benefits by playing longer rather than paying. The earliest two documented first-person shooter video games are Maze War and Spasim . Maze War
13515-644: Is a concrete arch-gravity dam in the Black Canyon of the Colorado River , on the border between the U.S. states of Nevada and Arizona . Constructed between 1931 and 1936, during the Great Depression , it was dedicated on September 30, 1935, by President Franklin D. Roosevelt . Its construction was the result of a massive effort involving thousands of workers, and cost over 100 lives. In bills passed by Congress during its construction, it
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#173280131025113780-541: Is a sci-fi story revolving around a neural drug named Tek and the Matrix, a virtual reality (four years before the first Matrix movie ). The video-game featured FMVs, digitized live-actors and actresses, a stun gun to neutralize people in a non-lethal fashion , and gibs and dropped the player into a lively open-world future Los Angeles , making it the first FPS game which featured an open-world modern city, full of civilians, cops and enemies where civilians panicked if
14045-401: Is and ready to never talk about it again. Welcome back, Duke. I hope your next game (which is teased after the credits) goes off without a hitch." Giant Bomb concluded that for those "part of that faction that finds yourself so fascinated by this whole project that you need to know how it ends, I recommend you play Duke Nukem Forever for yourself. But I'd practically insist that you do so on
14310-511: Is forced to disobey the president's orders and fight his way through the alien hordes. While fighting through his casino, Duke witnesses the aliens abducting women, including his two pop-star girlfriends. Graves tells Duke that the women are being held in the Duke Dome and that the aliens have a vendetta to settle with Duke. He also warns Duke that the aliens are using Hoover Dam to power a wormhole so more aliens can come through. Duke travels to
14575-526: Is generated in step with and only with the release of water in response to downstream water demands. Lake Mead and downstream releases from the dam also provide water for both municipal and irrigation uses. Water released from the Hoover Dam eventually reaches several canals. The Colorado River Aqueduct and Central Arizona Project branch off Lake Havasu while the All-American Canal
14840-416: Is located near Boulder City, Nevada , a municipality originally constructed for workers on the construction project, about 30 mi (48 km) southeast of Las Vegas , Nevada. The dam's generators provide power for public and private utilities in Nevada, Arizona, and California. Hoover Dam is a major tourist attraction, with 7 million tourists a year. The heavily traveled U.S. Route 93 (US 93) ran along
15105-562: Is no real game to play". Miller, in a post on the Apogee website, wrote that "anyone expecting much of a playable game will be disappointed". The leak includes a version of Duke Nukem 3D 's first level that ends with a sequence taken from the television series Twin Peaks . Covering the leak for Ars Technica , Sam Machkovech found that the gunfights were "surprisingly solid", with "punchy sound design and powerful weapons", and resembled
15370-448: Is not subject to alkali–silica reaction (ASR), as the Hoover Dam builders happened to use nonreactive aggregate, unlike that at downstream Parker Dam , where ASR has caused measurable deterioration. With most work finished on the dam itself (the powerhouse remained uncompleted), a formal dedication ceremony was arranged for September 30, 1935, to coincide with a western tour being made by President Franklin D. Roosevelt . The morning of
15635-575: Is supplied by the Imperial Dam . In total, water from Lake Mead serves 18 million people in Arizona, Nevada, and California and supplies the irrigation of over 1,000,000 acres (400,000 ha) of land. In 2018, the Los Angeles Department of Water and Power (LADWP) proposed a $ 3 billion pumped-storage hydroelectricity project—a "battery" of sorts—that would use wind and solar power to recirculate water back up to Lake Mead from
15900-470: Is the "Tome of Power" which acts as a secondary firing mode for certain weapons, resulting in a much more powerful projectile for each weapon, some of which change the look of the projectile entirely, then Raven added two more episodes and re-released it as Heretic: Shadow of the Serpent Riders the 31st of March 1996. Super 3D Noah's Ark , developed on Wolf3D engine and published by
16165-451: The Halo and Destiny series which took a lot from the Marathon trilogy which is no more exclusive to Mac since Bungie Software open-sourced it in 2000 then released the original trilogy as freeware in 2005, some fans have source-ported it to Windows and Linux as well as remastered them using the open-source engine Aleph One and have even been developing many new scenarios, total conversions, and multiplayer maps sustaining
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#173280131025116430-509: The PlanetSide series allow thousands of players to compete at once in a persistent world . Large scale multiplayer games allow multiple squads, with leaders issuing commands and a commander controlling the team's overall strategy. Multiplayer games have a variety of different styles of match. The classic types are the deathmatch (and its team-based variant) in which players score points by killing other players' characters; and capture
16695-578: The Soldier of Fortune series. He wrote that the large environments, such as casinos, were built to a realistic scale and "play out like a confused team coming to grips with brand-new engine technology, simply building out larger-than-usual levels without yet getting to the crucial stages of balancing". A fan mod , the Duke Nukem Forever Restoration Project , aims to update the leak to a more complete state. The first
16960-521: The Atari ST , featured maze-based gameplay and character designs similar to Pac-Man , but displayed in a first-person perspective. Later ported to various systems—including the Game Boy and Super NES under the title Faceball 2000 —it featured the first network multiplayer deathmatches , using a MIDI interface. Despite the inconvenience of connecting numerous machines together, it gained
17225-542: The Build engine for MS-DOS , but was later spun off into releases for Sega Saturn and Sony PlayStation using developer Lobotomy Software 's in-house SlaveDriver engine. While the PC version is a traditional linear first-person shooter, the console versions feature non-linear progression and unlockable player abilities reminiscent of a metroidvania . Strife , developed by Rogue Entertainment and published by Velocity Inc.
17490-664: The Doomsday engine and completely remastered by its modding community . The 12th of March 1994, the Japanese company Exact released Geograph Seal for the Sharp X68000 home computer. An obscure import title as far as the Western market is concerned, it was nonetheless an early example of a 3D polygonal first-person shooter, with innovative platform game mechanics and free-roaming outdoor environments. CyClones
17755-528: The Duke Nukem intellectual property from 3D Realms and would continue development of Duke Nukem Forever. The Gearbox team included several members of the 3D Realms team, but not Broussard. On May 24, 2011, Gearbox announced that Duke Nukem Forever had " gone gold " after 15 years. It holds the Guinness world record for the longest development for a video game, at 14 years and 44 days, though this period
18020-447: The Guinness world record for the longest development for a video game. Duke Nukem Forever was released on June 14, 2011, and received mostly unfavorable reviews, with criticism for its graphics, dated humor and story, simplistic mechanics, and unpolished performance and design. It did not meet sales expectations but was deemed profitable by Take-Two Interactive , the owner of 2K Games. An additional episode, The Doctor Who Cloned Me ,
18285-636: The Macintosh side, Bungie released its first shooter, Pathways into Darkness in August 1993, which featured more adventure and narrative elements alongside first-person shooter gameplay. Pathways had been inspired by Wolfenstein 3D , and born out of an attempt to take their previous top-down dungeon exploration game Minotaur: The Labyrinths of Crete into a 3D setting. ShadowCaster , developed by Raven Software and published by Origin Systems
18550-544: The PLATO system . Atari's first-person tank shooter arcade video game Battlezone (1980), modeled closely after PLATO Panther, was released for arcades and presented using a vector graphics display , with the game designed by Ed Rotberg. It is considered to be the first successful first-person shooter video game, making it a milestone for the genre. It was primarily inspired by Atari's top-down arcade shooter game Tank (1974). The original arcade cabinet also employed
18815-537: The Parker , Shasta and Grand Coulee dams and power plants. True's work on the Hoover Dam was humorously referred to in a poem published in The New Yorker , part of which read, "lose the spark, and justify the dream; but also worthy of remark will be the color scheme". Complementing Kaufmann and True's work, sculptor Oskar J. W. Hansen designed many of the sculptures on and around the dam. His works include
19080-479: The PlayStation console, called Jumping Flash! , which placed more emphasis on its platform elements. Witchaven , developed by Capstone Software and published by their parent company IntraCorp the 20th of September 1995, was the first commercial game licensed on Apogee Software rebranded 3D Realms ' Ken Silverman 's new Build engine to rival id Software 's John Carmack 's Doom engine and
19345-449: The SNES version was itself a mere reskin from Wolfenstein 3D's SNES version as well however the PC version did upgrade some things upon Wolfenstein 3D such as textured floors (like Blake Stone ) along with higher resolutions graphics and MIDI music, and added a new gameplay feature such as quizzes which tested the player's religious knowledge whose rewards were more ammo to keep playing
19610-424: The action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world , and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units . Multiplayer gaming has been an integral part of
19875-400: The age rating -related delays it would cause. No More Heroes itself was released four years prior to Duke Nukem Forever's eventual release. On May 9, 2022, an unfinished version of Duke Nukem Forever from 2001, including the level editor and the full source code, leaked online. Broussard confirmed its authenticity on Twitter , stating that he did not know who had leaked it and that "there
20140-466: The christian video-games company Wisdom Tree (formerly named Color Dreams ) the 1st of January 1995, was the first non-violent FPS game along with being the first religious FPS game ( Doom was already based on christian mythology as well since the enemy was christian's Hell however unlike Super 3D Noah's Ark , it merely used it as a setting and didn't attempt to teach religion) which featured Noah from Abrahamic mythology 's Noah's Ark as
20405-428: The crosshair was not fixed at the center of the screen on which it could move freely as opposite to nowadays standard fixed aiming, CyClones 's aiming was comparable to Metroid Prime ' s years later. CyClones used the mouse not only for aiming but also for picking up objects and interacting with the environment such as doors and switches and even revealed secret doors since the crosshair changed color upon pointing
20670-416: The protagonist and re-used Wolfenstein 3D 's gameplay and level-design while replacing enemies' death animations by seemingly friendly animals falling asleep upon being hit by the player's weapon which was a slingshot shooting food to feed the unresting hungry animals aboard goats filled Noah's Ark made of the recycled original maps from Wolfenstein 3D including the same items' placements and even
20935-420: The sci-fi FPS game Marathon the 21th of December 1994 still exclusively on Mac , which streamlined concepts from their previous game Pathways Into Darkness by eliminating role-playing elements in favor of the shooter action spurred by Doom 's success. Marathon was highly successful, leading to two sequels Marathon 2: Durandal released the 24th of November 1995 then Marathon: Infinity released
21200-614: The "Ego Boost", and custom in-game T-shirts. A code printed on the final receipt could, at the time of release, be activated over Xbox Live, PlayStation Network, and Steam. Duke Nukem Forever: Hail to the Icons Parody Pack contains three new game modes, and four new multiplayer maps, each with new weapons. It is available on the PlayStation Network, Xbox Live, and Steam. It was released on October 11, 2011. A new single-player campaign, The Doctor Who Cloned Me ,
21465-407: The "Wobblies", they formed a committee to represent them with the company. The committee drew up a list of demands that evening and presented them to Crowe the following morning. He was noncommittal. The workers hoped that Crowe, the general superintendent of the job, would be sympathetic; instead, he gave a scathing interview to a newspaper, describing the workers as "malcontents". On the morning of
21730-560: The 15th of May 1996, was the last commercial game which used and modified the Doom engine before id released the new Quake engine the following month and it introduced some RPVG 's features into the standard FPS formula such as an actual lively open-world filled with NPCs , dialogues with choices of answers, some of them were even voiced, trade, reinforcements who engage the enemies in battle, mandatory and optional quests, character's evolution of his abilities, an intriguing plot branching into different routes and conclusions according to
21995-514: The 15th of October 1996 to form the Marathon Trilogy , and becoming the standard for FPS games on Mac which pioneered or was an early adopter of several new gameplay features such as default freelook , ammo clips and weapons reloading though not manually, forcing the player to keep an eye on their ammo clips to anticipate the next reloading, dual-wielded and dual-function weapons, a motion sensor to detect both enemies and allies in
22260-425: The 17th of March 1995 ), a game in which the player pilots a spacecraft around caves and factory ducts, was among the earliest truly three-dimensional first-person shooters. It abandoned sprites and ray casting in favour of polygonal models and allowed movement through all of the six possible degrees of freedom . The 28th of April 1995, the Japanese company Exact released the successor to Geograph Seal for
22525-476: The 1990s, the genre was one of the main cornerstones for technological advancements of computer graphics, starting with the release of Quake in 1996. Quake was one of the first real-time 3D rendered video games in history, and quickly became one of the most acclaimed shooter games of all time. Graphics accelerator hardware became essential to improve performances and add new effects such as full texture mapping , dynamic lighting and particle processing to
22790-414: The 23th of December 1994 which introduced larger maps , vertical aiming, flying, gibs , randomized ambient sound effects, interactive environments such as rushing water and winds which push the player along, an inventory system to store and select many different items which range from health potions to the "morph ovum" which transforms enemies into chickens and one of the most notable item that can be found
23055-567: The 27th of October 1993, used a heavily modified version of Wolf3D engine made by John Carmack during summer 1992 who offered it to Raven Software after he was impressed with their first RPVG Black Crypt because he was curious about how Raven would use his game engine to make a RPVG instead of a FPSG. ShadowCaster was the first commercial game released with classic "2.5D Doom engine " improvements such as distance fogging, non-orthogonal walls, textured ceilings and floors, etc before Doom itself came out. It introduced some RPG elements into
23320-553: The 3D engines that powered the games of that period, such as the iconic id Tech 2 , the first iteration of the Unreal Engine , or the more versatile Build . Other seminal games were released during the years, with Marathon enhancing the narrative and puzzle elements, Duke Nukem 3D introducing voice acting, complete interactivity with the environment, and city-life settings to the genre, and games like Tom Clancy's Rainbow Six and Counter-Strike starting to adopt
23585-402: The 5th of May 1992 in which the player had to explore mazes while battling Nazis to find keys required to unlock doors to reach each floor's exit all while searching every wall for secret areas filled with treasures for a higher score until each episode's last floor's boss and was an instant success because of its first episode's distribution and spread as shareware whereas the second and
23850-457: The 6th of May 1996, was a sequel to the first Witchaven which set the knight from the first game onto an even more perilous quest to rescue the princess abducted by the witch 's sister seeking vengeance, still licensed on 3D Realms ' Build engine , it added dual weapons wielding or wielding a shield in the place of the second weapon as well as a map editor to let players create and share their own maps , however Capstone didn't fix
24115-418: The 9th, Crowe met with the committee and told them that management refused their demands, was stopping all work, and was laying off the entire work force, except for a few office workers and carpenters. The workers were given until 5 p.m. to vacate the premises. Concerned that a violent confrontation was imminent, most workers took their paychecks and left for Las Vegas to await developments. Two days later,
24380-478: The Alien Empress, saving Earth and its women once again. In 1996, 3D Realms released Duke Nukem 3D . Set apart from other first-person shooter games by its adult humor and interactive world, it received acclaim and sold around 3.5 million copies. The 3D Realms co-founder George Broussard announced the sequel, Duke Nukem Forever , on April 27, 1997, which he expected to be released by Christmas 1998. It
24645-614: The Colorado River as a federal concern because the river's basin covered several states, and the river eventually entered Mexico. Though the Fall-Davis report called for a dam "at or near Boulder Canyon", the Reclamation Service (which was renamed the Bureau of Reclamation the following year) found that canyon unsuitable. One potential site at Boulder Canyon was bisected by a geologic fault ; two others were so narrow there
24910-433: The Colorado River usually passes through the turbines. The spillways and outlet works (jet-flow gates) are rarely used. The jet-flow gates, located in concrete structures 180 feet (55 m) above the river and also at the outlets of the inner diversion tunnels at river level, may be used to divert water around the dam in emergency or flood conditions, but have never done so, and in practice are used only to drain water from
25175-460: The Duke Burger. He travels to the Hoover Dam in his monster truck . After battling through the dam, he finds his old friend Dylan, mortally wounded. Dylan tells Duke that the reborn Cycloid Emperor is at the dam and that the only way to shut down the portal is to completely destroy it. Before dying, he gives Duke his demolition charges and wishes him luck. Duke places the explosives and destroys
25440-497: The Duke Dome, using a wrecking ball to damage the building to gain access. Inside, he finds swarms of Octabrains and the missing women, who have been impregnated with alien spawn. Duke's girlfriends die after bearing alien babies, infuriating Duke. Duke finds the Alien Queen in control of the Duke Dome and kills her, but is wounded in the process and blacks out. After regaining consciousness, Duke fights Pigcops and aliens through
25705-668: The Hill, Kill the Man with the Ball, and cooperative campaign) and a map editor for players to create and share their own maps for the games. The Marathon games also had a strong emphasis on storytelling in addition to the action, which revolved around evolving relationships between the human player's character and some AIs during a surprise invasion and subsequent war against a hostile alien Empire which already conquered and enslaved some other alien species, much like Bungie's future projects such as
25970-501: The Los Angeles Department of Water and Power and Southern California Edison; in 1987, the Bureau of Reclamation assumed control. In 2011, Congress enacted legislation extending the current contracts until 2067, after setting aside 5% of Hoover Dam's power for sale to Native American tribes, electric cooperatives, and other entities. The new arrangement began on October 1, 2017. The Bureau of Reclamation reports that
26235-469: The PC and try to wait for a sale. If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on." Jake Denton of Computer and Video Games wrote that parts of the game were fun to play and listed it as one of the "5 most underrated games of 2011", while admitting the game's overall faulty structure. Joseph Milne of FPSguru.com featured
26500-588: The President's speech, in which he avoided mentioning the name of former President Hoover, who was not invited to the ceremony. To mark the occasion, a three-cent stamp was issued by the United States Post Office Department —bearing the name "Boulder Dam", the official name of the dam between 1933 and 1947. After the ceremony, Roosevelt made the first visit by any American president to Las Vegas. Most work had been completed by
26765-497: The Reclamation Service at the time, also considered the Lower Colorado as the site for a dam. Service chief Arthur Powell Davis proposed using dynamite to collapse the walls of Boulder Canyon, 20 miles (32 km) north of the eventual dam site, into the river. The river would carry off the smaller pieces of debris, and a dam would be built incorporating the remaining rubble. In 1922, after considering it for several years,
27030-476: The Reclamation Service finally rejected the proposal, citing doubts about the unproven technique and questions as to whether it would, in fact, save money. In 1922, the Reclamation Service presented a report calling for the development of a dam on the Colorado River for flood control and electric power generation. The report was principally authored by Davis and was called the Fall-Davis report after Interior Secretary Albert Fall . The Fall-Davis report cited use of
27295-591: The Republic , were both formed in a continuous pour. To put such large bronzes into place without marring the highly polished bronze surface, they were placed on ice and guided into position as the ice melted. Hansen's bas-relief on the Nevada elevator tower depicts the benefits of the dam: flood control, navigation, irrigation, water storage, and power. The bas-relief on the Arizona elevator depicts, in his words, "the visages of those Indian tribes who have inhabited mountains and plains from ages distant." Excavation for
27560-489: The Salton Sea. The Board cautioned: "To avoid such possibilities, the proposed dam should be constructed on conservative if not ultra-conservative lines." On December 21, 1928, President Coolidge signed the bill authorizing the dam. The Boulder Canyon Project Act appropriated $ 165 million for the project along with the downstream Imperial Dam and All-American Canal , a replacement for Beatty's canal entirely on
27825-534: The Supreme Court handed down the Wyoming v. Colorado decision undermining the claims of the upstream states, they became anxious to reach an agreement. The resulting Colorado River Compact was signed on November 24, 1922. Legislation to authorize the dam was introduced repeatedly by two California Republicans, Representative Phil Swing and Senator Hiram Johnson , but representatives from other parts of
28090-507: The U.S. side of the border. It also permitted the compact to go into effect when at least six of the seven states approved it. This occurred on March 6, 1929, with Utah's ratification; Arizona did not approve it until 1944. Even before Congress approved the Boulder Canyon Project, the Bureau of Reclamation was considering what kind of dam should be used. Officials eventually decided on a massive concrete arch-gravity dam ,
28355-557: The World (IWW or "Wobblies"), though much-reduced from their heyday as militant labor organizers in the early years of the century, hoped to unionize the Six Companies workers by capitalizing on their discontent. They sent eleven organizers, several of whom were arrested by Las Vegas police. On August 7, 1931, the company cut wages for all tunnel workers. Although the workers sent the organizers away, not wanting to be associated with
28620-458: The Xbox 360 and PlayStation 3. 2K Games launched a website titled "Boob Tube" to promote the game. On May 19, 2011, a Flash game was released on the website, Duke Nudem, whereby players shoot targets against a woman. If successful, her clothing is removed until she is topless. 2K released a Duke Nukem Forever soundboard for iOS , including a number of Duke Nukem's phrases. Duke Nukem Forever
28885-477: The ability to crouch, jump, or look and aim up and down. Dark Forces also was one of the first games to incorporate 3D-designed objects rendered into the game's 2.5D graphics engine. The game's success launched the Star Wars: Jedi Knight series, beginning with the direct sequel Star Wars Jedi Knight: Dark Forces II the 9th of October 1997. Descent (released by Parallax Software
29150-408: The additional support and encouragement for game modifications attracted players who wanted to tinker with the game and create their own modules. According to creator John Romero, Quake ' s 3D world was inspired by the 3D fighting game Virtua Fighter . Quake was also intended to expand the genre with Virtua Fighter influenced melee brawling , but this element was eventually scrapped from
29415-493: The appearance of a rat running through a maze. Another crucial early game that influenced first-person shooters was Wayout . It featured the player trying to escape a maze, using ray casting to render the environment, simulating visually how each wall segment would be rendered relative to the player's position and facing angle. This allowed more freeform movement compared to the grid-based and cardinal Maze War and Spasim . Among PLATO games, Witz and Boland's 1977 Futurewar ,
29680-482: The arch-gravity as was proposed for the Black Canyon dam, opponents claimed that the Black Canyon dam's safety could not be guaranteed. Congress authorized a board of engineers to review plans for the proposed dam. The Colorado River Board found the project feasible, but warned that should the dam fail, every downstream Colorado River community would be destroyed, and that the river might change course and empty into
29945-429: The area, gravity alterations, swimming, interactive environments such as healing stations, oxygen stations, save points , teleporters , many computer terminals spread all around the levels as plot devices which provided messages, informations, various objectives and maps to the player's character as well as friendly defense drones and non-player characters (NPCs), versatile multiplayer modes (such as King of
30210-562: The assistance of the National Laboratory of Anthropology, True researched authentic decorative motifs from Indian sand paintings, textiles, baskets and ceramics. The images and colors are based on Native American visions of rain, lightning, water, clouds, and local animals—lizards, serpents, birds—and on the Southwestern landscape of stepped mesas. In these works, which are integrated into the walkways and interior halls of
30475-483: The atmosphere was gripping, the aliens were more appreciated than the stereotypes of Arabian people, the AI was improved with some enemies patrolling routes and some others camouflaging into environments or being invisible and not attacking until the player was close enough to ambush them, providing an actual challenge to players, and the game was considerably more evolved than Wolfenstein 3D and Blake Stone , however it
30740-416: The bid documents in nearly as much detail as the dam itself. The upper cofferdam was 96 ft (29 m) high, and 750 feet (230 m) thick at its base, thicker than the dam itself. It contained 650,000 cubic yards (500,000 m ) of material. When the cofferdams were in place and the construction site was drained of water, excavation for the dam foundation began. For the dam to rest on solid rock, it
31005-461: The bottom, narrowing to 45 ft (14 m) at the top, leaving room for a highway connecting Nevada and Arizona. On January 10, 1931, the Bureau made the bid documents available to interested parties, at five dollars a copy. The government was to provide the materials, and the contractor was to prepare the site and build the dam. The dam was described in minute detail, covering 100 pages of text and 76 drawings. A $ 2 million bid bond
31270-461: The bypass tunnels, as the tunnel had to be used to take in irrigation water until the powerhouse went into operation. There were 112 deaths reported as associated with the construction of the dam. The first was Bureau of Reclamation employee Harold Connelly who died on May 15, 1921, after falling from a barge while surveying the Colorado River for an ideal spot for the dam. Surveyor John Gregory ("J.G.") Tierney, who drowned on December 20, 1922, in
31535-573: The canyon wall, to house 480 single men at what became known as River Camp. Workers with families were left to provide their own accommodations until Boulder City could be completed, and many lived in Ragtown. The site of Hoover Dam endures extremely hot weather, and the summer of 1931 was especially torrid, with the daytime high averaging 119.9 °F (48.8 °C). Sixteen workers and other riverbank residents died of heat prostration between June 25 and July 26, 1931. The Industrial Workers of
31800-433: The case of Portal , the 'gun' the player character carries is used to create portals through walls rather than fire projectiles). Some commentators also extend the definition to include combat flight simulators and space battle games, whenever the cockpit of the aircraft is depicted from a first-person point of view. Like most shooter games, first-person shooters involve an avatar , one or more ranged weapons , and
32065-628: The character they are controlling (usually from behind, or above). The primary design focus is combat, mainly involving firearms or other types of long range weapons. A defining feature of the genre is "player-guided navigation through a three-dimensional space." This is a defining characteristic that clearly distinguishes the genre from other types of shooting games that employ a first-person perspective , including light gun shooters , rail shooters , shooting gallery games , or older shooting electro-mechanical games . First person-shooter games are thus categorized as being distinct from light gun shooters,
32330-490: The clocks display the same time for more than half the year. At Kaufmann's request, Denver artist Allen Tupper True was hired to handle the design and decoration of the walls and floors of the new dam. True's design scheme incorporated motifs of the Navajo and Pueblo tribes of the region. Although some were initially opposed to these designs, True was given the go-ahead and was officially appointed consulting artist. With
32595-411: The clones. Eventually, Proton spots him and attacks Duke but he escapes and is reunited with Dylan (revealed as still alive). With Dylan's help, Duke locates and kills Dr. Proton. General Graves then communicates with Duke to inform him that the aliens are being bred by an Alien Empress that is nesting on the moon. After finding a teleporter leading up to the moon, Duke commandeers a moon rover and destroys
32860-466: The comedic gameplay tips and pop culture references. However, the same critic also noted that "parts of the narrative and dialogue show clear evidence of the game's elongated development. Many pop culture references refer to media in the early 2000s, with one-liners co-opted from 'guy' movies like Old School , Highlander , and Commando , which in itself could cause blank stares from most of the current potential audience." The Australian website PALGN felt
33125-419: The concrete. Overall, there is enough concrete in the dam to pave a two-lane highway from San Francisco to New York. Concrete cores were removed from the dam for testing in 1995; they showed that "Hoover Dam's concrete has continued to slowly gain strength" and the dam is composed of a "durable concrete having a compressive strength exceeding the range typically found in normal mass concrete". Hoover Dam concrete
33390-400: The console versions took up to 40 seconds to load a level. Neigher also criticized the game's multiplayer mode as unplayable without serious lag spikes. Edge wrote that "the myriad technical shortcomings – particularly prevalent on the console ports – only get worse the further you progress into the campaign", a view echoed by Game Revolution : "when they started on the design, that tech
33655-416: The construction of complex cinematic storylines with a well defined cast of secondary characters to interact with. Furthermore, certain puzzle or platforming games are also sometimes categorized as first-person shooters, in spite of lacking any direct combat or shooting element, instead using a first-person perspective to help players immerse within the game and better navigate 3D environments (for example, in
33920-481: The construction period. The initial plans for the facade of the dam, the power plant, the outlet tunnels and ornaments clashed with the modern look of an arch dam. The Bureau of Reclamation, more concerned with the dam's functionality, adorned it with a Gothic -inspired balustrade and eagle statues. This initial design was criticized by many as being too plain and unremarkable for a project of such immense scale, so Los Angeles-based architect Gordon B. Kaufmann , then
34185-431: The context, other first-person shooters may incorporate some imaginative variations, including futuristic prototypes, alien-technology or magical weapons, and/or implementing a wide array of different projectiles, from lasers, to energy, plasma, rockets, and arrows. These many variations may also be applied to the tossing of grenades, bombs, spears and the like. Also, more unconventional modes of destruction may be employed by
34450-485: The country considered the project as hugely expensive and one that would mostly benefit California. The 1927 Mississippi flood made Midwestern and Southern congressmen and senators more sympathetic toward the dam project. On March 12, 1928, the failure of the St. Francis Dam , constructed by the city of Los Angeles, caused a disastrous flood that killed up to 600 people. As that dam was a curved-gravity type, similar in design to
34715-457: The current tendency to release most titles as cross-platform, like many games in the Far Cry and Call of Duty series. First-person shooters are a type of shooter game that relies on a first-person point of view with which the player experiences the action through the eyes of the character . They differ from third-person shooters in that, in a third-person shooter, the player can see
34980-408: The dam (from pea-sized gravel to 9 inches [230 mm] stones), it was vital that the bucket be maneuvered to the proper column. When the bottom of the bucket opened up, disgorging 8 cu yd (6.1 m ) of concrete, a team of men worked it throughout the form. Although there are myths that men were caught in the pour and are entombed in the dam to this day, each bucket deepened the concrete in
35245-559: The dam could be built, the Colorado River needed to be diverted away from the construction site. To accomplish this, four diversion tunnels were driven through the canyon walls, two on the Nevada side and two on the Arizona side. These tunnels were 56 ft (17 m) in diameter. Their combined length was nearly 16,000 ft, or more than 3 miles (5 km). The contract required these tunnels to be completed by October 1, 1933, with
35510-628: The dam feared endless litigation. Delph Carpenter, a Colorado attorney, proposed that the seven states which fell within the river's basin (California, Nevada, Arizona, Utah, New Mexico, Colorado and Wyoming) form an interstate compact , with the approval of Congress. Such compacts were authorized by Article I of the United States Constitution but had never been concluded among more than two states. In 1922, representatives of seven states met with then- Secretary of Commerce Herbert Hoover . Initial talks produced no result, but when
35775-399: The dam site was reinforced with grout , forming a grout curtain . Holes were driven into the walls and base of the canyon, as deep as 150 feet (46 m) into the rock, and any cavities encountered were to be filled with grout. This was done to stabilize the rock, to prevent water from seeping past the dam through the canyon rock, and to limit "uplift"—upward pressure from water seeping under
36040-400: The dam was authorized, increasing numbers of unemployed people converged on southern Nevada. Las Vegas, then a small city of some 5,000, saw between 10,000 and 20,000 unemployed descend on it. A government camp was established for surveyors and other personnel near the dam site; this soon became surrounded by a squatters' camp. Known as McKeeversville, the camp was home to men hoping for work on
36305-466: The dam wound down. When a Six Companies manager altered working times to force workers to take lunch on their own time, workers responded with a strike. Emboldened by Crowe's reversal of the lunch decree, workers raised their demands to include a $ 1-per-day raise. The company agreed to ask the Federal government to supplement the pay, but no money was forthcoming from Washington. The strike ended. Before
36570-664: The dam's crest until October 2010, when the Hoover Dam Bypass opened. As the United States developed the Southwest, the Colorado River was seen as a potential source of irrigation water. An initial attempt at diverting the river for irrigation purposes occurred in the late 1890s, when land speculator William Beatty built the Alamo Canal just north of the Mexican border; the canal dipped into Mexico before running to
36835-444: The dam's total power output was placed on the grid and made arbitrarily distributable. Before water from Lake Mead reaches the turbines, it enters the intake towers and then four gradually narrowing penstocks which funnel the water down towards the powerhouse. The intakes provide a maximum hydraulic head (water pressure) of 590 ft (180 m) as the water reaches a speed of about 85 mph (140 km/h). The entire flow of
37100-405: The dam, True also reflected on the machinery of the operation, making the symbolic patterns appear both ancient and modern. With the agreement of Kaufmann and the engineers, True also devised for the pipes and machinery an innovative color-coding which was implemented throughout all BOR projects. True's consulting artist job lasted through 1942; it was extended so he could complete design work for
37365-528: The dam, but the currents nearly drown him. Duke is revived by an EDF soldier and awakens to find the portal gone. The president, who was also at the dam, rages at Duke for ruining his plans to work with the Cycloid Emperor. The president was actually intending to have the aliens kill Duke so he could control the Earth with Cycloid Emperor. He has ordered a nuclear strike at the site of the dam to wipe out
37630-409: The dam. The workers were under severe time constraints due to the beginning of the concrete pour. When they encountered hot springs or cavities too large to readily fill, they moved on without resolving the problem. A total of 58 of the 393 holes were incompletely filled. After the dam was completed and the lake began to fill, large numbers of significant leaks caused the Bureau of Reclamation to examine
37895-568: The daring." Hansen's dedication plaza, on the Nevada abutment, contains a sculpture of two winged figures flanking a flagpole. Surrounding the base of the monument is a terrazzo floor embedded with a "star map". The map depicts the Northern Hemisphere sky at the moment of President Roosevelt's dedication of the dam. This is intended to help future astronomers, if necessary, calculate the exact date of dedication. The 30-foot-high (9.1 m) bronze figures, dubbed Winged Figures of
38160-475: The dedication, and Six Companies negotiated with the government through late 1935 and early 1936 to settle all claims and arrange for the formal transfer of the dam to the Federal Government. The parties came to an agreement and on March 1, 1936, Secretary Ickes formally accepted the dam on behalf of the government. Six Companies was not required to complete work on one item, a concrete plug for one of
38425-520: The dedication, it was moved forward three hours from 2 p.m. Pacific time to 11 a.m.; this was done because Secretary of the Interior Harold L. Ickes had reserved a radio slot for the President for 2 p.m. but officials did not realize until the day of the ceremony that the slot was for 2 p.m. Eastern Time. Despite the change in the ceremony time, and temperatures of 102 °F (39 °C), 10,000 people were present for
38690-411: The design of which was overseen by the Bureau's chief design engineer John L. Savage . The monolithic dam would be thick at the bottom and thin near the top and would present a convex face towards the water above the dam. The curving arch of the dam would transmit the water's force into the abutments, in this case the rock walls of the canyon. The wedge-shaped dam would be 660 ft (200 m) thick at
38955-541: The diversion tunnels), and a classification used by Six Companies to avoid paying compensation claims. The site's diversion tunnels frequently reached 140 °F (60 °C), enveloped in thick plumes of vehicle exhaust gases. A total of 42 workers were recorded as having died from pneumonia and were not included in the above total; none were listed as having died from carbon monoxide poisoning. No deaths of non-workers from pneumonia were recorded in Boulder City during
39220-584: The earlier platformers Duke Nukem and Duke Nukem II ), released as shareware the 29th of January 1996, which ran on the then new Build engine developed by Ken Silverman with the support of John Carmack . Duke Nukem 3D won acclaim for its humour based around stereotyped machismo as well as its adrenalinic gameplay and graphics. However, some found the game's (and later the whole series') treatment of women to be derogatory and tasteless. Witchaven 2: Blood Vengeance , developed by Capstone Software and published by their parent company IntraCorp
39485-444: The enemy attack dogs with giant rats to allow it to be released on SNES because of their anti-violence policy. id Software released a map editor to let players create and share online their own home-made maps for the game which started the players' modding communities who blossomed with Doom and maintain their games alive continuously sustaining new content for them. During Doom 's development, id Software quickly developed
39750-590: The energy generated under the contracts ending in 2017 was allocated as follows: The dam is protected against over-topping by two spillways . The spillway entrances are located behind each dam abutment , running roughly parallel to the canyon walls. The spillway entrance arrangement forms a classic side-flow weir with each spillway containing four 100-foot-long (30 m) and 16-foot-wide (4.9 m) steel-drum gates. Each gate weighs 5,000,000 pounds (2,300 metric tons) and can be operated manually or automatically. Gates are raised and lowered depending on water levels in
40015-832: The environment to varying degrees, from basics such as using doors, to problem solving puzzles based on a variety of interactive objects. In some games, the player can damage the environment, also to varying degrees: one common device is the use of barrels containing explosive material which the player can shoot, harming nearby enemies. Other games feature environments which are extensively destructible, allowing for additional visual effects. The game world will often make use of science fiction, historic (particularly World War II ) or modern military themes, with such antagonists as aliens , monsters , terrorists and soldiers of various types. Games feature multiple difficulty settings; in harder modes, enemies are tougher, more aggressive and do more damage, and power-ups are limited. In easier modes,
40280-451: The eras of its previous entries. The game is also frequently cited as being a prime example of development hell in the video game industry, both by game developers and critics, even prior to its release. Japanese game studio Grasshopper Manufacture included a reference to the game in their game No More Heroes , as the final boss, Jeane, explained that her backstory is so graphic that the game will become " No More Heroes Forever " due to
40545-407: The experience, and became even more prominent with the diffusion of internet connectivity in recent years. Although earlier games predate it by 20 years, Wolfenstein 3D (1992) was the highest-profile archetype upon which most subsequent first-person shooters were based. One such game, considered the progenitor of the genre's mainstream acceptance and popularity, was Doom (1993), often cited as
40810-544: The federal government. Even after the waterway was stabilized, it proved unsatisfactory because of constant disputes with landowners on the Mexican side of the border. As the technology of electric power transmission improved, the Lower Colorado was considered for its hydroelectric -power potential. In 1902, the Edison Electric Company of Los Angeles surveyed the river in the hope of building
41075-580: The final game. Shadow Warrior , developed and published by 3D Realms the 13th of May 1997, introduced 3D voxels instead of 2D sprites for weapons and inventory items as well as weapons' secondary firing mode, climbable ladders, true room-over-room situations, transparent water, some vehicles to drive, and a brand new Asian hero named Lo Wang into a brand new Asian setting in contrast to its predecessor Duke Nukem 3D's occidental atmosphere and Shadow Warrior, just as its predecessor, features deliberately immature and politically incorrect humor, as well as
41340-424: The first game's issues and it was their last game before going extinct as they were developing a Build-based sequel to their previous Wolf3D -based game Corridor 7 when their parent company IntraCorp went bankrupt . Witchaven 2 was open-sourced in 2006 then source-ported into BuildGDX by its community which fixed most of its original issues in 2018. The game PowerSlave was initially designed using
41605-415: The first three Allis Chalmers built Francis turbine - generators , all on the Nevada side, began operating. In March 1937, one more Nevada generator went online and the first Arizona generator by August. By September 1939, four more generators were operating, and the dam's power plant became the largest hydroelectricity facility in the world. The final generator was not placed in service until 1961, bringing
41870-420: The flag , in which teams attempt to penetrate the opposing base, capture a flag and return it to their own base whilst preventing the other team from doing the same. Other game modes may involve attempting to capture enemy bases or areas of the map, attempting to take hold of an object for as long as possible while evading other players, or deathmatch variations involving limited lives or in which players fight over
42135-430: The floor, and Ken himself voiced the protagonist and filled his game with pictures of himself which hurt the player if they dared to shoot them, which made his game personal. Epic MegaGames , then Wolfenstein 3D 's publisher Apogee Software 's main competitor, noticed it, saw potential, then signed a commercial agreement with Ken's father, as Ken was still minor. However, the original Advanced Systems' Ken's Labyrinth
42400-425: The following year. By 2001, Duke Nukem Forever was being cited as a high-profile case of vaporware , and Wired gave it the "vaporware of the year" award. At E3 2001, 3D Realms released another trailer, the first public view of Duke Nukem Forever in three years. It received a positive response, and the team was elated, feeling that they were ahead of their competitors. However, Broussard still failed to present
42665-495: The form of up to 12 players' deathmatch and team deathmatch modes (believed to be the first FPS game to allow that many players) and 8 additional maps made specially for it. In deathmatch, the player could choose among 12 of the game 's characters both humans and aliens who had different speed and health stats, however all characters used the same weapons though. Corridor 7 was a significant improvement after Capstone's previous FPS game Operation Body Count (read above),
42930-412: The game along with some score 's points. This is not what Wisdom Tree had originally designed though, since they originally designed a FPS game based on the horror movies Hellraiser themselves adapted from Clive Barker 's novels , until they realized that this was in contradiction with their christian social image then designed Super 3D Noah's Ark instead. A popular rumor has it that Wolf3D engine
43195-506: The game on his list of "Top 5 underrated games" at number 4 on the list. According to research firm NPD, Duke Nukem Forever sold 376,300 units in its first month, not including digital copies. Take-Two Interactive , the parent company of 2K Games , revealed in July 2011 that the game sales were half of their initial expectations. However, in an earnings call on August 8, 2011, Take-Two said that Duke Nukem Forever would prove profitable. In
43460-418: The game to eventually name his black metal band after it. Witchaven was open-sourced in 2006 then source-ported into JFBuild by JonoF and into BuildGDX by its community which fixed most of its original issues in 2018. William Shatner's TekWar , developed by Capstone Software and published by SoftKey Multimedia Inc. the 30th of September 1995, barely ten days after Witchaven (read above),
43725-547: The game was "saved only by its humor and nostalgic value". Several critics objected to the depiction of women; X-Play described it as "creepy" and hateful. Joystiq wrote that the multiplayer mode "Capture the Babe", which involves spanking women, "really is as painful as it sounds". The hive level, in which Duke encounters abducted women who have been forcibly impregnated with aliens, attracted particular criticism. The level and its inclusion of disembodied "wall boobs", which
43990-510: The game's code with him to Massachusetts Institute of Technology , where with help from Dave Lebling to create an eight-player version that could be played over ARPANET , computer-run players using artificial intelligence, customizable maps, online scoreboards and a spectator mode. Spasim had a documented debut at the University of Illinois in 1974 on the PLATO mainframe system. The game
44255-409: The game, causing frequent bandwidth reductions. Doom has been considered the most important first-person shooter ever made. It was highly influential not only on subsequent shooter games but on video gaming in general, and has been made available on almost every video gaming system since. Multiplayer gaming, which is now integral to the first-person shooter genre, was first successfully achieved on
44520-491: The game; the families of several victims later unsuccessfully attempted to sue numerous video game companies - among them id Software - whose work the families claimed inspired the massacre. John Carmack explained how he designed his Doom engine to Ken Silverman that he considered his only equal which inspired Ken who was in the process of developing his Build engine . Operation Body Count , developed on Wolf3D engine and released by Capstone Software on 1 January 1994,
44785-540: The genre here, no real attempt at grandeur... Check unrealistic expectations at the door and forget the ancient, hyperbolic promises of self-deluded developers", and concluded, "Don’t expect a miracle. Duke is still the hero we love, but struggles to keep up with modern times." Game Informer , while disappointed in the game, concluded "I'm glad Gearbox stepped up and finished this game, but after hearing about it for 12 years, I have no desire to relive any of it again. I’m now satisfied in my knowledge of what Duke Nukem Forever
45050-539: The headquarters for the dam construction, closing its many speakeasies when the decision maker, Secretary of the Interior Ray Wilbur , came to town. Instead, Wilbur announced in early 1930 that a model city was to be built in the desert near the dam site. This town became known as Boulder City, Nevada . Construction of a rail line joining Las Vegas and the dam site began in September 1930. Soon after
45315-427: The hill . Twelve years after he saved the Earth from an alien invasion, Duke Nukem has become a celebrity multimillionaire. After playing a game based on Duke Nukem 3D , he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have returned. Unlike previous encounters, the aliens initially appear peaceful and at first, seem to pose no harm to
45580-501: The humans of Earth. Duke's talk show appearance is canceled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his home. There, he receives a call from the president and General Graves of the Earth Defense Force (EDF). The president orders Duke not to harm the invaders and adds that he is in diplomatic talks with the alien overlord. When Duke is attacked by hostile aliens, Duke
45845-506: The lack of progress. According to Miller, the Canadian studio Digital Extremes was willing to take over the project in 2004, but the proposal was rejected by others at 3D Realms. Miller later described this as a "fatal suicide shot". In 2007, 3D Realms hired Raphael van Lierop as the new creative director. He was impressed by the game and felt it could be finished within a year, but Broussard disagreed. 3D Realms hired aggressively to expand
46110-402: The loss of 3D Realms and the Duke Nukem intellectual property. The Duke Nukem Forever launch trailer was released on June 2, 2011. A playable demo was released on June 3, 2011. Duke Nukem Forever was released in a special "Balls of Steel" edition, with items including a five-inch bust of Duke Nukem, a 100-page artbook, a comic, stickers and poker chips. Themes and avatars were also sold for
46375-573: The market as 3D Realms thanks to Ken Silverman and some personality. Doom , released the 10th of December 1993, refined Wolfenstein 3D's template by adding support for higher resolution, improved textures, variations in height (e.g., stairs and platforms the player's character could climb upon), more intricate level design ( Wolfenstein 3D was limited to a grid based system where walls had to be orthogonal to each other, whereas Doom allowed for any inclination) and rudimentary illumination effects such as flickering lights and areas of darkness, creating
46640-450: The market while a challenger Captone Software persisted at attempting to be original and compete with them and failed every time for diverse reasons where another challenger LucasArts succeeded and Bungie Software made FPS games featuring a complex plot, the modding communities who sustain life into their games blossomed starting from Doom, 2D sprites were replaced with 3D polygons starting from Descent then Quake and Apogee Software returned on
46905-530: The market, with Apogee Software/3D Realms and Epic MegaGames being their main competitors. This technological race, monopoly, and three-ways rivalry started during the Wolfenstein 3D's era from 1992 to 1993. Wolfenstein 3D was the first episodic FPS game developed by id Software , as a successor to the successful 1980s 2D infiltration video-games Castle Wolfenstein and Beyond Castle Wolfenstein from Muse Software , and published by Apogee Software
47170-409: The maximum generating capacity to 1,345 megawatts at the time. Original plans called for 16 large generators, eight on each side of the river, but two smaller generators were installed instead of one large one on the Arizona side for a total of 17. The smaller generators were used to serve smaller communities at a time when the output of each generator was dedicated to a single municipality, before
47435-400: The monument of dedication plaza, a plaque to memorialize the workers killed and the bas-reliefs on the elevator towers. In his words, Hansen wanted his work to express "the immutable calm of intellectual resolution, and the enormous power of trained physical strength, equally enthroned in placid triumph of scientific accomplishment", because "[t]he building of Hoover Dam belongs to the sagas of
47700-473: The most common cause of death on the dam site; the high scalers' work thus helped ensure worker safety. One high scaler was able to save a life in a more direct manner: when a government inspector lost his grip on a safety line and began tumbling down a slope towards almost certain death, a high scaler was able to intercept him and pull him into the air. The construction site had become a magnet for tourists. The high scalers were prime attractions and showed off for
47965-407: The most influential game in this category; for years, the term "Doom clone" was used to designate this type of game, due to Doom ' s enormous success. Another common name for the genre in its early days was "corridor shooter", since processing limitations of that era's computer hardware meant that most of the action had to take place in enclosed areas, such as corridors and small rooms. During
48230-519: The name. The name was descriptive and was an inside joke among the San Franciscans in the bid, where "Six Companies" was also a Chinese benevolent association in the city . There were three valid bids, and Six Companies' bid of $ 48,890,955 was the lowest, within $ 24,000 of the confidential government estimate of what the dam would cost to build, and five million dollars less than the next-lowest bid. The city of Las Vegas had lobbied hard to be
48495-432: The nation's leading dam builder, Frank Crowe . They formed a joint venture to bid for the project with Pacific Bridge Company of Portland, Oregon ; Henry J. Kaiser & W. A. Bechtel Company of San Francisco; MacDonald & Kahn Ltd. of Los Angeles; and the J.F. Shea Company of Portland, Oregon. The joint venture was called Six Companies, Inc. as Bechtel and Kaiser were considered one company for purposes of Six in
48760-555: The nuclear explosion and finds himself trapped in a strange laboratory while video recordings of himself declaring his bid for Presidency play on monitors. After escaping, Duke discovers that not only are the aliens continuing their invasion, but his old nemesis Dr. Proton (the antagonist of the original Duke Nukem game) has returned and is building an army of robotic Duke clones to fight the aliens and conquer Earth himself. Duke infiltrates Proton's laboratory in Area 51 by posing as one of
49025-597: The number of black people employed by Six Companies never exceeded thirty, mostly lowest-pay-scale laborers in a segregated crew, who were issued separate water buckets. As part of the contract, Six Companies, Inc. was to build Boulder City to house the workers. The original timetable called for Boulder City to be built before the dam project began, but President Hoover ordered work on the dam to begin in March 1931 rather than in October. The company built bunkhouses, attached to
49290-412: The only way to get rid of some invulnerable enemies, water fountains which slowly restored health (much like in Duke Nukem 3D three years later), changed the goal from the original's merely escaping the labyrinth to rescue the player's abducted dog Sparky and save the world, added the requirement to have Sparky follow the player to the exit of each floor to be able to reach the next floor, which made
49555-439: The other for looking and aiming . It is common to display the character's hands and weaponry in the main view, with a heads-up display showing health, ammunition and location details. Often, it is possible to overlay a map of the surrounding area. First-person shooters generally focus on action gameplay, with fast-paced combat and dynamic firefights being a central point of the experience, though certain titles may also place
49820-531: The past hanging around and holding him back." On the review aggregation site Metacritic , Duke Nukem Forever has a range score between 49–54/100, indicating "mixed or average reviews" on the PC and PlayStation 3 versions and "generally negative reviews" on the Xbox 360 version. Criticism focused on the long loading times, clunky controls, offensive humor and dated design. The critics Elton Jones of Complex , Jim Sterling of Destructoid and Ben "Yahtzee" Croshaw , creator of Zero Punctuation , named it among
50085-440: The penstocks for maintenance. Following an uprating project from 1986 to 1993, the total gross power rating for the plant, including two 2.4 megawatt Pelton turbine -generators that power Hoover Dam's own operations is a maximum capacity of 2080 megawatts. The annual generation of Hoover Dam varies. The maximum net generation was 10.348 TWh in 1984, and the minimum since 1940 was 2.648 TWh in 1956. The average power generated
50350-403: The playable character, such as flames, electricity, telekinesis or other supernatural powers, and traps. In the early era of first-person shooters, often designers allowed characters to carry a large number of different weapons with little to no reduction in speed or mobility. More modern games started to adopt a more realistic approach, where the player can only equip a handheld gun, coupled with
50615-591: The player can slap, were listed in GamesRadar's "8 worst moments in Duke Nukem Forever ". Croshaw found that the level was "as jarring a shift of tone as you can get without splicing five minutes of The Human Centipede into the middle of Mallrats ". Destructoid wrote: "Duke does not come across as cool, witty or likeable in the least. He comes across as a vile, callous, thoroughly detestable psychopath ... According to Gearbox, seeing women tortured
50880-495: The player can succeed through reaction times alone; on more difficult settings, it is often necessary to memorize the levels through trial and error. First-person shooters may feature a multiplayer mode, taking place on specialized levels. Some games are designed specifically for multiplayer gaming, and have very limited single player modes in which the player competes against game-controlled characters termed "bots". Massively multiplayer online first-person shooters like those in
51145-537: The player drew a weapon who they begged to not shoot while holding their hands up and ran away for their life whereas cops drew their gun onto the player and ordered him to drop their weapon and enemies shot him on sight from everywhere without the cops ever reacting whereas they shot the player if he dared to shoot back at the enemies, which is the main issue with this game: everyone is allowed to shoot you but you are not allowed to shoot anyone. Some civilians were actually kamikaze androids who self-destructed when close to
51410-468: The player have to pay attention to another character beside their own, and commercialized Ken's Labyrinth v2 still as shareware the 21st of March 1993. All versions of Ken's Labyrinth got to be source-ported many times and even onto Nintendo Switch by a fan. As soon as id Software showed off some previews of Doom in the middle of its development, Ken Silverman started to develop his own game engine to rival with John Carmack once again, used
51675-576: The player is an unnamed mercenary (sometimes referred to as the Strifeguy) who joins the Front to fight the Order's oppressive rule while being remotely assisted by a Front's radio operative woman nicknamed Blackbird who occasionally comments with humor the situations that the player encounters. However despite all of its innovations, Strife went relatively unnoticed because it was released right between
51940-466: The player moved around. Despite some of its original ideas , it was badly made, the terrorists were stereotypes of Arabian people, the AI was not smart enough to make nor the enemies pose any challenge nor the squad's teammates be actually useful, and being based on Wolf3D engine after Doom was released made it already technologically outdated and "doomed" from the start as opposite to Blake Stone which did enjoy one week of glory before Doom
52205-451: The player though. During the Doom & Quake's era from 1993 to 1997, FPS games were still all about their game engines as original and innovative games were ignored for the only reason that their game engine was outdated. FPS games were simplistic shoot them all without any complex plot however their gameplay started to evolve and the combo id Software & Raven Software still dominated
52470-531: The player to find other weapons and save the strongest weapons for the strongest foes, evolving stats from earned experience where each level up unlocked new spells and abilities such as lockpicking in the form of an unlocking spell as well as dual wielding some weapons. The campaign involved a knight on an epic quest to defeat a witch who cast a curse of never-ending darkness onto his land. In order to complete this quest, he had to battle hordes of minions with both medieval weapons and magical spells to reach
52735-425: The player's approach, weather effects, some destructible objects, scripted environmental changes such as earthquakes, different character classes to allow different playstyles as well as interconnected maps through hub maps instead of the standard linear succession of maps which granted a taste of open-world in a FPS game. Apogee Software , then renamed 3D Realms , followed up with Duke Nukem 3D (sequel to
53000-492: The player's choices and actions, some burning effects as well as some infiltration gameplay such as stealth, disguises and alarms. The plot takes place in a medieval world struck by a comet which released a virus which wiped out almost all life on the planet and corrupted most of the remaining people who created a high-tech theocratic new world order known as "The Order" whereas the few remaining free people organized into an underground resistance known as "The Front" and
53265-459: The player, taking them into their explosion . Half of the game also took place into the Matrix. William Shatner's TekWar was the worst of Capstone's FPS games however it still got to be source-ported into BuildGDX. Raven Software upgraded the Doom engine further and released Hexen: Beyond Heretic the 30th of October 1995 which added jumping, more immersive environments with effects such as swirling leaves or scattering bats upon
53530-583: The players to use teamwork and strategy in order to succeed; the players can often command a squad of characters, which may be controlled by the A.I. or by human teammates, and can be given different tasks during the course of the mission. First-person shooters typically present players with a vast arsenal of weapons, which can have a large impact on how they will approach the game. Some games offer realistic reproductions of actual existing (or even historical) firearms, simulating their rate of fire, magazine size, ammunition amount, recoil and accuracy. Depending on
53795-531: The potential for uneven cooling and contraction of the concrete posed a serious problem. Bureau of Reclamation engineers calculated that if the dam were to be built in a single continuous pour, the concrete would take 125 years to cool, and the resulting stresses would cause the dam to crack and crumble. Instead, the ground where the dam would rise was marked with rectangles, and concrete blocks in columns were poured, some as large as 50 ft square (15 m) and 5 feet (1.5 m) high. Each five-foot form contained
54060-420: The powerhouse was carried out simultaneously with the excavation for the dam foundation and abutments. The excavation of this U-shaped structure located at the downstream toe of the dam was completed in late 1933 with the first concrete placed in November 1933. Filling of Lake Mead began February 1, 1935, even before the last of the concrete was poured that May. The powerhouse was one of the projects uncompleted at
54325-428: The project, together with their families. Another camp, on the flats along the Colorado River, was officially called Williamsville, but was known to its inhabitants as "Ragtown". When construction began, Six Companies hired large numbers of workers, with more than 3,000 on the payroll by 1932 and with employment peaking at 5,251 in July 1934. "Mongolian" (Chinese) labor was prevented by the construction contract, while
54590-513: The project. The winning bid to build the dam was submitted by a consortium named Six Companies, Inc. , which began construction in early 1931. Such a large concrete structure had never been built before, and some of the techniques used were unproven. The torrid summer weather and lack of facilities near the site also presented difficulties. Nevertheless, Six Companies turned the dam over to the federal government on March 1, 1936, more than two years ahead of schedule. Hoover Dam impounds Lake Mead and
54855-446: The range of all weapons at once, also replaced the original final boss with Ken himself, added diverse monsters, temporary power-ups such as reflecting enemies' projectiles, kill enemies on contact, and invincibility, as well as treasures for buying these power-ups from vending-machines and for paying doors' toll, slot-machines to win coins instead of finding treasures in secret areas, death-traps such as holes in floors which were
55120-437: The release of Duke Nukem 3D , id Software released the much anticipated Quake the 22nd of June 1996. Like Doom , Quake was influential and genre-defining, featuring fast-paced, gory gameplay, within a completely 3D game environment, and making use of real-time rendered polygonal models instead of sprites. It was centered on online gaming and featured multiple match types still found in first-person shooter games today. It
55385-445: The remainder were talked into leaving by law enforcement. On August 13, the company began hiring workers again, and two days later, the strike was called off. While the workers received none of their demands, the company guaranteed there would be no further reductions in wages. Living conditions began to improve as the first residents moved into Boulder City in late 1931. A second labor action took place in July 1935, as construction on
55650-446: The remaining aliens, intending to leave Duke there to die. The Cycloid Emperor emerges and kills the president and his security detail; he intended to kill the president after the deal. Duke kills the Cycloid Emperor and is rescued by Graves as the nuclear bomb explodes. In a press conference, Duke announces his intent to run for President of the United States . In the downloadable content The Doctor Who Cloned Me , Duke wakes up after
55915-441: The same color within the floor whereas some computers were traps which triggered an alarm which attracted nearby enemies to the player. Capstone Software released Corridor 7 first as floppy disks , then as a CD-ROM the 6th of May 1995 which featured a different soundtrack , randomization of placements within floors, and added 10 more levels into the alien homeworld with new weapons and alien types along with multiplayer in
56180-618: The same in Catacomb 3-D . Catacomb 3-D also introduced the display of the protagonist's hand and weapon (in this case, magical spells) on the screen, whereas previously aspects of the player's avatar were not visible. The experience of developing Ultima Underworld would make it possible for Looking Glass to create the Thief and System Shock series years later. From Wolfenstein 3D to Quake, FPS games were all about their game engines. id Software & Raven Software completely dominated
56445-399: The secret areas. Despite its violent themes, Wolfenstein largely escaped the controversy generated by the later Doom , although it was banned from Germany due to the use of Nazi iconography which is a sensitive topic there where Wolfenstein has been forbidden until 2022 and Nintendo too required id Software to remove blood , gore, and all Nazi iconography as well as replace
56710-515: The side-walls were also excavated to reach virgin rock, as weathered rock might provide pathways for water seepage. Shovels for the excavation came from the Marion Power Shovel Company . The men who removed this rock were called "high scalers". While suspended from the top of the canyon with ropes, the high-scalers climbed down the canyon walls and removed the loose rock with jackhammers and dynamite . Falling objects were
56975-477: The situation. It found that the work had been incompletely done, and was based on less than a full understanding of the canyon's geology. New holes were drilled from inspection galleries inside the dam into the surrounding bedrock. It took nine years (1938–47) under relative secrecy to complete the supplemental grout curtain. The first concrete was poured into the dam on June 6, 1933, 18 months ahead of schedule. Since concrete heats and contracts as it cures,
57240-534: The specific design elements which constitute a first-person shooter. For example, titles like Deus Ex or BioShock may be considered as first-person shooters, but may also fit into the role-playing games category, as they borrow extensively from that genre. Other examples, like Far Cry and Rage , could also be considered adventure games , because they focus more on exploration than simple action, they task players with multiple different objectives other than just killing enemies, and they often revolve around
57505-417: The success of Duke Nukem 3D meant that 3D Realms did not require external funding, they lacked deadlines or financial pressure that could have driven the project. Broussard became defiant in response to questions from fans and journalists, saying it would be released "when it's done". In December 2000, the rights to publish Duke Nukem Forever were purchased by Take-Two Interactive , which hoped to release it
57770-442: The supervising architect to the Bureau of Reclamation, was brought in to redesign the exteriors. Kaufmann greatly streamlined the design and applied an elegant Art Deco style to the entire project. He designed sculpted turrets rising seamlessly from the dam face and clock faces on the intake towers set for the time in Nevada and Arizona—both states are in different time zones, but since Arizona does not observe daylight saving time ,
58035-517: The team to about 35 people. Brian Hook, the new creative lead, became the first employee to push back against Broussard. In 2009, with 3D Realms having exhausted its capital, Miller and Broussard asked Take-Two for $ 6 million to finish the game. After no agreement was reached, Broussard and Miller laid off the team and ceased development. A small team of ex-employees, which later became Triptych Games, continued development from their homes. In September 2010, Gearbox Software announced that it had bought
58300-413: The third available after registration; and the three last prequel episodes available as a separate mission pack, to the point that it has since been credited for having single-handedly invented the concept of first-person-shooter as a genre of video-games. It was built on John Carmack 's ray casting technology already experimented into id's previous games Hovertank One and Catacomb 3D to create
58565-438: The time "ranged from negative to 'I guess it could have been worse,'" and that much of the failure was down to its imitation of the first-person shooter contemporaries at the time and that the game lacked "self-awareness". In another retrospective, Screen Rant attributed the negative reaction to the long development, rather than any specific aspect of the final game, with the series's sense of humour being more frowned on than in
58830-475: The time of the formal dedication on September 30, 1935; a crew of 500 men remained to finish it and other structures. To make the powerhouse roof bombproof, it was constructed of layers of concrete, rock, and steel with a total thickness of about 3.5 feet (1.1 m), topped with layers of sand and tar. In the latter half of 1936, water levels in Lake Mead were high enough to permit power generation, and
59095-428: The traditional sense, making for a somewhat more believable overall experience. The game was praised for its artificial intelligence , selection of weapons and attention to detail and "has since been recognized as one of the greatest games of all time" according to GameSpot. Its sequel, Half-Life 2 , (released in 2004), was less influential though "arguably a more impressive game". Hoover Dam Hoover Dam
59360-447: The tunnels for maintenance. To protect the construction site from the Colorado River and to facilitate the river's diversion, two cofferdams were constructed. Work on the upper cofferdam began in September 1932, even though the river had not yet been diverted. The cofferdams were designed to protect against the possibility of the river's flooding a site at which two thousand men might be at work, and their specifications were covered in
59625-451: The tunnels with concrete. First the base, or invert, was poured. Gantry cranes , running on rails through the entire length of each tunnel were used to place the concrete. The sidewalls were poured next. Movable sections of steel forms were used for the sidewalls. Finally, using pneumatic guns, the overheads were filled in. The concrete lining is 3 feet (1 m) thick, reducing the finished tunnel diameter to 50 ft (15 m). The river
59890-422: The tunnels with large concrete plugs. The downstream halves of the tunnels following the inner plugs are now the main bodies of the spillway tunnels. The inner diversion tunnels were plugged at approximately one-third of their length, beyond which they now carry steel pipes connecting the intake towers to the power plant and outlet works. The inner tunnels' outlets are equipped with gates that can be closed to drain
60155-456: The two other overwhelmingly popular games Duke Nukem 3D and Quake which made the Doom engine already outdated by then. Still, players who discovered it many years after its original release appreciated its originality for its time and even compared it to Deus Ex and Marathon . Doom 's modding community source-ported Strife into GZDoom to update and upgrade it from its original version to modern standards. Shortly after
60420-435: The visor's battery, some aliens who camouflaged into the environments (like Blake Stone: Planet Strike released half a year later), screen jumpscares whenever the player was idle for 10 seconds, body armors , limited-use healing chambers, force fields which hurt the player if they walked into them, mines to trap corridors, maps of the floors, and replaced keys with security computer screens which unlocked all doors of
60685-615: The watchers. The high scalers received considerable media attention, with one worker dubbed the "Human Pendulum" for swinging co-workers (and, at other times, cases of dynamite) across the canyon. To protect themselves against falling objects, some high scalers dipped cloth hats in tar and allowed them to harden. When workers wearing such headgear were struck hard enough to inflict broken jaws, they sustained no skull damage. Six Companies ordered thousands of what initially were called "hard boiled hats" (later " hard hats ") and strongly encouraged their use. The cleared, underlying rock foundation of
60950-408: The way". GamePro felt that "unexpected moments ... are really the game's biggest strengths. But they're few and far between." Many reviewers questioned the design choices in comparison to Duke Nukem 3D , with Kotaku writing: "Old-school shooters, and this is definitely trying to be one of those with its basic AI and lack of cover mechanics, always had two great things going for them: speed and
61215-504: The witch on her volcanic island . It featured digitized graphics , however the characters made of clay didn't appeal to everyone and the environments were empty, as well as adjustable level of gore, the same Corridor 7 's trick to spawn a screen jumpscare whenever the player is idle, and it is known for game logic issues, dumb AI , hazardous map triggers and game physics that cause slippery player movement, sudden deaths, and faulty hit detection. That didn't stop an original fan of
61480-475: The worst games of the year. Many critics disliked the level design and shooting. Kevin VanOrd of GameSpot felt that the "joy" of the Duke Nukem 3D combat had been "flattened", with "little sense of impact", and found the design tedious. He called Duke Nukem Forever a "bad, boring, bargain bin kind of game". Eurogamer wrote that the locations lacked the "exploration and excitement that made Duke 3D such
61745-426: The years since its release, Duke Nukem Forever has been cited as one of the most disappointing video games of all time , mainly attributed to its extremely long and arduous development cycle. In their 2016 list of the 8 worst games of all time, The Escapist called it "an example of what happens when the hype is far greater than the quality of the game". In a retrospective, Destructoid stated that reactions at
62010-467: Was Ultima Underworld: The Stygian Abyss , a March 1992 action role-playing game by Looking Glass Technologies that featured a first-person viewpoint and an advanced graphics engine. In October 1990, id developer John Romero learned about texture mapping from a phone call to Paul Neurath. Romero described the texture mapping technique to id programmer John Carmack , who remarked, "I can do that.", and would feel motivated by Looking Glass's example to do
62275-432: Was 4.2 TWh/year for 1947–2008. In 2015, the dam generated 3.6 TWh. The amount of electricity generated by Hoover Dam has been decreasing along with the falling water level in Lake Mead due to the prolonged drought since year 2000 and high demand for the Colorado River's water. By 2014 its generating capacity was downrated by 23% to 1592 MW and was providing power only during periods of peak demand. Lake Mead fell to
62540-524: Was Capstone's first FPS game, was all about a terrorist attack on the UNO tower, and was an early attempt at making a tactical FPS game since the player was in command of an anti-terrorist squad that they could order around and even switch to any of their body at any time as long as they were not dead and featured some digitized graphics , transparent textures such as breakable glass, randomization of enemies and items' placement, body armors , booby-traps , and
62805-446: Was a medieval fantasy First Person Slasher game as in a melee -focused FPS game, reminiscent of Raven Software 's Heretic including an inventory system, both a single-player campaign and multiplayer, but far harder as it was far more tactical , making use of environmental hazards such as magma and traps against enemies, while implementing more of a RPG gameplay such as weapons' durability which broke after many uses, requiring
63070-498: Was a rudimentary space flight simulator for up to 32 players, featuring a first-person perspective. Both games were distinct from modern first-person shooters, involving simple tile-based movement where the player could only move from square to square and turn in 90-degree increments. Such games spawned others that used similar visuals to display the player as part of a maze (such as Akalabeth: World of Doom in 1979), and were loosely called "rat's eye view" games, since they gave
63335-418: Was a visitor to the site; the remainder were employees of various contractors not part of Six Companies. Ninety-six of the deaths occurred during construction at the site. Not included in the official number of fatalities were deaths that were recorded as pneumonia . Workers alleged that this diagnosis was a cover for death from carbon monoxide poisoning (brought on by the use of gasoline-fueled vehicles in
63600-402: Was already outdated". The PC version has since been patched to greatly decrease loading times and to add two optional inventory slots. The use of the series' trademark humor received a mixed response. In one regard, some critics such as Team Xbox praised the voice work of Jon St. John , who did an "excellent job as always with Duke's persona", while others such as Machinima.com appreciated
63865-446: Was awarded two patents for their design. These buckets, which weighed 20 short tons (18.1 t; 17.9 long tons) when full, were filled at two massive concrete plants on the Nevada side, and were delivered to the site in special railcars . The buckets were then suspended from aerial cableways which were used to deliver the bucket to a specific column. As the required grade of aggregate in the concrete differed depending on placement in
64130-460: Was begun in February 1994 and published by Raven Software the 1st of November 1994, marking the beginning of a new period for Raven who split into two groups: One which worked with id 's new DOOM engine to create Mage , a fantasy action game, which would eventually evolve into the game Heretic . The other team started on a project that was to use the engine from ShadowCaster to create
64395-662: Was close to Wolf3D engine . Then he improved his game with his friend Andrew Cotter, added narration to each floor , renamed it Ken's Labyrinth , and released it on Internet as shareware under his brother's company Advanced Systems on 1 January 1993. The game was about escaping a bizarre dream labyrinth full of people shooting projectiles at the player while projectiles were more balls than bullets, meaning they had limited range and were slow enough to dodge them as opposite to Wolfenstein 3D whose weapons were hitscan firearms , some walls reflected projectiles, killed enemies vanished without any death animation nor remnant body on
64660-480: Was created that could handle moving platforms, catwalks, sloped areas, and transparent textures. The engine, by Carl Stika, was nicknamed STEAM. A small budget was granted for full-motion video sequences to be created for the game, to be presented between missions as briefings. CyClones allowed to use the mouse to aim without moving, as opposite to other FPS games from the time which bound the mouse to both aiming and moving simultaneously, and without turning either, as
64925-428: Was diverted into the two Arizona tunnels on November 13, 1932; the Nevada tunnels were kept in reserve for high water. This was done by exploding a temporary cofferdam protecting the Arizona tunnels while at the same time dumping rubble into the river until its natural course was blocked. Following the completion of the dam, the entrances to the two outer diversion tunnels were sealed at the opening and halfway through
65190-505: Was exceeded in 2022 by Beyond Good and Evil 2 and in 2024 by Kien . In 2022, Miller released a blog post on the Apogee website about 3D Realms' failure to complete Duke Nukem Forever . He attributed it to understaffing, repeated engine changes and a lack of planning. On Twitter , Broussard responded that Miller's claims were "nonsense", described him as manipulative and narcissistic, and accused him of blaming others. He blamed Miller for
65455-572: Was funny enough." Official Xbox Magazine UK thought that the humor was not "so much offensive or misogynistic as just suffering from an adolescent fixation with boobs and crowbarred-in innuendo". The Kusoge of the Year Wiki named Duke Nukem Forever one of the worst games of 2012. Critics cited the long development time as a factor in the finished product. In a positive review PC Gamer noted that "years of anticipation will spoil Duke Nukem Forever for some", adding, "There’s no reinvention of
65720-474: Was given to Wisdom Tree by id Software as a kind of " revenge " against Nintendo for all the censorship that Wolfenstein 3D had to go through to be on the Super Nintendo. However, there's no proof of this, and Wisdom Tree bought a license for the game engine like everybody else instead of having it "given" to them. The SNES version was not licensed by Nintendo and therefore couldn't be played on
65985-457: Was highly acclaimed for its atmospheric single-player campaign and well designed multiplayer maps. It featured a sniper rifle , the ability to perform head-shots, and the incorporation of stealth elements (all of these aspects were also included in the game's spiritual sequel, Perfect Dark ) as well as some Virtua Cop -inspired features such as weapon reloading, position-dependent hit reaction animations, penalties for killing innocents, and
66250-484: Was initially well-received but sales rapidly declined in the wake of the success of id's Doom , released a week later. It still got a sequel Blake Stone: Planet Strike the 28th of October 1994 which integrated the auto-map into the HUD as a rotating mini-map which revealed secret doors at the cost of consuming auto-mapper charges and added some enemies who camouflaged into the environment or were cloaked to surprise
66515-453: Was made available a day early on June 9 from all retailers after the street date was broken. It was released in Japan on March 29, 2012. In North America, the video game retailer GameStop promised exclusive in-game content for customers pre-ordering Duke Nukem Forever . The exclusive content, known as "Duke's Big Package", allowed the player from the start of the game to access "Big Heads",
66780-404: Was made from Ken and Andrew's limited resources to the point that Ken made the sound effects with his mouth, therefore Epic MegaGames made use of their resources to revamp the game, replaced the projectiles balls with bubble gum balls , starbursts which bounced off walls, and homing missiles , while collecting more of the same weapon increased their range and collecting thunderbolts increased
67045-473: Was necessary to remove accumulated erosion soils and other loose materials in the riverbed until sound bedrock was reached. Work on the foundation excavations was completed in June 1933. During this excavation, approximately 1,500,000 cu yd (1,100,000 m ) of material was removed. Since the dam was an arch-gravity type, the side-walls of the canyon would bear the force of the impounded lake. Therefore,
67310-519: Was no space for a construction camp at the bottom of the canyon or for a spillway. The Service investigated Black Canyon and found it ideal; a railway could be laid from the railhead in Las Vegas to the top of the dam site. Despite the site change, the dam project was referred to as the "Boulder Canyon Project". With little guidance on water allocation from the Supreme Court , proponents of
67575-414: Was originally developed in 1973 by Greg Thompson, Steve Colley and Howard Palmer, high-school students in a NASA work-study program trying to develop a program to help visualize fluid dynamics for spacecraft designs. The work became a maze game presented to the player in the first-person, and later included support for a second player and the ability to shoot the other player to win the game. Thompson took
67840-484: Was referred to as the Hoover Dam, after President Herbert Hoover , but was named Boulder Dam by the Roosevelt administration. In 1947, the name Hoover Dam was restored by Congress . Since about 1900, the Black Canyon and nearby Boulder Canyon had been investigated for their potential to support a dam that would control floods, provide irrigation water, and produce hydroelectric power . In 1928, Congress authorized
68105-418: Was released as downloadable content later in the year. Early versions of Duke Nukem Forever were leaked in 2022. Duke Nukem Forever is a first-person shooter that combines combat, exploration and puzzle-solving. The game also switches to a third-person view when in vehicle use. Players control Duke Nukem , a 1980s-style action hero, as he battles alien invaders through three main locations: Las Vegas,
68370-540: Was released in December 2022. A version of the canceled 2D version of Duke Nukem Forever from 1996 leaked that month. First-person shooter A first-person shooter ( FPS ) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective , with the player experiencing the action directly through the eyes of the main character . This genre shares multiple common traits with other shooter games , and in turn falls under
68635-404: Was released on December 13, 2011. It sees the return of Duke's nemesis from the original Duke Nukem game, Dr. Proton, and adds new weapons, enemies, bosses and multiplayer maps. It holds a score of 52/100 on Metacritic for PC and 58/100 for Xbox 360. GameSpy rated it a 1.5/5, OXM rated it 4/10 and Eurogamer rated it 5/10, writing: "Duke's trying his best, but there's still too much of
68900-484: Was released. OBC still got to be source-ported into GZDoom and remastered by its modding community eventually though. Corridor 7: Alien Invasion , developed and published by Capstone Software the 1st of March 1994, was their second attempt to make a FPS game. Still based on Wolf3D engine , the plot reminds strikingly of Half-Life 's, four years later, since it was about scientific experiments with gamma beam on an alien artifact brought from Mars by
69165-414: Was still based on the then outdated Wolf3D engine after Doom was released and therefore was "doomed" from the start too even if it did better than its predecessor, it was still not technologically on par with Doom and Capstone moved onto another new game engine after this game. Still, Corridor 7 was so appreciated that it got to be source-ported only five years after its original release into
69430-468: Was the first FPS game to gain a cult following of player clans (although the concept had existed previously in MechWarrior 2 ' s Netmech , with its Battletech lore as well as amongst MUD players), and would inspire popular LAN parties and events such as QuakeCon . The game's popularity and use of 3D polygonal graphics also helped to expand the growing market for video card hardware; and
69695-452: Was the second commercial game licensed on Apogee Software rebranded 3D Realms ' Ken Silverman 's new Build engine to rival id Software 's John Carmack 's Doom engine and was a FPS game adapted from William Shatner 's TekWar novels and TV series who personally contributed to the video-game to the point of live-acting the player's boss during briefings and debriefings. William Shatner's TekWar , both novels, TV series and video-game,
69960-523: Was to accompany each bid; the winner would have to post a $ 5 million performance bond . The contractor had seven years to build the dam, or penalties would ensue. The Wattis Brothers , heads of the Utah Construction Company , were interested in bidding on the project, but lacked the money for the performance bond. They lacked sufficient resources even in combination with their longtime partners, Morrison-Knudsen , which employed
70225-412: Was widely anticipated. The 3D Realms co-founder Scott Miller said the Duke Nukem franchise would last for decades across many iterations, like James Bond or Mario . Broussard and Miller funded Duke Nukem Forever using the profits from Duke Nukem 3D and other games. They gave the marketing and publishing rights to GT Interactive , taking only a $ 400,000 advance. 3D Realms also began developing
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