The Automag is a paintball marker designed by Tom Kaye and produced by Airgun Designs, Inc. It bears the distinction of being the first semi-automatic marker ever to win a paintball tournament. Team Swarm used Automags in their victory at the 1990 International Masters.
92-705: (Redirected from AutoMag ) For the paintball marker, see Automag (paintball marker) . AutoMag , originally spelled Auto Mag , can refer to one of a series of semi-automatic pistols developed by Harry Sanford and later produced by a variety of firms, including made by Arcadia Machine & Tool (AMT): Auto Mag Pistol , .44 Automag semi-automatic pistol and subsequently: AMT AutoMag II , .22 Magnum semi-automatic pistol AMT AutoMag III , .30 Carbine semi-automatic pistol AMT AutoMag IV , .45 Winchester Magnum semi-automatic pistol AMT AutoMag V , .50 Action Express Magnum semi-automatic pistol Topics referred to by
184-538: A Category P firearm. Operators must adhere to legislation on gun storage, safety training and field sizes; private owners have to secure their markers according to state law on storage, as by law paintball markers are considered firearms in Australia. Paintballing in the Republic of Cyprus is controlled by police, i.e. all paintball markers must be registered and licensed, the field must be in certain standards that
276-424: A bulky hopper, which sits above the marker, shaped projectiles (or paintballs) are fed from a spring-loaded magazine from the bottom of the marker. The caliber of both the gravity fed and magazine fed markers are the same (.68 caliber) and the velocities are also generally the same. The increased range and accuracy of the shaped projectile comes from the higher ballistic coefficient that the shaped projectile has, and
368-434: A closed course and shoot at a succession of targets. Runs are timed and competition among players is through a leader board, competing to be the quickest. A static (or mobile) entertainment attraction. Venue staff are padded up and dressed as zombies. Paintball markers are mounted to a flat bed trailer. Participants are taken on a "Haunted Hay Ride" style attraction, towed through the property, where they defend themselves from
460-515: A commercial facility, the lack of safety protocols, instruction, and oversight can lead to higher incidence of injuries. The first organized paintball game in record was held by Charles Gaines and his friends in New Hampshire in 1981, with the first paintball field opening approximately a year later in Sutton, New Hampshire . In 1983, the first National Survival Game (NSG) championship
552-577: A constant amount of force each shot, resulting in great consistency. It is also relatively simple: The design was the original blow forward paintball marker. The design is also used in many other markers. Currently available new markers that use the blow forward system are the Tiberius Arms line of markers, and the ICD Freestyles. The spool valve family of electropneumatic markers is also derived from this blow-forward operation. Through
644-625: A game, or not allowing players to unduly alter the layout of terrain on the field. In contrast to a casual game designed for fun, a tournament is much stricter and violations of rules may result in penalties for the players or entire teams. Though tournament paintball was originally played in the woods, speedball became the standard competitive format in the 1990s. The smaller fields made use of artificial terrain such as bunkers, allowing symmetrical fields that eliminate terrain advantages for either team; woodsball fields having no such guarantee. Most recently, fields using inflatable bunkers, tethered to
736-484: A guardian sign a consent form. The minimum ages are 12 for South Australia , New South Wales and Western Australia , 15 for Queensland , 16 for Australian Capital Territory and Victoria . The minimum age for Victoria was 18 until it was lowered in 2015, with the support of both major parties. To own a paintball marker privately in Australia (outside Tasmania and the Northern Territory) one must hold
828-587: A mechanical link between the trigger and firing mechanism; the electronics work with manipulate electromagnets that lessen the pull strength. With a dead battery, the magnets are simply not functional and the gun reverts to mechanical operation similar to an RT. Therefore, the E-mag remained the only electro-pneumatic marker that would fire with a dead battery until the production of the Tippmann X-7 Phenom with its E-grip in 2009. The "Reactive Trigger" of
920-574: A one-year study undertaken by the Eye Emergency Department, Massachusetts Eye and Ear Infirmary in Boston has shown that most sports eye injuries are caused by basketball , baseball , hockey , and racquetball . Another analysis concluded that eye injuries incurred from paintball were in settings where protective equipment such as masks were not enforced, or were removed by the player. Eye injuries can occur when protective equipment
1012-616: A paintball enters the breech, the eyes complete the firing circuit and allow the firing cycle to continue. The Level X upgrade, however, does not rely on electronics, and is thus not susceptible to problems associated with dirty or uncalibrated eyes. One of the products of the Ultra Light Engineering from Tom Kaye was the aluminum vertical feed bodies. These ULE vertical bodies gave players a tighter profile when playing paintball. These bodies use Autococker threaded barrels and Angel threaded feednecks and ball-detents. This made
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#17328008093161104-604: A paintball gun while waiting for a bus. In 2014 in the UK, as a marketing strategy, one company advertised and hired a Human Bullet Tester. Paintball has been considered an inappropriate game, that promotes violence , by the Parliament of the Province of Buenos Aires. The approved law 14,492 (December 2012) regulates its use: it is totally forbidden for children under 16 years old, but can be played with written authorization by
1196-776: A particular environment, such as a wooded or urban area , and may involve a historical context. Smaller fields (such as those used for speedball and tournament play) may include an assortment of various inflatable bunkers ; these fields are less prone to cause injury as the bunkers are little more than air bags, which can absorb the impact of a player colliding with them. Before these inflatable fields became available and popular, speedball fields were commonly constructed of various rigid building materials, such as plywood and framing timber, shipping pallets, even concrete and plastic drainage pipe. The use of plastic pipe tethered with stakes became common, as it allowed for relatively easy reconfiguration of fields and at least some impact-absorption, and
1288-481: A pistol variant of the Automag Classic, developed for Law Enforcement use. Uses a horizontal feed and 12g charger mounted on top of the body. The Minimag functionally is the same as an Automag Classic. Cosmetically, it has a longer stainless steel powerfeed body with venting milled into the front end. In addition, the stock barrel was a bit shorter, and a vertical ASA with a braided stainless steel line from
1380-474: A predetermined field layout for an upcoming event. A professional paintball team is one that plays paintball with the financial, equipment or other kind of support of one or more sponsors, often in return for advertising rights. Professional teams can have different names in different leagues due to franchising and sponsorship issues. In the past, unlawful groups and terrorists have been accused of using paintball for tactical training purposes in connection with
1472-496: A pressure regulator directly into the marker. The design also allowed for disassembly in the field without tools. The marker also introduced other innovations including a quick release twist lock barrel and the Power Feed, which was an angled feed system that prevented balls from being blown back up into the hopper. The Panther was the first prototype semi-automatic marker designed by Tom Kaye of Airgun Designs in 1988. Since it
1564-438: A set time and play only one game per game day in the season as beginners play a 24-minute game and amateur and professionals play a 32-minute game, both requiring 90 minutes to resolve. A match in a tournament is refereed by a judge, whose authority and decisions are final. Tournament rules can vary as specified by the league, but may include for example – not allowing players to use devices to communicate with other persons during
1656-608: A slight jar instead of an intentional trigger pull. As a result, the safety is a very reliable actuator interrupt, and the marker is physically incapable of firing with it engaged. The X-Mag was basically the same marker as the E-Mag electronically, except it also included the ACE (Anti-Chop Eye). The components included the original introduction of the X-Valve, originally engraved with an XMag symbol, and now just an X. It wasn't always called
1748-443: A spring-operated magazine and another in the gun adapter (seven cartridges total and the reason for the '+' in the name). Offered as an effective alternative to pump gun players who were unwilling, or prevented by tournament rules, to make the switch to 'constant air' (large capacity air tanks). The Automag uses a blow-forward operation. The idea behind it is to use a constant volume of air at constant pressure each shot, as to exert
1840-416: A tag to certain body locations only – such as the head and torso only. There are game rules that can be enforced depending on the venue, to ensure safety, balance the fairness of the game or eliminate cheating. Player and team strategy varies depending on the size and layout of the field and the total number and experience level of players. The most basic strategy is to coordinate with the team to distribute
1932-599: A valid firearms license endorsed for paintball use. In the Northern Territory they are considered a Class C firearm and private ownership is illegal. In Western Australia they are considered a Category E(5) miscellaneous weapon. In New South Wales, South Australia, the Australian Capital Territory and Queensland they are considered Class A firearms for the purposes of licensing and storage. In Victoria they are now classified as
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#17328008093162024-419: Is a competitive team shooting sport in which players eliminate opponents from play by hitting them with spherical dye -filled gelatin capsules called paintballs that break upon impact. Paintballs are usually shot using low-energy air weapons called paintball markers that are powered by compressed air or carbon dioxide and were originally designed for remotely marking trees and cattle. The game
2116-519: Is a manufacturer of paintball markers and equipment formerly based in Wheeling , IL . The company is now based in Cary , IL. Tom Kaye founded AGD in 1987. As one of the oldest paintball companies in existence, AGD has been responsible for several innovations now common on the paintball scene. AGD's Warp Feed is a force feed system used to feed paintballs into a marker. It is fed by a hopper set on
2208-414: Is a mode of play designed to create an experience closer to military reality, where the attainment of specific objectives is the most important aspect of the game. MilSim addresses the logistics of combat, mission planning and execution, and dealing with limited resources and ammunition. Players are typically eliminated from the game when struck by paint just like in any traditional game of paintball. MilSim
2300-418: Is a much lighter marker than any in the previous generations; indeed, Automags are some of the lightest markers available today. The lighter components also yielded some minor performance increases; the X-Valve has been unofficially tested to perform in excess of 30 BPS with no shootdown. The E-Mag is an electronic Automag. Like other Automags, it has gone through different versions corresponding to advances to
2392-557: Is a popular gamemode also played in Airsoft, which is a similar sport to paintball. With the advent of shaped projectiles, such as the First Strike, and the resulting development of magazine fed markers, a considerable increase in range, accuracy and MILSIM realism was gained. Functionally speaking, magazine-fed markers are no different from any other paintball marker, with one exception. Instead of paintballs being gravity fed from
2484-411: Is commonly used as a synonym for specialized scenario-based play, but it technically refers to virtually any form of paintball played in fields primarily composed of natural terrain and cover such as trees and berms, instead of manmade obstacles. Usually the gamemode is team death match although some times it is capture the flag , or protect the president (where one player is chosen as the "president",
2576-419: Is different from Wikidata All article disambiguation pages All disambiguation pages Automag (paintball marker) The first Automag was invented in 1985, but was revised several times before its release in 1990. As one of the first generation of semi-automatic paintball markers, its blow forward design was unique. Made mostly from stainless steel, the valve system was the first to incorporate
2668-402: Is not properly used and such injuries often cause devastating visual loss . For safety, most regulated paintball fields strictly enforce a 'masks-on' policy, and most eject players who consistently disobey. Regardless, paintball has received criticism due to incidents of injury. In Canada in 2007, an eleven-year-old boy lifted his mask and was shot point blank in the eye by an adult playing on
2760-631: Is played in the natural environment and spans across a large area. Conversely, the variant of speedball is played on a smaller field and has a very fast pace with games as brief as two minutes fifteen seconds in the (NSL) or lasting up to twenty minutes in the PSP (Paintball Sports Promotions). Another variant is scenario paintball , in which players attempt to recreate historical, or fictional settings. Tournaments are skill based competitions. These are often bracket tournaments with 5 person teams, taking place on Speedball (paintball) fields. Tournaments such as
2852-519: Is seen throughout each game from the opening to the endgame. Teams generally practice together and have planned tactics they can use in the tournament, and know what each of their teammates will be trying to do in various situations during the game. Paintball is played at both commercial venues, which require paid admission, and private land; both of which may include multiple fields of varying size and layout. Fields can be scattered with either natural or artificial terrain, and may also be themed to simulate
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2944-503: Is the concept of "firing lanes". These are clear lines of sight between obstacles on the field and thus potentially between opposing players on the field behind them. A lane is "occupied" if at least one player of the opposing team can fire along it, and it's "active" if any player is firing along it, friend or foe. Occupied and active lanes hinder player movement as the player risks getting hit and eliminated. Open fields with sparse cover often have long open lanes between most or all bunkers on
3036-480: Is the leading paintball tournament event in the UK and only hosts tournament style paintball. Everything is played on sup air fields (inflatable bunkers on flat grass) and games are timed and scored. Speedball is played in an open field that could be compared to a soccer field, it is flat with a minimum of natural obstacles, and sometimes artificial turf is used, especially in indoor fields. The first speedball fields were constructed with flat wooden obstacles staked into
3128-701: The Virginia Jihad Network , engaged in paintball training in Spotsylvania County, Virginia , to simulate guerrilla operations and develop combat skills to prepare for jihad , according to prosecutors. In 2006, Ali Asad Chandia of the Virginia Jihad Network was sentenced to 15 years in prison aiding the Pakistani terrorist organization, Lashkar-e-Taiba , including arranging a shipment of 50,000 paintballs from
3220-539: The ASA to the A.I.R. (Advanced Integrated Regulator) valve. In 1996, Airgun Designs released the Automag RT (RT standing for Reactive Trigger). This revolutionary design required high pressure air (HPA) to operate; the rapid decompression involved in the valve would quickly cause CO 2 to liquefy and freeze the valve's components, thus making the more expensive gas a necessity. This valve uses air pressure to quickly reset
3312-675: The Automag platform like the ReTro Valve, the Level 10 anti-chop system and the X-valve. Unlike most electronic markers, the E-mag is capable of firing in both electronic and mechanical modes through means of a readily available selector switch. The battery is rated for approximately 10 cases of paint (20,000 shots), This is in stark contrast to other electronic markers of the time(2000-2004) that must be recharged frequently or risk going down in
3404-878: The Centurio series in Eastern Europe , and the National Collegiate Paintball Association in the US and Canada (A league was also created for high school and college players, the NCPA.*Not recognized by the NCAA*). They are supplemented by various regional and local leagues spread worldwide. Within these leagues it is narrowed down further to divisions. There are six divisions from division 5 to division 1 besides various professional leagues. The nature and timing of paintball events are specified by
3496-569: The Minnesota Paintball Association has argued that paintball is one of the statistically safest sports to participate in, with 20 injuries per 100,000 players annually, and these injuries tend to be incidental to outdoor physical activity (e.g. trip-and-fall). A 2003 study of the 24 patients with modern sports eye injuries presenting to the eye emergency department of Porto São João Hospital between April 1992 and March 2002 included five paintball eye injuries. Furthermore,
3588-596: The NXL hold different events throughout the summer months all over the United States with a range of skill divisions. Other series such as the Ultimate Woodsball League (UWL) play tournaments with large teams on large wooded fields. The types of tournaments and applicable skill divisions vary wildly to serve the diverse interest of paintball competitors. The CPPS ( Central Premier Paintball Series )
3680-450: The RT and subsequent E-Mag and X-Mag designs proved to be detrimental to AGD; it was found that, given an HPA tank with sufficient output pressure, the reactive trigger could be set to push back after firing with greater strength than was required to pull it, allowing simulated full-auto operation by finding a "sweet spot" on the trigger, squeezing it with just enough force to fire it but less than
3772-426: The RT which incorporated an all new regulator that made shootdown impossible (it could recharge 25 times per second), and had "reactive trigger" technology; after the marker fired, input pressure manipulated the mechanical link to force the trigger to return to its resting position, which reduced problems with "short-stroking". The Level 10 bolt was designed to eliminate ball-chop during high rates of fire. AGD now sells
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3864-401: The ReTro Valve, but is made of aluminum instead of stainless steel. This results in an approximately 50% weight savings for no loss in durability or performance. The same concept was applied to the mainbodies, and the result was UltraLight Engineering (ULE). In addition to the weight savings, aluminum could be anodized instead of painted, allowing for more impressive colors and designs. The result
3956-626: The Sherwood Classic at Sherwood Forest (La Porte, Indiana), and Free Finale at Low Country Paintball (Ludowici, GA) events which draws in 100 to 5000 players and run at least 6 hours of uninterrupted play, most often averaging 12 hours of play in 2 days. "True24" scenario events run at least 24 hours continuously, the most recent one taking place in May 2019 at Sherwood Forest. These formats vary widely and are frequently historical MilSim, movie, or pop culture themed. MilSim ("Military Simulation")
4048-744: The U.S. to Pakistan. In addition, two of the 2005 London 7/7 bombers were filmed while training in June 2005 at a paintball center in Tonbridge, Kent . Also, the suspects in the 2006 Toronto terrorism case played paintball to prepare for their attack. In 2007, paintball training was engaged in by five terrorists to prepare for an attack aimed at killing American soldiers in Fort Dix, New Jersey ; they were later convicted. The rate of injury to paintball participants has been estimated as 45 injuries per 100,000 participants per year. Research published by
4140-472: The United States in 1998, 14-year-old Jorel Lynn Travis was shot with a paintball gun while standing outside a Fort Collins, Colorado ice cream parlor – blinding her in one eye. In 2001, a series of pre-meditated and racially motivated drive-by shootings targeted Alaska Natives in Anchorage, Alaska , using a paintball marker. In Ottawa , Canada in 2007, Ashley Roos was shot in the eye and blinded with
4232-591: The X-Mag. It originally was called the Emag Extreem which later became X-Mag for short. The body of the X-Mag was a single piece instead of the body-rail combo that all previous AGD mags used. The main feature of the X-Mag, besides the one-piece body, was the removable breeches, which allowed users to change the feed port from center feed to warpfeed left or warpfeed right. There were some rare colors produced just as in every previous run. Magma and Placenta were two of
4324-458: The X-valve, which is the RT Pro valve made from aluminum instead of stainless steel, and is combined with the Level 10 bolt. Airgun Designs briefly produced the E-mag and the X-Mag, manufactured by Airgun Designs Europe, to compete in tournaments that have come to be dominated by electro-pneumatic models. They have since discontinued their production. The E-Mag's design is unique in that it retains
4416-564: The all-mechanical Automag. However, the Automag today retains its reputation as one of the most reliable mechanical markers ever made. Airgun Designs remains in business despite having all but exited the tournament market. It remains known for its good tech support, and the Automag enjoys a small following of loyal customers who customize and maintain their markers. Mechanical Automags have had a resurgence in popularity with woodsball and scenario players due to their reliability, compact design, and water resistant qualities. Airgun Designs, Inc. (AGD)
4508-441: The beginning of the games with brief discussions on tactics and strategy, such as distributing players between bunkers and assigning defenders that will stay back and cover attackers that advance. However, mid to late game tactics tend to be limited to groups of players sticking together or doing isolated attacks rather than a coordinated sweep down the field. In team paintball tournaments, more serious planned team tactics and strategy
4600-427: The classic valve, was made out of stainless steel with an aluminum back. It was capable of an estimated 26 BPS fire before shootdown. The advent of 700 billet aluminum meant that components no longer had to be made of stainless steel in order to be both strong and light. This aluminum, while more expensive, allowed for a significant weight savings in most components of the marker. The X-Valve is functionally identical to
4692-584: The colors that had runs of 3 or less. The original X-Mag was considered somewhat "blocky-looking," so AGD ran the body through a computer controlled CNC milling machine . The result was a lighter, more attractive marker named the C&C X-Mag. The original Automag design has evolved into other products and is the heart of the FN303 Less Lethal Weapon System developed for Police and Military use. Paintball Paintball
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#17328008093164784-410: The field of play; eliminations may also earn the opposing team points. Depending on the agreed upon game rules, the player may return to the field and continue playing, or is eliminated from the game completely. The particular goal of the game is determined before play begins; examples include capture the flag and elimination . Paintball has spawned popular variants, including woodsball , which
4876-460: The field or by quickly eliminating one or more opponents to reduce the number of directions each player has to watch for incoming paint. The more territory that the members of a team have behind them, the more options they have for choosing effective cover and changing position to get a good shot at one or more opponents, and because the field is of finite size, the fewer options the opposing team has. A key element of intermediate and advanced strategy
4968-468: The field, most of which will be occupied if not active. Therefore, players have to keep track of which lanes to and from their bunker become occupied by the other team, so the player can make sure the bunker is between themselves and the opponent(s). This becomes harder the more occupied firing lanes there are; when most available firing lanes on the field are occupied, each team has to create cover in at least one direction using suppressing fire (rounds sent to
5060-552: The flag , elimination, defending or attacking a particular point or area, or capturing objects of interest hidden in the playing area. Depending on the variant played, games can last from minutes to hours, or even days in "scenario play". The legality of the sport and use of paintball markers varies among countries and regions. In most areas where regulated play is offered, players are required to wear protective masks, use barrel-blocking safety equipment, and strictly enforce safe game rules. The paintball equipment used may depend on
5152-488: The following incidents: Mohamed Mahmood Alessa and Carlos "Omar" Eduardo Almonte , two men arrested in June 2010 as they were bound for Somalia, and charged with terrorism and conspiring to kill, maim, and kidnap people outside the U.S., had simulated combat at an outdoor paintball facility in West Milford, New Jersey , according to the complaint against them. Similarly, 11 men, convicted in 2003–04 of composing
5244-454: The game begins. The most basic game rule is that players must attempt to accomplish a goal without being shot and marked with a paintball. A variety of different rules govern the legality of a hit, ranging from "anything counts" (hits cause elimination whether the paintball broke and left a mark or not) to the most common variation: the paintball must break and leave a mark the size of a US quarter or larger. Eliminated players are expected to leave
5336-458: The game type, for example: woodsball , speedball , or scenario ; on how much money one is willing to spend on equipment; and personal preference. However, almost every player will utilize three basic pieces of equipment: Additional equipment, commonly seen among frequent players, tournament participants, and professional players include: Paintball is played with a potentially limitless variety of rules and variations , which are specified before
5428-584: The ground to provide cover; this concept was further developed into a number of urban-scenario field styles with larger building-like obstacles for casual play, but speedball itself progressed to using smaller obstacles made from plastic drainage pipe, which offered a more variable field layout and some "give" to the obstacles for increased safety. This style of play was often referred to as "Hyperball". Eventually, inflatable fabric "bunkers" were developed based on common obstacle shapes from previous fields, such as "snake" and "can" bunkers. Often referred to as "Airball",
5520-428: The ground with stakes, have become standard for most tournament formats; the soft, yielding bunkers reduce the occurrence of injuries, the bunkers deflate to store in a compact space and anchor to the ground with tent stakes, allowing for temporary fields to be set up and torn down with less impact on the ground underneath, and the arrangement of bunkers can be easily re-configured to maintain novelty of play or to simulate
5612-528: The gyroscopic spin imparted onto the projectile from a rifled barrel and fins on the projectile itself. Magazine fed markers and shaped projectiles have allowed marker designs to more closely approximate the styling and functionality of actual (real steel) firearms, which in turn has given paintball a better avenue to compete with Airsoft in the MilSim environment. Mag-Fed Only Game. An increasingly popular style of game play that forbids bulk loading devices such as
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#17328008093165704-462: The league running the tournament, with the league also defining match rules – such as number of players per team (anywhere from 3-7 players per team), or acceptable equipment for use. The number of matches in a tournament is largely defined by the number of available teams playing. However, the NSL offers non-tournament game play where a more traditional game day format has been adopted. Two teams face off at
5796-587: The many years of its production there have been a few variants of the Automag, such as the "TKO Automag" or the Minimag. The TKO Automag was no different than any other Automag, except it came preconfigured with some non-stock accessories, such as a barrel, vertical ASA, and bottomline adapter. The body rail is a black anodized aluminum extrusion and the grip frame manufactured of a carbon composite. Original Automag. Stainless steel body and back, with offset powerfeed. Shipped with Level 1-7 valves. Pronounced, sidearm,
5888-414: The middle of a game, the trade off is that the E-Mag uses a much larger battery pack, whereas most markers operated off of a normal 9v battery. The E-Mag uses an unusual Hall effect sensor trigger instead of the more common microswitch, and the sensitivity of this magnetic trigger system gives the E-Mag a reputation for having hair trigger. Indeed, there have been many instances where the marker has fired from
5980-401: The municipality to restrict players to only certain paint formulations; the easiest way to achieve this is to sell only approved paint and require that field paint be used. Playing on a non-established field is sometimes referred to as renegade or gonzo play or outlaw ball (with the players nicknamed renegade ballers or outlaws ). Though less expensive and less structured than play at
6072-406: The opponent's location designed to keep their head down more than to eliminate them). Speedball, which tends to use small open fields with relatively few obstacles, requires each player to use hundreds of paintballs in the course of a game to keep his opponents pinned down, lest he be pinned himself. Conversely, if most firing lanes on the field are clear, players on each team have greater mobility and
6164-857: The paintball aspect of play. Many variations and combinations of these games are currently played and are unique to each event and event producer. The game uses the entire venue it is at, combining all normal gaming fields into 1 large playing area. Popular examples of the scenario format are Paintball's Grand Finale at Wayne's World (Ocala, Florida), Cousin's Big Game in Coram, New York (on Long Island), Hell Survivor's Monster Game (just outside Pinckney, Michigan), Invasion of Normandy at Skirmish U.S.A in Pennsylvania, Oklahoma D-Day (in Wyandotte, Oklahoma), Fight For Asylum at PRZ Paintball (Picton, Ontario), Battle Royale at Flag Raiders Paintball (Kitchener, Ontario),
6256-448: The paintballs into the elbow of the paintball marker. The Ultra Light Trigger was designed by Tom Kaye in order to evolve the Automag. It reduced the trigger pull from nearly 6 lbf (27 N ) to a mere 16 ozf (4.4 N) trigger pull. This allowed mechanical markers to have the light feel of an electronic marker giving players an alternative. This innovation of the ULT also allowed players to pull
6348-425: The parents, or responsible person in charge, of youths between 16 and 18 years old. Originally, the initiative had proposed the total prohibition for players under 21 years old. The penalties are also established by law, as 30 days of communitarian work or other modalities. Paintballing in Australia is controlled by the police in each state, with differing minimum age requirements. Players under 18 are required to have
6440-465: The powerfeed tube design obsolete since chopping was no longer a problem with the help of the level ten bolt and agitated/force feed loaders. The use of aluminum instead of stainless steel dropped the weight of the automag significantly, allowing players a tighter as well as lighter marker setup. One of the original products designed and introduced by AGD, the 6Pak+ was a lever and cam operated 12-gram changer capable of holding six 12-gram gas cartridges in
6532-485: The president's team must protect the president, the enemy team must eliminate the president). Commonly referred to as "Big Games" or "Scenario Games". "Big Games" refer to territory control based gameplay, while a "Paintball Scenario" refers to a game where tasks are given to each side at timed intervals. Pioneered by Wayne Dollack, "Scenario Paintball" focus much more heavily on Live Action Roleplaying events, elevating their immersion, storyline, and game play mechanics above
6624-589: The return strength. This was determined by the NPPL and other tournament leagues to confer an unfair advantage, and the rules were changed to specifically prohibit triggers set up to "bounce" (defined as registering more than one mechanical "pull" of the trigger per conscious application of pressure to the trigger by the player, whether by mechanical or electronic means). The paintball market has since evolved into fully electronic markers, which provide higher rates of fire and much lighter trigger pulls, many at lower cost than
6716-544: The same field, leading to calls by the Montreal Children's Hospital to restrict the minimum age of paintball participants to 16 years. In Australia, the sport attracted criticism when a 39-year-old man playing at a registered field in Victoria died of a suspected heart attack , after being struck in the chest . Additionally, the use of paintball markers outside a regulated environment has caused concern. In
6808-441: The same term [REDACTED] This disambiguation page lists articles associated with the title Automag . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Automag&oldid=1067854493 " Categories : Disambiguation pages Semi-automatic pistols Hidden categories: Short description
6900-414: The sport of paintball. The sport is played for recreation and is also played at a formal sporting level with organized competition that involves major tournaments, professional teams, and players. Games can be played on indoor or outdoor fields of varying sizes. A playing field may have natural or artificial terrain which players use for tactical cover . Game types and goals vary, but include capture
6992-406: The team members across the field roughly perpendicular to the line between starting stations to cover all potential lines of advance; a team that runs all in the same direction is easily flanked by opponents moving around the field on the opposite side. A second basic goal is to control as much of the field as possible, as early as possible, either by being the first to get to advantageous obstacles on
7084-514: The top of the actual warp feed system. The main purpose is to give a player a lower profile, while maintaining extremely high feed rates. This was the first commercially produced under-the-barrel force feed system on the market. The warp feed isn't really a loader but rather a ball accelerator. Paintballs are fed from a loader, and when the Warp Feed senses the vibration from the marker firing, the Warp Feed begins turning disks inside, and accelerates
7176-474: The traditional paintball "hopper" or "loader" and under or back mounted bulk loaders such as the Dye BoxRotor, Maxxloader backpack, and AGD Warp Feed. In this style of play all markers must accept a magazine, greatly limiting paint capacities and creating a type of paintball much more similar to popular First Person Shooter video games. A single player paintball attraction in which participants move through
7268-469: The trigger after a shot, thus enabling a faster rate of fire. Shootdown became impossible, as these valves recharged faster than anyone could pull the trigger; in fact, due to their design, they heated up under rapid fire and actually experienced shootup instead. Unfortunately, the original design was fed its gas through the marker's rail, and thus was incompatible as an upgrade to older Automags. This did not fit Airgun Designs' vision of customer support, and it
7360-658: The trigger at a higher rate than what they could before. Realistically players can reach speeds of 1-14 balls per second depending on how fast they can pull the trigger. The Level Ten, or Level X bolt is AGD's answer to the ball breakage issues that plague players. This drop-in upgrade eliminates the need for the powerfeed design on older body styles and was ushered in with the Ultra Light Engineered vertical feed body. Most modern electronic markers rely on electronic "eyes" to prevent chops, consisting of either an Infra-red sensor or an LED/Light Sensor combination. When
7452-468: The use of covering fire to pin an opponent is less useful as the player can stay behind cover while moving long distances, so players tend to fire less and move more to gain clear shots. Urban scenarios and woodsball fields tend to be larger and with more cover, shortening firing lanes and requiring players to move more to get good shots against their opponent. Typically, strategy is limited for casual walk-on style paintball play. Some teamwork will be seen at
7544-470: The use of these inflatable obstacles both increases player safety by reducing potential injury from collisions with obstacles, and allows them to be easily moved to reconfigure the field or to set up temporary fields. Woodsball, or "Bushball", is a fairly recent term that refers to what was the original form of the game: teams competing in a wooded or natural environment, in which varying amounts of stealth and concealment tactics can offer an advantage. The term
7636-846: The venue or at a pro shop affiliated with the park. This is largely for revenue reasons; field and rental fees generally do not cover expenses of a paintball park. However, other reasons relating to player safety are generally cited and have some merit, as poor quality or poorly stored paint can cause gun failures or personal injury to targeted players. Other times, FPO policies are in keeping with municipal laws for wastewater and runoff; paintballs contain food dyes, and some formulations have metallic flakes and/or cornstarch to make them more visible, all of which can pose problems in water reservoirs and treatment plants. So, fields that must wash paintball paint into municipal wastewater facilities, or that have substantial rain runoff into bodies of water that are used as sources of drinking water, are generally required by
7728-485: The zombie hordes with paintballs. Generally, black lights and glow in the dark paintballs are used as ammo. Regulated games are overseen by referees or marshals , who patrol the course to ensure enforcement of the rules and the safety of the players. If a player is marked with paint, they will call them out, but competitors may also be expected to follow the honor code ; a broken ball means elimination. Field operators may specify variations to this rule, such as requiring
7820-446: Was developed. This second design was also a blow back, and had many problems. It was decided to give up on blow back technology and re-engineer the entire action into a "blow-forward" design. This eliminated many problems inherent in blow-backs, such as their dependence on full, constant operating pressure in order to cycle reliably. This heralded the beginning of the Automag design which went through two revisions; P3 and P4. The P4 design
7912-497: Was held, with a $ 14,000 cash award for the winning team. As of 2010 , tournaments are largely organized by paintball leagues . A Speedball league is an organization that provides a regulated competition for Speedball players to compete. Leagues can be of various sizes (for example, regional, national or international) and offer organized tournaments and or games for professional, semi-professional , and amateur teams, sometimes with financial prizes. The first British national league
8004-516: Was invented in June 1981 in New Hampshire by Hayes Noel, a Wall Street stock trader , and Charles Gaines , an outdoorsman and writer. A debate arose between them about whether a city-dweller had the instinct to survive in the woods against a man who had spent his youth hunting, fishing, and building cabins. The two men chanced upon an advertisement for a paint gun in a farm catalogue and were inspired to use it to settle their argument with 10 other men all in individual competition, eventually creating
8096-429: Was only a prototype it was never offered to the public. The design was sold to Direct Connect, but was never manufactured. AGD bought the design rights back in 1989 through a non-performance clause in the original contract. The blow back design was deemed to be too primitive (because pump markers changed in 1988, they got removable barrels and quickstrip pins) so a second generation prototype "P2" (for Panther Prototype Two)
8188-472: Was released to the public in 1990. The Automag had several problems when first introduced and the company fixed them through free updates called Level 6 through Level 7. This inspired a loyal customer base and the marker rose to become the most popular tournament marker in the mid-nineties. The Minimag and the Sydarm were introduced as variants, with the Sydarm targeted specifically at police training. Later came
8280-459: Was soon superseded by another design. The ReTro Valve was a new version of the RT valve, designed to be compatible with older Automags. While initially sold as an upgrade, it soon became the standard for all new high-end Automags, and was used as the basis for the MicroMag, a collaborative project with PTP (Pro Team Products). It was also used as the initial valve for the E-Mag. This valve, unlike
8372-935: Was the British Paintball League created in 1989 by Gary Morhall, Richard Hart and Derek Wildermuth in Essex England. As of 2017, the major leagues in the United States are the National X-ball League (NXL), Carolina Field Owners Association (CFOA), Maximum Velocity Paintball Series (MVPS), the Northern Xtreme Paintball League (NXPL). Internationally, Paintball League Middle-East (PALM) in Middle-East, East Asian Paintball League (PALS) series in East Asia, Hazara Series in Western Europe,
8464-1029: Was the precursor to the modern inflatable bunker (in fact, certain common features in inflatable fields, such as "can" and "snake" bunkers, were derived from similar features built with plastic drainage pipe). Recreational fields still commonly use these older materials for their higher durability and novelty; inflatable bunkers are prone to bursting seams or otherwise developing holes and leaks. Other fields have wooden or plastic barriers. Commercial venues may provide amenities such as bathrooms, picnic areas, lockers, equipment rentals, air refills and food service. Countries may have paintball sports guidelines, with rules on specific safety and insurance standards, and paid staff (including referees) who must ensure players are instructed in proper play to ensure participants' safety. Some fields are "BYOP" (Bring Your Own Paint), allowing players to buy paint at unrelated retail stores or online and use it at their field. However, most fields are FPO (Field Paint Only,) meaning players must buy paint at
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