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Genesis Nomad

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102-690: The Genesis Nomad , also known as Sega Nomad , is a handheld game console manufactured by Sega and released in North America in October 1995. The Nomad is a portable variation of the Sega Genesis home video game console (known as the Mega Drive outside North America ). It could also be used with a television set via a video port. It was based on the Mega Jet , a portable version of

204-620: A Genesis controller , intending the curved surfaces and greater length more comfortable to hold than the Game Boy. The console's mass was carefully considered from the beginning of the development, aiming for a total mass between that of the Game Boy and the Atari Lynx , another full-color screen competing product. Game Gear can use the Master Gear adaptor to play games from the similar Master System. The original Game Gear pack-in game

306-720: A biker . In the United Kingdom, the Game Gear had a 16% share of the handheld market in January 1992, increasing to 40% by December 1992. Sega reduced support for the Game Gear in favor of home consoles . The successful Genesis yielded two major peripherals, the Sega CD and the 32X . Sega's new 32-bit Saturn console was launched in 1994. Though selling 10.62 million units by March 1996 (including 1.78 million in Japan),

408-482: A bullet train , saw a bored businessman playing with an LCD calculator by pressing the buttons. Yokoi then thought of an idea for a watch that doubled as a miniature game machine for killing time. Starting in 1980, Nintendo began to release a series of electronic games designed by Yokoi called the Game & Watch games. Taking advantage of the technology used in the credit-card-sized calculators that had appeared on

510-413: A touchscreen was the Game.com released by Tiger Electronics in 1997. The Nintendo DS , released in 2004, introduced touchscreen controls and wireless online gaming to a wider audience, becoming the best-selling handheld console with over 150 million units sold worldwide. This table describes handheld games consoles by generation, with over 1 million sales. No handheld achieved this prior to

612-652: A Genesis controller. The Nomad can be powered by an AC adapter, a battery recharger known as the Genesis Nomad PowerBack, or six AA batteries , which provide a battery life of two to three hours. The Nomad is fully compatible with several Genesis peripherals , including the Sega Activator, Team Play Adaptor, Mega Mouse, and the Sega Channel and XBAND network add-ons. However, the Nomad

714-561: A USB cable from a PC. The GP32 was redesigned in 2003. A front-lit screen was added and the new version was called GP32 FLU (Front Light Unit). In summer 2004, another redesign, the GP32 BLU, was made, and added a backlit screen. This version of the handheld was planned for release outside South Korea; in Europe, and it was released for example in Spain (VirginPlay was the distributor). While not

816-602: A backlit screen was released in some regions around the same time. Along with the GameCube , the GBA also introduced the concept of "connectivity": using a handheld system as a console controller. A handful of games use this feature, most notably Animal Crossing , Pac-Man Vs. , Final Fantasy Crystal Chronicles , The Legend of Zelda: Four Swords Adventures , The Legend of Zelda: The Wind Waker , Metroid Prime , and Sonic Adventure 2: Battle . As of December 31, 2007,

918-552: A blue "sports" variation in North America bundled with World Series Baseball '95 or The Lion King . A white version was bundled with a TV tuner. Other versions include a red Coca-Cola theme bundled with Coca-Cola Kid , and the Kids Gear Japan-only variation for children. Over 300 total Game Gear games were released, although only six launch games . Prices for game cartridges initially ranged from $ 24.99 to $ 29.99. The casings are molded black plastic with

1020-598: A calculator, using LED (light-emitting diode) technology." The result was the 1976 release of Auto Race . Followed by Football later in 1977, the two games were so successful that according to Katz, "these simple electronic handheld games turned into a '$ 400 million category.'" Mattel would later win the honor of being recognized by the industry for innovation in handheld game device displays. Soon, other manufacturers including Coleco , Parker Brothers , Milton Bradley , Entex , and Bandai began following up with their own tabletop and handheld electronic games. In 1979

1122-590: A commercial success on a level with mainstream handhelds (only 30,000 units were sold), it ended up being used mainly as a platform for user-made applications and emulators of other systems, being popular with developers and more technically adept users. Nokia released the N-Gage in 2003. It was designed as a combination MP3 player, cellphone, PDA, radio, and gaming device. The system received much criticism alleging defects in its physical design and layout, including its vertically oriented screen and requirement of removing

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1224-549: A cost-cutting move rather than hard plastic cases that Japanese and European releases were shipped in may have also hurt US sales. The WonderSwan Color is a handheld game console designed by Bandai . It was released on December 9, 2000, in Japan, Although the WonderSwan Color was slightly larger and heavier (7 mm and 2 g) compared to the original WonderSwan, the color version featured 512  KB of RAM and

1326-471: A dearth of compelling games, and Nintendo's aggressive marketing campaign, and despite a redesign in 1991, the Lynx became a commercial failure . Despite this, companies like Telegames helped to keep the system alive long past its commercial relevance, and when new owner Hasbro released the rights to develop for the public domain, independent developers like Songbird have managed to release new commercial games for

1428-655: A flight simulator, included a "head-to-head" dogfight mode that can only be accessed via TurboLink. However, very few TG-16 games offered co-op play modes especially designed with the TurboExpress in mind. The Bitcorp Gamate is one of the first handheld game systems created in response to the Nintendo Game Boy. It was released in Asia in 1990 and distributed worldwide by 1991. Like the Sega Game Gear, it

1530-483: A formula that Nintendo is using right now with the continued ascendance of the DS and Wii ." Buchanan praised some of the library: "Some of those Master System tweaks were very good games, and fun is resilient against time." Retro Gamer praised Sega's accomplishment in surviving against the competition of Nintendo in the handheld console market with the Game Gear, noting that "for all the handhelds that have gone up against

1632-463: A laptop computer), as well as a frontlit color display and rechargeable battery. Despite the smaller form factor, the screen remained the same size as that of the original. In 2005, the Game Boy Micro was released. This revision sacrifices screen size and backwards compatibility with previous Game Boys for a dramatic reduction in total size and a brighter backlit screen. A new SP model with

1734-475: A larger color LCD screen. In addition, the WonderSwan Color is compatible with the original WonderSwan library of games. Prior to WonderSwan's release, Nintendo had virtually a monopoly in the Japanese video game handheld market. After the release of the WonderSwan Color, Bandai took approximately 8% of the market share in Japan partly due to its low price of 6800 yen (approximately US$ 65). Another reason for

1836-490: A lot of power, they were not battery-friendly like the non-backlit original Game Boy whose monochrome graphics allowed longer battery life. By this point, rechargeable battery technology had not yet matured and so the more advanced game consoles of the time such as the Sega Game Gear and Atari Lynx did not have nearly as much success as the Game Boy. Even though third-party rechargeable batteries were available for

1938-444: A major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors. As of March 31, 2005, the Game Boy and Game Boy Color combined to sell 118.69 million units worldwide. The console is capable of displaying up to 56 different colors simultaneously on screen from its palette of 32,768, and can add basic four-color shading to games that had been developed for

2040-701: A major leap in innovation, particularly in the second half with the release of the DS and PSP . In 2001, Nintendo released the Game Boy Advance (GBA or AGB), which added two shoulder buttons, a larger screen, and more computing power than the Game Boy Color. The design was revised two years later when the Game Boy Advance SP (GBA SP), a more compact version, was released. The SP features a " clamshell " design (folding open and closed, like

2142-600: A million units were sold in the US. As of March 31, 2005, the Game Boy and Game Boy Color combined to sell over 118 million units worldwide. In 1987, Epyx created the Handy Game; a device that would become the Atari Lynx in 1989. It is the first color handheld console ever made, as well as the first with a backlit screen. It also features networking support with up to 17 other players, and advanced hardware that allows

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2244-490: A much higher resolution, and can display 64 sprites at once, 16 per scanline, in 512 colors. Although the hardware can only handle 481 simultaneous colors. It has 8 kilobytes of RAM . The Turbo runs the HuC6820 CPU at 1.79 or 7.16  MHz . The optional "TurboVision" TV tuner includes RCA audio/video input, allowing users to use TurboExpress as a video monitor. The "TurboLink" allowed two-player play. Falcon ,

2346-473: A rounded front to aid in removal. Games include Sonic the Hedgehog , The GG Shinobi , Space Harrier , and Land of Illusion Starring Mickey Mouse , which was considered the best game for the system by GamesRadar+ . Later games include franchises that had originated on the successful 16-bit Genesis and much of the Game Gear's library is Master System ports. Because of the landscape orientation of

2448-569: A television set and cigarette lighter receptacle . On planes, the Mega Jet was connected into armrest monitors. It had a limited consumer release in Japanese department stores in 1994, but did not see success. Planning to release a new handheld console to succeed the Game Gear , Sega originally intended to produce a system with a touchscreen interface two years before the Game.com handheld by Tiger Electronics . However, touchscreen technology

2550-534: A touch screen and stylus. However, Tiger hoped it would also challenge Nintendo's Game Boy and gain a following among younger gamers too. Unlike other handheld game consoles, the first game.com consoles included two slots for game cartridges, which would not happen again until the Tapwave Zodiac, the DS and DS Lite, and could be connected to a 14.4 kbit/s modem. Later models had only a single cartridge slot. The Game Boy Color (also referred to as GBC or CGB)

2652-499: A variety of video displays such as LED , VFD , or LCD . In 1978, handheld electronic games were described by Popular Electronics magazine as "nonvideo electronic games" and "non-TV games" as distinct from devices that required use of a television screen. Handheld electronic games, in turn, find their origins in the synthesis of previous handheld and tabletop electro-mechanical devices such as Waco 's Electronic Tic-Tac-Toe (1972) Cragstan's Periscope-Firing Range (1951), and

2754-482: A worthwhile buy. However, in their first 1996 review, reviewers from Electronics Gaming Monthly noted that the screen suffers from display motion blur , particularly during fast scrolling . Blake Snow of GamePro listed the Nomad as fifth on his list of the "10 Worst-Selling Handhelds of All Time", criticizing its poor timing into the market, inadequate advertising, and poor battery life. Scott Alan Marriott of Allgame placed more than simply timing into reasons for

2856-473: Is Columns , which is similar to Tetris which was bundled with the Game Boy launch. With a late start into the handheld console market, Sega rushed to get the Game Gear into stores quickly, having lagged behind Nintendo in sales without a handheld on the market. As one method of doing so, Sega based the Game Gear hardware on the Master System, with a much larger 4,096 color palette compared to

2958-589: Is Nintendo's successor to the Game Boy and was released on October 21, 1998, in Japan and in November of the same year in the United States. It features a color screen, and is slightly bigger than the Game Boy Pocket . The processor is twice as fast as a Game Boy's and has twice as much memory. It also had an infrared communications port for wireless linking which did not appear in later versions of

3060-401: Is a redesigned version of the original Game Boy having the same features. It was released in 1996. Notably, this variation is smaller and lighter. It comes in seven different colors; red, yellow, green, black, clear, silver, blue, and pink. It has space for two AAA batteries , which provide approximately 10 hours of game play. The screen was changed to a true black-and-white display, rather than

3162-620: Is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing players to carry them and play them at any time or place. In 1976, Mattel introduced the first handheld electronic game with the release of Auto Race . Later, several companies—including Coleco and Milton Bradley —made their own single-game, lightweight table-top or handheld electronic game devices. The first commercial successful handheld console

Genesis Nomad - Misplaced Pages Continue

3264-598: Is an 8-bit fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo 's Game Boy , the Atari Lynx , and NEC 's TurboExpress . It shares much of its hardware with the Master System , and can play Master System games through the use of an adapter. Although

3366-506: Is clearly a need for a quality portable system that provides features other systems have failed to deliver. This means easy-to-view, full-color graphics and exciting quality games that appeal to all ages." Before the Game Gear's launch in 1990, the 16-bit Genesis had been successfully marketed as a "more mature" option for players, and this was repeated against the Game Boy. Sega's marketing in Japan did not take this perspective, instead opting for advertisements with Japanese women featuring

3468-480: Is not compatible with the Power Base Converter, Sega CD, or 32X. This means the Nomad can only play Genesis games, whereas the standard Genesis can also play Master System, Sega CD, and 32X games with the respective add-ons. The Nomad does not have its own game library, but instead plays Genesis games. At the time of its launch, the Nomad had over 500 games available for play. However, no pack-in game

3570-566: Is powered by 2 AAA batteries or through a separate USB charger. Each unit also includes a headphone jack. A magnifying accessory modeled after the original system's Big Window accessory was included with preorders. A special version of the device (published by M2 and licensed by Sega) was being shipped with a limited edition of Aleste Collection in December 2020. This version includes a newly developed Game Gear title G.G. Aleste 3 as well as four other Aleste titles. Game Gear surpassed

3672-654: Is unique among handhelds, pulling sales away from the Atari Lynx and NEC TurboExpress and helping to establish the Game Gear's market position. However, the Game Boy's library is over 1000 individual games. Several Game Gear games were released years later on the Nintendo 3DS 's Virtual Console service on the Nintendo eShop . The emulator for the Virtual Console releases was handled by M2 . On June 3, 2020, as part of its 60th anniversary, Sega revealed

3774-556: The GP2X , use standard alkaline batteries . Because the mAh rating of alkaline batteries has increased since the 1990s, the power needed for handhelds like the GP2X may be supplied by relatively few batteries. Nintendo released the Game Boy on April 21, 1989 (September 1990 for the UK). The design team headed by Gunpei Yokoi had also been responsible for the Game & Watch system, as well as

3876-520: The Master System , as well as the Sega CD and 32X add-ons. In Japan, the Mega Drive had never been successful and the Saturn was more successful than Sony's PlayStation , so Sega Enterprises CEO Hayao Nakayama decided to focus on the Saturn, resulting in the end of support for the Genesis and Genesis-based products. Additionally, the Game Boy , Nintendo 's handheld console that had been dominant in

3978-553: The Master System , which gave Sega the ability to quickly create Game Gear games from its large library of games for the Master System. While never reaching the level of success enjoyed by Nintendo, the Game Gear proved to be a fairly durable competitor, lasting longer than any other Game Boy rivals. While the Game Gear is most frequently seen in black or navy blue, it was also released in a variety of additional colors: red, light blue, yellow, clear, and violet. All of these variations were released in small quantities and frequently only in

4080-415: The Master System , with more powerful features than the Game Boy, including a full-color screen instead of monochromatic . According to former Sega console hardware research and development head Hideki Sato, Sega saw the Game Boy's black and white screen as "a challenge to make our own color handheld system". To improve upon the design of its competition, Sega modeled the Game Gear with a similar shape to

4182-579: The Nintendo Entertainment System games Metroid and Kid Icarus . The Game Boy came under scrutiny by Nintendo president Hiroshi Yamauchi , saying that the monochrome screen was too small, and the processing power was inadequate. The design team had felt that low initial cost and battery economy were more important concerns, and when compared to the Microvision, the Game Boy was a huge leap forward. Yokoi recognized that

Genesis Nomad - Misplaced Pages Continue

4284-467: The Sega CD , and the 32X . About 1 million units of the Nomad were sold, and it is considered a commercial failure . The Sega Genesis was Sega's entry into the 16-bit era of video game consoles . In Japan, Sega released the Mega Jet, a portable version of the Mega Drive for use on Japan Airlines flights. The Mega Jet requires a connection to a television screen and a power source, and so outside of airline flights can only be used in cars equipped with

4386-479: The "pea soup" monochromatic display of the original Game Boy. Although, like its predecessor, the Game Boy Pocket has no backlight to allow play in a darkened area, it did notably improve visibility and pixel response-time (mostly eliminating ghosting ). The first model of the Game Boy Pocket did not have an LED to show battery levels, but the feature was added due to public demand. The Game Boy Pocket

4488-454: The Asian market, possibly as late as 1994. The total number of games released for the system remains unknown. Gamate games were designed for stereo sound, but the console is only equipped with a mono speaker. The Game Gear is the third color handheld console, after the Lynx and the TurboExpress; produced by Sega. Released in Japan in 1990 and in North America and Europe in 1991, it is based on

4590-458: The Asian market. Following Sega's success with the Game Gear, they began development on a successor during the early 1990s, which was intended to feature a touchscreen interface, many years before the Nintendo DS . However, such a technology was very expensive at the time, and the handheld itself was estimated to have cost around $ 289 were it to be released. Sega eventually chose to shelve

4692-486: The Atari Lynx and NEC TurboExpress, but lagged far behind the Game Boy in the handheld marketplace. Retrospective reception to the Game Gear is mixed. In 2008, GamePro listed the Game Gear as 10th on its list of the "10 Worst-Selling Handhelds of All Time" and criticized aspects of the implementation of its technology, but also stated that the Game Gear could be considered a commercial success at nearly 11 million units sold. According to GamePro reviewer Blake Snow, "Unlike

4794-541: The GBA, GBA SP, and the Game Boy Micro combined have sold 80.72 million units worldwide. The original GP32 was released in 2001 by the South Korean company Game Park a few months after the launch of the Game Boy Advance. It featured a 32-bit CPU, 133 MHz processor, MP3 and Divx player, and e-book reader. SmartMedia cards were used for storage, and could hold up to 128mb of anything downloaded through

4896-412: The Game Boy needed a killer app —at least one game that would define the console, and persuade customers to buy it. In June 1988, Minoru Arakawa , then-CEO of Nintendo of America saw a demonstration of the game Tetris at a trade show. Nintendo purchased the rights for the game, and packaged it with the Game Boy system as a launch title . It was almost an immediate hit. By the end of the year more than

4998-424: The Game Boy, such as the Game Boy Advance. The Game Boy Color was a response to pressure from game developers for a new system, as they felt that the Game Boy, even in its latest incarnation, the Game Boy Pocket, was insufficient. The resulting product was backward compatible, a first for a handheld console system, and leveraged the large library of games and great installed base of the predecessor system. This became

5100-431: The Game Boy, the Game Gear rocked the landscape holding position, making it less cramped for human beings with two hands to hold. And even though the Game Gear could be considered a success, its bulky frame, relative high price, constant consumption of AA batteries, and a lack of appealing games ultimately kept Sega from releasing a true successor." In speaking with Famitsu DC for its November 1998 issue, Sato stated that

5202-496: The Game Gear Micro retroconsole. The Micro was released in Japan on October 6, 2020, through Japanese storefronts in four different versions, varying in color and the game selection, with each containing four separate Game Gear games. Each unit otherwise is the same size, measuring 80 mm × 43 mm × 20 mm (3.15 in × 1.69 in × 0.79 in) with a 29 mm (1.1 in) display, and

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5304-565: The Game Gear achieved significant handheld console market share, but that "Nintendo's Game Boy was such a runaway success, and had gobbled up so much of the market, that our success was still seen as a failure, which I think is a shame." GamesRadar+ offered some praise for the system and its library, stating, "With its 8-bit processor and bright color screen, it was basically the Sega Master System in your hands. How many batteries did we suck dry playing Sonic, Madden and Road Rash on

5406-535: The Game Gear unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued in 1997. It was re-released as a budget system by Majesco Entertainment between 2000 and 2002, under license from Sega. Developed as codename "Project Mercury", the Game Gear was launched in Japan on October 6, 1990, in North America and Europe in 1991, and in Australia in 1992. Originally retailing at ¥19,800 in Japan, US$ 149.99 (equivalent to $ 300 in 2023) in North America, and £ 99.99 in

5508-480: The Game Gear was never able to match the success of its main rival, the Game Boy, with ten times the sales. Game Gear's late sales were further hurt by Nintendo's release of the smaller Game Boy Pocket running on two AAA batteries . Plans for a 16-bit fifth generation direct successor to the Game Gear were made and canceled, leaving only the Genesis Nomad , a portable version of the Genesis. Moreover,

5610-487: The Game Gear was rushed to market, it still went on sale more than a year after the Game Boy. With a full-color backlit screen, a landscape format and a more powerful Z80 CPU, Sega positioned the handheld device as technologically superior to the Game Boy. Ultimately, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress, but its short battery life, large size (due to its screen), lack of original games, and weak support from Sega left

5712-404: The Game Gear's screen and the similarities to Master System hardware, it was easy for developers to port Master System games to the Game Gear. Because of Nintendo's control over the console video game market, few third-party developers were available to create games for Sega's systems. This contributed to the many ports from Master System. Likewise, because of this, much of the Game Gear library

5814-581: The Game Gear. Europe and Australia were the last regions to receive the Game Gear. Due to delays, some importers paid up to £200. Upon launch in Europe, video game distributor Virgin Mastertronic unveiled the price as £99.99, positioning it as being more expensive than the Game Boy, but less expensive than the also full-color Atari Lynx. Marketing in the United Kingdom includes the slogan , "To be this good takes Sega", and advertisements with

5916-526: The LCD-based Microvision , designed by Smith Engineering and distributed by Milton-Bradley, became the first handheld game console and the first to use interchangeable game cartridges. The Microvision game Cosmic Hunter (1981) also introduced the concept of a directional pad on handheld gaming devices, and is operated by using the thumb to manipulate the on-screen character in any of four directions. In 1979, Gunpei Yokoi , traveling on

6018-490: The Master System's 64 colors. Part of the intention was easy conversion of Master System games. The Game Gear's technological superiority over Game Boy means that Game Boy can run for more than 30 hours on four AA batteries and the Game Gear runs for three to five hours on six AA batteries. Its quick launch in Japan sold 40,000 units in its first two days, 90,000 within a month, and more than 600,000 back orders. According to Sega of America marketing director Robert Botch, "there

6120-539: The Neo Geo Pocket Color was dropped from both the US and European markets, purportedly due to commercial failure. The system seemed well on its way to being a success in the U.S. It was more successful than any Game Boy competitor since Sega 's Game Gear , but was hurt by several factors, such as SNK's infamous lack of communication with third-party developers, and anticipation of the Game Boy Advance. The decision to ship U.S. games in cardboard boxes in

6222-409: The Nomad shortly after launch, Game Players considered the price of $ 179 "a bit steep", but said it was the best portable system on the market, and recommended it over the stock Genesis since it could play all the same games in a portable format. In a 1997 year-end review, a team of four Electronic Gaming Monthly editors gave the Nomad scores of 8.0, 6.5, 7.0, and 7.5. They praised its support for

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6324-418: The Nomad was intended to supplement the Game Gear rather than replace it; in press coverage leading up to the Nomad's release, Sega representatives said the company was not discontinuing the Game Gear in favor of the Nomad, and that "We believe the two can co-exist". Though the Nomad had been released in 1995, Sega did not officially end support for the Game Gear until 1996 in Japan, and 1997 worldwide. Though

6426-427: The Nomad's lack of sales, stating, "The reason for the Nomad's failure may have very well been a combination of poor timing, company mistrust and the relatively high cost of the machine (without a pack-in). Genesis owners were too skittish to invest in another 16-bit system." Stuart Hunt of Retro Gamer , however, praised the Nomad, saying in a retrospective that Nomad was "the first true 16-bit handheld" and declared it

6528-416: The United Kingdom, the Game Gear was developed to compete with the Game Boy , which Nintendo had released in 1989. The decision to make a handheld console was made by Sega's CEO Hayao Nakayama and the name was chosen by newly appointed Sega of America CEO Michael Katz. Both Sega's chairman Isao Okawa and cofounder David Rosen approved of the name. The console had been designed as a portable version of

6630-530: The WonderSwan's success in Japan was the fact that Bandai managed to get a deal with Square to port over the original Famicom Final Fantasy games with improved graphics and controls. However, with the popularity of the Game Boy Advance and the reconciliation between Square and Nintendo, the WonderSwan Color and its successor, the SwanCrystal quickly lost its competitive advantage . The 2000s saw

6732-549: The add-on was expensive but unique for collectors and contributed to the system's popularity. The Super Wide Gear magnifies the screen. The Car Gear adapter plugs into cigarette lighters to power the system while traveling, and the Gear to Gear Cable (VS Cable in Japan) establishes a data connection between two Game Gear systems using the same multiplayer game. Master Gear enables the Game Gear to play Master System games. Game Gear model variations include several colors, including

6834-521: The battery to change game cartridges. The most well known of these was " sidetalking ", or the act of placing the phone speaker and receiver on an edge of the device instead of one of the flat sides, causing the user to appear as if they are speaking into a taco . The N-Gage QD was later released to address the design flaws of the original. However, certain features available in the original N-Gage, including MP3 playback, FM radio reception, and USB connectivity were removed. Game Gear The Game Gear

6936-446: The battery-hungry alternatives to the Game Boy, these batteries employed a nickel-cadmium process and had to be completely discharged before being recharged to ensure maximum efficiency; lead-acid batteries could be used with automobile circuit limiters (cigarette lighter plug devices); but the batteries had mediocre portability. The later NiMH batteries, which do not share this requirement for maximum efficiency, were not released until

7038-542: The best variant of the Genesis . He noted the collectability of the Nomad, due to its low production, and stated, "Had Sega cottoned on to the concept of the Nomad before the Mega Drive 2, and rolled it out as a true successor to the Mega Drive ... then perhaps Sega may have succeeded in its original goal to prolong the life of the Mega Drive in the U.S." In 2017 a mod was developed to allow the Nomad to receiver power using USB devices. XGP Handheld game console A handheld game console , or simply handheld console ,

7140-502: The bus or in the car, or in the dark when we were supposed to be sleeping? You couldn't do that on a Game Boy!" By contrast, IGN reviewer Levi Buchanan stated the Game Gear's biggest fault was its game library when compared to the Game Boy, stating, "the software was completely lacking compared to its chief rival, which was bathed in quality games. It didn't matter that the Game Gear was more powerful. The color screen did not reverse any fortunes. Content and innovation beat out technology,

7242-401: The emerging optoelectronic -display-driven calculator market of the early 1970s. This synthesis happened in 1976, when "Mattel began work on a line of calculator-sized sports games that became the world's first handheld electronic games. The project began when Michael Katz, Mattel's new product category marketing director, told the engineers in the electronics group to design a game the size of

7344-473: The entire Genesis library, but criticized its hefty battery usage and noted that despite a recent price drop, it was still expensive enough to discourage interested consumers. While they generally complimented the screen display, they remarked that its small size makes it difficult to play certain games. Sushi-X declared the Nomad the best portable gaming system then on the market, while his three co-reviewers had more misgivings, saying it has merits but might not be

7446-486: The following year. Over ten years later, on March 2, 2011, Nintendo announced that its 3DS Virtual Console service on the Nintendo eShop would feature Game Gear games. The Game Gear is designed to be compatible with Master System games and consequently, many of its internal components were inherited from that system. It shares the same CPU, the Zilog Z80 , an 8-bit processor clocked at 3.5   MHz, and

7548-462: The fourth generation of game consoles. This list does not include dedicated consoles , such as LCD games and the Tamagotchi . The origins of handheld game consoles are found in handheld and tabletop electronic game devices of the 1970s and early 1980s. These electronic devices are capable of playing only a single game, they fit in the palm of the hand or on a tabletop, and they may make use of

7650-423: The handheld, but Sega's worldwide advertising prominently positioned the Game Gear as the " cooler " console than the Game Boy. In North America, marketing for the Game Gear includes side-by-side comparisons against the Game Boy and liken Game Boy players to the obese and uneducated. Most of those advertisements feature the "Sega Scream" with a person yelling the name. One Sega advertisement in early 1994 features

7752-535: The home console designed for use on airline flights in Japan. The Nomad was the last handheld console released by Sega. Released late in the Genesis era, it had a short lifespan. It was sold exclusively in North America , and uses regional lockout . Sega's focus on the Sega Saturn left the Nomad under-supported, and it was incompatible with several Genesis peripherals, including the Power Base Converter,

7854-484: The idea and instead release the Genesis Nomad , a handheld version of the Genesis , as the successor. The Watara Supervision was released in 1992 in an attempt to compete with the Nintendo Game Boy. The first model was designed very much like a Game Boy, but it is grey in color and has a slightly larger screen. The second model was made with a hinge across the center and can be bent slightly to provide greater comfort for

7956-477: The late 1990s, years after the Game Gear, Atari Lynx, and original Game Boy had been discontinued. During the time when technologically superior handhelds had strict technical limitations, batteries had a very low mAh rating since batteries with heavy power density were not yet available. Modern game systems such as the Nintendo DS and PlayStation Portable have rechargeable Lithium-Ion batteries with proprietary shapes. Other seventh-generation consoles, such as

8058-461: The market span of the Genesis, with an existing library of more than 500 Genesis games. While Sega Technical Institute 's The Ooze was originally planned as a launch game, it was not included. According to former Sega of America research and development head Joe Miller, the Nomad was not intended to replace the Game Gear, and Sega had few plans for the new handheld. Sega was supporting five different consoles: Saturn , Genesis, Game Gear, Pico , and

8160-490: The market, Yokoi designed the series of LCD-based games to include a digital time display in the corner of the screen. For later, more complicated Game & Watch games, Yokoi invented a cross shaped directional pad or "D-pad" for control of on-screen characters. Yokoi also included his directional pad on the NES controllers, and the cross-shaped thumb controller soon became standard on game console controllers and ubiquitous across

8262-459: The market, became even more dominant with the release of Pokémon Red and Blue . This meant the Nomad was not successful. By 1999, the Nomad was being sold at less than a third of its original price. Similar to the Genesis and the Mega Jet, the Nomad's main CPU is a Motorola 68000 . Possessing similar memory, graphics, and sound capabilities, the Nomad is nearly identical to the full-size console;

8364-559: The only variation is that it is completely self-sufficient. The Nomad has a 3.25 inch diagonal backlit color LCD screen and an A/V output that allows the Nomad to be played on a television screen. Design elements of the handheld were made similar to the Game Gear , but included six buttons for full compatibility with later Genesis releases. Also included were a red power switch, headphone jack, volume dial, and separate controller input for multiplayer games. The controller port functions as player 2, so single-player games cannot be played with

8466-596: The original Game Boy. It can also give the sprites and backgrounds separate colors, for a total of more than four colors. The Neo Geo Pocket Color (or NGPC) was released in 1999 in Japan, and later that year in the United States and Europe. It is a 16-bit color handheld game console designed by SNK , the maker of the Neo Geo home console and arcade machine. It came after SNK's original Neo Geo Pocket monochrome handheld, which debuted in 1998 in Japan. In 2000 following SNK's purchase by Japanese Pachinko manufacturer Aruze,

8568-444: The other, for an early 3D effect . In 1983, Takara Tomy 's Tomytronic 3D simulates 3D by having two LCD panels that were lit by external light through a window on top of the device, making it the first dedicated home video 3D hardware. The late 1980s and early 1990s saw the beginnings of the modern-day handheld game console industry, after the demise of the Microvision. As backlit LCD game consoles with color graphics consume

8670-502: The quote, "If you were color blind and had an IQ of less than 12, then you wouldn't mind which portable you had." Such advertising drew outrage from Nintendo, who sought to have protests organized against Sega for insulting disabled persons . Sega of America president Tom Kalinske responded that Nintendo "should spend more time improving their products and marketing rather than working on behind-the-scenes coercive activities". Ultimately, this debate would have little impact on sales for

8772-409: The same sound chip, a Texas Instruments SN76489 , a programmable sound generator . The chip generated stereo sound , audible using headphones as the device only included a single monaural speaker. The system also contains 8   KB of RAM and 16   KB of video RAM . The Game Gear is 210 millimeters (8.3 in) wide, 113 mm (4.4 in) high, 38 mm (1.5 in) deep, and

8874-605: The system every year until 2004's Winter Games . The TurboExpress is a portable version of the TurboGrafx, released in 1990 for $ 249.99. Its Japanese equivalent is the PC Engine GT . It is the most advanced handheld of its time and can play all the TurboGrafx-16 's games (which are on a small, credit-card sized media called HuCards ). It has a 66 mm (2.6 in.) screen, the same as the original Game Boy, but in

8976-569: The system was originally discontinued in 1997, third-party developer Majesco Entertainment released a version of the Game Gear at US$ 30 (equivalent to $ 50 in 2023), with $ 15 games in the year 2000. New games were released, such as a port of Super Battletank . This machine is compatible with all previous Game Gear games, but incompatible with the TV Tuner and some Master System adaptors. The system and its repressed games were likely sold throughout 2000 and 2001 but were likely discontinued

9078-447: The user. While the system did enjoy a modest degree of success, it never impacted the sales of Nintendo or Sega. The Supervision was redesigned a final time as "The Magnum". Released in limited quantities it was roughly equivalent to the Game Boy Pocket . It was available in three colors: yellow, green and grey. Watara designed many of the games themselves, but did receive some third party support, most notably from Sachen . A TV adapter

9180-607: The video game industry since. When Yokoi began designing Nintendo's first handheld game console, he came up with a device that married the elements of his Game & Watch devices and the Famicom console, including both items' D-pad controller. The result was the Nintendo Game Boy. In 1982, the Bandai LCD Solarpower was the first solar-powered gaming device. Some of its games, such as the horror -themed game Terror House , features two LCD panels , one stacked on

9282-419: The zooming and scaling of sprites. The Lynx can also be turned upside down to accommodate left-handed players. However, all these features came at a very high price point, which drove consumers to seek cheaper alternatives. The Lynx is also very unwieldy, consumes batteries very quickly, and lacked the third-party support enjoyed by its competitors. Due to its high price, short battery life, production shortages,

9384-492: Was Merlin from 1978, which sold more than 5 million units. The first handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with the release of the Game Boy in 1989 and continues to dominate the handheld console market. The first internet -enabled handheld console and the first with

9486-549: Was available in both PAL and NTSC formats that could transfer the Supervision's black-and-white palette to 4 colors, similar in some regards to the Super Game Boy from Nintendo. The Hartung Game Master is an obscure handheld released at an unknown point in the early 1990s. Its graphics fidelity was much lower than most of its contemporaries, displaying just 64x64 pixels. It was available in black, white, and purple, and

9588-442: Was designed to be played horizontally. At the center of the device was its color liquid-crystal display that measures 3.2 inches (81 mm) diagonally and is able to display up to 32 simultaneous colors from a total palette of 4,096, with a frame rate of about 60   Hz with 160   ×   144 non-square pixels . The screen is backlit for low light using a small cold cathode fluorescent lamp tube. The Game Gear

9690-478: Was expensive at the time, so Sega instead released the Genesis Nomad, a handheld version of the Genesis. The development codename was "Project Venus". Sega hoped to capitalize on the Genesis's popularity in North America. At the time, the Genesis Nomad was the only handheld console that could connect to a television. The Nomad was released in October 1995 in North America only. The release was five years into

9792-568: Was frequently rebranded by its distributors, such as Delplay, Videojet and Systema. The exact number of games released is not known, but is likely around 20. The system most frequently turns up in Europe and Australia. By this time, the lack of significant development in Nintendo 's product line began allowing more advanced systems such as the Neo Geo Pocket Color and the WonderSwan Color to be developed. The Nomad

9894-551: Was horizontal in orientation and like the Game Boy, required 4 AA batteries. Unlike many later Game Boy clones, its internal components were professionally assembled (no "glop-top" chips). Unfortunately the system's fatal flaw is its screen. Even by the standards of the day, its screen is rather difficult to use, suffering from similar ghosting problems that were common complaints with the first generation Game Boys. Likely because of this fact sales were quite poor, and Bitcorp closed by 1992. However, new games continued to be published for

9996-539: Was included. The Nomad can boot unlicensed, homebrew , and bootleg games made for the Genesis. Some earlier third-party games have compatibility issues when played on the Nomad, but can be successfully played through the use of a Game Genie . Likewise, due to its lack of compatibility with any of the Genesis' add-ons, it is unable to play any games for the Master System , Sega CD , or 32X . The Nomad employs two different regional lockout methods, physical and software, but methods have been found to bypass these. Reviewing

10098-541: Was not a new software platform and played the same software as the original Game Boy model. The Game.com (pronounced in TV commercials as "game com", not "game dot com", and not capitalized in marketing material) is a handheld game console released by Tiger Electronics in September 1997. It featured many new ideas for handheld consoles and was aimed at an older target audience, sporting PDA-style features and functions such as

10200-435: Was powered by six AA batteries which provided an approximate battery life of 3 to 5 hours, a source of significant criticism from reviewers. To lengthen play time and reduce consumer cost, Sega released two types of external rechargeable battery packs. Available accessories included a TV Tuner with a whip antenna for the cartridge slot, to become a handheld television . Released at £74.99 (equivalent to US$ 130 ),

10302-403: Was released in October 1995 in North America only. The release was six years into the market span of the Genesis, with an existing library of more than 500 Genesis games. According to former Sega of America research and development head Joe Miller, the Nomad was not intended to be the Game Gear's replacement; he believed that there was little planning from Sega of Japan for the new handheld. Sega

10404-435: Was supporting five different consoles: Saturn , Genesis, Game Gear , Pico , and the Master System , as well as the Sega CD and 32X add-ons. In Japan, the Mega Drive had never been successful and the Saturn was more successful than Sony's PlayStation , so Sega Enterprises CEO Hayao Nakayama decided to focus on the Saturn. By 1999, the Nomad was being sold at less than a third of its original price. The Game Boy Pocket

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