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93-595: NES commonly refers to the Nintendo Entertainment System , a video game console. Nes or NES may also refer to: Nintendo Entertainment System [REDACTED] [REDACTED] The Nintendo Entertainment System ( NES ) is an 8-bit home video game console produced by Nintendo . It was first released in Japan on July 15, 1983, as the Family Computer ( Famicom ). It

186-452: A NEC PC-8001 computer. LEDs on a grid were used with a digitizer to design graphics as no such software design tools existed at that time. The codename for the project was "GameCom", but Masayuki Uemura's wife proposed the name "Famicom", arguing that "In Japan, 'pasokon' is used to mean a personal computer, but it is neither a home nor personal computer. Perhaps we could say it is a family computer." Meanwhile, Hiroshi Yamauchi decided that

279-649: A light gun called the NES Zapper , two controllers, and the two Game Paks Gyromite and Duck Hunt . The Control Deck bundle was first released in 1987 at $ 89.99 with no game, and $ 99.99 bundled with the Super Mario Bros. cartridge. The Action Set, released April 14, 1988, for $ 109.99 , has the Control Deck, two controllers, an NES Zapper, and a dual Game Pak containing both Super Mario Bros. and Duck Hunt . The Power Set of 1989 includes

372-810: A 30% fee for console licensing and production costs. This rate continued in the industry for consoles and digital storefront into the 21st Century. Nintendo targeted the North American market, entering distribution negotiations with Atari, Inc. to release a redesigned Famicom with Atari's name as the Nintendo Advanced Video Gaming System. The deal was set to be finalized and signed at the Summer Consumer Electronics Show in June 1983. However, Atari discovered at that show that its competitor Coleco

465-483: A Famicom retrospective in commemoration of the console's 20th anniversary. Nintendo offered repair service for the Famicom in Japan until 2007, when it was discontinued due to a shortage of available parts. Although all versions of the Famicom and NES include essentially similar hardware, they vary in physical characteristics. The original Famicom's design is predominantly white plastic, with dark red trim; it featured

558-678: A cartridge and closed at other times, and an expansion port on the bottom of the unit. The cartridge connector pinout was changed between the Famicom and NES. In late 1993, Nintendo introduced a redesigned version of the Famicom and NES (officially named the New Famicom in Japan and the New-Style NES in the US ) to complement the Super Famicom and SNES, to prolong interest in the console, and to reduce costs. The redesigned NES has

651-704: A degree of fame roughly equivalent to that experienced by the NES/Famicom in North America and Japan. A range of Famicom clones was marketed in Argentina during the late 1980s and early 1990s with the name Family Game, resembling the original hardware design. Thailand got Family FR brand famiclones, the Micro Genius ( Simplified Chinese : 小天才) was marketed in Southeast Asia as an alternative to

744-613: A licence with Magnavox to sell its game console, the Magnavox Odyssey . Since Nintendo's operation was not yet sophisticated enough to design its own hardware, Yamauchi forged an alliance with Mitsubishi Electric and hired several Sharp Electronics employees to assist in developing the Color TV-Game 6 in Japan. This was followed by a more successful sequel, the Color TV-Game 15 , and the handheld Game & Watch series. The successes of these machines gave Yamauchi

837-659: A minigame based on Racing 112 , where the player has five seconds to dodge the moving cars. It is part of 9-Volt's stage, which comprises minigames featuring older Nintendo video games. A Color TV-Game 6 minigame appears in 9-Volt and 18-Volt's stage in WarioWare: Smooth Moves . An assist trophy based on the TV-Game 15 appears in Super Smash Bros. for Nintendo 3DS and Wii U and its follow-up Super Smash Bros. Ultimate . When summoned, it spawns

930-773: A phenomenon across arcades worldwide, while home consoles such as the Atari 2600 and the Intellivision gained footholds in the American market. Many companies emerged to capitalise on the growing industry, including the playing card manufacturer Nintendo . Hiroshi Yamauchi , who had been Nintendo's president since 1949, realised that breakthroughs in the electronics industry meant that entertainment products could be produced at lower prices. Companies such as Atari and Magnavox were already selling gaming devices for use with television sets, to moderate success. Yamauchi negotiated

1023-411: A price of ¥9,800 , significantly lower than competing systems. Nintendo used this as a marketing tool. It contains six variations of Pong , such as adding additional paddles, decreasing the size of the paddles, and adding deflective shields in the center of the screen. It can be powered by batteries or by a power adapter sold separately. Shortly after its release, Nintendo released an improved version of

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1116-448: A simple, cheap console that could run arcade games on cartridges . The controller design was reused from Nintendo's portable Game & Watch hardware. The western model was redesigned to resemble a video cassette recorder . Nintendo released add-ons such as the NES Zapper light gun for several shooting games, and R.O.B , a toy robot accessory. The NES is regarded as one of the most influential consoles. It helped revitalise

1209-508: A small compartment on the system. Nintendo produced a second model of the TV-Game 15 with a reddish-orange casing, which had a longer production run and are more common. Sharp made a white-colored version that was renamed Color TV-Game XG-115. The third unit, the Color TV Game Racing 112, was published on June 8, 1978. It is significantly larger than the previous two units, with a larger shipping box to accompany it. Racing 112

1302-520: A system that would be superior to its competitors and difficult to replicate for at least a year. Uemura's main challenge was economic rather than technological; Yamauchi wanted the system to be affordable enough for widespread household adoption, aiming for a price of ¥9,800 (less than $ 75) compared to existing machines priced at ¥30,000 to ¥50,000 ($ 200 to $ 350). The new system had to outperform other systems, both Japanese and American, while being significantly more affordable. As development progressed on

1395-459: A top-loading cartridge slot to avoid reliability issues with the original console; the redesign also omitted AV output. Conversely, the redesigned Famicom has such output and introduced detachable game controllers, though the microphone functionality was omitted as a result. The redesigned Famicom and NES models are cosmetically similar aside from the presence of a cartridge "bump" on the NES model, which

1488-435: A top-loading cartridge slot, grooves on both sides of the deck in which the hardwired game controllers could be placed when not in use, and a 15- pin expansion port located on the unit's front panel for accessories. In contrast, the design of the original NES features a more subdued gray, black, and red color scheme; it includes a front-loading cartridge slot covered by a small, hinged door that can be opened to insert or remove

1581-440: Is Lucasfilm Games 's attempts to port the comedy-horror game Maniac Mansion to the NES, which Nintendo insisted be considerably watered down. The optional Robotic Operating Buddy, or R.O.B. , was part of a marketing plan to portray the NES's technology as being novel and sophisticated when compared to previous game consoles, and to portray its position as being within reach of the better established toy market. Though at first,

1674-928: Is called the Hyundai Comboy . The console sold very poorly in India due to affordability and a lack of consumer awareness. For its complete North American release, the Nintendo Entertainment System was progressively released over the ensuing years in several different bundles, beginning with the Deluxe Set, the Basic Set, the Action Set, and the Power Set. The Deluxe Set was launched in the 1985 test markets, retailing at US$ 179.99 (equivalent to $ 550 in 2023), including R.O.B.,

1767-484: Is the first video game system ever made by Nintendo . The system was released as a series of five dedicated home video game consoles between 1977 and 1983 in Japan only. Nintendo sold three million units of the first four models: one million units of each of the first two models, Color TV-Game 6 and 15; and half a million units of each of the next two models, Block Breaker and Racing 112 . The Color TV-Game series has

1860-633: The American gaming industry following the video game crash of 1983 , and pioneered a now-standard business model of licensing third-party developers to produce and distribute games. The NES features several groundbreaking games, including Super Mario Bros. (1985), The Legend of Zelda (1986), Metroid (1986), and Mega Man (1987) which have become major franchises. The NES dominated Japanese and North American markets, but initially underperformed in Europe where it faced strong competition from

1953-458: The Game & Watch machines, although the Famicom design team originally wanted to use arcade-style joysticks, even dismantling some from American game consoles to see how they worked. There were concerns regarding the durability of the joystick design and that children might step on joysticks on the floor. Katsuya Nakawaka attached a Game & Watch D-pad to the Famicom prototype and found that it

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2046-493: The arcades , in the form of the Nintendo VS. System in 1984. The system's success in arcades paved the way for the official release of the NES console. With US retailers refusing to stock game consoles, Yamauchi realized there was still a market for video games in the arcades, so he introduced the Famicom to North America through the arcade industry. The VS. System became a major success in North American arcades, becoming

2139-467: The 10NES chip proved a significant barrier to unlicensed developers seeking to develop and sell games for the console. However, hobbyists in later years discovered that disassembling the NES and cutting the fourth pin of the lockout chip would change the chip's mode of operation from "lock" to "key", removing all effects and greatly improving the console's ability to play legal games, bootlegs, and converted imports. Color TV-Game 6 The Color TV-Game

2232-630: The Advanced Video Entertainment System (AVS) that year. The American video game press was skeptical that the console could have any success in the region, as the industry was still recovering from the video game crash of 1983 . The March 1985 issue of Electronic Games magazine stated that "the videogame market in America has virtually disappeared" and that "this could be a miscalculation on Nintendo's part". The Famicom hardware first made its North American debut in

2325-421: The American nationwide release came on September 27, 1986. Nintendo released 17 launch games: 10-Yard Fight , Baseball , Clu Clu Land , Duck Hunt , Excitebike , Golf , Gyromite , Hogan's Alley , Ice Climber , Kung Fu , Pinball , Soccer , Stack-Up , Super Mario Bros. , Tennis , Wild Gunman , and Wrecking Crew . Nintendo contracted Worlds of Wonder to distribute

2418-460: The American public exhibited limited excitement for the console itself, peripherals such as the light gun and R.O.B. attracted extensive attention. In Europe and Oceania, the NES was released in two separate marketing regions. The first consisted of mainland Europe (excluding Italy) where distribution was handled by several different companies, with Nintendo responsible for manufacturing. The NES saw an early launch in Europe in 1986 although most of

2511-434: The American version of its Famicom, with a new case redesigned by Lance Barr and featuring a " zero insertion force " cartridge slot. The change from a top-loader in the Famicom to a front-loader was to make the new console more like a video cassette recorder , which had grown in popularity by 1985, and differentiate the unit from past video game consoles. Additionally, Uemura explained that Nintendo developers had feared that

2604-511: The Computer TV Game was only produced in limited quantities, making it extremely rare. Miyamoto again designed the system's white-colored casing and the packaging. It was produced internally. Computer TV-Game contains a version of Computer Othello , and is built around an original Computer Othello arcade system board. This makes it an arcade-perfect rendition, an uncommon sight during the early 1980s. The entire Color TV-Game series

2697-684: The European countries received the console in 1987. The release in Scandinavia was on September 1, 1986, where it was released by Bergsala . In the Netherlands, it was released in the last quarter of 1987 and was distributed by Bandai BV. In France, it was released in October 1987, and in Spain most likely in 1988 through distributor Spaco. Also in 1987, Mattel handled distribution for

2790-666: The Famicom model lacks to accommodate its shorter cartridges and as the RAM Adapter for the Famicom Disk System. Sharp Corporation produced three licensed variants of the Famicom in Japan, all of which prominently display the shortened moniker rather than the official name, Family Computer. One variant was a television set with an integrated Famicom; originally released in 1983 as the My Computer TV in 14-inch (36 cm) and 19-inch (48 cm) models, it

2883-540: The Famicom; and in Central Europe, especially Poland, the Pegasus was available. Since 1989, there were many Brazilian clones of the NES, and the very popular Phantom System (with hardware superior to the original console) caught the attention of Nintendo itself. The unlicensed clone market has flourished following Nintendo's discontinuation of the NES. Some of the more exotic of these resulting systems surpass

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2976-530: The NES, the packaging of many video games presented bombastic artwork which did not represent a game's actual graphics. Furthermore, a single game such as Pac-Man appeared across consoles with substantial variations in graphics, sound, and general quality. In contrast, Nintendo's marketing strategy aimed to regain consumer and retailer confidence by delivering a singular platform whose graphics could be represented truthfully and whose qualities were clearly defined. To differentiate Nintendo's new home platform from

3069-484: The Nintendo Advanced Video System likewise never materialized. It was privately demonstrated as a repackaged Famicom console featuring a keyboard, cassette data recorder , wireless joystick controller, and a special BASIC cartridge. By the beginning of 1985, more than 2.5 million Famicom units had been sold in Japan, and Nintendo soon announced plans to release it in North America as

3162-574: The SNES. But the Brazilian market had been dominated by unlicensed NES clones – both locally made, and smuggled from Taiwan. One of the most successful local clones was the Phantom System, manufactured by Gradiente , which licensed Nintendo products in the country for the following decade. The sales of officially licensed products were low, due to the cloning, the quite late official launch, and

3255-601: The Sega Master System and microcomputers . With 61.91 million units sold, it is one of the best-selling consoles of all time. It was succeeded in 1990 by the Super Nintendo Entertainment System . The video game industry experienced rapid growth and popularity from the late 1970s to the early 1980s, marked by the golden age of arcade games and the second generation of consoles . Games like Space Invaders (1978) became

3348-425: The Super Famicom, effectively extending the lifetime of the Famicom. The original NES released for Western countries in 1985 contains the 10NES lockout chip, which prevents it from running cartridges unapproved by Nintendo. The inclusion of the 10NES was a direct influence from the 1983 video game crash in North America, partially caused by a market flooded with uncontrolled publishing of games of poor quality for

3441-494: The TV-Game 6 to bundle with its television sets. One week later on June 8, Nintendo released the Color TV-Game 15. It retailed for ¥15,000 , roughly 50% more than the TV-Game 6. Essentially, the TV-Game 15 is an enhanced version of the TV-Game 6. Both consoles house the same fifteen games; however, only six are accessible on the TV-Game 6 without modification. The TV-Game 15 has detachable controllers which are stored in

3534-510: The TV-Game 6, featuring a cream-white outer casing and removing the power adapter. A second variation was produced as part of a promotion with food company House Foods to promote its House Shanmen instant noodles. It is identical to the original TV-Game 6 but has the House Shanmen logo on the casing. This version was produced in very limited quantities, making it extremely rare. Sharp Electronics produced dark orange-colored versions of

3627-442: The U.S. According to Nintendo, the authorization program was designed to ensure that the machines were properly repaired. Nintendo would ship the necessary replacement parts only to shops that had enrolled in the authorization program. With the release of the top-loading NES-101 (New-Style NES) in 1993 toward the end of the NES's lifespan, Nintendo resolved the problems by switching to a standard card edge connector and eliminating

3720-592: The arcades, to determine which games to release for the NES launch. At the 1985 Consumer Electronics Show (CES), Nintendo unveiled the American version of the Famicom: a stripped-down and cost-reduced redesign of the Advanced Video System (AVS), having abandoned the home computer approach. Nintendo purposefully designed the system to avoid resembling a video game console and avoided terms associated with game consoles. Marketing manager Gail Tilden chose

3813-517: The beginning of something very, very big." In his 2004 book Power-Up: How Japanese Video Games Gave the World an Extra Life , Chris Kohler claims that the colorful casing played a part in the systems performing well, saying they resembled toys more than video game consoles. Luke Plunkett of Kotaku acknowledged the consoles for their importance as Nintendo's first foray into the market, and for it being influential for its next system. Plunkett also said

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3906-547: The cartridge from side to side after insertion, pushing the ZIF up and down repeatedly, holding the ZIF down lower than it should have been, and cleaning the connectors with alcohol. Many frequently used methods to fix this problem actually risk damaging gaming cartridges or the system. In 1989, Nintendo released an official NES Cleaning Kit to help users clean malfunctioning cartridges and consoles. In response to these hardware flaws, "Nintendo Authorized Repair Centers" sprang up across

3999-510: The climax of the console's popularity. Initially, such clones were popular in markets where Nintendo issued a legitimate version of the console long time after unlicensed hardware. In particular, the Dendy (Russian: Де́нди ), an unlicensed hardware clone produced in Taiwan and sold in the former Soviet Union , emerged as the most popular video game console of its time in that setting and it enjoyed

4092-592: The company. Nintendo has referenced the Color TV-Game systems and their built-in games in other franchises. Alleyway , a launch game for the Game Boy , is believed to be based on the Color TV-Game Block Kuzushi. Jeremy Parish said that Alleyway is a throwback to Block Kuzushi, due to it having been cemented in Nintendo's corporate roots. WarioWare, Inc.: Mega Microgames! includes

4185-402: The confidence to expand Nintendo's influence in the fledgling video game industry. In 1978, Yamauchi split Nintendo into separate research and development divisions. He appointed Masayuki Uemura as head of Nintendo Research & Development 2 , a division that focused solely on hardware. Yamauchi, through extensive discussions with Uemura and other engineers, recognised the potential of

4278-416: The console physically. WoW salesman Jim Whims distinctly recalled delivering an ultimatum: "if you want to sell Teddy Ruxpin and you want to sell Lazer Tag , you're gonna sell Nintendo as well. And if you feel that strongly about it, then you ought to just resign the line now." This marketing tactic led to the NES' financial success in North America in its first year; Nintendo of America would later terminate

4371-662: The console should use a red and white theme after seeing a billboard for DX Antenna (a Japanese antenna manufacturer) which used those colors. The Famicom was influenced by the ColecoVision , Coleco 's competition against the Atari 2600 in the United States; the ColecoVision's top-seller was a port of Nintendo's Donkey Kong . The project's chief manager Takao Sawano brought a ColecoVision home to his family, impressed by its smooth graphics, which contrasts with

4464-618: The console was redesigned for the Australian, North American, and Japanese markets, including the New-Style NES , or NES-101, and one redesigned "dogbone" game controller. In Australia, this console revision was released with a cartridge compiling Super Mario Bros , Tetris , and Nintendo World Cup . Released in October 1993 in North America and 1994 in Australia, this final bundle retailed for $ 49.99 and A$ 69.99 ( A$ 79.99 with

4557-609: The console's electronics might face electrostatic hazards in dry American states such as Arizona and Texas , and a front-loading design would be safer if children handled the console carelessly. This was deployed as the Nintendo Entertainment System (NES). Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, and followed up in Los Angeles in February 1986;

4650-439: The console, two game controllers, an NES Zapper, a Power Pad, and a triple Game Pak containing Super Mario Bros , Duck Hunt , and World Class Track Meet . In 1990, a Sports Set bundle was released, including the console, an NES Satellite infrared wireless multitap adapter, four game controllers, and a dual Game Pak containing Super Spike V'Ball and Nintendo World Cup . Two more bundle packages were later released with

4743-407: The consoles be produced quickly and with cheaper parts to reduce production costs. He wanted a competitive edge by making the systems cheap for the consumer to purchase. The TV-Game 6 and 15 required little production time due to their simplicity. Mitsubishi made minor changes and corrections to the systems before they were released. The Color TV-Game 6 was launched on June 1, 1977. It retailed at

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4836-537: The continued sale of the Dendy , an unauthorized hardware clone of the Famicom, in Russia in exchange for also distributing the Super Nintendo Entertainment System . Nintendo anticipated the NES would have a 25 per cent share in these countries, and saw particular potential in the United Kingdom. It sold modestly in Europe, however. In Brazil, the console was released late in 1993 by Playtronic , even after

4929-507: The contract and hired the company's sales staff (whom Atari offered them in 1983), while taking on physical distribution of the console itself. The system's launch represented not only a new product, but also a reframing of the severely damaged home video game market in North America. The 1983 video game crash had occurred in large part due to a lack of consumer and retailer confidence in video games, which had been partially due to confusion and misrepresentation in video game marketing. Prior to

5022-416: The courts to prohibit the manufacture and sale of unlicensed cloned hardware. Many of the clone vendors have included built-in copies of licensed Nintendo software, which constitutes copyright infringement in most countries. Nintendo's design styling for US release was made deliberately different from that of other game consoles. Nintendo wanted to distinguish its product from those of competitors and to avoid

5115-409: The developing console beyond gaming. He envisioned a home-computer system disguised as a toy, which could significantly expand Nintendo's reach if it became popular with children. This popularity would drive demand for games, with Nintendo as the sole provider. Indeed, by 1980 several systems had already been released in Japan by both American and Japanese companies. Yamauchi tasked Uemura with developing

5208-630: The discontinuation of the Famicom in September alongside the Super Famicom and the disk rewriting services for the Famicom Disk System . The last Famicom, serial number HN11033309, was manufactured on September 25; it was kept by Nintendo and subsequently loaned to the organizers of Level X, a video game exhibition held from December 4, 2003, to February 8, 2004, at the Tokyo Metropolitan Museum of Photography , for

5301-413: The early revisions to crash . Following a product recall and a reissue with a new motherboard , the Famicom's popularity soared, becoming the bestselling game console in Japan by the end of 1984 in what came to be called the "Famicom Boom". Nintendo launched the system with only first-party games, but after being approached by Namco and Hudson Soft in 1984, agreed to produce third-party games for

5394-451: The first two consoles, Color TV-Game 6 and Color TV-Game 15, Nintendo acquired a license from Magnavox production of its own Pong clone game consoles. Magnavox created the original concept for Pong for its Magnavox Odyssey console, which inspired Atari to create a similar game for arcades. For this, Magnavox sued Atari and other Pong console manufacturers for copyright infringement. Nintendo president Hiroshi Yamauchi specified that

5487-504: The flicker and slowdown commonly seen on Atari 2600 games. Uemura said the ColecoVision set the bar for the Famicom. They wanted to surpass it and match the more powerful Donkey Kong arcade hardware; they took a Donkey Kong arcade cabinet to chip manufacturer Ricoh for analysis, which led to Ricoh producing the Picture Processing Unit (PPU) chip for the NES. Original plans called for the Famicom's cartridges to be

5580-426: The functionality of the original hardware, such as a portable system with a color LCD ( PocketFami ). Others have been produced for certain specialized markets, such as a rather primitive personal computer with a keyboard and basic word processing software. These unauthorized clones have been helped by the invention of the so-called NES-on-a-chip . As was the case with unlicensed games, Nintendo has typically gone to

5673-410: The game cartridge's brass plated nickel connectors are also prone to tarnishing and oxidation. Nintendo sought to fix these problems by redesigning the next generation Super Nintendo Entertainment System (SNES) as a top loader similar to the Famicom. Many players try to alleviate issues in the game caused by this corrosion by blowing into the cartridges, then reinserting them, which actually speeds up

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5766-424: The generally poor reputation that game consoles had acquired following the video game crash of 1983 . One result of this philosophy is to disguise the cartridge slot design as a front-loading zero-insertion force (ZIF) cartridge socket, designed to resemble the front-loading mechanism of a VCR . The socket works well when both the connector and the cartridges are clean and the pins on the connector are new. However,

5859-494: The genre of the game. A seal of quality is on all licensed game and accessory packaging. The initial seal states, "This seal is your assurance that Nintendo has approved and guaranteed the quality of this product". This text was later changed to " Official Nintendo Seal of Quality ". Unlike with the Famicom, Nintendo of America marketed the console primarily to children, instituting a strict policy of censoring profanity, sexual, religious, or political content. The most famous example

5952-415: The goal of matching their powerful sprite and scrolling capabilities in a home system. A test model was constructed in October 1982 to verify the functionality of the hardware, and work began on programming tools. Because 65xx CPUs had not been manufactured or sold in Japan by that time, no cross-development software was available and it had to be developed from scratch. Early Famicom games were written on

6045-548: The high prices of Nintendo's licensed products. Outside of Japan, regions in greater Asia received an "Asian Version" of the front-loader NES though imported Famicom systems were prevalent. Due to import restrictions , NES consoles in India and South Korea were rebranded and distributed by local licensees. The Indian version is called the Samurai Electronic TV Game System and the Korean version

6138-420: The highest sales figures of all the first generation of video game consoles . By the late 1970s, Nintendo began moving away from toys and playing cards and into the rapidly-growing video game market. This decision was based on the smash success of the arcade video game Space Invaders (1978) by Taito and the 1973 oil crisis making toys expensive to produce. Nintendo's first foray into video gaming

6231-493: The highest-grossing arcade machine of 1985 in the United States. By the time the NES launched, nearly 100,000 VS. Systems had been sold to American arcades. The success of the VS. System gave Nintendo the confidence to release the Famicom in North America as a video game console, for which there was growing interest due to Nintendo's positive reputation in the arcades. It also gave Nintendo the opportunity to test new games as VS. Paks in

6324-415: The home consoles. Nintendo did not want to see that happen with the NES and used the lockout chip to restrict games to only those they licensed and approved for the system. This means of protection worked in combination with the Nintendo "Seal of Quality", which a developer had to acquire before they would be able to have access to the required 10NES information prior to publication of their game. Initially,

6417-565: The idea that it could be used to make players voices sound through the TV speaker. The console was released on July 15, 1983, as the Home Cassette Type Video Game: Family Computer , for ¥14,800 (equivalent to ¥18,400 in 2019) with three ports of Nintendo's successful arcade games Donkey Kong , Donkey Kong Jr. , and Popeye . The Famicom was slow to gather success; a bad chip set caused

6510-640: The lockout chip. All of the Famicom systems use standard card edge connectors, as do Nintendo's two subsequent game consoles, the Super Nintendo Entertainment System and the Nintendo 64 . The Famicom as released in Japan contains no lockout hardware, which led to unlicensed cartridges (both legitimate and bootleg) becoming extremely common throughout Japan and East Asia. Nintendo tried to promote its "Seal of Quality" in these regions to identify licensed games to combat bootlegs, but bootleg Famicom games continued to be produced even after Nintendo moved production onto

6603-438: The new video game system, engineers sought Yamauchi's guidance on its features. They questioned whether to include a disk drive , keyboard, data port, as well as the potential for a modem , expanded memory, and other computer-like capabilities. Yamauchi ultimately instructed Uemura to prioritise simplicity and affordability, omitting these peripherals entirely. Game cartridges , which Uemura saw as "less intimidating" to consumers

6696-575: The original model NES console. In 1992, the Challenge Set was released for $ 89.99 with the console, two controllers, and a Super Mario Bros. 3 Game Pak. The Basic Set retailed at US$ 89.99 ; it included only the console and two controllers, and no pack-in game. Instead, it contained a book called the Official Nintendo Player's Guide , which contained detailed information for every NES game made up to that point. Finally,

6789-493: The pack-in game) respectively, and was discontinued with the NES in 1995. On August 14, 1995, Nintendo discontinued the Nintendo Entertainment System in both North America and Europe. In North America, replacements for the original front-loading NES were available for $ 25 in exchange for a broken system until at least December 1996, under Nintendo's Power Swap program. The Game Boy and Super NES were covered for $ 25 and $ 35 respectively. On May 30, 2003, Nintendo announced

6882-510: The perception of a troubled and shallow video game market still reeling from the 1983 crash, the company freshened its product nomenclature and established a strict product approval and licensing policy. The overall platform is referred to as "Entertainment System" instead of a "video game system", is centered upon a machine called a "Control Deck" instead of a "console", and features software cartridges called " Game Paks " instead of "video games". This allowed Nintendo to gain more traction in selling

6975-683: The second region, consisting of the United Kingdom, Ireland, Italy, Australia and New Zealand. In other European countries, distribution was taken over by smaller companies like Bienengräber in Germany, ASD in France, Concentra in Portugal, Itochu in Greece and Cyprus, Stadlbauer in Austria, Switzerland and the former Eastern Bloc In November 1994, Nintendo signed an agreement with Steepler to permit

7068-482: The series was successful for their low price, as it established Nintendo's "consoles must be sold at a profit" attitude that continued onward. PC Magazine ' s Benj Edwards noted that the Color TV-Game 6 and Color TV-Game 15 units in particular gave Nintendo faith in the market due to their commercial success. He noted that the Block Kuzushi marked the debut of Shigeru Miyamoto , an important figure within

7161-450: The size of a cassette tape, but ultimately they ended up being twice as big. Careful design attention was paid to the cartridge connectors because loose and faulty connections often plagued arcade machines. As it necessitated 60 connection lines for the memory and expansion, Nintendo decided to produce its own connectors. The controllers are hard-wired to the console with no connectors for cost reasons. The controller designs were reused from

7254-557: The socket is not truly zero-insertion force. When a user inserts the cartridge into the NES, the force of pressing the cartridge into place bends the contact pins slightly and presses the cartridge's ROM board back into the cartridge. Frequent insertion and removal of cartridges wears out the pins, and the ZIF design proved more prone to interference by dirt and dust than an industry-standard card edge connector. The design problems were exacerbated by Nintendo's choice of materials. The console slot nickel connector springs wear due to design and

7347-417: The system in toy stores. To deter production of games which had not been licensed by Nintendo, and to prevent copying, the 10NES lockout chip system acts as a lock-and-key coupling of each Game Pak and Control Deck. The packaging of the launch lineup of NES games bear pictures of close representations of actual onscreen graphics. To reduce consumer confusion, symbols on the games' packaging clearly indicate

7440-419: The tarnishing due to moisture. One way to slow down the tarnishing process and extend the life of the cartridges is to use isopropyl alcohol and cotton swabs. Users have attempted to solve these problems by blowing air onto the cartridge connectors, inserting the cartridge just far enough to get the ZIF to lower, licking the edge connector, slapping the side of the system after inserting a cartridge, shifting

7533-597: The term "Game Pak" for cartridges, "Control Deck" for the console, and "Entertainment System" for the whole platform. Renamed the "Nintendo Entertainment System" (NES), the new and cost-reduced version lacked most of the upscale features added in the AVS but retained many of its audiophile-inspired design elements, such as the grey colour scheme and boxy form factor. Disappointed with the cosmetically raw prototype part they received from Japan, which they nicknamed "the lunchbox", Nintendo of America designers Lance Barr and Don James added

7626-540: The two-tone gray, the black stripe, and the red lettering. To obscure the video game connotation, the NES replaced the top-loading cartridge slot of the Famicom and AVS with a front-loading chamber for software cartridges that kept the inserted cartridge out of view, reminiscent of a video cassette recorder . The Famicom's pair of hard-wired controllers and the AVS's wireless controllers were replaced with two custom 7-pin sockets for detachable wired controllers. At June 1985's Consumer Electronics Show (CES), Nintendo unveiled

7719-532: The video game console market, leading to the creation of the Family Computer and the Nintendo Entertainment System. Erik Voskuil, writing for his blog Before Mario , believes that part of the reason for the success of the Color TV-Game series was its low price point, far below the competition. He wrote: "Almost thirty-five years and multiple generations of ever improving, multi-million selling Nintendo video game consoles on, we can reflect on this moment as

7812-436: Was chosen as the format. The team designed the system to store 2,000 bytes of random-access memory (RAM), significantly more than Atari's 256 bytes. Larger cartridges also allowed for far more complex games, with thirty-two times the code capacity of Atari cartridges. The console's hardware was largely based on arcade video games , particularly the hardware for Namco 's Galaxian (1979) and Nintendo's Donkey Kong , with

7905-476: Was designed by Mario creator Shigeru Miyamoto . It is one of his first video game projects after joining Nintendo in 1977. The built-in games for Racing 112 and Block Kuzushi were designed by Takehiro Izushi. Nintendo held competitions in department stores to promote the Block Kuzushi, where winners received a congratulatory note and a medal. The final console, the Computer TV Game, was released in 1980. Because dedicated consoles were decreasing in popularity,

7998-597: Was discontinued in favor of the Family Computer in 1983, a cartridge-based system with a library of hundreds of games. Nintendo sold millions of the Famicom and its international counterpart, the Nintendo Entertainment System , and solidified the company's presence in the video game hardware market. The Color TV-Game series was very successful for Nintendo, and was a commercial hit. Nintendo sold one million units each of Color TV-Game 6 and Color TV-Game 15. One half million units each of Racing 112 and Block Kuzushi were sold. Their success prompted Nintendo to continue pursuing

8091-421: Was easy to use and caused no discomfort. Ultimately though, they installed a 15-pin expansion port on the front of the console so that an optional arcade-style joystick could be used. Gunpei Yokoi suggested an eject lever to the cartridge slot which is not necessary, but he believed that children could be entertained by pressing it. Uemura adopted his idea. Uemura added a microphone to the second controller with

8184-439: Was illegally demonstrating its Coleco Adam computer with Nintendo's Donkey Kong game. This violation of Atari's exclusive license with Nintendo to publish the game for its own computer systems delayed the implementation of Nintendo's game console marketing contract with Atari. Atari's CEO Ray Kassar was fired the next month, so the deal went nowhere, and Nintendo decided to market its system on its own. Subsequent plans for

8277-705: Was later released in the United States in 1989 as a 19-inch model named the Video Game Television. Another variant is the Twin Famicom console released in 1986 to combine a Famicom with a Famicom Disk System . Sharp then produced the Famicom Titler in 1989. Intended for video capture and production, it features internal RGB video generation and video output via S-Video , plus inputs for adding subtitles and voice-overs . A thriving market of unlicensed NES hardware clones emerged during

8370-406: Was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console , it mainly competed with Sega 's Master System . The NES was designed by Masayuki Uemura . Nintendo's president, Hiroshi Yamauchi , called for

8463-556: Was released on April 23, 1979, at ¥13,500. The system was produced by Nintendo, allowing its name to be prominently displayed. Block Kuzushi includes six variations of Breakout , an arcade game released in America by Atari. Nintendo released a clone of Breakout titled Block Fever for Japanese arcades in 1978. Rival company Epoch released the TV Block console in Japan, which was successful and gave way to steady competition by other companies, including Nintendo. The system's casing

8556-565: Was set to be released at ¥18,000 , but was lowered to ¥12,000 to ensure competitiveness. It was later reduced to ¥5,000 . To prevent the machine from requiring a larger box, the wheel is detachable from the console. The built-in game is a top-down racer similar to Speed Race , an arcade game released by Taito in 1974. Variations include a smaller screen width and opponents that move faster, with all possible game combinations totaling to 112. The console also comes with two paddle controllers for multiplayer support. Color TV Game Block Kuzushi

8649-866: Was the arcade game Computer Othello in 1978. This was followed by games such as Sheriff , Space Fever , and EVR Race  [ ja ] . Most of these were unsuccessful but made Nintendo view video games as its next major market. The home console market also rose in popularity, particularly in North America with the release of Atari 's Pong system in 1972. The market was flooded with similar video tennis games as companies scrambled to cash in on its success. Nintendo made its own dedicated Pong system to import this popularity to Japan. The Color TV-Game consoles were produced jointly by Nintendo Research & Development 2 (R&D2) and Mitsubishi Electronics . Nintendo had no prior experience in manufacturing electronics, and had previously contracted Mitsubishi for production of EVR Race , so this continued. For

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