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Fire Emblem: The Binding Blade

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Tactical role-playing games (abbreviated TRPGs ), also known as strategy role-playing games and in Japan as simulation RPGs (both abbreviated SRPGs ), are a video game genre that combines core elements of role-playing video games with those of tactical ( turn-based or real-time ) strategy video games . The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail , which were primarily concerned with combat.

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158-629: Fire Emblem: The Binding Blade is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance (GBA) handheld video game console . It is the sixth entry in the Fire Emblem series, the first title produced for the system, and the first title to appear on a handheld console. It was released in Japan in March 2002. The Binding Blade

316-513: A map in real-time. When two parties meet, the combat plays out with minimal user interaction. The game is notable for introducing a moral alignment system that not only affects the gameplay but where tactical and strategic decisions influence the outcome of a non-linear branching storyline, which is affected by factors such as the moral alignments of the troops used to liberate a city, whether to keep certain liberated cities guarded, making popular or unpopular decisions, concentrating power among just

474-402: A turn-based system where units on both sides are given their chance to move and act. Once a unit has moved, depending on their position relative to allied units and enemies, they may perform actions such as attacking or supporting allied characters through statistic-enhancing abilities, or they can wait until the next turn. When attacking, the game transitions from the top-down view of the map to

632-413: A "Very Positive" rating on Steam. The open source, cross-platform X-COM -clone UFO: Alien Invasion is also under development. The Battle for Wesnoth (2005) is another Master of Monsters and Warsong clone, released under an open source license for multiple platforms. It is also continually updated. The tactical isometric cyberpunk/fantasy RPG, Shadowrun Returns (2013), was funded via

790-745: A certain number of turns, that the player must accomplish before the next map will become available. In between battles, players can access their characters to equip them, change classes, train them, depending on the game. A number of early role-playing video games used a tactical form of combat, such as Tunnels of Doom (1982) and Ultima III: Exodus (1983), as well as The Dragon and Princess (1982) and Bokosuka Wars (1983), which introduced party-based, tiled combat to America and Japan, respectively. Further, tactical RPGs are descendants of tabletop role-playing games and wargames , such as Dungeons & Dragons and Chainmail , which were mainly tactical in their original form. Nevertheless, much of

948-460: A combat system where, following a random encounter , the game transitioned to a separate, graphical, overhead battle screen, and tactical turn-based combat ensued. That same year, Tunnels of Doom used a similar combat system, as did Ultima III: Exodus released in 1983. During the 8-bit era, Bokosuka Wars , a computer game developed by Koji Sumii for the Sharp X1 in 1983 and ported to

1106-524: A companion title to The Binding Blade , but it was prolonged from its initial seven-month window as new features were added. While the Fire Emblem series remained exclusive to Japan due to concerns about its difficulty, the success of Advance Wars and popular demand following the inclusion of Fire Emblem characters in Super Smash Bros. Melee prompted the game's localization. The game

1264-532: A concept still used in recent games such as Shin Megami Tensei: Devil Survivor , and Final Promise Story . It was not until the release of Fire Emblem: The Blazing Blade for the Game Boy Advance , many years later, that the series was introduced to Western gamers, who until then were more familiar with localized precursors like Nobunaga's Ambition , as well as later tactical RPGs partially influenced by Fire Emblem , including

1422-575: A death clock system where each character has a specified time of death, with the player's actions and choices having consequences on who lives and dies. Infinite Space (2009) by PlatinumGames , for the Nintendo DS, is a hybrid of tactical role-playing, real-time strategy and space simulator elements, and features a non-linear branching narrative with numerous choices that can have dramatic consequences, and an epic scale spanning hundreds of planets. Radiant Historia , released by Atlus for

1580-422: A different ending and there are over 75 possible scenarios. Langrisser III introduced a relationship system similar to dating sims . Depending on the player's choices and actions, the feelings of the female allies will change towards the player character , who will end up with the female ally he is closest with. Master of Monsters was a unique title by SystemSoft . Where Langrisser and Fire Emblem used

1738-400: A family crest. The gameplay, initially identical to The Binding Blade , underwent multiple changes including expansions on the role of the player in the storyline through the unseen strategist character, and the added tutorial stages helped introduce the mechanics to new players. Due to the multiple extra features, development ultimately lasted over a year. The tutorial was included because

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1896-431: A few units, making deals with thieves, and a general sense of justice. These factors lead to one of 13 possible endings, alongside other factors such as how many and which units are used, how battles are fought, the army's reputation, player character's alignment and charisma, and secrets discovered. The sequel, Tactics Ogre: Let Us Cling Together , was originally a 1995 SNES game that was not released outside Japan. It

2054-513: A genre the Metal Gear series is normally known for, along with tactical role-playing inspired by the likes of Fire Emblem and Final Fantasy Tactics , infused with card gameplay found in games like Konami's own Yu-Gi-Oh! series. In addition to a turn-based tactical combat layer, the X-COM series also possesses a real-time 3D strategic layer, complete with global defensive map as well as

2212-489: A grid-based map, with player units assigned character classes taking part in single combat with enemies and being subject to permanent death if defeated. The Binding Blade began development as a Nintendo 64 title called Fire Emblem: Maiden of Darkness , but internal changes caused the project to change its platform to the GBA, scrapping nearly all of its original content in the process. One of Intelligent Systems' main goals

2370-462: A hit, which spawned many sequels and imitators. It introduced unique features such as how the characters were not interchangeable pawns but each of them were unique, in terms of both class and stats, and how a character who runs out of hit points would usually remain dead forever. The latter mechanic was used to introduce a non-linear storyline to the genre, where different multiple endings are possible depending on which characters are alive or dead,

2528-634: A light that leads the Etrurian Army to this location: an ancient temple that had long ago been built by the dragons. Once inside, Roy is shown the true history of the Scouring. The dragons, despite their power, were unable to maintain their numbers due to how slowly they reproduced compared to humans. As the war came to a close, the surviving Fire Dragons captured a Divine Dragon named Idunn and sealed away her soul. Enslaved to their will, Idunn reproduced dragons at an incredible rate and became known as

2686-449: A limited cover system , and real-time hazards, such as interception fire and landmines . The game has been described as "the missing link between Final Fantasy Tactics and Full Spectrum Warrior ". In 2004, Konami released Metal Gear Acid , which combined the stealth game elements of the Metal Gear series with turn-based tactical RPG gameplay of games like Fire Emblem , Final Fantasy Tactics , and Disgaea , along with

2844-414: A major effect on the timeline. The player can return to certain points in history and live through certain events again to make different choices and see different possible outcomes on the timeline. The player can also travel back and forth between two parallel timelines, and can obtain many possible parallel endings . Square Enix 's PSP version of Tactics Ogre: Let Us Cling Together , released around

3002-491: A map to advance the story: the objectives for clearing a level can vary from defeating all enemies to capturing strongholds or rescuing NPCs. When engaging a unit, the scene transitions into a battle between the player and enemy unit, with battle animation playing out. When hit with an attack, a character loses health points (HP). For player characters, HP can be restored with items or by units with healing magic; it can also be regained by standing on forts, gates or castles, or using

3160-484: A particular unit is raised through usage, with its rank ranging from E to S, with S being the highest possible affinity with a promoted character. Characters also have a Support system, where talking in battle strengthens two characters' relationship, and consequently provides stat boosts. The higher the Support rank, which ranges from "C" to "A", the better the boost. Outside the main campaign, players can battle against

3318-421: A real-time strategy, action RPG, and strategy RPG. Like an RPG, the player can explore the world, purchase items, and level up, and like a strategy video game , it focuses on recruiting soldiers and fighting against large armies rather than small parties. The game's "Gochyakyara" ("Multiple Characters") system let the player control one character at a time while the others are controlled by computer AI that follow

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3476-429: A reconciliatory gesture, poisoned Zephiel's chalice. Zephiel was nursed back to health by his guard, General Murdock, and faked his own death. When King Desmond stood over Zephiel's open casket during his funeral, Zephiel sprang up, and impaled King Desmond with a sword he had concealed in his coffin. Guinevere tells Roy that King Desmond's betrayal caused her brother to become bitter, and lead to his decision to resurrect

3634-499: A score of 88/100 based on 31 reviews. It was the 6th best-reviewed GBA title of 2003. Japanese magazine Famitsu praised the characters and felt it was a suitable addition to the Fire Emblem series, while Eurogamer ' s Tom Bramwell cited the storyline as being similar to better examples within the Japanese role-playing genre and its near-seamless integration with gameplay mechanics. GamePro reviewer Star Dingo called

3792-463: A setting shared with its prequel Fire Emblem . Elibe was engulfed a thousand years before in a conflict between humanity and dragons called the Scouring: begun by humanity, the dragons were defeated and banished from the world. Victory was achieved using the eight Divine Weapons, which were subsequently scattered across Elibe. The story begins when King Zephiel, ruler of the kingdom of Bern, finishes

3950-500: A side-view battlefield, where a cinematic battle plays between the player and enemy units. Each unit has access to different weapons and items, but these will break after a number of uses and must be repaired in between missions. The effectiveness of melee weapons is dictated with the series' recurring Weapons Triangle mechanic: axes are strong against lances, lances are strong against swords, and swords are strong against axes. Villages found during map battles will be attacked; if defended by

4108-420: A special item, a unit's class can be upgraded to a more powerful version with access to new items and weapons. If a unit is defeated in battle, they are subject to permanent death , being removed from all future encounters and the overall storyline with a few exceptions for story-related characters. If characters crucial to the storyline like Lyn, Eliwood or Hector fall, the game ends and the player must restart

4266-468: A special spell that replenishes health based on damage dealt to an enemy. Each unit is governed by a character class system, with their class affecting what weapons they can use. After each action in battle gains experience points (EXP). Upon reaching 100 EXP, a unit levels up and its statistics such as attack power and defense are randomly raised, while weapon ranks increase naturally when using their respective weapons. Upon reaching Level 10, and using

4424-496: A square-based grid, Master of Monsters used a hexagonal grid. Players could choose one of four different Lords to defend their Towers and areas on the grid by building an army of creatures to destroy the opposing armies. This game had a sequel for the PlayStation called Master of Monsters: Disciples of Gaia , which had limited success and was criticized for its slow gameplay. Both Warsong and Master of Monsters were cited as

4582-440: A successful crowd-sourced Kickstarter campaign that raised a total of $ 1.9 million for development. The game is based on the popular Shadowrun pen-and-paper setting by Jordan Weisman , and features tactical combat in a world filled with cybernetics, magic and fantasy creatures. Two sequels, Shadowrun: Dragonfall (2014) and Shadowrun: Hong Kong (2015) quickly followed. An online tactical game not directly related to

4740-491: A technology tree that the player must research in order to unlock new weapons and armor. Jagged Alliance 2 features a country sector map with fortified towns and roving bands of enemies that must be defeated before entering the capital city of Meduna. Knights in the Nightmare (2009) combines elements of traditional tactical RPGs with bullet hell –style shoot 'em up gameplay. Sega's Valkyria Chronicles (2008) blurs

4898-519: A traveling bard, from the Black Fang, a guild of assassins, while his sister Ninian is rescued by Lord Eliwood, son of Marquess Elbert of Pherae. Finally defeating Lundgren, Lyn reunites with her grandfather. One year later, Elbert disappears, prompting Eliwood and his friend Lord Hector, younger brother of Marquess Uther of Ostia, to investigate. The pair discover that the Black Fang has incited Marquess Darin of Laus to rebel against Lycia, and Elbert

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5056-416: A unit can be promoted into an Advanced Class, changing their class and increasing their statistics. A Support system exists where characters who remain next to each other for a number of turns talk to each other, gaining Support Points and earning stat boosts. A limit is placed on the number of Support Points that can be earned when completing a single map. The Binding Blade is set on the continent of Elibe,

5214-516: A unit's range of movement, weapon, and strengths and weaknesses. Classes range from on-foot units like swordsmen and knights, mounted units such as the series' recurring Pegasus Knights, and magic-wielding units such as Mages. Each class also has its own battle animation. Upon performing an action in battle, characters are awarded experience points (EXP). Upon gathering enough EXP, the character levels up, and their statistics such as defense and maximum hit points are raised randomly. Using special items,

5372-509: A wave of games that combine the RPG and dating sim genres, including Thousand Arms in 1998, Riviera: The Promised Land in 2002, and Luminous Arc in 2007. Final Fantasy Tactics was arguably the most responsible for bringing tactical RPGs to North America. Developed by former employees of Quest , the developer responsible for the Ogre Battle series, it combined many elements of

5530-452: A working title up until 2001, when it became The Binding Blade . Production on the final version of The Binding Blade took approximately one year. The game was the first title in the Fire Emblem series on a portable console. While development of a handheld Fire Emblem title had been considered for earlier games, the team felt available hardware lacked the expression to realize their vision. The GBA offered technical capacities superior to

5688-469: A worthy entry in the series and a good entry for the West to experience. In its debut week, Rekka no Ken entered Japanese gaming charts at #2 with sales of 93,880 units. The following week it had dropped to #4, selling a further 47,550 and bringing total sales to 141,430 units. The following week it had reached #3 with further sales of 23,296 units. The game continued to steadily into July, reaching #21 in

5846-465: Is a spin-off of the Fallout series of CRPGs by Interplay Entertainment developed by Australian company Micro Forté . Unusual for the genre is the option to choose between real-time and turn-based play, or between "Continuous Turn-Based Mode" (CTB), "Individual Turn-Based Mode" (ITB), and "Squad Turn-Based Mode" (STB) modes as the developers put it. The game even allows the player to switch modes in

6004-513: Is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance handheld video game console . It is the seventh installment in the Fire Emblem series, the second to be released for the platform after Fire Emblem: The Binding Blade , and the first to be localized for international audiences. It was released in Japan and North America in 2003, and in Europe and Australia in 2004. The game

6162-431: Is a tactical role-playing game in which players control main protagonist Roy and his growing army as they take part in battle across the land of Elibe. Gameplay is broken up into maps bookended by story sequences, with the completion of each map advancing the storyline. When the game is completed for the first time, a new difficulty level is unlocked. Battles take place on grid-based self-contained maps and are governed by

6320-576: Is a prequel to The Binding Blade , set on the fictional continent of Elibe. It tells the story of Lyn, Eliwood, and Hector, three young lords who band together on a journey to find Eliwood's missing father Elbert while thwarting a larger conspiracy threatening the stability of Elibe. The gameplay, which draws from earlier Fire Emblem entries, features tactical combat between armies on a grid-based map. Characters are assigned different character classes that affect abilities and are subjected to permanent death if defeated in battle. Development began in 2002 as

6478-460: Is a tactical RPG by Polish developer Metropolis Software featuring elements of survival horror . It is also the first title in a series featuring the main character, Cole Sullivan. Later titles in the series were third-person shooters . The game's reception was mixed. Vantage Master is a series of tactical RPGs similar to Master of Monsters developed and published by Nihon Falcom for Microsoft Windows, beginning in 1997. The first game in

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6636-565: Is a tactical RPG co-developed by Russian companies Novik & Co and Nival Interactive , and published by CDV . It is set in the Silent Storm universe and follows the events in the main series. After this came Night Watch (2006) and its sequel, Day Watch (2007), also by Nival Interactive, but instead based on the Russian novels and films of the same name. All three games received mediocre-to-poor review scores despite utilizing

6794-403: Is determined either by surviving a period of time or aggregating the highest number of points. The events of Fire Emblem take place on the fictional continent of Elibe, 20 years before the events of Fire Emblem: The Binding Blade . In ancient times, dragons lived in peace with humans, but were later banished in a devastating war: the Scouring. Throughout the game, the player travels through

6952-439: Is gained either through battles in the game's various Arenas or through other means, rather than from defeating units. Currency can be used to buy new items and weapons at merchants at specific locations within maps. Items can also be exchanged between units during battles. Battles in the story take place on maps divided into a square-based grid. Battle actions are governed by a turn-based system in which each unit on both sides

7110-405: Is given its chance to move and act. During gameplay, weather and terrain effects appear such as fog of war or elements of the environment that can be manipulated to one side's advantage, affecting the progress of battle. Units are split among player, enemy and allied non-player character (NPC) units. Each unit's movement, range and attack range is displayed when selected. The player must clear

7268-453: Is most notable for its unique take on the concept of non-linear branching storylines, which it combines with the concepts of time travel and parallel universes , expanding on the Chrono series. Radiant Historia takes it much further by giving players the freedom to travel backwards and forwards through a timeline to alter the course of history, with each of their choices and actions having

7426-447: Is set on the fictional continent of Elibe, which has been dominated by humans for centuries following an ancient war between humanity and dragons. The story follows Roy , a young nobleman from the small independent nation of Pherae as he leads a growing army against the forces of King Zephiel of the kingdom of Bern, who is gradually taking over Elibe with the aid of a mysterious power. As with other Fire Emblem games, battles take place on

7584-662: Is the lack of exploration; for instance, Final Fantasy Tactics does away with the third-person exploration of towns and dungeons that is typical in a Final Fantasy game. Instead of exploration, there is an emphasis on battle strategy. Players are able to build and train characters to use in battle, utilizing different classes, including warriors and magic users, depending on the game. Characters normally gain experience points from battle and grow stronger, and are awarded secondary experience points which can be used to advance in specific character classes. Battles have specific winning conditions, such as defeating all enemies or surviving

7742-599: Is unable to save Hector from death, but rescues Lilina from Bern's occupation and sees to the protection of Guinivere, Zephiel's sister who opposes his war and has fled Bern with its royal treasure, the Fire Emblem. They also discover a small cave on the outskirts of Ostia where they obtain a Divine Weapon Durandal. Over the course of the journey, Roy and the Lycian Army locate the other Divine Weapons. The kingdom of Etruria contacts Roy and assigns his army to travel to

7900-485: The Final Fantasy series with Tactics Ogre -style gameplay. It also expanded on the isometric grid combat of Tactics Ogre by allowing players to freely rotate the camera around the battlefield rather than keeping the camera in a fixed position. The storyline of Final Fantasy Tactics was also more linear than its predecessor, in order to provide a deeper epic narrative. Thanks to Hiroyuki Ito , lead designer on

8058-772: The 7th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Fire Emblem for " Handheld Game of the Year ". In the same year, the International Game Developers Association awarded the game for "Excellence in Writing" alongside titles including Beyond Good & Evil and Star Wars: Knights of the Old Republic . In lists compiled by IGN , GamesRadar and Game Informer , Fire Emblem

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8216-498: The Fire Emblem series through the characters. Combined with the positive reception and sales of Advance Wars , which altered Nintendo's view that tactical role-playing games would be unsuccessful in the West, this resulted in the next Fire Emblem title being localized. This game, titled Fire Emblem: Rekka no Ken in Japan and released in the West as Fire Emblem , is a prequel to The Binding Blade set twenty years prior and following Roy's father Eliwood. While Nintendo of America

8374-490: The Game Boy Advance while also being compatible with the newly released Game Boy Advance SP , an upgraded version of the GBA. It was released on April 25, 2003. Prior to 2017, the game's Japanese subtitle was translated as The Sword of Flame . In 2017, the subtitle was officially translated by Nintendo as The Blazing Blade . The game was later released on the Virtual Console for Wii U on May 14, 2014, and

8532-488: The Nintendo DS in 2010, combined the gameplay of traditional RPG titles with a highly tactical grid combat system, with several unique features such as a queue allowing party members to switch turns and perform combo attacks when near each other on the queue, and the manipulation of enemy positions by knocking a target onto another grid space and attack multiple targets when enemies fall onto the same grid space. The game

8690-493: The Nintendo Entertainment System (NES) by ASCII in 1985, was responsible for laying the foundations for the tactical RPG genre, or "simulation RPG" genre as it is known in Japan, with its blend of role-playing and strategy game elements. The game revolves around a king who must recruit soldiers and lead his army against overwhelming enemy forces, while each unit gains experience and levels up along

8848-499: The PlayStation 3 utilizes the seventh-generation console processing power by using a distinctive anime/watercolor art style, as well as incorporating third-person tactical shooter elements. After selecting a character in the overhead map view, the player manually controls him/her from a third-person view. This mechanic allows for, among others: free movement to a certain range, manual aiming with extra damage for headshots,

9006-757: The Shining and Ogre series and Final Fantasy Tactics , and Nippon Ichi games like Disgaea . During the 16-bit generation, among the first imitators was Langrisser by NCS/Masaya, first released for the Mega Drive / Genesis in 1991. It was translated for North American release and retitled Warsong . The Langrisser series differed from Fire Emblem in that it used a general-soldier structure instead of controlling main characters. Langrisser , too, spawned many sequels, none of which were brought to North America. Langrisser set itself apart from other tactical RPGs in its time with larger-scale battles, where

9164-497: The Super Famicom , the release platform of the last Fire Emblem title Thracia 776 , while also offering portability, making it more appealing to players. The platform was also chosen due to estimated development time and budget considerations. Developing for the new hardware proved challenging in some respects, and easy in others such as creating basic software. During development, two different versions were developed while

9322-739: The Super Nintendo Entertainment System (SNES), Bahamut Lagoon , began Square's (now Square Enix ) famous line of tactical RPGs. Four games from the Ogre Battle series have been released in North America . The first was Ogre Battle: March of the Black Queen was released for the SNES in 1993 and was more of a real-time strategy RPG in which the player forms character parties that are moved around

9480-441: The first Fire Emblem in the 2001 fighting game Super Smash Bros. Melee . The director of Melee , Masahiro Sakurai , had wanted to include Marth since the original Super Smash Bros. , and included him as part of a push for more sword-wielding characters. Gameplay-wise, Roy was included to act as a clone of Marth, and his inclusion was partially to advertise the upcoming release of Binding Blade in Japan (three months after

9638-427: The player character 's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of Sakura Wars led to

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9796-482: The 300 best-selling video games of the year. Famitsu was positive about the game. One reviewer noted the slight alterations to the series formula with the shift onto the GBA, but said that it was still unmistakably a Fire Emblem title. A second reviewer praised the game's pacing and the eased difficulty of missions allowed by the "rescue" function. A third reviewer praised the drop in difficulty from Thracia 776 despite preserving some challenge, and positively noted

9954-557: The Binding Blade and if Fae is still alive, Idunn survives and is taken to Arcadia to live with Fae while her soul slowly returns to her. The Binding Blade was developed by Intelligent Systems . It was directed by Tōru Narihiro, and produced by Takehiro Izushi. The designer was Masayuki Horikawa, while programming was handled by Takafumi Kaneko. The scenario was written by Masayuki Horikawa and series newcomer Kouhei Maeda. The character designs were handled by Eiji Kaneda. The music

10112-459: The Blade of Light . The game released in Japan on March 29, 2002. The game's Japanese title, Fūin no Tsurugi , has been alternately translated as The Binding Blade and The Sword of Seals . The Binding Blade became the more common modern translation, and in 2017 it was used by Nintendo when detailing Roy's series origins for his character profile on the website for Fire Emblem Heroes . The game

10270-472: The Demon Dragon, but she was defeated by a warrior wielding the Binding Blade. Her power was locked away until Zephiel, disgusted at humanity's failings, released her out of his insane desire to return Elibe to the dragons. As she has no emotion or free will, Idunn continues to follow Zephiel's orders even after his death and threatens to raise a dragon army that will destroy everything on the continent. On

10428-568: The Dragon's Gate and seals it, while Ninian follows him, or, if she has fallen in love with Eliwood, chooses to remain in Elibe as his wife despite a far shorter lifespan. Eliwood becomes marquess of Pherae, while Hector inherits his brother's title as marquess of Ostia, and Lyn abdicates her claim over Caelin and returns to Sacae. Fifteen years later, Eliwood and Hector reunite, introduce their respective children Roy and Lilina to each other, and discuss

10586-512: The Dragon's Gate, he can summon dragons to Elibe. The party kills Darin, but Elbert dies delivering a grave wound to Nergal. The party returns to Ostia to report recent events to Uther, who directs them to the western desert of Nabata. There, they meet Archsage Athos, who sends them to Bern to find the Shrine of Seals. In Bern, the heroes save Prince Zephiel from an assassination attempt orchestrated by his jealous father, King Desmond. Out of gratitude,

10744-545: The Dread Isle and defeat Nergal, who summons three dragons with the last of his strength. Bramimond arrives and resurrects Ninian, who banishes two of the dragons; the heroes slay the last dragon in battle. In the aftermath, Athos expends the last of his energy and predicts a future conflict originating in Bern before passing away; Bramimond also passes, having used the last of his power to resurrect Ninian. Nils returns through

10902-500: The Fire Dragons, were done by Daisuke Izuka. Music was composed by Yuka Tsujiyoko , who had worked on every game since the series' inception, although Fire Emblem would be her last work on the series as a composer. She was helped by Saki Haruyama. Development of Fire Emblem began in 2002 after the release of The Binding Blade . Intended as a companion title built upon the foundation of The Binding Blade , development time

11060-406: The Fire Emblem, Roy is granted its incredible power and wields the Binding Blade in the final assault on Bern's capital. Before beginning his march into Bern, Roy beseeches Guinevere to tell him the reason why Zephiel started this war. Guinevere reveals that Zephiel's and her father, King Desmond, was envious of Zephiel's natural ability and charisma. She tells Roy that King Desmond, under the guise of

11218-432: The Lycian Army travels to Arcadia, a hidden city in the vast desert where humans and dragons live in peace, and gain stronger insight from the elders. A child Manakete named Fae also befriends Roy during his stay and tags along with him. Roy and his forces later returns to Etruria and removes the corrupt nobility, allowing the kingdom's rightful rulers to restore order and the Lycian Army to merge with Etruria's. Depending on

11376-541: The Nintendo Famicom in 1990, Fire Emblem would become an archetype for the whole genre, establishing gameplay elements that are still used in tactical RPGs today, though many of these elements were influenced by earlier RPGs and strategy games . Combining the basic concepts from games like Dragon Quest and simple turn-based strategy elements that the development team gained experience with in their 1988 release Famicom Wars , Intelligent Systems created

11534-460: The PlayStation 2. In 2001, Sakura Wars 3 for the Dreamcast introduced a new combat system that incorporates action elements, and abandons the use of grids in favour of allowing each character to move around freely across the battlefield but with a limited number of moves each turn illustrated using a bar at the bottom of the screen. This type of combat system would later be the basis for

11692-572: The PlayStation Portable has a strategic command-based battle system where enemies learn from previous skirmishes. The characters can also die permanently during gameplay which in turn affects the game's storyline. Many Western PC games have utilized this genre for years, as well. Western games tend to have stronger military themes, without many of the fantasy elements often found in their console (and mainly Japanese) counterparts, as well as greater freedom of movement when interacting with

11850-562: The Third Reich (2005) - both by Irrational Games - are two examples of comic book superhero tactical RPGs that are played in real-time instead of turns. Both games received favorable reviews from critics. Paradise Cracked (2003), COPS 2170: The Power of Law (2005), Metalheart: Replicants Rampage (2004) and Shadow Vault (2004) are poorly received tactical RPGs by MiST Land South , Akella and Mayhem Studios of Russia and Slovakia, respectively. Paradise Cracked

12008-492: The Western Isles, where heavy bandit activity is being reported. Though the Lycian Army repels the bandits, they discover from either a royal-in-hiding named Elffin or a dancer Larum that Etruria's nobility have allied with Bern and are enslaving the people on the Western Isles to work the mines. They also learn that Bern has recruited Manaketes, powerful dragons who hide their might in human forms. To learn more about them,

12166-531: The ability to affect the relationship points between different units/characters. This in turn affected both the gameplay and storyline, with the different possible relationships in the first generation of the game's plot leading to different units/characters appearing during the second generation, ultimately leading to different possible outcomes to the storyline. The 32-bit era saw many influential tactical RPGs, such as Konami 's 1996 Vandal Hearts series , which feature branching storylines that can be altered by

12324-410: The average American gamer is up to the challenge that playing an unforgiving game like [ The Binding Blade ], I think everyone who tries the game will be pleasantly surprised by how deep and engrossing it is". Mike Moehnke of RPGamer , writing a retrospective review for the site, praised the game's tactical gameplay and the difficulty being noticeable without being overwhelming. He also positively noted

12482-412: The brutal conquest of Ilia and Sacae and sets his sights on Lycia. In a small region called Pherae, Roy , the son of Pherae's ruling marquess Eliwood, is forced to return home when Bern begins its invasion. As Eliwood is unable to battle due to illness, Roy is assigned command of Lycia's army. Roy leads his forces to Ostia, another region of Lycia ruled by Eliwood's friend Hector and his daughter Lilina. He

12640-662: The character units, a concept which would be adapted and popularized by later console-based series like Fire Emblem . Unlike many other early titles in the genre, Master of Monsters made its way to the west via a port to the Sega Genesis in 1991, albeit only in North America. However, the genre did not become prolific until Nintendo published the game that set the template for tactical wargame RPGs, Fire Emblem: Ankoku Ryū to Hikari no Tsurugi . Developed by Intelligent Systems and released exclusively in Japan for

12798-498: The combat system in Valkyria Chronicles , developed by much of the same team in 2008. The Sakura Wars series would not be released in the West until the fifth game, Sakura Wars: So Long, My Love (2005). The Front Mission series also continued on to the PlayStation 2, with Front Mission 4 and 5 , the latter of which never saw a Western release, but a fan translation. The Game Boy Advance would also see

12956-560: The combination of moves between characters, and the capture of NPCs and having them play on your side. Sega 's Sakura Wars , released for the Sega Saturn in 1996, combined tactical RPG combat with dating sim and visual novel elements, introducing a real-time branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or not to respond at all within that time. The player's choice, or lack thereof, affects

13114-532: The company calls "Smart Pause Mode" in an attempt to heighten realism; Hired Guns: The Jagged Edge began its life as Jagged Alliance 3D before Strategy First withdrew the rights to the series name; Jagged Alliance: Back in Action is a 3D, real-time remake of Jagged Alliance 2 . Lastly, Jagged Alliance: Flashback was released in 2014 following a successful Kickstarter . The developer Full Control gained notoriety, however, for feuding with its backers, and

13272-489: The company stopped making games shortly thereafter. Additional titles inspired by X-COM include UFO: Aftermath (2003), UFO: Aftershock (2005), UFO: Afterlight (2007) and UFO: Extraterrestrials (2007) by Czech developers ALTAR Interactive and Chaos Concept; as well as Xenonauts (2014) by Goldhawk Interactive. ALTAR's UFO series features real-time play; Chaos Concept's UFO: Extraterrestrials received only mixed reviews; and Xenonauts currently has

13430-406: The countries of Sacae, a land of nomads and tribes; Lycia, an alliance of marquisates including Pherae and Ostia; and Bern, a militaristic kingdom ruled by a single ruler. The player assumes the role of a tactician discovered by Lyn, a Sacean girl whose tribe and parents were killed by bandits. Lyn learns from a pair of knights named Sain and Kent that she is actually Lady Lyndis, and that her mother

13588-454: The development of tactical RPGs has diverged on each side of the Pacific, and the term "tactical RPG" is sometimes reserved only for those titles that were created in Japan. One of the earliest Japanese RPGs , Koei 's The Dragon and Princess , was released on NEC 's PC-8001 home computer platform in 1982. This game can also be considered a precursor to the tactical RPG genre. It used

13746-436: The dragons in order to return the world to them. Zephiel is eventually killed by the Etrurian Army and his Divine Weapon is taken from him. If the player has not collected the eight Divine Weapons, the game ends prematurely at this point. If the player has collected them and they are unbroken, Roy learns that Zephiel ordered his remaining forces to gather elsewhere in Elibe and continue his plans. The Divine Weapons suddenly emit

13904-507: The fast reactions of the game AI, enabling a low-stress experience for players. RPGFan ' s Woojin Lee praised the game's animation as some of the best on the system, positively noted the added features when compared to earlier entries in the series, and actively praised the game's ability to attach players to characters and the resultant impact when those characters were felled in battle. In concluding his review, he said: "While I'm not sure if

14062-429: The fictional continent of Elibe. The player takes the role of an unseen tactician directing the player army. The single-player campaign is divided into chapters which generally begin with story elements presented through the use of scenes animated with still images of the main characters, then followed by a battle with an enemy; after each battle, the player is given the opportunity to save their progress. In-game currency

14220-442: The freedom to choose their own destiny, with difficult moral decisions, such as whether to follow a Lawful path by upholding the oath of loyalty and slaughter civilian non-player characters on the leader's command, or follow the chaotic path by following a personal sense of justice and rebelling, or instead follow a more neutral path. Such factors affect the game's ending, which is also affected by decisions such as whether to obtain

14378-422: The game in Japan, a live action television commercial was created: standard 30 second versions mixed gameplay footage with the live action sequence, while the 40 second director's cut featured the full commercial without gameplay. The latter version was only available through the game's official website. The commercial was based upon the operatic commercial created for the first Fire Emblem title Shadow Dragon and

14536-598: The game's artificial intelligence (AI) in the Link Arena: after building a team, the player fights a battle against their own units controlled by the game AI. Fire Emblem also features a Link Arena multiplayer option in which up to four players can link up and do battle with teams of characters from the single-player save file. Players choose up to five characters and equip them like in the main story. During battle, each player takes turns to attack with one character. Weapons are selected automatically for each battle. Victory

14694-511: The game's steep difficulty was proving off-putting to new players; an inclusion made to make Fire Emblem a major series for Nintendo. Additional content could be unlocked by connecting the game to the Mario Kart: Double Dash Bonus Disc via a GameCube – Game Boy Advance link cable . Fire Emblem was first announced in early 2003. It was the second title in the Fire Emblem series to have been developed for

14852-406: The game, while Nutt was skeptical about the permanent death system and critical of the in-game economy despite generally enjoying the experience. Harris again compared it to Advance Wars , but said that Fire Emblem had enough unique elements to make it its own product, and generally praised the title's accomplishments. Burns, who had experience of earlier Fire Emblem titles, praised the game as

15010-481: The game, it also successfully implemented a modified job system , previously used in Final Fantasy V , which allowed the player to change a unit's character class at any time during the game and learn new abilities from job points earned with each class. The game was acclaimed for both its highly tactical gameplay and its well-written storyline that touches on issues such as class, privilege, religion, and politics. The game's reputation led to other developers adding

15168-408: The highly regarded Silent Storm engine . Other titles inspired by Jagged Alliance include Brigade E5: New Jagged Union (2006) and its sequel, simply titled 7.62 (2007), by Russian developer Apeiron; Hired Guns: The Jagged Edge (2007) by GFI Russia; and Jagged Alliance: Back in Action by bitComposer Games. The Brigade E5 series incorporates an innovative hybrid real-time system

15326-566: The inspirations behind the 2005 turn-based strategy computer RPG, The Battle for Wesnoth . The first game in the long-running Super Robot Wars series is another early example of the genre, initially released for the Game Boy in 1991. Another influential early tactical RPG was Sega 's Shining Force for the Sega Genesis, which was released in 1992. Shining Force used even more console RPG elements than earlier games, allowing

15484-404: The integration of RPG elements and tactical gameplay, in addition to finding the permanent death of characters a suitable fit for the game's world. Dingo was positive about the level design and controls, but warned that it was quite short and lacking in depth when compared to Final Fantasy Tactics Advance . Massimilla found the gameplay both accessible and challenging as she made her way through

15642-436: The internal development structure at Intelligent Systems was changed, which combined with the poor sales of the 64DD resulted in the game's development being restarted in 2000 for the Game Boy Advance (GBA). Very little of the original Nintendo 64 game concept survived the transition. Aside from the characters Roy and Karel, most of the original game's characters were scrapped. The subtitle Maiden of Darkness remained in use as

15800-482: The leader, and where battles are large-scale with characters sometimes filling an entire screen. Master of Monsters , developed by SystemSoft and released in 1989 for the MSX2 , added fantasy characters and magic attacks to the gameplay of the wartime combat Daisenryaku series, which had instead opted for tanks, planes, and other vehicles of real-world modern combat. Master of Monsters also added experience bars for

15958-560: The level. Weapon strengths and weaknesses are governed by the series' Weapons Triangle system; axes are strong against lances, lances strong against swords, and swords strong against axes. Bows are independent of the system, being effective against airborne units. A similar system, dubbed the Magic Trinity in-game, governs how different types of spells react; elemental magic is strong against light, light against dark and dark against elemental. The strength of weapon types assigned to

16116-408: The line between a role-playing game, turn-based grand strategy wargame , and simulation video game . Similarly, Kure Software Koubou's Silver Ghost (1988) combined elements of both tactical RPGs and action RPGs, while Ogre Battle: March of the Black Queen (1993) blurred the line between a tactical RPG and a real-time strategy. Metal Gear Acid (2004) blurs the line between a stealth game ,

16274-439: The line even further by incorporating tactical RPG gameplay with both real-time strategy and third-person tactical shooter elements, including over-the-shoulder manual aiming and a cover system . This has led to the game being described by one source as "the missing link between Final Fantasy Tactics and Full Spectrum Warrior ". In an interview with Eurogamer, X-COM developer Julian Gollop mentioned how surprised he

16432-426: The links to its 2003 prequel Rekka no Ken . His main criticisms of the title were intuitive item management between battles, an underdeveloped and restrictive Support system, and the fact that Roy was a very weak character for the majority of the game. He also negatively noted its continued exclusivity to Japan, although he noted that fan translations were readily available. He concluded by saying that The Binding Blade

16590-491: The middle of play. The game received generally favorable reviews from critics, though was not as well-received as the series' more traditional RPG titles. Soldiers of Anarchy (2002) is a squad-based real-time tactics computer game by German developer Silver Style Entertainment . Gameplay involves squad tactics, vehicles and a wide variety of weapons and ammunition. The game received mixed reviews from critics. Freedom Force (2002) and its sequel, Freedom Force vs.

16748-633: The most powerful class, which can only be acquired by making a tragic sacrifice. Another feature was "Warren's Report", a type of database on the land, people, encounters and races of Valeria (similar to, but much more expansive than, the troves of knowledge in Mass Effect ). Although this game defined the genre in many ways, it was not widely recognized by American gamers because it was released to American audiences several years later. Final Fantasy Tactics shared some staff members with Tactics Ogre and shares many of its gameplay elements. A prequel to

16906-435: The most successful to date, and was the second Nippon Ichi game released in North America, the first being Rhapsody: A Musical Adventure (published by Atlus). Throughout this generation, companies have recognized the large audience and popularity of these types of games, particularly Atlus and Nintendo. La Pucelle: Tactics and Disgaea: Hour of Darkness , which Atlus re-released due to high demand, have become cult hits for

17064-592: The narrative "a complex (but not convoluted) classic fantasy yarn", while GameSpot ' s Bethany Massimilla called the story standard while praising the writing and character development. Christian Nutt of GameSpy praised the writing as highly enjoyable for both the Japanese and Western releases, and IGN ' s Craig Harris believed that the game was superior to Advance Wars through its portrayal of characters despite some minor complaints about characters that remained alive for story reasons despite falling in battle. PALGN reviewer Andrew Burns commented that

17222-607: The original Tactics Ogre , Tactics Ogre: The Knight of Lodis , was later released for the Game Boy Advance. A remake of Let Us Cling Together was later released for the PSP in 2011. In 1996, the tactical role-playing game Fire Emblem: Genealogy of the Holy War also featured a non-linear branching storyline, but instead of using an alignment system, it used a relationship system resembling dating sims that gave players

17380-414: The player could control over thirty units at one time and fight against scores of enemies. Since Der Langrisser in 1994, the series offered non-linear branching paths and multiple endings . The player's choices and actions affected which of four different paths they followed, either aligning themselves with one of three different factions or fighting against all of them. Each of the four paths leads to

17538-601: The player to progress through the game and the story in whatever order they wish. In addition, instead of having separate screens or maps for exploration and battle, the game features a seamless transition between exploration and battle. This time period also saw the Western debut of Fire Emblem in Fire Emblem: The Blazing Blade (simply titled Fire Emblem outside Japan). On seventh-generation consoles, Sega 's Valkyria Chronicles (2008) for

17696-533: The player to walk around towns and talk to people and buy weapons. It spawned sequels, Shining Force II for Sega Genesis and Shining Force CD for Sega CD, besides the Shining Force Gaiden 1, 2 and 3 for Sega Game Gear and Shining Force III for Sega Saturn. The game's creator, Camelot Software Planning 's Hiroyuki Takahashi, cited Kure Software Koubou's 1988 tactical RPG, Silver Ghost , as his inspiration. One game released solely in Japan for

17854-440: The player typically controls a finite party and battles a similar number of enemies. Like other RPGs, death is usually temporary, but this genre incorporates strategic gameplay such as tactical movement on an isometric grid . Unlike traditional RPGs which are traditionally single-player, some tactical RPGs feature multiplayer play, such as Final Fantasy Tactics . A distinct difference between tactical RPGs and traditional RPGs

18012-534: The player's dialogue choices that lead to different endings, as well as Sega's 1997 Shining Force 3 , SCEI 's Arc the Lad Collection (1996–1999), and Square's 1997 Final Fantasy Tactics and 1999 Front Mission 3 . Konami's Vandal Hearts was an early PlayStation title that helped popularize tactical RPGs in the US. It was released by Konami and featured a 3D isometric map that could be rotated by

18170-433: The player's actions, the newly reformed Etrurian Army then continues through either the snowy tundras of Ilia and its many mercenary groups on Bern's contract, or through the plains of Sacae where nomad tribes have allied with Bern. Both paths ultimately take the Etrurian Army to Bern's borders, where Roy discovers a shrine housing the Binding Blade, a powerful weapon that rules over the other eight Divine Weapons. Combined with

18328-437: The player, non-player characters within the village will give hints about future objectives or provide a reward. A map is cleared when the boss is defeated and Roy seizes the boss's location. If characters fall in battle, they are subjected to permanent death , removing them from the rest of the game. If Roy dies, the game ends and the map must be restarted. Each unit has their own character class , with that class determining

18486-496: The player. A sequel was subsequently released, also for the PlayStation. One of the first 32-bit tactical RPGs, Guardian War , was developed by Micro Cabin and released in 1993 on the Panasonic 3DO . While the game lacked in story, it included many game mechanics that are seen throughout many of the 32-bit tactical RPGs; like isometric camera rotation, interchangeable and hybridization of "jobs" or "classes" for each character,

18644-415: The players had to direct, oversee and command multiple characters. Unlike later tactical RPGs, however, Silver Ghost was not turn-based , but instead used real-time strategy and action role-playing game elements. It also featured a point-and-click interface, to control the characters using a cursor. A similar game released by Kure Software Koubo that same year was First Queen , a unique hybrid between

18802-522: The previous three games, Shadowrun Chronicles: Boston Lockdown , was released to less-than-positive reviews in 2015. In 2014 the tactical RPG Blackguards based on the German The Dark Eye pen-and-paper setting was released to mixed or average reviews. A sequel, Blackguards 2 , was released one year later. In 2014, The Banner Saga was released, the first chapter of a TRPG trilogy that would lead to two sequels . 2015 saw

18960-661: The queen of Bern gives them directions to the Shrine of Seals. At the Shrine, the party meets the ancient hero Bramimond, who unseals the Blazing Blade Durandal and the Thunder Axe Armads so they can oppose Nergal. However, Nergal returns and captures Ninian. The heroes collect the legendary weapons, but Nergal tricks Eliwood into killing Ninian, who, along with Nils, is revealed to be a half-dragon. The group returns to Ostia, where Hector learns that Uther has died of an illness. The party and Athos return to

19118-722: The random-draw, forethought and resource management appeal of card battles like in Konami's own Yu-Gi-Oh! games (1999 onwards). Developer Kuju Entertainment released Dungeons & Dragons Tactics for the PlayStation Portable in 2007. The game intended to adapt the rules and mechanics of the popular table-top role-playing game, Dungeons & Dragons , but suffered from a poor interface and awkward camera controls. The Atlus title Shin Megami Tensei: Devil Survivor (2009) blended together both traditional and tactical RPG gameplay along with non-linear adventure game elements. It also featured an innovative demon auction system and

19276-525: The recent assassination of Desmond. Meanwhile, the embittered Zephiel is confronted by a robed man (Jahn) who accuses him of awakening a demon dragon, a prelude to the events of Fire Emblem: The Binding Blade . Fire Emblem , known in Japan as Fire Emblem: Rekka no Ken , was created by series developer Intelligent Systems . Toru Narihiro and Takehiro Izushi from Intelligent Systems acted as producers, Hitoshi Yamagami from Nintendo supervised with Taeko Kaneda and Kentarou Nishimura as directors. The script

19434-604: The release of Invisible, Inc. for OS X, Windows and Linux. It has been described as a "tactical RPG that mixes stealth with procedural generation", since it introduces elements of espionage and roguelike gameplay. It received generally favorable scores from reviewers. A version for the PlayStation 4 and Nintendo Switch has been released. In March 2017 the German indie developer Overhype Studios released its tactical RPG Battle Brothers out of Early Access to generally favorable reviews. This mercenary company simulation

19592-507: The release of Rebelstar: Tactical Command (2005) by X-COM creators, Nick and Julian Gollop . The game would be highly praised for adapting the combat mechanics of the highly detailed and acclaimed PC strategy series, but would also receive criticism for sub-par presentation, a lackluster storyline, and lack of link-mode support. The game ended up receiving an average score of 77.83% at GameRankings . In early 2006, Idea Factory 's Blazing Souls featured nonlinear gameplay that allows

19750-470: The release of Melee ). There were difficulties including both Marth and Roy, as the Fire Emblem series had not seen an overseas release at that point. Sakurai, with support from Nintendo of America, managed to keep Marth and Roy in the game. The growing base of tactical role-playing games including Advance Wars , in addition to the interest garnered by the appearance of Roy and Marth in Melee , meant Nintendo

19908-615: The same developer, Julian Gollop . They did not, however, feature the statistical character development and strategic map of the later series. Bokosuka Wars (1983), a game regarded as the progenitor of the strategy/simulation RPG genre, is also difficult to clearly define. While often referred to as a strategy/simulation RPG, it is also sometimes referred to as a prototype real-time strategy , an early reverse tower defense game, and an early action role-playing game . Nobunaga's Ambition (1983) and later Koei titles as well as Capcom's Destiny of an Emperor (1989) have blurred

20066-526: The same time, featured a similar "World" system that allows players to revisit key plot points and make different choices to see how the story unfolds differently. Atlus title Growlanser IV: Wayfarer of the Time (2012) features a unique battle system that blends turn-based and real-time strategy. The player controls each character in turn, but the actions play out in real-time. Imageepoch 's title Saigo no Yakusoku no Monogatari ( Final Promise Story ) for

20224-400: The series was never released outside Japan , South Korea and Taiwan . The latest game, Vantage Master Portable for the PSP , was released on April 24, 2008. Jagged Alliance is a tactical turn-based RPG series developed by Sir-Tech Canada released in 1995, with a sequel released in 1999 . A third game in the series , developed by Haemimont Games and published by THQ Nordic ,

20382-420: The story gained a serious edge once Lyn's opening story arc was completed. Speaking about the gameplay, Famitsu was slightly mixed about some aspects; one critic praised the added tutorial for allowing new players to be eased in the series gameplay, while another compared the tutorial to a nagging mother and said it and the unseen Tactician representing the player might grate with series fans. Bramwell praised

20540-721: The surrounding environment. Notable examples include the Jagged Alliance series (1994-2018) and the Silent Storm series (2003-2005), with many titles owing considerably to the X-COM series (1994-2016) of strategy games. In fact, Western PC games in the genre were largely defined by X-COM in much the same way as Eastern console games were by Fire Emblem . Lords of Chaos (1990) came about when Julian Gollop wanted to add more role-playing elements to his 1985 video game Chaos: The Battle of Wizards , which

20698-421: The team were getting used to the new hardware. One of the main issues they faced was the limited resolution and screen size of the GBA. The game's combat animations were intended to evoke scenes from high fantasy, such as Record of Lodoss War and Slayers , contrasting with the equivalent styles of fantasy fighting in Japanese stories. Compared to earlier titles in the series, the story for The Binding Blade

20856-541: The top 100 best-selling games for that half of 2003 with total sales of 223,575 units. As of 2012, Rekka no Ken has sold 272,000 units in Japan. While no exact sales figure are available for Western territories, developers later stated that Fire Emblem was a commercial success overseas, and prompted the development of Path of Radiance for the GameCube home console . Fire Emblem was named "Editor's Choice" by both IGN and GameSpy as part of their reviews. During

21014-419: The topmost floor of the temple, the Etrurian Army battles and defeats Idunn and her endlessly spawning dragons. In the war's wake, Elibe begins to rebuild itself. Guinivere is named the new ruler of Bern, while Elffin returns to Etruria after his long absence. Roy and Lilina, assuming the latter is still alive, become the new marquesses of Pherae and Ostia respectively. If Roy delivered the final blow on Idunn with

21172-469: The way. It is also considered to be an early prototype real-time strategy game. Another notable early example of the genre was Kure Software Koubou 's 1988 PC-8801 strategy RPG, Silver Ghost , which was cited by Camelot Software Planning 's Hiroyuki Takahashi as inspiration for the Shining series of tactical RPGs. According to Takahashi, Silver Ghost was a simulation action type of game where

21330-577: The word "Tactics" to their titles to indicate the tactical RPG genre. It was later ported to the PSP as Final Fantasy Tactics: The War of the Lions and is still regarded as one of the greatest tactical RPGs of all time. On sixth-generation consoles, a loyal American fan-base has been established by Nippon Ichi , makers of the PlayStation 2 games La Pucelle: Tactics , Phantom Brave , and Disgaea: Hour of Darkness . Of these games, Disgaea has been

21488-429: Was "not the best game in the series, but neither [was] it the worst". The Binding Blade would have a profound effect upon subsequent entries in the series. Main protagonist Roy, together with Marth from Shadow Dragon and the Blade of Light and its sequels, was included in Super Smash Bros. Melee for the GameCube : the characters were not removed for the Western release, giving audiences their first wider look at

21646-410: Was also made to be a free-spirited and emphatic character so he appealed to as wide an audience as possible. Also in contrast to earlier entries, particularly the notoriously difficult Thracia 776 , the difficulty of The Binding Blade was intentionally lowered: the game was initially planned with three difficulties, with the final "Normal" mode being intended as "Easy" mode. Another new element included

21804-496: Was also the first to bear the name "Tactics" in the title, a term gamers would come to associate with the genre. Not only are characters moved individually on a grid, but the view is isometric, and the order of combat is calculated for each character individually. The game also expanded the non-linear alignment system of its predecessor, with three types of alignments for each unit: Lawful, Neutral, and Chaos, neither of which are portrayed as necessarily good or bad. The game gives players

21962-410: Was captured when he refused to cooperate. After rescuing Lyn from Darin's troops, the three pursue him to the Dread Isle. There, they reunite with Ninian and Nils and learn that the Black Fang is being manipulated by Nergal, a dark sorcerer who seeks to provoke all-out war in Elibe, providing him with an enormous amount of "quintessence", or life-force, from fallen warriors. By forcing the siblings to open

22120-470: Was composed by Yuka Tsujiyoko , who had worked on every title in the series up to that point. The Binding Blade began development as Fire Emblem: Maiden of Darkness , a Fire Emblem title intended for the Nintendo 64 and its peripheral 64DD . This version was revealed in 1997 by Shigeru Miyamoto under the working title Fire Emblem 64 . When they were well into the development of Maiden of Darkness ,

22278-408: Was counters for elements such as turn numbers. The Binding Blade was officially announced at Space World 2000 under its original title Maiden of Darkness , as one of the early titles for the GBA. According to later comments from the staff, the game's official title was already under consideration at the time. The game was announced under its official title at the 2001 Space World event. To promote

22436-682: Was described as a "cleverly constructed, carefully balanced board game". Other games combine similar mechanics, but typically belong in other genres. Tactical wargames such as the Steel Panthers series (1995–2006) sometimes combine tactical military combat with RPG-derived unit advancement. Avalon Hill's Squad Leader (2000), a man-to-man wargame utilizing the Soldiers at War engine, has also been compared (unfavorably) to X-COM and Jagged Alliance . Rebelstar (1984) and Laser Squad (1988) were precursors to X-COM created by

22594-621: Was first shown at the 2003 Electronic Entertainment Expo , along with a playable demo. For its Western release, the subtitle was removed, with it simply being dubbed " Fire Emblem ". The game released in North America on November 3, 2003; in Australia on February 20, 2004; and in Europe on July 16. It was later re-released on Virtual Console for Wii U on August 21, 2014, in Europe; and in North America on December 4 of that year. Fire Emblem met with generally positive reviews from critics. On aggregate site Metacritic , Fire Emblem garnered

22752-608: Was how close Valkyria Chronicles was in design to his cancelled game Dreamland Chronicles . Infinite Space (2009) by PlatinumGames is a hybrid of tactical RPG, real-time strategy, and space simulator . The 3rd Birthday (2010), the third game in the Parasite Eve series, features a unique blend of action role-playing game , real-time tactical RPG, survival horror and third-person tactical shooter elements. Fire Emblem (video game) Fire Emblem: The Blazing Blade , also known simply as Fire Emblem ,

22910-449: Was initially estimated at seven months. The storyline was built around three main characters and their strengths in battle; the central character Eliwood was made fairly weak to fit the concept of an "easy" mode for new players, while the Lyn and Hector both provided steeper gameplay challenges and altered story segments. As with The Binding Blade , the titular "Fire Emblem" was represented as

23068-542: Was inspired by cyberpunk works such as The Matrix , Blade Runner , Ghost in the Shell , and Philip K. Dick novels; and Metalheart: Replicants Rampage is a post-apocalyptic cyberpunk tactical RPG inspired by Jagged Alliance , Syndicate , and Fallout . COPS 2170: The Power of Law is set in the same "Reality 4.13" universe that first appeared in Paradise Cracked . Hammer & Sickle (2005)

23226-520: Was later ported to the PlayStation , along with Ogre Battle: March of the Black Queen . Both of the PlayStation re-releases were marketed in North America by Atlus , as was Ogre Battle 64: Person of Lordly Caliber for the Nintendo 64 . Tactics Ogre's gameplay is more similar to the genre of tactical RPGs that Final Fantasy Tactics belongs to (which was developed by former members of Quest and created/written/directed by Yasumi Matsuno ), complete with battles taking place on isometric grids. It

23384-495: Was later re-released in Japan on Virtual Console for Wii U on September 2, 2015, and on Nintendo Switch Online 's Expansion Pack service on June 23, 2023. During its debut week in Japan, The Binding Blade reached #4 in the sales charts, with over 101,000 units. It was still in the charts in May, having dropped to #17 and reached total sales of over 220,000 units. By the end of 2002 the game sold over 345,000 units, ranking at #29 in

23542-457: Was made deliberately simple, with clear heroes and villains, and an obvious objective for the player to complete. It was the first time the Fire Emblem series employed a branching narrative, with different characters opening up different story routes. The titular "Fire Emblem" is represented as a family crest. The character of Roy was designed to appeal to younger players, and was also given a strong character in contrast to earlier recent titles. He

23700-485: Was more of a tactical wargame. Incubation: Time Is Running Out (1997), part of the Battle Isle series, was one of the first strategy titles to use fully 3D graphics and support hardware acceleration on the 3dfx Voodoo . Other titles in the series are mainly tactical wargames featuring vehicle combat and base capturing. The game was generally well received by critics. Gorky 17 (1999, a.k.a. Odium )

23858-400: Was more willing to bring Fire Emblem overseas. Speaking in a later interview, localization producer Tim O'Leary said that localizing the title was more difficult than its successor The Sacred Stones , but was smaller in scale than Fire Emblem: Path of Radiance . A Western release was first hinted at in mid-2003, when it was listed on a leaked release list from Nintendo of America. It

24016-503: Was released for the Nintendo Switch as part of its Expansion Pack service on June 23, 2023. The concept of localizing a Fire Emblem game in the West had been around for some time, but the combined elements of extensive use of text and a view that tactical RPGs would be met with low sales overseas had kept the series exclusive to Japan. Another major factor was the appearance of Roy from The Binding Blade and Marth from

24174-455: Was released in 2023. Shadow Watch (2000) is a video game adaptation of the Tom Clancy's Power Plays novel of the same name developed by Red Storm Entertainment . It has also been compared to X-COM , though it features a different action point system and is missing the latter game's upgradable units. The game's reception was mixed. Fallout Tactics: Brotherhood of Steel (2001)

24332-486: Was released to commercial success and international critical acclaim, establishing the Fire Emblem series in the West. Its overseas success caused all subsequent games (except for Fire Emblem: New Mystery of the Emblem ) to be released outside of Japan. Fire Emblem is a tactical role-playing game in which players take the role of story protagonists Lyn, Eliwood, and Hector as they navigate story-driven missions across

24490-510: Was the estranged daughter of the Marquess of Caelin, Hausen, who seeks to reconcile with his daughter's family. She begins a journey to Caelin to reunite with her grandfather, obtaining the sacred sword Mani Katti soon after, but comes under attack from Hausen's avaricious younger brother Lundgren, who wants to kill both her and Hausen to seize power in Caelin. During her quest, Lyn protects Nils,

24648-406: Was to make the game more forgiving to newcomers than the notoriously difficult Fire Emblem: Thracia 776 . Upon release, it was praised by critics and sold over 345,000 units. Despite never releasing overseas, Roy's appearance in Super Smash Bros. Melee contributed to the localization of its 2003 prequel, The Blazing Blade , released overseas as Fire Emblem . Fire Emblem: The Binding Blade

24806-601: Was willing to localize The Binding Blade , the workload of localizing Fire Emblem: The Sacred Stones meant that the idea needed to be scrapped, leaving The Binding Blade exclusive to Japan. All future Fire Emblem titles to date, barring Fire Emblem: New Mystery of the Emblem for the Nintendo DS in 2010, have been released overseas. Tactical role-playing game This subgenre of role-playing video games principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs,

24964-444: Was written by Ken Yokoyama and Kouhei Maeda. Character designs were done by Sachiko Wada, who would reprise her role for Fire Emblem: The Sacred Stones . A second artist on the project was Ryo Hirata, who had previously done illustration work for Production I.G and would go on to work on The Sacred Stones . Eiji Kaneda, who worked on The Binding Blade , did uncredited illustration work. Background graphics, particularly those for

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