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Amber Diceless Roleplaying Game

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The Amber Diceless Roleplaying Game is a role-playing game created and written by Erick Wujcik , set in the fictional universe created by author Roger Zelazny for his Chronicles of Amber . The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemaster , is used to determine how situations are resolved.

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171-468: Amber DRPG was created in the 1980s, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era. Most Amber characters are members of the two ruling classes in the Amber multiverse , and are much more advanced in matters of strength, endurance, psyche, warfare and sorcery than ordinary beings. This often means that the only individuals who are capable of opposing

342-680: A "bidding war," in which the attribute is driven up by increments to large sums. An alternative strategy is to try to cow other players into submission with a high opening bid. Most players bid low amounts between one and ten points in an initial bid in order to feel out the competition and to save points for other uses. A high enough opening bid could signal a player's determination to be first ranked in that attribute, thereby dissuading others from competing. Characters with high psyche are presented as having strong telepathic abilities, being able to hypnotise and even mentally dominate any character with lesser psyche with whom they can make eye-contact. This

513-447: A Wonderful Life , George Bailey makes a wish that he had never existed, which an angel, Clarence, asks God to grant to teach George how important his life really is; he is about to be arrested for fraud in relation to money having gone missing from the bank he runs. He gets to see what his gentle sleepy town would be like if he never lived, including the death of his brother Harry at a young age, which in turn results in many troops dying in

684-447: A Wonderful Life , George Bailey makes a wish that he had never existed, which an angel, Clarence, asks God to grant to teach George how important his life really is; he is about to be arrested for fraud in relation to money having gone missing from the bank he runs. He gets to see what his gentle sleepy town would be like if he never lived, including the death of his brother Harry at a young age, which in turn results in many troops dying in

855-466: A bid of 66, then the character with 66 is "superior" to the character with 65 even though there is only one bid difference. Instead, lower bidding characters are ranked in ascending order according to how much they have bid, the characters becoming progressively weaker in that attribute as they pay less for it. After the auction, players can secretly pay extra points to raise their ranks, but they can only pay to raise their scores to an existing rank. Further,

1026-495: A central plot-point , or it may simply be mentioned and quickly dismissed, having served its purpose of establishing a realm unconstrained by realism. Discworld , for example, only very rarely mentions our world or any other worlds, as Pratchett set the books in a parallel universe instead of in "our" reality to allow for magic on the Disc . While technically incorrect, and looked down upon by hard science-fiction fans and authors,

1197-503: A character are from his or her family, a fact that leads to much suspicion and intrigue. Erick Wujcik wanted to design a role-playing game based on Amber for West End Games , and they agreed to look at his work. Wujcik intended to integrate the feel of the Amber setting from the novels into a role-playing game, and playtested his system for a few months at the Michigan Gaming Center where he decided to try it out as

1368-458: A character claims that the universe is dangerous because the poem went unfinished, but whether this was his misapprehension or not is not established. Some fictional approaches definitively establish the independence of the parallel world, sometimes by having the world differ from the book's account; other approaches have works of fiction create and affect the parallel world: L. Sprague de Camp 's Solomon's Stone , taking place on an astral plane,

1539-458: A character claims that the universe is dangerous because the poem went unfinished, but whether this was his misapprehension or not is not established. Some fictional approaches definitively establish the independence of the parallel world, sometimes by having the world differ from the book's account; other approaches have works of fiction create and affect the parallel world: L. Sprague de Camp 's Solomon's Stone , taking place on an astral plane,

1710-439: A character could reveal a weapon, changing it to Warfare; they could try to overcome the other character's mind using a power, changing it to Psyche; or they could concentrate their strength on defense, changing it to Endurance. If there is a substantial difference between characters' ranks, the conflict is generally over before the weaker character can react. Amber DRPG advises gamemasters to change rules as they see fit, even to

1881-497: A character who's better than you at sword-fighting, even if only by one point out of 100, you're pretty much dead meat, unless you can act your way out." DeJong also disagreed with the suggestion that if the referee and players disagreed with a rule to simply remove it from the game. "I thought the entire idea of using rules and random results was to prevent the type of arguments that I can see arising from this setup." DeJong concluded on an ambivalent note, saying, "If you love Zelazny and

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2052-451: A character with a bid-for rank is considered to have a slight advantage over character with a bought-up rank. The Auction simulates a 'history' of competition between the descendants of Oberon for player characters who have not had dozens of decades to get to know each other. Through the competitive Auction, characters may begin the game vying for standings. The auction serves to introduce some unpredictability into character creation without

2223-435: A character's outlook on the universe: characters with good stuff seeing the multiverse as a cheerful place, while characters with bad stuff see it as hostile. In any given fair conflict between two characters, the character with the higher score in the relevant attribute will eventually win. The key words here are fair and eventually – if characters' ranks are close, and the weaker character has obtained some advantage, then

2394-504: A considerable amount of strategizing and prioritization by players. A willingness to spend as many points as possible on an attribute may improve your chances of a high ranking, but too reckless a spending strategy could leave a player with few points to spend on powers and objects. In a hotly contested auction, such as for the important attribute of warfare, the most valuable skill is the ability to force one's opponents to back down. With two or more equally determined players, this can result in

2565-461: A denizen of the Courts of Chaos) and 0 (normal level for an inhabitant of Amber), upwards without limit. Scores above 0 are "ranked", with the highest score being ranked 1st, the next-highest 2nd, and so on. The character with 1st rank in each attribute is considered "superior" in that attribute, being considered to be substantially better than the character with 2nd rank even if the difference in scores

2736-416: A diceless game. West End Games was not interested in a diceless role-playing game, so Wujcik acquired the role-playing game rights to Amber and offered the game to R. Talsorian Games , until he withdrew over creative differences. Wujcik then founded Phage Press, and published Amber Diceless Role-playing in 1991. The original 256-page game book was published in 1991 by Phage Press, covering material from

2907-550: A dream or some other altered state of consciousness . Examples include the Dream Cycle stories by H. P. Lovecraft or the Thomas Covenant stories of Stephen R. Donaldson . Often, stories of this type have as a major theme the nature of reality itself, questioning whether the dream-world is as real as the waking world. Science fiction often employs this theme in the ideas of cyberspace and virtual reality . In

3078-429: A dream or some other altered state of consciousness . Examples include the Dream Cycle stories by H. P. Lovecraft or the Thomas Covenant stories of Stephen R. Donaldson . Often, stories of this type have as a major theme the nature of reality itself, questioning whether the dream-world is as real as the waking world. Science fiction often employs this theme in the ideas of cyberspace and virtual reality . In

3249-541: A fantastic island, as Jonathan Swift does in Gulliver's Travels or in the 1949 novel Silverlock by John Myers Myers , or be sucked up into a tornado and land in Oz . These " lost world " stories can be seen as geographic equivalents of a "parallel universe," as the worlds portrayed are separate from our own, and hidden to everyone except those who take the difficult journey there. The geographic "lost world" can blur into

3420-440: A fantastic island, as Jonathan Swift does in Gulliver's Travels or in the 1949 novel Silverlock by John Myers Myers , or be sucked up into a tornado and land in Oz . These " lost world " stories can be seen as geographic equivalents of a "parallel universe," as the worlds portrayed are separate from our own, and hidden to everyone except those who take the difficult journey there. The geographic "lost world" can blur into

3591-611: A few cases, the interaction between the worlds is an important element, so that the focus is not on simply the fantasy world, but on ours as well. Sometimes the intent is to let them mingle and see what would happen, such as introducing a computer programmer into a high fantasy world as seen in Rick Cook 's Wizardry series, while other times an attempt to keep them from mingling becomes a major plot point, such as in Aaron Allston 's Doc Sidhe . In that story, our "grim world"

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3762-493: A few cases, the interaction between the worlds is an important element, so that the focus is not on simply the fantasy world, but on ours as well. Sometimes the intent is to let them mingle and see what would happen, such as introducing a computer programmer into a high fantasy world as seen in Rick Cook 's Wizardry series, while other times an attempt to keep them from mingling becomes a major plot point, such as in Aaron Allston 's Doc Sidhe . In that story, our "grim world"

3933-506: A good first impression of the game, especially the information provided about the Amber family members and their various flaws and strengths. However he found that "The biggest problem with this endeavor, and its downfall, is the nature of the conflict systems. First, they are diceless, really diceless, and don't involve any sort of random factors at all, aside from those that you can introduce by roleplaying them out. Thus, if you get involved with

4104-547: A good luck for the character. Players are also allowed to overspend (in moderation), with the points becoming bad stuff – bad luck which the Gamemaster should inflict on the character. Stuff governs how non-player characters perceive and respond to the character: characters with good stuff will often receive friendly or helpful reactions, while characters with bad stuff are often treated with suspicion or hostility. As well as representing luck, stuff can be seen as representing

4275-485: A kamikaze attack, whom Harry would have saved if George was around to save Harry. At times, alternative universes have been featured in small scale independent productions such as Kevin Brownlow and Andrew Mollo's It Happened Here (1964), featuring an alternative United Kingdom which had undergone Operation Sea Lion in 1940 and had been defeated and occupied by Nazi Germany . It focused on moral questions related to

4446-429: A kamikaze attack, whom Harry would have saved if George was around to save Harry. At times, alternative universes have been featured in small scale independent productions such as Kevin Brownlow and Andrew Mollo's It Happened Here (1964), featuring an alternative United Kingdom which had undergone Operation Sea Lion in 1940 and had been defeated and occupied by Nazi Germany . It focused on moral questions related to

4617-453: A mind of their own. Since they have paid points for the items, they are a part of the character's legend, and cannot lightly be destroyed. Similarly, a character can find any possible universe, but they can spend character points to know of or inhabit shadows which are (in some sense) "real" and therefore useful. The expansion, Shadow Knight , adds Constructs – artifacts with connections to shadows. Unspent character points become good stuff –

4788-489: A more explicit "parallel universe" when the fantasy realm overlaps a section of the "real" world, but is much larger inside than out, as in Robert Holdstock 's novel Mythago Wood . However, increasing geographical knowledge meant that such locations had to be farther and farther off. Perhaps influenced by ideas from science fiction, many works chose a setting that takes place in another, separate reality. As it

4959-423: A more explicit "parallel universe" when the fantasy realm overlaps a section of the "real" world, but is much larger inside than out, as in Robert Holdstock 's novel Mythago Wood . However, increasing geographical knowledge meant that such locations had to be farther and farther off. Perhaps influenced by ideas from science fiction, many works chose a setting that takes place in another, separate reality. As it

5130-513: A new publishing company, headed by Edwin Voskamp and Eleanor Todd, was formed with the express purpose of bringing Amber DRPG back into print. The new company is named Diceless by Design . In May 2010, Rite Publishing secured a license from Diceless by Design to use the rules system with a new setting in the creation of a new product to be written by industry and system veteran Jason Durall. The project Lords of Gossamer & Shadow (Diceless)

5301-489: A parallel universe and our own—may serve as a central plot-point , or it may simply be mentioned and quickly dismissed, having served its purpose of establishing a realm unconstrained by realism. Discworld , for example, only very rarely mentions our world or any other worlds, as Pratchett set the books in a parallel universe instead of in "our" reality to allow for magic on the Disc . While technically incorrect, and looked down upon by hard science-fiction fans and authors,

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5472-591: A parallel universe but is actually a distinct idea. A counter-Earth is a planet that shares Earth's orbit but is on the opposite side of the Sun, and thus cannot be seen from Earth. There would be no necessity that such a planet would be like Earth in any way, although typically in fiction it is practically identical to Earth. Since Counter-Earth is within our universe and the Solar System , reaching it can be accomplished with ordinary space travel. Convergent evolution

5643-482: A parallel universe but is actually a distinct idea. A counter-Earth is a planet that shares Earth's orbit but is on the opposite side of the Sun, and thus cannot be seen from Earth. There would be no necessity that such a planet would be like Earth in any way, although typically in fiction it is practically identical to Earth. Since Counter-Earth is within our universe and the Solar System , reaching it can be accomplished with ordinary space travel. Convergent evolution

5814-571: A person decides between jam or butter on his toast , two universes are created: one where that person chose jam, and another where that person chose butter. The concept of "sidewise" time travel, a term taken from Murray Leinster's " Sidewise in Time ", is used to allow characters to pass through many different alternative histories, all descendant from some common branch point. Often, worlds that are more similar to each other are considered closer to each other in terms of this sidewise travel. For example,

5985-520: A person decides between jam or butter on his toast , two universes are created: one where that person chose jam, and another where that person chose butter. The concept of "sidewise" time travel, a term taken from Murray Leinster's " Sidewise in Time ", is used to allow characters to pass through many different alternative histories, all descendant from some common branch point. Often, worlds that are more similar to each other are considered closer to each other in terms of this sidewise travel. For example,

6156-542: A pre-existing world. Occasionally, this approach becomes self-referential, treating the literary universe of the work itself as explicitly parallel to the universe where the work was created. Stephen King 's seven-volume Dark Tower series hinges upon the existence of multiple parallel worlds, many of which are King's own literary creations. Ultimately the characters become aware that they are only "real" in King's literary universe (this can be debated as an example of breaking

6327-491: A pre-existing world. Occasionally, this approach becomes self-referential, treating the literary universe of the work itself as explicitly parallel to the universe where the work was created. Stephen King 's seven-volume Dark Tower series hinges upon the existence of multiple parallel worlds, many of which are King's own literary creations. Ultimately the characters become aware that they are only "real" in King's literary universe (this can be debated as an example of breaking

6498-489: A space ship accidentally travels to another dimension (implied to be hell ), turning the crew insane and driving them to kill each other. Some films present parallel realities that are actually different contrasting versions of the narrative itself. Commonly this motif is presented as different points of view revolving around a central (but sometimes unknowable) "truth", the seminal example being Akira Kurosawa 's Rashomon . Conversely, often in film noir and crime dramas ,

6669-489: A space ship accidentally travels to another dimension (implied to be hell ), turning the crew insane and driving them to kill each other. Some films present parallel realities that are actually different contrasting versions of the narrative itself. Commonly this motif is presented as different points of view revolving around a central (but sometimes unknowable) "truth", the seminal example being Akira Kurosawa 's Rashomon . Conversely, often in film noir and crime dramas ,

6840-471: A space-like dimension in which humans could travel with the right equipment. Wells also used the concept of parallel universes as a consequence of time as the fourth dimension in stories like The Wonderful Visit and Men Like Gods , an idea proposed by the astronomer Simon Newcomb , who talked about both time and parallel universes; "Add a fourth dimension to space, and there is room for an indefinite number of universes, all alongside of each other, as there

7011-471: A space-like dimension in which humans could travel with the right equipment. Wells also used the concept of parallel universes as a consequence of time as the fourth dimension in stories like The Wonderful Visit and Men Like Gods , an idea proposed by the astronomer Simon Newcomb , who talked about both time and parallel universes; "Add a fourth dimension to space, and there is room for an indefinite number of universes, all alongside of each other, as there

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7182-421: A starting point for speculative fiction , asking the question "What if [event] turned out differently ?". Examples of the former include Terry Pratchett 's Discworld and C. S. Lewis 's The Chronicles of Narnia , while examples of the latter include Harry Turtledove 's Worldwar series . A parallel universe—or more specifically, continued interaction between a parallel universe and our own—may serve as

7353-624: A timeline is not explicitly stated to have been erased, it is still there. Parallel universes as a result of time travel can serve simply as the backdrop, or it may be a central plot point. The Guns of the South by Harry Turtledove , where the Confederate Army is given thousands of AK-47 rifles and ends up winning the American Civil War , is a good example of the former, while Fritz Leiber 's novel The Big Time where

7524-438: A timeline is not explicitly stated to have been erased, it is still there. Parallel universes as a result of time travel can serve simply as the backdrop, or it may be a central plot point. The Guns of the South by Harry Turtledove , where the Confederate Army is given thousands of AK-47 rifles and ends up winning the American Civil War , is a good example of the former, while Fritz Leiber 's novel The Big Time where

7695-572: A universe where World War II ended differently would be "closer" to us than one where Imperial China colonized the New World in the 15th century. H. Beam Piper used this concept, naming it "paratime" and writing a series of stories involving the Paratime Police who regulated travel between these alternative realities as well as the technology to do so. Keith Laumer used the same concept of "sideways" time travel in his 1962 novel Worlds of

7866-450: A universe where World War II ended differently would be "closer" to us than one where Imperial China colonized the New World in the 15th century. H. Beam Piper used this concept, naming it "paratime" and writing a series of stories involving the Paratime Police who regulated travel between these alternative realities as well as the technology to do so. Keith Laumer used the same concept of "sideways" time travel in his 1962 novel Worlds of

8037-435: A war between two alternative futures manipulating history to create a timeline that results in or realizes their own world is a good example of the latter. Subscribing to the many-worlds interpretation of Quantum Physics , alternative histories in fiction can arise as a natural phenomenon of the universe. In these works, the idea is that each choice every person makes, each leading to a different result, both occur, so when

8208-435: A war between two alternative futures manipulating history to create a timeline that results in or realizes their own world is a good example of the latter. Subscribing to the many-worlds interpretation of Quantum Physics , alternative histories in fiction can arise as a natural phenomenon of the universe. In these works, the idea is that each choice every person makes, each leading to a different result, both occur, so when

8379-684: Is a biological concept whereby unrelated species acquire similar traits because they adapted to a similar environment and/or played similar roles in their ecosystems. In fiction, the concept is extended whereby similar planets will result in races with similar cultures and/or histories. Again, this is not a true parallel universe since such planets exist within the same universe as our own, but the stories are similar in some respects. Star Trek frequently explored such worlds, in episodes including " Bread and Circuses ", " The Omega Glory ", and " Miri ". The 2017 episode of British science fiction television programme Doctor Who , " The Doctor Falls ", explains

8550-684: Is a biological concept whereby unrelated species acquire similar traits because they adapted to a similar environment and/or played similar roles in their ecosystems. In fiction, the concept is extended whereby similar planets will result in races with similar cultures and/or histories. Again, this is not a true parallel universe since such planets exist within the same universe as our own, but the stories are similar in some respects. Star Trek frequently explored such worlds, in episodes including " Bread and Circuses ", " The Omega Glory ", and " Miri ". The 2017 episode of British science fiction television programme Doctor Who , " The Doctor Falls ", explains

8721-411: Is a hypothetical universe co-existing with one's own, typically distinct in some way. The sum of all potential parallel universes that constitute reality is often called the " multiverse ". Another common term for a parallel universe is "another dimension", stemming from the idea that if the 4th dimension is time, the 5th dimension—a direction at a right angle to the fourth —is a direction into any of

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8892-410: Is a police officer in one universe and a serial killer in another, who travels to other universes to destroy versions of himself, so that he can take their energy; and FAQ: Frequently Asked Questions (2004), the main character runs away from a totalitarian nightmare, and he enters into a cyber-afterlife alternative reality. The current Star Trek films are set in an alternative universe created by

9063-410: Is a police officer in one universe and a serial killer in another, who travels to other universes to destroy versions of himself, so that he can take their energy; and FAQ: Frequently Asked Questions (2004), the main character runs away from a totalitarian nightmare, and he enters into a cyber-afterlife alternative reality. The current Star Trek films are set in an alternative universe created by

9234-504: Is a valuable resource to a GM - even if he isn't running an Amber game. For gamers who have an aspiring actor or actress lurking within their breast, or for someone running a campaign via electronic mail or message base, Amber should be given serious consideration." In his 2023 book Monsters, Aliens, and Holes in the Ground , RPG historian Stu Horvath noted, "There hasn't been an RPG quite like Amber , before or since. Bold though it was,

9405-701: Is an imperfect shadow of the heavenly equivalent. One of the first science-fiction examples of a parallel universe is Murray Leinster 's short story Sidewise in Time , published in 1934, which portions of alternative universes replace corresponding geographical regions in this universe. Sidewise in Time analogizes time to the geographic coordinate system , with travel along latitude corresponding to time travel moving through past, present and future, and travel along longitude corresponding to travel perpendicular to time and to other realities. In modern literature, parallel universes can serve two main purposes: to allow stories with elements that would ordinarily violate

9576-516: Is based on the premise that the essence of a being described as Satan , trapped in a glass canister and found in an abandoned church in Los Angeles, is actually an alien being that is the 'son' of something even more evil and powerful, trapped in another universe. The protagonists accidentally free the creature, who then attempts to release his "father" by reaching in through a mirror . In Event Horizon (1997), directed by Paul W. S. Anderson ,

9747-456: Is based on the premise that the essence of a being described as Satan , trapped in a glass canister and found in an abandoned church in Los Angeles, is actually an alien being that is the 'son' of something even more evil and powerful, trapped in another universe. The protagonists accidentally free the creature, who then attempts to release his "father" by reaching in through a mirror . In Event Horizon (1997), directed by Paul W. S. Anderson ,

9918-517: Is for an indefinite number of sheets of paper when we pile them upon each other." There are many examples where authors have explicitly created additional spatial dimensions for their characters to travel in, to reach parallel universes. In Doctor Who , the Doctor accidentally enters a parallel universe while attempting to repair the TARDIS console in " Inferno ". Douglas Adams , in the last book of

10089-412: Is for an indefinite number of sheets of paper when we pile them upon each other." There are many examples where authors have explicitly created additional spatial dimensions for their characters to travel in, to reach parallel universes. In Doctor Who , the Doctor accidentally enters a parallel universe while attempting to repair the TARDIS console in " Inferno ". Douglas Adams , in the last book of

10260-466: Is impossible; and players' psychic abilities are far greater than those shown in the books. A 256-page companion volume, Shadow Knight , was published in 1993. This supplemental rule book includes the remaining elements from the Merlin novels, such as Broken Patterns, and allows players to create Constructs such as Merlin's Ghostwheel . The book presents the second series of novels not as additions to

10431-526: Is likely due to three scenes in the Chronicles : first, when Eric paralyzes Corwin with an attack across the Trump and refuses to desist because one or the other would be dominated; second, when Corwin faces the demon Strygalldwir, it is able to wrestle mentally with him when their gazes meet; and third, when Fiona is able to keep Brand immobile in the final battle at the Courts of Chaos. However, in general,

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10602-408: Is not an example of a parallel universe. It is a more scientifically plausible use of hyperspace. (See wormhole .) While the use of hyperspace is common, it is mostly used as a plot device and thus of secondary importance. While a parallel universe may be invoked by the concept, the nature of the universe is not often explored. So, while stories involving hyperspace might be the most common use of

10773-408: Is not an example of a parallel universe. It is a more scientifically plausible use of hyperspace. (See wormhole .) While the use of hyperspace is common, it is mostly used as a plot device and thus of secondary importance. While a parallel universe may be invoked by the concept, the nature of the universe is not often explored. So, while stories involving hyperspace might be the most common use of

10944-647: Is now not possible to reach these worlds via conventional travel, a common trope is a portal or artifact that connects our world and the fantasy world together, examples being the wardrobe in C. S. Lewis ' The Lion, the Witch and the Wardrobe or the sigil in James Branch Cabell 's The Cream of the Jest . In some cases, physical travel is not even possible, and the character in our reality travels in

11115-418: Is now not possible to reach these worlds via conventional travel, a common trope is a portal or artifact that connects our world and the fantasy world together, examples being the wardrobe in C. S. Lewis ' The Lion, the Witch and the Wardrobe or the sigil in James Branch Cabell 's The Cream of the Jest . In some cases, physical travel is not even possible, and the character in our reality travels in

11286-474: Is often called the " multiverse ". Another common term for a parallel universe is "another dimension", stemming from the idea that if the 4th dimension is time, the 5th dimension—a direction at a right angle to the fourth —is a direction into any of the alternate spacetime realities. Fiction has long borrowed an idea of "another world" from myth , legend and religion . Heaven , Hell , Olympus , and Valhalla are all "alternative universes" different from

11457-572: Is one presented in the book; the latter is known in the Amber community as an " Amethyst " game. A third option is to have the players portray Corwin 's children, in an Amber-like city built around Corwin's pattern; this is sometimes called an " Argent " game, since one of Corwin's heraldic colours is Silver . Characters in Amber DRPG are represented by four attributes : Psyche , Strength , Endurance and Warfare . The attributes run from −25 (normal human level), through −10 (normal level for

11628-439: Is paralleled by a "fair world" where the elves live and history echoes ours, where a major portion of the plot deals with preventing a change in interactions between the worlds. The idea of a multiverse is as fertile a subject for fantasy as it is for science fiction, allowing for epic settings and superhuman protagonists. One example of an epic and far-ranging fantasy "multiverse" is that of Michael Moorcock , who actually named

11799-439: Is paralleled by a "fair world" where the elves live and history echoes ours, where a major portion of the plot deals with preventing a change in interactions between the worlds. The idea of a multiverse is as fertile a subject for fantasy as it is for science fiction, allowing for epic settings and superhuman protagonists. One example of an epic and far-ranging fantasy "multiverse" is that of Michael Moorcock , who actually named

11970-467: Is populated by the daydreams of mundane people, and in Rebecca Lickiss's Eccentric Circles , an elf is grateful to Tolkien for transforming elves from dainty little creatures. These stories often place the author, or authors in general, in the same position as Zelazny's characters in Amber. Questioning, in a literal fashion, if writing is an act of creating a new world, or an act of discovery of

12141-402: Is populated by the daydreams of mundane people, and in Rebecca Lickiss's Eccentric Circles , an elf is grateful to Tolkien for transforming elves from dainty little creatures. These stories often place the author, or authors in general, in the same position as Zelazny's characters in Amber. Questioning, in a literal fashion, if writing is an act of creating a new world, or an act of discovery of

12312-538: Is small. All else being equal, a character with a higher rank in an attribute will always win a contest based on that attribute. A character's ability scores are purchased during character creation in an auction ; players get 100 character points , and bid on each attribute in turn. The character who bids the most for an attribute is "ranked" first and is considered superior to all other characters in that attribute. Unlike conventional auctions, bids are non-refundable; if one player bids 65 for psyche and another wins with

12483-483: Is that you are imagining these things in the context of fiction while the physicists and mathematicians are imagining them in terms of science. I suspect it is the romantic imagination working, as it often does, perfectly efficiently in both the arts and the sciences." Unlike many science-fiction interpretations, Moorcock's Eternal Champion stories go far beyond alternative history to include mythic and sword and sorcery settings as well as worlds more similar to, or

12654-483: Is that you are imagining these things in the context of fiction while the physicists and mathematicians are imagining them in terms of science. I suspect it is the romantic imagination working, as it often does, perfectly efficiently in both the arts and the sciences." Unlike many science-fiction interpretations, Moorcock's Eternal Champion stories go far beyond alternative history to include mythic and sword and sorcery settings as well as worlds more similar to, or

12825-399: Is the concept of hyperspace . Used in science fiction, the concept of "hyperspace" often refers to a parallel universe that can be used as a faster-than-light shortcut for interstellar travel . Rationales for this form of hyperspace vary from work to work, but the two common elements are: Sometimes "hyperspace" is used to refer to the concept of additional coordinate axes . In this model,

12996-399: Is the concept of hyperspace . Used in science fiction, the concept of "hyperspace" often refers to a parallel universe that can be used as a faster-than-light shortcut for interstellar travel . Rationales for this form of hyperspace vary from work to work, but the two common elements are: Sometimes "hyperspace" is used to refer to the concept of additional coordinate axes . In this model,

13167-569: The Hitchhiker's Guide to the Galaxy series, Mostly Harmless , uses the idea of probability as an extra axis in addition to the classical four dimensions of space and time similar to the many-worlds interpretation of quantum physics , although according to the novel they were more a model to capture the continuity of space, time and probability. Robert A. Heinlein , in The Number of

13338-402: The Hitchhiker's Guide to the Galaxy series, Mostly Harmless , uses the idea of probability as an extra axis in addition to the classical four dimensions of space and time similar to the many-worlds interpretation of quantum physics , although according to the novel they were more a model to capture the continuity of space, time and probability. Robert A. Heinlein , in The Number of

13509-406: The geographic coordinate system , with travel along latitude corresponding to time travel moving through past, present and future, and travel along longitude corresponding to travel perpendicular to time and to other realities. In modern literature, parallel universes can serve two main purposes: to allow stories with elements that would ordinarily violate the laws of nature ; and to serve as

13680-414: The laws of nature ; and to serve as a starting point for speculative fiction , asking the question "What if [event] turned out differently ?". Examples of the former include Terry Pratchett 's Discworld and C. S. Lewis 's The Chronicles of Narnia , while examples of the latter include Harry Turtledove 's Worldwar series . A parallel universe—or more specifically, continued interaction between

13851-464: The "living trump" abilities as somewhat limited. Characters in Amber DRPG have access to the powers seen in the Chronicles of Amber : Pattern , Logrus , Shape-shifting , Trump , and magic . Each of the first four powers is available in an advanced form. While a character with Pattern, Logrus or Conjuration can acquire virtually any object, players can choose to spend character points to obtain objects with particular virtues – unbreakability, or

14022-410: The 2000 film The Family Man , the 2001 cult film Donnie Darko , which deals with what it terms a "tangent universe" that erupts from our own universe; Super Mario Bros. (1993) has the eponymous heroes cross over into a parallel universe ruled by humanoids who evolved from dinosaurs; The One (2001) starring Jet Li , in which there is a complex system of realities in which Jet Li's character

14193-410: The 2000 film The Family Man , the 2001 cult film Donnie Darko , which deals with what it terms a "tangent universe" that erupts from our own universe; Super Mario Bros. (1993) has the eponymous heroes cross over into a parallel universe ruled by humanoids who evolved from dinosaurs; The One (2001) starring Jet Li , in which there is a complex system of realities in which Jet Li's character

14364-415: The 8th Dimension , where the "8th dimension" is essentially a "phantom zone" used to imprison the villainous Red Lectroids. Uses in horror films include the 1986 film From Beyond (based on the H. P. Lovecraft story of the same name) where a scientific experiment induces the experimenters to perceive aliens from a parallel universe, with bad results. The 1987 John Carpenter film Prince of Darkness

14535-415: The 8th Dimension , where the "8th dimension" is essentially a "phantom zone" used to imprison the villainous Red Lectroids. Uses in horror films include the 1986 film From Beyond (based on the H. P. Lovecraft story of the same name) where a scientific experiment induces the experimenters to perceive aliens from a parallel universe, with bad results. The 1987 John Carpenter film Prince of Darkness

14706-491: The Amber series, jump on it, as this is the premier sourcebook for running an Amber campaign. [...] Personally, I just can't get turned on by a system that expects me to either be content with a simple subtraction of numbers to find out who won, or to describe an entire combat blow by blow, just so that I can attempt some trick to win." Loyd Blankenship reviewed Amber in Pyramid #2 (July/Aug., 1993), and stated that " Amber

14877-714: The Beast , Heinlein quantizes that the many parallel, fictional universes – in terms of works of fiction. He postulates that all fictional universes are accessible by the "time twister" in the air vehicle named the Gay Deceiver . Heinlein also " breaks the fourth wall " by having both Robert and his wife Virginia visit an inter-universal science-fiction-and-fantasy convention in the book's last chapter. Heinlein continues this literary conceit in The Cat Who Walks Through Walls and To Sail Beyond

15048-517: The Beast , Heinlein quantizes that the many parallel, fictional universes – in terms of works of fiction. He postulates that all fictional universes are accessible by the "time twister" in the air vehicle named the Gay Deceiver . Heinlein also " breaks the fourth wall " by having both Robert and his wife Virginia visit an inter-universal science-fiction-and-fantasy convention in the book's last chapter. Heinlein continues this literary conceit in The Cat Who Walks Through Walls and To Sail Beyond

15219-417: The Beast , postulated a six-dimensional universe. In addition to the three spatial dimensions, he invoked symmetry to add two new temporal dimensions, so there would be two sets of three. Like the fourth dimension of H. G. Wells' "Time Traveller," these extra dimensions can be traveled by persons using the right equipment. Perhaps the most common use of the concept of a parallel universe in science fiction

15390-417: The Beast , postulated a six-dimensional universe. In addition to the three spatial dimensions, he invoked symmetry to add two new temporal dimensions, so there would be two sets of three. Like the fourth dimension of H. G. Wells' "Time Traveller," these extra dimensions can be traveled by persons using the right equipment. Perhaps the most common use of the concept of a parallel universe in science fiction

15561-551: The Beast . Fletcher Pratt and L. Sprague de Camp took the protagonist of the Harold Shea series through the worlds of Norse myth, Edmund Spenser 's The Faerie Queene , Ludovico Ariosto 's Orlando Furioso , and the Kalevala – without ever quite settling whether writers created these parallel worlds by writing these works, or received impressions from the worlds and wrote them down. In an interlude set in " Xanadu ",

15732-438: The Beast . Fletcher Pratt and L. Sprague de Camp took the protagonist of the Harold Shea series through the worlds of Norse myth, Edmund Spenser 's The Faerie Queene , Ludovico Ariosto 's Orlando Furioso , and the Kalevala – without ever quite settling whether writers created these parallel worlds by writing these works, or received impressions from the worlds and wrote them down. In an interlude set in " Xanadu ",

15903-424: The Courts of Chaos. The publishing rights to the Amber DRPG games were acquired in 2004 by Guardians of Order , who took over sales of the game and announced their intention to release a new edition of the game. However, no new edition was released before Guardians of Order went out of business in 2006. The two existing books are now out-of-print , but they have been made available as PDF downloads. In June 2007

16074-477: The Elven world lies through a patch of mist in the woods. It was constructed when the Elven were thrown out of our world. Travel to and fro is possible by those in the know, but can have lethal consequences. Isekai is a subgenre of Japanese fantasy light novels, manga, anime, and video games revolving around a normal person being transported to or trapped in a parallel universe. Often, this universe already exists in

16245-425: The Elven world lies through a patch of mist in the woods. It was constructed when the Elven were thrown out of our world. Travel to and fro is possible by those in the know, but can have lethal consequences. Isekai is a subgenre of Japanese fantasy light novels, manga, anime, and video games revolving around a normal person being transported to or trapped in a parallel universe. Often, this universe already exists in

16416-545: The Imperium . More recently, novels such as Frederik Pohl 's The Coming of the Quantum Cats and Neal Stephenson 's Anathem explore human-scale readings of the "many worlds" interpretation , postulating that historical events or human consciousness spawns or allows "travel" among alternative universes. Universe 'types' frequently explored in sidewise and alternative history works include worlds whose Nazis won

16587-428: The Imperium . More recently, novels such as Frederik Pohl 's The Coming of the Quantum Cats and Neal Stephenson 's Anathem explore human-scale readings of the "many worlds" interpretation , postulating that historical events or human consciousness spawns or allows "travel" among alternative universes. Universe 'types' frequently explored in sidewise and alternative history works include worlds whose Nazis won

16758-529: The Patternfall war; that is, after the end of the fifth book in the series, The Courts of Chaos , but uses material from the following books to describe those parts of Zelazny's cosmology that were featured there in more detail. The Amber multiverse consists of Amber , a city at one pole of the universe wherein is found the Pattern , the symbol of Order ; The Courts of Chaos , an assembly of worlds at

16929-645: The Second World War , as in The Man in the High Castle by Philip K. Dick , SS-GB by Len Deighton , Fatherland by Robert Harris , and Earthside by Dennis E. Taylor , and worlds whose Roman Empire never fell, as in Roma Eterna by Robert Silverberg , Romanitas by Sophia McDougall , and Warlords of Utopia by Lance Parkin . The concept of counter-Earth might seem similar to

17100-407: The Second World War , as in The Man in the High Castle by Philip K. Dick , SS-GB by Len Deighton , Fatherland by Robert Harris , and Earthside by Dennis E. Taylor , and worlds whose Roman Empire never fell, as in Roma Eterna by Robert Silverberg , Romanitas by Sophia McDougall , and Warlords of Utopia by Lance Parkin . The concept of counter-Earth might seem similar to

17271-486: The Sunset , using characters from throughout his science-fictional career, hauled forth from their own fictional universe. Heinlein also wrote a stand-alone novel, Job: A Comedy of Justice , whose two protagonists fall from alternative universe into alternative universe and after a number of such adventures die and enter a stereotypically Fundamentalist Christian Heaven (with many of its internal contradictions explored in

17442-433: The Sunset , using characters from throughout his science-fictional career, hauled forth from their own fictional universe. Heinlein also wrote a stand-alone novel, Job: A Comedy of Justice , whose two protagonists fall from alternative universe into alternative universe and after a number of such adventures die and enter a stereotypically Fundamentalist Christian Heaven (with many of its internal contradictions explored in

17613-639: The Wasp: Quantumania . This series of universes overlaps or encompasses with universes depicted in Sony's Spider-Man Universe and the animated Spider-Verse franchise. The success of Marvel's Multiverse Saga, particularly Avengers: Endgame in 2019, led to a noticeable rise in the popularity of multiverses and shared universes in films of the early 2020s, predominantly for superhero films but also in Hollywood more broadly. Notable examples include

17784-464: The Wasp: Quantumania . This series of universes overlaps or encompasses with universes depicted in Sony's Spider-Man Universe and the animated Spider-Verse franchise. The success of Marvel's Multiverse Saga, particularly Avengers: Endgame in 2019, led to a noticeable rise in the popularity of multiverses and shared universes in films of the early 2020s, predominantly for superhero films but also in Hollywood more broadly. Notable examples include

17955-619: The aforementioned Spider-Verse franchise, 2022's Academy Award-winning Everything Everywhere All at Once , the DC Extended Universe film The Flash , and Mighty Morphin Power Rangers: Once & Always . Some filmmakers and critics, including Endgame co-director Joe Russo , have expressed concern that film studios may be embracing multiverse-centric plotlines to capitalize on characters and intellectual property with pre-existing popularity, ultimately to

18126-477: The aforementioned Spider-Verse franchise, 2022's Academy Award-winning Everything Everywhere All at Once , the DC Extended Universe film The Flash , and Mighty Morphin Power Rangers: Once & Always . Some filmmakers and critics, including Endgame co-director Joe Russo , have expressed concern that film studios may be embracing multiverse-centric plotlines to capitalize on characters and intellectual property with pre-existing popularity, ultimately to

18297-409: The alternate spacetime realities. Fiction has long borrowed an idea of "another world" from myth , legend and religion . Heaven , Hell , Olympus , and Valhalla are all "alternative universes" different from the familiar material realm. Plato reflected deeply on parallel realities, resulting in the worlds of Platonism , in which the upper reality is perfect while the lower (earthly) reality

18468-727: The alternative narrative is a fiction created by a central character, intentionally – as in The Usual Suspects – or unintentionally – as in Angel Heart . Less often, the alternative narratives are given equal weight in the story, making them truly alternative universes, such as in the German film Run Lola Run , the short-lived British West End musical Our House and the British film Sliding Doors . More recent films that have explicitly explored parallel universes are:

18639-494: The alternative narrative is a fiction created by a central character, intentionally – as in The Usual Suspects – or unintentionally – as in Angel Heart . Less often, the alternative narratives are given equal weight in the story, making them truly alternative universes, such as in the German film Run Lola Run , the short-lived British West End musical Our House and the British film Sliding Doors . More recent films that have explicitly explored parallel universes are:

18810-544: The ambiguity. Some writers depict the land of the elves as a full-blown parallel universe, with portals the only entry – as in Josepha Sherman 's Prince of the Sidhe series or Esther Friesner 's Elf Defense – and others have depicted it as the next land over, possibly difficult to reach for magical reasons – Hope Mirrlees 's Lud-in-the-Mist , or Lord Dunsany 's The King of Elfland's Daughter . In some cases,

18981-428: The ambiguity. Some writers depict the land of the elves as a full-blown parallel universe, with portals the only entry – as in Josepha Sherman 's Prince of the Sidhe series or Esther Friesner 's Elf Defense – and others have depicted it as the next land over, possibly difficult to reach for magical reasons – Hope Mirrlees 's Lud-in-the-Mist , or Lord Dunsany 's The King of Elfland's Daughter . In some cases,

19152-493: The books only feature mental battles when there is some reason for mind-to-mind contact (for example, Trump contact) and magic or Trump is involved in all three of the above conflicts, so it is not clear whether Zelazny intended his characters to have such a power; the combination of Brand's "living trump" powers and his high Psyche (as presented in the roleplaying game) would have guaranteed him victory over Corwin. Shadow Knight does address this inconsistency somewhat, by presenting

19323-493: The books – the ruling family of Amber, known as the Elder Amberites – or a resident of the Courts. However, since some feel that being the children of the main characters is too limiting, it is fairly common to either start with King Oberon's death before the book begins and roleplay the Elder Amberites as they vie for the throne; or to populate Amber from scratch with a different set of Elder Amberites. The former option

19494-481: The boundary between Elfland and more ordinary lands is not fixed. Not only the inhabitants but Faerie itself can pour into more mundane regions. Terry Pratchett 's Discworld series proposes that the world of the Elves is a "parasite" universe, that drifts between and latches onto others such as Discworld and our own world (referred to as "Roundworld" in the novels). In the young teenage book Mist by Kathryn James ,

19665-429: The boundary between Elfland and more ordinary lands is not fixed. Not only the inhabitants but Faerie itself can pour into more mundane regions. Terry Pratchett 's Discworld series proposes that the world of the Elves is a "parasite" universe, that drifts between and latches onto others such as Discworld and our own world (referred to as "Roundworld" in the novels). In the young teenage book Mist by Kathryn James ,

19836-492: The concept in a 1963 science fiction novel The Sundered Worlds . Like many authors after him, Moorcock was inspired by the many worlds interpretation of quantum mechanics , saying, "It was an idea in the air, as most of these are, and I would have come across a reference to it in New Scientist (one of my best friends was then editor) ... [or] physicist friends would have been talking about it. ... Sometimes what happens

20007-430: The concept in a 1963 science fiction novel The Sundered Worlds . Like many authors after him, Moorcock was inspired by the many worlds interpretation of quantum mechanics , saying, "It was an idea in the air, as most of these are, and I would have come across a reference to it in New Scientist (one of my best friends was then editor) ... [or] physicist friends would have been talking about it. ... Sometimes what happens

20178-410: The detriment of originality and creativity in filmmaking. Parallel universe (fiction) A parallel universe , also known as an alternate universe , parallel world , parallel dimension , alternate reality , or alternative dimension , is a hypothetical universe co-existing with one's own, typically distinct in some way. The sum of all potential parallel universes that constitute reality

20349-525: The different origins of the Cybermen as parallel evolution , due to the inevitability of humans and human-like species attempting to upgrade themselves through technology; this perspective resolves continuity differences in the Cybermen's history. Convergent evolution may also be due to contamination. In this case, a planet may start out differently from Earth, but due to the influence of Earth's culture,

20520-414: The different origins of the Cybermen as parallel evolution , due to the inevitability of humans and human-like species attempting to upgrade themselves through technology; this perspective resolves continuity differences in the Cybermen's history. Convergent evolution may also be due to contamination. In this case, a planet may start out differently from Earth, but due to the influence of Earth's culture,

20691-521: The familiar material realm. Plato reflected deeply on parallel realities, resulting in the worlds of Platonism , in which the upper reality is perfect while the lower (earthly) reality is an imperfect shadow of the heavenly equivalent. One of the first science-fiction examples of a parallel universe is Murray Leinster 's short story Sidewise in Time , published in 1934, which portions of alternative universes replace corresponding geographical regions in this universe. Sidewise in Time analogizes time to

20862-399: The fantasy world. Before the mid-20th century, this was most often done by hiding fantastic worlds within unknown, distant locations on Earth; peasants who seldom, if ever, traveled far from their villages could not conclusively say that it was impossible that an ogre or other fantastical beings could live an hour away. Characters in the author's world could board a ship and find themselves on

21033-399: The fantasy world. Before the mid-20th century, this was most often done by hiding fantastic worlds within unknown, distant locations on Earth; peasants who seldom, if ever, traveled far from their villages could not conclusively say that it was impossible that an ogre or other fantastical beings could live an hour away. Characters in the author's world could board a ship and find themselves on

21204-474: The first film's villain traveling back in time, thus allowing the franchise to be rebooted without affecting the continuity of any other Star Trek film or show. The 2011 science-fiction thriller Source Code employs the concepts of quantum reality and parallel universes. The characters in The Cloverfield Paradox , the third installment of the franchise , accidentally create a ripple in

21375-400: The first film's villain traveling back in time, thus allowing the franchise to be rebooted without affecting the continuity of any other Star Trek film or show. The 2011 science-fiction thriller Source Code employs the concepts of quantum reality and parallel universes. The characters in The Cloverfield Paradox , the third installment of the franchise , accidentally create a ripple in

21546-558: The first five novels (the " Corwin Cycle ") and some details – sorcery and the Logrus – from the remaining five novels (the " Merlin Cycle "), in order to allow players to roleplay characters from the Courts of Chaos. Some details were changed slightly to allow more player choice – for example, players can be full Trump Artists without having walked the Pattern or the Logrus, which Merlin says

21717-528: The fourth wall ), and even travel to a world – twice – in which (again, within the novel) they meet Stephen King and alter events in the real Stephen King's world outside of the books. An early instance of this was in works by Gardner Fox for DC Comics in the 1960s, in which characters from the Golden Age (which was supposed to be a series of comic books within the DC Comics universe) would cross over into

21888-412: The fourth wall ), and even travel to a world – twice – in which (again, within the novel) they meet Stephen King and alter events in the real Stephen King's world outside of the books. An early instance of this was in works by Gardner Fox for DC Comics in the 1960s, in which characters from the Golden Age (which was supposed to be a series of comic books within the DC Comics universe) would cross over into

22059-403: The game didn't do very well commercially. The lack of dice became a flashpoint of controversy, with dice enthusiasts dramatically swearing off the game. That's a bit ridiculous, but it does get at a key hurdle Amber face: People like rolling dice. They've been doing it for thousands of years and a significant part of the appeal of RPGs is giving dice, often in sparkly colours, a toss." Despite

22230-707: The game's out-of-print status, a thriving convention scene exists supporting the game. Amber conventions, known as Ambercons , are held yearly in Massachusetts , Michigan , Portland (United States), Milton Keynes (England), Belfast (Northern Ireland) and Modena, Italy . Additionally, Phage Press published 12 volumes of a dedicated Amber DRPG magazine called Amberzine . Some Amberzine issues are still available from Phage Press. Parallel universe (fiction) A parallel universe , also known as an alternate universe , parallel world , parallel dimension , alternate reality , or alternative dimension ,

22401-475: The idea of another " dimension " has become synonymous with the term "parallel universe". The usage is particularly common in movies, television and comic books and much less so in modern prose science fiction. The idea of a parallel world was popularized in comic books with the publication of The Flash No. 123, Flash of Two Worlds in 1961. In written science fiction, "new dimension" more commonly—and more accurately—refer to additional coordinate axes , beyond

22572-475: The idea of another " dimension " has become synonymous with the term "parallel universe". The usage is particularly common in movies, television and comic books and much less so in modern prose science fiction. The idea of a parallel world was popularized in comic books with the publication of The Flash No. 123, Flash of Two Worlds in 1961. In written science fiction, "new dimension" more commonly—and more accurately—refer to additional coordinate axes , beyond

22743-459: The land in which the confrontation takes place – at other times the otherworldly aspects are clear. Most frequently, time can flow differently for those trapped by the fairy dance than in the lands they come from; although, in an additional complication, it may only be an appearance, as many returning from Faerie, such as Oisín , have found that time "catches up" with them as soon as they have contact with ordinary lands. Fantasy writers have taken up

22914-459: The land in which the confrontation takes place – at other times the otherworldly aspects are clear. Most frequently, time can flow differently for those trapped by the fairy dance than in the lands they come from; although, in an additional complication, it may only be an appearance, as many returning from Faerie, such as Oisín , have found that time "catches up" with them as soon as they have contact with ordinary lands. Fantasy writers have taken up

23085-467: The main DC Comics universe. One comic book did provide an explanation for a fictional universe existing as a parallel universe. The parallel world does "exist" and it resonates into the "real world". Some people in the "real world" pick up on this resonance, gaining information about the parallel world which they then use to write stories. Robert Heinlein introduces an extension of his Future History series called The World as Myth . In The Number of

23256-467: The main DC Comics universe. One comic book did provide an explanation for a fictional universe existing as a parallel universe. The parallel world does "exist" and it resonates into the "real world". Some people in the "real world" pick up on this resonance, gaining information about the parallel world which they then use to write stories. Robert Heinlein introduces an extension of his Future History series called The World as Myth . In The Number of

23427-413: The need to resort to dice, cards, or other randomizing devices. A player may intend, for example, to create a character who is a strong, mighty warrior, but being "outplayed" in the auction may result in lower attribute scores than anticipated, therefore necessitating a change of character concept. Since a player cannot control another player's bids, and since all bids are non-refundable, the auction involves

23598-589: The novel). Elfland , or Faerie, the otherworldly home not only of elves and fairies but goblins , trolls , and other folkloric creatures, has an ambiguous appearance in folklore. On one hand, the land often appears to be contiguous with 'ordinary' land. Thomas the Rhymer might, on being taken by the Queen of Faerie, be taken on a road like one leading to Heaven or Hell. This is not exclusive to English or French folklore. In Norse mythology , Elfland ( Alfheim )

23769-484: The novel). Elfland , or Faerie, the otherworldly home not only of elves and fairies but goblins , trolls , and other folkloric creatures, has an ambiguous appearance in folklore. On one hand, the land often appears to be contiguous with 'ordinary' land. Thomas the Rhymer might, on being taken by the Queen of Faerie, be taken on a road like one leading to Heaven or Hell. This is not exclusive to English or French folklore. In Norse mythology , Elfland ( Alfheim )

23940-460: The original timeline with a new one. As a result, travel between alternative histories is not possible without reverting the timeline back to the original. There are exceptions to the above, and an alternate history doesn't necessarily overwrite the old one. There are no rules written in stone regarding this. Modern ideas of time travel pose the idea of branching timelines, such as the 2009 Star Trek reboot and Avengers: Endgame . Technically, if

24111-460: The original timeline with a new one. As a result, travel between alternative histories is not possible without reverting the timeline back to the original. There are exceptions to the above, and an alternate history doesn't necessarily overwrite the old one. There are no rules written in stone regarding this. Modern ideas of time travel pose the idea of branching timelines, such as the 2009 Star Trek reboot and Avengers: Endgame . Technically, if

24282-456: The other pole where can be found the Logrus , the manifestation of Chaos , and the Abyss, the source or end of all reality; and Shadow , the collection of all possible universes (shadows) between and around them. Inhabitants of either pole can use one or both of the Pattern and the Logrus to travel through Shadow. It is assumed that players will portray the children of the main characters from

24453-501: The parallel universe concept in fiction, it is not the most common source of fiction about parallel universes. Time travel can result in multiple universes if a time traveller can change the past. In one interpretation, alternative histories as a result of time travel are not parallel universes: while multiple parallel universes can co-exist simultaneously, only one history or alternative history can exist at any one moment, as alternative history usually involves, in essence, overriding

24624-501: The parallel universe concept in fiction, it is not the most common source of fiction about parallel universes. Time travel can result in multiple universes if a time traveller can change the past. In one interpretation, alternative histories as a result of time travel are not parallel universes: while multiple parallel universes can co-exist simultaneously, only one history or alternative history can exist at any one moment, as alternative history usually involves, in essence, overriding

24795-477: The planet comes to resemble Earth in some way. Star Trek also frequently used this theory as well, for example, in " Patterns of Force " and " A Piece of the Action ". Simulated realities are digital constructs featured in science fiction such as The Matrix or The Thirteenth Floor which can parallel ours very closely. It is common in fantasy for authors to find ways to bring a protagonist from "our" world to

24966-424: The planet comes to resemble Earth in some way. Star Trek also frequently used this theory as well, for example, in " Patterns of Force " and " A Piece of the Action ". Simulated realities are digital constructs featured in science fiction such as The Matrix or The Thirteenth Floor which can parallel ours very closely. It is common in fantasy for authors to find ways to bring a protagonist from "our" world to

25137-653: The point of adding or removing powers or attributes. Steve Crow reviewed Amber Diceless Roleplaying Game in White Wolf #31 (May/June, 1992), rating it a 4 out of 5 and stated that "It is undoubtedly a game for experienced gamers. While I would not recommend Amber to novices, it is a must buy for experienced gamemasters and players looking for new challenges." In the June 1992 edition of Dragon (Issue 182), both Lester Smith and Allen Varney published reviews of this game. In Issue 65 of Challenge , Dirk DeJong had

25308-469: The possibilities of even greater dimensions. Isaac Asimov , in his foreword to the Signet Classics 1984 edition, described Flatland as "The best introduction one can find into the manner of perceiving dimensions". In 1895, The Time Machine by H. G. Wells used time as an additional "dimension" in this sense, taking the four-dimensional model of classical physics and interpreting time as

25479-404: The possibilities of even greater dimensions. Isaac Asimov , in his foreword to the Signet Classics 1984 edition, described Flatland as "The best introduction one can find into the manner of perceiving dimensions". In 1895, The Time Machine by H. G. Wells used time as an additional "dimension" in this sense, taking the four-dimensional model of classical physics and interpreting time as

25650-507: The professional ethics of Pauline, a nurse forced into Nazi collaboration. Another common use of the theme is as a prison for villains or demons . The idea is used in the first two Superman movies starring Christopher Reeve where Kryptonian villains were sentenced to the Phantom Zone from where they eventually escaped. An almost exactly parallel use of the idea is presented in the film The Adventures of Buckaroo Banzai Across

25821-447: The professional ethics of Pauline, a nurse forced into Nazi collaboration. Another common use of the theme is as a prison for villains or demons . The idea is used in the first two Superman movies starring Christopher Reeve where Kryptonian villains were sentenced to the Phantom Zone from where they eventually escaped. An almost exactly parallel use of the idea is presented in the film The Adventures of Buckaroo Banzai Across

25992-611: The protagonist's world as a fictional universe, but it may also be unbeknownst to them. The most famous treatment of the alternative universe concept in film could be considered The Wizard of Oz , which portrays a parallel world, famously separating the magical realm of the Land of Oz from the mundane world by filming it in Technicolor while filming the scenes set in Kansas in sepia . In Frank Capra's 1946 Christmas classic, It's

26163-450: The protagonist's world as a fictional universe, but it may also be unbeknownst to them. The most famous treatment of the alternative universe concept in film could be considered The Wizard of Oz , which portrays a parallel world, famously separating the magical realm of the Land of Oz from the mundane world by filming it in Technicolor while filming the scenes set in Kansas in sepia . In Frank Capra's 1946 Christmas classic, It's

26334-421: The relationships between them can vary quite dramatically, but the essence of them remains the same." There are many examples of the meta-fictional idea of having the author's created universe (or any author's universe) rise to the same level of "reality" as the universe we're familiar with. The theme is present in works as diverse as H. G. Wells' Men Like Gods , Myers' Silverlock , and Heinlein's Number of

26505-421: The relationships between them can vary quite dramatically, but the essence of them remains the same." There are many examples of the meta-fictional idea of having the author's created universe (or any author's universe) rise to the same level of "reality" as the universe we're familiar with. The theme is present in works as diverse as H. G. Wells' Men Like Gods , Myers' Silverlock , and Heinlein's Number of

26676-535: The same as, our own. The term 'polycosmos' was coined as an alternative to 'multiverse' by the author and editor Paul le Page Barnett (also known by the pseudonym John Grant), and is built from Greek rather than Latin morphemes . It is used by Barnett to describe a concept binding together a number of his works, its nature meaning that "all characters, real or fictional [...] have to co-exist in all possible real, created or dreamt worlds; [...] they're playing hugely different roles in their various manifestations, and

26847-535: The same as, our own. The term 'polycosmos' was coined as an alternative to 'multiverse' by the author and editor Paul le Page Barnett (also known by the pseudonym John Grant), and is built from Greek rather than Latin morphemes . It is used by Barnett to describe a concept binding together a number of his works, its nature meaning that "all characters, real or fictional [...] have to co-exist in all possible real, created or dreamt worlds; [...] they're playing hugely different roles in their various manifestations, and

27018-468: The series' continuity but as an example of a roleplaying campaign with Merlin, Luke, Julia, Jurt and Coral as the PCs. The remainder of the book is a collection of essays on the game, statistics for the new characters and an update of the older ones in light of their appearance in the second series, and (perhaps most usefully for GMs) plot summaries of each of the ten books. The book includes some material from

27189-424: The short story "The Salesman's Tale," and some unpublished material cut from Prince of Chaos , notably Coral's pregnancy by Merlin. Both books were translated into French and published by Jeux Descartes in 1994 and 1995. A third book, Rebma , was promised. Cover art was commissioned and pre-orders were taken, but it was never published. Wujcik also expressed a desire to create a book giving greater detail to

27360-558: The three spatial axes with which we are familiar. By proposing travel along these extra axes, which are not normally perceptible , the traveller can reach worlds that are otherwise unreachable and invisible. In 1884, Edwin A. Abbott wrote the seminal novel exploring this concept called Flatland: A Romance of Many Dimensions . It describes a world of two dimensions inhabited by living squares, triangles, and circles, called Flatland, as well as Pointland (0 dimensions), Lineland (1 dimension), and Spaceland (three dimensions) and finally posits

27531-558: The three spatial axes with which we are familiar. By proposing travel along these extra axes, which are not normally perceptible , the traveller can reach worlds that are otherwise unreachable and invisible. In 1884, Edwin A. Abbott wrote the seminal novel exploring this concept called Flatland: A Romance of Many Dimensions . It describes a world of two dimensions inhabited by living squares, triangles, and circles, called Flatland, as well as Pointland (0 dimensions), Lineland (1 dimension), and Spaceland (three dimensions) and finally posits

27702-506: The time-space continuum and travel into an alternative universe, where the monster and the events in the first film transpired. This concept has been also been passively depicted in the view of a romantic couple in the Indian Tamil Film Irandam Ulagam . In the 2000 film The Beach , Leonardo DiCaprio's character Richard, while sitting on the beach with love interest Françoise ( Virginie Ledoyen ), describes

27873-418: The time-space continuum and travel into an alternative universe, where the monster and the events in the first film transpired. This concept has been also been passively depicted in the view of a romantic couple in the Indian Tamil Film Irandam Ulagam . In the 2000 film The Beach , Leonardo DiCaprio's character Richard, while sitting on the beach with love interest Françoise ( Virginie Ledoyen ), describes

28044-410: The universe is thought to be "crumpled" in some higher spatial dimension, and that traveling in this higher spatial dimension, a ship can move vast distances in the common spatial dimensions. An analogy is to crumple a newspaper into a ball and stick a needle straight through: the needle will make widely spaced holes in the two-dimensional surface of the paper. While this idea invokes a "new dimension", it

28215-410: The universe is thought to be "crumpled" in some higher spatial dimension, and that traveling in this higher spatial dimension, a ship can move vast distances in the common spatial dimensions. An analogy is to crumple a newspaper into a ball and stick a needle straight through: the needle will make widely spaced holes in the two-dimensional surface of the paper. While this idea invokes a "new dimension", it

28386-867: The utopia they have found in Thailand as their own parallel universe. Following its introduction in the film Doctor Strange , the multiverse became central to the Multiverse Saga series of superhero films in the Marvel Cinematic Universe , being depicted in Avengers: Endgame , Shang-Chi and the Legend of the Ten Rings , Spider-Man: No Way Home , Doctor Strange in the Multiverse of Madness , and Ant-Man and

28557-434: The utopia they have found in Thailand as their own parallel universe. Following its introduction in the film Doctor Strange , the multiverse became central to the Multiverse Saga series of superhero films in the Marvel Cinematic Universe , being depicted in Avengers: Endgame , Shang-Chi and the Legend of the Ten Rings , Spider-Man: No Way Home , Doctor Strange in the Multiverse of Madness , and Ant-Man and

28728-402: The weaker character can escape defeat or perhaps prevail. Close ranks result in longer contests while greater difference between ranks result in fast resolution. Alternatively, if characters' attribute ranks are close, the weaker character can try to change the relevant attribute by changing the nature of the conflict. For example, if two characters are wrestling the relevant attribute is Strength;

28899-490: Was also the name of what today is the Swedish province of Bohuslän . In the sagas, it said that the people of this petty kingdom were more beautiful than other people, as they were related to the elves , showing that not only the territory was associated with elves, but also the race of its people. While sometimes folklore seems to show fairy intrusion into human lands – " Tam Lin " does not show any otherworldly aspects about

29070-435: Was also the name of what today is the Swedish province of Bohuslän . In the sagas, it said that the people of this petty kingdom were more beautiful than other people, as they were related to the elves , showing that not only the territory was associated with elves, but also the race of its people. While sometimes folklore seems to show fairy intrusion into human lands – " Tam Lin " does not show any otherworldly aspects about

29241-557: Was funded via Kickstarter in May 2013. In Sept 2013 the project was completed, and on in Nov 2013 Lords of Gossamer and Shadow (Diceless) was released publicly in full-color Print and PDF, along with additional supplements and continued support. The game is set in the multiverse described in Zelazny's Chronicles of Amber . The first book assumes that gamemasters will set their campaigns after

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