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In computer architecture , 16-bit integers , memory addresses , or other data units are those that are 16 bits (2 octets ) wide. Also, 16-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers , address buses , or data buses of that size. 16-bit microcomputers are microcomputers that use 16-bit microprocessors .

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93-479: Microsoft Entertainment Pack , also known as Windows Entertainment Pack or simply WEP , is a collection of 16-bit casual computer games for Windows . There were four Entertainment Packs released between 1990 and 1992. These games were somewhat unusual for the time, in that they would not run under MS-DOS . In 1994, a compilation of the previous four Entertainment Packs were released called The Best of Microsoft Entertainment Pack . A Game Boy Color version

186-459: A 20- bit or 24-bit segment or selector-offset address representation to extend the range of addressable memory locations beyond what was possible using only 16-bit addresses. Programs containing more than 2 bytes (65,536 bytes ) of instructions and data therefore required special instructions to switch between their 64-kilobyte segments , increasing the complexity of programming 16-bit applications. Video game clone A video game clone

279-566: A different color soon crowd the shelves. That is, until the public stops buying or something better comes along. Companies who believe that microcomputer games are the hula hoop of the 1980s only want to play Quick Profit". The degree of cloning was so great that in 1981, Atari warned in full-page advertisements "Piracy: This Game is Over", stating that the company "will protect its rights by vigorously enforcing [its] copyrights and by taking appropriate action against unauthorized entities who reproduce or adapt substantial copies of ATARI games", like

372-441: A flooded dedicated-game console market, and creating the industry's first market crash in 1977. Eventually, home consoles switched from built-in games to programmable microprocessor -based systems that operated from software stored in game cartridges within the second generation , making it more difficult to clone at the hardware level. However, off-brand manufacturers attempted to make bootleg copies of these consoles that has

465-579: A game in digital marketplaces is common. It is hard to prevent and easy to compete with existing games. Developers can copyright the graphics, title, story, and characters, but have more difficulty protecting software design and game mechanics. A patent for the mechanics is possible but expensive and time-consuming. Popular game concepts often lead to that concept becoming incorporated or expanded upon by other developers. In other cases, games may be developed with clear influence from one or more earlier games. Such derivations are not always considered clones though

558-474: A gaming platform; therefore Ryan compiled a series of games that Windows employees had been working on in their spare time. According to Microsoft FreeCell developer Jim Horne, the packs were not copy protected so customers could distribute copies to friends, to encourage using Windows for games. As payment, each author received ten shares of Microsoft stock. For much of the early 1990s, the Gamesampler,

651-405: A home-computer clone. In Atari, Inc. v. Amusement World, Inc. (547 F. Supp. 222, 1982), Atari sued Amusement World claiming that its video game Meteors violated their copyright on Asteroids . The court did find twenty-two similarities between the two games, but ruled against Atari's claims, citing these elements as scènes à faire for games about shooting at asteroids. This was based on

744-571: A limited fashion to protect novel gameplay ideas, such as the navigation system in Sega's Crazy Taxi games. Sega sued Fox Interactive for patent infringement for their use of a similar system in The Simpsons: Road Rage , a case that was ultimately settled out of court. Trademarks have also been used in a very limited fashion to block other developers from using the same terminology for their games or gameplay. More recently, with

837-576: A loss of over $ 100 million to Donkey Kong clones on various different platforms despite attempts at litigation to stop them; the matter was further complicated by the Universal City Studios, Inc. v. Nintendo Co., Ltd. case where Universal Studios who claimed ownership over King Kong attempted to take action against Donkey Kong and its clones, notably the Tiger Electronics handheld electronic game King Kong , but

930-615: A mobile game named Magic Survival . Another major area of concern for software clones arises within China. From 2000 to 2015, the Chinese government had numerous restrictions on imports of hardware and software, and access to non-Chinese storefronts. While this allowed gaming on personal computers to flourish within China, the cost of acquiring both hardware and software was too expensive for many, leading to Chinese developers to create low-cost clones of popular Western and Japanese titles for

1023-459: A number of clones appear on the App Store in early January, only to be removed in the wake of users criticizing the clone developers. The developers of Vampire Survivors fast-tracked the development of a mobile port of their game as a response to a number of clones that appeared on mobile app stores with stolen code and assets from the original game; Vampire Survivors itself was inspired by

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1116-469: A perpetual license to the three patents and other technology sharing agreements, allowing them to continue to release their home version of Pong . This case was ultimately decided in Magnavox's favor against the remaining defendants in early 1977. However, just as with the arcade version, the home version of Pong drew a number of third-party hardware manufacturers to make Pong clones on the market, to

1209-521: A point where it was estimated that Atari's Pong console represented only about a third of sales of home Pong consoles. Magnavox continued to pursue action against these Pong clones using the three patents, estimated to have won over US$ 100 million in damages from suits and settlements through the lifetime of the patents. Threats of lawsuits did not prevent more clones of the home console systems from being built, as these dedicated consoles were relatively risk free and easy to manufacture. This led to

1302-459: A principle in copyright law known as the idea-expression distinction , that copyright does protect the idea for a game only the game's unique expression. In 1980, Namco released Pac-Man which became a massive commercial success, leading to the development of numerous Pac-Man clones . Between October 1980 and December 1981, the Pac-Man game alone generated $ 150 million in sales. Philips

1395-512: A proposal for his idea from his superiors, Baer worked with Sanders engineers Bill Harrison and Bill Rusch to execute its design while keeping it within a low cost target. By 1967, the optimized design was ready to be shopped to other manufacturers as Sanders was not in that market area. To protect the idea, Sanders applied for and received three patents in Baer's, Harrison's, and Rusch's names, covering their "television gaming apparatus"; this included

1488-717: A similar fashion, later 68000-family members, starting with the Motorola 68020 , had 32-bit ALUs. One may also see references to systems being, or not being, 16-bit based on some other measure. One common one is when the address space is not the same size of bits as the internal registers. Most 8-bit CPUs of the 1970s fall into this category; the MOS 6502 , Intel 8080 , Zilog Z80 and most others had 16-bit address space which provided 64 KB of address space. This also meant address manipulation required two instruction cycles. For this reason, most processors had special 8-bit addressing modes,

1581-522: A similar form as the known console, but typically could only play built in games frequently on a liquid-crystal display (LCD). Other bootleg consoles would take the workings of older systems and repackage them in a newer housing that appears like the known consoles capable of playing the games from the original system. The latter was particularly true of consoles that attempted to clone the Nintendo Entertainment System (known as

1674-645: A subset of the Entertainment Pack small enough to fit on a single high-density disk , was shipped as a free eleventh disk added to a ten-pack of Verbatim blank 3.5" microfloppy diskettes. Games on the sampler included Jezzball , Rodent's Revenge , Tetris , and Skifree . A "Best of" disk of several of the games was also available at times as a mail-in premium from Kellogg's cereals. All games being 16-bit run on modern 32-bit versions of Windows but not on 64-bit Windows. Support for all versions of Microsoft Entertainment Pack ended on January 31, 2003. In

1767-543: Is a clone of Blizzard Entertainment 's Hearthstone called Sleeping Dragon: Heroes of the Three Kingdoms created by Chinese developer Unico, released within a few months of Hearthstone 's beta release. Blizzard was ultimately successful in suing Unico for US$ 1.9 million in damages in 2014. In other cases, clones are made to address elements of the original game that are unsuitable under China's content restriction laws; for example, Tencent , which operated

1860-576: Is a collection of 13 games from previous Entertainment Packs . A Game Boy Color version was released in June 2001 in North America and August 2001 in Europe. It was developed by Saffire and published by Classified Games in North America and Cryo Interactive in Europe. Windows Game Boy Color Microsoft Entertainment Pack was designed by the company's “Entry Business” team, whose job

1953-449: Is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited compatibility ,

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2046-412: Is generally considered derogatory. True video game clones occur when competitors, on seeing the success of a video game title, attempt to compete by creating a near-copy of the existing game with similar assets and gameplay with little additional innovation; developer Jenova Chen compared the nature of these clones similar to plagiarism in which there is little attempt to distinguish the new work from

2139-416: Is sometimes called 16-bit because of the way it handles basic arithmetic. The instruction set was based on 32-bit numbers and the internal registers were 32 bits wide, so by common definitions, the 68000 is a 32-bit design. Internally, 32-bit arithmetic is performed using two 16-bit operations, and this leads to some descriptions of the system as 16-bit, or "16/32". Such solutions have a long history in

2232-611: Is the desire to port a simulacrum of a game to platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox controlled several patents to the hardware for Pong , and pursued action against unlicensed Pong clones that led to court rulings in their favor, as well as legal settlements for compensation. As game production shifted to software on discs and cartridges, Atari sued Philips under copyright law , allowing them to shut down several clones of Pac-Man . By

2325-451: The 386SX , which is a 32-bit processor with 32-bit ALU and internal 32-bit data paths with a 16-bit external bus and 24-bit addressing of the processor it replaced. In the context of IBM PC compatible and Wintel platforms, a 16-bit application is any software written for MS-DOS , OS/2 1.x or early versions of Microsoft Windows which originally ran on the 16-bit Intel 8088 and Intel 80286 microprocessors . Such applications used

2418-536: The Abstraction-Filtration-Comparison test that clones that not only copy gameplay without excessive changes but also too much of the original game's look and feel were in violation of copyright law. This new approach gave developers a better means to fight against direct clones. Despite this, there has only been an incremental increase, with the courts applying this legal standard carefully to new cases. Legal scholars have argued that

2511-690: The Intel 80286 , the WDC 65C816 , and the Zilog Z8000 . The Intel 8088 was binary compatible with the Intel 8086, and was 16-bit in that its registers were 16 bits wide, and arithmetic instructions could operate on 16-bit quantities, even though its external bus was 8 bits wide. 16-bit processors have been almost entirely supplanted in the personal computer industry, and are used less than 32-bit (or 8-bit) CPUs in embedded applications. The Motorola 68000

2604-444: The abstraction test to find that Munchkin had in fact copied the unique expression of Pac-Man , particularly the character design . As a result of Atari's successful motion, Philips was legally barred from selling K.C. Munchkin . Courts later barred other clones of Pac-Man, including Packri-Monster by Bandai , Puckman by Artic International, and another similar game called Mighty Mouth . Siva Vaidhyanathan suggests that

2697-442: The auto battler genre by mid-2019. Another type of clone arose from developers in the modding , open source , and indie game communities, where these developers seek to recreate the mechanics of a popular title through reverse engineering , sometimes using their own original assets, and releasing the game typically for free and in homage to the original title. This allows the teams and users to expand upon original elements of

2790-503: The idea–expression distinction , that one cannot copyright the underlying gameplay but can copyright a specific implementation of it. Case law until 2012 has generally favorable to clones, often ruling that clones of a game do not violate copyright since they meet scènes à faire principle, elements necessary for a specific theme of a game. However, in two separate U.S. cases in 2012, Tetris Holding, LLC v. Xio Interactive, Inc. and Spry Fox, LLC v. Lolapps, Inc. , courts found using

2883-520: The zero page , improving speed. This sort of difference between internal register size and external address size remained in the 1980s, although often reversed, as memory costs of the era made a machine with 32-bit addressing, 2 or 4 GB, a practical impossibility. For example, the 68000 exposed only 24 bits of addressing on the DIP , limiting it to a still huge (for the era) 16 MB. A similar analysis applies to Intel's 80286 CPU replacement, called

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2976-627: The 1960s, especially on minicomputer systems. Early 16-bit computers ( c. 1965–70) include the IBM 1130 , the HP 2100 , the Data General Nova , and the DEC PDP-11 . Early 16-bit microprocessors , often modeled on one of the mini platforms, began to appear in the 1970s. Examples ( c. 1973–76) include the five-chip National Semiconductor IMP-16 (1973), the two-chip NEC μCOM-16 (1974),

3069-644: The 1974 reissued U.S. Patent RE28,507 for a "television gaming apparatus", U.S. Patent 3,659,285 for a "television gaming apparatus and method", and U.S. Patent 3,728,480 for a "television gaming and training apparatus". Sanders eventually licensed the technology and the patents to Magnavox , which used it to make the Magnavox Odyssey , released in 1972. In 1974, Magnavox sued several companies on patent infringement for creating and distributing table-tennis arcade games including Atari and Midway. Atari settled in 1976 and agreed to pay Magnavox US$ 1,500,000 for

3162-564: The CEO of Allied Leisure had said in 1974 that "th[e] video game is yesterday's newspaper". The settlement was also likely due to pressure from the patent issues that had arisen around the home versions of Pong in the first generation of consoles that were occurring simultaneously. The base ideas of a home video game console were developed by Ralph H. Baer while working at Sanders Associates , where in 1966 he began work on what ultimately became his "Brown Box" prototype. After securing approval of

3255-408: The Chinese market, which persist today. Foreign companies are faced with difficulties in seeking legal action against the Chinese developers that have created these clones, making cloning a far less risky process. Thus, it is common for popular games from both Western and Japanese markets to see near-exact clones appear within China, often within weeks of the original game's release. A notable example

3348-714: The Famicom system in Japan), which was not available in some countries in the Eastern European and Chinese regions, leading manufacturers within those nations to make numerous bootleg versions , knowing that it would be near-impossible for Nintendo to seek legal action against them. Closed consoles were not the only cloned systems. The ZX Spectrum had been released in the United Kingdom in 1982 and its low cost compared to other home computers helped give birth to

3441-490: The Templars . For cloning of original indie games by other indie developers, while such practices do exist, indie developers tend to rely on an informal code of honor to shun those who do engage in cloning. Clones may also be used as commentary or parody of the original game, usually in a manner considered transformative to qualify as fair use . Pyst is a parody of the adventure game Myst , taking place on seemingly

3534-402: The argument that had previously been used to thwart their 1988 lawsuit against Epyx, that none of the elements that were similar to Capcom's Street Fighter were protectable under copyright. The court noted the similarities between several moves and characters, but insisted "that the vast majority of the moves are unprotectable because they are commonplace kicks and punches". Capcom U.S.A. lost

3627-526: The blocks changing in color when they land, and the game board filling up when the game is over. In weighing these arguments, Wolfson noted that Mino copied Tetris much more closely than a game like Dr. Mario , a game that utilized the rules of Tetris to express a similar idea in a unique and non-infringing way. Legal and industry experts agreed this signalled that United States courts were becoming more willing to grant broader video games for specific visual arrangements. Though copyright would not limit

3720-459: The case of Midway, Atari providing Midway with a licensed Pong design that Midway released as Winner . One of those companies that had copied Pong was Allied Leisure, which had released its Paddle Battle arcade game in early 1973. When the market shifted from the two-player to four-player table tennis versions in mid-1973, Allied Leisure produced two new arcade games, Tennis Tourney and Ric-o-chet , both which Midway stated caused demand for

3813-594: The case of Zynga's Mafia Wars , which was accused of cloning David Maestri's Mob Wars ). In August 2012, Electronic Arts (EA), via its Maxis division, put forth a lawsuit against Zynga, claiming that its Facebook game, The Ville was a ripoff of EA's own Facebook game, The Sims Social . The lawsuit challenges that The Ville not only copies the gameplay mechanics of The Sims Social , but also uses art and visual interface aspects that appear to be inspired by The Sims Social . Pundits have noted that EA, unlike these previous developers, are financially backed to see

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3906-401: The case on grounds that the copied elements were excluded from copyright protection, as generic scènes à faire. The case was one of several that made it difficult for a copyright holder to win a lawsuit against an alleged clone, and also allowed game genres to develop based on imitation and iteration. Many game mechanics from Street Fighter II became common to the genre, as well as aspects of

3999-468: The case to completion; EA themselves have stated in the lawsuit that "Maxis isn't the first studio to claim that Zynga copied its creative product. But we are the studio that has the financial and corporate resources to stand up and do something about it". The two companies settled out of court on undisclosed terms in February 2013. According to Brian Reynolds , the former lead gameplay designer at Zynga,

4092-528: The cloner take corrective actions. Cloning of video games came early in the arcade video game industry shortly after the release of Pong by Atari in 1972. Its success led to numerous companies buying a copy of the arcade machine to try to make their own versions. Atari's Nolan Bushnell called these vendors "jackals", but took no legal action and instead focused on making new games to try to outpace them. Bushnell also maintained contractual agreements with Bally Manufacturing and Midway Manufacturing ; in

4185-864: The commercial game, such as software bugs that were not fixed, improving gameplay concepts, support for different and newer computers or console platforms, or adding new ideas to the base gameplay principles, as well as easing game extensions through user-created mods or add-ons. Some examples of these clones include Freeciv based on the Civilization series, Osu! based on Osu! Tatakae! Ouendan , and Frets on Fire based on Guitar Hero . The open source nature of these clones also enable new utilities, such as developing artificial intelligence agents that have learned and improved their play in Freeciv which in turn can help advance artificial intelligence research. Such games must be careful not to redistribute

4278-417: The company sees potential new genres and game ideas that gain popularity, and then strive to add their own innovation and concepts to at, so that "[their] goal is to have the highest-quality thing". In 2009, Xio Interactive released a mobile game called Mino that was based on the gameplay of Tetris , with the belief that their game did not include any legally-protected elements. The game Mino featured

4371-503: The computer field, with various designs performing math even one bit at a time, known as "serial arithmetic", while most designs by the 1970s processed at least a few bits at a time. A common example is the Data General Nova, which was a 16-bit design that performed 16-bit math as a series of four 4-bit operations. 4-bits was the word size of a widely available single-chip ALU and thus allowed for inexpensive implementation. Using

4464-494: The concept of building atop gameplay concepts from other developers to make novel games, but avoiding outright copying element for element as to make a direct clone. Broadly, video games lack a fixed medium, and fall into the same area as software copyright where underlying source code as well as art and other assets qualify for copyright, but the gameplay does not. In the United States specifically, video games fall into

4557-626: The copies of Windows NT 4.0 and Windows 2000 source code which leaked in 2004, there are 32-bit versions of Cruel , Golf , Pegged , Reversi , Snake ( Rattler Race ), Taipei and TicTactics . However, FreeCell and Minesweeper have had official 32-bit versions bundled even with early versions of Windows NT . The original game developers of some of the games such as SkiFree , TriPeaks , and WordZap now offer 32-bit versions. Third-party developers have also created 32-bit freeware clones of Klotski , TetraVex , Rodent's Revenge , Tetris , and Taipei . Digital Trends noted, "For many,

4650-547: The court also noted that several aspects of the games were standard or common, and thus not protected by copyright. By the late 1980s, courts began to take a more permissive approach with video game clones, deciding that many elements of creativity cannot be protected, such as generic concepts, functional rules, and scènes à faire . One such ruling was the 1988 case Data East USA, Inc. v. Epyx, Inc. , where courts ruled that Epyx's game World Karate Championship did not infringe Data East's game Karate Champ , because none of

4743-454: The court determined that the idea of a vertically falling block game could not be protected by copyright, they determined that Tetris did have many unique elements making it eligible for copyright protection, including its twenty-by-ten square game board, the display of randomized junk blocks at the start of the game, the display of a block's "shadow" where it will land, and the display of the next piece to fall. Wolfson also granted protection to

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4836-543: The court ruled in Nintendo's favor along with ordering Tiger to pay damages to Nintendo. BYTE reported in December 1981 that at least eight clones of Atari 's arcade game Asteroids existed for personal computers. The magazine stated in December 1982 that that year "few games broke new ground in either design or format ... If the public really likes an idea, it is milked for all it's worth, and numerous clones of

4929-525: The definition being applied to the 68000, the Nova would be a 4-bit computer, or 4/16. Not long after the introduction of the Nova, a second version was introduced, the SuperNova, which included four of the 4-bit ALUs running in parallel to perform math 16 bits at a time and therefore offer higher performance. This was invisible to the user and the programs, which always used 16-bit instructions and data. In

5022-482: The early 1980s included Space Invaders (1978), Pac-Man (1980) and Donkey Kong (1981), clones of which were available for various different platforms by 1983. Clones and variants numbered in the hundreds for Space Invaders and Pac-Man , more than a hundred for Frogger , and dozens for Donkey Kong . They were programmed by professional and amateur coders for platforms ranging from desktop microcomputers to graphing calculators . Nintendo estimated

5115-560: The end of the 1980s, courts had ruled in favor of a few alleged clones, and the high costs of a lawsuit meant that most disputes with alleged clones were ignored or settled through to the mid-2000s. In 2012, courts ruled against alleged clones in both Tetris Holding, LLC v. Xio Interactive, Inc. and Spry Fox, LLC v. Lolapps, Inc. , due to explicit similarities between the games' expressive elements. Legal scholars agree that these cases establish that general game ideas, game mechanics, and stock scenes cannot be protected by copyright – only

5208-635: The fighting game Mortal Kombat . With the costs of filing a lawsuit being very high compared to the expected outcome, many video game copyright holders became hesitant to sue alleged clones. Most lawsuits about alleged clones were settled between the mid-1990s through to the mid-2000s. The success of the 1993 game Myst led to a number of similar 3D adventure games, which were sometimes labeled as "Myst clones". Some video game genres are founded by archetypal games of which all subsequent similar games are considered derivatives; notably, early first-person shooters were often called " Doom clones", while

5301-400: The first clone was released 21 days after Threes! and the original was quickly overshadowed by 2048 , a clone that was developed over a weekend. While 2048 had been originally published freely and under an open-source license, Ketchapp developed an ad-supported version of 2048 that charted on the App Store. Following its sudden rise to popularity at the start of 2022, Wordle saw

5394-428: The format gained popularity; the low cost, ease and simplicity of the tools needed to develop these made cloning in that sector a significant problem. For example, Flappy Bird had been cloned dozens of times due to programming code clearinghouses offering templated code to which others could easily add their own art assets. The creators of Threes! spent 14 months developing the game and tuning its mechanics, but

5487-421: The game and rush to make a clone of the game, either as a new arcade game or for home consoles; an occurrence which happened with Missile Command in 1980. This ultimately diluted the market for new arcade games. An early legal question was whether video games were even eligible for intellectual property protection, as both industry and legal experts were unclear on whether copyright law applied. One such game

5580-463: The game copyright protection, and courts sided with Atari that even simple video games could become copyrightable works, as they were both fixed and original expression. Midway sued Artic for making Puckman , an alleged clone of Pac-Man , with Artic responding that video games were not "fixed in any tangible medium of expression" and thus ineligible for copyright. Courts sided with Midway that aspects of an arcade game were copyrightable, even though

5673-456: The high costs of a legal dispute combined with the specific facts of each alleged clone have made these cases difficult to predict, and thus it is still rare that they proceed to trial. Wired compared a history of these rulings both for and against infringement, and described the idea-expression distinction – that copyright law won't protect an idea, only its expression – as "simple to state" but "difficult to apply". Patents have been used in

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5766-427: The images that appeared on the screen were transient. Stern Electronics, Inc. v. Kaufman similarly decided that the look and feel of a game was fixed, and thus copyrightable, despite differences in the images between different player playthroughs. Thus, it became widely established that video games were eligible for copyright protection, against potentially infringing clones. The most widely cloned arcade games in

5859-573: The imitation of standard game elements, this decision would have the greatest impact on games that copied exact shapes and colors. In 2012, Spry Fox, LLC v. Lolapps, Inc. was heard in the United States District Court for the Western District of Washington , brought by Spry Fox against developer Lolapps over their game Yeti Town which Spry Fox claimed was a copyright-infringing clone of Triple Town . At

5952-673: The initial hearings, the judge followed similar logic used in the Xio case to order a preliminary injunction in favor of Spry Fox, as Yeti Town had the same look-and-feel as Triple Town when simply viewed side by side. The case was subsequently settled out of court, with Spry Fox gaining ownership of the Yeti Town property by the end of 2012. Since these cases in 2012, legal scholars have found that courts have been more scrutinizing of look-and-feel in cases involving video game clones. Clones of social and mobile games have continued to flourish as

6045-406: The judge failed to agree to a preliminary injunction, ruling that while a drawing of the printed circuit board may have copyright protection, the physical board itself would not and instead would be covered by patents, which were not involved in this case. The case was settled out of court in 1974 for undisclosed terms, believed due to factors relating to a short downturn in the market, as David Braun,

6138-587: The original game assets when the rights owners release the game as freeware, as did OpenRA , a Command & Conquer: Red Alert clone. It even incorporated code from the original game after Electronic Arts re-licensed it under the GPL later, as was the case for many game engines in ScummVM , which subsequently has been used for official re-releases by numerous companies, starting with Revolution Software 's Sold Out label budget release of Broken Sword: The Shadow of

6231-445: The original game's assets or they could face legal issues. OpenSC2K , an open-source recreation of SimCity 2000 , was shut down by Electronic Arts after it was found that OpenSC2K used assets from SimCity 2000 . Some projects that started as reverse engineered game engine recreations , faithful enough to directly use separately acquired assets from the original game by players who own it, may later become game clones by including

6324-517: The original. Video game clones are seen by those developing them as low risk; knowing that a game or genre is popular, developing a clone of that game would appear to be a safe and quick investment, in contrast with developing a new title with unknown sales potential. Further, cloning of games from smaller developers, particularly indie developers , is more frequent as these small teams lack the financial resources to pursue legal recourse. Instead, these teams often appeal to social influence to try to have

6417-413: The popularity of social and mobile game stores like Apple's App Store for iOS system and Google Play for Android-based systems, a large number of likely-infringing clones have begun appearing. While such storefronts typically include a review process before games and apps can be offered on them, these processes do not consider copyright infringement of other titles. Instead, they rely on the developer of

6510-462: The publishing of PlayerUnknown's Battlegrounds in China, was forced to pull the game due to content related to violence and terrorism, and instead replaced it with a clone, Game for Peace , which otherwise reused assets from Battlegrounds but removed blood and gore. Video game clones are generally difficult to prevent through intellectual property laws such as copyright , patents , or trademarks . The game industry has generally been built on

6603-556: The ruling had a chilling effect on competition for Pac-Man , despite the court stating that copyright did not control the idea of a maze-chase game . Jerry Pournelle wrote in 1984 that "Atari bought itself about a million dollars worth of unfavorable publicity by bullying some very nice teen-aged programmers; surely they could have been smoother about it". The Atari v. Philips decision established that video game clones could be held liable for copying other games, because K.C. Munchkin! had substantial similarities to Pac-Man . However,

6696-477: The same approach of using falling tetromino blocks to form complete lines on a playfield and score points. Mino also added new power-ups and game modes to the basic Tetris gameplay. While there had been many Tetris clones over the years, Mino was eventually downloaded more than six million times, culminating in The Tetris Company filing a lawsuit against Xio Interactive in December 2009. While

6789-463: The same island as Myst but vandalized by numerous groups. Hatetris became a variant of Tetris where the next tetranomial provided is the worst possible for the current board. New concerns related to cloned video games came with the rise of social network and mobile games , typically which were offered as freemium titles to entice new players to play. The rising popularity of these games with casual players led to widespread clones. Zynga

6882-524: The similarities were protected under copyright. This was based on the idea that the general gameplay of a martial arts game was an idea that was free for anyone to use, and could not be protected by copyright as unique expression. In 1991, game developer Capcom released Street Fighter II . Its popularity led to an explosion of interest in the fighting game genre . Other companies rushed to capitalize, and Data East released their own one-on-one fighting game called Fighter's History in 1994. As it

6975-403: The simple but enjoyable games found in the Entertainment Pack provided a first taste of early PC gaming and served as a gateway to more complex classics." PC World described the pack as having "standout time-wasters". 16-bit A 16-bit register can store 2 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With

7068-430: The software of games were subsequently used in unlicensed copies for other systems. Cloning of arcade video games was popular during the arcade's " golden age " in the early 1980s. Arcade games, prior to mass production, were made in limited numbers for field testing in public spaces; once news got out that a new arcade game from industry leaders like Atari was out in the open, third-party competitors would be able to scope

7161-674: The success of the open-world formula in Grand Theft Auto led to the genre of GTA clones . The genre of endless runners is based on the success and simplicity of the game Canabalt . Such cloning can also cause a relatively-sudden emergence of a new genre as developers attempt to capitalize on the interest. The battle royale genre grew rapidly after the success of PlayerUnknown's Battlegrounds and Fortnite Battle Royale across 2017 and 2018, while Dota Auto Chess released in January 2019 spawned several commercial games in

7254-555: The term may be used to make a comparison between games. As copyright law does not protect game mechanics , the reuse of such ideas is generally considered acceptable. For example, Grand Theft Auto III spurred a number of games that have been called GTA clones but which are not direct copies of assets or mechanical ideas. In these cases, games that are "clones" of another are generally not implied to have committed any intellectual property infractions, and otherwise considered legally acceptable practices, although calling such games clones

7347-519: The three-chip Western Digital MCP-1600 (1975), and the five-chip Toshiba T-3412 (1976). Early single-chip 16-bit microprocessors ( c. 1975–76) include the Panafacom MN1610 (1975), National Semiconductor PACE (1975), General Instrument CP1600 (1975), Texas Instruments TMS9900 (1976), Ferranti F100-L , and the HP BPC . Other notable 16-bit processors include the Intel 8086 ,

7440-473: The two most common representations, the range is 0 through 65,535 (2 − 1) for representation as an ( unsigned ) binary number , and −32,768 (−1 × 2 ) through 32,767 (2 − 1) for representation as two's complement . Since 2 is 65,536, a processor with 16-bit memory addresses can directly access 64 KB (65,536 bytes) of byte-addressable memory. If a system uses segmentation with 16-bit segment offsets, more can be accessed. The MIT Whirlwind ( c. 1951)

7533-425: The two parties together to try to negotiate prior to action. While Apple, Google, and Microsoft took steps to stem the mass of clones based on Swing Copters after its release, experts believe it is unlikely that these app stores will institute any type of proactive clone protection outside of clear copyright violations, and these experts stress the matter is better done by the developers and gaming community to assure

7626-477: The two-player Winner to drop dramatically. To stay competitive, Midway acquired one of Allied's games to compare the printed circuit board to that from Winner as to determine what was the new components for making it a four-player game, and added that to Winner 's board, and released as Winner IV . Allied Leisure filed suit against Midway claiming copyright infringement of using its printed circuit board design in making Winner IV and unfair competition, but

7719-452: The unique expression of those ideas. However, the high cost of a lawsuit combined with the fact-specific nature of each dispute has made it difficult to predict which game developers can protect their games' look and feel from clones. Other methods like patents, trademarks, and industry regulation have played a role in shaping the prevalence of clones. 'Adaptation' is such a flattering word. So much nicer than 'copyright infringement' Cloning

7812-626: The video game sector in the UK as well as Western Europe. The system could not be imported into the Eastern bloc countries, but enterprising companies found ways to clone the ZX Spectrum hardware at even lower cost. With teenagers and young adults able to afford these hardware clones, they too were able to begin developing their own games and helped to launch the video game industry within these countries. While hardware itself became difficult to clone,

7905-410: The work that has been cloned to initiate a complaint regarding the clone, which may take time for review. The cloned apps often are purposely designed to resemble other popular apps by name or feel, luring away purchasers from the legitimate app, even after complaints have been filed. Apple has released a tool to streamline claims of app clones to a team dedicated to handle these cases, helping to bring

7998-464: Was Breakout , which inspired many games, including Arkanoid , which itself inspired many other clones. When Atari decided to register its Copyright in Breakout , Register of Copyrights Ralph Oman refused to register the work because it "did not contain at least a minimum amount of original pictorial or graphic authorship, or authorship in sounds". Atari challenged Oman's decision not to award

8091-572: Was later bundled with Windows 3.1 , and FreeCell was included in Windows 95 . WinChess and Taipei , both written by David Norris, received remakes in Windows Vista , called Chess Titans and Mahjong Titans , respectively. Mahjong Titans was replaced with Microsoft Mahjong in Windows 8 . Microsoft Solitaire Collection also includes versions of Tut's Tomb (as Pyramid ) and TriPeaks . The Best of Microsoft Entertainment Pack

8184-426: Was later revealed, Data East created design documents that referred to Street Fighter II several times. Several people noticed the similarities and raised the issue with Capcom, reaching the president, Kenzo Tsujimoto . Capcom soon sued Data East for copyright infringements, in both America and Japan. Capcom also sought a preliminary injunction to stop Data East from distributing Fighter's History . Data East used

8277-508: Was one of several developers who attempted to create their own maze game, resulting in K.C. Munchkin! released in 1981. Atari sued Philips in Atari, Inc. v. North American Philips Consumer Electronics Corp. , claiming that the game K.C. Munchkin! had illegally copied their game Pac-Man . The court initially refused Atari ' s motion to bar the sales of Munchkin , but Atari succeeded on appeal, with Judge Harlington Wood applying

8370-425: Was one of the first major developers in social network games, and had long been criticized by the video game industry as cloning popular social and casual games from other developers, includes those of smaller developers without the resources to fight back in courts (as in the case of Tiny Tower by NimbleBit , which Zynga has cloned in their game, Dream Heights ) or that are willing to settle out of court (as in

8463-443: Was quite possibly the first-ever 16-bit computer. It was an unusual word size for the era; most systems used six-bit character code and used a word length of some multiple of 6-bits. This changed with the effort to introduce ASCII , which used a 7-bit code and naturally led to the use of an 8-bit multiple which could store a single ASCII character or two binary coded decimal digits. The 16-bit word length thus became more common in

8556-554: Was released in 2001. Microsoft advertised Entertainment Packs for casual gaming on office computers. The boxes had slogans like "No more boring coffee breaks" and "Only a few minutes between meetings? Get in a quick game of Klotski". The marketing succeeded; Computer Gaming World in 1992 described the series as "the Gorillas of the Gaming Lite Jungle", with more than 500,000 copies sold. Minesweeper from pack 1

8649-410: Was to make Windows more appealing to homes and small businesses. Ex-Microsoft product manager Bruce Ryan said the company did this because it "was concerned that the operating system’s high hardware requirements meant that people would only see it as a tool for large enterprises". The project had "almost no budget", and no major video game publishers got involved because they doubted Windows' legitimacy as

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