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Racing games are a video game genre in which the player participates in a racing competition . They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games .

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107-442: MotorStorm is a racing video game series created in 2006 and published by Sony Computer Entertainment , mostly developed by Evolution Studios with some titles by BigBig Studios and Virtuos . MotorStorm are off-road racing games featuring different types of vehicles with their own strengths and weaknesses and tracks with different terrains which may either hinder the vehicles' handling or improve it. The central premise of

214-401: A mainframe computer racing game played between TV presenter Raymond Baxter and British two-time Formula One world champion Graham Hill on their 1970 Christmas special, broadcast on Christmas Eve, 1970. The game was written by IBM -employee, Ray Bradshaw, using CALL/360 and required two data centre operators to input the instructions. Atari founder Nolan Bushnell had the idea for

321-434: A racing video game where the player sits on and moves a motorbike replica to control the in-game actions. Hang-On was a Grand Prix style motorbike racer. It used force feedback technology and was also one of the first arcade games to use 16-bit graphics and Sega's " Super Scaler " technology that allowed pseudo-3D sprite-scaling at high frame rates . Hang-On became the highest-grossing arcade game of 1986 in

428-486: A radar , to show the rally car's location on the map. In February 1976, Sega released the arcade game Road Race , which was re-worked into a motorbike variant Moto-Cross , also known as Man T.T. (released August 1976). It was then re-branded as Fonz in the US, as a tie-in for the popular sitcom Happy Days . The game featured a three-dimensional perspective view, as well as haptic feedback , which caused

535-497: A 3D game called Mario Kart 64 , a sequel to Super Mario Kart and has an action so that Lakitu needs to either reverse, rev up your engines to Rocket Start, or rescue players. Mario Kart 64 focused more on the items used. Atari didn't join the 3D craze until 1997, when it introduced San Francisco Rush . In 1997, Gran Turismo was released for the PlayStation , after being in production for five years since 1992. It

642-598: A USB keyboard and mouse and a full web browser supporting downloading of multiple file types. The Friends menu allows email with emoticons and attached picture features and video chat which requires an optional webcam (although the PlayStation Eye and the EyeToy are official webcams, most USB webcams will work). The PlayStation Network menu allows online shopping through the PlayStation Store . Also,

749-420: A controller. A 4-way directional pad ( D-pad ) is used to choose categories (using the left and right directions) as well as highlighting options or actions within these categories (using the up and down directions). Two additional buttons are required to select items which are highlighted, as well as to return to the previous "level" of menus (usually [REDACTED] and [REDACTED] ) although usually pressing

856-399: A decaying city suffering the aftermath of a natural disaster, known as The City. Competitors are challenged to race through these ruins while avoiding collapsed buildings, explosions, and tremors that will actively and visually redefine the routes mid-race. The opponents, along with the player, will need to be wary of two warring factions as bystanders will present a hazard for the first time in

963-557: A driving video game in the early 1970s. When he was a college student, he worked at an arcade where he became familiar with EM driving games, watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates. When he founded Atari, Bushnell had originally planned to develop a driving video game, influenced by Speedway , but they ended up developing Pong (1972) instead. The earliest rudimentary racing video game to be released dates back to 1972, with

1070-416: A game mode in popular vehicular combat franchises such as Twisted Metal , Destruction Derby and Carmageddon . Simulation style racing games strive to convincingly replicate the handling of a real automobile . They often license real cars or racing leagues, but will sometimes use fantasy cars built to resemble real ones if unable to acquire an official license for them. Vehicular behavior physics are

1177-566: A high centre of gravity they have a tendency to roll over. New features which affect the player's boost temperature are introduced in Pacific Rift ; for example, driving through water will cool boost, whereas driving through fire or near lava will heat it, risking a boost explosion. Another new feature in the series is the ability to manually ram other vehicles and throw punches at Bike/ATV-riding opponents. "Speed" events are also introduced, where players must pass through set checkpoints before

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1284-445: A high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction. It includes a garage facility to allow players to enact modifications to their vehicle, including adjustments to the tires, shocks and wings. The damage modelling, while not accurate by today's standards, was capable of producing some spectacular and entertaining pile-ups . Crammond's Formula One Grand Prix in 1992 became

1391-546: A hit in Japan, while Wheels and Wheels II sold 10,000 cabinets in the United States. Its use of vertical scrolling was adopted by Atari's Hi-way (1975), which introduced a sit-down cabinet similar to older electro-mechanical games. In 1977, Atari released Super Bug , a racing game historically significant as "the first game to feature a scrolling playfield" in multiple directions. Sega's Monaco GP (1979)

1498-450: A kart racing game featuring the characters from Crash Bandicoot. It was praised for its controls and courses. Crash Bandicoot and its racing series has continued, with the most recent game being Crash Team Racing: Nitro Fueled (June 2019). The year 1999 also marked a change of games into more "free form" worlds. Midtown Madness for the PC allows the player to explore a simplified version of

1605-412: A key factor in the experience. The rigors of being a professional race driver are usually also included (such as having to deal with a car's tire condition and fuel level). Proper cornering technique and precision racing maneuvers (such as trail braking ) are given priority in simulation racing games. Although these racing simulators are specifically built for people with a high grade of driving skill, it

1712-624: A lamp, which produced colorful graphics projected using mirrors to give a pseudo-3D first-person perspective on a screen, resembling a windscreen view. The gameplay involved players driving down a circular road while dodging cars to avoid crashing, and it resembled a prototypical arcade racing video game, with an upright cabinet, yellow marquee, three-digit scoring, coin box, steering wheel and accelerator pedal. Indy 500 sold over 2,000 arcade cabinets in Japan, while Speedway sold over 10,000 cabinets in North America, becoming one of

1819-512: A lush, volcanic island, much different from the first game's Monument Valley. The original seven vehicle classes return, including, for the first time, Monster Trucks . The Monster Truck can handle any terrain, just like the Mud Pluggers. Not only surprisingly fast, it is also considerably deadly, since it can run over and crush other vehicles, including other Monster Trucks and Big Rigs. It is, however, quite vulnerable in crashes, and due to

1926-467: A massive disadvantage, thus forcing them to use ramps and routes which keep to higher ground, while Mud Pluggers and Big Rigs gain an advantage through the muddy terrain. "Dust Devil" consists of sandy desert and high-speed straights, which are suited for any vehicle, though many hazards are present, such as stacks of burnt-out vehicles and rocky outcrops. Boost plays a large part in MotorStorm , and

2033-418: A personal computer. Accurately replicating the 1989 Indianapolis 500 grid, it offered advanced 3D graphics for its time, setup options, car failures and handling. Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics and telemetry , such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making

2140-491: A semi-realistic driving experience with more detail than most other racing games at the time. Since the mid-1980s, it became a trend for arcade racing games to use hydraulic motion simulator arcade cabinets . The trend was sparked by Sega 's "taikan" games, with "taikan" meaning "body sensation" in Japanese. The "taikan" trend began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985),

2247-523: A shade darker. The PS3 includes the following particular abilities: to store various master and secondary user profiles; to manage and explore photos with Photo Gallery or an ordinary musical/non-musical slideshow; to rip audio CDs , rip iTunes AAC protected files, to copy tracks to an attached storage device; and to play music, movies and video files from the hard disk drive, from an optional USB mass storage or Flash card, or from an optical disc ( Blu-ray Disc or DVD-Video). It also has compatibility for

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2354-709: A small development company based in Kyoto , Japan , developed the graphics technology behind the XMB, its stylized background, and the built-in music visualizers. Sony has also collaborated with Stanford University to bring the Folding@home project to the PS3. Once downloaded, the program can be configured to run when the system is idle or executed manually from the XMB. Folding@home was later integrated into Life with PlayStation , which has been discontinued as of November 2012. On

2461-433: A surround view. In 2000, Angel Studios (now Rockstar San Diego ) introduced the first free-roaming, or the former "free form", racing game on video game consoles and handheld game consoles with Midnight Club: Street Racing which released on the PlayStation 2 and Game Boy Advance . The game allowed the player to drive anywhere around virtual recreations of London and New York. Instead of using enclosed tracks for races,

2568-446: A type of racing game where players use science fiction vehicles, such as sci-fi cars or other sci-fi vehicles , to race against the clock or other vehicles. A number of futuristic racing games may also feature vehicular combat elements. In the arcades, futuristic racing games date back to the 1980s. The laserdisc games Star Rider (1983) and Cosmos Circuit (1984) featured animated racing, using animated laserdisc video for

2675-404: A vehicle is, the greater the ability that it will have in traversing looser, muddier surfaces. There are 8 tracks that can be raced on in the game's setting of Monument Valley , from sand dunes to rocky canyons, with four additional tracks that can be purchased through the PlayStation Store , totalling up to 12 tracks. For example, "Mudpool" consists of mud-filled canyons, giving lighter vehicles

2782-544: A wide array of parts, sponsor stickers, vinyl, etc. Some of the parts must be unlocked by progressing through certain tasks during online play, such as wrecking other players, drifting , and gaining air-time over jumps. Players can also equip perks for online races, for the first time in the series. The game's main Festival mode contains a story about three racers competing in the two-day Festival, namely "The Rookie", Mash, "The Pro", Tyler, and "The Veteran", Big Dog. Each of

2889-421: Is a graphical user interface developed by Sony Computer Entertainment . The interface features icons that are spread horizontally across the screen. Navigation moves the icons, instead of a cursor . These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it. They, in turn, are selectable by

2996-567: Is a competitive two-player game with black and white graphics and controlled with a two-way joystick. The following year, Atari released the first driving video game in the arcades, Gran Trak 10 , which presents an overhead single-screen view of the track in low resolution white-on-black graphics. It inspired the Kee Games clone Formula K , which sold 5,000 arcade cabinets . In late 1974, Taito released Speed Race designed by Tomohiro Nishikado (of Space Invaders fame), in which

3103-703: Is not uncommon to find aids that can be enabled from the game menu. The most common aids are traction control (TC), anti-lock brakes (ABS), steering assistance, damage resistance, clutch assistance, and automatic gear changes. Sound plays a crucial role in player feedback in racing games, with the engine and tire sounds communicating what is physically happening to the car. The three main elements of car audio are intake , exhaust, and internal engine sounds. Recorded samples of those elements are implemented in-game by methods such as granular synthesis , loop-based modelling, or physical modeling. Tire sounds modulate loop samples or pitch based on slip angle and deformation to let

3210-467: Is possible by pressing the left directional button or the [REDACTED] button (for European and North American version), or [REDACTED] button (Asian versions only). Some items have an option menu that can be displayed by pressing the [REDACTED] button. The XMB is capable of limited multitasking. This is accessed by pushing the "Home" button on the PSP-1000 and PSP-2000 and the "PS" button on

3317-448: Is used to either catch up to opponents or pull away from them. Players must keep an eye on their boost meter, which shows how hot their vehicle's engine is. The longer the boost is held on, the hotter the engine becomes. If the boost is held when the engine reaches its critical temperature, it will explode. Since explosions resulting from the boost typically rocket the player's vehicle forward, they can be used to edge out another racer across

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3424-592: The F-Zero series. The PlayStation game Wipeout (1995) by Psygnosis featured 3D polygon graphics and spawned the Wipeout series. The F-Zero series subsequently made the transition to 3D polygon graphics with F-Zero X (1998) for the Nintendo 64 . The basis for racing video games were arcade driving electro-mechanical games (EM games). The earliest mechanical racing arcade game dates back to 1900, when

3531-584: The Grandprix series (Known collectively as GPX to its fanbase), produced what is considered the first attempt at a racing simulator on a home system, REVS , released for the BBC Microcomputer. The game offered an unofficial (and hence with no official team or driver names associated with the series) recreation of British Formula 3. The hardware capabilities limited the depth of the simulation and restricted it (initially) to one track, but it offered

3638-521: The London -based Automatic Sports Company manufactured a mechanical yacht racing game, Yacht Racer . Mechanical car driving games later originated from British amusement arcades in the 1930s. In the United States, International Mutoscope Reel Company adapted these British arcade driving games into the electro-mechanical game Drive Mobile (1941), which had an upright arcade cabinet similar to what arcade video games would later use. A steering wheel

3745-603: The MotorStorm intellectual property. In April 2016, Codemasters hired most of the Evolution staff as an additional development team. The first game was released in December 2006 in Japan, 6 March 2007 in North America and in Europe on 23 March 2007. The first MotorStorm game includes various classes of vehicles, ranging from Bikes to Big Rigs, each with their own abilities and weaknesses. While Bikes and ATVs are some of

3852-595: The PlayStation Portable . The PlayStation 3 version of the XrossMediaBar includes ten categories of options: Users, Settings, Photo, Music, Video, TV/Video Services, Game, Network, PlayStation Network, and Friends. The dynamic lines on the background are more condensed into a 'ribbon' rather than the PSP's large waves, unselected icons shrink slightly and every selectable background color has been made

3959-514: The Sony Bravia TVs that have the XMB, the XrossMediaBar includes seven categories of options. The Bravia XMB menu works similarly to the in-game XMB menu on the PS3, except with the "Home" button instead. Therefore, it lacks a background and is not Bravia's start up menu. Like the PSP and PS3, it has the ability to perform system updates and access the user's music and video on the TV. Unique to

4066-577: The motorcycle handlebars to vibrate during a collision with another vehicle. In Spring 1976, the arcade game Nürburgring 1 presented a first-person view. Considered the first "scandalous" arcade game, Exidy 's Death Race (1976) was widely criticized in the media for its violent content, which only served to substantially increase its popularity. Sega released a two-player version of Man T.T. called Twin Course T.T. in January 1977. 1979 saw

4173-430: The 'sparkle' effect), and the black theme color has been replaced with a grey theme color, among other revisions. Themes can be created by Sony's official PlayStation 3 theme creator software or by theme compilers from third-party developers . PlayStation 3 themes are able to store images and sounds in order for users to customize their system's XMB. Themes can be shared via the internet and can be downloaded directly to

4280-425: The 1980s, with over 30,000 arcade cabinets sold worldwide. The same year, Durell released Turbo Esprit , which had an official Lotus license, and working car indicator lights. In 1987, Square released Rad Racer , one of the first stereoscopic 3D games. In the same year, Atari produced RoadBlasters , a driving game that also involved a bit of shooting. One of the last successful pseudo-3D arcade racers

4387-612: The Best Use of Personal Media Display and Presentation Technology" in 2006. The XMB has been phased out starting with the PlayStation Vita , which adopted a new touch-based user interface called LiveArea . On February 20, 2013, the PlayStation 4 was announced, and a new, non-XMB, user interface was shown. Sony Bravia smart televisions continued to use it until 2014, when both an unnamed interface with Smart TV functionality and Android TV were phased in. From left to right,

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4494-461: The Bravia XMB however, is the ability to view digital channel information just by scrolling through the items on the menu. Although inputs can be instantly selected through the TV, XMB also handles the devices plugged into the TV along with the TV channels. Analogue channels, unlike digital channels, do not display channel information on the XMB. Generally, the XMB requires 8 different options on

4601-526: The Driver/Team selection menu): Ayrton Senna became "Carlos Sanchez", for example. In 1995, Sega Rally Championship introduced rally racing and featured cooperative gameplay alongside the usual competitive multiplayer. Sega Rally was also the first to feature driving on different surfaces (including asphalt , gravel , and mud ) with different friction properties and the car's handling changing accordingly, making it an important milestone in

4708-496: The PS3 system via the PS3's web browser . Sony Computer Entertainment also makes official themes available through the PlayStation Store , a service which is part of the PlayStation Network . A Dynamic Themes feature was added in software version 3.00 which allows the user to use animated themes. These themes may feature animated backgrounds which change throughout the day or respond to user input. Q-Games Ltd ,

4815-469: The PSP-3000 and PSPgo while listening to music, looking at photos, etc. This feature can be used to watch a video, look at a photo, listen to music, and look at the current web page, all while browsing the XMB. However, what is in the background will be cancelled if any item is accessed on the XMB (except if viewing pictures while listening to music). The background color on the XMB changes color depending on

4922-461: The PlayStation 3 adds the ability to multitask in ways such as listening to stored audio files while surfing the web or looking at pictures. The PlayStation 3 XMB supports a variety of file formats (see PlayStation 3 System Software ). The PS3 reserves 48 MB of RAM at all times for XMB functions. Sony Computer Entertainment America (SCEA) and many other sources state that in-game XMB was

5029-414: The United States, and one of the year's highest-grossing arcade games in Japan and London. Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games, notably Out Run (1986). It was one of the most graphically impressive games of its time, known for its pseudo-3D sprite-based driving engine, and it became an instant classic that spawned many sequels. It

5136-440: The ability to change between the new "waves" effect and the classic "wavy lines". On update 5.00, the XMB received the PlayStation Store as a new feature. Users with system software version 3.70 or newer for the PlayStation Portable have the ability to download themes and apply them to their system's XrossMediaBar without using custom firmware. Subsequently, Sony released software which allows users to create their own themes for

5243-464: The background color of the XMB (from the same choice as the PSP), and the brightness of the XMB background. The same update also added extra font choices, and the ability to use custom themes that change the icons, wallpaper, color, font, and, in some cases, the sound effects. With the release of firmware 3.00, a 'sparkle' effect has been added to the XMB background (there is a "Classic" theme that doesn't have

5350-470: The backgrounds. Alpha Denshi 's Splendor Blast (1985) combined Pole Position style racing with Zaxxon style sci-fi vehicles, space settings and shoot 'em up elements. STUN Runner (1989) by Atari Games featured 3D polygon graphics and allowed players to blast other vehicles. On home consoles, futuristic racing games were defined by Nintendo 's F-Zero (1990) for the SNES, which spawned

5457-438: The biggest arcade hits of the 1960s. Taito 's similar 1970 rear-projection driving game Super Road 7 involved driving a car down an endlessly scrolling road while having to dodge cars, which formed the basis for Taito's 1974 racing video game Speed Race . One of the last successful electro-mechanical arcade games was F-1 , a racing game developed and released by Namco in 1976, and distributed in North America by Atari

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5564-401: The categories are these: Settings, Extras, Photo, Music, Video, TV (Only available in countries that use the 1seg broadcasting service ), Game, Network, and PlayStation Network . Once a category is selected, its options appear below the icon, selectable by pressing the [REDACTED] button (for European and North American version), or [REDACTED] button (Asian versions only). Going back

5671-449: The characters represents a difficulty level, from Mash's races being the easiest to Big Dog's being the most difficult. The fifth game was released for PlayStation Vita and PlayStation 3 on 22 February 2012 in Europe, 6 March 2012 in North America, and 29 March 2012 in Japan. The game features a total of 16 unique tracks from the previous game's areas, as well as an additional 10 tracks to download. There are 8 vehicle classes that take

5778-530: The city of Chicago using a variety of vehicles and any path that they desire. In the arcade world, Sega introduced Crazy Taxi , a sandbox racing game where you are a taxi driver that needed to get the client to the destination in the shortest amount of time. A similar game also from Sega is Emergency Call Ambulance , with almost the same gameplay (pick up patient, drop off at hospital, as fast as possible). Games are becoming more and more realistic visually. Some arcade games are now featuring 3 screens to provide

5885-738: The competition between racers by adding weapons that can be used against opponents to slow them down or otherwise impede their progress so they can be passed. This is a staple feature in kart racing games such as the Mario Kart series, but this kind of game mechanic also appears in standard, car-based racing games as well. Weapons can range from projectile attacks to traps as well as non-combative items like speed boosts. Weapon-based racing games include games such as Full Auto , Rumble Racing , Grip: Combat Racing , Re-Volt and Blur . There are also Vehicular combat games that employ racing games elements: for example, racing has been featured as

5992-543: The current month. On a PSP with firmware 2.00+, the background color can be changed or the background can be changed to a picture. On a PSP with firmware 3.70+, it is possible to listen to music and view photos simultaneously. On the PSP-2000, PSP-3000, and PSPgo models, there are a number of additional colors available for the XMB. On a PSP with at least system software 4.20, the background "waves" effect has changed, with two options under theme, then color. These two options are

6099-414: The developer to implement. On PlayStation Now , a cloud gaming subscription service, a similar in-game XMB can be accessed, but the number of categories have been decreased to three (Game, PlayStation Network and Friends) and not all of the XMB's features are present. This can only be accessed when playing a PS3 game on PS Now. The XMB's default background color changes depending on the current month of

6206-466: The drivers of "wacky" vehicles. Kart racing games are a more arcade-like experience than other racing games and usually offer modes in which player characters can shoot projectiles at one another or collect power-ups . Typically, in such games, vehicles move more alike go-karts , lacking anything along the lines of a gear stick and clutch pedal . While car combat elements date back to earlier titles such as Taito 's Crashing Race in 1976,

6313-532: The faster vehicles in the game, alongside Rally Cars , they are very weak and are prone to being punched out by other riders or wrecked by bigger vehicles. Buggies are four-wheelers that use their lightweight as an advantage when it comes to speed, handling and ability to cross most terrain. Rally Cars are the fastest vehicles in a straight line but suffer from rough terrain and loose surfaces, and thus are easily slowed or damaged by any other heavy vehicles. Racing Trucks , slightly larger than Rally Cars, are noted for

6420-401: The finish line. This can be very useful when behind, although this does not work all of the time if the opponent gains the upper hand. Since then, MotorStorm has achieved global sales of over 3 million copies. The second game was released on 28 October 2008 in North America and 7 November 2008 in Europe. The game has sold over one million copies as of 9 December 2008. The game takes place in

6527-573: The first arcade racing game with 3D graphics (it was predated by Winning Run , Hard Drivin' and Stunts ), it was able to combine the best features of games at the time, along with multiplayer machine linking and clean 3D graphics to produce a game that was above and beyond the arcade market standard of its time, laying the foundations for subsequent 3D racing games. It improved on earlier 3D racing games with more complex 3D models and backdrops, higher frame rate, and switchable camera angles including chase-cam and first-person views. IGN considers it

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6634-407: The first third-person racing video game (it was predated by Sega's Turbo ), Pole Position established the conventions of the genre and its success inspired numerous imitators. According to Electronic Games , for "the first time in the amusement parlors, a first-person racing game gives a higher reward for passing cars and finishing among the leaders rather than just for keeping all four wheels on

6741-411: The footage is played. These early EM driving games consisted of only the player vehicle on the road, with no rival cars to race against. EM driving games later evolved in Japan, with Kasco's 1968 racing game Indy 500 , which was licensed by Chicago Coin for release in North America as Speedway in 1969. It had a circular racetrack with rival cars painted on individual rotating discs illuminated by

6848-462: The form of remote-controlled vehicles. The game also features online ghost time multiplayer and single player for both versions. Racing video game Usually, arcade -style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently,

6955-445: The game uses various checkpoints on the free roam map as the pathway of the race, giving the player the option to take various shortcuts or any other route to the checkpoints of the race. In 2001 Namco released Wangan Midnight to the arcade and later released an upgrade called Wangan Midnight R. Wangan Midnight R was also ported to the PlayStation 2 by Genki as just Wangan Midnight. In 2003, Rockstar San Diego's Midnight Club II

7062-415: The genre. During the early-to-mid-1990s, Sega and Namco largely had a monopoly on high-end arcade racing games with realistic 3D visuals. In 1996, a number of competitors attempted to challenge their dominance in the field, including Atari Games with San Francisco Rush: Extreme Racing , Gaelco with Speed Up , Jaleco with Super GT 24h , and Konami with Winding Heat . In 1996, Nintendo created

7169-536: The high-end AV receivers. The Sony Ericsson K850, W595, W760, W910 and Aino feature a version of the XMB as their media menu. The XMB was also the menu system in the 2007 generation of Sony's Bravia TVs. Sony also added the XMB to its Vaio laptops. The interface won the Technology & Engineering Emmy Award for "Outstanding Innovation and Achievement in Advanced Media Technology for

7276-572: The kart racing subgenre was popularized by Nintendo 's Super Mario Kart in 1992 for the Super Nintendo Entertainment System (SNES), which spawned the Mario Kart series. The game was slower than other racing games of the time due to hardware limitations, prompting the developers to use a go-kart theme for the game. Since then, over 50 kart racing games have been released, featuring characters ranging from Nicktoons to South Park . Futuristic racing games are

7383-555: The left directional button will bring the XMB back to the previous menu and using the Start button will start software. Another button is required to display an option menu on a certain item (usually [REDACTED] ). Some items might not have an option menu. Additionally, [REDACTED] is used to group files on the XMB. The XMB can also be controlled with the BRAVIA TV remote control (on both BRAVIA TVs and PS3 Slim models) and with

7490-515: The look and feel of driving or riding a vehicle. For example, a motorbike that the player sits on and moves around to control the on-screen action, or a car-like cabinet (with seats, steering wheel, pedals and gear stick) that moves around in sync with the on-screen action. This has been especially common for arcade racing games from Sega since the 1980s. However, this can typically only be found in arcade racing games for amusement arcades, rather than arcade-style racing games for home systems. During

7597-606: The mid-late 2000s there was a trend of new street racing ; imitating the import scene , one can tune sports compacts and sports cars and race them on the streets. The most widely known ones are the Midnight Club 3: DUB Edition and the Midnight Club series, certain entries in the Need for Speed and Test Drive series, Initial D series, the Juiced series and FlatOut 2 . Some arcade-style racing games increase

7704-475: The most important racing game ever made." It was an evolution of Namco's earlier racing electro-mechanical games , notably F-1 (1976), whose designer Sho Osugi worked on Pole Position . Pole Position was the first video game to be based on a real racing circuit, and the first with a qualifying lap, where the player needs to complete a time trial before they can compete in Grand Prix races. While not

7811-546: The new champion of sim racing, until the release of Papyrus' IndyCar Racing the following year. Formula One Grand Prix boasted detail that was unparalleled for a computer game at the time as well as a full recreation of the drivers, cars and circuits of the 1991 Formula One World Championship. However, the U.S. version (known as World Circuit ) was not granted an official license by the FIA, so teams and drivers were renamed (though all could be changed back to their real names using

7918-552: The performance of the vehicle). Sponsor decals can also be applied to the vehicle. A new hazard that racers need to be aware of is avalanches , which can be triggered by a vehicle's explosion or blowing the horn. A wave of snow will rush down the hillside in the avalanche areas and sweep away any vehicle trapped under it, regardless of the vehicles' strength rating. Ice bridges present another new obstacle unique to Arctic Edge . While small vehicles can get through ice bridges, heavier vehicles can cause it to break and disintegrate, making

8025-422: The player drives down a straight track dodging other cars. The game used vertical scrolling , inspired by two older electro-mechanical games : Kasco's Mini Drive and Taito's Super Road 7 . Speed Race was re-branded as Wheels by Midway Games for release in North America and was influential on later racing games. Midway also released another version, Racer , with a sit-down cabinet. Speed Race became

8132-819: The player know the limit of grip. The best sounding games effectively integrate the sound model with the vehicle and tire simulation models. Some of these racing simulators are customizable, as game fans have decoded the tracks, cars, and executable files. Internet communities have grown around the simulators regarded as the most realistic and many websites host internet championships. Some of these racing simulators consist of Forza Motorsport , Gran Turismo , GTR2 , Assetto Corsa , iRacing , Project CARS , Automobilista 2 and many more. Kart racing games have simplified driving mechanics while adding obstacles, unusual track designs and various action elements. Kart racers are also known to cast characters known from various platform games or cartoon television series as

8239-899: The precision and rigor required from the simulation experience and focus strictly on the racing element itself. They often license real cars and leagues, but are equally open to more exotic settings and vehicles. Races take place on highways, windy roads, or in cities; they can be multiple-lap circuits or point-to-point sprints, with one or multiple paths sometimes with checkpoints, or other types of competition, like demolition derby , jumping, or testing driving skills. Popular arcade-style racing franchises include Battle Gear , Out Run , Ridge Racer , Daytona USA , Need for Speed , Sega Rally , Cruis'n , Burnout , Rush , Midnight Club , Project Gotham Racing , TrackMania , MotorStorm and Forza Horizon . Conversely, many arcade racing games in amusement arcades frequently use hydraulic motion simulator arcade cabinets that simulate

8346-421: The release of Vectorbeam 's Speed Freak , a three-dimensional vector racing game, which Killer List of Videogames calls "very impressive and ahead of their time". Turbo , released by Sega in 1981, was the first racing game to use sprite scaling with full-color graphics. Pole Position , developed by Namco and released by Atari in North America, was released in 1982. It is considered "arguably

8453-580: The release of the first video game console , the Magnavox Odyssey . It included a game called Wipeout , where the player moves a dot around a race track that is outlined by an overlay placed on the television screen. It required the use of physical items to play, including a race game board, screen overlay, car tokens and pit stop cards. In 1973, Atari released Space Race , an arcade video game where players control spaceships that race against opposing ships, while avoiding comets and meteors. It

8560-477: The road". According to IGN , it also "introduced checkpoints," and its success, as "the highest-grossing arcade game of 1983 in North America, cemented the genre in place for decades to come and inspired a horde of other racing games". It sold over 21,000 arcade cabinets in the US by 1983, and again became the highest-grossing arcade game of 1984 in the US. Taito's Laser Grand Prix , introduced in July 1983,

8667-466: The rules and rescue racers from falling down. In 1988, Namco released Winning Run , which used 3D polygon graphics . It became the second highest-grossing arcade game of 1989 in Japan. In 1989, Atari released Hard Drivin' , another arcade driving game that used 3D polygon graphics. It uses force feedback, where the wheel fights the player during aggressive turns, and a crash replay camera view. Sega produced Virtua Racing in 1992. While not

8774-408: The same year. The gameplay is viewed from the perspective of the driver's viewpoint, which is displayed on the screen using a projector system. It was Japan's highest-grossing arcade game for two years in a row, in 1976 and 1977. F-1 is believed to have been influenced by Indy 500 , and would in turn be influential on Namco's racing video games in the 1980s. Another notable EM game from the 1970s

8881-491: The second-most successful racing game franchise of all time, selling over 80 million units worldwide as of April 2018. By 1997, the typical PC was capable of matching an arcade machine in terms of graphical quality, mainly due to the introduction of first generation 3D accelerators such as 3DFX Voodoo. The faster CPUs were capable of simulating increasingly realistic physics, car control, and graphics. Colin McRae Rally

8988-534: The series was a gathering of off-road racing enthusiasts for an event entitled the "MotorStorm Festival". Participants in the MotorStorm Festival are not limited to their vehicle choice for any event and cut-throat racing is encouraged. Races allow for any combination of vehicles to be used together in a single event. The final installment in the series was MotorStorm: RC in 2012. Sony closed Evolution Studios on 22 March 2016 and retained ownership of

9095-584: The series. The civilian "Crazies" are seen wandering around the city, scavenging items and starting fights against each other, even throwing rocks or molotov cocktails. DuskLite, a private military contractor, will attempt to control the "Crazies" and stop the races of the Festival. The game also adds five new vehicle classes alongside the original vehicles: the Superbikes , Supercars , Superminis , Muscle Cars and Choppers . Like MotorStorm: Arctic Edge , players can customize their vehicles' appearance with

9202-502: The shortcut unusable but also preventing other competitors from using it to gain an advantage. The fourth game was released on 16 March 2011 in Europe and on 3 May in North America, due to a delay following the 2011 Japan earthquake . In June 2011, the game's release in Japan was cancelled for unknown reasons. It is the third game of the series to appear on the PlayStation 3. Apocalypse is the first MotorStorm game set in an urban environment as opposed to natural settings, taking place in

9309-439: The simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up their speed by drifting through a turn. Collisions with other racers, track obstacles , or traffic vehicles is usually much more exaggerated than simulation racers as well. For the most part, arcade-style racers simply remove

9416-461: The single most requested feature for the PS3 in 2007. In-game XMB functionality was debuted before the launch of the PS3 by SCEI but was omitted due to technical reasons from the official launch. The feature was added to the PlayStation 3 on July 2, 2008 via system update 2.40. However, roughly eleven hours after its release, download of the system update was disabled amidst isolated reports of problems reported by small groups of users since installing

9523-438: The third most influential racing game of all time. In 1993, Namco released Ridge Racer . Its 3D polygon graphics stood out for the use of Gouraud shading and texture mapping . And thus began the polygon war of driving games. Sega later released Daytona USA , which featured 3D polygon graphics with texture filtering . The following year, Electronic Arts produced The Need for Speed , which would later spawn one of

9630-413: The time runs out. Players can also select drivers of different gender and racing-suit design. Photo Mode can be entered from the pause menu while racing, and images can be exported to the PlayStation 3's HDD. Yet another new addition is the ability to play the user's music via the console's XrossMediaBar . The third game was developed by Bigbig Studios for PlayStation 2 and PlayStation Portable . It

9737-694: The up and down directions on a directional pad. Originally used on the PSX (a PlayStation 2 with an integrated digital video recorder ), the XMB is used as the default interface on both the PlayStation Portable and PlayStation 3 . Since 2006, it has also been used in high-end WEGA TVs, the Bravia starting with the 3000 (only in S-series and above), the Sony XEL-1 OLED TV, HDTV set-top boxes, Blu-ray players, some Sony Cyber-shot cameras and

9844-426: The update. Users who had not already downloaded the update were only able to download the previous version, 2.36. On July 8, 2008, System Software version 2.41 was released for the PlayStation 3 which restored the in-game XMB functionality of version 2.40 and addressed the problems Sony had found in 2.40. All of these issues were addressed in the 2.40 system update. Although the ability to play users' own music in-game

9951-408: The user interface of the XMB has been implemented into a few games such as Mainichi Issho , Super Stardust HD , Burnout Paradise (ver 1.3), MLB 08: The Show , Wipeout HD , Ghostbusters , High Velocity Bowling , Pain , The Beatles: Rock Band , and software such as Folding@home (1.2). These partial functions of XMB (friends lists and custom soundtracks) have been reserved for

10058-407: The well-rounded performance and can deal with most situations. Mud Pluggers are medium-heavy vehicles, and can tackle any terrain they find, but do not excel when it comes to speed. Big Rigs are the heaviest vehicles in the game. While they favour most terrain, particularly mud, their acceleration is very slow, and this can be a problem when racing against faster vehicles. As a rule of thumb, the larger

10165-434: The world's most successful racing game series and one of the most successful video game series. In the same year, Midway introduced Crusin' USA . The now defunct Papyrus Design Group produced their first attempt at a racing simulator in 1989, the critically acclaimed Indianapolis 500: The Simulation , designed by David Kaemmer and Omar Khudari. The game is generally regarded as the first true auto racing simulation on

10272-416: The year, and it changes brightness depending on the time of day. Major color changes occur on the three days before the 15th and 24th of each month, while the color gradually changes between those dates. System software version 1.90, released July 23, 2007, allows users to change the background of the XMB to display any image saved on the console's hard disk drive. Firmware 2.00 added the ability to select

10379-422: Was The Driver , a racing- action game released by Kasco (Kansai Seiki Seisakusho Co.) that used 16 mm film to project full motion video on screen, though its gameplay had limited interaction, requiring the player to match their steering wheel , accelerator and brakes with movements shown on screen, much like the sequences in later LaserDisc games . The BBC television program Tomorrow's World broadcast

10486-482: Was Sega's Super Monaco GP (1989), a simulation of the Monaco Grand Prix . It was the third highest-grossing arcade game of 1989 in Japan, and again the third highest-grossing arcade game of 1990 in Japan. In 1992, Nintendo released Super Mario Kart , but it was known that it was pseudo-3D racing. Here it has items to affect players from racing and the referee, Lakitu will help you out to know

10593-534: Was added with this update, the feature is dependent on game developers who must enable the feature in their games, perhaps by updating existing games. Prior to the update, basic forms of XMB friends lists could be found in some modern (August 2007 or newer) PS3 games including; Resistance: Fall of Man (Since the 1.1 patch), Warhawk , Rock Band , Call of Duty 4: Modern Warfare , Kane & Lynch , Burnout Paradise (also includes in-game XMB headset accessory menu). In addition, custom soundtracks, taking on

10700-420: Was also notable for giving the player the non-linear choice of which route to take through the game and the choice of soundtrack to listen to while driving, represented as radio stations. The game has up to five endings depending on the route taken, and each one was an ending sequence rather than a simple "Congratulations" as was common in game endings at the time. It became Sega's best-selling arcade cabinet of

10807-421: Was considered the most realistic racing simulation game in its time, combined with playability, enabling players of all skill levels to play. It offered a wealth of meticulous tuning options and introduced an open-ended career mode where players had to undertake driving tests to acquire driving licenses , earn their way into races and choose their own career path. The Gran Turismo series has since become

10914-466: Was introduced in 1998 to the PC world, and was a successful semi-simulation of the world of rally driving, previously only available in the less serious Sega Rally Championship . Motorhead , a PC game, was later adapted back to arcade. In the same year, Sega releases Daytona USA 2 (Battle On The Edge and Power Edition), which is one of the first racing games to feature realistic crashes and graphics . The year 1999 introduced Crash Team Racing ,

11021-524: Was one of the most successful traditional 2D racing games, becoming the most popular arcade driving game in the US in 1981 , and among the highest-grossing games that year, while making a record number of appearances on the RePlay arcade charts through 1987. In 1980, Namco 's overhead-view driving game Rally-X was one of the first games to have background music , and allowed scrolling in multiple directions, both vertical and horizontal . It also uses

11128-532: Was released in September 2009. To date, it is the only MotorStorm title not to appear on the PlayStation 3. The "cooldown" system from Pacific Rift (driving through water or deep snow in Arctic Edge to speed up the rate of boost cooling) remains. A new feature of Arctic Edge is the ability to outfit the vehicles with new body kits , liveries, and exhaust systems (though none of the enhancements affect

11235-429: Was the first racing laserdisc game , using pre-recorded live-action footage. In 1984, several other racing laserdisc games followed, including Sega's GP World with live-action footage and Universal 's Top Gear featuring 3D animated race car driving. The same year, Irem 's The Battle-Road was a vehicle combat racing game with branching paths and up to 32 possible routes. Geoff Crammond , who later developed

11342-700: Was the first racing game to feature both playable cars and playable motorcycles. Namco released a sort of sequel to Wangan Midnight R called Wangan Midnight Maximum Tune . There is a wide gamut of driving games ranging from simple action-arcade racers like Mario Kart 8 Deluxe (for Nintendo Switch ) and Nicktoon Racers to ultra-realistic simulators like Grand Prix Legends , iRacing , Virtual Grand Prix 3 , Live for Speed , NetKar Pro , Assetto Corsa , GT Legends , GTR2 , rFactor , X Motor Racing , CarX Street , and iPad 3D racer Exhilarace . XrossMediaBar The XrossMediaBar (pronounced "cross-media bar" and officially abbreviated as XMB )

11449-439: Was used to control a model car over a road painted on a metal drum , with the goal being to keep the car centered as the road shifts left and right. Kasco introduced this type of driving game to Japan as Mini Drive in 1958. Capitol Projector's 1954 machine Auto Test was a driving test simulation that used film reel to project pre-recorded driving video footage, awarding the player points for making correct decisions as

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