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Final Fantasy XI

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A massively multiplayer online role-playing game ( MMORPG ) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game .

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149-635: Final Fantasy XI , also known as Final Fantasy XI Online , is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Square and then published by Square Enix as the eleventh main installment of the Final Fantasy series. Designed and produced by Hiromichi Tanaka , it was released in Japan on May 16, 2002, for PlayStation 2 and Microsoft Windows -based personal computers in November of that year. The game

298-404: A "Magic Burst". In order to create the best possible skillchains and magic bursts, players must work together, focusing on each other's actions and timing. Final Fantasy XI uses the concept of changing Jobs in a similar fashion to Final Fantasy III , and currently has twenty-two Jobs as of the latest expansion pack in 2013. There are six "standard Jobs" available to choose from at the start of

447-522: A HUD including Mario Kart 8 and Super Smash Bros. for Wii U . Multi-screen gaming systems, particularly the Nintendo DS and Nintendo 3DS handheld systems, can also assign HUD information to one screen while showing gameplay in another. Prolonged display (that stays on the screen in a fixed position, remaining static) of HUD elements on certain CRT -based screens may cause permanent damage in

596-639: A castle-like structure known as a Rook. The second form is known as "Brenner", and features a capture the flag type system. From time to time special seasonal festivals and events are held. They last only for a set period of time and offer a variety of fun or useful rewards. Many events have changed over time, adding new features and eliminating old ones. These events are geared towards any level, often restricting players to level 1, so that veterans and novice players alike can join in together. Events celebrated are often thematically based on real life equivalents, for example: Valentione's Day in place of Valentine's Day ,

745-456: A certain type of enemy. A party can expand into an alliance, with up to three parties combined, with a total of 18 players. Alliances are necessary to complete more difficult challenges: including missions, quests, nation or territory driven events, and defeating notorious monsters. Much of end-game play consists of alliance forces overcoming these higher level challenges and can even allow several alliances to enter into specific instances owned by

894-399: A cross-realm "looking for group" system to help players form groups for instanced content (though not for open-world questing) from a larger pool of characters than their home server can necessarily provide. MMORPGs today use a wide range of business models, from free of charge, free with microtransactions , advertise funded, to various kinds of payment plans. Some MMORPGs require payment or

1043-494: A difficult proposition. The hosted infrastructure for a commercial-grade MMORPG requires the deployment of hundreds (or even thousands) of servers. Developing an affordable infrastructure for an online game requires developers to scale large numbers of players with less hardware and network investment. In addition, the development team will need to have expertise with the fundamentals of game design: world-building, lore and game mechanics, as well as what makes games fun. Though

1192-592: A downloadable version of the PlayOnline client which is compatible with the operating system, although small bugs have appeared. In September 2010, Akihiko Matsui became the director of Final Fantasy XI . Only three months later, on December 10, Matsui left the team to work as "Lead Combat System Designer" on Square Enix's new MMO, Final Fantasy XIV . His replacement as director of XI is Mizuki Ito. At one point in 2011, Square Enix considered to port Final Fantasy XI for Sony PlayStation Vita . On June 24, at

1341-492: A factor that features heavily in group, or "party" play. To defeat more powerful monsters and gain experience points efficiently, players can join a party. A regular party has room for six members. Like in many other games, a well-balanced party will consist of several archetypes- namely a healer, a tank (the party member with high defense that will be the main target of the monster), and the damage dealer. The enmity system comes into play heavily in parties, as players try to keep

1490-514: A full-overview mini-map with fog of war . Typically this information is represented numerically, with the health level being a number from 0–100 (percent): 100 representing full health and 0 representing empty, no health or death . However, many other methods of visual representation can be used. For instance, certain games employ a "health bar" which empties as the player becomes hurt such as Tekken , Street Fighter , and many others. Armour levels are also commonly monitored, either through

1639-405: A group of players (e.g. Dynamis instances entry is controlled by an hourglass item). Final Fantasy XI ' s incarnation of Limit Breaks are "Weapon Skills". Physical damage given and received fills a Tactical Points (TP) bar, to a maximum of 3000. Any amount above 1000 is able to be used up by being channelled into a weapon skill. These skills vary in effect depending on job class, what weapon

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1788-410: A largely player-based economy, with a heavy reliance on auction houses in each of the major cities of Vana'diel. There are certain economic controls in place mainly in the form of fees for putting items up for auction. Transportation, auction house, item storage, and fees do not go to players; these gil sinks effectively remove money from the economy to prevent inflation. The city of Jeuno used to levy

1937-574: A level 10 Ninja, while still primarily being a Level 20 Warrior. The support job system allows for job-merges never before seen in the Final Fantasy series. However, there are some exceptions to the system. One-hour abilities and other abilities deemed signature to a particular job (such as Call Wyvern for Dragoons) are restricted to being used only on the main job. In addition to completing quests and missions, players can participate in several side- minigames and other activities. One such minigame

2086-434: A lot of variance with regards to the display of other information. Some games permanently display all the weapons a character is currently carrying, others rely on a pull up weapon selector. Inventory or storage space may also be permanently overlaid over the screen, or accessed via a menu. Alternatively, only a limited number of items stored in the inventory might be displayed at once, with the rest being rotated into view using

2235-481: A micropayment model where the core content is free, but players are given the option to purchase additional content, such as equipment, aesthetic items, or pets. Games that make use of this model often have originated in Korea, such as Flyff and MapleStory . This business model is alternately called " pay for perks " or " freemium ", and games using it often describe themselves with the term " free-to-play ". MMORPG

2384-434: A monthly subscription to play. By definition, " massively multiplayer " games are always online, and most require some sort of continuous revenue (such as monthly subscriptions and advertisements) for maintenance and development purposes. Some games, such as Guild Wars , have disposed of the 'monthly fee' model entirely, and recover costs directly through sales of the software and associated expansion packs. Still others adopt

2533-644: A notable example being Resident Evil 2 . In rare cases, no HUD is used at all, leaving the player to interpret the auditory and visual cues in the game-world. Ico has no HUD, fitting with the game's calmer style by not including many traditional game-like elements. Another method of improving realism and immersion in games is through the implementation of dynamic HUDs such as the HUD in Red Dead Redemption 2 . These types of HUDs reduce screen clutter by only displaying specific bits of information when

2682-452: A number of vital tasks. The server must be able to handle and verify a large number of connections, prevent cheating , and apply changes (bug fixes or added content) to the game. A system for recording the games data at regular intervals, without stopping the game, is also important. Maintenance requires sufficient servers and bandwidth , and a dedicated support staff. Insufficient resources for maintenance lead to lag and frustration for

2831-600: A platform specifically for independent MMOG developers. As there are a number of wildly different titles within the genre, and since the genre develops so rapidly, it is difficult to definitively state that the genre is heading in one direction or another. Still, there are a few obvious developments. One of these developments is the raid group quest, or "raid", which is an adventure designed for large groups of players (often twenty or more). Instance dungeons , sometimes shortened to "instances", are game areas that are "copied" for individual players or groups, which keeps those in

2980-747: A player may only complete missions for their home nation, though they are able to change allegiances later on, allowing access to other nations' storylines. Quests may be undertaken for their various rewards, or to acquire "fame", which allows a character to become well-known and respected by NPCs; a higher fame rating will open up new interactions and quests with NPCs. At release, over one hundred quests were available to play and each expansion pack has added its own set of missions and quests. Players obtain in-game money known as gil by completing missions, quests and defeating Beastmen, though unlike previous Final Fantasy games, these monsters drop only small amounts. Gil can then be exchanged amongst players for goods through

3129-429: A player wants to play a priest role in his MMORPG world, that player might buy a cope from a shop and learn priestly skills, proceeding to speak, act, and interact with others as their character would. This may or may not include pursuing other goals such as wealth or experience. Guilds or similar groups with a focus on roleplaying may develop extended in-depth narratives using the setting and resources similar to those in

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3278-422: A profound effect on players and the game industry, and even the courts. The virtual currency selling pioneer IGE received a lawsuit from a World of Warcraft player for interfering in the economics and intended use of the game by selling WoW gold. Castronova's first study in 2002 found that a highly liquid (if illegal) currency market existed, with the value of Everquest' s in-game currency exceeding that of

3427-540: A protracted setup process and elements of the game design that require a large time investment. It has also been noted that this game is the first to move in a wildly different direction while remaining in the main numbering line, as opposed to the Tactics and Crystal Chronicles games which became their own side series. The user base for the PlayStation 2 version was truncated initially because of limited sales of

3576-540: A separate readout, or as part of the health system. For example, some Halo games use one recharging shield bar, acting as the health level. When this is depleted the player can only take a few more hits before their death. The same goes in Destroy All Humans! , but in the form of the player's shields. Traditionally, games used lives to represent health. Every time the main character was injured they would lose one of their limited lives. Another way to display

3725-506: A series of objectives to overcome or complete and enemies to defeat, generally within a certain time frame. Popular shared spaces activities include hunting Notorious Monsters , fiends that rarely appear and drop precious loot. The only way to attack other players in PvP is to enter one on one competition activities known as "Conflict". The first form of competition, called Ballista, involves players competing to score points by throwing petras into

3874-409: A space to freely develop social skills and communication skills without the stress of face-to-face contact. This in turn opens new pathways for social therapy for individuals with developmental disabilities. Many MMORPGs feature living economies. Virtual items and currency have to be gained through play and have definite value for players. Such a virtual economy can be analyzed (using data logged by

4023-449: A specific role within group play due to their area of expertise. Job traits are passive abilities that are always in effect, while job abilities must be activated by the player in order to come into effect. They last a limited time and have a "cooldown" period before they can be used again. Magic spells are available to certain jobs, and in addition to a cooldown period, they often consume MP or some form of item in order to be cast, while at

4172-548: A tax on bazaar purchases inside the city, but was removed in a patch in the December 2008 version update. Square Enix has stated that the trade of items for real currency is officially a violation of the Terms of Service for Final Fantasy XI . In early 2006, Square Enix discovered that a group of players had found a way to generate game currency and exchange it for real currency, which, in turn, drove up prices for all items across

4321-515: A temporary design glitch attracted the attention of psychologists and epidemiologists across North America, when the " Corrupted Blood " disease of a monster began to spread unintentionally—and uncontrollably—into the wider game world. The Centers for Disease Control intended to use the incident as a research model to chart both the progression of a disease, and the potential human response to large-scale epidemic infection. However, due to Blizzard Entertainment 's failure to keep statistical records of

4470-399: A well done but unoriginal game and also noted that North American players were forced to play with already much more experienced Japanese players who had already completed the game's various quests. GameSpot criticized it at release for having an unconventional control system, a lengthy installation, and having no player versus player (PvP) aspects. Other elements receiving criticism include

4619-428: A wide spectrum of genres, gameplay types, and revenue systems. Some independent MMORPG projects are completely open source , while others feature proprietary content made with an open-source game engine. The WorldForge project has been active since 1998 and formed a community of independent developers who are working on creating framework for a number of open-source MMORPGs. The Multiverse Foundation has also created

Final Fantasy XI - Misplaced Pages Continue

4768-406: Is Horizon Zero Dawn , which allows player to set the display of each element to always appear, show only when relevant, or never display. Despite the modern dominance of 3D graphics in games, HUDs are frequently rendered with a 2D look, often using sprites . Sometimes, for the sake of narrative and spatial immersion , information normally displayed in the HUD is instead disguised as part of

4917-607: Is a prominent example, with each separate server housing several thousand players. In many MMORPGs the number of players in one world is often limited to around a few thousand, but a notable example of the opposite is EVE Online , which accommodates several hundred thousand players on the same server, with over 60,000 playing simultaneously (June 2010 ) at certain times. Some games allow characters to appear on any world, but not simultaneously (such as Seal Online: Evolution or Kolossium competition in Dofus ); others limit each character to

5066-437: Is a significant determining factor in their success or failure in combat-related situations. MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans , though these will usually form whether the game supports them or not. In addition, most MMOGs require some degree of teamwork in parts of the game. These tasks usually require players to take on roles in

5215-487: Is a term coined by Richard Garriott to refer to massive multiplayer online role-playing games and their social communities. Previous to this and related coinages, these games were generally called graphical MUDs ; the history of MMORPGs traces back directly through the MUD genre. Through this connection, MMORPGs can be seen to have roots in the earliest multi-user games such as Mazewar (1974) and MUD1 (1978). 1985 saw

5364-455: Is equipped, how full the TP bar is, and how proficient the player is with the weapon. If partying with other players, one may use these weapon skills in succession in order to create a "Skillchain". A skillchain creates additional damage after a series of weapon skills are used. Building on this even further, magic used on a skillchain at the right time will receive a boost to its damage; this is called

5513-409: Is fishing, where players can measure their strength against the fish they attempt to catch. Another is clamming, where players collect as many fish or sea creatures as possible without going over their bucket's size limit. Gardening allows players to raise plants in their residence, or " Mog House" as it is known in the game. The raising and breeding of Chocobos was a long-requested activity enabled in

5662-462: Is involved in these events, and intends to destroy Vana'diel to prevent Promathia from absorbing the life of the world. Treasures of Aht Urhgan concerns the Empire of Aht Urhgan which opens up to the nations of midlands after years of self-imposed isolation. As a new and powerful nation, it is of concern to the nation of the player, who is sent as a representative. The player then becomes embroiled in

5811-481: Is particularly common in South Korea such as MapleStory , Rohan: Blood Feud , Atlantica Online and Lost Ark . Also, there are some free-to-play games, such as RuneScape and Tibia , where the game is free, but one would have to pay monthly to play the game with more features. Guild Wars and its sequel avoid some degree of competition with other MMORPGs by only requiring the initial purchase of

5960-414: Is the world of Vana'diel, a rich world with diverse climates, ranging from northern glaciers and southern deserts, to ethereal realms and sky landmasses. Vana'diel is divided into a number of regions, which are subdivided into areas known as "zones". These zones are available for exploration and consist of outdoor areas, dungeons, cities, and towns. Players are able to explore a portion of Vana'diel, including

6109-493: The 8th Annual Interactive Achievement Awards , the expansion Chains of Promathia received a nomination for " Massively Multiplayer/Persistent World Game of the Year ", ultimately losing out to World of Warcraft . During the following year's awards ceremony , The Vana'diel Collection received a nomination for "Massively Multiplayer Game of the Year". Final Fantasy XI was referenced in the online game Minna no Golf Online in

Final Fantasy XI - Misplaced Pages Continue

6258-514: The Japanese yen . Some people even make a living by working these virtual economies; these people are often referred to as gold farmers , and may be employed in game sweatshops . HUD (video gaming) In video gaming , the HUD ( heads-up display ) or status bar is the method by which information is visually relayed to the player as part of a game's user interface . It takes its name from

6407-447: The [ and ] keys. In order to maintain the suspension of disbelief , some games make the HUD look like a real HUD within the context of the game's world. Many first-person vehicle simulation games use this technique, showing instruments and displays that the driver of the vehicle would be expected to see. The displays in the helmet in the action-adventure game game Metroid Prime or Star Wars: Republic Commando also mimic

6556-401: The firmware the PlayStation 3 had at the time. This problem was fixed in December 2007 when Sony released firmware update 2.10 for the PlayStation 3 . This allowed all backwards compatible models—20GB model #CECHB01, 60GB model #CECHA01 and 80GB model #CECHE01—to play XI . After working with Microsoft to resolve the game's incompatibility issues with Windows Vista , Square Enix released

6705-412: The head-up displays used in modern aircraft . The HUD is frequently used to simultaneously display several pieces of information including the player character 's health points , items, and an indication of game progression (such as score or level ). A HUD may also include elements to aid a player's navigation in the virtual space, such as a mini-map . While the information that is displayed on

6854-571: The occult , and other genres . These elements are often developed using similar tasks and scenarios involving quests , monsters , and loot . In nearly all MMORPGs, the development of the player's character is the primary goal. Nearly all MMORPGs feature a character progression system, in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do. Traditionally, combat with monsters and completing quests for non-player characters , either alone or in groups, are

7003-516: The random encounters used in previous games - a trend continued in every numbered Final Fantasy title since. There are currently 16 public game worlds available for play, down from 32 at the game's height, with approximately 15,000 to 20,000 players in each. A private Test Server was opened to eligible players to aid in feedback of updates in development for the game in mid-2011. The servers are named after summoned monsters from previous Final Fantasy titles, such as Ifrit and Diabolos. Players have

7152-581: The Auction House, or be used to purchase items and rewards from NPCs. Unlike some MMORPGs, there is very little focus on player versus player (PvP) combat; the game instead revolves around player versus environment (PvE). There are numerous PvE activities and events for players to partake in, including instanced activities and shared spaces activities. Some instanced events include Dynamis, Salvage, Assault and Nyzul Isle, which involve anywhere between 6 and 64 players. These battle grounds give players

7301-658: The Beastmen are some of the game's main antagonists. The events of the game are set 20 years after the Crystal War, a devastating war where the Middle Land nations of Bastok, San d'Oria and Windurst fought and defeated the Shadow Lord and his army of Beastmen. Players deal with the aftermath of this conflict in the original story, and may travel back in time to aid in the war effort with the expansion pack Wings of

7450-526: The Central Institute of Mental Health points towards impairments in social, emotional and physical aspects of the self-concept and a higher degree in avatar identification in addicted MMORPG players, compared to non-addicted and naive (nonexperienced) people. These findings generally support Davis' cognitive behavioral model of Internet addiction, which postulates that dysfunctional self-related cognitions represent central factors contributing towards

7599-502: The EXP grind, which involves constant battles to access different parts of the game, and overcrowded camp sites. The expansions have been mostly positively received, with praise for the amount of content added, but increasing signs that the graphics of the game are becoming outdated. The IGN review of the Xbox 360 release was similar, noting that it was a large amount of game content, but had

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7748-745: The Egg Hunt Egg-stravaganza in place of Easter, and the Starlight Celebration in place of Christmas. Battles in Final Fantasy XI take place in the world in which players move around, a first in the series, where battle had previously taken place in a separate screen via random encounters . The surprise of the random encounter system is achieved via aggressive monsters, who will attack players based on different factors such as sight and sound. This format would continue in future Final Fantasy games. Monsters within

7897-688: The Enlightened Races and Beastmen is a plot point throughout the game. Final Fantasy XI is represented in the Dissidia game series by Shantotto, a female Tarutaru Black Mage from the Windurst storyline, voiced by famed voice actress Megumi Hayashibara in the Japanese version and Candi Milo in the English version. The game's prequel adds Prishe, a female Elvaan from Tavnazia, who is

8046-571: The Goddess . Several parallel worlds are available, such as Dynamis and Abyssea, in which the beastmen won the Crystal War and conquered the land. Final Fantasy XI features five playable races known as the "Enlightened Races": In addition to the playable races, there are two other non-playable Enlightened Races, known as the Zilart and the Kuluu. These ancient races were thought to be extinct, and are

8195-687: The Goddess Altana wept five tears that gave life to the five Enlightened Races of Vana'diel. The God of Twilight, Promathia, condemned her weakness and the life that arose from it. Promathia cursed the five races with eternal conflict amongst themselves by bringing forth their darkest attributes: the apathy of the Humes, the arrogance of the Elvaan, the rage of the Galka, the cowardice of the Tarutaru, and

8344-438: The HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: There are also trends common among genres and platforms. Many online games show player names and a chat text box for talking to the other players. RTS games tend to have complex user interfaces, with context-sensitive panels and

8493-411: The HUD into just the lap counter, position counter and the game's "power play" meter, all floating within the car's rear bumper, and completely dropping out common racing game elements such as lap timers or speedometers to reduce clutter and distractions. Some console video games are able to display an HUD on video game controllers that contain a smaller second screen that accompanies the gameplay on

8642-478: The Internet up for game developers, which allowed for the first truly "massively"-scoped titles. Finally, MMORPGs as defined today began with Meridian 59 in 1996, innovative both in its scope and in offering first-person 3D graphics, with The Realm Online appearing nearly simultaneously. Ultima Online , released in 1997, is often credited with first popularizing the genre, though more mainstream attention

8791-607: The Middle Lands, Near East, and with the release of Seekers of Adoulin , the near west. Six city states exist in the available lands, The Republic of Bastok, The Kingdom of San d'Oria, The Federation of Windurst, The Grand Duchy of Jeuno, The Empire of Aht Urhgan and the Sacred City of Adoulin. While most areas are accessible by walking, various modes of transportation, ranging from the classic Final Fantasy Chocobo and airships to special spells, facilitate movement across

8940-591: The PlayStation 2 version 85% based on 57 reviews and 85/100 based on 49 reviews, the PC version 82% based on 44 reviews and 85/100 based on 25 reviews the Xbox 360 version 69% based on 32 reviews and 66/100 based on 25 reviews. Famitsu rated the game 38 out of 40. Computer and Video Games Magazine noted that it was one of the most welcoming MMORPGs despite the cumbersome initial registration and setup. IGN called it

9089-628: The PlayStation 2's hard drive and network adapters that were needed for the game. The Japanese release of Rise of the Zilart was the number one selling game when it debuted in 2003 with 90,000 copies sold in the first week. The Treasures of Aht Urhgan , released three years later, sold over 103,000 copies for the PlayStation 2 in Japan during 2006. In the United States, Final Fantasy XI ' s computer version sold 340,000 copies ($ 15.5 million) by August 2006, after its release in October 2003. It

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9238-567: The President of Square Yoichi Wada described as the most powerful graphics processor available at the time. The game cost two to three billion yen (~$ 17–25 million) to create along with the PlayOnline Network Service and was assumed to become profitable over a five-year timespan. By creating a unified game world instead of different ones balkanized by language, development costs were cut 66%. Since recurring monsters of

9387-541: The Rings Online , EverQuest , EverQuest II , Aion , Final Fantasy XIV , Guild Wars , Rift , RuneScape , Star Trek Online , Star Wars: The Old Republic , and DC Universe Online . Increased amounts of " player-created content " is another trend. The use of intellectual property licensing common in other video game genres has also appeared in MMORPGs. 2007 saw the release of The Lord of

9536-541: The Rings Online , based on J. R. R. Tolkien 's Middle-earth . Other licensed MMORPGs include The Matrix Online , based on the Matrix trilogy of films, Warhammer Online: Age of Reckoning , based on Games Workshop 's table top game , Star Wars Galaxies , Star Wars The Old Republic , Champions Online and Age of Conan . Additionally, several licenses from television have been optioned for MMORPGs, for example Star Trek Online and Stargate Worlds (which

9685-418: The Xbox 360 version was the sixth most played game on Xbox Live . As of 2008, the game had 500,000 subscribers. By June 2012, Final Fantasy XI became the most profitable title in the Final Fantasy series. While many MMOs have switched to some form of free-to-play model, the base monthly subscription price point for Final Fantasy XI has remained the same at $ 11.95 since its debut in 2002. Final Fantasy XI

9834-425: The ability to move between servers, though Square Enix charges a "world transfer" fee to do so. There are no region-specific or system-specific servers, and unlike most online games, players of different languages play in the same world and can interact through automatic language translation from a library of translated phrases. The game servers are run by Square Enix as part of their PlayOnline network. Players have

9983-432: The bottom of the screen displays system messages, battle messages, and text input by other players. Players may choose to filter what appears in the log window. "Menus" allow the player to access different commands, status windows, and configuration options. The "action command menu" appears just above the log window and gives the player several options to interact with the game world. Several menu options are available through

10132-500: The concept into the thirty-question Bartle Test that helps players determine which category they are associated with. With over 650,000 test responses as of 2011, this is perhaps the largest ongoing survey of multiplayer game players. Based on Bartle and Yee's research, Jon Radoff has published an updated model of player motivation that focuses on immersion, competition, cooperation and achievement. These elements may be found not only in MMORPGs, but many other types of games and within

10281-734: The development and maintenance of MMORPG addiction. The high degree of avatar identification found by Leménager et al. in the addicted group of this study indicates that MMORPG playing may represent an attempt to compensate for impairments in self-concept. Psychotherapeutic interventions should therefore focus on the development of coping strategies for real-life situations in which addicted players tend to experience themselves as incompetent and inferior. Richard Bartle , author of Designing Virtual Worlds , classified multiplayer RPG-players into four primary psychological groups. His classifications were then expanded upon by Erwin Andreasen, who developed

10430-609: The development of their own MMORPG and suggested that it be based on the Final Fantasy series. Since MMORPG creation was seen as a "greater cause", Final Fantasy XI was made by a merger of four crews: the Parasite Eve II and Brave Fencer Musashi teams from Osaka , and the Mana and Chrono Cross teams from Tokyo . Development began in November 1999. The game was the first developed under Square's new philosophy to develop for "all platforms and media". Hiromichi Tanaka ,

10579-618: The emerging field of gamification . There have been numerous discussions and evaluations by various scholarly institutions regarding the long-term effects of video game overuse. Many news agencies have criticized video games as promoting violent tendencies in its player base and encouraging anti-social behaviors. Ultimately this culminated in the World Health Organization classifying the overuse of video games as "Technological Addiction" in May 2019. In World of Warcraft ,

10728-444: The emotions they feel while playing an MMORPG are very strong, to the extent that 8.7% of male and 23.2% of female players in a statistical study have had an online wedding. Other researchers have found that the enjoyment of a game is directly related to the social organization of a game, ranging from brief encounters between players to highly organized play in structured groups. In a study by Zaheer Hussain and Mark D. Griffiths , it

10877-643: The end of VanaFest 2012, a festival in Yokohama, Japan to celebrate the tenth anniversary of the Japanese launch of Final Fantasy XI , Hiromichi Tanaka , for health reasons, decided to step down as producer of the game and leave Square-Enix. Akihiko Matsui was selected to replace him. In March 2023, Yoji Fujito replaced Matsui as the producer, while Matsui would in some form continue supporting Final Fantasy XI . In 2006, between 200,000 and 300,000 active players logged in per day, with 500,000 total active players and around 150,000 online at any one time. By April 2009,

11026-454: The envy of the Mithra. He created the Beastmen, commanding them to forever fight the people of Vana'diel and occupy their minds, so these children would never have time to group together and construct a pathway like the ones before them. The creation lore's sentient Crystal, Gods, Children, and the truths behind them feature as major plot points in several Final Fantasy XI expansion packs, while

11175-413: The era. However, Lilisette and her partner encounter Lilith, an alternate timeline version of herself who wishes to keep the war going to maintain her time while negating Lilisette's. Seekers of Adoulin concerns the western continent archipelago of Adoulin, and the Sacred City of Adoulin. The city was a focal point for colonization 200 years before the present game, but when colonization efforts failed in

11324-623: The event, the 2005 Corrupted Blood Outbreak ultimately failed to produce any results. Nevertheless, the CDC has continued to express interest in the use of MMORPGs for disease research. It has been suggested by Springer University in Germany that MMORPGs encourage and provide opportunities to study and improve in economic theory by providing a controlled environment for the natural development of economic practices between players of including professions, trade, and services. Research has shown that for

11473-406: The extinction of their race. The two Zilarts plan to become Gods by opening the path to paradise , and the player is charged with thwarting their plans. Chains of Promathia revolves around an Elvaan girl named Prishe and the dead Twilight God Promathia, who had originally cursed the Zilart race, and the attempts of various factions to either complete or stop his resurrection. The wyrmking Bahamut

11622-415: The final active server on the PlayStation 2 online service. Support for the PlayStation 2 and Xbox 360 versions was ultimately ended on March 31, 2016, leaving only the PC platform playable. A mobile client for the game was under development by Square Enix in collaboration with Korean developer Nexon , using Unreal Engine 4 , but was cancelled in late 2020. A spin-off mobile game, Final Fantasy Grandmasters

11771-508: The focus of the first two-game expansions. There is also a large supporting cast of NPCs involved in quests, missions and the game's storylines. The game features several typical Final Fantasy fiends , including Goblins, Sahagins and Tonberries. Several of these races are known as Beastmen, a distinction made between fiends who possess higher than average intelligence, exhibiting self-awareness, emotions, culture, and religion. The complex relationship, bigoted views, and reasons of conflict between

11920-466: The follow-up story to Rhapsodies of Vana'diel , concerns the mysterious "world eater eggs" appearing all throughout the land of Vana'diel. The idea to develop Final Fantasy XI as an online game was conceived by Hironobu Sakaguchi when establishing Square Pictures headquarters in Hawaii. Impressed by western MMORPGs that he discovered there, such as EverQuest , Sakaguchi convinced Square to begin

12069-551: The form of a Final Fantasy XI -themed lobby. Square Enix released the second MMORPG in the series in 2010, titled Final Fantasy XIV Online . The original version received generally unfavorable reviews and the new version was released in 2013, Final Fantasy XIV: A Realm Reborn . Dawntrail , the fifth expansion pack for Final Fantasy XIV released in 2024, introduced a crossover raid series with Final Fantasy XI titled Echoes of Vana'diel . Massively multiplayer online role-playing game As in role-playing games (RPGs),

12218-538: The front-end requires expertise with implementing 3D engines , real-time shader techniques and physics simulation. The actual visual content (areas, creatures, characters, weapons, spaceships and so forth) is developed by artists who typically begin with two-dimensional concept art, and later convert these concepts into animated 3D scenes, models and texture maps. Developing an MMOG server requires expertise with client/server architecture, network protocols, security, and database design. MMORPGs include reliable systems for

12367-528: The game and the unreleased Final Fantasy XI Piano Collections . Dear Friends -Music from Final Fantasy- , a 2004–05 concert series, featured "Ronfaure" from Final Fantasy XI . A ten-track album of music inspired by Final Fantasy XI entitled Music from the Other Side of Vana'diel was released by The Star Onions on August 24, 2005. Final Fantasy XI has additions released every few years. Expansion packs add new story, jobs, zones, quests, and content to

12516-470: The game features choral music with lyrics in Esperanto . According to Uematsu, the choice of language was meant to symbolize the developers' hope that their online game could contribute to cross-cultural communication and cooperation. He also noted the increased difficulty of scoring a game for which there was no linear plotline, a major change from the previous Final Fantasy games. It was the first game in

12665-545: The game operate under a system of "claim" and " enmity ". A monster is claimed the moment a player performs any offensive action upon it, whether physical, magical or ability related. With some exceptions, once a monster is claimed it can only be attacked by players in the party or alliance of the player that claimed it. A monster will focus its attention on whoever has built up the most enmity. Players have several means at their disposal, including spells, abilities and items, to build up enmity or shed it to their advantage in battle -

12814-512: The game required. Having been released on the PlayStation 2 as well as the personal computer, it became the first cross-platform MMORPG ever created. On June 14, 2002, the game server was down for four hours for maintenance to the database servers, bug fixes on the text interface, and a new patch for the game client. This is thought to be the first patch ever released for a console game. Other early issues included complaints by American players that experienced Japanese players had already completed all

12963-454: The game to play. The cost of developing a competitive commercial MMORPG title often exceeded $ 10 million in 2003. These projects require multiple disciplines within game design and development such as 3D modeling, 2D art, animation, user interfaces, client/server engineering, database architecture, and network infrastructure. The front-end (or client) component of a commercial, modern MMORPG features 3D graphics. As with other modern 3D games,

13112-550: The game world. Over time, the MMORPG community has developed a sub-culture with its own slang and metaphors, as well as an unwritten list of social rules and taboos. Players will often complain about 'grind' (a slang term for any repetitive, time-consuming activity in an MMORPG), or talk about 'buffs' and 'nerfs' (respectively an upgrade or downgrade of a particular game mechanic). As with all such cultures, social rules exist for such things as invitations to join an adventuring party,

13261-484: The game world. Ancient lore states that Vana'diel was created as a playground for the Gods and their children, who themselves were spawned from an enormous and sentient Crystal . Eventually wishing to be one with the Gods, the children constructed a pathway to paradise. They were smote down for their insolence and their cities cast to the bottom of the sea. After seeing the destruction of her children and filled with sadness,

13410-438: The game's website or posting their stats on a high score screen. Another common practice is to enforce a maximum reachable level for all players, often referred to as a level cap. Once reached, the definition of a player's progression changes. Instead of being awarded primarily with experience for completing quests and dungeons, the player's motivation to continue playing will be replaced with collecting money and equipment. Often,

13559-444: The game) and has value in economic research. More significantly, these "virtual" economies can affect the economies of the real world. One of the early researchers of MMORPGs was Edward Castronova , who demonstrated that a supply-and-demand market exists for virtual items and that it crosses over with the real world. This crossover has some requirements of the game: The idea of attaching real-world value to "virtual" items has had

13708-420: The game, and often involve elements of collaboration and trust between players. Most MMORPGs provide different types of classes that players can choose. Among those classes, a small portion of players choose to roleplay their characters, and there are rules that provide functionality and content to those who do. Community resources such as forums and guides exist in support of this play style. For example, if

13857-438: The game, while add-ons are smaller in scale, adding a smaller selection of the aforementioned items. All of the expansions and add-ons have been released on PlayStation 2 , Microsoft Windows , and Xbox 360 , with the exception of Seekers of Adoulin , which did not see a PlayStation 2 release outside Japan. Final Fantasy XI received positive reviews from critics. Aggregating review websites GameRankings and Metacritic gave

14006-524: The game. EverQuest and Guild Wars are two examples of games that use such a format. Players generally must purchase the client software for a one-time fee, although an increasing trend is for MMORPGs to work using pre-existing "thin" clients, such as a web browser. Depending on the number of players and the system architecture, an MMORPG might be run on multiple separate servers, each representing an independent world, where players from one server cannot interact with those from another; World of Warcraft

14155-478: The game. After one standard Job has reached Level 30, the "extra Jobs" are accessible upon completing certain quests. Players are able to change their jobs any time from inside their house or by speaking with a Nomad Moogle. In June 2010, the long-standing level limit of 75 was incrementally increased to the higher level cap of 99, finishing in the December 2011 version update. Jobs have a combination of unique "job traits", "job abilities", and magic spells, giving them

14304-446: The game. In response, 700 accounts were permanently banned and 300 billion gil was removed from circulation. That July, Square Enix banned or suspended over 8,000 other accounts for similar manipulation and commerce. Since 2006, Square Enix has regularly banned accounts found to be in violation of the terms, some of them using third-party tools, effectively removing billions of gil from the in-game economy. The setting of Final Fantasy XI

14453-581: The group, such as protecting other players from damage (called tanking), "healing" damage done to other players or damaging enemies. MMORPGs generally have Game Moderators or Game Masters (frequently referred to as GMs or "mods"), who may be paid employees or unpaid volunteers who attempt to supervise the world. Some GMs may have additional access to features and information related to the game that are not available to other players and roles. Relationships formed in MMORPGs can often be just as intense as relationships formed between friends or partners met outside

14602-451: The in-game hierarchy and through the major plot of the game. Since its debut in 2002, five expansion packs have been released along with six add-on scenarios. Each expansion pack and add-on brings a new major storyline to the Final Fantasy XI world, along with numerous areas, quests, events and item rewards. In 2015, Square Enix released the final main scenario for Final Fantasy XI titled Rhapsodies of Vana'diel . Final Fantasy XI became

14751-443: The in-game situation calls for it. For instance, when exploring on horseback, the player will only see the mini-map (and the horse's stamina meter if they are galloping). When the player enters combat, the game will display information related to ammunition amount and type along with the meters for player health, player stamina, "Dead Eye" ability, horse stamina and horse health. The racing game Split/Second purposefully concentrated

14900-572: The instance separated from the rest of the game world. This reduces competition, and also reducing the amount of data that needs to be sent to and from the server, reducing lag. The Realm Online was the first MMORPG to begin to use a rudimentary form of this technique and Anarchy Online would develop it further, using instances as a key element of gameplay. Since then, instancing has become increasingly common. The "raids", as mentioned above, often involve instance dungeons. Examples of games which feature instances are World of Warcraft , The Lord of

15049-429: The interactions between MMORPG players are real, even if the environments are virtual, psychologists and sociologists are able to use MMORPGs as tools for academic research. Sherry Turkle has found that many people have expanded their emotional range by exploring the many different roles (including gender identities) that MMORPGs allow a person to explore. Nick Yee has surveyed more than 35,000 MMORPG players over

15198-597: The intrigues of the Empress's court and the growing fears of war and darkness coming to Aht Urhgan. Wings of the Goddess primarily occurs in the era of the Crystal War, 20 years in the past from the main Final Fantasy XI setting. The player discovers and crosses mysterious time portals alongside the Hume/Elvaan mix Lilisette, and are led to help the Regal Feline Cait Sith reduce the suffering of

15347-510: The life in the HUD is demonstrated in Gears of War , where the characters life is displayed only when they are taking damage, in which case a red cog known as the Crimson Omen appears in the center of the screen. The more visible the Crimson Omen is, the more damage the player has sustained and the closer they are to death. This health system is known as the 'Red Ring' system. There is also

15496-578: The main character in the Chains of Promathia expansion pack. The storyline is primarily followed with missions through the governing nations that exist in the base game as well as each expansion that the player is affiliated with. Nation or governing body affiliation is relatively simple, sometimes requiring prerequisite quests being completed and have several stages of progression to achieve higher recognition and reward throughout each story. Some missions are even required to be completed to further progress into

15645-451: The main continent of Ulbuka, the nation fell in population and shifted to trade as a focus. Now colonization has begun once again, and players are free to explore the region. Rhapsodies of Vana'diel concerns the conclusion of the previous Final Fantasy XI storylines with the threat posed by the Cloud of Darkness and an alternate timeline version of the player. The Voracious Resurgence ,

15794-581: The main display. The Sega Dreamcast , released in 1998, uses a VMU on many games as a HUD. A notable example is Resident Evil 2 , Resident Evil 3: Nemesis and Resident Evil – Code: Veronica all using the VMU to show a mini version of the HUD, which displays the protagonists health and ammo. This feature returned with the introduction of the Nintendo Wii U , which uses the Wii U GamePad for some games as

15943-417: The monsters attention off fragile jobs and on the tanks. One of the key aspects of the battle system lies in the extreme flexibility of the party composition: unlike many other games, there are no constraints on the role (or "job" class) of the party members. This feature allows to tackle every fight with a wide array of different strategies, while encouraging the community to share new, creative ways of handling

16092-439: The opportunity for players to find rare items in order to equalize the game and stop the practice of "gil selling", or exchanging real money for in-game items. The item auction system was shut down temporarily once due to some players exploiting the system. Items can be created by consuming elemental crystals (obtained by fighting monsters) with other ingredients in a process called "synthesis". Recipe results can vary widely based on

16241-445: The option of using any combination of a keyboard, mouse, and controller to play Final Fantasy XI . While by default, a player using a PlayStation 2 or an Xbox 360 uses a virtual/in-game keyboard option, the player is able to use an external keyboard that is USB compatible for communication within the game. The head-up display in Final Fantasy XI consists of a log window, menus, and several game information elements. The log window at

16390-434: The past several years, focusing on psychological and sociological aspects of these games. Recent findings included that 15% of players become a guild-leader at one time or another, but most generally find the job tough and thankless; and that players spend a considerable amount of time (often a third of their total time investment) doing things that are external to gameplay but part of the metagame . Many players report that

16539-415: The player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher ), which continues to exist and evolve while

16688-542: The player is offline and away from the game. MMORPGs are played throughout the world. Global revenues for MMORPGs exceeded half a billion dollars in 2005, and the western world 's revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $ 1.4 billion. World of Warcraft , a popular MMORPG, had over 10 million subscribers as of November 2014. World of Warcraft ' s total revenue

16837-556: The player's point of view . A similar method is used in Tom Clancy's Ghost Recon Advanced Warfighter and Crysis . In some of these circumstances where the player and character within the game are meant to see the same "HUD" information, such as Halo , the term helmet-mounted display (HMD) would technically be more accurate. Some games, in an attempt to increase player immersion and reduce potential screen clutter, have most or all elements disappear when not needed (usually when

16986-401: The player's skill, the quality of the player's equipment worn, and the ingredients used. There is large speculation (though nothing evidently documented yet) about the moon phase, direction the player is facing, in-game day (every day of the week is assigned an element), and even time of day the synthesis is performed to either increase or reduce the results of the recipe. Final Fantasy XI has

17135-517: The players, and can severely damage the reputation of a game, especially at launch. Care must also be taken to ensure that player population remains at an acceptable level by adding or removing servers. Peer-to-peer MMORPGs could theoretically work cheaply and efficiently in regulating server load, but practical issues such as asymmetrical network bandwidth, CPU-hungry rendering engines, unreliability of individual nodes, and inherent lack of security (opening fertile new grounds for cheating ) can make them

17284-513: The popularization of Facebook and microtransactions came a wave of Flash and HTML5 based MMORPGs that use the free to play model. They require no download outside of a browser and usually have heavily integrated social media sharing features. Smartphones with their GPS capabilities (amongst others) enable augmented reality in games such as Ingress and Pokémon Go . The games are enhanced by location and distance based tracking, bench marking goals or facilitating trade between players. Since

17433-563: The positive learner, game-based interaction could reduce inhibition as well as enhance the enjoyment and motivation of second language learning , but appears to be more suitable for learners of intermediate and higher levels of proficiency than language beginners. The Division of Autism and developmental disabilities published a significant report detailing the value of MMORPGs for the treatment of individuals with autism spectrum disorder. The report suggests that individuals with autism spectrum disorder could benefit from MMORPGs by being provided

17582-436: The primary ways to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs. This is traditionally best accomplished via combat. The cycle produced by these conditions, combat leading to new items allowing for more combat with no change in gameplay, is sometimes pejoratively referred to as the level treadmill , or "grinding". The role-playing game Progress Quest

17731-501: The producer of the game, said that the title is heavily influenced by Final Fantasy III , especially in its battle and magic systems. According to Tanaka, Square put in Final Fantasy XI what they could not put in the first Final Fantasy titles due to technical limitations, thus making XI the "most [representative] Final Fantasy of all the episodes". The game was developed and ran on the Nvidia GeForce 4 Ti GPU , which

17880-491: The proper division of treasure, and how a player is expected to behave while grouped with other players. Most MMORPGs are deployed using a client–server system architecture . The server software generates a persistent instance of the virtual world that runs continuously, and players connect to it via a client software. The client software may provide access to the entire playing world, or further 'expansions' may be required to be purchased to allow access to certain areas of

18029-452: The quests. Square Enix responded by adding new servers in order to have game worlds with fewer expert players. Final Fantasy XI is one of the first cross-console video games, and has continued to update its software to allow the game to run on new consoles. In March 2007, a patch was released to enable gameplay in French and German. Square Enix noted that Nintendo 's use of " Friend Codes "

18178-591: The release of a roguelike (pseudo-graphical) MUD called Island of Kesmai on CompuServe and Lucasfilm 's graphical MUD Habitat . The first fully graphical multi-user RPG was Neverwinter Nights , which was delivered through America Online in 1991 and was personally championed by AOL President Steve Case . Other early proprietary graphical online RPGs include three on The Sierra Network : The Shadow of Yserbius in 1992, The Fates of Twinion in 1993, and The Ruins of Cawdor in 1995. Another milestone came in 1995 as NSFNET restrictions were lifted, opening

18327-527: The same time requiring the user to stand still. Additionally, each job has a special one-hour ability that performs an extraordinary function. The unique system of Final Fantasy XI ' s job system is the "Support Job". This system allows a player to augment their character with abilities, traits, and spells from another chosen job, at half the level of their current job. For instance, a Level 20 Warrior setting Ninja as their support job would allow them to use all Ninja abilities, traits, and spells up to that of

18476-458: The scenery or part of the vehicle in which the player is traveling. For example, when the player is driving a car that can sustain a certain number of hits, a smoke trail might appear when the car can take only two more hits, fire might appear from the car to indicate that the next hit will be fatal. Wounds and bloodstains may sometimes appear on injured characters who may also limp, stagger, slouch over or breathe heavily to indicate they are injured,

18625-412: The series are known by different names in the Japanese and English versions of the other installments, it was decided for Final Fantasy XI to use both Japanese and English names for different varieties of the same monsters. A simultaneous release on the PlayStation 2 and Microsoft Windows as well as concurrent Japanese and American release was originally considered, but this was later changed. There

18774-501: The series in several ways. Unlike the predefined main characters of previous Final Fantasy titles, players are able to customize their characters in limited ways, including selecting from one of five races and choosing their gender, facial style, hair color, body size, job, and nation allegiance. Also diverging from previous games in the series, the game takes place in a fully three-dimensional landscape with enemies freely roaming in it, allowing battles to occur in real time as opposed to

18923-493: The series for which he composed while he was no longer a Square Enix employee. New music has been employed for special events, such as a holiday score titled "Jeuno -Starlight Celebration-" which can be heard in the city of Jeuno each mid-to-late December since 2004. The game's music has been released in CD form several times and has been featured in Final Fantasy concerts. Some of the game's music has been released on iTunes , such as

19072-451: The start of the additional storylines of each expansion or specific areas. Players begin the game as residents of one of the three main countries: San d'Oria, Bastok, and Windurst, and must help band the nations together against the resurrected Shadow Lord. The expansion Rise of the Zilart reveals that the Crystal War and the resurrection of the Shadow Lord had been masterminded by the Zilart princes Eald'Narche and Kam'lanaut, who survived

19221-457: The status they display is static), a method commonly referred to as a "dynamic HUD". In most cases, the player can display them all by pausing the game or pressing a button. Some games also give players control over the HUD, allowing them to hide elements and customize position, size, color, and opacity. World of Warcraft is notable for allowing players to significantly modify and enhance the user interface through Lua scripting . Another example

19370-639: The summer 2006 update. Chocobo racing began in March 2007, which allowed for the racing of player-raised Chocobos against non-player characters (NPCs). Winning racers can earn "Chocobucks", which can be used to buy, for example, items that assist Chocobo breeding. An important part of the game is the accumulation of items, especially rare ones, which allow players to create powerful weapons, armour and food. There are many ways to obtain items, such as harvesting, excavating, logging, mining, defeating monsters, and digging by using Chocobos. Square Enix attempted to increase

19519-399: The summer of 2006; in the fall, however, Square acknowledged that online subscription revenues were "unsatisfactory", despite the steady performance of Final Fantasy XI . By December 2003, there were over 200,000 subscribers to Final Fantasy XI , allowing the company to break even and start making a profit. There were between 200,000 and 300,000 active players daily in 2006. As of August 2006,

19668-412: The title of Final Fantasy Online was suggested. Following an August 2001 beta test in Japan, a public Japanese beta test was done four months later in December. Following its PC release, Final Fantasy XI was listed as one of IGN 's most anticipated PlayStation 2 games of 2004. Sony launched a multimillion-dollar ad campaign to promote the game along with the PlayStation 2 hard drive add-on which

19817-575: The total number of active characters exceeded 2 million for the first time. By June 2012, Final Fantasy XI became the most profitable title in the Final Fantasy series. The music of Final Fantasy XI was scored by Naoshi Mizuta , Kumi Tanioka , and Nobuo Uematsu . Composer Yasunori Mitsuda was also asked to contribute, but at the time he was unable to do so, as he was scoring the music for Xenosaga . The game's five expansion packs since were scored by Mizuta alone, after Tanioka left to pursue other projects and Uematsu left Square Enix. The opening of

19966-428: The use of keyboard shortcuts, as well. Story related gameplay in Final Fantasy XI consists of two major components: missions, through which the main storyline of the game is told, and quests , which do not advance the main storyline, but fill out the game's fantasy world. Completing missions allows a player to advance in rank, which grants access to new areas, several privileges, and various other storylines. At first,

20115-463: The vast majority of MMORPGs are produced by companies, many small teams of programmers and artists have contributed to the genre. As shown above, the average MMORPG development project requires enormous investments of time and money, and running the game can be a long-term commitment. As a result, non-corporate (or independent, or " indie ") development of MMORPGs is less common compared to other genres. Still, many independent MMORPGs do exist, representing

20264-408: The vocal "Distant Worlds", which was released on the Japanese iTunes store on September 13, 2005, having been put in the game in a July 2005 patch. A compilation CD box was released on March 28, 2007, titled Final Fantasy XI Original Soundtrack Premium Box , which included the four original soundtracks from Final Fantasy XI and its three expansion sets, as well as the previously unreleased tracks from

20413-417: The widened range of equipment available at the maximum level will have increased aesthetic value to distinguish high ranking players in game between lower ranked players. Colloquially known as endgame gear, this set of empowered weapons and armor adds a competitive edge to both scripted boss encounters as well as player vs player combat. Player motivation to outperform others is fueled by acquiring such items and

20562-473: The world in which it was created. World of Warcraft has experimented with "cross-realm" (i.e. cross-server) interaction in player vs player "battlegrounds", using server clusters or "battlegroups" to co-ordinate players looking to participate in structured player vs player content such as the Warsong Gulch or Alterac Valley battlegrounds. Additionally, patch 3.3, released on December 8, 2009, introduced

20711-783: Was $ 1.04 billion US dollars in 2014. Star Wars: The Old Republic , released in 2011, became the world's "fastest-growing subscription MMO in history" after gaining more than 1 million players within the first three days of its launch. Although modern MMORPGs sometimes differ dramatically from their predecessors, many of them share the same basic characteristics. These include several common features: The majority of popular MMORPGs are based on traditional fantasy themes, often occurring in an in-game universe comparable to that of Dungeons & Dragons . Some employ hybrid themes that either merge or replace fantasy elements with those of science fiction , sword and sorcery , or crime fiction . Others draw thematic material from American comic books ,

20860-498: Was also discussion of an Xbox release, but was abandoned mainly because of its small 8 GB hard drive. Originally announced on January 29, 2000 at the Square Millennium Conference in Yokohama, there was a great deal of negative press. There were questions raised about naming the game the eleventh in the series, since it was not clear whether the game would have a structured story, which it ended up having, and

21009-683: Was awarded the grand prize from the Japan's Consumer Entertainment Software Association (CESA) for 2002–2003 along with Taiko no Tatsujin . It has also received GameSpy 's 2003 PC MMORPG Game of the Year Award and IGN's Game of the Month for March 2004, citing the game's huge customization and its successful cross-platform and cross-language game world. It received a runner-up position in GameSpot ' s 2004 "Best Massively Multiplayer Online Game" award category, losing to World of Warcraft . During

21158-430: Was created as a parody of this trend. Eve Online , a space-based MMORPG, uses an alternative method of progression where users train skills in real-time rather than using experience points as a measure of progression. In some MMORPGs, there is no limit to a player's level, allowing the grinding experience to continue indefinitely. MMORPGs that use this model often glorify top ranked players by displaying their avatars on

21307-445: Was found that just over one in five gamers (21%) said they preferred socializing online to offline. Significantly more male gamers than female gamers said that they found it easier to converse online than offline. It was also found that 57% of gamers had created a character of the opposite gender, and it is suggested that the online female persona has a number of positive social attributes. A German fMRT-study conducted by researchers of

21456-806: Was garnered by 1999's EverQuest and Asheron's Call in the West and 1996's Nexus: The Kingdom of the Winds in South Korea. The financial success of these early titles has ensured competition in the genre since that time. MMORPG titles now exist on consoles and in new settings. In 2008, the market for MMORPGs had Blizzard Entertainment 's World of Warcraft dominating as the largest MMORPG, alongside other titles such as Final Fantasy XIV and Guild Wars 2 , though an additional market exists for free-to-play MMORPGs, which are supported by advertising and purchases of in-game items. This free-to-play model

21605-480: Was later canceled). The first console-based MMORPG was Phantasy Star Online for the Dreamcast . The first console-based open-world MMORPG was Final Fantasy XI for the PlayStation 2 . EverQuest Online Adventures , also on the PlayStation 2, was the first console MMORPG in North America. Although console-based MMORPGs are considered more difficult to produce, the platform is gaining more attention. With

21754-544: Was released on September 30, 2015. A new, episodic story series titled The Voracious Resurgence was added to the game in 2020, concluding in June 2023. In May 2022 rumors had circulated that FFXI may soon be shutting down. Yoji Fujito released a statement noting that this was not the case and users should not worry about the services being shut down any time soon. Final Fantasy XI is a massively multiplayer online role-playing game (MMORPG), and differs from previous titles in

21903-553: Was the country's 51st best-selling computer game between January 2000 and August 2006. The Final Fantasy XI All-in-One Pack was number 36 and Wings of the Goddess was number 40 on the top 50 best-selling Xbox 360 games in Japan as of December 2007. For the April–September 2004 financial period, Square Enix saw online gaming, particularly Final Fantasy XI , sales increase by 101 percent and operating profit increase by 230.9 percent. Revenues held steady from subscription services in

22052-539: Was the first MMORPG to offer cross-platform play between PlayStation 2 and Windows. It was later released for the Xbox 360 in April 2006. All versions of the game require a monthly subscription to play. The story is set in the fantasy world of Vana'diel, where player-created avatars can both compete and cooperate in a variety of objectives to develop an assortment of jobs, skills, and earn in-game item rewards. Players can undertake an array of quests and progress through

22201-403: Was the primary reason XI was not brought to the Wii . In December 2006, the PlayStation 2 versions of PlayOnline and Final Fantasy XI were able to install and run on the PlayStation 3 . The Vana'diel Collection 2008 discs for the PlayStation 2 had installation issues on the PlayStation 3 , causing them to be unusable at first since they weren't on Sony's list of HDD compatible titles in

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