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HTC Vive

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122-628: HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation . The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset. The first-generation Vive was announced in 2015, as part of a collaboration with video game studio and distributor Valve Corporation , and implementing its VR software and hardware platform SteamVR ;

244-399: A spread-spectrum clock varying by up to 5000 ppm at 33 KHz to reduce EMI. As a result, the receiver needs to continually "chase" the clock to recover the data. Clock recovery is helped by the 8b/10b encoding and other designs. The "SuperSpeed" bus provides for a transfer mode at a nominal rate of 5.0 Gbit/s, in addition to the three existing transfer modes. Accounting for

366-577: A visor , allowing the user to see the outside world without fully taking off the headset. It uses a software platform known as Vive Reality System rather than SteamVR, with the "Lens" user interface and integration with HTC's Viveport platform. In February 2020, HTC announced three new Vive Cosmos SKUs , including the Cosmos Elite (a full kit with the External Tracking faceplate, controllers, and base stations), Cosmos XR (which ships with

488-451: A 3D virtual world, a binaural audio system, positional and rotational real-time head tracking for six degrees of movement. Options include motion controls with haptic feedback for physically interacting within the virtual world in an intuitive way with little to no abstraction and an omnidirectional treadmill for more freedom of physical movement allowing the user to perform locomotive motion in any direction. Augmented reality (AR)

610-452: A 90-degree field of vision that was previously unseen in the consumer market at the time. Luckey eliminated distortion issues arising from the type of lens used to create the wide field of vision using software that pre-distorted the rendered image in real-time. This initial design would later serve as a basis from which the later designs came. In 2012, the Rift is presented for the first time at

732-413: A PC-powered virtual reality headset that same year. In 1999, entrepreneur Philip Rosedale formed Linden Lab with an initial focus on the development of VR hardware. In its earliest form, the company struggled to produce a commercial version of "The Rig", which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders. The concept

854-434: A PCI Express expansion card . In addition to an empty PCIe slot on the motherboard, many "PCI Express to USB 3.0" expansion cards must be connected to a power supply such as a Molex adapter or external power supply, in order to power many USB 3.0 devices such as mobile phones, or external hard drives that have no power source other than USB; as of 2011, this is often used to supply two to four USB 3.0 ports with

976-655: A Qualcomm Snapdragon 835 system-on-chip, with input provided via either a small, remote-like controller, or motion controllers using three degrees of freedom . It was initially released exclusively in China, and launched internationally in November 2018. In February 2019, HTC announced the Vive Focus Plus , a hardware refresh with updated motion controllers that support six degrees of freedom , and design tweaks for improved weight distribution. A direct successor known as

1098-535: A STALL handshake. If there is lack of buffer space or data, it responds with a Not Ready (NRDY) signal to tell the host that it is not able to process the request. When the device is ready, it sends an Endpoint Ready (ERDY) to the host which then reschedules the transaction. The use of unicast and the limited number of multicast packets, combined with asynchronous notifications, enables links that are not actively passing packets to be put into reduced power states, which allows better power management. USB 3.0 uses

1220-433: A USB 2.0 Standard-A plug. Conversely, it is possible to plug a USB 3.0 Standard-A plug into a USB 2.0 Standard-A receptacle. This is a principle of backward compatibility. The Standard-A plug is used for connecting to a computer port, at the host side. A USB 3.0 Standard-B receptacle accepts either a USB 3.0 Standard-B plug or a USB 2.0 Standard-B plug. Backward compatibility applies to connecting

1342-473: A USB 2.0 Standard-B plug into a USB 3.0 Standard-B receptacle. However, it is not possible to plug a USB 3.0 Standard-B plug into a USB 2.0 Standard-B receptacle, due to the physically larger connector. The Standard-B plug is used at the device side. Since USB 2.0 and USB 3.0 ports may coexist on the same machine and they look similar, the USB ;3.0 specification recommends that

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1464-544: A Valve-produced virtual reality system were demonstrated during 2014. On 23 February 2015, Valve announced SteamVR and that it would demonstrate a "SteamVR hardware system" at the 2015 Game Developers Conference . HTC officially unveiled its device, Vive, during its Mobile World Congress keynote on 1 March 2015. During his Immersed 2015 keynote, Chief Content Officer for HTC Phil Chen explained that he "stumbled upon VR" and later, HTC met Valve, which turned out to be "serendipity". Chen also explained that HTC and Valve don't have

1586-408: A caption stylized as SUPERSPEED+ ; this refers to the updated SuperSpeedPlus protocol. The USB 3.1 Gen 2 mode also reduces line encoding overhead to just 3% by changing the encoding scheme to 128b/132b , with raw data rate of 1,212 MB/s. The first USB 3.1 Gen 2 implementation demonstrated real-world transfer speeds of 7.2 Gbit/s. The USB 3.1 specification includes

1708-696: A clear dividing line between each of their responsibilities, and HTC is very much a partner in the research and development process. At International CES in January 2016, HTC and Valve unveiled a near-final hardware revision of the device, known as HTC Vive Pre, and later announced plans for a consumer release by the end of 2015. In December 2015, HTC stated that the consumer launch had been delayed to April 2016. Preorders started on 29 February 2016, with shipments beginning in April. In March, Valve and HTC announced that they also planned to distribute development models of

1830-520: A collection of essays, Le Théâtre et son double . The English translation of this book, published in 1958 as The Theater and its Double , is the earliest published use of the term "virtual reality". The term " artificial reality ", coined by Myron Krueger , has been in use since the 1970s. The term "virtual reality" was first used in a science fiction context in The Judas Mandala , a 1982 novel by Damien Broderick . Widespread adoption of

1952-465: A faceplate containing "high-quality XR passthrough cameras", designed for enhanced mixed reality experiences), and Cosmos Play (an entry-level model with only four cameras on the faceplate). In October 2021, HTC unveiled the Vive Flow , a lightweight standalone headset with a visor-like form factor worn like glasses . It has a 75 Hz LCD display with a 100-degree field of view, and is powered by

2074-445: A front-facing camera used for the "Chaperone" feature, which can display the boundaries of the user's chosen perimeter or the view of the camera in order to help guide the user away from objects and walls in their play area. The headset must be connected to a supported PC using a "link box", which contains USB 3.0 , HDMI , and power connectors. The Vive initially required computers running Microsoft Windows . In February 2017, support

2196-554: A goggle-like, standalone mixed reality headset similar in design to the Meta Quest Pro . It has a 90 Hz LCD display with a 110-degree field of view, and is powered by the Qualcomm Snapdragon XR2 system-on-chip. The headset features depth sensors and color passthrough for augmented reality software, while its lenses also support dioptre adjustment. It has a removable battery pack on its rear strap, which

2318-561: A new architecture and protocol, named SuperSpeed, which included a new lane for providing full-duplex data transfers that physically required five additional wires and pins, while also adding a new signal coding scheme (8b/10b symbols, 5 Gbps; also known later as Gen 1), and preserving the USB 2.0 architecture and protocols and therefore keeping the original four pins and wires for the USB 2.0 backward-compatibility, resulting in nine wires in total and nine or ten pins at connector interfaces (ID-pin

2440-516: A pending update to the USB Type-C specification, defining the doubling of bandwidth for existing USB-C cables. Under the USB 3.2 specification, released 22 September 2017, existing SuperSpeed certified USB-C 3.1 Gen 1 cables will be able to operate at 10 Gbit/s (up from 5 Gbit/s), and SuperSpeed+ certified USB-C 3.1 Gen 2 cables will be able to operate at 20 Gbit/s (up from 10 Gbit/s). The increase in bandwidth

2562-501: A platform known as Viverse , which is designed to integrate first and third-party metaverse , VR, collaboration, and Web3 platforms. On 8 January 2018, HTC unveiled the HTC Vive Pro , an updated version of the first-generation Vive. It features higher-resolution displays, now at 1440×1600 resolution per-eye (a 78% increase in resolution), along with a second outward-facing camera, a microphone for noise cancellation analysis, and

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2684-459: A real video. Users can select their own type of participation based on the system capability. In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, including robot navigation, construction modeling, and airplane simulation. Image-based virtual reality systems have been gaining popularity in computer graphics and computer vision communities. In generating realistic models, it

2806-425: A refreshed design with a more "balanced" form, lighter weight, and a strap with over-ear headphones and a sizing dial (similar to the "Deluxe Audio Strap" accessory for the first-generation model). It uses DisplayPort as a display connection instead of HDMI. The Vive Pro was sold alongside the original HTC Vive as a high-end model; initially, the headset was sold standalone without base stations or controllers, as it

2928-461: A service that shows panoramic views of an increasing number of worldwide positions such as roads, indoor buildings and rural areas. It also features a stereoscopic 3D mode, introduced in 2010. In 2010, Palmer Luckey designed the first prototype of the Oculus Rift . This prototype, built on a shell of another virtual reality headset, was only capable of rotational tracking. However, it boasted

3050-490: A single PCI Express 5 GT/s lane (among other features), thus obtaining the necessary bandwidth from the PCH. USB 3.0 devices and cables may interfere with wireless devices operating in the 2.4 GHz ISM band. This may result in a drop in throughput or complete loss of response with Bluetooth and Wi-Fi devices. When manufacturers were unable to resolve the interference issues in time, some mobile devices, such as

3172-523: A stationary position. The controllers and headset use a positional tracking system; multiple external base stations are installed in the play area, which each contain an array of LED lights, and two infrared lasers. The lasers are attached to rotating spinners which sweep the play area vertically and horizontally with timed pulses (similarly to a lighthouse , hence they are also colloquially referred to as "lighthouses"). The headsets, controllers, and other compatible accessories contain photosensors which detect

3294-503: A stereoscopic image with a field-of-view wide enough to create a convincing sense of space. The users of the system have been impressed by the sensation of depth ( field of view ) in the scene and the corresponding realism. The original LEEP system was redesigned for NASA's Ames Research Center in 1985 for their first virtual reality installation, the VIEW (Virtual Interactive Environment Workstation) by Scott Fisher . The LEEP system provides

3416-434: A tactic by Intel to favor its new Thunderbolt interface. Apple, Inc. announced laptops with USB 3.0 ports on 11 June 2012, nearly four years after USB 3.0 was finalized. AMD began supporting USB 3.0 with its Fusion Controller Hubs in 2011. Samsung Electronics announced support of USB 3.0 with its ARM -based Exynos 5 Dual platform intended for handheld devices. Various early USB 3.0 implementations widely used

3538-493: A trigger and bumper, and a grip button. Most HTC Vive headsets implement the SteamVR platform, and support all games and software which use it. HTC also operates its own first-party storefront known as Viveport, which includes a subscription-based service with unlimited access to participating games, as well as curated storefronts intended for commercial clients such as entertainment centers and workplaces. In 2022, HTC unveiled

3660-599: A user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback , but may also allow other types of sensory and force feedback through haptic technology . " Virtual " has had

3782-574: A virtual environment. This addresses a key risk area in rotorcraft operations, where statistics show that around 20% of accidents occur during training flights. In 2022, Meta released the Meta Quest Pro . This device utilised a thinner, visor-like design that was not fully enclosed, and was the first headset by Meta to target mixed reality applications using high-resolution colour video passthrough. It also included integrated face and eye tracking , pancake lenses , and updated Touch Pro controllers with on-board motion tracking. In 2023, Sony released

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3904-468: A year later) initially required users to log in with a Facebook account in order to use the new headset. In 2021 the Oculus Quest 2 accounted for 80% of all VR headsets sold. In 2021, EASA approved the first Virtual Reality-based Flight Simulation Training Device. The device, made by Loft Dynamics for rotorcraft pilots, enhances safety by opening up the possibility of practicing risky maneuvers in

4026-525: Is full duplex whereas USB 2.0 is half duplex . This gives USB 3.0 a potential total bidirectional bandwidth twenty times greater than USB 2.0. Considering flow control, packet framing and protocol overhead, applications can expect 450 MB/s of bandwidth. In USB 3.0, dual-bus architecture is used to allow both USB 2.0 (Full Speed, Low Speed, or High Speed) and USB 3.0 (SuperSpeed) operations to take place simultaneously, thus providing backward compatibility . The structural topology

4148-467: Is hot-swappable ; the headset contains a limited battery backup. The headset can be used with a traditional headstrap, or with a glasses frame similar to the Vive Flow (used with an external power supply). Eye tracking and face tracking accessories are also available. HTC Vive headsets support a number of accessories The Vive also supports other SteamVR-compatible controllers and accessories, such as

4270-619: Is 150 mA, an increase from the 100 mA defined in USB 2.0. For high-power SuperSpeed devices, the limit is six unit loads or 900 mA (4.5  W )—almost twice USB 2.0's 500 mA. USB 3.0 ports may implement other USB specifications for increased power, including the USB Battery Charging Specification for up to 1.5 A or 7.5 W, or, in the case of USB 3.1, the USB Power Delivery Specification for charging

4392-408: Is a type of virtual reality technology that blends what the user sees in their real surroundings with digital content generated by computer software. The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera live feed into a headset or smartglasses or through a mobile device giving

4514-471: Is backward compatible with the Micro USB ;2.0 plug. A receptacle for eSATAp , which is an eSATA/USB combo, is designed to accept USB Type-A plugs from USB 2.0 (or earlier), so it also accepts USB 3.0 Type-A plugs. In January 2013 the USB group announced plans to update USB 3.0 to 10 Gbit/s (1250 MB/s). The group ended up creating a new USB specification, USB 3.1, which

4636-522: Is designed primarily for "stationary" experiences (such as multimedia and 360-degree video ) rather than gaming, with a variant of the Viveport subscription service for Vive Flow being focused upon such apps. Its lenses also support dioptre adjustment so that users with eyeglass prescriptions can use the headset without wearing glasses. In January 2023 at CES, HTC announced the Vive XR Elite,

4758-454: Is essential to accurately register acquired 3D data; usually, a camera is used for modeling small objects at a short distance. Desktop-based virtual reality involves displaying a 3D virtual world on a regular desktop display without use of any specialized VR positional tracking equipment. Many modern first-person video games can be used as an example, using various triggers, responsive characters, and other such interactive devices to make

4880-801: Is for drain wire termination and to control EMI and maintain signal integrity. USB 3.0 and USB 2.0 (or earlier) Type-A plugs and receptacles are designed to interoperate. USB 3.0 Type-B receptacles, such as those found on peripheral devices, are larger than in USB 2.0 (or earlier versions), and accept both the larger USB 3.0 Type-B plug and the smaller USB 2.0 (or earlier) Type-B plug. USB 3.0 Type-B plugs are larger than USB 2.0 (or earlier) Type-B plugs; therefore, USB 3.0 Type-B plugs cannot be inserted into USB 2.0 (or earlier) Type-B receptacles. Micro USB 3.0 (Micro-B) plug and receptacle are intended primarily for small portable devices such as smartphones, digital cameras and GPS devices. The Micro USB 3.0 receptacle

5002-436: Is given a complete sensation of reality, i.e. moving three dimensional images which may be in colour, with 100% peripheral vision, binaural sound, scents and air breezes." In 1968, Harvard Professor Ivan Sutherland , with the help of his students including Bob Sproull , created what was widely considered to be the first head-mounted display system for use in immersive simulation applications, called The Sword of Damocles . It

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5124-549: Is implemented using a free-running linear feedback shift register (LFSR). The LFSR is reset whenever a COM symbol is sent or received. Unlike previous standards, the USB 3.0 standard does not specify a maximum cable length, requiring only that all cables meet an electrical specification: for copper cabling with AWG 26 wires, the maximum practical length is 3 meters (10 ft). As with earlier versions of USB, USB 3.0 provides power at 5 volts nominal. The available current for low-power (one unit load) SuperSpeed devices

5246-544: Is increasingly used to combine several high-resolution photographs for the creation of detailed 3D objects and environments in VR applications. USB 3.0 Universal Serial Bus 3.0 ( USB 3.0 ), marketed as SuperSpeed USB , is the third major version of the Universal Serial Bus (USB) standard for interfacing computers and electronic devices. It was released in November 2008. The USB 3.0 specification defined

5368-860: Is instead branded as a “ spatial computer ”. In 2024, the Federal Aviation Administration approved its first virtual reality flight simulation training device: Loft Dynamics' virtual reality Airbus Helicopters H125 FSTD —the same device EASA qualified. As of September 2024, Loft Dynamics remains the only VR FSTD qualified by EASA and the FAA. Modern virtual reality headset displays are based on technology developed for smartphones including: gyroscopes and motion sensors for tracking head, body, and hand positions ; small HD screens for stereoscopic displays; and small, lightweight and fast computer processors. These components led to relative affordability for independent VR developers, and led to

5490-417: Is not wired). The new transfer rate, marketed as SuperSpeed USB (SS), can transfer signals at up to 5  Gbit/s with raw data rate of 500  MB/s after encoding overhead, which is about 10 times faster than High-Speed (maximum for USB 2.0 standard). USB 3.0 Type-A and B connectors are usually blue, to distinguish them from USB 2.0 connectors, as recommended by the specification, and by

5612-413: Is the same, consisting of a tiered star topology with a root hub at level 0 and hubs at lower levels to provide bus connectivity to devices. The SuperSpeed transaction is initiated by a host request, followed by a response from the device. The device either accepts the request or rejects it; if accepted, the device sends data or accepts data from the host. If the endpoint is halted, the device responds with

5734-553: The E3 video game trade show by John Carmack . In 2014, Facebook (later Meta) purchased Oculus VR for what at the time was stated as $ 2 billion but later revealed that the more accurate figure was $ 3 billion. This purchase occurred after the first development kits ordered through Oculus' 2012 Kickstarter had shipped in 2013 but before the shipping of their second development kits in 2014. ZeniMax , Carmack's former employer, sued Oculus and Facebook for taking company secrets to Facebook;

5856-1004: The Gen ;2x1 (formerly known as USB 3.1 Gen 2 ), and the two new Gen 1x2 and Gen 2x2 operation modes while operating on two lanes. The SuperSpeed architecture and protocol (aka SuperSpeed USB) still implements the one-lane Gen 1x1 (formerly known as USB 3.1 Gen 1 ) operation mode. Therefore, two-lane operations, namely USB 3.2 Gen 1x2 (10 Gbit/s with raw data rate of 1 GB/s after encoding overhead) and USB 3.2 Gen 2x2 (20 Gbit/s, 2.422 GB/s), are only possible with Full-Featured USB Type-C Fabrics (24 pins). As of 2023, USB 3.2 Gen 1x2 and Gen 2x2 are not implemented on many products yet; Intel, however, starts to include them in its LGA 1200 Rocket Lake chipsets (500 series) in January 2021 and AMD in its LGA 1718 AM5 chipsets in September 2022, but Apple never provided them. On

5978-492: The HP Envy 17 3D featuring a Renesas USB 3.0 host controller several months before some of their competitors. AMD worked with Renesas to add its USB 3.0 implementation into its chipsets for its 2011 platforms. At CES2011, Toshiba unveiled a laptop called " Qosmio X500" that included USB 3.0 and Bluetooth 3.0 , and Sony released a new series of Sony VAIO laptops that would include USB 3.0. As of April 2011,

6100-756: The Index Controllers . Valve released its OpenVR software development kit (SDK), an updated version of its Steamworks VR API with documentation and examples of how to build software that supports SteamVR hardware. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. SteamVR was launched with native support for Unity on its platform. On 30 April 2015, Epic Games announced support for Valve's SteamVR technology, allowing developers to create VR projects with Unreal Engine 4 for

6222-566: The Inspiron and Dell XPS series were available with USB 3.0 ports, and, as of May 2012, the Dell Latitude laptop series were as well; yet the USB root hosts failed to work at SuperSpeed under Windows 8. Additional power for multiple ports on a laptop PC may be obtained in the following ways: On the motherboards of desktop PCs which have PCI Express (PCIe) slots (or the older PCI standard), USB 3.0 support can be added as

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6344-728: The Meta Quest 3 , the successor to the Quest 2. It features the pancake lenses and mixed reality features of the Quest Pro, as well as an increased field of view and resolution compared to Quest 2. In 2024, Apple released the Apple Vision Pro . The device is a fully enclosed mixed reality headset that strongly utilises video passthrough. While some VR experiences are available on the device, it lacks standard VR headset features such as external controllers or support for OpenXR and

6466-708: The NEC / Renesas μD72020x family of host controllers, which are known to require a firmware update to function properly with some devices. A factor affecting the speed of USB storage devices (more evident with USB 3.0 devices, but also noticeable with USB 2.0 ones) is that the USB Mass Storage Bulk-Only Transfer (BOT) protocol drivers are generally slower than the USB Attached SCSI protocol (UAS[P]) drivers. On some old (2009–2010) Ibex Peak -based motherboards,

6588-632: The PlayStation VR ), a virtual reality headset for the PlayStation 4 video game console. The Chinese headset AntVR was released in late 2014; it was briefly competitive in the Chinese market but ultimately unable to compete with the larger technology companies. In 2015, Google announced Cardboard , a do-it-yourself stereoscopic viewer: the user places their smartphone in the cardboard holder, which they wear on their head. Michael Naimark

6710-468: The PlayStation VR2 , a follow-up to their 2016 headset. The device includes inside-out tracking, eye-tracked foveated rendering , higher-resolution OLED displays, controllers with adaptive triggers and haptic feedback, 3D audio , and a wider field of view. While initially exclusive for use with the PlayStation 5 console, a PC adapter is scheduled for August 2024. Later in 2023, Meta released

6832-497: The Power Glove , an early affordable VR device, released in 1989. That same year Broderbund 's U-Force was released. Atari, Inc. founded a research lab for virtual reality in 1982, but the lab was closed after two years due to the video game crash of 1983 . However, its hired employees, such as Scott Fisher , Michael Naimark , and Brenda Laurel , kept their research and development on VR-related technologies. In 1988,

6954-673: The Sega VR headset for the Mega Drive home console. It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to track and react to the movements of the user's head. In the same year, Virtuality launched and went on to become the first mass-produced, networked, multiplayer VR entertainment system that was released in many countries, including a dedicated VR arcade at Embarcadero Center . Costing up to $ 73,000 per multi-pod Virtuality system, they featured headsets and exoskeleton gloves that gave one of

7076-527: The Sensorama in 1962, along with five short films to be displayed in it while engaging multiple senses (sight, sound, smell, and touch). Predating digital computing, the Sensorama was a mechanical device . Heilig also developed what he referred to as the "Telesphere Mask" (patented in 1960). The patent application described the device as "a telescopic television apparatus for individual use... The spectator

7198-616: The USB Implementers Forum (USB-IF). At least one complete end-to-end test system for USB 3.0 designers is available on the market. The USB Promoter Group announced the release of USB 3.0 in November 2008. On 5 January 2010, the USB-IF announced the first two certified USB 3.0 motherboards, one by ASUS and one by Giga-Byte Technology . Previous announcements included Gigabyte's October 2009 list of seven P55 chipset USB 3.0 motherboards, and an Asus motherboard that

7320-712: The VR-1 motion simulator ride attraction in Joypolis indoor theme parks, as well as the Dennou Senki Net Merc arcade game . Both used an advanced head-mounted display dubbed the "Mega Visor Display" developed in conjunction with Virtuality; it was able to track head movement in a 360-degree stereoscopic 3D environment, and in its Net Merc incarnation was powered by the Sega Model 1 arcade system board . Apple released QuickTime VR , which, despite using

7442-627: The Valve Index . Notable features include a 130° field of view, off-ear headphones for immersion and comfort, open-handed controllers which allow for individual finger tracking, front facing cameras, and a front expansion slot meant for extensibility. In 2020, Oculus released the Oculus Quest 2 , later renamed the Meta Quest 2. Some new features include a sharper screen, reduced price, and increased performance. Facebook (which became Meta

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7564-836: The Vive Focus 3 was unveiled in May 2021. It uses the Qualcomm Snapdragon XR2 system-on-chip, has a per-eye resolution of 2448×2448 at 90 Hz, a 120-degree field of view, and improved comfort. It supports Vive Business Streaming for playing VR content from a computer. In September 2024, HTC unveiled the Vive Focus Vision , an updated version of the Focus 3 with an improved strap and cooling system, 12 GB of RAM, 16 megapixel color passthrough cameras, foveated rendering support, and DisplayPort over USB-C (with an update for wired PC tethering at up to 120 Hz scheduled to be released by

7686-605: The screen-door effect . It carries backwards compatibility with all existing HTC Vive and SteamVR-compatible accessories and controllers. As with the original Pro, it was initially released as a standalone headset only. The Full Kit version of the Vive Pro 2 began shipping in October 2021. Vive Focus is a line of standalone headsets which do not require a computer to operate. It targets the business market, competing primarily with Meta Quest . The first-generation Vive Focus used

7808-416: The stereoscope invented by Sir Charles Wheatstone were both precursors to virtual reality. The first references to the more modern-day concept of virtual reality came from science fiction . Morton Heilig wrote in the 1950s of an "Experience Theatre" that could encompass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. He built a prototype of his vision dubbed

7930-413: The virtual fixtures system at the U.S. Air Force 's Armstrong Labs using a full upper-body exoskeleton , enabling a physically realistic mixed reality in 3D. The system enabled the overlay of physically real 3D virtual objects registered with a user's direct view of the real world, producing the first true augmented reality experience enabling sight, sound, and touch. By July 1994, Sega had released

8052-466: The 2012 Oculus Rift Kickstarter offering the first independently developed VR headset. Independent production of VR images and video has increased alongside the development of affordable omnidirectional cameras , also known as 360-degree cameras or VR cameras, that have the ability to record 360 interactive photography , although at relatively low resolutions or in highly compressed formats for online streaming of 360 video . In contrast, photogrammetry

8174-682: The Cyberspace Project at Autodesk was the first to implement VR on a low-cost personal computer. The project leader Eric Gullichsen left in 1990 to found Sense8 Corporation and develop the WorldToolKit virtual reality SDK, which offered the first real time graphics with Texture mapping on a PC, and was widely used throughout industry and academia. The 1990s saw the first widespread commercial releases of consumer headsets. In 1992, for instance, Computer Gaming World predicted "affordable VR by 1994". In 1991, Sega announced

8296-459: The Gen ;2 operation mode are of roughly below 800 MB/s for reading bulk transfers only. The re-specification of USB 3.0 as "USB 3.1 Gen 1" was misused by some manufacturers to advertise products with signaling rates of only 5 Gbit/s as "USB 3.1" by omitting the defining generation. On 25 July 2017, a press release from the USB 3.0 Promoter Group detailed

8418-660: The HTC Vive. Epic said that SteamVR is completely integrated into Unreal Engine 4 across Blueprint visual scripting and native code, meaning projects can be built without being dependent on programmer support if needed. Epic's own Showdown tech demo can already be experienced on SteamVR using the Vive headset. In July 2016, VR news website Road to VR used game session figures from the Steam VR platform to estimate that approximately 100,000 Vive headsets had been shipped since launch. In

8540-464: The LED lights from the base stations, and then compare them with the timing of the laser sweeps in order to determine their relative position in 3D space. The first-generation HTC Vive headset contains two OLED display panels with a resolution of 1080×1200 per-eye, with a refresh rate of 90  Hz and a 110 degree field of view . It contains a accelerometer , gyroscope and proximity sensor, and

8662-644: The Las Vegas Consumer Electronics Show (CES), including two motherboards by Asus and Gigabyte Technology . Manufacturers of USB 3.0 host controllers include, but are not limited to, Renesas Electronics , Fresco Logic, ASMedia , Etron, VIA Technologies , Texas Instruments , NEC and Nvidia . As of November 2010, Renesas and Fresco Logic have passed USB-IF certification. Motherboards for Intel 's Sandy Bridge processors have been seen with Asmedia and Etron host controllers as well. On 28 October 2010, Hewlett-Packard released

8784-485: The Qualcomm Snapdragon XR1 system-on-chip. The Vive Focus is designed to be used with an external power supply (such as a USB power bank ), with a limited battery backup . The headset supports inside-out tracking, and uses an Android smartphone as a pointer and touchpad rather than a dedicated controller; the user can also mirror apps from the paired smartphone in the VR environment. The Vive Focus

8906-483: The Standard-A USB ;3.0 receptacle have a blue insert ( Pantone 300C color). The same color-coding applies to the USB 3.0 Standard-A plug. USB 3.0 also introduced a new Micro-B cable plug, which consists of a standard USB 1.x/2.0 Micro-B cable plug, with an additional 5-pin plug "stacked" beside it. That way, the USB 3.0 Micro-B host receptacle preserves its backward compatibility with

9028-549: The SuperSpeed architecture and protocol (aka SuperSpeed USB ) – with an additional SuperSpeedPlus architecture adding and providing a new coding schema (128b/132b symbols) and protocol named SuperSpeedPlus (aka SuperSpeedPlus USB , sometimes marketed as SuperSpeed+ or SS+ ) while defining a new transfer mode called USB 3.1 Gen 2 with a signal speed of 10 Gbit/s and a raw data rate of 1212 MB/s over existing Type-A, Type-B, and USB-C connections, more than twice

9150-699: The USB 1.x/2.0 Micro-B cable plug, allowing devices with USB 3.0 Micro-B ports to run at USB 2.0 speeds on USB 2.0 Micro-B cables. However, it is not possible to plug a USB 3.0 Micro-B plug into a USB 2.0 Micro-B receptacle, due to the physically larger connector. The connector has the same physical configuration as its predecessor but with five more pins. The VBUS, D−, D+, and GND pins are required for USB 2.0 communication. The five additional USB 3.0 pins are two differential pairs and one ground (GND_DRAIN). The two additional differential pairs are for SuperSpeed data transfer; they are used for full duplex SuperSpeed signaling. The GND_DRAIN pin

9272-400: The USB 2.0 specification while fully preserving its dedicated physical layer, architecture, and protocol in parallel. USB 3.1 specification defines the following operation modes: The nominal data rate in bytes accounts for bit-encoding overhead. The physical SuperSpeed signaling bit rate is 5 Gbit/s. Since transmission of every byte takes 10 bit times, the raw data overhead is 20%, so

9394-600: The Vive Cosmos does not use the wand controllers used by other Vive models, and ships with a different controller that is nearly identical in design and functionality to the second-generation Oculus Touch controllers. The Cosmos features a 90 Hz LCD display, with a 110-degree field of view and overall resolution of 2880×1700. It supports interchangeable faceplates to change its functionality, such as an External Tracking faceplate (which supports tracking with SteamVR base stations). The faceplate can also be lifted up like

9516-431: The Vive Pro in January 2018, which featured a higher resolution display and other design tweaks for comfort. In 2019, HTC released the Vive Cosmos, which features inside-out motion tracking without external base stations, and also supports interchangeable faceplates with different functionality. HTC Vive implements " room-scale " virtual reality, whereby a user can walk freely around a play area rather than be constrained to

9638-479: The Vive for free to game developers who register online. In June 2016, HTC announced the release of their 'Business Edition' of the Vive for US$ 1,200 which would include a Professional Use License, a 12-month Commercial Warranty, access to an exclusive support line, a 5-meter (16 ft) cable extension kit, and it included the Deluxe Audio Strap. HTC announced an updated revision of the Vive known as

9760-491: The Vive was sold at a profit and that HTC Vive sales were "much higher" than 140,000. Since the launch of Vive, HTC has increasingly targeted its products towards the business market rather than prosumer and gaming markets, with the Vive Focus 3 in particular having been developed with input from its enterprise customers. Vive General Manager Dan O'Brien stated that "the consumer market has gravitated toward these artificially subsidized price points that really only one company in

9882-473: The Vivo Xplay 3S, had to drop support for USB 3.0 just before they shipped. Various strategies can be applied to resolve the problem, ranging from simple solutions such as increasing the distance of USB 3.0 devices from Wi-Fi and Bluetooth devices, to applying additional shielding around internal computer components. A USB 3.0 Standard-A receptacle accepts either a USB 3.0 Standard-A plug or

10004-496: The base stations. They are rated for a battery life of six hours. Later models of the wand controllers implement SteamVR 2.0 tracking, and are coloured in blue to match the Vive Pro. The Vive Cosmos ships with a different controller due to its Inside out tracking ; unlike the "wand" controllers, they are nearly identical in design to the Oculus Touch controllers, with each controller having two face buttons, an analog stick ,

10126-749: The basis for most of the modern virtual reality headsets. By the late 1980s, the term "virtual reality" was popularized by Jaron Lanier , one of the modern pioneers of the field. Lanier had founded the company VPL Research in 1984. VPL Research has developed several VR devices like the DataGlove , the EyePhone, the Reality Built For Two (RB2), and the AudioSphere. VPL licensed the DataGlove technology to Mattel , which used it to make

10248-597: The built-in USB 3.0 chipsets are connected by default via a 2.5  GT/s PCI Express lane of the PCH , which then did not provide full PCI Express 2.0 speed (5 GT/s), so it did not provide enough bandwidth even for a single USB 3.0 port. Early versions of such boards (e.g. the Gigabyte Technology P55A-UD4 or P55A-UD6) have a manual switch (in BIOS) that can connect the USB 3.0 chip to

10370-446: The consumer headsets including separate 1K displays per eye, low persistence, positional tracking over a large area, and Fresnel lenses . HTC and Valve announced the virtual reality headset HTC Vive and controllers in 2015. The set included tracking technology called Lighthouse, which utilized wall-mounted "base stations" for positional tracking using infrared light. In 2014, Sony announced Project Morpheus (its code name for

10492-418: The driver the impression of actually driving a vehicle by predicting vehicular motion based on the driver's input and providing corresponding visual, motion, and audio cues. With avatar image -based virtual reality, people can join the virtual environment in the form of real video as well as an avatar. One can participate in the 3D distributed virtual environment in the form of either a conventional avatar or

10614-414: The encoding overhead, the raw data throughput is 4 Gbit/s, and the specification considers it reasonable to achieve 3.2 Gbit/s (400 MB/s) or more in practice. All data is sent as a stream of eight-bit (one-byte) segments that are scrambled and converted into 10-bit symbols via 8b/10b encoding ; this helps prevent transmissions from generating electromagnetic interference (EMI). Scrambling

10736-488: The end of the year). It is backward compatible with accessories designed for the Focus 3. Also at CES 2019, HTC announced the Vive Cosmos , which began shipping on 3 October 2019. Similarly to the Oculus Quest and Rift S , it uses "inside-out" tracking, whereby the controllers are tracked using six cameras in the front faceplate of the headset rather than external base stations. Due to its use of inside-out tracking,

10858-572: The first "immersive" VR experiences. That same year, Carolina Cruz-Neira , Daniel J. Sandin and Thomas A. DeFanti from the Electronic Visualization Laboratory created the first cubic immersive room, the Cave automatic virtual environment (CAVE). Developed as Cruz-Neira's PhD thesis, it involved a multi-projected environment, similar to the holodeck , allowing people to see their own bodies in relation to others in

10980-492: The first artist to produce navigable virtual worlds at NASA 's Jet Propulsion Laboratory (JPL) from 1977 to 1984. The Aspen Movie Map , a crude virtual tour in which users could wander the streets of Aspen in one of the three modes (summer, winter, and polygons ), was created at MIT in 1978. In 1979, Eric Howlett developed the Large Expanse, Extra Perspective (LEEP) optical system. The combined system created

11102-567: The first major commercial release of sensor-based tracking, allowing for free movement of users within a defined space. A patent filed by Sony in 2017 showed they were developing a similar location tracking technology to the Vive for PlayStation VR, with the potential for the development of a wireless headset. In 2019, Oculus released the Oculus Rift S and a standalone headset, the Oculus Quest . These headsets utilized inside-out tracking compared to external outside-in tracking seen in previous generations of headsets. Later in 2019, Valve released

11224-418: The first-generation consumer model was released in April 2016. It has since been succeeded by newer models with upgraded specifications. HTC has also released accessories that integrate with the Vive and SteamVR, including sensors for motion capture and facial capture . Since 2021, HTC has targeted the Vive line towards the business and enterprise markets, moving away from the consumer market. Prototypes of

11346-654: The full 0.9 A (4.5 W) of power that each USB 3.0 port is capable of (while also transmitting data), whereas the PCI Express slot itself cannot supply the required amount of power. If faster connections to storage devices are the reason to consider USB 3.0, an alternative is to use eSATAp , possibly by adding an inexpensive expansion slot bracket that provides an eSATAp port; some external hard disk drives provide both USB (2.0 or 3.0) and eSATAp interfaces. To ensure compatibility between motherboards and peripherals, all USB-certified devices must be approved by

11468-579: The host device up to 100 W. Starting with the USB 3.2 specification, USB-IF introduced a new naming scheme. To help companies with branding of the different operation modes, USB-IF recommended branding the 5, 10, and 20 Gbit/s capabilities as SuperSpeed USB 5Gbps , SuperSpeed USB 10 Gbps , and SuperSpeed USB 20 Gbps , respectively. In 2023, they were replaced again, removing "SuperSpeed" , with USB 5Gbps , USB 10Gbps , and USB 20Gbps . With new Packaging and Port logos. The USB 3.0 Promoter Group announced on 17 November 2008 that

11590-455: The initials SS . USB 3.1 , released in July 2013, is the successor specification that fully replaces the USB 3.0 specification. USB 3.1 preserves the existing SuperSpeed USB architecture and protocol with its operation mode (8b/10b symbols, 5 Gbps), giving it the label USB 3.1 Gen 1 . USB 3.1 introduced an Enhanced SuperSpeed System – while preserving and incorporating

11712-452: The meaning of "being something in essence or effect, though not actually or in fact" since the mid-1400s. The term "virtual" has been used in the computer sense of "not physically existing but made to appear by software " since 1959. In 1938, French avant-garde playwright Antonin Artaud described the illusory nature of characters and objects in the theatre as "la réalité virtuelle" in

11834-593: The original HTC Vive headset and controllers. In January 2019 at CES, HTC unveiled the Vive Pro Eye , which adds built-in eye tracking . On 11 May 2021, HTC unveiled the Vive Pro 2 , which upgrades its screens to 2448×2448 resolution per-eye (marketed as 5K resolution ), with a 120-degree field of view, 120 Hz refresh rate, and Display Stream Compression support. HTC promoted that the displays had "minimal motion blur" and that they had "virtually eliminated"

11956-472: The other hand, USB 3.2 Gen 1x1 (5 Gbit/s) and Gen 2x1 (10 Gbit/s) implementations have become quite common. Again, backward-compatibility is given by the parallel USB 2.0 implementation. The USB 3.0 specification is similar to USB 2.0 , but with many improvements and an alternative implementation. Earlier USB concepts such as endpoints and the four transfer types (bulk, control, isochronous and interrupt) are preserved but

12078-552: The processor (instead of the PCH), which did provide full-speed PCI Express 2.0 connectivity even then, but this meant using fewer PCI Express 2.0 lanes for the graphics card. However, newer boards (e.g. Gigabyte P55A-UD7 or the Asus P7P55D-E Premium) used a channel bonding technique (in the case of those boards provided by a PLX PEX8608 or PEX8613 PCI Express switch) that combines two PCI Express 2.5 GT/s lanes into

12200-401: The protocol and electrical interface are different. The specification defines a physically separate channel to carry USB 3.0 traffic. The changes in this specification make improvements in the following areas: USB 3.0 has transmission speeds of up to 5 Gbit/s or 5000 Mbit/s, about ten times faster than USB 2.0 (0.48 Gbit/s) even without considering that USB 3.0

12322-510: The rate of USB 3.0 (aka Gen 1). Backward-compatibility is still given by the parallel USB 2.0 implementation. USB 3.1 Gen 2 Type-A and Type-B connectors are usually teal-colored. USB 3.2 , released in September 2017, fully replaces the USB 3.1 specification. The USB 3.2 specification added a second lane to the Enhanced SuperSpeed System besides other enhancements, so that SuperSpeedPlus USB implements

12444-401: The raw byte rate is 500 MB/s, not 625. Similarly, for Gen 2 link the encoding is 128b/132b, so transmission of 16 bytes physically takes 16.5 bytes, or 3% overhead. Therefore, the new raw byte-rate is 128/132 * 10 Gbit/s = 9.697 Gbit/s = 1212 MB/s. In reality any operation mode has additional link management and protocol overhead, so the best-case achievable data rates for

12566-580: The release of the Panther Point chipset. Some industry analysts have claimed that Intel was slow to integrate USB 3.0 into the chipset, thus slowing mainstream adoption. These delays may be due to problems in the CMOS manufacturing process, a focus to advance the Nehalem platform, a wait to mature all the 3.0 connections standards (USB 3.0, PCIe 3.0 , SATA 3.0 ) before developing a new chipset, or

12688-431: The room. Antonio Medina, a MIT graduate and NASA scientist, designed a virtual reality system to "drive" Mars rovers from Earth in apparent real time despite the substantial delay of Mars-Earth-Mars signals. In 1992, Nicole Stenger created Angels , the first real-time interactive immersive movie where the interaction was facilitated with a dataglove and high-resolution goggles. That same year, Louis Rosenberg created

12810-484: The same month, SensoMotoric Instruments (SMI) , a computer vision company, integrated its eye tracking technology in the HTC Vive to turn it into a dedicated eye tracking solution for research and professional applications. In November 2016, Vive announced that it would begin the first retail sales of its headsets at JB Hi-Fi and Harvey Norman stores in Australia later that month. On 23 November 2016, HTC announced that

12932-473: The specification of version 3.0 had been completed and had made the transition to the USB Implementers Forum (USB-IF), the managing body of USB specifications. This move effectively opened the specification to hardware developers for implementation in future products. The first USB 3.0 consumer products were announced and shipped by Buffalo Technology in November 2009, while the first certified USB 3.0 consumer products were announced on 5 January 2010, at

13054-587: The term "VR", was unable to represent virtual reality, and instead displayed 360-degree interactive panoramas . Nintendo 's Virtual Boy console was released in 1995. A group in Seattle created public demonstrations of a "CAVE-like" 270 degree immersive projection room called the Virtual Environment Theater, produced by entrepreneurs Chet Dagit and Bob Jacobson. Forte released the VFX1 ,

13176-411: The term "virtual reality" in the popular media is attributed to Jaron Lanier , who in the late 1980s designed some of the first business-grade virtual reality hardware under his firm VPL Research , and the 1992 film Lawnmower Man , which features use of virtual reality systems. One method of realizing virtual reality is through simulation -based virtual reality. For example, driving simulators give

13298-622: The user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings). VR is one of the key technologies in the reality-virtuality continuum . As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality . Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate

13420-475: The user feel as though they are in a virtual world. A common criticism of this form of immersion is that there is no sense of peripheral vision , limiting the user's ability to know what is happening around them. A head-mounted display (HMD) more fully immerses the user in a virtual world. A virtual reality headset typically includes two small high resolution OLED or LCD monitors which provide separate images for each eye for stereoscopic graphics rendering

13542-625: The user the ability to view three-dimensional images. Mixed reality (MR) is the merging of the real world and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. A cyberspace is sometimes defined as a networked virtual reality. Simulated reality is a hypothetical virtual reality as truly immersive as the actual reality , enabling an advanced lifelike experience or even virtual eternity. The development of perspective in Renaissance European art and

13664-445: The verdict was in favour of ZeniMax, settled out of court later. In 2013, Valve discovered and freely shared the breakthrough of low-persistence displays which make lag-free and smear-free display of VR content possible. This was adopted by Oculus and was used in all their future headsets. In early 2014, Valve showed off their SteamSight prototype, the precursor to both consumer headsets released in 2016. It shared major features with

13786-486: The world has any tolerance for" (alluding to Facebook Inc. ), and that "the enterprise and professional market is a very healthy and rapidly growing market where we can bring real value and solutions." The Vive Focus Vision in 2024 would partially backpedal on this trend, with HTC marketing its changes as appealing to a gaming market. Virtual reality Virtual reality ( VR ) is a simulated experience that employs 3D near-eye displays and pose tracking to give

13908-554: Was added for Linux , followed by support for macOS in June 2017. However, SteamVR support for macOS was discontinued by Valve in 2020, with the company stating that it planned to focus solely on Linux and Windows moving forward. The Vive uses motion controllers referred to as "wands", which contain circular trackpads similar to the Steam Controller , a side "grip" button, a trigger, and an infrared sensor ring for tracking

14030-513: Was appointed Google's first-ever 'resident artist' in their new VR division. The Kickstarter campaign for Gloveone, a pair of gloves providing motion tracking and haptic feedback, was successfully funded, with over $ 150,000 in contributions. Also in 2015, Razer unveiled its open source project OSVR . By 2016, there were at least 230 companies developing VR-related products. Amazon , Apple, Facebook, Google, Microsoft , Sony and Samsung all had dedicated AR and VR groups. Dynamic binaural audio

14152-632: Was cancelled before production. Commercial controllers were expected to enter into volume production in the first quarter of 2010. On 14 September 2009, Freecom announced a USB 3.0 external hard drive. On 4 January 2010, Seagate announced a small portable HDD bundled with an additional USB 3.0 ExpressCard , targeted for laptops (or desktops with ExpressCard slot addition) at the CES in Las Vegas Nevada. The Linux kernel mainline contains support for USB 3.0 since version 2.6.31, which

14274-470: Was common to most headsets released that year. However, haptic interfaces were not well developed, and most hardware packages incorporated button-operated handsets for touch-based interactivity. Visually, displays were still of a low-enough resolution and frame rate that images were still identifiable as virtual. In 2016, HTC shipped its first units of the HTC Vive SteamVR headset. This marked

14396-440: Was intended as a drop-in replacement for the original Vive. HTC later released bundles of the Vive Pro with base stations and controllers, with the "Starter Kit" including the original controllers and base stations, and the "Full Kit" featuring updated SteamVR 2.0 base stations and controllers, which have improved performance and tracking volume (supporting spaces of up to 10 square metres in size) but are not backwards compatible with

14518-536: Was later adapted into the personal computer-based, 3D virtual world program Second Life . The 2000s were a period of relative public and investment indifference to commercially available VR technologies. In 2001, SAS Cube (SAS3) became the first PC-based cubic room, developed by Z-A Production ( Maurice Benayoun , David Nahon), Barco, and Clarté. It was installed in Laval , France. The SAS library gave birth to Virtools VRPack. In 2007, Google introduced Street View ,

14640-639: Was primitive both in terms of user interface and visual realism, and the HMD to be worn by the user was so heavy that it had to be suspended from the ceiling, which gave the device a formidable appearance and inspired its name. Technically, the device was an augmented reality device due to optical passthrough. The graphics comprising the virtual environment were simple wire-frame model rooms. The virtual reality industry mainly provided VR devices for medical, flight simulation, automobile industry design, and military training purposes from 1970 to 1990. David Em became

14762-558: Was released in September 2009. FreeBSD supports USB 3.0 since version 8.2, which was released in February 2011. Windows 8 was the first Microsoft operating system to offer built in support for USB 3.0. In Windows 7 support was not included with the initial release of the operating system. However, drivers that enable support for Windows 7 are available through websites of hardware manufacturers. Intel released its first chipset with integrated USB 3.0 ports in 2012 with

14884-419: Was released on 31 July 2013, replacing the USB 3.0 standard. The USB 3.1 specification takes over the existing USB 3.0's SuperSpeed USB transfer rate, now referred to as USB 3.1 Gen 1 , and introduces a faster transfer rate called SuperSpeed USB 10  Gbps , corresponding to operation mode USB 3.1 Gen 2 , putting it on par with a single first-generation Thunderbolt channel. The new mode's logo features

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