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In the Terminator franchise , a Terminator is an autonomous cyborg , typically humanoid, conceived as a virtually indestructible soldier , infiltrator , and assassin . A variety of models appear throughout the franchise. Within the fictional storyline, Terminators are created in a post-apocalyptic future by a computer AI known as Skynet , after it has launched war on humans. The machines are created to aid Skynet in its quest, and most are designed as infiltrators with a human appearance. Several Terminators throughout the franchise are reprogrammed by the human resistance to instead serve as protectors.

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75-463: Torg is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek , with art by Daniel Horne . It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, drama cards and a logarithmic results table, which later formed the basis for WEG's 1992 sci-fi RPG Shatterzone and 1994 universal RPG Masterbook . WEG produced over fifty supplements, novels and comics for

150-401: A 10 or 20, allowing for fantastic feats in a cinematic style. The wound system, which stresses incapacitating damage over lethal kinds, also mimics the style of adventure films, wherein the hero may often be incapacitated, but is rarely killed. In addition, Torg uses an unusual card-based system to augment gameplay. From Torg 's unique "Drama Deck", a hand of cards are dealt to each player at

225-515: A Cyberpapacy character wanted to hack the GodNet, they needed yet another supplement for those rules. While this allowed a group to take their game in any direction they wished, it made it difficult to keep up with all the rules. This is especially true because long-term campaigns tend to lead to cross-genre characters, such as mages with cybernetics, or espionage agents who learned the Occult. It reached

300-621: A U.S. game aimed at U.S. customers, Torg was highly U.S.-centric. At one time or another every invading cosm except one occupied part of the United States, and most of the real-world political focus was on the U.S. government, which was taken over in a political coup by a fascist Senator. Four of the ten book-length adventure modules were set in the United States, with three of those ( City of Demons , Operation: Hard Sell , Central Valley Gate ) set in California. The final major act of

375-502: A beetle-like alien with a bad temper, and any of these characters might eventually learn sword fighting, kung fu, magic, or net-hacking. The title was originally an acronym for the in-house development name: The Other Roleplaying Game . Unable to find a better name, the name was adopted as the official name and applied to the game. Names that were considered but rejected include Shadow Wars , Shadow Spawn , Twilight Shadows , and Endless Earth . Torg initially achieved some success in

450-507: A contest of reader submissions for best characters. The five winners were then incorporated into a subsequent published adventure. The result was an overly large cast of characters where no one individual or group made an impression or could be identified as the primary identifiable characters of the game. Another problem stemmed from the fact that visiting other realms meant travelling to geographic locations and cultures with which many players and gamemasters were not familiar. For example, there

525-431: A cross-genre writer, not a horror writer: "I write cross-genre books-suspense mixed with love story, with humor, sometimes with two tablespoons of science fiction, sometimes with a pinch of horror, sometimes with a sprinkle of paprika..." Examples of hybrid genre films include: Terminator (character concept) James Cameron introduced the first Terminator character in the 1984 film The Terminator , featuring

600-553: A game with an explicitly epic or 'cinematic' overtone (as in Star Wars or Buffy the Vampire Slayer , as opposed to RPGs like Vampire: The Masquerade or Dungeons & Dragons ). Torg provides a unified mechanics system suitable for any setting; character attributes and game mechanics use a single sliding scale ('18' can equally mean an hour of time, a truckload of weight, an expert marksman's skill, or $ 4,000) and

675-403: A general background story and a pre-set roster of attributes and possessions. Player input is limited to distributing points among an array of skills. Eventually, further supplements allowed for more freedom in designing characters. Player characters were all "Storm Knights." These were people who were able to alter reality in limited ways. Storm Knights came from all of the different realities in

750-908: A longstanding element in the fictional process. An early example is William Blake 's Marriage of Heaven and Hell , with its blend of poetry, prose, and engravings. In contemporary literature, Dimitris Lyacos 's trilogy Poena Damni combines fictional prose with drama and poetry in a multilayered narrative developing through the different characters of the work. Many contemporary women of color have published cross-genre works, including Theresa Hak Kyung Cha , Giannina Braschi , Guadalupe Nettel , and Bhanu Kapil . Giannina Braschi creates linguistic and structural hybrids of comic fantasy and tragic comedy in Spanish, Spanglish , and English prose and poetry. Carmen Maria Machado mixes psychological realism and science fiction with both humor and elements of gothic horror . Dean Koontz considers himself

825-457: A medium, meant that by 1994 only a few hardcore fans remained. Various attempted sales of the property and failed attempts at revising and resurrecting the game ensued. In 1995, Omni Gaming Products released the first issue of a new Infiniverse magazine, ignoring many of the series-ending events of WEG's final published adventure War's End in the interest of continuing the game under their own management. This quickly fell through. By 2004, Torg

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900-536: A metal endoskeleton . The skin is prone to aging and injury related deterioration. Terminators are generally used as infiltration units, their appearance allowing them to blend in with humans. Dogs are used by the human resistance to detect Terminators in disguise. Although designed to kill people, several of the machines are reprogrammed by the resistance to instead serve as protectors. Common Terminator traits include super strength, shapeshifting , vocal impersonation, and red eyes. A Terminator's point of view

975-723: A penchant for humor, often at the cost of breaking the mood. The edeinos of the Living Lands proved a popular target, transforming to other realities and becoming among other things "Skippy the Edeinos" (who in the campaign setting came complete with an action figure), a Nile Empire "Rocket Ranger" named Captain Verdigris, and an Elvis impersonator. Supplements such as The High Lords Guide to the Possibility Wars went so far as to address this issue and advise readers to read

1050-537: A point where even published adventures would forget, ignore, or skim over previously established rules. Successive materials suffered from power creep : as more books were released, the rules and equipment tended to escalate the relative level of power available to player characters and NPCs alike. The Living Lands Sourcebook , while initially formidable, was soon superseded by advanced alien weaponry, more powerful miracles, cybernetics, occult magic, and psionics published in subsequent books. The later material displayed

1125-442: A protector in later appearances. Subsequent films have introduced other Terminator models: The films have also featured several humans who later become part machine: A television series, titled Terminator: The Sarah Connor Chronicles (2008–09), introduces several new Terminator models. Among these are multiple T-888 antagonists, including one known as Cromartie (portrayed by Garret Dillahunt ). Other Terminators include

1200-424: A restored Ancient Egypt that invaded North Africa. It is characterized by 1930s technology working side by side with Egyptian magical astronomy and "weird science" powers and gizmos. Costumed Mystery Men patrolled the alleyways of Cairo . Ruled by Dr. Mobius, also known as Pharaoh Mobius, one of the most devious High Lords. His darkness device was a crocodile-headed idol called Kefertiti. The Nile Empire sourcebook

1275-463: A saturated market. Reviews (both contemporary to the release of Torg and since then) generally cited the uniqueness of the cinematic elements ( e.g. , the drama deck), the flexibility of rules system, and the expansiveness of the setting. However, various factors such as poor quality control in new products, a large amount of required game material to purchase, and unwillingness to use the Internet as

1350-568: A shapeshifting T-1001 known as Catherine Weaver (portrayed by Shirley Manson ), and an unknown model known as Cameron (portrayed by Summer Glau ), a protector to John Connor. An early model, the T-600, is referenced in the first film, noted as being easily spotted due to its rubber-skinned exterior. The T-600 makes its first appearance in The Sarah Connor Chronicles . Terminator Salvation features T-600s and T-700s,

1425-411: A single cyborg simply called the "Terminator" or " Cyberdyne Systems Model 101 ", portrayed by Arnold Schwarzenegger . Terminators are cyborgs designed as skilled killing machines. In most franchise media, the machines are created in a post-apocalyptic future by a computer AI, Skynet , after it has launched a nuclear war against humans. According to the first two films, Terminators were created after

1500-517: A strip on West coast, and a larger area on the east coast. The invading cosm , Takta Ker is home to humanoid dinosaurs called edeinos, ruled by the High Lord Baruk Kaah and its Darkness Device , a huge forest called Rec Pakken. Technology and magic are almost nonexistent, but the inhabitants' religion gives them powerful miracles. The Living Land sourcebook was the first published for Torg in 1990. A pulp action cosm combined

1575-685: A thousand-year war against their world's native human population. Tharkold has been compared to something of a cross between The Terminator and Hellraiser movies. In the game, the Tharkoldu originally planned to invade the Soviet Union, but the Soviet Army defeated them with the help of an Earth psychic. They later established a small realm in Los Angeles, and subsequently took partial control of Berlin , splitting their reality with

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1650-668: A unified method of task resolution involving a 20 sided die. At the same time it provides an open-ended die mechanic: one twenty-sided die roll, read through a bonus chart, gives the bonus to a character's skill for that attempt. Barring special circumstances, the die may be rolled again (and the subsequent total added to the first roll) each time a 10 or a 20 is rolled. Along with re-rolls gained through spent possibilities, card play, and other possible influences, this allows truly spectacular feats to be accomplished by player characters. The game's backstory involves 'possibility energy', which can be used by Storm Knights to achieve heroic feats. In

1725-487: Is a specific reference to 1930s gangsters "with an Arab slant," though most players simply did not know how to give such a "slant." Similarly, a lot of references were made to the culture clash between the Victorians and Indonesians, without specific information. In practice, this tended to be ignored in the game's own adventure modules, despite the vague references to culture in the rules books. Also, as not surprising for

1800-455: Is also rendered in this color. The original film The Terminator (1984) introduces a Cyberdyne Systems Model 101 , also known as a T-800 and commonly referred to as simply the "Terminator". The character is portrayed by Arnold Schwarzenegger , who would return to play various incarnations of the machine throughout the film series. Originally an antagonist, the T-800 is usually depicted as

1875-416: Is the setting for the game—each invader brings his own, strikingly different realm to Earth so that different physical locations across the globe also have different laws of reality. Players could design characters for any of these realms, so a party of adventurers might contain a magician, a cop, a vampyre hunter, a super-hero, a cybernetically-enhanced gunrunner, a dwarf miner, a six-foot dinosaur priest, or

1950-520: The Pellucidar and Tarzan books of Edgar Rice Burroughs . Later this dimension intruded upon Core Earth's reality in the eastern United States ("The Land Above"), supplanting some of the Living Lands. A high-technology, spacefaring society out of Chariots of the Gods that had visited South America centuries before. The Akashans had their own colonial empire of alien races which could be added to

2025-602: The Aerostats report back to the Harvester, a machine rising at least 50 feet. The Harvester is tasked with capturing the humans, and can smash into buildings to acquire them. The humans are then loaded into the Transporter, a flying machine which brings them to Skynet's facilities for research, which is then used to create the T-800. Terminator Salvation also introduces two other machines, both designed to kill humans:

2100-498: The Akashan population, including one of its highly placed citizens, Sarila, and sought to perpetuate itself. The Akashans have no darkness device or means of creating inter-cosmic portals, but came this cosm through naturally occurring wormholes called stargates ; many of them don't even realize they are in a different cosm, thinking they have only found another galaxy. The home of a race of magic and technology-using demons that lead

2175-477: The Hydrobot, an amphibious snake-like vehicle ; and motorcycles known as Moto-Terminators. Terminator Genisys introduces an additional model, four-legged Spider Tanks, which are dropped by aerial HKs. The Terminator concept was originally conceived by James Cameron , director and writer of the first two films. Special effects artist Stan Winston and his crew provided practical Terminator effects for

2250-550: The Machines briefly features the T-1, described as the earliest Terminator model by director Jonathan Mostow : "I wanted to depict the first generation of Terminator robots, to show where it all began. […] We came up with this primitive but deadly robotic machine that is part tank, part robot." Terminator Salvation introduces a variety of new machines, including Aerostats which fly over areas looking for humans. Upon locating them,

2325-682: The Nameless One. Early in the war, the actions of several Storm Knights locked The Gaunt Man into a kind of reality bubble; during this interregnum several monstrous beings known collectively as the Hellion Court ruled in his place. As the game progressed, more realms were added: Not a realm per se but a pocket dimension created as an experiment between the Nile Empire and the Living Lands. This dimension featured primitive tribesmen, giant apes, and hostile native animals, all similar to

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2400-549: The Neolithic reality of The Living Land invaded North America, soldiers found that their guns and radios no longer worked because the tech-axiom of the cosm only allowed for a Neolithic level of technology. Storm Knights, however, carried their own reality with them. Normally, they could perform under their own reality wherever they went, sometimes requiring a check against their reality skill, the one skill possessed by all Storm Knights, to accomplish feats which particularly violated

2475-497: The New Nile Empire. Ruled by Jezrael, a human slave/soldier who took control after the previous High Lord, the technodemon Kranod, failed in his invasion attempts. The darkness device took the form of a carved rod and was named Malgest. Not an invading realm but rather the home cosm of the invaders from the Nile Empire, this was a more straightforward pulp realm without the ancient Egyptian trappings and magic. According to

2550-489: The basic set were thrown out or expanded in sourcebooks, so that players moving between campaigns sometimes found the rules were not what they were used to; even some of the character templates from the boxed set were not completely compatible with the rules in the sourcebook for their home cosm. This breadth of scope also served to ratchet up the game's expense: each of the game's realms was detailed in its own sourcebook, and those sourcebooks included rules that weren't covered in

2625-697: The beginning of a grassroots effort to get people excited and thinking about Torg again. Those waiting for next year's second edition will get a well-tested system and a universe ready for multi-genre action, and fans who want to come along for the ride through the coming year will learn more about the secrets and mysteries of the Torg universe than they've ever known before." In addition to an upcoming second edition (" Torg 2.0 "), WEG released Torg Revised & Expanded (dubbed Torg 1.5 ), in order to invigorate interest among longtime fans and to generate interest in backstock of first edition Torg merchandise. This book

2700-517: The beginning of the game. The rest are stacked in front of the game master. Cards can be used by both players and game masters to influence play. Whenever a combat encounter begins, the game master flips over a card which dictates certain advantages and disadvantages for the players and the non-player characters (NPCs). Players can also use cards to give themselves advantages, or even plotlines, which could result in extra points. Players are rewarded with "possibility points", which can be spent to improve

2775-532: The characters abilities, similar to many other role-playing games. However, unlike in most role-playing games, possibility points (or "possibility energy") also exists as an in-game phenomenon, and characters may spend these points to achieve certain effects, such as healing, or warping reality. Character creation is limited. Both the basic set, as well as subsequent supplements, provide several character templates based on general archetypes such as "Eidenos Hunter", "Vengeful Human" or "Werewolf". These come complete with

2850-400: The cinematic nature of the game. Actions are resolved by a player rolling a twenty-sided die against a difficulty number. The degree by which the roll exceeds the difficulty number of the task influences how successful the player is at the action. Rolls of 10 or 20 allow the player to roll again, adding their new roll to the previous. This can be continued indefinitely as long as the player rolls

2925-612: The concluding adventure, War's End , was also set in California. Finally, in some quarters the game was criticized for its alleged anti-Japanese sentiment, as the Nippon Tech realm played into many of the fears and concerns of Japanese business dominating the U.S. industries in the late 80s/early 90s. The portrayal of the Cyberpapacy provoked claims of anti-Catholicism as well with its papacy that among other things spread an artificial AIDS virus. It has to be said that within

3000-528: The corporate-controlled government. Ruled by 3327, who was assisted by a darkness device named Daikoku that took the form of a laptop computer. A Gothic horror realm ("Orrorsh" is an anagram of "horrors") set in Indonesia where the realm's Victorians considered it their White Man's Burden to protect the natives from the unspeakable monsters roaming the countryside. The greatest enemy in Orrorsh, however,

3075-545: The cosmology of Torg , in the beginning each dimension, or cosm, was separate from every other. However, a ravenous entity known as The Nameless One , who fed on the energy of the cosms, created several intelligent machines known as Darkness Devices and scattered them throughout the cosms. Wherever they landed, the Darkness Devices bonded with an inhabitant of the cosm, giving him great power. Those who possessed Darkness Devices were known as High Lords . Through

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3150-465: The first edition. A revised and expanded core rule book was produced in 2005, with a single adventure. After WEG closed in 2010, Torg was sold to Ulisses Spiele, who, after a successful crowdfunding campaign, published a new edition called Torg: Eternity in 2018. Torg is set on Earth during an alien invasion , and players play archetypal heroes from differing genres . The game's title, Torg , refers to an in-game title that individual leaders of

3225-455: The game at the game master's discretion. This realm introduced advanced biotech and psionics to the Possibility Wars. it also introduced the idea of reality trees, a non-invasive organic device capable of merging two realities without damaging the inhabitants. This realm was not controlled by a High Lord. However, a sentient group-mind virus known as the Comaghaz had infected some percentage of

3300-1061: The game it was actually the Core Earth Japanese and Catholics who were "good guys" fighting evil invaders who embodied these stereotypes. However, that distinction was often lost upon many, and WEG did heavily promote these stereotypical elements in their gaming products even while attributing them to fictional invaders. Cross-genre A hybrid genre is a literary or film genre that blends themes and elements from two or more different genres. Works in hybrid genres are also referred to as cross-genre , multi-genre , mixed genre , or fusion genre . The Dictionary of Media and Communication describes hybrid genre as "the combination of two or more genres", which may combine elements of more than one genre and/or which may "cut across categories such as fact and fiction". Some such sub-genres have acquired their own specialised names, such as comedy drama ("dramedy"), romantic comedy ("rom-com"), horror Western , and docudrama . Hybrid genres are

3375-446: The game mechanics a spent possibility gives a player a chance to make an additional die roll, potentially leading to greater success. Similarly, an included deck of cards provides bonus rolls or skill points and contains ideas for additional character interaction. Some of these cards can be used instead of Possibility energy. It places an emphasis on groupwork and character interaction by exchange and giving of cards, coordination rules, and

3450-463: The game, but opposed the invaders for various reasons. Some of the Storm Knights were natives of the invaders' home worlds, and some were natives of Earth who had "flipped" to the invaders' reality. A person became a Storm Knight by experiencing a reality crisis which linked them to a particular reality. The primary way in which Storm Knights were able to shape reality was the ability to impose

3525-466: The grandeur of the Torg universe early. Ultimately, 2005 came and went without the arrival of the new Torg game. Due to expending resources and time to developing and publishing the new D6 games also by WEG ( D6 Fantasy , D6 Adventure , & D6 Space ), it became necessary to push Torg into 2006. The new release date was to be in the Fall of 2006. "Without giving too much away, this will be

3600-475: The invading cosm , while a few become Storm Knights . Storm Knights are the player characters of Torg. The conversion drains possibility energy which feeds the Darkness Device and High Lord . Earth is an unusual ' realm rich in possibility energy and the only way to access all of it was to have a number of cosms invade at once. This was organized by The Gaunt Man , High Lord of Orrorsh ,

3675-405: The invasion strive to achieve. Torg is set in a near future setting , known officially as "the near now". At the game's starting point, Earth has been subjected to an inter-dimensional invasion by a series of "High Lords", who have changed the natural laws of large swaths of the planet to reflect those of their home dimensions. The players assume the role of "Storm Knights": people from Earth and

3750-463: The latter also using rubber exteriors before Skynet upgrades to human tissue with the T-800. Both models also have a darker-colored endoskeleton and are larger compared with their successor. Other machines, lacking a human appearance, have also appeared. These include Hunter-Killers (or HKs), which make appearances in the future war segments of the film series. Two types of HKs exist: ground-based tanks and aerial drones . Terminator 3: Rise of

3825-698: The main rulebook. For instance, if a character wanted to build his own magic spells, the player needed to own (or at least have access to) the Aysle sourcebook. Likewise, psionics were covered in the Space Gods sourcebook, martial arts in the Nippon Tech book, pulp powers and gizmos in The Nile Empire and Terra sourcebooks, and cyberware/bionics in the Cyberpapacy' s. Note, however, that if

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3900-725: The majority of responses would determine whether that rumor was 'true' or not). While innovative, the Infiniverse campaign ultimately foundered after the first year or so. The game setting describes a number of different realities, each a different genre, self-contained but with two elements common to all: a Darkness Device and its linked ruler, the High Lord . Together each is an individual cosm with its own four axioms and three World Laws . Each cosm survives by invading other realms and converting them to its reality. The inhabitants of most invaded realms transform into those of

3975-818: The most successful and powerful of the High Lords . Initially six cosms invaded, all are detailed in the Worldbook, then in their own sourcebook. A near future Earth with basic magic and religious miracles, and without a Darkness Device and High Lord . Its alternate history has the United States government taken over by a shadowy cabal known as the Delphi Council. Core Earth is detailed in The Delphi Council Worldbook Volume I . A primitive, mist-filled Lost World -style jungle that covers two separate areas of North America;

4050-400: The original film, including the endoskeleton, and would return for the next three installments to provide further effects. Following Winston's death in 2008, a successor company was formed by his crew under the name Legacy Effects , which worked on Terminator Genisys . Industrial Light & Magic has also worked on the films since Terminator 2 , providing computer-generated imagery of

4125-444: The original invasion of the cosm. The following core sourcebooks have been produced to date. The following supplements have been produced to date. While the breadth of Torg was one of its most exciting features, it could also cause significant problems. Because the scope of the game was so broad, and it incorporated such a wide variety of skills, the game became unwieldy to some players. Further, in some cases simple rules given in

4200-412: The original material on edeinos to make them more dangerous/serious and ignore the trend WEG had itself established. The Nile Empire also often slipped from the genre of pulp heroes into outright self-referential parody. For example, Nile Empire ninja engaged in elaborate martial art moves and high-pitched battle cries, compared to their stealthy Nippon Tech counterparts who would mock them. Scene titles in

4275-479: The physical laws of his home cosm. Amongst the cosms known in Torg , the most successful and powerful High Lord was The Gaunt Man , High Lord of Orrorsh. He had been invading and destroying other cosms for thousands of years before the game opened. According to the backstory of Torg , the Gaunt Man stumbled across the cosm of Earth in his travels and was astounded by the amount of possibility energy available for

4350-496: The planet. However, this led to a huge "supporting cast" of characters. The initial characters featured in the first trilogy of novels were implied to have great destinies but for the most part slid into obscurity. Individual writers and artists had their own preferred cast of characters they featured in the published supplements, novels, and adventures they worked on. One supplement, the Character Collection , featured

4425-468: The power of his Darkness Device, a High Lord could rip open a portal to other cosms. By sending an invasion force through the portal, the High Lord could slowly remake the target cosm into a duplicate of his own while concurrently draining the target cosm of its possibility energy . Because the invader's reality remade the physical laws of the beachhead, his armies were much more effective in combat than

4500-411: The published adventures were often elaborate puns, and there was a Five Realms role-playing game-within-the-game where the author Jeff Mills was a parody of game designer Greg Gorden , and who eventually went on to help save the world in the final published adventure, War's End . One advantage of the game was that with a virtual army of "Storm Knights," player characters could be fit in to anywhere on

4575-581: The realm's strange transhumanist version of Gallican Catholicism. This "GodNet" was realm of circuitry and mind, an artificial reality contained within the networked computers of the realm, and stylized as a jazzed-up realm of churches and religious artifacts. Storm Knights unlucky enough to be defeated here could be jacked into the virtual Hell, from which no one ever returned. An ultra capitalist nightmare society covering most of Japan where lies and betrayal were as common as breathing, and where martial artists, computer hackers, and yakuza fought to bring down

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4650-599: The rules of a reality. Storm Knights could also spend possibility energy in order to influence reality. One way they could do this was to impose their own reality temporarily on a limited area around them. The most common use of possibility energy was to effect rapid healing. Torg is designed to allow players to derive enjoyment from how characters, equipment, and environments of the various realities interact, such as having Terminator -style futuristic cyborgs adventure alongside Dungeons & Dragons -style mages in an Indiana Jones -style pulp setting. It also allows playing

4725-402: The rules of their own reality on a limited area of another reality. Each reality, or "cosm," had a set of four "axioms," which delineated what could be achieved under its rules. The most important of these for gameplay were the technological, magical, and spiritual axioms. For ordinary people, violating the laws of a reality is hard, and becomes increasingly impossible over time. For example, when

4800-476: The taking. Unfortunately for him, that same amount of energy made it impossible for the Gaunt Man to simply invade Earth as he had so many others; the energy backlash would have overwhelmed his portal. The Gaunt Man therefore began forming alliances with the High Lords of several other worlds. They would all invade Earth near-simultaneously, spreading the energy backlash across all their fronts. This invasion

4875-420: The target's defense force. For instance, if a low-tech, high-magic cosm invaded a higher-tech cosm, the defenders' guns would stop working while the invaders would have access to spells for which the defenders had no known defense. In this way, invading other cosms provided both new lands to conquer and tremendous power which a High Lord could use to extend his lifespan, give himself new abilities, and even modify

4950-484: The title, Torg: Eternity . Ulisses Spiele started a Kickstarter on May 31, 2017, for the new edition of Torg, named "Torg Eternity". The Kickstarter succeeded, generating $ 355,992 against a goal of $ 8,000. Ulisses Spiele continued to run Kickstarters for the release of additional sourcebooks. Early setting changes included the renaming of Nippon Tech to Pan-Pacifica, and Tharkold's permanent arrival in Russia as part of

5025-467: The use of "group powers." At the time of its release Torg' s 'Infiniverse' campaign was an ambitious attempt at creating an interactive campaign setting. Subscribers to West End's Infiniverse magazine received response forms, through which they could inform WEG of the progress of their campaigns. Player input actually influenced the campaign setting through a 'rumor' system ('rumors' were introduced in Infiniverse magazines and published adventures, and

5100-429: The various invading realms, who possess limited reality-altering abilities and who oppose the plans of the High Lords. Torg branded itself as a "cinematic" game and tried to emphasize game play in a manner similar to adventure films such as Indiana Jones . Terminology used in the game reflects this fact. For example, adventures are divided into sub units known as "acts" and "scenes". Conflict resolution also reflects

5175-510: The war started. The films Terminator 3: Rise of the Machines and Terminator Salvation feature an altered timeline affected by the destruction of Cyberdyne Systems in Terminator 2: Judgment Day . In this new timeline, Terminators were created by Cyber Research Systems , starting with the T-1. Subsequent films also feature their own alternate timelines. Terminators typically consist of an exterior made of living human tissue, covering

5250-497: Was again under ownership of West End Games (although WEG itself was under new ownership) and a new version was under development. An announcement by WEG's then-current owner on the official Torg forums explained further: "To that end, we are beginning our "countdown to the new Torg " event at GenCon 2005; at this event we will have at least two products designed for established Torg fans, but which will hopefully be approachable enough for new people who would want to get started in

5325-665: Was released in May 2005 as a PDF file, and was slated to be released as a limited-edition hardback in June 2005, though the release date was subsequently pushed back to July and finally released in August. A limited run of leftover softcover editions, printed for distribution at the 2005 Origins RPG convention, were also made available on WEG's website. The announced Torg 2.0 was never produced. When West End Games ceased operations in July 2010, Torg

5400-409: Was sold to a German game company, Ulisses Spiele. The July 31, 2014, email newsletter from DriveThruRPG announced that Ulisses Spiele were planning new Torg titles for 2015. Meanwhile, the company had made most of the back catalog available for purchase as PDF downloads in their webstore, aside from the original boxed set. In 2016 Ulisses Spiele announced that new edition would be released in 2017 under

5475-407: Was the enemy within: the realm would attempt to seduce Storm Knights to the side of Wickedness. Originally ruled by the greatest of the High Lords, Lord Byron Salisbury (aka The Gaunt Man) from his sinister holdfast, Illmound Keep. His darkness device, Heketon, took the shape of an enormous human heart. He also possessed a powerful artifact, a mirror named Wicked, that permitted him to gain insight into

5550-642: Was the second published for Torg in 1990. Aysle , is a magical cosm with many of the elements of traditional fantasy fiction , including knights, dwarves and dragons. It covers most of the United Kingdom and parts of Scandinavia . Aysle is ruled by the High Lord Pella Ardinary and her Darkness Device , an ornate crown called Drakacanus. High magic and low-technology are the dominant axioms , with Aysle having its own internal war between light and dark. The Aysle sourcebook

5625-477: Was the third published for Torg in 1990. Covering France, this is a realm which was initially a repressive, medieval theocracy (that wielded real miracles). En route to Core Earth it melded with a virtual reality and gained cyberpunk technology and attitudes. Ruled by the Cyberpope Jean Malreaux I, his darkness device Ebenuscrux took the shape of a prototypical circuit cross, the symbol of

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