113-617: Beastmen can refer to: Beastmen ( Warhammer ) , in the Warhammer fantasy setting Beasts of Chaos , an army in the Warhammer fantasy setting Beastmen, in Dungeons & Dragons: Warriors of the Eternal Sun Beastmen, in the manga BNA: Brand New Animal Topics referred to by the same term [REDACTED] This disambiguation page lists articles associated with
226-576: A "plausible vector for the spread of early Celtic languages into Britain". There was much less migration into Britain during the subsequent Iron Age, so it is more likely that Celtic reached Britain before then. Barry Cunliffe suggests that a branch of Celtic was already being spoken in Britain and that the Bronze Age migration introduced the Brittonic branch. The Anglo-Saxon Chronicle , which
339-744: A different region of the empire. Grand Cathay have long ago constructed an enormous fortification called the Great Bastion on their northern border, to guard against incursions from Hobgoblins and the forces of Chaos who dwell on the Eastern Steppes. There is some trade with the human nations of the Old World (via the "Ivory Road") and the High Elves (via the sea), as well as coastal raids by the Dark Elves. But overall, contact between
452-640: A distinct Brittonic culture and language. Britonia in Spanish Galicia seems to have disappeared by 900 AD. Wales and Brittany remained independent for a considerable time, however, with Brittany united with France in 1532, and Wales united with England by the Laws in Wales Acts 1535–1542 in the mid 16th century during the rule of the Tudors (Y Tuduriaid), who were themselves of Welsh heritage on
565-582: A strong assumption that sentient beings are fundamentally flawed and will eventually bring about their own destruction via the forces of Chaos. The possibility of the victory of Chaos is a major theme in the End Times campaign. Dwarfs are an ancient, gritty, and determined race integral in the founding of the Empire. Dwarfs are the greatest craftsmen in the Warhammer World, a skill largely matched by
678-611: A sub-kingdom of Calchwynedd may have clung on in the Chilterns for a time. Novant , which occupied Galloway and Carrick, was soon subsumed by fellow Brittonic-Pictish polities by 700 AD. Aeron , which encompassed modern Ayrshire , was conquered by the Anglo-Saxon kingdom of Northumbria by 700 AD. Some Brittonic kingdoms were able to successfully resist these incursions: Rheged (encompassing much of modern Northumberland and County Durham and areas of southern Scotland and
791-782: A term unambiguously referring to the P-Celtic speakers of Great Britain, to complement Goidel ; hence the adjective Brythonic refers to the group of languages. " Brittonic languages " is a more recent coinage (first attested in 1923 according to the Oxford English Dictionary ). In the early Middle Ages , following the Anglo-Saxon settlement of Britain , the Anglo-Saxons called all Britons Bryttas or Wealas (Welsh), while they continued to be called Britanni or Brittones in Medieval Latin . From
904-527: A voyage of exploration around the British Isles between 330 and 320 BC. Although none of his own writings remain, writers during the following centuries make frequent reference to them. The ancient Greeks called the people of Britain the Pretanoí or Bretanoí . Pliny 's Natural History (77 AD) says the older name for the island was Albion , and Avienius calls it insula Albionum , "island of
1017-733: A witch-hunter fighting the Chaos minions in the remote regions of the Empire. The Realm of Chaos (also called the Warp, the Aethyr, the Empyrean, the Realm of Souls or the Immaterium) is an alternate dimension which is found in several of Games Workshop's fictional universes, including Warhammer Fantasy. It is separate to the physical world of Warhammer, and draws inspiration from depictions of hell ,
1130-572: Is a fictional fantasy universe created by Games Workshop and used in many of its games, including the table top wargame Warhammer , the Warhammer Fantasy Roleplay (WFRP) pen-and-paper role-playing game , and a number of video games: the MMORPG Warhammer Online: Age of Reckoning , the strategy games Total War: Warhammer , Total War: Warhammer II and Total War: Warhammer III and
1243-407: Is a northerly region, roughly an analogue to Europe . It is a broadly temperate area dominated by several large human countries as well as smaller states controlled by Dwarfs and Wood Elves. There are also some areas controlled by Undead lords, or marauding Beastmen, Orcs, or Goblins. The Empire of Man, known to most as the Empire, is the largest and oldest human civilization in the Old World. It
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#17327877835381356-822: Is also Nippon ( Japan ), and Araby (Based loosely on the various Middle Eastern powers that ruled throughout the Middle Ages and Renaissance , most notably the Ottoman Empire ). Many factions, such as the Elves, the Lizardmen, the Ogres and the Halflings, have been created by the Old Ones : star-travelling gods responsible for the creation of most of the setting's sentient races. These Old Ones were brought low by
1469-566: Is culturally, technologically, and geographically based on early modern Germany, with its name being an allusion to the historical Holy Roman Empire . To the east lie the World's Edge Mountains, to the west Bretonnia, to the south the Border Princes/Badlands and to the north is Kislev and the sea. The main cities (which mostly lie in the south) are Altdorf (the current capital), Middenheim, Nuln, Talabheim and Averheim. The Empire
1582-647: Is the only major River in the Dark Lands, and it is heavily polluted by Chaos Dwarf industry. To the southwest is the Plain of Bones where the remains of many dead dragons can be found. This area draws practitioners of necromancy and the Undead. To the southeast are the Dragon Isles which are often cited as a desirable, if dangerous, location for voyages in search of riches to aim for. On its southern coastline in
1695-431: Is why magic is such an unwieldy, dangerous and often mutating force. The Realm is inhabited by malevolent daemonic creatures made of magic, the souls of mortal creatures, and most notably the four evil Chaos Gods. These four "Ruinous Powers" exert a corrupting influence upon mortals in the physical world. Their ultimate goal is to expand the Realm of Chaos, engulfing and destroying the physical world entirely. In contrast to
1808-592: The Black Library . Warhammer Monthly was a comic book , published by Black Library , which ran for over 5 years and included strips set in the other areas of the Warhammer Universe. Generally running concurrently with Warhammer Monthly was Inferno! - also published by Black Library - a magazine which compiled short stories and occasional unconnected illustrations set in the fictional backgrounds of Games Workshop. Games Workshop licensed out
1921-594: The Black Plague and the Moorish invasion of Spain , and others from original fantasy sources. Like Middle-earth , Warhammer's Dwarfs are declining in population, the Elves have mostly departed for homelands in the West, and a Great Necromancer is reborn after the defeats in his Southern stronghold. There are numerous nations, races and ethnicities in the Warhammer World. Mankind, the most prominent, often proves to be
2034-886: The Breton language , a language related to Welsh and identical to Cornish in the early period, and is still used today. Thus, the area today is called Brittany (Br. Breizh , Fr. Bretagne , derived from Britannia ). Common Brittonic developed from the Insular branch of the Proto-Celtic language that developed in the British Isles after arriving from the continent in the 7th century BC. The language eventually began to diverge; some linguists have grouped subsequent developments as Western and Southwestern Brittonic languages . Western Brittonic developed into Welsh in Wales and
2147-472: The British Isles , particularly Welsh people , suggesting genetic continuity between Iron Age Britain and Roman Britain, and partial genetic continuity between Roman Britain and modern Britain. On the other hand, they were genetically substantially different from the examined Anglo-Saxon individual and modern English populations of the area, suggesting that the Anglo-Saxon settlement of Britain left
2260-975: The Channel Islands , and Britonia (now part of Galicia , Spain). By the 11th century, Brittonic-speaking populations had split into distinct groups: the Welsh in Wales, the Cornish in Cornwall, the Bretons in Brittany, the Cumbrians of the Hen Ogledd ("Old North") in southern Scotland and northern England, and the remnants of the Pictish people in northern Scotland. Common Brittonic developed into
2373-470: The Channel Islands . There they set up their own small kingdoms and the Breton language developed from Brittonic Insular Celtic rather than Gaulish or Frankish . A further Brittonic colony, Britonia , was also set up at this time in Gallaecia in northwestern Spain . Many of the old Brittonic kingdoms began to disappear in the centuries after the Anglo-Saxon and Scottish Gaelic invasions; Parts of
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#17327877835382486-603: The Chaos Dwarfs who split from their brothers after being corrupted by Chaos. In the jungles of the Lustria continent ( Central and South America ) are the Lizardmen who were created by the Old Ones to aid in their great works. The Slann, who act as leaders and priests, now lead the Lizardmen blindly, via ancient prophecies containing almost incomprehensible instructions left by the Old Ones. The culture and aesthetic of
2599-643: The Cumbric language in the Hen Ogledd or "Old North" of Britain (modern northern England and southern Scotland), while the Southwestern dialect became Cornish in Cornwall and South West England and Breton in Armorica. Pictish is now generally accepted to descend from Common Brittonic, rather than being a separate Celtic language. Welsh and Breton survive today; Cumbric and Pictish became extinct in
2712-670: The Farne Islands fell to the Anglo-Saxons in 559 AD and Deira became an Anglo-Saxon kingdom after this point. Caer Went had officially disappeared by 575 AD becoming the Anglo-Saxon kingdom of East Anglia . Gwent was only partly conquered; its capital Caer Gloui ( Gloucester ) was taken by the Anglo-Saxons in 577 AD, handing Gloucestershire and Wiltshire to the invaders, while the westernmost part remained in Brittonic hands, and continued to exist in modern Wales. Caer Lundein , encompassing London , St. Albans and parts of
2825-651: The High Middle Ages , at which point they diverged into the Welsh , Cornish , and Bretons (among others). They spoke Common Brittonic , the ancestor of the modern Brittonic languages . The earliest written evidence for the Britons is from Greco-Roman writers and dates to the Iron Age. Ancient Britain was made up of many tribes and kingdoms, associated with various hillforts . The Britons followed an Ancient Celtic religion overseen by druids . Some of
2938-597: The Home Counties , fell from Brittonic hands by 600 AD, and Bryneich, which existed in modern Northumbria and County Durham with its capital of Din Guardi (modern Bamburgh ) and which included Ynys Metcaut ( Lindisfarne ), had fallen by 605 AD becoming Anglo-Saxon Bernicia. Caer Celemion (in modern Hampshire and Berkshire) had fallen by 610 AD. Elmet, a large kingdom that covered much of modern Yorkshire, Lancashire, and Cheshire and likely had its capital at modern Leeds,
3051-473: The Middle-earth canon of J. R. R. Tolkien . Early in his career, Kim Newman wrote Warhammer novels under the pen name Jack Yeovil. Some elements from these books (in particular his heroine Genevieve Dieudonné) later reappeared in the award-winning Anno Dracula series . Early novels were published as "GW Books" by Boxtree Ltd, but more recently novels have been under Games Workshop's publishing arm,
3164-748: The Old English of the Anglo-Saxons, and Scottish Gaelic , although this was likely a gradual process in many areas. Similarly, the Brittonic colony of Britonia in northwestern Spain appears to have disappeared soon after 900 AD. The kingdom of Ystrad Clud (Strathclyde) was a large and powerful Brittonic kingdom of the Hen Ogledd (the 'Old North') which endured until the end of the 11th century, successfully resisting Anglo-Saxon, Gaelic Scots and later also Viking attacks. At its peak it encompassed modern Strathclyde, Dumbartonshire , Cumbria , Stirlingshire , Lanarkshire , Ayrshire , Dumfries and Galloway , Argyll and Bute , and parts of North Yorkshire ,
3277-779: The Scottish Borders ) survived well into the 8th century AD, before the eastern part peacefully joined with the Anglo-Saxon kingdom of Bernicia – Northumberland by 730 AD, and the west was taken over by the fellow Britons of Ystrad Clud . Similarly, the kingdom of Gododdin , which appears to have had its court at Din Eidyn (modern Edinburgh ) and encompassed parts of modern Northumbria , County Durham , Lothian and Clackmannanshire , endured until approximately 775 AD before being divided by fellow Brittonic Picts, Gaelic Scots and Anglo-Saxons. The Kingdom of Cait , covering modern Caithness , Sutherland , Orkney , and Shetland ,
3390-642: The Warhammer world, the most famous of which are the novels featuring Gotrek and Felix by William King . The Gotrek and Felix series was taken over by Nathan Long , starting with Orcslayer in 2006. Warhammer Fantasy author Stephen Baxter has stated that according to Marc Gascoigne the idea of Chaos in Warhammer was inspired by The Eternal Champion and its sequels, written by Michael Moorcock , who made use of ideas from Three Hearts and Three Lions by Poul Anderson . The Warhammer elves were inspired by The Broken Sword by Poul Anderson as well
3503-418: The underworld and cosmic horror . The normal laws of physics and linear time / causality do not apply in the Realm of Chaos, and it is said that mortals who enter or even glimpse it tend to go insane. The Realm itself is composed of raw magical energy generated by the emotions and thoughts of sapient creatures such as humans. Thus, the Realm of Chaos is the source of magic in the Warhammer World, and this
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3616-518: The unit called winged lancer - a reference to the Polish winged hussar . Much of Kislev is cold steppe, although there is an extensive taiga forest in the east. To the northwest, there is an ill-defined border between Kislev and Troll Country, a marshy, frigid wilderness infested with monsters. Historically, Kislev has been inhabited by a succession of human ethnic groups: first the Roppsmenn, then
3729-566: The 11th century, they are more often referred to separately as the Welsh , Cumbrians , Cornish , and Bretons , as they had separate political histories from then. From the early 16th century, and especially after the Acts of Union 1707 , the terms British and Briton could be applied to all inhabitants of the Kingdom of Great Britain , including the English , Scottish , and some Irish , or
3842-451: The 12th century. Cornish had become extinct by the 19th century but has been the subject of language revitalization since the 20th century. Celtic Britain was made up of many territories controlled by Brittonic tribes . They are generally believed to have dwelt throughout the whole island of Great Britain , at least as far north as the Clyde – Forth isthmus . The territory north of this
3955-480: The 2nd century AD and the 4th century AD during the period of Roman Britain . Six of these individuals were identified as native Britons. The six examined native Britons all carried types of the paternal R1b1a2a1a and carried the maternal haplogroups H6a1a , H1bs , J1c3e2 , H2 , H6a1b2 and J1b1a1 . The indigenous Britons of Roman Britain were genetically closely related to the earlier Iron Age female Briton, and displayed close genetic links to modern Celts of
4068-666: The Albions". The name could have reached Pytheas from the Gauls . The Latin name for the Britons was Britanni . The P-Celtic ethnonym has been reconstructed as * Pritanī , from Common Celtic * kʷritu , which became Old Irish cruth and Old Welsh pryd . This likely means "people of the forms", and could be linked to the Latin name Picti (the Picts ), which is usually explained as meaning "painted people". The Old Welsh name for
4181-469: The Britons fragmented, and much of their territory gradually became Anglo-Saxon , while the north became subject to a similar settlement by Gaelic -speaking tribes from Ireland. The extent to which this cultural change was accompanied by wholesale population changes is still debated. During this time, Britons migrated to mainland Europe and established significant colonies in Brittany (now part of France),
4294-409: The Brittonic state of Kernow . The Channel Islands (colonised by Britons in the 5th century) came under attack from Norse and Danish Viking attack in the early 9th century AD, and by the end of that century had been conquered by Viking invaders. The Kingdom of Ce , which encompassed modern Marr , Banff , Buchan , Fife , and much of Aberdeenshire , disappeared soon after 900 AD. Fortriu ,
4407-717: The Centre', which suggests Celtic originated in Gaul and spread during the first millennium BC, reaching Britain towards the end of this period. In 2021, a major archaeogenetics study uncovered a migration into southern Britain during the Bronze Age , over a 500-year period from 1,300 BC to 800 BC. The migrants were "genetically most similar to ancient individuals from France" and had higher levels of Early European Farmers ancestry. From 1000 to 875 BC, their genetic marker swiftly spread through southern Britain, making up around half
4520-410: The Dead" lies to the South of the Badlands and Old World, west of the Dark Lands. To the west lies Araby and to the south, the Southlands. Celtic Britons The Britons ( * Pritanī , Latin : Britanni , Welsh : Brythoniaid ), also known as Celtic Britons or Ancient Britons , were the indigenous Celtic people who inhabited Great Britain from at least the British Iron Age until
4633-426: The Empire, across the Grey Mountains, and north of Estalia. Bretonnia is a temperate land with a mild climate and fertile soils, inspired by Medieval France and legends of King Arthur . In the centre of the country lie the Forest of Arden and Massif Orcal, two wild regions inhabited by Beastmen and Orcs/Goblins, respectively. Dominated by feudal dukedoms and ruled by a King, Bretonnia has a stark class divide between
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4746-403: The Great Vortex, a magical storm that drains excess magical energy from the world, fed by a global network of waystones maintained by the High Elves. If the Vortex were to fail, magical energy would build up and allow large scale invasions of Daemons from the Realm of Chaos. Naggaroth is the cold, bleak land analogous to North America . It is dominated by the cruel Dark Elves, who broke away from
4859-445: The High Elves following a destructive civil war called the Sundering. In general Naggaroth is quite wild and sparsely inhabited. In the north it has a tundra climate, while in the centre pine forests grow, inhabited by Beastmen. In the south lie steaming subtropical swamps and a land bridge to Lustria. The Dark Elves dwell primarily in large cities in the northeast: Naggarond (the capital), Ghrond, Clar Karond, Karond Kar and Har Ganeth. In
4972-406: The Iron Age individuals were markedly different from later Anglo-Saxon samples, who were closely related to Danes and Dutch people . Martiano et al. (2016) examined the remains of a female Iron Age Briton buried at Melton between 210 BC and 40 AD. She was found to be carrying the maternal haplogroup U2e1e . The study also examined seven males buried in Driffield Terrace near York between
5085-494: The Isles of Scilly and Brittany are Brittonic, and Brittonic family and personal names remain common. During the 19th century, many Welsh farmers migrated to Patagonia in Argentina , forming a community called Y Wladfa , which today consists of over 1,500 Welsh speakers. In addition, a Brittonic legacy remains in England, Scotland and Galicia in Spain, in the form of often large numbers of Brittonic place and geographical names. Examples of geographical Brittonic names survive in
5198-426: The Lizardmen are heavily inspired by those of the Aztec and Mayan cultures. Orcs and Goblins , and their kin (also known as Greenskins), are relatively primitive and disorganized, but their instinctive belligerence threatens the various nations. Their violent nature commonly causes wars against not only the neighboring peoples, but also their own kind. They are found predominantly in the forests and mountains of
5311-510: The Old World (based on Ancient Egypt ), the Vampire Counts in the Old World (based upon Dracula which is set in Transylvania ), the zombie pirates of Luthor Harkon's Vampire Coast found on the eastern coast of Lustria (based on stereotypical pirates of the 18th century ), and Nagash in his own city of undead. Prior to Games Workshop retconning the backstory, there was previously a unified Undead Army. Outside of games, there have been novels, novellas and short stories by various authors set in
5424-460: The Old World, as well in the jungles to the south and stretched across the steppes to the East, but their kin can be found all over the world, inhabiting almost all continents and adapting to their environments. Thus there are many sub-species of Orcs and Goblins such as Black Orcs and Night Goblins. They are described in the supplemental book Orcs and Goblins , first published in 1993. The phrase "orcs & goblins" also refers collectively to all of
5537-413: The Phoenix King (High King) in Lothern and the Everqueen in Avelorn. Prior to the High Elves, Ulthuan was inhabited by many Dragons, and many still slumber here under the mountains. Outside of infrequent invasions, the only threats on Ulthuan are monsters in the Annuli Mountains. As Ulthuan is a magical floating island, the Underway and Under-Empire do not extend to it. At the centre of the Inner Sea lies
5650-430: The Picts was Prydyn . Linguist Kim McCone suggests the name became restricted to inhabitants of the far north after Cymry displaced it as the name for the Welsh and Cumbrians . The Welsh prydydd , "maker of forms", was also a term for the highest grade of a bard . The medieval Welsh form of Latin Britanni was Brython (singular and plural). Brython was introduced into English usage by John Rhys in 1884 as
5763-418: The Realm of Chaos, the Chaos Wastes (also known as the Umbra Chaotica) are a part of the physical world. They are a vast, warped, cold and barren wasteland surrounding the northern polar region (and probably also the southern polar region) of the world. The Wastes border Grand Cathay, the Eastern Steppes, the Ogre Kingdoms, Norsca and Naggaroth. Norsca and the Eastern Steppes are sometimes considered to be part of
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#17327877835385876-417: The Roman Empire invaded Britain. The British tribes opposed the Roman legions for many decades, but by 84 AD the Romans had decisively conquered southern Britain and had pushed into Brittonic areas of what would later become northern England and southern Scotland. During the same period, Belgic tribes from the Gallic-Germanic borderlands settled in southern Britain. Caesar asserts the Belgae had first crossed
5989-411: The Roman period. The La Tène style , which covers British Celtic art , was late arriving in Britain, but after 300 BC the Ancient British seem to have had generally similar cultural practices to the Celtic cultures nearest to them on the continent. There are significant differences in artistic styles, and the greatest period of what is known as the "Insular La Tène" style, surviving mostly in metalwork,
6102-406: The Tzars against heritics and political enemies alike. Kislev's military is primarily composed of rotas of the Streltsi (firearm-welding infantry, hence the name) and the Winged Lancers - also known as "the Riders of the Dead,” for "they are mourned as if already deceased". The country's recently established official religion is the Great Orthodoxy. The country's most important god is Ursun,
6215-419: The Ungols and most recently the Gospodars who have united the region. The state is ruled by Tzars (female title: Tzarina) and the current ruler is Tzarina Katarin, the "Ice Queen." Tzars rule over Boyars (the middle nobility) and the Druzhina (the lowest nobility, mostly composed of ethnic Gospodars). There's also the Chekist , the secret police and the analogue of the Empire's Inquisition that's used by
6328-454: The Wastes. At the north pole, there is a great collapsed Chaos Portal which allows travel between the physical world and the Realm of Chaos. This Portal spews dangerous, raw magical energy into the physical world, causing mutations to any person or creature in the north, and even to the land, climate and flow of time. The Chaos Wastes are inhabited by various mutated flora and fauna, Daemons, Chaos monsters (including Beastmen ), Greenskins and
6441-468: The World's Edge Mountains and Mountains of Mourn. It lacks any real-world equivalent, but is similar to Mordor of Tolkien 's Middle-earth , with a dry climate and many volcanoes. In the northern Dark Lands is the empire of the Chaos Dwarfs . They are the most powerful faction in the region, and mesh industrialisation and mesopotamian influences. Outside of this area, the Dark Lands are mostly dominated by barbaric Orcs and Goblin tribes. The River Ruin
6554-441: The afterlife). The Empire is a large, diverse country based around several large rivers: the Reik, Talabec, Stir and Aver. The various Provinces are each ruled by an Elector Count or equivalent, who elect an Emperor to rule for life. Despite this, the provinces have a great deal of autonomy to govern and defend themselves, and there has been centuries-long periods of civil war and contending-Emperors/Empresses. The centre and north of
6667-434: The ancestry of subsequent Iron Age people in this area, but not in northern Britain. The "evidence suggests that rather than a violent invasion or a single migratory event, the genetic structure of the population changed through sustained contacts between mainland Britain and Europe over several centuries, such as the movement of traders, intermarriage, and small-scale movements of family groups". The authors describe this as
6780-536: The ancient traditions from before the sundering, and a third group as the rustic, sylvan and mysterious Wood Elves. The High Elves inhabit the magical island of Ulthuan (analogous to Atlantis ), while the Dark Elves inhabit the continent of Naggaroth (correspondent to North America in the real world), a desolate icy wilderness and the Wood Elves live in the forests of Athel Loren in the Old World. Many races have fallen to, or been corrupted by Chaos. The barbaric Warriors of Chaos (formerly called "Hordes of Chaos") invade
6893-408: The barbaric human tribes of the Norse, Kurgan, Hung and Tong. These Warriors of Chaos worship the evil Chaos Gods whose influence is strong in the Wastes. In order to guard against incursions from the north, Grand Cathay has constructed a Great Bastion (similar to the real-world Great Wall of China ), while the Dark Elves of Naggaroth have constructed a series of Watchtower fortresses. The Old World
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#17327877835387006-418: The bear-god of winter and strength, and the Kislevites seem to have a special affinity with bears. Other important gods include Dazh (god of fire, the sun, summer, family and hospitality) and Tor (god of storms). The main cities of Kislev are the eponymous Kislev, Erengrad and Praag The Cursed, which rule over the vast Oblasts surrounding them. The country's northern frontier position means that it often bears
7119-416: The brunt of devastating Chaos invasions, as Kislevite warriors spill their blood to keep the southern lands safe. Combined with poor soil and notoriously freezing winters, this has made the Kislevites a hardy, no-nonsense people. Out of necessity, Kislev has retained good relations with The Empire and Dwarfs: close allies against Chaos. The Dark Lands lie east of the Old World and west of the Far East, between
7232-401: The channel as raiders, only later establishing themselves on the island. 122 AD, the Romans fortified the northern border with Hadrian's Wall , which spanned what is now Northern England . In 142 AD, Roman forces pushed north again and began construction of the Antonine Wall , which ran between the Forth–Clyde isthmus, but they retreated back to Hadrian's Wall after only twenty years. Although
7345-415: The civilized nations from the far northern Chaos Wastes. Beastmen, the human-animal hybrid products of Chaos are found in the dark forests of the entire Warhammer world. The Chaos forces are the personified flaws of sapient beings; the inner daemons of living things come back through a magic medium as literal daemons to torment and kill. The ultimate victory of these forces is often hinted at, highlighting
7458-449: The country is dominated by huge forests, which often house bandits, Chaos cultists, Orcs/Goblins or Beastmen who prey on isolated settlements. The south of the country has a warmer climate and is dominated by grassland and extensive fields. Despite the great differences between the provinces, the people of the Empire are kept united by their "steel, gunpowder and faith in Sigmar" as well as a common language: Reikspiel. Bretonnia lies west of
7571-517: The daemonic forces inadvertently unleashed by the collapse of their Warp Gates (one on the North Pole and one on the South Pole ), leaving their creations to fend for themselves. This backstory also provides an easy explanation for the presence of a variety of familiar fantasy races. Ogres and Halflings, for example, are closely related. Both are resistant to the mutating effects of Chaos energies (fuelled by hearty appetites and efficient metabolisms), but have opposite physical templates. The Elves were
7684-421: The distinct Brittonic languages: Welsh , Cumbric , Cornish and Breton . In Celtic studies , 'Britons' refers to native speakers of the Brittonic languages in the ancient and medieval periods, "from the first evidence of such speech in the pre-Roman Iron Age , until the central Middle Ages ". The earliest known reference to the inhabitants of Britain was made by Pytheas , a Greek geographer who made
7797-487: The dominant power on the continent, and their ancient Temple-Cities (the greatest of which are Itza and Hexoatl) can be seen deep in the Jungle. Despite their bestial appearance, the Lizardmen are actually staunch opponents of Chaos and protectors of Order, although they are often apathetic towards the other races and hostile to those who trespass on Lustria. The wildlife of Lustria is dominated by large reptiles resembling dinosaurs and pterosaurs , and large insects which form
7910-404: The east and west is quite limited, and Grand Cathay is fairly isolationist. For the videogame Total War: Warhammer III , Games Workshop has worked together with British developer Creative Assembly to create background information for Grand Cathay, so that the faction may be included in the game. Various tunnels, caverns and entire cities, lie beneath the Old World, World's Edge Mountains and
8023-402: The fact that the details were told through stories that "details animosity levels between orc and goblin and the importance of shamans." He also noted that "The armies list is split between the different types of orcs and goblins, as well as monsters' allies." Bigelow concluded that the book has "excellent line drawings and action illustrations as well as [its] practical game value [...] well worth
8136-431: The first civilized race to walk the Warhammer world. Brought into creation by the Old Ones, the Elves showed a natural talent for magic and superlative martial skill. The once thriving civilization of the Elves was torn asunder many thousands of years ago by a bitter civil war, resulting in the sundering of the race into three distinct kindreds: the evil, twisted Dark Elves, the proud, noble and magical High Elves who continue
8249-479: The formerly Brittonic ruled territory in Britain, and the language and culture of the native Britons was thereafter gradually replaced in those regions, remaining only in Wales, Cornwall, the Isles of Scilly and Brittany , and for a time in parts of Cumbria, Strathclyde, and eastern Galloway. Cornwall (Kernow, Dumnonia ) had certainly been largely absorbed by England by the 1050s to early 1100s, although it retained
8362-623: The game Warhammer, but was formulated as a distinct setting with a world map in the second edition. The Warhammer World borrowed considerably from historical events and other fantasy fiction settings. The Old World is recognisably Europe approximating to various historical periods including the Renaissance - the Empire being set over what was the Holy Roman Empire - medieval France, Roman Italy and Celtic Britain . Many events are lifted and modified directly from history, including
8475-560: The largest Brittonic-Pictish kingdom which covered Strathearn , Morayshire and Easter Ross , had fallen by approximately 950 AD to the Gaelic Kingdom of Alba ( Scotland ). Other Pictish kingdoms such as Circinn (in modern Angus and The Mearns ), Fib (modern Fife ), Fidach ( Inverness and Perthshire ), and Ath-Fotla ( Atholl ), had also all fallen by the beginning of the 11th century AD or shortly after. The Brythonic languages in these areas were eventually replaced by
8588-582: The main food source of the Lizardmen. There is also various human, elven colonies along the coast, and undead (resulting from shipwrecked vampires) dominate The Vampire Coast in the east. In Lustria's west there is the volcanic Spine of Sotek mountains, and to the west of that is the more arid west coast. To the east of Lustria, across the Great Ocean, lies the Southlands. To the north, across an isthmus, lies Naggaroth. Nehekhara, also called "The Land of
8701-435: The male side. Wales, Cornwall, Brittany and the Isles of Scilly continued to retain a distinct Brittonic culture, identity and language, which they have maintained to the present day. The Welsh and Breton languages remain widely spoken, and the Cornish language , once close to extinction, has experienced a revival since the 20th century. The vast majority of place names and names of geographical features in Wales, Cornwall,
8814-685: The mid 11th century AD when Cornwall was effectively annexed by the English, with the Isles of Scilly following a few years later, although at times Cornish lords appear to have retained sporadic control into the early part of the 12th century AD. Wales remained free from Anglo-Saxon, Gaelic Scots and Viking control, and was divided among varying Brittonic kingdoms, the foremost being Gwynedd (including Clwyd and Anglesey ), Powys , Deheubarth (originally Ceredigion , Seisyllwg and Dyfed ), Gwent , and Morgannwg ( Glamorgan ). These Brittonic-Welsh kingdoms initially included territories further east than
8927-474: The modern borders of Wales; for example, Powys included parts of modern Merseyside , Cheshire and the Wirral and Gwent held parts of modern Herefordshire , Worcestershire , Somerset and Gloucestershire , but had largely been confined to the borders of modern Wales by the beginning of the 12th century. However, by the early 1100s, the Anglo-Saxons and Gaels had become the dominant cultural force in most of
9040-410: The most susceptible to the corrupting influence of Chaos. Most of the featured human nations are based in the Old World (analogous to real world Europe ): The Empire ( Holy Roman Empire ), Bretonnia ( France and Arthurian Britain ), and Kislev ( Slavs of Russia , Poland , and Ukraine ). Further east of them is another powerful human civilization known as Grand Cathay (corresponding to China ).There
9153-646: The names of rivers, such as the Thames , Clyde , Severn , Tyne , Wye , Exe , Dee , Tamar , Tweed , Avon , Trent , Tambre , Navia , and Forth . Many place names in England and Scotland are of Brittonic rather than Anglo-Saxon or Gaelic origin, such as London , Manchester , Glasgow , Edinburgh , Carlisle , Caithness , Aberdeen , Dundee , Barrow , Exeter , Lincoln , Dumbarton , Brent , Penge , Colchester , Gloucester , Durham , Dover , Kent , Leatherhead , and York . Schiffels et al. (2016) examined
9266-550: The native Britons south of Hadrian's Wall mostly kept their land, they were subject to the Roman governors , whilst the Brittonic-Pictish Britons north of the wall probably remained fully independent and unconquered. The Roman Empire retained control of "Britannia" until its departure about AD 410, although parts of Britain had already effectively shrugged off Roman rule decades earlier. Thirty years or so after
9379-513: The nomadic Mongol Empire , as well as some of the cavemen and Neanderthal tropes. The Ogres also have a race of slave Gnoblars (relatives of Goblins), and are said to be always hungry, valuing food as much as gold. This area of the Warhammer World is equivalent to East/Southeast Asia. It is not greatly developed in the published games or fiction, but there are human civilizations there, specifically Ind, Grand Cathay, and Nippon (which are equivalents of India , China and Japan respectively). To
9492-552: The ocean (equivalent to the Atlantic) to the west of the Old World, and east of the New World. It draws inspiration from Atlantis , Melniboné and Numenor . The Annuli Mountains run through the centre of the island. The capital and largest city of the High Elves is Lothern, located at a strait connecting the outer Ocean and Ulthuan's Inner Sea. Politically, the island is divided up into 10 Kingdoms, although they all owe loyalty to
9605-494: The peasant classes worship the polytheistic gods of the rest of the Old World, particularly Rhya. Bretonnia nominally includes the forest of Loren, although in reality most Bretonnians fear and avoid the Woodland Realm, and have many superstitions about it. Kislev is a cold land, north of the Empire but south of Norsca. It is primarily based on Russia , with some references to other Eastern European countries, such as
9718-468: The price to anyone who wishes to campaign." Living underneath much of the known world are the Skaven, diabolical ratmen living in a subterranean dog-eat-dog Machiavellian society, called the "Under-empire". They are divided into clans such as Clan Eshin, master assassins, or Clan Skryre, master engineers. It is believed that they are so numerous that if they worked together they would be able to destroy
9831-454: The races that are described in this book, which includes other "greenskins" as well. The book includes background information, illustrations, and game rules for these races. The Orcs and Goblins represent a generic Dark Ages warband army with little internal cohesion and discipline, and relying on the ferocious charge and individual fighting skills rather than organized generalship. In issue 203 of Dragon #203 (March 1994), Bob Bigelow liked
9944-560: The regions of modern East Anglia , East Midlands , North East England , Argyll , and South East England were the first to fall to the Germanic and Gaelic Scots invasions. The kingdom of Ceint (modern Kent) fell in 456 AD. Linnuis (which stood astride modern Lincolnshire and Nottinghamshire) was subsumed as early as 500 AD and became the English Kingdom of Lindsey. Regni (essentially modern Sussex and eastern Hampshire )
10057-524: The remains of three Iron Age Britons buried ca. 100 BC. A female buried in Linton, Cambridgeshire carried the maternal haplogroup H1e , while two males buried in Hinxton both carried the paternal haplogroup R1b1a2a1a2 , and the maternal haplogroups K1a1b1b and H1ag1 . Their genetic profile was considered typical for Northwest European populations. Though sharing a common Northwestern European origin,
10170-587: The rest of the world. Most cities of the Dwarfs are underground, and many Orc/Goblin settlements are as well (the Night Goblins are especially known for being cave-dwellers and rarely come to the surface during daylight). In ages past, the Dwarfs built the Underway , a great system of highways, mines and settlements which stretched huge distances between their great underground fortress-cities. Today, much of
10283-516: The rights for comic books. Boom! Studios have been working on a series of Warhammer and Warhammer 40,000 comics, written by Dan Abnett and Ian Edginton . The first was the Warhammer 40k strip Damnation Crusade , but this was followed by one in the fantasy universe Forge of War . When this was finished, they started a new series located in the Warhammer Fantasy universe, called Warhammer - Condemned by Fire . This series features
10396-522: The river delta region lies the frontier human settlement Pigbarter. East of the Dark Lands lie the Mountains of Mourn and Ancient Giant Lands, extremely high mountains with a cold climate, which resemble the Himalayas of the real world. This region is inhabited by fierce monsters resembling pleistocene megafauna . The brutish, semi-nomadic Ogre Kingdoms dominate here. They are primarily based on
10509-458: The setting began with the release of a game simply called 'Warhammer' in 1983. The Warhammer world drew inspiration from Tolkien 's Middle-earth , but also from Robert E. Howard ( Conan the Barbarian ) and Michael Moorcock , as well as real-world history, particularly European history . What is recognizable as the Warhammer World began with the expansion material to the first edition of
10622-639: The south lies the Hinterlands of Khuresh (which is inhabited by Nāgas ) and Lost Isles of Ethlis, equivalent to Southeast Asia . Grand Cathay is the largest human empire in Warhammer Fantasy, ruled by the Celestial Dragon Emperor and Moon Empress, who are immortal dragons able to shapeshift into human form. They delegate most governing of Cathay to 5 of their children, who are also immortal shapeshifting dragons and each rule
10735-458: The southeast, and British Latin coexisted with Brittonic. It is unclear what relationship the Britons had with the Picts , who lived outside of the empire in northern Britain, however, most scholars today accept the fact that the Pictish language was closely related to Common Brittonic. Following the end of Roman rule in Britain during the 5th century, Anglo-Saxon settlement of eastern and southern Britain began. The culture and language of
10848-434: The southern tribes had strong links with mainland Europe, especially Gaul and Belgica , and minted their own coins . The Roman Empire conquered most of Britain in the 1st century AD, creating the province of Britannia . The Romans invaded northern Britain , but the Britons and Caledonians in the north remained unconquered and Hadrian's Wall became the edge of the empire. A Romano-British culture emerged, mainly in
10961-471: The subjects of the British Empire generally. The Britons spoke an Insular Celtic language known as Common Brittonic . Brittonic was spoken throughout the island of Britain (in modern terms, England, Wales, and Scotland). According to early medieval historical tradition, such as The Dream of Macsen Wledig , the post-Roman Celtic speakers of Armorica were colonists from Britain, resulting in
11074-619: The time of the Roman departure, the Germanic -speaking Anglo-Saxons began a migration to the south-eastern coast of Britain, where they began to establish their own kingdoms, and the Gaelic -speaking Scots migrated from Dál nAraidi (modern Northern Ireland ) to the west coast of Scotland and the Isle of Man. At the same time, Britons established themselves in what is now called Brittany and
11187-474: The title Beastmen . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Beastmen&oldid=979381714 " Category : Disambiguation pages Hidden categories: Short description is different from Wikidata All article disambiguation pages All disambiguation pages Beastmen (Warhammer) Warhammer Fantasy
11300-571: The two first-person shooter games in the Warhammer Vermintide series, Warhammer: End Times - Vermintide and Warhammer: Vermintide 2 , among many others. Warhammer is notable for its "dark and gritty" background world, which references a range of historical cultures, and is populated with a variety of races such as humans , high elves, dark elves, wood elves, dwarfs, undead , orcs , lizardmen, and other creatures familiar to many fantasy/role-playing settings. The development of
11413-410: The underway is in ruins and highly dangerous. Many former Dwarf cities and Underway sections are now occupied by Night Goblins and Skaven (a race of evil, intelligent anthropomorphic rats, about the size of a human). The Dwarfs, Skaven and Orcs/Goblins are locked in a constant three-way war for control of the underground. Ulthuan is a ring-shaped island continent, controlled by the High Elves. It lies in
11526-517: The wealthy knightly nobility, and the peasants who live in poverty and squalor, with very low class mobility . The nobility are supposed to follow a code of chivalry, and a small number eventually complete religious pilgrimage, becoming virtuous Grail Knights. However the majority of the upper classes are fiercely oppressive towards the peasants. The main god of the nobility is the Lady of the Lake, although
11639-594: The west lie the Black Spine Mountains, home to outcast Dark Elves called Shades, and the dry west coast. To the north, Naggaroth borders the Chaos Wastes and the Dark Elves have constructed a system of Watchtowers to defend against Chaos incursions. Lustria is a tropical southern continent equivalent to South America . Most of the continent is covered in extremely dangerous tropical rainforest full of poisonous and venomous creatures. The Lizardmen are
11752-577: The western Pennines , and as far as modern Leeds in West Yorkshire . Thus the Kingdom of Strathclyde became the last of the Brittonic kingdoms of the 'old north' to fall in the 1090s when it was effectively divided between England and Scotland. The Britons also retained control of Wales and Kernow (encompassing Cornwall , parts of Devon including Dartmoor , and the Isles of Scilly ) until
11865-461: The world, however their innate predilection for cowardice and betrayal makes long term cooperation unlikely. Besides these, there are the Undead, who are a result of the black sorceries of the first necromancer, Nagash, in the long distant past. His legacy has left the Tomb Kings, who are the resurrected armies of the first human civilisation, in the hot desert lands of Nehekhara to the south of
11978-416: Was conquered by Gaelic Scots in 871 AD. Dumnonia (encompassing Cornwall , Devonshire , and the Isles of Scilly ) was partly conquered during the mid 9th century AD, with most of modern Devonshire being annexed by the Anglo-Saxons, but leaving Cornwall, the Isles of Scilly ( Enesek Syllan ), and for a time part of western Devonshire (including Dartmoor ), still in the hands of the Britons, where they became
12091-416: Was conquered by the Anglo-Saxons in 627 AD. Pengwern , which covered Staffordshire , Shropshire , Herefordshire , and Worcestershire , was largely destroyed in 656 AD, with only its westernmost parts in modern Wales remaining under the control of the Britons, and it is likely that Cynwidion, which had stretched from modern Bedfordshire to Northamptonshire, fell in the same general period as Pengwern, though
12204-452: Was in the century or so before the Roman conquest, and perhaps the decades after it. The carnyx , a trumpet with an animal-headed bell, was used by Celtic Britons during war and ceremony. There are competing hypotheses for when Celtic peoples, and the Celtic languages, first arrived in Britain, none of which have gained consensus. The traditional view during most of the twentieth century
12317-520: Was largely inhabited by the Picts ; little direct evidence has been left of the Pictish language , but place names and Pictish personal names recorded in the later Irish annals suggest it was indeed related to the Common Brittonic language . Their Goidelic (Gaelic) name, Cruithne , is cognate with Pritenī . The following is a list of the major Brittonic tribes, in both the Latin and Brittonic languages, as well as their capitals during
12430-452: Was likely fully conquered by 510 AD. Ynys Weith (Isle of Wight) fell in 530 AD, Caer Colun (essentially modern Essex) by 540 AD. The Gaels arrived on the northwest coast of Britain from Ireland, dispossessed the native Britons, and founded Dal Riata which encompassed modern Argyll , Skye , and Iona between 500 and 560 AD. Deifr (Deira) which encompassed modern-day Teesside, Wearside, Tyneside, Humberside, Lindisfarne ( Medcaut ), and
12543-562: Was originally compiled by the orders of King Alfred the Great in approximately 890, starts with this sentence: "The island Britain is 800 miles long and 200 miles broad. And there are in the island five nations; English, Welsh (or British), Scottish, Pictish, and Latin. The first inhabitants were the Britons, who came from Armenia, and first peopled Britain southward" ("Armenia" is possibly a mistaken transcription of Armorica , an area in northwestern Gaul including modern Brittany ). In 43 AD,
12656-663: Was originally founded thousands of years ago, when the Warrior-King Sigmar Heldenhammer (a Conan the Barbarian and Charlemagne -type figure) united several bronze-age tribes, and allied with the Dwarfs, to face the greater threats of Orcs and Goblins, Undead and Chaos. Sigmar has since become the primary god worshipped in the Empire, representing justice and strength, although there are also other important ones such as Ulric (god of wolves, winter and battle), Shallya (goddess of mercy and healing), Rhya (goddess of harvest and family) and Morr (god of death and
12769-657: Was that Celtic culture grew out of the central European Hallstatt culture , from which the Celts and their languages reached Britain in the second half of the first millennium BC. More recently, John Koch and Barry Cunliffe have challenged that with their 'Celtic from the West' theory, which has the Celtic languages developing as a maritime trade language in the Atlantic Bronze Age cultural zone before it spread eastward. Alternatively, Patrick Sims-Williams criticizes both of these hypotheses to propose 'Celtic from
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