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An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story , driven by exploration and/or puzzle-solving . The genre 's focus on story allows it to draw heavily from other narrative -based media, such as literature and film , encompassing a wide variety of genres. Most adventure games ( text and graphic ) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork , King's Quest , Monkey Island , Syberia , and Myst .

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178-414: Syberia is a franchise of graphic adventure games created by Belgian comic artist and video game developer Benoît Sokal . Set within an alternate universe designed by Sokal and introduced in the 1999 video game Amerzone , the series is currently developed and published by French video game company Microids . The central focus of the franchise, beginning with the eponymous 2002 video game , follows

356-409: A cult following . Around 2001, Ubi Soft established its editorial department headed by Hascoët, initially named as editor in chief and later known as the company's Chief Content Officer. Hascoët had worked alongside Ancel on Rayman in 1995 to help refine the game, and saw the opportunity to apply that across all of Ubi Soft's games. Until 2019, most games published by Ubisoft were reviewed through

534-642: A minigame from another video-game genre, which adventure-game purists do not always appreciate. Hybrid action-adventure games blend action and adventure games throughout the game experience, incorporating more physical challenges than pure adventure games and at a faster pace. This definition is hard to apply, however, with some debate among designers about which games classify as action games and which involve enough non-physical challenges to be considered action-adventures. Adventure games are also distinct from role-playing video-games that involve action, team-building , and points management. Adventure games lack

712-469: A quest , or is required to unravel a mystery or situation about which little is known. These types of mysterious stories allow designers to get around what Ernest W. Adams calls the "Problem of Amnesia", where the player controls the protagonist but must start the game without their knowledge and experience. Story-events typically unfold as the player completes new challenges or puzzles, but in order to make such storytelling less mechanical, new elements in

890-529: A "player-centric approach", and opted to delay its next major flagship game, Assassin's Creed Shadows , from November 2024 to February 2025. At the same time, one of its shareholders, AJ Investments, stated they were seeking to have the company purchased by a private equity firm and would push out the Guillemot family and Tencent from ownership of the company. Bloomberg News reported in October 2024 that

1068-612: A "respected designer" felt it was impossible to design new and more difficult adventure puzzles as fans demanded, because Scott Adams had already created them all in his early games. Another factor that led to the decline of the adventure game market was the advent of first-person shooters , such as Doom and Half-Life . These games, taking further advantage of computer advancement, were able to offer strong, story-driven games within an action setting. This slump in popularity led many publishers and developers to see adventure games as financially unfeasible in comparison. Notably, Sierra

1246-545: A 10.4% stake in Ubisoft, an action that Yves Guillemot considered "unwelcome" and feared a hostile takeover . In a presentation during the Electronic Entertainment Expo 2016 , Yves Guillemot stressed the importance that Ubisoft remain an independent company to maintain its creative freedom. Guillemot later described the need to fight off the takeover: "...when you're attacked with a company that has

1424-597: A better way to manage expectations of their developers. The company hired Nathalie Saloud as manager, Sylvie Hugonnier as director of marketing and public relations , and programmers, though Hugonnier had left the company by May 1986 to join Elite Software. Games published by Ubi Soft in 1986 include Zombi , Ciné Clap , Fer et Flamme , Masque , and Graphic City, a sprite editing program. As their first game, Zombi had sold 5,000 copies by January 1987. Ubi Soft also entered into distribution partnerships for

1602-455: A capital gain of over 1 billion euros. On 20 March 2018, Ubisoft and Vivendi struck a deal ending any potential takeover, with Vivendi agreeing to sell all of its shares, over 30 million, to other parties and agreeing to not buy any Ubisoft shares for 5 years. Some of those shares were sold to Tencent , which after the transaction held about 5.6 million shares of Ubisoft (approximately 5% of all shares). The same day, Ubisoft announced

1780-496: A case of workplace concerns at French developer Quantic Dream . At the trial in May 2021, Le Télégramme reported that very little had changed within the company, as many of the HR staff that were part of the problem remained in their positions within the company, both in its France headquarters and its Canadian divisions. Employees reported to the newspaper that nothing had changed despite

1958-720: A company-wide letter in October 2020 summarizing their investigation, finding that nearly 25% of the employees had experienced or witnessed misconduct in the last 2 years, and that the company was implementing a 4-point plan to correct these problems, with a focus to "guarantee a working environment where everyone feels respected and safe". The company hired Raashi Sikka, Uber 's former head of diversity and inclusion in Europe and Asia, as vice president of global diversity and inclusion for Ubisoft in December 2020 to follow on to this commitment. In September 2020 Michel Ancel left Ubisoft and

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2136-590: A competitive market, and employees had feared that an EA takeover would drastically alter the environment within Ubisoft. EA's CEO at the time, John Riccitiello , assured Ubisoft the purchase was not meant as a hostile manoeuvre, and EA ended up selling the shares in 2010. In February 2005, Ubisoft acquired the NHL Rivals , NFL Fever , NBA Inside Drive and MLB Inside Pitch franchises from Microsoft Game Studios . Ubisoft established another IP, Assassin's Creed , first launched in 2007; Assassin's Creed

2314-459: A deflated inner tube on a cactus to create a slingshot, which requires a player to realize that an inner tube is stretchy. They may need to carry items in their inventory for a long duration before they prove useful, and thus it is normal for adventure games to test a player's memory where a challenge can only be overcome by recalling a piece of information from earlier in the game. There is seldom any time pressure for these puzzles, focusing more on

2492-619: A demo of its engine called X-Isle: Dinosaur Island which it had demonstrated at the Electronic Entertainment Expo 1999 . Ubisoft saw the demo and had Crytek build out the demo into a full title, becoming the first Far Cry , released in 2004. That year, Electronic Arts established a deal with Crytek to build a wholly different title with an improved version of the CryEngine, leaving them unable to continue work on Far Cry . Ubisoft assigned Ubisoft Montreal to develop console versions of Far Cry , and arranging with Crytek to have all rights to

2670-484: A desktop client and storefront for Windows machine alongside other features. Ubisoft then separated the rewards program out as its Ubisoft Club program, integrated with Uplay. Ubisoft Connect was announced in October 2020 as a replacement for UPlay and its Ubisoft Club to launch on 29 October 2020 alongside Watch Dogs: Legion . Connect replaces UPlay and the club's previous functions while adding support for cross-platform play and save progression for some games. It includes

2848-451: A different philosophy, you know it can affect what you've been creating from scratch. So you fight with a lot of energy to make sure it can't be destroyed." Vice-president of Live Operations, Anne Blondel-Jouin, expressed similar sentiment in an interview with PCGamesN , stating that Ubisoft's success was partly due to "...being super independent, being very autonomous." Vivendi acquired stake in mobile game publisher Gameloft , owned by

3026-477: A fashion in the title realMyst . Other puzzle adventure games are casual adventure games made up of a series of puzzles used to explore and progress the story, exemplified by The Witness , Ghost Trick: Phantom Detective , and the Professor Layton series of games. Narrative adventure games are those that allow for branching narratives, with choices made by the player influencing events throughout

3204-729: A foothold in the United States when it worked with Microsoft to develop Tom Clancy's Splinter Cell , an Xbox -exclusive title released in 2002 to challenge the PlayStation-exclusive Metal Gear Solid series, by combining elements of Tom Clancy's series with elements of an in-house developed game called The Drift . In March 2001, Gores Technology Group sold The Learning Company 's entertainment division (which included games originally published by Broderbund , Mattel Interactive , Mindscape and Strategic Simulations ) to them. The sale included

3382-409: A graphics window with interactive clickable hotspots and occasional animations, drop-down menus for the player to select actions from, and a text window with a text parser and a log describing the results of the player's actions. Planet Mephius , released in 1983, had a keyboard-driven point-and click interface (see § Early point-and-click adventures (1983–1995) below), but Enchanted Scepters

3560-481: A lack of flexibility, salary increases, and profit-sharing, which they believe the company has ignored. Ubisoft has yet to address the union's concerns. Ubisoft Connect, formerly Uplay, is a digital distribution , digital rights management , multiplayer and communications service for PC created by Ubisoft. First launched alongside Assassin's Creed II as a rewards program to earn points towards in-game content for completing achievements within Ubisoft, it expanded into

3738-423: A list of on-screen verbs to describe specific actions in the manner of a text adventure, but newer games have used more context-sensitive user interface elements to reduce or eliminate this approach. Often, these games come down to collecting items for the character's inventory, and figuring when is the right time to use that item; the player would need to use clues from the visual elements of the game, descriptions of

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3916-622: A mainstream adult audience. Myst held the record for computer game sales for seven years—it sold over six million copies on all platforms, a feat not surpassed until the release of The Sims in 2000. In addition, Myst is considered to be the "killer app" that drove mainstream adoption of CD-ROM drives, as the game was one of the first to be distributed solely on CD-ROM, forgoing the option of floppy disks. Myst ' s successful use of mixed-media led to its own sequels, and other puzzle-based adventure games, using mixed-media such as The 7th Guest . With many companies attempting to capitalize on

4094-480: A means of achieving funding. The 2000s saw the growth of digital distribution and the arrival of smartphones and tablet computers , with touch-screen interfaces well-suited to point-and-click adventure games. The introduction of larger and more powerful touch screen devices like the iPad allowed for more detailed graphics, more precise controls, and a better sense of immersion and interactivity compared to personal computer or console versions. In gaming hardware,

4272-551: A new audience to adventure games. Ubisoft Ubisoft Entertainment SA ( / ˈ j uː b i s ɒ f t / ; French: [ybisɔft] ; formerly Ubi Soft Entertainment SA ) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include Assassin's Creed , Driver , Far Cry , Just Dance , Prince of Persia , Rabbids , Rayman , Tom Clancy's , and Watch Dogs . By

4450-454: A novel "verb-object" interface, showing all possible commands the player could use to interact with the game along with the player's inventory, which became a staple of LucasArts' own adventure games and in the genre overall. Graphical adventure games were considered to have spurred the gaming market for personal computers from 1985 through the next decade, as they were able to offer narratives and storytelling that could not readily be told by

4628-498: A number of hybrid graphical adventure games, borrowing from two or more of the above classifications. The Zero Escape series wraps several escape-the-room puzzles within the context of a visual novel. The Adventures of Sherlock Holmes series has the player use point-and-click type interfaces to locate clues, and minigame -type mechanics to manipulate those clues to find more relevant information. While most adventure games typically do not include any time-based interactivity by

4806-560: A partnership with Tencent to help bring their games into the Chinese market. Vivendi completely divested its shares in Ubisoft by March 2019. Since 2018, Ubisoft's studios have continued to focus on some franchises, including Assassin's Creed , Tom Clancy's , Far Cry , and Watch Dogs . As reported by Bloomberg Businessweek , while Ubisoft as a whole had nearly 16,000 developers by mid-2019, larger than some of its competitors, and producing 5 to 6 major AAA releases each year compared to

4984-444: A positive and inclusive workplace environment" so that these changes are propagated throughout the company. Ahead of a September 2020 "Ubisoft Forward" media presentation, Yves Guillemot issued a formal apology for the company on their lack of responsibility in the matters prior to these events. Guillemot said "This summer, we learned that certain Ubisoft employees did not uphold our company's values, and that our system failed to protect

5162-505: A prelude to the video game series' third installment and offers an "alternative version" of the first game's story, which is centered on Hans Voralberg's backstory as a child in the distant past, with interspersed scenes depicting Kate Walker in the 2000s. The first issue was released on April 20, 2017, and the second issue on October 18, 2017. Sokal and his son Hugo were credited as scriptwriters, with art provided by Johann Blais. In June 2023, Microids announced an animated series adaptation of

5340-751: A prototype of a game with animated features that caught the brothers' interest. Michel Guillemot decided to make the project a key one for the company, establishing a studio in Montreuil to house over 100 developers in 1994, and targeting a line of 5th generation consoles such as the Atari Jaguar and PlayStation . Their game, Rayman , was released in 1995. Yves managed Guillemot Informatique, making deals with Electronic Arts , Sierra On-Line and MicroProse to distribute their games in France. Guillemot Informatique began expanding to other markets, including

5518-403: A publisher right now and pitch an adventure game, they'd laugh in my face." Though most commercial adventure game publication had stopped in the United States by the early 2000s, the genre was still alive in Europe. Games such as The Longest Journey by Funcom as well as Amerzone and Syberia , both conceived by Benoît Sokal and developed by Microïds , with rich classical elements of

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5696-452: A response from the game character. These conversations are often designed as a tree structure , with players deciding between each branch of dialog to pursue. However, there are always a finite number of branches to pursue, and some adventure games devolve into selecting each option one-by-one. Conversing with characters can reveal clues about how to solve puzzles, including hints about what that character wants before they will cooperate with

5874-477: A result, some Ubisoft staff either quit or were fired, including Hascoët, Maxime Béland, the co-founder of Ubisoft Toronto, and Yannis Mallat, the managing director of Ubisoft's Canadian studios. Yves Guillemot implemented changes in the company to address these issues as it further investigated the extent of the misconduct claims. Ubisoft stated in its end of 2020 fiscal year investor call in February 2021 that

6052-500: A same or similar password had been used. All the users who registered were emailed by the Ubisoft company about the breach and a password change request. Ubisoft promised to keep the information safe. In March 2015, the company set up a Consumer Relationship Centre in Newcastle-upon-Tyne . The centre is intended to integrate consumer support teams and community managers. Consumer Support and Community Management teams at

6230-482: A scene, to which players responded by moving a joystick and pressing a button, and each choice prompted the game to play a new scene. The video may be augmented by additional computer graphics; Under a Killing Moon used a combination of full-motion video and 3D graphics . Because these games are limited by what has been pre-rendered or recorded, player interactivity is limited in these titles, and wrong choices or decisions may lead quickly to an ending scene. There are

6408-418: A separating point. Its development was considered a break-through in technology, utilizing the first fixed-camera perspective in a 3D game, and now recognized as the first 3D survival horror game, going on to influence games such as Fatal Frame , Resident Evil , and Silent Hill , with its influence seen within other titles such as Clock Tower and Rule of Rose . Myst , released in 1993 by Cyan Worlds ,

6586-459: A shareholders' meeting on 22 July 2020 addressing these more recent issues. Changes in the wake of the departures included a reorganization of both the editorial team and the human resources team. 2 positions, Head of Workplace Culture and Head of Diversity and Inclusion, would be created to oversee the safety and morale of employees going forward. To encourage this, Ubisoft said it would tie the performance bonus of team leaders to how well they "create

6764-529: A start-up check through Uplay/Ubisoft Connect servers when launched. Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands , Ghost Recon Breakpoint and For Honor . The Disrupt game engine

6942-400: A variety of input types, from text parsers to touch screen interfaces. Graphic adventure games will vary in how they present the avatar. Some games will utilize a first-person or third-person perspective where the camera follows the player's movements, whereas many adventure games use drawn or pre-rendered backgrounds, or a context-sensitive camera that is positioned to show off each location to

7120-483: A whole subgenre informally entitled "Russian quest" emerged following the success of Red Comrades Save the Galaxy (1998) and its sequels: those games often featured characters from Russian jokes , lowbrow humor , poor production values and "all the worst things brought by the national gaming industry". Israel had next to a non-existent video gaming industry, nevertheless Piposh (1999) became extremely popular, to

7298-414: Is a consortium of several companies active in the blockchain space that seeks to explore the potential applications of this technology in the video game industry and publicly promotes the use of blockchain-based content in video games. According to Yves Guillemot , one of Ubisoft's co-founders, crypto -based content in video games will allow players to actually own digital content within it, while growing

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7476-403: Is also a popular tool known for adventures such as MOTAS and the escape the room genre entries. Following the demise of the adventure genre in the early 2000s, a number of events have occurred that have led to a revitalization of the adventure game genre as commercially viable: the introduction of new computing and gaming hardware and software delivery formats, and the use of crowdfunding as

7654-414: Is considered one of the genre's more influential titles. Myst included pre-rendered 3D graphics, video, and audio. Myst was an atypical game for the time, with no clear goals, little personal or object interaction, and a greater emphasis on exploration, and on scientific and mechanical puzzles. Part of the game's success was because it did not appear to be aimed at an adolescent male audience, but instead

7832-425: Is controversial, and many developers now either avoid it or take extra steps to foreshadow death. Some early adventure games trapped the players in unwinnable situations without ending the game. Infocom 's text adventure The Hitchhiker's Guide to the Galaxy has been criticized for a scenario where failing to pick up a pile of junk mail at the beginning of the game prevented the player, much later, from completing

8010-450: Is expected to be known and used by the player to overcome the challenges. This sets the puzzles apart from Logic puzzles where all the information needed to solve said problem is presented within the context of the situation, such as combination locks or other machinery that the player must learn to manipulate, though lateral thinking and conceptual reasoning puzzles may include the use of logical thinking. Some puzzles are criticized for

8188-441: Is in your court to deliver this line-up on time and at the expected level of quality, and show everyone what we are capable of achieving." Union workers at Ubisoft Paris took issue with this message, calling for a strike and demanding higher salaries and improved working conditions. As part of a change in the terms of their acquisition of Activision Blizzard in October 2023 to satisfy government regulators, Microsoft gave Ubisoft

8366-835: Is reactive to the player. Most Telltale Games titles, such as The Walking Dead , are narrative games. Other examples include Sega AM2 's Shenmue series, Konami 's Shadow of Memories , Quantic Dream 's Fahrenheit , Heavy Rain and Beyond: Two Souls , Dontnod Entertainment 's Life Is Strange series, Supermassive Games ' Until Dawn , and Night in the Woods . Walking simulators, or environmental narrative games, are narrative games that generally eschew any type of gameplay outside of movement and environmental interaction that allow players to experience their story through exploration and discovery. Walking simulators feature few or even no puzzles at all, and win/lose conditions may not exist. The simulators allow players to roam around

8544-456: The #MeToo movement in June and July 2020, Ubisoft had a number of employees accused of misconduct from both internal and external sources. Between Ubisoft's internal investigation and a study by the newspaper Libération , employees had been found to have records of sexual misconduct and troubling behaviour, going back up to 10 years, which had been dismissed by the human resources departments. As

8722-595: The Agence française pour le jeu vidéo reported that Syberia ' s computer release had sold 50,000 units by September 2003. According to Michel Bams of Sokal's White Birds Productions , it reached "nearly 500,000 copies" in global sales that February, a number it surpassed by late 2005, according to Ubisoft . By 2006, Syberia ' s sales in the United States reached 161,000 units. Following its launch in March 2004, Syberia II reached sales of 215,000 copies in Europe and

8900-620: The Assassin's Creed series and other products as to avoid the use of female protagonists. Ubisoft had already been criticized for failing to support female player models in Assassin's Creed Unity or in Far Cry 4 , which the company claimed was due to difficulty in animating female characters despite having done this in earlier games. Ubisoft employees, in Schreier's report, said that in

9078-626: The Far Cry games. For Far Cry 6 , Ubisoft introduced more features to the Dunia 2 engine such as ray tracing support on the PC version, and support for AMD's open source variable resolution technology, FidelityFX Super Resolution . Aside from the main entries in the Far Cry series, the Dunia 2 engine is also used in the spin-off games. These include Far Cry 3: Blood Dragon , Far Cry Primal , and Far Cry New Dawn . The Snowdrop game engine

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9256-510: The Far Cry series and a perpetual licence on the CryEngine. In developing Far Cry 2 , Ubisoft Montreal modified the CryEngine to include destructible environments and a more realistic physics engine . This modified version became the Dunia engine which premiered with Far Cry 2 in 2008. The Dunia engine continued to be improved, such as adding weather systems, and used as the basis of all future Far Cry games, and Avatar: The Game , developed by Ubisoft Montreal. Ubisoft introduced

9434-651: The Stanford Artificial Intelligence Laboratory at Stanford at the time, to modify and expand the game, eventually becoming Colossal Cave Adventure . Colossal Cave Adventure set concepts and gameplay approaches that became staples of text adventures and interactive fiction. Following its release on ARPANET, numerous variations of Colossal Cave Adventure appeared throughout the late 1970s and early 1980s, with some of these later versions being re-christened Colossal Adventure or Colossal Caves . These variations were enabled by

9612-402: The 1970s text computer game Colossal Cave Adventure , often referred to simply as Adventure , which pioneered a style of gameplay which many developers imitated and which became a genre in its own right. The video game genre is therefore defined by its gameplay, unlike the literary genre , which is defined by the subject it addresses: the activity of adventure. Essential elements of

9790-573: The 1980s, the Guillemot family had established itself as a support business for farmers in the Brittany province of France and other regions, including into the United Kingdom . The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the company's sales, distribution, accounting, and management with their parents before university. All five gained business experience while at university, which they brought back to

9968-469: The 2 or 3 from the others, the net revenue earned per employee was the lowest of the 4 due to generally lower sales of its games. Bloomberg Business attributed this partially due to spending trends by video game consumers purchasing fewer games with long playtimes, as most of Ubisoft's major releases tend to be. To counter this, Ubisoft in October 2019 postponed 3 of the 6 titles it had planned in 2019 to 2020 or later, as to help place more effort on improving

10146-572: The 2022 video game Syberia: The World Before . Members of a nomadic tribal people indigenous to the geographical area of Siberia known as the Youkols also play an important role in the lore and setting of the series, which combines realistic and surrealistic elements for its tone. The first two Syberia titles have been commercially successful, with lifetime sales reaching 3 million worldwide by 2016. Both titles have been ported or re-released on multiple platforms ever since their original launches in

10324-534: The 30% mark that could trigger a takeover; as of December 2016, Vivendi held a 25.15% stake in Ubisoft. Reuters reported in April 2017 that Vivendi's takeover of Ubisoft would likely happen that year and Bloomberg Businessweek observed that some of Vivendi's shares would reach the 2-year holding mark, which would grant them double voting power, and would likely meet or exceed the 30% threshold. The Guillemot family has since raised its stake in Ubisoft; as of June 2017,

10502-577: The CRC are operational 7 days a week. Since around 2015, the French mass media company Vivendi has been seeking to expand its media properties through acquisitions and other business deals. In addition to advertising firm Havas , Ubisoft was one of the first target properties identified by Vivendi, which as of September 2017 has an estimated valuation of $ 6.4 billion. Vivendi, in two actions during October 2015, bought shares in Ubisoft stock, giving them

10680-561: The Dunia 2 engine first in Far Cry 3 in 2012, which was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination. The Dunia 2 engine was further refined in Far Cry 4 , and Far Cry 5 . According to Remi Quenin, one of the engine's architects at Ubisoft Montreal, the state of the Dunia engine by 2017 included "vegetation, fire simulation, destruction, vehicles, systemic AI, wildlife, weather, day/night cycles, [and] non linear storytelling" which are elements of

10858-635: The Guillemots and Tencent were considering this and other alternatives to shift ownership of the company in light of the recent poor financial performance. On October 16, 2024, over 700 Ubisoft employees in France began a three-day strike, protesting the company's requirement to return to the office three days a week. The strike, organized by the STJV union, involved Ubisoft's offices in Paris, Montpellier, Lyon , and Annecy. Workers expressed dissatisfaction over

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11036-496: The Guillemots asked for more Canadian investors in the following February to fend off a similar Vivendi takeover; by this point, Vivendi had increased their share in Ubisoft to 15%, exceeding the estimated 9% that the Guillemots owned. By June 2016, Vivendi had increased its shares to 20.1% and denied it was in the process of a takeover. By the time of Ubisoft's annual board meeting in September 2016, Vivendi had gained 23% of

11214-456: The Guillemots, and started acquiring Ubisoft shares. In the following February, Vivendi acquired €500 million worth of shares in Gameloft, gaining more than 30% of the shares and requiring the company under French law to make a public tender offer ; this action enabled Vivendi to complete the takeover of Gameloft by June 2016. Following Vivendi's actions with Gameloft in February 2016,

11392-863: The Rapture , and What Remains of Edith Finch . A visual novel ( ビジュアルノベル , bijuaru noberu ) is a hybrid of text and graphical adventure games, typically featuring text-based story and interactivity aided by static or sprite -based visuals. They resemble mixed-media novels or tableau vivant stage plays. Most visual novels typically feature dialogue trees , branching storylines , and multiple endings . The format has its primary origins in Japanese and other Asian video game markets, typically for personal computers and more recently on handheld consoles or mobile devices. The format did not gain much traction in Western markets, but started gaining more success since

11570-569: The United Kingdom and shipping to France, and came upon the idea of a mail-order business around computers and software. Their mother said they could start their own business this way as long as they managed it themselves and equally split its shares among the five of them. Their first business was Guillemot Informatique, founded in 1984. They originally only sold through mail order, and then were getting orders from French retailers, since they were able to undercut other suppliers by up to 50% of

11748-553: The United States combined two months later. Its PC version also saw some commercial success in Russia. By late 2005, Syberia II was on track to reach 600,000 sales overall, a number it had reached by March 2006. Worldwide sales of the overall Syberia series had topped 1 million units by 2008, and rose to 3 million by 2016, before the release of Syberia 3 . The first two Syberia titles received praise from critics following their initial launches, although reviews of console ports for

11926-538: The United States, the United Kingdom, and Germany. They entered the video game distribution and wholesale markets and by 1993 had become the "largest" distributor of video games in France. In 1996, Ubi Soft listed its initial public offering and raised over US$ 80 million in funds to help them to expand the company. Within 2 years, the company established worldwide studios in Annecy (1996), Shanghai (1996), Montreal (1997), and Milan (1998). A difficulty that

12104-523: The Wumpus (1973), but lacked a narrative element, a feature essential for adventure games. Colossal Cave Adventure (1976), written by William Crowther and Don Woods , is widely considered to be the first game in the adventure genre, and a significant influence on the genre's early development, as well as influencing core games in other genres such as Adventure (1980) for the action-adventure video game and Rogue (1980) for roguelikes . Crowther

12282-578: The acquisition of Hybride Technologies , a Piedmont -based studio. In November 2008, Ubisoft acquired Massive Entertainment from Activision . In January 2013, Ubisoft acquired South Park: The Stick of Truth from THQ for $ 3.265 million. Ubisoft announced plans in 2013 to invest $ 373 million into its Quebec operations over 7 years. The publisher is investing in the expansion of its motion capture technologies and consolidating its online games operations and infrastructure in Montreal. By 2020,

12460-530: The action-oriented gameplay concepts. The foremost title in this genre was Adventure , a graphic home console game developed based on the text-based Colossal Cave Adventure , while the first The Legend of Zelda brought the action-adventure concept to a broader audience. The origins of text adventure games are difficult to trace as records of computing around the 1970s were not as well documented. Text-based games had existed prior to 1976 that featured elements of exploring maps or solving puzzles, such as Hunt

12638-728: The aforementioned January 2020 changes in the editorial department and gave its members more autonomy. There remained questions as to what degree CEO Yves Guillemot knew of these issues prior to their public reporting; employees reported that Hascoët has been very close with the Guillemot brothers since the founding of the editorial department around 2001 and that some of the prior complaints of sexual misconduct had been reported directly to Yves and were dismissed. Gamasutra also spoke to some former and current Ubisoft employees during this period from its worldwide studios, corroborating that these issues appears to replicate across multiple studios, stemming from Ubisoft's main management. Ubisoft had

12816-693: The best effect. Text-and-graphics adventure games (also called illustrated or graphical text adventures) combine interactive fiction-style text descriptions with graphic illustrations of locations. These games sometimes use a text parser, as in the Magnetic Scrolls games; a point-and-click interface, such as the MacVenture games; or a combination of both (e.g., Tass Times in Tonetown ; Enchanted Scepters and other World Builder games). Point-and-click adventure games are those where

12994-461: The brothers found was the lack of an intellectual property that would have a foothold in the United States market. When "widespread growth" of the Internet arrived around 1999, the brothers decided to take advantage of this by founding game studios aimed at online free-to-play titles, including GameLoft ; this allowed them to license the rights to Ubi Soft properties to these companies, increasing

13172-584: The chateau. These included Michel Ancel , a teenager at the time noted for his animation skills, and Serge Hascoët, who applied to be a video game tester for the company. The costs of maintaining the chateau became more expensive, and the developers were given the option to relocate to Paris. Ancel's family which had moved to Brittany for his job could not afford the cost of living in Paris and returned to Montpellier in southern France. The Guillemot brothers told Ancel to keep them abreast of anything he might come up with there. Ancel returned with Frédéric Houde with

13350-462: The company announced it would start branding games developed by its 1st-party developers as "Ubisoft Originals". In 2021, they announced that they would be making an open world Star Wars game. The deal marked an end to EA's exclusive rights to make Star Wars titles. In October 2021, Ubisoft participated in a round of financing in Animoca Brands . In November 2021, Ubisoft announced

13528-478: The company during this time. Sierra developer Lori Ann Cole stated in 2003 her belief that the high cost of development hurt adventure games: "They are just too art intensive, and art is expensive to produce and to show. Some of the best of the Adventure Games were criticized they were just too short. Action-adventure or adventure role-playing games can get away with re-using a lot of the art, and stretching

13706-462: The company that holds part of the Guillemots' ownership of Ubisoft. This gave Tencent 49.9% ownership in this holding company and increased the Guillemots' share of voting rights within Ubisoft to about 30%. Yves Guillemot said that Tencent would be working closely with Ubisoft, helping to bring their games into China while assisting in paying off Ubisoft's debts and preventing the company from potential buyouts. Citing disappointing financial results in

13884-519: The company will start to make AAA game releases less of a focus and put more focus on mobile and freemium games following fiscal year 2022. CFO Frederick Duguet stated to investors that "we see that we are progressively, continuously moving from a model that used to be only focused on AAA releases to a model where we have a combination of strong releases from AAA and strong back catalog dynamics, but also complimenting our program of new releases with free-to-play and other premium experiences." Later that year,

14062-705: The company would employ more than 3,500 staff at its studios in Montreal and Quebec City. In February 2013, it began offering games from third-party publisher including Electronic Arts and Warner Bros Interactive Entertainment on its Uplay Shop and its own games to EA's Origin . In July 2013, Ubisoft announced a breach in its network resulting in the potential exposure of up to 58 million accounts including usernames, email address, and encrypted passwords. The firm denied any credit/debit card information could have been compromised, issued directives to all registered users to change their account passwords, and recommended updating passwords on any other website or service where

14240-503: The company's co-founder Roberta Williams and programmed with the help of her husband Ken , the game featured static vector graphics atop a simple command line interface, building on the text adventure model. Roberta was directly inspired by Colossal Cave Adventure as well as the text adventure games that followed from it. Sierra continued to produce similar games under the title Hi-Res Adventure . Vector graphics gave way to bitmap graphics which also enabled simple animations to show

14418-457: The company's global head of human resources. Yves Guillemot temporarily filled in Hascoët's former role. A following report from Bloomberg News by Jason Schreier corroborated these details, with employees of Ubisoft's main Paris headquarters comparing it to a fraternity house . Schreier had found that the issues with Hascoët had gone back years and had affected the creative development on

14596-531: The company, in quarterly results published in November 2017, announced that it had no plans to acquire Ubisoft for the next 6 months, nor would seek board positions due to the shares they held during that time, and that it "would ensure that its interest in Ubisoft would not exceed the threshold of 30% through the doubling of its voting rights." Vivendi remained committed to expanding in the video game sector, identifying that their investment in Ubisoft could represent

14774-557: The company, the developers would have to make compromises to meet Hascoët's expectations, such as the inclusion of a strong male character if they had included female leads or if they had used cutscenes, a narrative concept Hascoët reportedly did not like. Hascoët's behavior among other content decisions made by Hascoët had "appeared to affect" the quality of Ubisoft's games by 2019; both Tom Clancy's The Division 2 and Tom Clancy's Ghost Recon Breakpoint "underperformed", which gave Ubisoft justification to diminish Hascoët's oversight with

14952-475: The company. Spurred by these claims, the newspaper Libération had begun a deeper investigation into the workplace culture at Ubisoft. The paper ran a 2-part report printed on 1 and 10 July 2020 that claimed that Ubisoft had a toxic workplace culture. A component of that workplace was from accusations related to Hascoët. The issues identified by Libération and corroborated by employees from other studios suggested that some of these problems had extended from

15130-451: The cost of some titles. By 1986, this company was earning about 40 million French francs (roughly US$ 5.8 million at that time). In 1985, the brothers established Guillemot Corporation for similar distribution of computer hardware. As demand continued, the brothers recognised that video game software was becoming a lucrative property and decided that they needed to get into the industry's development side, already having insight on

15308-571: The development of their first Ubisoft Entertainment Center, created by experience design firm Storyland Studios and Alterface. The first location is set to open in Studios Occitanie Méditerranée by 2025. Ubisoft has been increasingly involved in blockchain-based video games since the later 2010s. The company is a co-founder of the Blockchain Game Alliance , which was established in September 2018 and

15486-466: The early 2000s. Amerzone , the predecessor of the first two Syberia titles, also saw critical and commercial success, especially in France. Syberia 3 was released in 2017 to a mediocre critical reception. The World Before launched for PC platforms on March 18, 2022, with console platforms due for release at a later date. The Syberia universe is created and designed by Belgian comic artist and video game developer Benoît Sokal. Each installment in

15664-406: The early hits of Electronic Arts . As computers gained the ability to use pointing devices and point-and-click interfaces, graphical adventure games moved away from including the text interface and simply provided appropriate commands the player could interact with on-screen. The first known game with such an interface was Enchanted Scepters (1984) from Silicon Beach Software , which combined

15842-481: The eccentric inventor Hans Voralberg on behalf of her firm to secure the purchase of his family's factory. By the events of Syberia II , Walker abandons her assignment and accompanies Voralberg in his search for the legendary island of Syberia, which is said to be home to the last surviving mammoths of the world. The franchise features a cast of secondary characters, including Oscar, one of Voralberg's sentient automatons, and Dana Roze, an aspiring pianist introduced in

16020-405: The editorial department overseen by Hascoët. On 9 September 2003, Ubi Soft announced that it would change its name to Ubisoft, and introduced a new logo known as "the swirl". In December 2004, gaming corporation Electronic Arts purchased a 19.9% stake in the firm. Ubisoft referred to the purchase as "hostile" on EA's part. Ubisoft's brothers recognised they had not considered themselves within

16198-428: The end of September 2024, Ubisoft had reduced its number of employees to 18,666. In the first half of 2024, Ubisoft experienced underperforming sales of Star Wars Outlaws , Skull and Bones and Avatar: Frontiers of Pandora , causing its stock to fall to nearly its lowest levels in the previous decade. As a result, the company announced they were launching an investigation of their development cycles to focus on

16376-400: The experience. Comedy is a common theme, and games often script comedic responses when players attempt actions or combinations that are "ridiculous or impossible". Since adventure games are driven by storytelling, character development usually follows literary conventions of personal and emotional growth, rather than new powers or abilities that affect gameplay. The player often embarks upon

16554-461: The experiences of Kate Walker , an American adventurer who originally worked as a lawyer in a prominent New York City law firm. In each installment, Walker travels to various fictional locations in continental Europe and former Soviet states during the 2000s, where she encounters fantastical creatures as well as highly advanced automatons powered by intricate clockwork mechanisms. The first Syberia centers on Walker's efforts to locate and deal with

16732-419: The family business after graduating. The brothers came up with the idea of diversification to sell other products of use to farmers; Claude began with selling CD audio media. Later, the brothers expanded to computers and additional software that included video games. In the 1980s, they saw that the costs of buying computers and software from a French supplier were more expensive than buying the same materials in

16910-413: The family held 13.6% of Ubisoft's share capital, and 20.02% of the company's voting rights. In October 2017, Ubisoft announced it reached a deal with an "investment services provider" to help them purchase back 4 million shares by the end of the year, preventing others, specifically Vivendi, from buying these. In the week before Vivendi would gain double-voting rights for previously purchased shares,

17088-406: The first sound films , games that featured such voice-overs were called "Talkies" by all the major adventure game companies, including LucasArts, and Sierra . Use of the term continues to this day, for example by GOG.com on its page about Revolution Software 's Broken Sword: The Sleeping Dragon . Mark J.P. Wolf, professor at CUW , in his Encyclopedia of Video Games : In some genres,

17266-445: The first half of the 90s. Non-commercial text adventure games have been developed for many years within the genre of interactive fiction . Games are also being developed using the older term 'text adventure' with Adventuron, alongside some published titles for older 8-bit and 16-bit machines. The first known graphical adventure game was Mystery House (1980), by Sierra On-Line , then at the time known as On-Line Systems. Designed by

17444-401: The first- or third-person perspective. Currently, a large number of adventure games are available as a combination of different genres with adventure elements. For markets in the Western hemisphere, the genre's popularity peaked during the late 1980s to mid-1990s when many considered it to be among the most technically advanced genres, but it had become a niche genre in the early 2000s due to

17622-424: The following Assassin's Creed games which did feature female protagonists at release, including Assassin's Creed Syndicate and Assassin's Creed Origins , there were serious considerations of removing or downplaying the female leads from the editorial department. This was due to a belief that Hascoët had set in the department that female characters did not sell video games. Further, because of Hascoët's clout in

17800-546: The form of visual novels , which make up nearly 70% of PC games released in Japan. Asian countries have also found markets for adventure games for portable and mobile gaming devices. Japanese adventure-games tend to be distinct, having a slower pace and revolving more around dialogue, whereas Western adventure-games typically emphasize more interactive worlds and complex puzzle solving, owing to them each having unique development histories. The term "adventure game" originated from

17978-654: The franchise sold by 2006, enjoying great commercial and critical success while the genre was otherwise viewed as in decline. Similar to the fate of interactive fiction, conventional graphical adventure games have continued to thrive in the amateur scene. This has been most prolific with the tool Adventure Game Studio (AGS). Some notable AGS games include those by Ben Croshaw (namely the Chzo Mythos ), Ben Jordan: Paranormal Investigator , Time Gentlemen, Please! , Soviet Unterzoegersdorf , Metal Dead , and AGD Interactive 's Sierra adventure remakes. Adobe Flash

18156-601: The franchise with What The Prod will produce. Amerzone was a surprise commercial success. Following its release in France in March 1999, it sold 10,000 units by early May. By June 1999, GameSpot UK concluded that Amerzone had become a "big hit in France". The game generated lifetime sales of 1.5 million copies by 2013. The first two Syberia titles have been successful commercially and critically. The first Syberia surpassed 225,000 units in sales by February 2003, and had achieved nearly 350,000 global sales across its console and computer versions by September 2003. In France,

18334-567: The game environment and discover objects like books, audio logs, or other clues that develop the story, and may be augmented with dialogue with non-playable characters and cutscenes. These games allow for exploration of the game's world without any time limits or other forced constraints, an option usually not offered in more action-oriented games. The term "walking simulator" had sometimes been used pejoratively as such games feature almost no traditional gameplay elements and only involved walking around. The term has become more accepted as games within

18512-581: The game environment or storyline progress. Its open world city management comes from AnvilNext while its vegetation and AI are from Dunia. Parts of the engine were originally intended for another game in the Driver franchise. The Dunia engine is a software fork of the CryEngine that was originally developed by Crytek , with modifications made by Ubisoft Montreal. The CryEngine at the time could render some outdoor environmental spaces. Crytek had created

18690-414: The game play." Traditional adventure games became difficult to propose as new commercial titles. Gilbert wrote in 2005, "From first-hand experience, I can tell you that if you even utter the words 'adventure game' in a meeting with a publisher you can just pack up your spiffy concept art and leave. You'd get a better reaction by announcing that you have the plague." In 2012 Schafer said "If I were to go to

18868-457: The game to be released in Spain and West Germany . Ubi Soft started importing products from abroad for distribution in France, with 1987 releases including Elite Software's Commando and Ikari Warriors , the former of which sold 15,000 copies by January 1987. In 1988, Yves Guillemot was appointed as Ubi Soft's chief executive officer . By 1988, the company had about 6 developers working from

19046-458: The game, Schafer and his team at Double Fine made this puzzle's solution more obvious. More recent adventure games try to avoid pixel hunts by highlighting the item, or by snapping the player's cursor to the item. Many puzzles in these games involve gathering and using items from their inventory. Players must apply lateral thinking techniques where they apply real-world extrinsic knowledge about objects in unexpected ways. For example, by putting

19224-420: The game, so the player usually knows that only objects that can be picked up are important. Because it can be difficult for a player to know if they missed an important item , they will often scour every scene for items. For games that utilize a point and click interface, players will sometimes engage in a systematic search known as a "pixel hunt", trying to locate the small area on the graphic representation of

19402-418: The game. Adventure games contain a variety of puzzles , including decoding messages, finding and using items , opening locked doors, or finding and exploring new locations. Solving a puzzle will unlock access to new areas in the game world, and reveal more of the game story. Conceptual Reasoning and Lateral Thinking Puzzles form the majority of the gameplay, where extrinsic knowledge gained in real life

19580-425: The game. The adventure games developed by LucasArts purposely avoided creating a dead-end situation for the player due to the negative reactions to such situations, despite this, some fans of the genre enjoy dead ends and player death situations, resulting in divergent philosophies in adventure games and how to handle player risk-reward. Text adventures convey the game's story through passages of text, revealed to

19758-472: The game. While these choices do not usually alter the overall direction and major plot elements of the game's story, they help personalize the story to the player's desire through the ability to choose these determinants – exceptions include Detroit: Become Human , where players' choices can bring to multiple completely different endings and characters' death. These games favor narrative storytelling over traditional gameplay, with gameplay present to help immerse

19936-581: The games industry to work on a wildlife preserve, stating that his project Beyond Good & Evil 2 at Ubisoft and Wild as Wild Sheep Studio was left in good hands before he left. As part of their coverage from the sexual misconduct issues, Libération found that Ancel's attention towards Beyond Good & Evil 2 to be haphazard, which had resulted in delays and restarts since the game's 1st announcement in 2010. The team considered Ancel's management style to be abusive, having dismissed some of their work and forcing them to restart on development pathways. While

20114-490: The genre gained critical praise in the 2010s; other names have been proposed, like "environmental narrative games" or "interactive narratives", which emphasizes the importance of the narration and the fact the plot is told by interaction with ambient elements. Examples of walking simulators include Gone Home , Dear Esther , Firewatch , The Vanishing of Ethan Carter , Proteus , Jazzpunk , The Stanley Parable , Thirty Flights of Loving , Everybody's Gone to

20292-406: The genre include storytelling, exploration, and puzzle-solving. Marek Bronstring, former head of content at Sega , has characterised adventure games as puzzles embedded in a narrative framework; such games may involve narrative content that a player unlocks piece by piece over time. While the puzzles that players encounter through the story can be arbitrary, those that do not pull the player out of

20470-511: The genre still garnered high critical acclaims. Even in these cases, developers often had to distance themselves from the genre in some way. The Longest Journey was instead termed a "modern adventure" for publishing and marketing. Series marketed to female gamers, however, like the Nancy Drew Mystery Adventure Series prospered with over two dozen entries put out over the decade and 2.1 million copies of games in

20648-469: The gradual adoption of three-dimensional graphics in adventure games, the critically acclaimed Grim Fandango , Lucasarts' first 3D adventure. Alone in the Dark , released in 1992, and which is now referred to as a "survival horror" game, was originally considered among other graphic adventure games by critics of the time, and significantly influenced the development of then new genre, being looked at now as

20826-493: The handheld Nintendo DS and subsequent units included a touch-screen, and the Nintendo Wii console with its Wii Remote allowed players to control a cursor through motion control . These new platforms helped decrease the cost of bringing an adventure game to market, providing an avenue to re-release older, less graphically advanced games like The Secret of Monkey Island , King's Quest and Space Quest and attracting

21004-463: The human resource heads of the company ignoring complaints made against Hascoët, using sexual misconduct and harassment to intimidate those who criticized him, on the basis that the creative leads were producing valuable products for the company. On 11 July 2020, the company issued a press release, announcing departures which include the voluntary resignations of Hascoët, Yannis Mallat, the managing director of Ubisoft's Canadian studios, and Cécile Cornet,

21182-440: The increase in microcomputing that allowed programmers to work on home computers rather than mainframe systems. The genre gained commercial success with titles designed for home computers. Scott Adams launched Adventure International to publish text adventures including an adaptation of Colossal Cave Adventure , while a number of MIT students formed Infocom to bring their game Zork from mainframe to home computers and

21360-403: The interactive medium and may eschew complex puzzles associated with typical adventure games. Readers or players of IF may still need to determine how to interact appropriately with the narrative to progress and thus create a new type of challenge. Graphic adventures are adventure games that use graphics to convey the environment to the player. Games under the graphic adventure banner may have

21538-672: The key from the desk". Notable examples of advanced text adventures include most games developed by Infocom , including Zork and The Hitchhiker's Guide to the Galaxy . With the onset of graphic adventures, the text adventure fell to the wayside, though the medium remains popular as a means of writing interactive fiction (IF) particularly with the introduction of the Inform natural language platform for writing IF. Interactive fiction can still provide puzzle-based challenges like adventure games, but many modern IF works also explore alternative methods of narrative storytelling techniques unique to

21716-421: The late 2000s. Some adventure games have been presented as interactive movies; these are games where most of the graphics are either fully pre-rendered or use full motion video from live actors on a set, stored on a media that allows fast random access such as laserdisc or CD-ROM . The arcade versions of Dragon's Lair and Space Ace are canonical examples of such works. The game's software presented

21894-488: The live-action film Assassin's Creed (2016) and the series Rabbids Invasion (2013), and Mythic Quest (2020–present). From June to July 2020, a wave of sexual misconduct accusations occurred through the video game industry as part of the ongoing #MeToo Movement , including some of Ubisoft's employees. Ashraf Ismail, the creative director of Assassin's Creed: Valhalla , stepped down to deal with personal issues related to allegations made towards him; his employment

22072-400: The location on screen that the developers defined, which may not be obvious or only consist of a few on-screen pixels. A notable example comes from the original Full Throttle by LucasArts , where one puzzle requires instructing the character to kick a wall at a small spot, which Tim Schafer , the game's lead designer, had admitted years later was a brute force measure; in the remastering of

22250-443: The narrative are considered examples of good design. Combat and action challenges are limited or absent in adventure games; this distinguishes them from action games . In the book Andrew Rollings and Ernest Adams on Game Design , the authors state that: "this [reduced emphasis on combat] doesn't mean that there is no conflict in adventure games ... only that combat is not the primary activity." Some adventure games will include

22428-477: The new guidelines. In response to this report, Ubisoft stated that "Over a period of several months, Ubisoft has implemented major changes across its organization, internal processes and procedures in order to guarantee a safe, inclusive and respectful working environment for all team members." and "These concrete actions demonstrate the profound changes that have taken place at every level of the company. Additional initiatives are underway and are being rolled out over

22606-601: The numeric rules or relationships seen in role-playing games (RPGs), and seldom have an internal economy. These games lack any skill-system, combat, or "an opponent to be defeated through strategy and tactics". However, some hybrid games do exist and are referred to as either Adventure games or Roleplaying games by the respective communities. Finally, adventure games are classified separately from puzzle video games . While puzzle video games revolve entirely around solving puzzles, adventure games revolve more around exploration and story, with puzzles typically scattered throughout

22784-483: The obscurity of their solutions, for example, the combination of a clothes line , clamp , and deflated rubber duck used to gather a key stuck between the subway tracks in The Longest Journey , which exists outside of the game's narrative and serves only as an obstacle to the player. Others have been criticized for requiring players to blindly guess, either by clicking on the right pixel, or by guessing

22962-487: The original Xbox and Nintendo Switch were less enthusiastic. The Nintendo DS and PlayStation 3 ports of the first Syberia in particular received criticism over significant technical issues or perceived quality. The third installment received an unfavorable critical reception, with a consensus among reviewers that it is not up to par with its predecessors in terms of overall quality. The World Before received generally positive reviews from reviewers, with some reviewers lauding

23140-426: The player in response to typed instructions. Early text adventures, Colossal Cave Adventure or Scott Adams' games, used a simple verb - noun parser to interpret these instructions, allowing the player to interact with objects at a basic level, for example by typing "get key". Later text adventures, and modern interactive fiction, use natural language processing to enable more complex player commands like "take

23318-458: The player into the game's story: gameplay may include working through conversation trees, solving puzzles, or the use of quick time events to aid in action sequences to keep the player involved in the story. Though narrative games are similar to interactive movies and visual novels in that they present pre-scripted scenes, the advancement of computing power can render pre-scripted scenes in real-time, thus providing for more depth of gameplay that

23496-508: The player to figure out how to escape a room using the limited resources within it and through the solving of logic puzzles. Other variants include games that require the player to manipulate a complex object to achieve a certain end in the fashion of a puzzle box . These games are often delivered in Adobe Flash format and are also popular on mobile devices. The genre is notable for inspiring real-world escape room challenges. Examples of

23674-450: The player typically controls their character through a point and click interface using a computer mouse or similar pointing device, though additional control schemes may also be available. The player clicks to move their character around, interact with non-player characters, often initiating conversation trees with them, examine objects in the game's settings or with their character's item inventory. Many older point-and-click games include

23852-403: The player with a secondary goal, and serve as an indicator of progression. While high scores are now less common, external reward systems, such as Xbox Live 's Achievements, perform a similar role. The primary failure condition in adventure games, inherited from more action-oriented games, is player death. Without the clearly identified enemies of other genres, its inclusion in adventure games

24030-428: The player's ability to reason than on quick-thinking. Adventure games are single-player experiences that are largely story-driven. More than any other genre, adventure games depend upon their story and setting to create a compelling single-player experience. They are typically set in an immersive environment , often a fantasy world , and try to vary the setting from chapter to chapter to add novelty and interest to

24208-546: The player, some do include time-based and action game mechanics. The Telltale Games licensed episodic adventure games , and some interactive movies, such as Dragon's Lair , include quick time events. Action-adventure games are a hybrid of action games with adventure games that often require to the player to react quickly to events as they occur on screen The action-adventure genre is broad, spanning many different subgenres, but typically these games utilize strong storytelling and puzzle-solving mechanics of adventure games among

24386-651: The player-character moving in response to typed commands. Here, Sierra's King's Quest (1984), though not the first game of its type, is recognized as a commercially successful graphical adventure game, enabling Sierra to expand on more titles. Other examples of early games include Sherwood Forest (1982), The Hobbit (1982), Yuji Horii 's The Portopia Serial Murder Case (1983), The Return of Heracles (which faithfully portrayed Greek mythology ) by Stuart Smith (1983), Dale Johnson 's Masquerade (1983), Antonio Antiochia's Transylvania (1982, re-released in 1984), and Adventure Construction Set (1985), one of

24564-418: The player. Other conversations will have far-reaching consequences, deciding to disclose a valuable secret that has been entrusted to the player. The primary goal in adventure games is the completion of the assigned quest. Early adventure games often had high scores and some, including Zork and some of its sequels, assigned the player a rank, a text description based on their score. High scores provide

24742-426: The players with more fun, leading the company to switch from pursuing single-player only games to internet connected ones. According to Guillemot, Ubisoft internally refers to its reimagined self as 'before The Division ' and an 'after The Division ' . In an interview with The Verge , Anne Blondel-Jouin, executive producer of The Crew turned vice-president of live operations, noted that The Crew

24920-432: The point where 20 years later a reboot was released due to a grassroots fan movement. Whereas once adventure games were one of the most popular genres for computer games, by the mid-1990s the market share started to drastically decline. The forementioned saturation of Myst -like games on the market led to little innovation in the field and a drop in consumer confidence in the genre. Computer Gaming World reported that

25098-598: The popularity of first-person shooters , and it became difficult for developers to find publishers to support adventure-game ventures. Since then, a resurgence in the genre has occurred, spurred on by the success of independent video-game development , particularly from crowdfunding efforts, from the wide availability of digital distribution enabling episodic approaches, and from the proliferation of new gaming platforms, including portable consoles and mobile devices. Within Asian markets, adventure games continue to be popular in

25276-458: The previous quarter, Ubisoft cancelled another three previously unannounced games in January 2023. In an email to staff, Yves Guillemot told employees to take responsibility for the company's forthcoming projects, asking that "each of you be especially careful and strategic with your spending and initiatives, to ensure we're being as efficient and lean as possible", while also saying that "The ball

25454-498: The publication and distribution side. Ubi Soft (formally named Ubi Soft Entertainment S.A.) was founded by the brothers on 28 March 1986. The name "Ubi Soft" was selected to represent "ubiquitous" software. Ubi Soft initially operated out of offices in Paris , moving to Créteil by June 1986. The brothers used the chateau in Brittany as the primary space for development, hoping the setting would lure developers, as well as to have

25632-425: The quality of the existing and released games. Due to overall weak sales in 2019, Ubisoft stated in January 2020 that it would be reorganizing its editorial board to provide a more comprehensive look at its game portfolio and devise greater variation in its games which Ubisoft's management said had fallen stagnant, too uniform and had contributed to weak sales. Stemming from a wave of sexual misconduct accusations of

25810-613: The release of many adventure games from countries that had experienced dormant or fledgling video gaming industries up until that point. These games were generally inspired by their Western counterparts and a few years behind in terms of technological and graphical advancements. In particular the fall of the Soviet Union saw countries such as Poland and Czechoslovakia release a string of popular adventure games including Tajemnica Statuetki (1993) and The Secret of Monkey Island parody Tajemství Oslího ostrova (1994), while in Russia

25988-561: The rich assets afforded by the CD format could be integrated more intricately into the gameplay, for example, "talkie" revised editions of popular adventure games with digitized voices, like King's Quest V (1992) or Indiana Jones and the Fate of Atlantis (1993), in which the queries or other conversations selected by the player were fully acted out. The 1990s also saw the rise of Interactive movies , The Beast Within: A Gabriel Knight Mystery , and

26166-402: The right verb in games that use a text interface. Games that require players to navigate mazes have also become less popular, although the earliest text-adventure games usually required players to draw a map if they wanted to navigate the abstract space. Many adventure games make use of an inventory management screen as a distinct gameplay mode. Players are only able to pick up some objects in

26344-500: The rights for cloud gaming of Activision Blizzard's games. As part of a cost reduction plan, Ubisoft reduced its number of employees from 20,279 in 2022 to 19,410 in September 2023. In November 2023, Ubisoft laid off 124 employees from its VFX and IT teams. In March 2024, Ubisoft laid off 45 employees from its publishing teams. Another 45 employees were cut between its San Francisco and Cary, North Carolina offices in August 2024. By

26522-503: The rights to intellectual properties such as the Myst and Prince of Persia series. Ubisoft Montreal developed the Prince of Persia title into Prince of Persia: The Sands of Time released in 2003. At the same time, Ubi Soft released Beyond Good & Evil , Ancel's project after Rayman ; it was one of Ubi Soft's first commercial "flops" on its release but which since has gained

26700-588: The same reward progression system that the Club offered to gain access to in-game content. Some games on the UPlay service will not be updated to support these reward features that they previously had under the Ubisoft Club; for those, Ubisoft will unlock all rewards for all players. Uplay/Ubisoft Connect serves to manage the digital rights for Ubisoft's games on Windows computers, which has led to criticism when it

26878-415: The series has been developed and published by Microids . The development team originally considered developing a single game for Syberia , but decided to develop two separate titles due to the large scope of the project as envisioned by Sokal. Syberia was first adapted into the comic book format in 2017, with the release of a two-volume graphic novel published by Belgian publisher Le Lombard. It serves as

27056-460: The share value of Ubi Soft five-fold. With the extra infusion of €170 million , they were able to then purchase Red Storm Entertainment in 2000, giving them access to the Tom Clancy's series of stealth and spy games. Ubi Soft helped with Red Storm to continue to expand the series, bringing titles like Tom Clancy's Ghost Recon and Tom Clancy's Rainbow Six series. The company got

27234-447: The shares, while the Guillemots were able to increase their voting share to 20%. A request was made at the board meeting to place Vivendi representatives on Ubisoft's board, given the size of their shareholdings. The Guillemots argued against this, reiterating that Vivendi should be seen as a competitor, and succeeded in swaying other voting members to deny any board seats to Vivendi. Vivendi continued to buy shares in Ubisoft, approaching

27412-424: The state of graphical hardware at the time. Graphical adventure games continued to improve with advances in graphic systems for home computers, providing more detailed and colorful scenes and characters. With the adoption of CD-ROM in the early 1990s, it became possible to include higher quality graphics, video, and audio in adventure games. This saw the addition of voice acting to adventure games. Similar to

27590-403: The story may also be triggered by player movement. Adventure games have strong storylines with significant dialog, and sometimes make effective use of recorded dialog or narration from voice actors. This genre of game is known for representing dialog as a conversation tree . Players are able to engage a non-player character by choosing a line of pre-written dialog from a menu, which triggers

27768-431: The story. This sub-genre is most famously used by the now-defunct Telltale Games with their series such as Minecraft: Story Mode and their adaptation of The Walking Dead . Escape room games are a further specialization of point-and-click adventure games; these games are typically short and confined to a small space to explore, with almost no interaction with non-player characters. Most games of this type require

27946-515: The studio co-founder Maxime Béland, also the vice president of editorial for Ubisoft as a whole, was forced to resign by Ubisoft's management due to sexual misconduct issues and led some employees working there to express strong concerns that "The way the studio—HR and management—disregards complaints just enables this behavior from men." Tommy François, the vice president of editorial and creative services, had been placed on disciplinary leave around July and by August, Ubisoft announced his departure from

28124-493: The subgenre include MOTAS ( Mysteries of Time and Space ), The Crimson Room , and The Room . Puzzle adventure games are adventure games that put a strong emphasis on logic puzzles. They typically emphasize self-contained puzzle challenges with logic puzzle toys or games. Completing each puzzle opens more of the game's world to explore, additional puzzles to solve, and can expand on the game's story. There are often few to no non-playable characters in such games, and lack

28302-474: The success of Myst , a glut of similar games followed its release, which contributed towards the start of the decline of the adventure game market in 2000. Nevertheless, the American market research firm NPD FunWorld reported that adventure games were the best-selling genre of the 1990s, followed by strategy video games . Writer Mark H. Walker attributed this dominance in part to Myst . The 1990s also saw

28480-417: The team and asserts his departure was stress-related. In November 2020, Hugues Ricour, the managing director of Ubisoft Singapore , stepped down from that role after these internal reviews and remained with the company. The French trade union Solidaires Informatique initiated a class action lawsuit against Ubisoft in relation to the allegations; Solidaires Informatique had previously represented workers in

28658-413: The team at Ubisoft Montpellier had reported on Ancel's lack of organization and leadership on the project to management as early as 2017, Libération claimed it was his close relationship with Yves Guillemot that allowed the situation to continue until 2020 when a more indepth review of all management was performed in wake of the sexual misconduct allegations. Ancel stated he was not aware of the issues from

28836-509: The text adventure genre and would also be used as an early form of copy protection . Other well-known text adventure companies included Level 9 Computing , Magnetic Scrolls and Melbourne House . When personal computers gained the ability to display graphics, the text adventure genre began to wane, and by 1990 there were few if any commercial releases, though in the UK publisher Zenobi released many games that could be purchased via mail order during

29014-653: The title as a return to form for the series. Graphic adventure game Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands with graphics, but soon moving towards point-and-click interfaces. Further computer advances led to adventure games with more immersive graphics using real-time or pre-rendered three-dimensional scenes or full-motion video taken from

29192-434: The type of inventory puzzles that typical point-and-click adventure games have. Puzzle adventure games were popularized by Myst and The 7th Guest . These both used mixed media consisting of pre-rendered images and movie clips, but since then, puzzle adventure games have taken advantage of modern game engines to present the games in full 3D settings, such as The Talos Principle . Myst itself has been recreated in such

29370-549: The various items, and dialogue from other characters to figure this out. Later games developed by Sierra On-Line , including the King's Quest games, and nearly all of the LucasArts adventure games , are point-and-click-based games. Point-and-click adventure games can also be the medium in which interactive, cinematic video games comprise. They feature cutscenes interspersed by short snippets of interactive gameplay that tie in with

29548-556: The victims of their behavior. I am truly sorry to everyone who was hurt. We have taken significant steps to remove or sanction those who violated our values and code of conduct, and we are working hard to improve our systems and processes. We are also focused on improving diversity and inclusivity at all levels of the company. For example, we will invest $ 1 million over the next five years in our graduate program. The focus will be on creating opportunities for under-represented groups, including women and people of color." Guillemot sent out

29726-451: The video game industry in the process. Ubisoft furthermore announced its Ubisoft Quartz blockchain program in December 2021, allowing players to buy uniquely identified customization items for games and then sell and trade them based on the Tezos currency, which Ubisoft claimed was an energy efficient cryptocurrency. This marked the first "AAA" effort into blockchain games. The announcement

29904-468: Was a commercial success. Infocom later released Deadline in 1982, which had a more complex text parser, and more NPCs acting independently of the player. Also innovative was its use of " feelies ", which were physical documents unique to the game itself which aided the player in solving the mystery, which also resulted in the higher cost of the game at the time of its release relative to other text adventures. These feelies would soon become standard within

30082-413: Was an early game of Ubisoft's to require a persistent internet connection in order to play. This raised concerns for gamers and internally at the company. Ubisoft initiated its Ubisoft Film & Television division then named Ubisoft Motion Pictures in 2011. Initially developing media works tied to Ubisoft's games, it has since diversified to other works including about video games. Productions include

30260-577: Was an employee at Bolt, Beranek and Newman , a Boston company involved with ARPANET routers , in the mid-1970s. As an avid caver and role-playing game enthusiast, he wrote a text adventure based on his own knowledge of the Mammoth Cave system in Kentucky . The program, which he named Adventure , was written on the company's PDP-10 and used 300 kilobytes of memory. The program was disseminated through ARPANET, which led to Woods, working at

30438-658: Was co-developed by Massive Entertainment and Ubisoft for Tom Clancy's The Division . The core of the game engine is powered by a "node-based system" which simplifies the process of connecting different systems like rendering, AI, mission scripting and the user interface. The engine is also used in other Ubisoft games such as South Park: The Fractured but Whole , Mario + Rabbids: Kingdom Battle , Starlink: Battle for Atlas , Avatar: Frontiers of Pandora , and Star Wars Outlaws . According to Guillemot, Ubisoft recognised that connected sandbox games, with seamless switches between single and multiplayer modes provided

30616-564: Was developed by Ubisoft Montreal and is used for the Watch Dogs games. Developer Ubisoft Montreal spent four years creating the engine. The majority of Disrupt was built from scratch and uses a multithreaded renderer, running on fully deferred physically based rendering pipeline with some technological twists to allow for more advanced effects. The engine also has a feature that allows players to seamlessly connect and disconnect their game from others without causing major disruptions in

30794-419: Was first launched, as some games required always-on digital rights management , causing loss of save game data should players lose their Internet connection. The situation was aggravated after Ubisoft's servers were struck with denial of service attacks that made the Ubisoft games unplayable due to this DRM scheme. Ubisoft eventually abandoned the always-on DRM scheme and still require all Ubisoft games to perform

30972-531: Was heavily criticized by audiences, with the Quartz announcement video attaining a dislike ratio of 96% on YouTube. Ubisoft subsequently unlisted the video from YouTube. The announcement was also criticized internally by Ubisoft developers. In July 2022, Ubisoft announced that it had cancelled Splinter Cell VR and Ghost Recon Frontline , along with two other unannounced titles. In September, Tencent invested another €300 million into Guillemot Brothers Limited,

31150-696: Was later terminated by Ubisoft in August 2020 after their internal investigations. Ubisoft announced two executives who were also accused of misconduct had been placed on leave, and that they were performing an internal review of other accusations and their own policies. Yves Guillemot stated on 2 July 2020 that he had appointed Lidwine Sauer as their head of workplace culture who is "empowered to examine all aspects of our company's culture and to suggest comprehensive changes that will benefit all of us", in addition to other internal and external programs to deal with ongoing issues that may have contributed to these problems. Specific accusations were made at Ubisoft Toronto where

31328-579: Was originally developed by Ubisoft Montreal as a sequel to Prince of Persia: The Sands of Time and instead transitioned to a story about Assassins and the Templar Knights . In July 2006, Ubisoft bought the Driver franchise from Atari for a sum of €19 million in cash for the franchise, technology rights, and most assets. Within 2008, Ubisoft made a deal with Tom Clancy for perpetual use of his name and intellectual property for video games and other auxiliary media. In July 2008, Ubisoft made

31506-640: Was sold to CUC International in 1998, and while still a separate studio, attempted to recreate an adventure game using 3D graphics, King's Quest: Mask of Eternity , as well as Gabriel Knight 3 , both of which fared poorly; the studio was subsequently closed in 1999. Similarly, LucasArts released Grim Fandango in 1998 to many positive reviews but poor sales; it released one more adventure game, Escape from Monkey Island in 2000, but subsequently stopped development of Sam & Max: Freelance Police and had no further plans for adventure games. Many of those developers for LucasArts, including Grossman and Schafer, left

31684-412: Was the first true point-and-click game in the sense that the cursor was controlled through the computer mouse. In 1985, ICOM Simulations released Déjà Vu , the first of its MacVenture series, which utilized a more complete point-and-click interface, including the ability to drag objects around on the current scene, and was a commercial success. LucasArts ' Maniac Mansion , released in 1987, used

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