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Jak and Daxter

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Daxter is a 2006 platform video game developed by Ready at Dawn and published by Sony Computer Entertainment for the PlayStation Portable on March 14, 2006. A spin-off of the Jak and Daxter series, Daxter takes place during the two-year timeskip occurring during the opening cutscene of Jak II ; unlike the other installments of the franchise focusing primarily on Jak , the game focuses on the adventures of his sidekick Daxter while Jak is imprisoned.

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73-396: Jak and Daxter is an action-adventure video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment . The series was originally developed by Naughty Dog with a number of installments being outsourced to Ready at Dawn and High Impact Games . The first game, Jak and Daxter: The Precursor Legacy , released on December 3, 2001, was one of

146-404: A Jak and Daxter film adaptation was rumored to be in development with Ruben Fleischer and Naughty Dog , although as of 2024, nothing has been confirmed. Action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, classical adventure games have situational problems for

219-627: A fantasy " setting. Tutankham , debuted by Konami in January 1982, was an action-adventure released for arcades . It combined maze, shoot 'em up, puzzle-solving and adventure elements, with a 1983 review by Computer and Video Games magazine calling it "the first game that effectively combined the elements of an adventure game with frenetic shoot 'em up gameplay." It inspired the similar Time Bandit (1983). Action Quest , released in May 1982, blended puzzle elements of adventure games into

292-446: A joystick -controlled, arcade-style action game, which surprised reviewers at the time. While noting some similarities to Adventure , IGN argues that The Legend of Zelda (1986) by Nintendo "helped to establish a new subgenre of action-adventure", becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory puzzles , an action component,

365-571: A monetary system , and simplified RPG-style level building without the experience points . The Legend of Zelda series was the most prolific action-adventure game franchise through to the 2000s. Roe R. Adams also cited the arcade-style side-scrolling fantasy games Castlevania (1986), Trojan (1986) and Wizards & Warriors (1987) as early examples of action-adventure games. Games like Brain Breaker (1985), Xanadu (1985), Metroid (1986) and Vampire Killer (1986) combined

438-767: A subgenre of open world action-adventure video games in the third-person perspective . They are characterized by their likeness to the Grand Theft Auto series in either gameplay or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. Metroidvania is a portmanteau of Metroid and Castlevania ; such games are sometimes referred to as "search action", and are generally based on two-dimensional platformers. They emphasize both exploration and puzzle-solving with traditional platform gameplay. Survival horror games emphasize "inventory management" and making sure

511-496: A behind-the-scenes special by Naughty Dog it was revealed that a new blend animation had been utilised for the game, allowing for a smoother frame rate and animation process. The engine for Jak and Daxter was created from the ground up specifically for the game. Unusually for most games, Naughty Dog invented a new programming language, GOAL , which was only ever used for the Jak and Daxter series. Jak and Daxter: The Precursor Legacy

584-473: A bug exterminator, while he is searching for his friend Jak throughout the game's story. Daxter can perform double jumping and ledge grabbing, can crouch to squeeze through narrow gaps, make use of trampolines to reach higher ledges and ride on ziplines, and make use of vehicles to move around the game world's map. Portals and gateways are encountered within the main environment which lead to locations containing missions that players must complete in order to advance

657-545: A choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond. Due to the action-adventure subgenre's broad and inclusive nature, it causes some players to have difficulty finishing a particular game. Companies have devised ways to give the player help, such as offering clues or allowing the player to skip puzzles to compensate for this lack of ability. Brett Weiss cites Atari 's Superman (1979) as an action-adventure game, with Retro Gamer crediting it as

730-474: A combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games include The Legend of Zelda , God of War , and Tomb Raider series. There is a good deal of controversy over what actually constitutes an action-adventure game. One definition of

803-448: A complex text parser and no free-moving character. While they share general gameplay dynamics, action-adventures vary widely in the design of their viewpoints, including bird's eye , side-scrolling, first-person, third-person , over-the-shoulder, or even a 3/4 isometric view . Many action-adventure games simulate a conversation through a conversation tree . When the player encounters a non-player character , they are allowed to select

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876-424: A core ingredient and is further expanded upon in Jak 3 . In The Lost Frontier aerial combat is integrated into the series. Precursor orbs can be collected in each game to unlock cheats. Jak X deviates from the series' more traditional style of gameplay, adapting into the racing genre, and is based on the driving mechanics developed for Jak 3 . Several extras can be unlocked for Jak X and Daxter by linking up

949-413: A flamethrower modification which can improve the effectiveness of the jet pack, and an ultrasonic attachment that shoots blue eco-based high radial damage projectiles. Damage taken from enemies and certain environmental hazards can be recovered by collecting green eco health packs, while the spray tank's supply can be regenerated by absorbing green eco clusters. Two forms of collectibles can be found during

1022-500: A future setting that has witnessed large advancements in both society and technology, mainly taking place in cities and other larger settlements and affecting both hand-to-hand combat and available weaponry. Beyond cities in subsequent games lies natural environments with many platforming segments, akin to the first game. Overall, there are many distinct and differing environments available to discover and explore. All three main titles take place in an open world with little to no load times -

1095-517: A game with a mix of elements from an action game and an adventure game , especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include

1168-406: A goal emphasized heavily since the first game. The Jak and Daxter universe is populated primarily by a humanoid elfish species. Jak is the main protagonist of the series, and is playable in every game with the exception of Daxter . In The Precursor Legacy , he accidentally turned Daxter from a human into an ottsel (a fictional hybrid of an otter and weasel) after accidentally bumping him into

1241-560: A lot better". Jak and Daxter is set in a fictional universe. The first game takes place in a world brimming with various natural environments that are encompassed by village settlements, and ancient Precursor ruins and elements can be found riddled throughout the landscape. An elemental substance called Eco is prominent throughout the game and is considered the world's life source. Eco comes in several forms, Red Eco, Blue Eco, Yellow Eco, Green Eco, Light Eco and Dark Eco, each with different prospective effects. Subsequent entries/games are set in

1314-537: A lot of non-Western instruments and traditional, Western orchestral instruments such as the French Horn and Cello. Additionally, I feel the Jak games have both an ancient and futuristic vibe about them — I wanted the music to evoke both qualities." The soundtracks for Jak and Daxter: The Precursor Legacy , Jak II , Jak 3 , and Jak X: Combat Racing were all commercially released in 2019 by Limited Run Games as part of

1387-527: A map of the Fortress, the prison where Jak is being held. After returning to the extermination shop, an arthropod sidekick that Daxter acquired earlier is killed by Kaeden, a bitter man who seemingly wants to steal Osmo's shop, but, in actuality, is working for Kor, the Metal Head leader. When Daxter tries to stop Kaeden from escaping the shop, Kaeden suddenly blows up the shop with a bomb he placed in

1460-461: A mysterious woman named Taryn who, despite being less than impressed by Daxter's interest in her, occasionally helps him. After completing a number of missions for Osmo, Daxter sees Jak in a Prison Zoomer and attempts to chase after it. After being cornered by some Krimzon Guards (who had noticed Daxter's pursuit), Daxter is rescued by Osmo's son Ximon, who assists him with several more missions including one to Baron Praxis ' palace where Daxter steals

1533-467: A new Jak and Daxter title for the system. Producer Sam Thompson helmed the production of the game, while Neil Druckmann was responsible for much of the design. The team ultimately produced a tech demo, and had plans to allow players the ability to "create your own airships and cobble together all these things with these different stat bonuses and actually have meaningful engagements in the air". However, Evan Wells revealed that they were unable to sustain

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1606-491: A platformer as Sly Cooper and its gunplay isn't as refined as Ratchet & Clank 's – but in terms of ambition, invention and grandiosity, it remains leagues above its last-gen platforming brethren". The series has also received praise for its diverse gameplay styles. Matt Helgeson of Game Informer noted that the "series was driven by a restless sense of innovation," praising "Naughty Dog's work in this franchise [for creating] great characters, finely tuned gameplay, and

1679-642: A quest to find and free Jak from his imprisonment by the Krimzon Guard. Jak and Daxter: The Lost Frontier was first released in North America on November 3, 2009, for the PlayStation 2 and PlayStation Portable. Its narrative takes place an undisclosed amount of time after the events of the original trilogy. When their world begins to run low on Eco, Jak, Daxter, and Keira travel to the Brink,

1752-420: A reboot of the series and had spent a long time exploring various concepts. In response to an alleged concept art leak in 2016, Naughty Dog's Director of Communication Arne Meyer stated that nothing was currently being worked on. Also, due to circumstances at Naughty Dog, Jak and Daxter has not yet been reconsidered, but is never off the table. In 2019, Limited Run Games announced a commemorative mock case for

1825-620: A reservoir of Dark Eco and sets out on a quest in attempts to undo the transformation. In Jak II , he is infused with Dark Eco due to experimentations performed by Baron Praxis, and in Jak 3 he is blessed with Light Eco by the Precursors. Both Light and Dark Eco abilities are expanded upon during the course of the story in “Jak 3.” In Jak X , he is forced to race in the Kras City Grand Championship in order to save his life. He later travels to The Brink to investigate

1898-497: A seamlessly connected, open world environment. They then developed a fully articulated character to examine the engine's efficiency, before presenting the idea to Sony Computer Entertainment following the completion of Crash Team Racing . The aim of their new title was to break away from the linear approach taken in the Crash Bandicoot series, with minimal story and character development, and individually loaded levels. In

1971-520: A shining example of what happens when a capable developer takes a huge risk." GameSpot stated that the franchise's "tight execution and heavy action elements ensure that things never become dull," adding that the franchise "manages to provide a rewarding gameplay experience that shouldn't be missed". Naughty Dog have released various forms of merchandise since the series' inception. These include strategy guides for each game, several forms of clothing and collectible figures. A limited edition Precursor orb

2044-711: A side-scrolling platformer format with adventure exploration, creating the Metroidvania platform-adventure subgenre. Similarly, games like 005 (1981), Castle Wolfenstein and Metal Gear (1987) combined action-adventure exploration with stealth mechanics, laying the foundations for the stealth game subgenre, which would later be popularized in 1998 with the releases of Metal Gear Solid , Tenchu: Stealth Assassins , and Thief: The Dark Project . The cinematic platformer Prince of Persia (1989) featured action-adventure elements, inspiring games such as Another World (1991) and Flashback (1992). Alone in

2117-400: A single avatar as the protagonist . This type of game is often quite similar to role-playing video games . They are distinct from graphic adventures , which sometimes have free-moving central characters, but also a wider variety of commands and fewer or no action game elements and are distinct too from text adventures , characterized by many different commands introduced by the user via

2190-438: A story-based platformer presented in the third-person perspective. The player can explore a multitude of different areas in an open world environment and can perform several melee attacks. A substance called Eco can also be manipulated to enhance the player's abilities, with differently-colored Eco having different effects. Red Eco enhances the damage dealt and yields one impervious to damage from Dark Eco crates. Blue Eco allows

2263-483: A third character who would evolve as the game progressed in a Tamogotchi-style fashion . However, this idea was scrapped as it led to several unnecessary complications. The game's soundtrack was recorded at Mutato Muzika Studios , and was produced by Mark Mothersbaugh with Josh Mancell composing the score. Following the release of the PlayStation Portable, Naughty Dog took interest in developing

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2336-422: A unceasing inventiveness". Helgeson also declared that the Jak games "stand up as epic adventures". Matulef further stated that "the Jak and Daxter series remains a fascinating document of the evolution of the action adventure; its heroes are unstuck in time, without a genre to call home. No series has been so willing to switch gameplay styles with such reckless abandon, and The Jak and Daxter Trilogy represents

2409-594: Is a certain color, either Red, Blue, Yellow, or Dark. Red gun mods make the gun similar to a shotgun. Blue lets it fire as a machine gun. Yellow mods are for long-range shooting, and Dark mods are for utmost power. Daxter is also a playable character and features in several Crash Bandicoot -esque missions. Dark Eco powers also become available, which is countered by the introduction of Light Eco powers in Jak 3 . Guns can be upgraded twice through accomplishing certain story missions, and several abilities to use in both Light and Dark Jak forms are unlocked as well. Driving becomes

2482-735: Is an action game that includes situational problem-solving. Adventure gamers may also be purists, rejecting any game that makes use of physical challenges or time pressure. Regardless, the action-adventure label is prominent in articles over the internet and media. The term "action-adventure" is usually substituted for a particular subgenre due to its wide scope. Although action-adventure games are diverse and difficult to classify, there are some distinct subgenres. Many games with gameplay similar to those in The Legend of Zelda series are called Zelda clones or Zelda -like games. Popular subgenres include: A Grand Theft Auto clone belongs to

2555-880: Is expanded, and he gets a pair of pants as a reward for his efforts as an ongoing gag in the game. In Daxter , he details his adventures in the two-year time span before he managed to break Jak out of prison. In Jak X , he accompanies Jak and his friends to Kras City, and assists them as they compete in the Kras City Grand Championship. He later travels with Jak and Keira to The Brink in The Lost Frontier . Five Jak and Daxter soundtracks have been commercially released and have featured several composers, including Mark Mothersbaugh , Josh Mancell , Larry Hopkins, Billy Howerdel , and James Dooley . The compositions were inspired by world music , with Mancell commenting that he intended "to create something other than an expected orchestral flavoured fantasy soundtrack. I ended up using

2628-560: The Uncharted franchise, The Legend of Zelda: Breath of the Wild and Ark: Survival Evolved . Daxter (video game) Daxter received generally positive reviews from critics and the game had sold more than 2.3 million units by June 2008. The game was made available for purchase on PlayStation 4 and PlayStation 5 in June 2024. Players assume the role of Daxter in his role as

2701-649: The platform genre. The series holds seven records in the Guinness World Records Gamer's Edition , 2008 , with The Precursor Legacy holding a record for including the First Seamless 3D World in a Console Game. Jack DeVries of IGN referred to the series as "the best action platformers of [that] generation," praising the "huge worlds, memorable characters, action packed stories, and great gameplay". Jeffrey Matulef of Eurogamer stated that "the Jak and Daxter series may not be as solid

2774-818: The "first to utilize multiple screens as playing area". Mark J.P. Wolf credits Adventure (1980) for the Atari VCS as the earliest-known action-adventure game. The game involves exploring a 2D environment, finding and using items which each have prescribed abilities, and fighting dragons in real-time like in an action game . Muse Software 's Castle Wolfenstein (1981) was another early action-adventure game, merging exploration, combat, stealth, and maze game elements, drawing inspiration from arcade shoot 'em ups and maze games (such as maze-shooter Berzerk ) and war films (such as The Guns of Navarone ). According to Wizardry developer Roe R. Adams, early action-adventure games "were basically arcade games done in

2847-513: The Collector's Edition of each respective game. On November 2, 2009, Jak and Daxter: The Lost Frontier Original Soundtrack was released on the iTunes Store by SIE. With physical and digital copies combined, the Jak and Daxter franchise has sold over 15 million games worldwide (as of April 2017). Jak and Daxter: The Precursor Legacy received critical acclaim from several reviewers as compiled by review aggregator Metacritic , with

2920-490: The Dark (1992) used 3D graphics , which would later be popularized by Resident Evil (1996) and Tomb Raider (1996). Resident Evil in particular created the survival horror subgenre, inspiring titles such as Silent Hill (1999) and Fatal Frame (2001). Action-adventure games have gone on to become more popular than the pure adventure games and pure platform games that inspired them. Recent examples include

2993-471: The Eco shortage that is ravaging his world in The Lost Frontier . Daxter is Jak's sidekick, and is often found getting into trouble. Daxter was once a human but fell into a pit of Dark Eco in the opening cutscene of the first game in the series, which mutated him into an ottsel. He rescues Jak at the beginning of Jak II , and becomes playable intermittently for the first time in the series. In Jak 3 his role

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3066-589: The PSP enthusiast.” Kotaku cited it as one of the 12 best PSP games, claiming it's “as funny as it is well-tuned.” Additionally, Digital Trends and TechRadar each listed Daxter among the 10 best PSP games, with the former specifying that “Daxter’s vibrant colors and subtle details inject the game with a ton of flair.” During the 10th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Daxter for " Action/Adventure Game of

3139-482: The PlayStation 2. After being blamed by the residents of Haven City for its destruction, Jak and Daxter are exiled to the Wasteland by Count Veger. Ashelin gives Jak a beacon in hopes that he'll be tracked down, with Damas, the king of nearby Spargus, rescuing him. In exchange, Jak and Daxter must now prove their worth to Damas and the city or risk being banished and thrown back into the desert. Jak X: Combat Racing

3212-411: The PlayStation 4. In 2024, the remaining two games, Daxter and Jak and Daxter: The Lost Frontier , were re-released for PlayStation 4 and PlayStation 5, marking the first time every game in the series was available on a single platform. The series has also produced various forms of extended media and merchandise, and has sold over 12 million copies worldwide. Jak and Daxter: The Precursor Legacy

3285-703: The ability to attack. Power Cells and Precursor Orbs are required to advance the story in The Precursor Legacy , while completing story-related missions and collecting Precursor Orbs unlocks new locations and allows the player to unlock certain “Secrets” in all subsequent entries. Shooting elements are briefly introduced in The Precursor Legacy , becoming fully implemented in Jak II . Jak II features customizable weapons and other varied forms of combat, expanding upon features present in The Precursor Legacy . For example, Jak has many different gun mods. Each one

3358-930: The character's goggles and, if the connected save file is 100% complete, a modified Hover Scooter paint scheme. The game takes place in the final months of the two-year gap presented in the opening of Jak II (and the aftermath of The Precursor Legacy ), between the moment when Jak is taken prisoner by the Krimzon Guard and the time in which Daxter finally rescues him from the Krimzon Guard Fortress. The introduction shows Jak being captured, while Daxter manages to escape. Almost two years later (having no luck with rescuing Jak), Daxter has forgotten all about finding his friend. An old man named Osmo, whom Daxter meets, hires Daxter as an exterminator working in various parts of Haven City, and occasionally its environs, to exterminate bug-like Metal Heads referred to in-game as 'Metal Bugs'. During his adventures, Daxter meets

3431-578: The collection to the PlayStation Vita and it was released in June 2013—the franchise's only appearance on this platform. Jak and Daxter Bundle was first released in North America on December 7, 2017, for the PlayStation 4 —the franchise's first appearance on the platform. The bundle features emulations of Jak and Daxter: The Precursor Legacy , Jak II , Jak 3 , and Jak X: Combat Racing , in addition to retaining trophy support. Prior to

3504-429: The earliest titles for the PlayStation 2 , and the series collectively is regarded as a defining franchise for the console. The games are story-based platformers that feature a mixture of action , racing and puzzle solving. The series is set in a fictional universe that incorporates science fantasy , steampunk , cyberpunk , and mystical elements, while centering on the eponymous characters as they try to uncover

3577-521: The edge of the world, in search of ancient Precursor machinery that can reverse this decline of Eco. Jak and Daxter Collection was first released in North America on February 7, 2012, for the PlayStation 3—the franchise's first appearance on the platform. It is a remastered port of the original trilogy— Jak and Daxter: The Precursor Legacy , Jak II , and Jak 3 . The games were ported by Mass Media Games and feature 720p graphics at 60 frames per second and trophies . Mass Media Games later ported

3650-405: The elusive Light Eco to defeat him and save the world at the cost of Daxter remaining in his ottsel form. A Flash game was published online in 2001 to promote The Precursor Legacy . Jak II was first released in North America on October 14, 2003, for the PlayStation 2. Its narrative takes place directly after the events of The Precursor Legacy . Jak, Daxter, Samos, and Keira are thrust into

3723-401: The game and purchasing said content in the secrets menu with Precursor Orbs. Naughty Dog began work on a new game shortly after the release of the sixth generation of consoles . Only two programmers were originally allocated to the project, as the rest of the department was still developing Crash Team Racing . They began by building a new graphics engine that would be capable of rendering

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3796-446: The game cuts to a point later in the timeline at Daxter's Naughty Ottsel Bar, where he is recounting the story to Jak, Keira, Samos, Tess, and Taryn. Daxter received "generally positive reviews" from critics, according to review aggregator website Metacritic . Daxter is regarded as one of the PSP's best titles by a number of websites. GamesRadar+ ranked Daxter the 4th best PSP game ever made, calling it “an absolute must-play for

3869-555: The game having the highest score in the franchise at 90/100. Jak II , Jak 3 , Daxter , and Jak and Daxter Collection (PS3) all received generally favorable reception, while Jak X: Combat Racing only received mixed reception. The Lost Frontier also only had mixed reception and, not including the PlayStation Vita port of Jak and Daxter Collection , it has the lowest score in the series from Metacritic (71/100). The series has received critical acclaim for its innovation in

3942-423: The game's development alongside Uncharted: Drake's Fortune and made the decision to pass the project onto High Impact Games , ultimately being fleshed out as Jak and Daxter: The Lost Frontier . Following the lackluster success of the game, Thompson expressed the company's disappointment with the execution of The Lost Frontier , commenting "I'm not happy with that being Jak's swan song. I think we could have done

4015-466: The game, including Golden Bug-Gems, similar to the Metalhead Gems from the second and third installment of the Jak and Daxter series, along with the traditional Precursor Orbs, the latter of which can be used to unlock special features. In addition, players can unlock unique items by breaking picture frames found hidden throughout the game, and with a Jak X game connected to Daxter , can alter

4088-406: The gameplay still follows a number of adventure game genre tropes (gathering items , exploration of and interaction with one's environment, often including an overworld connecting areas of importance, and puzzle-solving). While the controls are arcade-style (character movement, few action commands) there is an ultimate goal beyond a high score. In most action-adventure games, the player controls

4161-414: The industrious Haven City after using the rift gate, with Jak being imprisoned by the Krimzon Guard upon his arrival in the city. Jak is subjected to experiments with Dark Eco and is subsequently capable of using Dark Eco powers. With the help of Daxter, Jak escapes the prison and is now in search of vengeance against the Krimzon Guard. Jak 3 was first released in North America on November 9, 2004, for

4234-489: The player has enough ammunition and recovery items to " survive " the horror setting. This is a thematic genre with diverse gameplay, so not all survival horror games share all the features. The Resident Evil franchise popularized this subgenre. Action-adventure games are faster-paced than pure adventure games, and include physical as well as conceptual challenges where the story is enacted rather than narrated. While motion-based, often reflexive, actions are required,

4307-473: The player to explore and solve to complete a storyline, involving little to no action . If there is action, it is generally confined to isolated instances. Classical action games, on the other hand, have gameplay based on real-time interactions that challenges the player's reflexes and eye-hand coordination . Action-adventure games combine these genres by engaging both eye-hand coordination and problem-solving skills. An action adventure game can be defined as

4380-505: The player to move faster, jump slightly higher, move slightly farther using attacks, attract Green Eco and Precursor orbs, and operate certain color coded machines. Green Eco is used to restore health, while Yellow Eco allows the player to shoot fire from the character's hands, which can be done “from the hip,” or using a scope. A hover bike called a "Zoomer" and a large bird known as a "Flut-Flut" are also available for transportation and to gain access to hard-to-reach places. “Flut-Flut” also has

4453-536: The poison. Daxter was first released in North America on March 14, 2006, for the PlayStation Portable . The game primarily focuses on Daxter, taking place during the two-year gap introduced in the opening of Jak II . Daxter is now employed as a pest exterminator by the Kridder Ridder company, in which he works to mitigate the incoming metal bug invasion. Alongside this work, Daxter is on

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4526-402: The release of the bundle, The Precursor Legacy was released on the PlayStation 4 as a pre-order bonus for Uncharted: The Lost Legacy . Between 2019 and 2020, Limited Run Games released a limited amount of physical copies of both standard and collector's editions of the games. The series consists of four single-player-only games , and two that include multiplayer . The series is primarily

4599-791: The remastered Jak and Daxter Collection that includes support for the PlayStation Network and the PlayStation Suite . The original three Jak and Daxter games, along with Jak X: Combat Racing , were released for the PlayStation 4 as Jak and Daxter Bundle in August 2017, alongside the release of Uncharted: The Lost Legacy . In December that year, Jak and Daxter: The Precursor Legacy , Jak II , Jak 3 and Jak X: Combat Racing were also released for individual purchase. The first four games were later made available on PlayStation 5 through backward compatibility with

4672-495: The save files from the two respective games, and several player skins can be unlocked if the player has save files from The Precursor Legacy , Jak II , Jak 3 and Insomniac Games ' Ratchet: Deadlocked . With the exception of The Precursor Legacy , each installment offers "Hero Mode", which allows a player to replay the game at a higher level of difficulty with all or most of their previous acquisitions. This mode, in addition to other bonus content, can be unlocked by finishing

4745-410: The secrets of their world, and unravel the mysteries left behind by an ancient race called the Precursors. The games are inspired by a combination of Eastern and Western culture , a decision made among the team members at Naughty Dog and related stakeholders while developing the first title. The first three games in the series were re-released on the PlayStation 3 and PlayStation Vita as part of

4818-437: The shop earlier. Daxter and Osmo survive, and Daxter promises to stop Kaeden, but only after he rescues Jak. Daxter infiltrates the Fortress and finds Kaeden, who reveals himself to be a giant Metal Bug. Daxter manages to defeat Kaeden, who tries to warn him that Kor is waiting outside for them, and then uses a hover platform to begin searching for Jak within the Fortress, leading into the opening cutscene from Jak II . After this,

4891-419: The story. Combat in the game focuses mainly on melee attacks using an electronic blue eco powered bug-swatter, with players able to perform combo attacks on multiple enemies. After the initial missions, the player gains access to an extermination tank which sprays green eco-based bug spray to stun enemies, with it later able to be upgraded with several new functions, including a jet pack to allow Daxter to fly,

4964-430: The term "action-adventure" may be '"An action/adventure game is a game that has enough action in it not to be called an adventure game, but not enough action to be called an action game." In some cases an action game with puzzles will be classified as an action-adventure game, but if these puzzles are quite simple they might be classified as an action game. Others see action games as a pure genre, while an action-adventure

5037-550: The unreleased Jak and Daxter reboot, which was released in June 2020. The mock case uses the title Jak IV and features concept art from the scrapped reboot that was revealed in Naughty Dog's coffee table book, The Art of Naughty Dog . The case, in addition to a digital theme code, was given to consumers who purchased all four Jak and Daxter titles directly from the Limited Run Games website. In February 2022,

5110-461: Was also released to celebrate the series' 10th anniversary. The Jak and Daxter series has been featured in a variety of other media. Evan Wells revealed that they had explored the idea of making a new game extensively before the development began on The Last of Us (2013). Creative director Neil Druckmann later unveiled several illustrations for the abandoned game at a conference for The Last of Us . He explained that they had planned on making

5183-472: Was first released in North America on December 3, 2001, for the PlayStation 2 . After Daxter falls into a Dark Eco silo at the forbidden Misty Island, he is transformed from a human into an ottsel, a fictional hybrid of an otter and weasel. In a quest to return Daxter to human form, he and Jak set out to find the Dark Eco sage Gol Acheron. However, the duo find Acheron corrupted by Dark Eco, choosing to use

5256-473: Was first released in North America on October 18, 2005, for the PlayStation 2. Its narrative takes place following the events of Jak 3 , with Jak and his allies inadvertently being poisoned while attending the reading of Krew's last will. Jak and his allies must partake and win the Kras City Grand Championship, a championship of the fictional sport of "combat racing", in Krew's name in order to obtain an antidote for

5329-450: Was revealed at E3 in June 2001. The game had a budget of $ 14 million and a development cycle that lasted nearly three years. At that time, they managed to create a fully interactive world and conceived a narrative that would allow for more meaningful character development. The two central characters also went through a rigid design process that took inspiration from both manga and Disney animation. They had initially planned on introducing

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