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145-592: The Black Library is a division of Games Workshop (formerly a part of BL Publishing ) which is devoted to publishing novels and audiobooks (and has previously produced art books, background books, and graphic novels ) set in the Warhammer Fantasy Battle , Warhammer Age of Sigmar and Warhammer 40,000 fictional universes . Some of Black Library's best known titles include the Gaunt's Ghosts and Eisenhorn series of novels by Dan Abnett and

290-478: A Warhammer and a Warhammer 40,000 novel appearing every month. In October 2003 BL Publishing started a sister imprint, Black Flame , which applied the same pulp styling to novels featuring New Line Cinema characters such as Freddy Krueger and Jason Voorhees , and 2000 AD comics' Judge Dredd and others. In 2006, Black Flame produced the novel for the New Line Cinema's feature film Snakes on

435-439: A "point value" which roughly corresponds to how powerful the model is; for example, a Tactical Space Marine is valued at 13 points, whereas a Land Raider tank is valued at 240 points. The sum of the point values of a player's models must not exceed the agreed limit. If the point values of the players' respective armies both add up to the limit, they are assumed to be balanced. 500 to 2,000 points are common point limits. Although

580-510: A "zero tolerance" stance towards fan-made games, videos and animations, drawing criticism from fans. The presence of Games Workshop in the East Midlands has led the region to become the centre of the wargames industry in the UK, known as the lead belt with numerous other companies founded by former employees. Alongside the UK publishing rights to several American role-playing games in

725-487: A Bolt Pistol Hotshot. Ephrael Stern and Silas Hand are also used as part of an introductory article explaining the background of the Witch Hunters army list, called "Villainy & Infamy." The article is "report" produced by an "unknown" source which describes the history of Silas Hand's investigation from an in-universe perspective. Lone Wolves is a graphic novel by Dan Abnett and Karl Richardson which describes

870-648: A Bolt Pistol Hotshot. He deals extra damage and has a strong defense based on his Space Marine power armour. Daemonifuge , originally published in Warhammer Monthly , is a series of Trade Paperbacks about the life of Ephrael Stern , a member of the Adepta Sororitas , and is collected as Daemonifuge: Heretic Saint . The two books of the series are Daemonifuge , by Kev Walker and Jim Campbell, and Daemonifuge: The Lord of Damnation , by Kev Walker, Gordon Rennie, and Karl Richardson. In addition to

1015-470: A Plane . In the summer of 2005 BL Publishing announced another fiction imprint, Solaris Books , that will publish original science fiction and fantasy. Solaris Books has subsequently been sold to Rebellion who also own Abaddon Books. Short stories and other pieces of fiction were created for the White Dwarf magazine, for Warhammer 40,000 rulebooks and gaming guides, for other publications, such as

1160-517: A bad tactical decision or even unlucky dice rolls, while successful gameplay can involve outnumbered Aeldari units that outmanoeuvre the opponent and kill entire units/squads before they have a chance to retaliate. Aeldari vehicles, unlike their infantry counterparts, are very tough and hard to kill because of many evasive and shielding benefits. With the exception of walkers, all Aeldari vehicles are skimmers which allow them to move freely across difficult terrain, and with upgrades, at speeds only matched by

1305-599: A bi-monthly digest-sized anthology of short stories, comic strips and features from the Warhammer worlds. Black Library began as team at Games Workshop brought together to INFERNO! magazine. Inferno!' s success spawned Warhammer Monthly comic books , and then from September 1999 a lengthy series of fantasy and science fiction novels. Their first art book, Inquis Exterminatus was published in May, 1999. Black Library's catalogue now runs to well over two hundred titles, with

1450-464: A blessed sword (wounded daemons easily, negated invulnerable saves, and destroyed enemy leadership), a jump pack, general bonuses against daemons and is not allowed to receive "faith" based bonuses standard for the Sisters of Battle . She could not join a unit with her fellow Sisters or an army containing any Inquisitor besides Silas Hand (with Silas, she counted as a "henchman". Silas Hand was armed with

1595-490: A bolter (using "Psycannon bolts", psychically charged weapons used against daemons) and a force field for defense. He could only include Ephrael Stern in his retinue. In the Warhammer 40,000 "visual combat game", Warhammer Warriors , the gaming book Warhammer Warriors #3 was created for Ephrael Stern. She equipped with many Sisters of Battle-based weapons, such as a powersword, bolter and a flamer, but also has new weapons designed for Warhammer Warriors , like Photon Flares and

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1740-413: A certain standard. The composition of the players' armies must fit the rivalries and alliances depicted in the setting. All models listed in the rulebooks have keywords that divide them into factions . In a matched game, a player may only use models in their army that are all loyal to a common faction. Thus, a player cannot, for example, use a mixture of Aeldari and Necron models in their army, because in

1885-892: A city hidden within the Webway and must inflict pain on others to survive. There are a number of minor subfactions too: the Harlequins, followers of the Laughing God Cegorach; and the Ynnari, followers of the death god Ynnead. Although it has been 10,000 years since their empire's fall, the Aeldari have never recovered, due to their low fertility and aggression by other races. Craftworld Aeldari infantry tend to be highly specialised and relatively frail, often described as "glass cannons" because of their lack of staying power and flexibility, Aeldari armies can suffer severe losses after

2030-403: A companion online version of the game with collections being synced across both paper and digital versions. Compared to other, more traditional TCGs (such as Magic: The Gathering ) Champions also included a rotation system as a resource management and lanes for play – similar to MOBA style games such as League of Legends . There were yearly Games Day events held by Games Workshop which

2175-541: A daemonic infestation. Inquisitor Silas Hand originally was sent to identify if she was tainted by Chaos and if that was the reason for her survival. While being locked up and awaiting the Inquisitor's arrival, Stern was attacked by possessed individuals. She removed the demons from the individuals, and these actions combined with Silas Hand's investigation's inability to psychically look through her mind and detect traces of daemonic taint upon her lead to no conclusion. Hand

2320-581: A diorama base and entering into combat against the Daemons of Chaos. In the Warhammer 40,000 game, Ephrael Stern is a Seraphim of the Witch Hunters and Silas Hand is an Inquisitor for the Daemonhunters army. While they no longer have "canon" rules, they can be used as their generic equivalents. Their original rules accompanied the production models. Ephrael Stern was armed with a standard bolter,

2465-524: A few years later. Games Workshop previously produced miniature figures via an associated, originally independent, company called Citadel Miniatures while the main company concentrated on retail. The distinction between the two blurred after Games Workshop stores ceased to sell retail products by other manufacturers, and Citadel was effectively merged back into Games Workshop. The following games were in production as of 2024 : The following games were in production as of 2024 : These games were aimed at

2610-420: A fixed playing field. Players construct their own custom-made battlefield using modular terrain models. Games Workshop sells a variety of proprietary terrain models, but players often use generic or homemade ones. Unlike certain other miniature wargames such as BattleTech , Warhammer 40,000 does not use a grid system, so players must use a measuring tape to measure distances, which are measured in inches. All

2755-554: A games club, and provide an alternative source for games news, the newsletter Owl and Weasel was founded in February 1975. This was superseded in June 1977 by White Dwarf . From the outset, there was a clear, stated interest in print regarding "progressive games", including computer gaming , which led to the departure of John Peake in early 1976, who preferred "traditional games" (such as backgammon). The loss of Peake also meant

2900-504: A genestealer cult within their host human society, steadily expanding their numbers and political influence. When a Tyranid fleet approaches their planet, they will launch an uprising to weaken the planet's defences so that the Tyranids may more easily conquer it and consume its biomass. In earlier editions of the game, Genestealer Cults could only be used as auxiliaries to a regular Tyranid army, but since 8th edition, they can be played as

3045-648: A limited quantity of 500 miniatures sculpted by Mark Bedford. In the Warhammer 40,000 game, Captain Leonatos is a Captain of the Space Marine's chapter, the Blood Angels. While he, and his men, no longer have "canon" rules, they can be used as their generic equivalents. Their original rules accompanied the production models. He did not deviate in equipment from that available for a standard Captain, as with his men. Captain Leonatos and his men also paralleled

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3190-610: A line of acrylic paints for painting miniatures , under the Citadel name. At the end of March 2012 the company announced a new range of over 145 colours made in the UK, which has since been expanded and reorganised. These paints are broken down into different types, each with a different intended purpose. This allows painters to follow painting guides produced by Games Workshop and create custom paint schemes more easily as each step in Games Workshop's 'Eavy Metal painting style has

3335-677: A long time feud about which is the superior chapter. Ragnar Blackmane is a special character for the Space Wolves Space Marines chapter. He is unique in the fact that he has a limited edition promotional model produced by the Black Library and a standard piece produced by Games Workshop. The model produced for the Black Library pits Ragnar Blackmane against the Thousand Sons Chaos Space Marine Madox. Ragnar Blackmane, in

3480-520: A long-time, trusted member of Eisenhorn's inner circle. Eisenhorn was made as an official model for the Inquisitor spin-off game. Unlike Inquisitors for the main Warhammer 40,000 game, the Inquisitor version of Eisenhorn is equipped with many beyond the normal standard items: he is equipped with a Power Sword, a special "rune" staff, a "duelling" pistol, grenades and flak armour. He also has

3625-599: A model of a Space Marine armed with a "boltgun" can shoot any enemy unit within 24 inches. Most of the races in the game have units with psychic powers. Prior to the release of the 10th edition of the game, Psyker units had the ability to cause unusual effects, such as rendering allied units invulnerable or teleporting units across the battlefield. The 10th Edition rules no longer use this feature. After ranged weapons are used, each unit can charge into melee range against enemy units. Units engaged in melee combat then take turns attacking each other until they all have fought. When it

3770-463: A model of a Tactical Space Marine has a "Move" range of 6 inches and a "Toughness" rating of 4 and is armed with a "boltgun" with a range of 24 inches. Both players must declare which models they will play with before the match starts, and once the match is underway, they cannot add any new models to their armies. In official tournaments, it is mandatory for players to only use Games Workshop's models, and those models must be properly assembled to match

3915-468: A model suffers more points of damage than its "Wound characteristic" permits, it dies. Dead models are removed from the playing field. Most models have only one Wound point, but certain models such as "hero characters", vehicles and elite troops have multiple Wound points, so the damage they accumulate must be recorded. At the end of each turn, dice are rolled to determine if units who have lost models "lose morale" and become Battleshocked. Then play passes to

4060-442: A number of other tabletop or board games connected to the brand, including both extrapolations of the mechanics and scale of the base game to simulate unique situations, as with Space Hulk or Kill Team , and wargames simulating vastly different scales and aspects of warfare within the same fictional setting, as with Battlefleet Gothic , Adeptus Titanicus or Warhammer Epic . Video game spin-offs, such as Dawn of War and

4205-487: A number of specialist units with abilities such as psychic powers or vehicle repair, but typically Ork warfare is about brute force and attrition. Ork gameplay is seen as fairly forgiving of tactical errors and bad die rolls. The Tyranids are a mysterious alien race from another galaxy. They migrate from planet to planet, devouring all life in their path. Tyranids are linked by a psychic hive mind and individual Tyranids become feral when separated from it. Tyranid "technology"

4350-467: A paint type designed to assist in application. The 'Eavy Metal style is named after the 'Eavy Metal Team, Games Workshop's studio painting team, and is characterised by simple highlights and shadows with strong edge-highlights on all edges, creating a look that is clean, easily and quickly reproducible across many models, and defines details well on a game table. The current Citadel paint types are: The line includes both metallic and non-metallic paints in

4495-460: A particular Chaos God, which focuses the style of play. For instance, an army themed around Nurgle will consist of slow-moving but tough troops. Likewise, a Chaos army themed around Khorne will lean towards melee combat and eschew psykers. The Necrons are an ancient race of skeleton-like androids. Millions of years ago, they were flesh-and-blood beings, but then they transferred their minds into android bodies, thereby achieving immortality. However,

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4640-560: A player can only use units from the same faction in their army. The Imperium of Man is described as an authoritarian human empire that comprises approximately 1 million worlds and has existed for over 10,000 years. The faction abhors aliens to the point that associating with aliens is a capital offence . The state religion of the Imperium is centred around its founder, the Emperor of Mankind, who united humanity millennia earlier. Although

4785-646: A regular game, and the armies that appear in tournaments can be many times more. Games Workshop sells a large variety of gaming models for Warhammer 40,000 , but no ready-to-play models. Rather, it sells boxes of model parts, which players are expected to assemble and paint themselves. Each miniature model represents an individual soldier, vehicle, or monster. Most Warhammer 40,000 models are made of polystyrene but certain models, which are made and sold in small volumes, are made of lead-free pewter or epoxy resin . Games Workshop also sells glue, tools, and acrylic paints for finishing models. The assembly and painting of

4930-501: A religious taboo on scientific inquiry and innovation. Most Warhammer 40,000 fiction is written from the perspective of the Imperium, often with humans as protagonists. Of all the factions, the Imperium has the largest catalogue of models, which gives Imperium players the flexibility to design their army for any style of play. That said, players tend to build their armies around specific sub-factions which have more focused playstyles. For instance, an army of Space Marines will consist of

5075-569: A role-playing game using the films' art and both the book and the movies' plots and characters were sold to another firm, Decipher, Inc. Games Workshop also produced a Battle of Five Armies game based on a culminating episode in The Hobbit , using 10 mm scale. On 10 February 2011 Warner Bros. Consumer Products announced that it had extended its six-year agreement with Games Workshop, continuing its exclusive, worldwide rights to produce tabletop games based on "The Hobbit" and "The Lord of

5220-594: A separate army. Although there is a dedicated line of Genestealer Cult models, a player can also use models from the Imperial Guard (a sub-faction of the Imperium) in their Genestealer Cult army. This is an exception to the common-faction rule and is based on the logic that these "human" models are actually genestealer hybrids who look perfectly human. Like other Tyranids, Genestealers are fast and hard-hitting but fragile. All Genestealer Cult infantry and bikers have

5365-616: A series of trilogies involving the Inquisition, beginning in 2001 with the Eisenhorn trilogy: Xenos , Malleus , and Hereticus . In the omnibus edition, released in 2004, there are two short stories placed between these novels to connect them together. A second trilogy began in 2004, around the time the Eisenhorn omnibus came out, known as the Ravenor trilogy: Ravenor , Ravenor Returned and Ravenor Rogue . The Ravenor omnibus

5510-693: A small number of powerful infantry, whereas an Imperial Guard army will have weak but plentiful infantry combined with strong artillery and vehicles. Chaos represents the myriad servants of the Chaos Gods, malevolent and depraved entities and daemons who formed from the base thoughts and emotions of all mortal sentients. Those exposed to the influence of the Chaos are twisted in both mind and body and perform sordid acts of devotion to their dark gods, who in turn reward them with "gifts" such as physical mutations, psychic power, and mystical artefacts. Like their gods,

5655-606: A trait called "Cult Ambush" that allows them to be set up off table and later be set up on the table, instead of being set up in the designated starting zones at the start of the game (similar to the Space Marines' "Deep Strike" ability). The visual design of the Tyranids was inspired by the art of H. R. Giger , with the genestealer sub-race being further inspired by the Xenomorphs from the Alien franchise . The T'au are

5800-406: A unit. All models in a unit must stay close to each other. Each model in a unit must finish a turn within two inches of another model from the unit. If there are more than five models in a unit, each model must be within two inches of two other models. After moving, each model can attack any enemy unit within range and line-of-fire of whatever weapons and psychic powers its models have. For instance,

5945-471: A young race of blue-skinned humanoid aliens inhabiting a relatively small but growing empire located on the fringe of the Imperium of Man. The T'au Empire is the only playable faction in the setting that integrates different alien species into their society. They seek to unite all other races under an ideology they call "the Greater Good". Some human worlds have willingly defected from the Imperium to join

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6090-473: A younger, more family-oriented market. The change of direction was a great success and the company enjoyed growing profits, but the more commercial direction of the company made it lose some of its old fan base. A breakaway group of two company employees published Fantasy Warlord in competition with Games Workshop, but the new company met with little success and closed in 1993. Games Workshop expanded in Europe,

6235-546: Is a miniature wargame produced by Games Workshop . It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the tenth and current edition was released in June 2023. As in other miniature wargames, players enact battles using miniature models of warriors and fighting vehicles. The playing area

6380-442: Is a tabletop model of a battlefield, comprising models of buildings, hills, trees, and other terrain features. Each player takes turns moving their model warriors around the battlefield and fighting their opponent's warriors. These fights are resolved using dice and simple arithmetic. Warhammer 40,000 is set in the distant future, where a stagnant human civilisation is beset by hostile aliens and supernatural creatures. The models in

6525-466: Is entirely biological, all ships and weapons being purpose-bred living creatures. Tyranids have a preference for melee combat. Their infantry models tend to be numerous and fast but frail. They have low point costs, meaning Tyranid armies in the game are relatively large (many cheap weak models, as opposed to armies with few expensive powerful models such as the Space Marines ). Tyranids also have

6670-468: Is in their interest, Orks recklessly start unnecessary conflicts for the pleasure of a good fight. Orks do not fear death, and combat is the only thing that gives them emotional fulfillment. Ork technology consists of dashed-together scrap that by all logic should be unreliable if even functional, but Orks generate a psychic field that makes their ramshackle technology work properly or more effectively (for example, vehicles painted red are faster, simply because

6815-616: Is set around 40,000 AD. Though Warhammer 40,000 is mostly a scifi setting, it adapts a number of tropes from fantasy fiction , such as magic, supernatural beings, daemonic possession, and fantasy races such as orcs and elves; "psykers" fill the role of wizards in the setting. The setting of this game inherits many fantasy tropes from Warhammer Fantasy (a similar wargame from Games Workshop ), and by extension from Dungeons & Dragons . Games Workshop used to make miniature models for use in Dungeons & Dragons , and Warhammer Fantasy

6960-417: Is their turn to attack, the player declares to their opponent whichever of the models is attacking whichever enemy unit, and rolls dice to determine how much damage their models inflict upon their targets. The attacking player cannot target individual models within an enemy unit. If an enemy unit receives damage, the enemy player chooses which model in the unit suffers injury. Damage is measured in points, and if

7105-628: The Mordheim and Gorkamorka settings. Games Workshop Games Workshop Group (often abbreviated as GW ) is a British manufacturer of miniature wargames , based in Nottingham , England. Its best-known products are Warhammer and Warhammer 40,000 . Founded in 1975 by John Peake , Ian Livingstone and Steve Jackson , Games Workshop was originally a manufacturer of wooden boards for games including backgammon , mancala , nine men's morris and Go . It later became an importer of

7250-568: The Space Marine series, have also been released. Note: The overview here refers to the 10th edition of the rules. The rulebooks and miniature models required to play Warhammer 40,000 are copyrighted and sold exclusively by Games Workshop and its subsidiaries. These miniatures, in combination with other materials (dice, measuring tools, glue, paints, etc.), are generally more expensive than other tabletop games. A new player can expect to spend at least £200 to assemble enough materials for

7395-457: The Black Library (literature), and working with THQ (computer games). In late 2009 Games Workshop issued a succession of cease and desist orders against various Internet sites it accused of violating its intellectual property generating anger and disappointment from its fan community. On 16 May 2011, Maelstrom Games announced that Games Workshop had revised the terms and conditions of their trade agreement with independent stockists in

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7540-450: The Black Library detail the interactions of the Warhammer 40,000 armies: Chaos Space Marines , Daemonhunters , Dark Eldar , Eldar , Imperial Guard , Necrons , Orks , Space Marines , Tau , Tyranids , and the Witch Hunters. They are collaborated efforts between the authors of the Warhammer 40,000 game rules and the writers of the background. These works expand on the storylines, characters, armies, and organisations discussed in

7685-629: The Chapter Approved edition for 2003. With the creation of the 4th edition Imperial Guard codex, the previous rules for the Tanith First and Only were removed and they were instead a "variant" army created using "doctrine" (variations to traditional army rules). While Colonel-Commissar was given specific rules in the Imperial Guard codex, the other special characters, according to the official Games Workshop website, still use

7830-477: The Citadel Journal , and for each of their official websites. Later, these evolved into larger novels and other works. A series of Warhammer 40,000 comics were first created for the Games Workshop magazine, Warhammer Monthly as short background filler. In 1999, the first miniature and game tie-in was released as a joint project of Warhammer Monthly and its publisher, the Black Library . This model

7975-475: The Codexes . Combined with contributions to White Dwarf magazine of articles, stories, and rules, and miniature lines produced by both Games Workshop and Forge World , they expand upon the fictional world of the original Warhammer 40,000 game and its other companion games. The column "Chapter Approved" of White Dwarf is a forum for collaborations between authors, model makers, and the rulemakers, allowing for

8120-535: The Gotrek and Felix series by William King and Nathan Long . The authors of these novels, graphic novels, and comics created original storylines and characters that are based on playable armies in the main Warhammer 40,000 game and its many spin-offs (such as Inquisitor or Epic ). These works are then promoted with contributions of stories, plot synopses, and rules in the White Dwarf magazine and at

8265-574: The Orks and then against the armies of Chaos . Captain of the Blood Angels, Leonatos was given a weapon called "Encarmine," the "Sword of Belarius," as a prize for his prowess as a warrior and for the accomplishments of his men on the battlefield. However, Garshul the Destroyer, an Ork , manages to capture the weapon, causing Leonatos to be dishonoured and then exiled. He wanders with his fellow soldiers as they try to regain their honour by hunting down

8410-656: The Space Wolves companion codex to the Space Marines army book, is a "Wolf Lord" ranked Space Marine. He was equipped with a "master-crafted" bolt pistol, a "master-crafted" frost blade (a special weapon used by the Space Wolves), grenades, and special clothing/equipment unique to the culture of the Space Wolves (a wolf tooth necklace, a wolf tail, and a wolf pelt). He can be joined with two wolves that accompany him into battle. Alongside of Ragnar Blackmane and

8555-460: The Warhammer 40,000 game, Poul Marlin a sergeant of the Slovok regiment, an Ice World variant of the Imperial Guard army (similar in design and appearance to the established Valhallan Ice Warriors ), and Skold Greypelt is a Captain of the Space Marine's army, the Space Wolves . While they, and their men, lack specific additional rules, they follow standard rules for equipment and statistics with

8700-440: The Warhammer 40,000 miniatures game. While Warhammer Monthly was discontinued in 2004 (although still listed at the Black Library website), there was a short lived continuation under the title Warhammer Comics . However, with the discontinuation of these magazine projects, the Black Library still continues to produce graphic novels and collections that expand upon the fiction behind the tabletop game. The works produced by

8845-412: The " Eye of Terror " Campaign, exploring the "Eye" before the gaming tournament began. In the Warhammer 40,000 "visual combat game", Warhammer Warriors , the gaming book Warhammer Warriors #2 was created for Captain Leonatos. He equipped with many Blood Angels based weapons, such as a chainsword, bolt pistol and a flamer, but also has new weapons designed for Warhammer Warriors , like Photon Flares and

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8990-662: The "veteran" gamers. These are gamers who are more experienced in the core games produced by Games Workshop. This is because the rules and the complexity of tactics inherent in the systems are often more in-depth than the core games. This also includes games that aren't necessarily more complex, but have a smaller more specialised target audience. The Specialist Games division was shut down in 2013, with all games being discontinued. These games were not made by Games Workshop but used similar-style models, artwork and concepts. These games were made by mainstream toy companies and were available in toy and department stores. Games Workshop produces

9135-436: The 1980s (including Call of Cthulhu , Runequest and Middle-earth Role Playing , ) Games Workshop also secured the rights to produce miniatures or games for several classic British science fiction properties such as Doctor Who and several characters from 2000 AD including Rogue Trooper and Judge Dredd . Alongside the rights to reprint Iron Crown Enterprises ' Middle-earth Role Playing , Citadel Miniatures acquired

9280-478: The Base, Layer, Edge, Dry, and Air lines, with non-metallic paints having a matte/light-satin finish. Contrast paints were added to the Games Workshop paint range in 2019, promoted as speeding up the painting process for players. The existing range of paints was also expanded and reorganised when Contrast was released, and branding changed from Citadel to Citadel Colour . The previously available Glaze line of paints

9425-498: The Dark Aeldari and the T'au armies. Dark Aeldari are similar to Craftworld Aeldari, with the major difference being that they have no psykers. The Orks are green-skinned aliens based on the traditional orcs of high fantasy. Orks are a comical species, with crude personalities, ramshackle weaponry, and Cockney accents. Their culture revolves around war for the sake of it. Unlike other races who generally only go to war when it

9570-757: The Earth Caste, who are scientists, engineers, and labourers. The T'au are oriented towards ranged combat and generally shun melee. They have some of the most powerful firearms in the game in terms of both range and stopping power. For instance, their pulse rifle surpasses the firepower of the Space Marine boltgun, and the railgun on their main battle tank (the Hammerhead) is more powerful than its Imperium counterparts. The T'au do not have any psykers. Most T'au vehicles are classified as flyers or skimmers, meaning they can move swiftly over difficult terrain. The T'au also incorporate alien auxiliaries into their army:

9715-624: The Emperor is its nominal ruler, he was mortally wounded in battle and is unable to actually rule, and is now sustained by a massive cybernetic life-support system dubbed the Golden Throne. Despite his condition, his mind still generates a "psychic beacon" called the Astronomican by which starships navigate through space which is vital to the Imperium's infrastructure. Although the Imperium has highly advanced technology, most of its technologies have not improved for thousands of years due to

9860-461: The Emperor is that you don't know whether he's alive or dead. The whole Imperium might be running on superstition. There's no guarantee that the Emperor is anything other than a corpse with a residual mental ability to direct spacecraft. It's got some parallels with religious beliefs and principles, and I think a lot of that got missed and overwritten. Models available for play in Warhammer 40,000 are divided into "factions". Under normal circumstances,

10005-531: The Imperium). This comes from the Dune novels. As in the Dune setting, the prohibition on artificial intelligence was passed after an ancient war against malevolent androids. To me the background to 40K was always intended to be ironic. [...] The fact that the Space Marines were lauded as heroes within Games Workshop always amused me, because they're brutal, but they're also completely self-deceiving. The whole idea of

10150-463: The Kroot provide melee support and the insectoid Vespids serve as fast-attack infantry. The Leagues of Votann are a confederation of abhumans known interchangeably as Squats and Kin, which are based on the dwarves of fantasy fiction. They are a spiritual successor to an earlier Squat faction that was removed from the setting for not fitting in aesthetically. Though Squats are a subspecies of humanity,

10295-623: The Leagues of Votann stand independent of the Imperium of Man. Unlike the Imperium, the Leagues of Votann have no qualms about using artificial intelligence , treating their androids as fellow Kin. Kin culture is centred around the Votann, extremely powerful supercomputers responsible for managing the majority of Kin society and keeping records. The Kin are extremely competitive and capitalistic , with powerful corporations (referred to as Guilds) regularly strip-mining entire planets for resources. While

10440-517: The Orks believe it to be so). If a non-Ork tries to use an Ork gadget, it would likely malfunction. Ork infantry models are slow-moving and tough. The Orks are oriented towards melee combat. Infantry models are cheap (by point cost), so a favourite strategy of Ork players is "the Green tide": they field a large horde of Ork infantry and march them across the playing field to swarm the opponent. Orks do have

10585-580: The Rings film trilogy in 2001. It also owns Forge World (which makes complementary specialist resin miniatures and conversion kits). It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index . Founded in 1975 at 15 Bolingbroke Road, London by John Peake , Ian Livingstone and Steve Jackson (not to be confused with U.S. game designer Steve Jackson ), Games Workshop

10730-488: The Rings." Games Workshop announced plans to expand their offerings of battle-games and model soldiers, and to continue to develop and increase offerings based on J.R.R. Tolkien's fantasy books. Games Workshop has expanded into several divisions/companies producing products related to the Warhammer universe. The company has hard-to-reproduce, unique intellectual property, and a good export record. Sales slowed around 1999-2000 due to supply chain issues, but quickly rebounded

10875-680: The Space Wolves are members of the Imperial Guard army, the legions of the Adeptus Mechanicus , Inquisition, and the Space Marines. Bloodquest: Eye of Terror Trilogy , by Gordon Rennie and Colin MacNeil, is a collection of three works titled Bloodquest , Bloodquest: Into the Eye of Terror , and Bloodquest: The Daemon's Mark . The trilogy involves the founding Space Marines chapter, the Blood Angels , as they struggle first against

11020-633: The T'au Empire. Such humans tend to have a better quality of life than Imperial citizens because the T'au practise humane ethics and encourage scientific progress. The T'au are divided into five endogamous castes : the Ethereals, who are the spiritual leaders; the Fire Caste, who form the T'au military; the Air Caste, who operate starships; the Water Caste, who are merchants and diplomats; and

11165-522: The U.S. role-playing game Dungeons & Dragons , and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of

11310-652: The U.S. through hobby games distributors and opened its Games Workshop (U.S.) office. Games Workshop (U.S.), and Games Workshop in general, grew significantly in the late 1980s, with over 250 employees on the payroll by 1990. Tom Kirby became General Manager in 1986. Following a management buyout by him and Bryan Ansell in December 1991, when Livingstone and Jackson sold their shares for £ 10 million, Games Workshop refocused on their miniature wargames Warhammer Fantasy Battle (WFB) and Warhammer 40,000 (WH40k), their most lucrative lines. The retail chain refocused on

11455-506: The UK. The new terms and conditions restricted the sale of all Games Workshop products to within the European Economic Area . On 16 June 2013, WarGameStore, a UK-based retailer of Games Workshop products since 2003, announced further changes to Games Workshop's trade agreement with UK-based independent stockists. Tom Kirby stepped down in 2017. In July 2021, Games Workshop made changes to their IP guidelines, adopting

11600-482: The US, Canada and Australia, opening new branches and organising events in each new commercial territory. Having been acquired by private equity firm ECI Partners the company was floated on the London Stock Exchange in October 1994. In October 1997 all UK-based operations were relocated to the current headquarters in Lenton, Nottingham . The company diversified by acquiring Sabretooth Games (card games), creating

11745-484: The Warp, but certain individuals called "psykers" have an especially strong link and can manipulate the Warp's energy to work magic. Psykers are generally feared and mistrusted by humans. Psykers may have many dangerous abilities such as mind control, clairvoyance , and pyrokinesis . Moreover, the Warp is full of predatory creatures that may use a psyker's link to the Warp as a conduit by which to invade realspace. But for all

11890-738: The ability to use telepathy . While the main Warhammer 40,000 games does include two inquisitorial armies (Daemon Hunters and Witch Hunters) official rules for the Alien Hunters of the Ordo Xenos to which Eisenhorn belongs have not been published. Rules for him and Daemonhosts are included in the official Inquisitor rulebook, and generic rules for him and Daemonhosts are included in the Daemonhunters army codex. Gaunt's Ghosts are currently collected into three "sequences": The Founding , The Saint , and The Lost . The Founding includes

12035-588: The addition of the "Xeno hunter: Tyranids"/"Preferred Enemy: Tyranids" trait (Skold and his "Lone Wolves" are a Space Wolves version of the Ultramarines 's special "Tyranid War Veterans" unit). From 1997 to 2005, Black Library published Inferno! , a magazine of short stories, artwork, and other features set in the various fictional universes of Games Workshop's fantasy and science fiction games . These initially included Warhammer Fantasy Battle , Warhammer 40,000 , and Necromunda , and later added

12180-543: The army of Tanith from the creation of the Tanith Regiment of the Imperial Guard and its abandonment of their planet before the destruction of it at the hands of invading Chaos legions . The stories follow the many adventures of the Tanith "First and Only" regiment as they seek to prove themselves. Things are complicated by dissension against their commander, Gaunt, for not letting them die alongside their brethren at

12325-572: The battle, and she is now hunted by the Ordo Malleus to be brought in for questioning. Only Stern knows what happened to Silas Hand, what happened to the Daemon, and what the forces of Chaos were doing on the planet. A limited edition of only 1,000 miniatures was released for Daemonifuge . These miniatures were sculpted by Juan Diaz, Mark Harrison & Alex Hedstrom in 2004 and are no longer in production. Portraying Ephrael Stern and Silas Hand on

12470-658: The cancellation of Fanatic Magazine, an electronic version, known as "Fanatic Online" was published from Games Workshop's Specialist Games website. For a brief period in the mid-1980s GW took over publication of the Fighting Fantasy magazine Warlock from Puffin Books who had produced the first 5 issues. The magazine turned into a general introductory gaming magazine but was discontinued after issue 13. Chaos Space Marines Warhammer 40,000 (sometimes colloquially called Warhammer 40K , WH40K or 40k )

12615-425: The characters to have their own place amongst Warhammer 40,000 battles. Alongside of the Warhammer 40,000 game was a short-lived game called Warhammer Warriors . The system was created by Rick Priestley and based on the playing style of LostWorlds . Many of the characters released for the miniature game were given rules and a "gaming book" to be used in playing against others. This series ended before many of

12760-484: The dangers that psykers pose, human civilisation cannot do without them: their telepathic powers provide faster-than-light communication and they are the best counter to supernatural foes on the battlefield. For this reason, the Imperium rounds up any psykers it finds and trains them to control their abilities and resist Warp predators. Those who fail or reject this training are executed for the safety of all. Those who pass their training are pressed into life-long servitude to

12905-618: The destruction of their planet. After the success of Gaunt's Ghosts , lines of Gaunt's Ghosts based miniatures were produced by Games Workshop. Unlike the previous models, these were not limited edition sets. The production covered both the main characters of Abnett's works (like the title character Colonel-Commissar Ibram Gaunt and also created a generic Imperial Guard variant called the Tanith First and Only . Rules were originally published for these miniatures in "Chapter Approved" column of White Dwarf UK 269/US 268 and later collected in

13050-462: The dying of the light". Through constant sacrifice and toil, the Imperium delays its inevitable doom. The tone of the game's setting, exemplified by its slogan "In the grim darkness of the far future, there is only war", shaped the " grimdark " subgenre of scifi, which is particularly amoral, dystopian or violent. As the setting is based on a wargame, the spin-off novels and comic books are often war dramas with protagonists being warriors of some sort,

13195-544: The early years, none of which were based in the usual Warhammer settings: Many video games have been produced by third parties based on the Warhammer universes owned by the firm. These include (miniature game they are based on is included in parentheses after the game name): Games Workshop released a trading card game (TCG) in 2018 based on the Age of Sigmar universe called Warhammer Age of Sigmar: Champions Trading Card Game . Champions featured several unique features, such as

13340-587: The elements, and the aliens who want to devour them. Joined by the Space Wolves led by Skold Greypelt, the Slavok 10th are able to stand against constant attacks and perform deeds of heroism. Sergeant Poul Marlin, Skold Greypelt, an unidentified Space Wolf and a wounded Slovak soldier were produced as a miniature "diorama" for Warhammer 40,000 in 2003 as "Lone Wolves." This was in a limited quantity of only 500 models sculpted by Martin Footitt and Adam Clarke. In

13485-459: The embodiment of human nightmares and dark emotion, given physical form and sentience by the Warp—this idea comes from the 1956 movie Forbidden Planet . Chaos carries a lot of influences from H. P. Lovecraft, such as mystical artefacts that drive people insane and secretive cults dedicated to evil gods. The Emperor of Man was inspired by various fictional god-kings, such as Leto Atreides II from

13630-513: The ending original created by Dan Abnett. In 2004, a flash movie and Official Website was created by the Black Library as a limited edition miniature was produced for sale. The Imperial Guard's division titled the "10th Slavok Regiment" are abandoned on the ice-planet Shadrac, which is currently controlled by a Tyranid invasion. Sergeant Poul Marlin narrates the travels of the remaining squads of soldiers as they struggle against hunger,

13775-461: The fictional Warhammer 40,000 universe. They act as the secret police of the Imperium, hunting down any and all threats to the stability of the God-Emperor's realm. In the first trilogy, the titular character is Inquisitor Gregor Eisenhorn, a member of the Ordo Xenos (a division of the Inquisition devoted to hunting aliens, though they also uphold the Inquisition's creed of prosecuting "enemies of

13920-459: The galaxy via a network of magical tunnels called "the Webway", to which they have exclusive access. In the distant past, the Aeldari ruled an empire that dominated much of the galaxy, but it was destroyed in a magical cataclysm along with most of the population. The surviving Aeldari are divided into two major subfactions: the ascetic inhabitants of massive starships called Craftworlds; and the sadistic Drukhari (also known as "Dark Eldar"), who inhabit

14065-519: The game are a mixture of humans, aliens, and supernatural monsters wielding futuristic weaponry and supernatural powers. The fictional setting of the game has been developed through a large body of novels published by Black Library (Games Workshop's publishing division). Warhammer 40,000 was initially conceived as a scifi counterpart to Warhammer Fantasy Battle , a medieval fantasy wargame also produced by Games Workshop. Warhammer Fantasy shares some themes and characters with Warhammer 40,000 but

14210-418: The game's fictional setting, Aeldari and Necrons are mortal enemies and would never fight alongside each other. The game uses a point system to ensure that the match will be "balanced", i.e., the armies will be of comparable overall strength. The players must agree as to what "points limit" they will play at, which roughly determines how big and powerful their respective armies will be. Each model and weapon has

14355-437: The hobby, particularly at gaming clubs, Hobby Centres and independent stockists. Forums for the community were created for each campaign (in addition to those on the main site), as a place to "swap tactics, plan where to post your results, or just chat about how the campaign is going." In some cases special miniatures were released to coincide with the campaigns; the promotional " Gimli on Dead Uruk-hai " miniature, for example,

14500-512: The iconic Enemy Within campaign in 2020, adapted for the new edition by the original writers. Warhammer 40,000: Dark Heresy , the first of three proposed role-playing games set in the Warhammer 40,000 universe, was released in late January 2008 and sold out almost immediately. In September 2008 production was transferred to Fantasy Flight Games . Fantasy Flight Games subsequently published four other roleplaying games; Rogue Trader , Deathwatch , Black Crusade , and Only War , set in

14645-506: The initial deployment zones at opposite ends of the playing field. The players roll dice to determine who takes the first turn. At the start of their turn, a player moves each model in their army by hand across the field. A model can be moved no farther than its listed "Move characteristic". For instance, a Space Marine model can be moved no farther than six inches per turn. If a model cannot fly, it must go around obstacles such as walls and trees. Models are grouped into "units". They move as

14790-507: The interactions of Imperial Guard variant and the Space Marines ' chapter, the Space Wolves , when fighting the Tyranids . The story is broken into seven parts, "The Miracle," "Eaters of the Slain" Part 1 and 2, "Payback" Part 1 and 2, and "Bloodgeld" Part 1 and 2. Prefaced to the story are short essays produced by editor, Christian Dunn, about the nature of heroes and following the story is

14935-567: The loss of the fledgling company's main source of income. However, having successfully obtained official distribution rights to Dungeons & Dragons and other TSR products in the UK, and maintaining a high profile by running games conventions , the business grew rapidly. It opened its first shop in April 1978. In late 1978 Games Workshop provided the funding to co-found Citadel Miniatures in Newark-on-Trent . Citadel would produce

15080-755: The metal miniatures used in its role-playing games and tabletop wargames. The "Citadel" name became synonymous with Games Workshop Miniatures, and continues to be a trademarked brand name used in association with them long after the Citadel company was absorbed into Games Workshop. For a time Gary Gygax promoted the idea of TSR, Inc. merging with Games Workshop, until Steve Jackson and Ian Livingstone backed out. The company's publishing arm also released UK reprints of American RPGs such as Call of Cthulhu , Runequest , Traveller and Middle-earth Role Playing , which were expensive to import (having previously done so for Dungeons & Dragons since 1977). In 1984 Games Workshop ceased distributing its products in

15225-408: The miniatures and RPGs. Several may have had roleplaying elements, or had miniatures included or produced. Spacefarers released in 1981 was one of these board games with a set of miniature rules especially designed for use with Citadel Miniatures ' figures. Licensing for an undisclosed proportion of Games Workshop's back catalogue of board games was transferred to Fantasy Flight Games as part of

15370-427: The miniatures games (e.g. Inquisitor) involve a role-playing element; however, Games Workshop has, in the past, published role-playing games set within the Warhammer universe. Warhammer Fantasy Roleplay was first published in 1986; a second edition appeared in 2005 published by Black Industries , part of GW's fiction imprint BL Publishing . In 2018 a 4th edition was published by Cubicle 7 who will also re-publish

15515-450: The models is a major aspect of the hobby, and many customers of Games Workshop buy models simply to paint and display them. A player might spend weeks assembling and painting models before they have a playable army. The current official rulebook recommends a table width of 44 inches (1.1 m), and table length varies based on the size of the armies being used (discussed below). In contrast to board games, Warhammer 40,000 does not have

15660-478: The models that a player has selected to use in a match are collectively termed an "army." In Warhammer 40,000 , players are not restricted to playing with a fixed and symmetrical combination of game pieces, such as in chess. They get to choose which models they will fight with from a catalogue of "datasheets" presented in the rulebooks. Each datasheet corresponds to a particular model and contains any relevant gameplay statistics and permissible attachments. For instance,

15805-424: The most popular being the Space Marines . Otherwise, they tend be aristocrats of some sort such as Inquisitors, Rogue Traders, or Eldar princes, because only such people have the resources and liberty to have a meaningful impact on a galaxy-spanning setting whose civilisations are mostly autocratic. The source of magic is a parallel universe of supernatural energy, "the Warp". All living things with souls are tied to

15950-471: The most powerful countermeasure against Battleshock called Synapse. The Synaptic network is an aura around powerful leader beasts that compels Tyranids to fight on. There is a sub-species of the Tyranid race called "genestealers". When a human is infected by a genestealer, they are psychically enslaved and will sire children who are human-genestealer hybrids. These hybrids will form a secret society known as

16095-519: The novel God Emperor of Dune by Frank Herbert , and King Huon from the Runestaff novels by Michael Moorcock . The Emperor's suffering on the Golden Throne for the sake of humanity mirrors the sacrifice of Jesus . Humans fear artificial intelligence and creating or protecting an artificial intelligence (or 'abominable intelligence' ) is a capital offence (though most 'crimes' such as petty theft or adjusting machinery are also capital offences in

16240-501: The novels First and Only , Ghostmaker , and Necropolis . The Saint includes the novels Honour Guard , The Guns of Tanith , Straight Silver , and Sabbat Martyr . The Lost includes the novels Traitor General , His Last Command , The Armour of Contempt , and Only in Death ,. The planned fourth sequence "The Victory" includes "Blood Pact" and "Salvation's Reach". The Gaunt's Ghosts series follows Colonel-Commissar Ibram Gaunt and

16385-562: The novels were published and production of cross-promotional books was discontinued. Most of the stories take place thousands of years after the fall of the Emperor of Mankind at the hands of his favoured son Horus , once loyal but corrupted by Chaos . Many millennia have passed since then but the Imperium is still at war with the Chaos Space Marines , along with many new enemies. The majority of these stories are written in

16530-537: The novels, Wolfblade , and Sons of Fenris (by Lightner rather than King) and Wolf's Honour . The Space Wolves series follows the history of Ragnar Blackmane, a young warrior who has to prove himself in combat who later becomes a fierce leader of the Space Wolves. Not only does he battle against the enemies of the Imperium , he also battles against their fellow Space Marines, the Dark Angels , which stems from

16675-545: The official Games Workshop website. The result is a fusion of tabletop gaming with science fiction and fantasy writing. The publishing company takes its name from the fictional Black Library that appears in the setting of Warhammer 40,000 . The fictional Black Library is where the Eldar race keeps their collected knowledge of Chaos and the Necrons . The Black Library was founded in April 1997 to publish Inferno! magazine,

16820-416: The opponent's turn. A game of Warhammer 40,000 lasts until each player has taken five turns. A player wins the game when the turn limit ends and they have the most victory points. How players score victory points depends on what kind of "mission" was selected for the game. The most common way for players to score victory points is by controlling objective markers. Objective markers are 40mm markers placed on

16965-468: The original series, a smaller series was released called Daemonifuge: The Screaming Cage . This series was produced in three parts, and reproduces the original series with additional pages added/edited into the original plot. Ephrael Stern was a Seraphim ranked Sister for the Order of Our Martyred Lady. Mysteriously, she was the sole survivor out of 12,000 that was sent to the planet Parnis in order to battle

17110-434: The perspective of humans, primarily those of the Imperial Guard, the mechanic/scientist-mystics of the Adeptus Mechanicus , the female warriors of the Sisters of Battle , the holy Inquisition, and the superhuman Space Marines, although some have been written from the perspective of corrupt Chaos-worshipping humans, as well as the alien Eldar and Tau races. They span the complete Warhammer 40,000 universe. Dan Abnett began

17255-582: The player's army roster; substitute models are forbidden. For example, if a player wants to use an Ork Weirdboy in their army, they must use an Ork Weirdboy model from Games Workshop. Games Workshop has also banned the use of 3D-printed miniatures in official tournaments. Public tournaments organised by independent groups might permit third-party models so long as the models are clearly identifiable as to which Warhammer 40,000 model they are meant to represent. Tournaments might also have rules regarding whether armies are permitted to be unpainted or must be painted to

17400-408: The playing field, positioned in accordance with the mission rules. Players score victory points on their turns when their allied models outnumber the enemy models positioned near the objective markers. Players might also have faction-specific ways to gain victory points, such as exterminating the enemy or retaining possession of a holy relic for a certain length of time. Most Warhammer 40,000 fiction

17545-607: The results of games played within a certain time period. The collation of these results provides a result to the campaign's scenario, and sometime leads to modifications in the games. Each Warhammer campaign has had a new codex published with the rules for special characters or "incomplete" army lists. Below are listed the Games Workshop Worldwide Campaigns (with the campaign's fictional universe setting in parentheses): These Campaigns were run to promote its miniature wargames, and attracted interest in

17690-426: The rights to produce 28 mm miniatures based on The Lord of the Rings and The Hobbit . In conjunction with the promotion of The Lord of the Rings film trilogy in 2001, Games Workshop acquired the rights to produce a skirmish wargame and miniatures, using the movies' production and publicity art, and information provided by the original novels by J.R.R. Tolkien . A 25 mm scale was used. The rights to produce

17835-432: The rules place no limit on how big an army can be, players tend to use armies comprising between a few dozen to a hundred models, depending on its faction. A large army will slow down the pace of the match as the players must physically handle many more models and consider each strategically. Larger armies also cost more money and take more work to paint and assemble. At the start of a game, each player places their models in

17980-488: The rules presented in Chapter Approved and provide additional modelling types and rules to create more characters based on the Gaunt's Ghost series. Space Wolf , by William King, with additions from Sons of Fenris , describes the Space Wolves and Ragnar Blackmane in the Warhammer 40,000 universe. The Space Wolf Omnibus is a collection composed of Space Wolf , Ragnar's Claw , and Grey Hunter . Space Wolf: The Second Omnibus by William King and Lee Lightner contains

18125-450: The same Warhammer 40,000 universe and employing similar mechanics. In 2009 Fantasy Flight also released a new edition of Warhammer Fantasy Roleplay . The following games are technically out of print in their original editions, but have had new versions (in some cases heavily revised and in some cases with additional game expansions) published by Fantasy Flight Games. Games Workshop had a strong history in boardgames development, alongside

18270-425: The same transaction which included Black Library's Role Playing Games. Fantasy Flight has republished revised editions of a number of these games. At the time of the announcement, Black Library had only one boardgame in print, the 4th Edition of " Talisman ". Fantasy Flight subsequently released revised editions of Talisman and of other former Games Workshop boardgames. On 9 September 2016, Fantasy Flight Games announced

18415-420: The servants of Chaos are malevolent and insane, adopting the aesthetics of body horror and cosmic horror in the design of their models and story details. The struggle against Chaos is central to the setting of Warhammer 40,000 . As with the Imperium, Chaos players have access to a large variety of models, allowing them to design their army for any style of play. That said, players may theme their army around

18560-483: The start of the player's turn. All Necron models have a Leadership score of 10 (the maximum possible), so Necrons rarely suffer from morale failure. Necrons do not have any psykers, but they possess units called "C'tan shards" which are psyker-like. The Aeldari (formerly called the Eldar) are based on High Elves of fantasy fiction. Aeldari have very long lifespans and all of them have some psychic ability. The Aeldari travel

18705-400: The state and are closely monitored for misconduct and spiritual corruption. Rick Priestley cites J. R. R. Tolkien , H. P. Lovecraft , Dune , Paradise Lost , and 2000 AD as major influences on the setting. The Chaos Gods were added to the setting by Bryan Ansell and developed further by Priestley. Priestley felt that Warhammer ' s concept of Chaos, as detailed by Ansell in

18850-443: The state"), as he begins his descent into radicalism and association with daemonhosts and dark sorcery. The second trilogy is focused around Eisenhorn's former student, Inquisitor Gideon Ravenor, also of the Ordo Xenos, as he battles a powerful nemesis and seeks to defeat a conspiracy involving high Imperial officials. The third trilogy will be centred around Alizebeth Bequin, an "untouchable" (anti-psychic, or psychic blank) who had been

18995-400: The supernatural exists, is powerful and is usually untrustworthy if not outright malevolent. There are effectively no benevolent gods or spirits in the cosmos, only daemons and evil gods, and the cults dedicated to them are proliferating. In the long run, the Imperium of Man cannot hope to defeat its enemies, so the heroes of the Imperium are not fighting for a brighter future but "raging against

19140-534: The supplement Realms of Chaos , was too simplistic and too similar to the works of Michael Moorcock , so he developed it further, taking inspiration from Paradise Lost . The story of the Emperor's favoured sons succumbing to the temptations of Chaos deliberately parallels the fall of Satan in Paradise Lost . The religious themes are primarily inspired by the early history of Christianity. Daemons in WH40K are

19285-449: The sword. This takes them to the world of Eidolon, but they crash land on the wrong side. They are forced to battle the forces of Chaos that control the planet. They must battle against the armies of each Chaos god that control a separate continent in their path so they can finally regain their treasured weapon and their honour so they could be welcomed back once again amongst their brethren. The GamesDay Golden Daemon Award model of 2001

19430-708: The termination of its licensing agreement with Games Workshop. Games Workshop currently has several standalone board games in production. Being standalone games, they do not depend on the rules or components of the current core game systems of Warhammer Age of Sigmar or Warhammer 40,000 . All of these include miniatures that require some assembly, and those miniatures can be used with the core game systems. The following games are technically out of print in their original editions, but have had new versions (in all cases heavily revised and in some cases with additional game expansions) published by Fantasy Flight Games. Games Workshop licensed or produced several ZX Spectrum games in

19575-610: The transference process was flawed, as they all lost their souls and all but the highest-ranking ones became mindless as well. They are waking up from millions of years of hibernation in underground vaults on planets across the galaxy and seek to rebuild their old empire. Necron designs evoke ancient Egypt in their design, although they are not based on the Tomb Kings of Warhammer Fantasy . Necron infantry have strong ranged firepower, tough armour, and slow movement. Necron units can rapidly regenerate wounds or "reanimate" killed models at

19720-418: The two settings are independent of each other. The game has received widespread praise for the tone and depth of its setting, and is considered the foundational work of the grimdark genre of speculative fiction , the word grimdark itself derived from the series' tagline: "In the grim darkness of the far future, there is only war". Warhammer 40,000 has spawned many spin-off media. Games Workshop has produced

19865-474: Was a converted "Captain Leonatos" of Bloodquest , painted by Bobby Wong. Previously, Captain Leonatos was produced as a miniature in 1999 as "Blood Angel Captain Leonatos, Commander of the Exile". This was in a limited quantity of only 1,000 models sculpted by Mike McVey . Cloten and Lysander, Captain Leonatos's troops, were also produced the same year and titled "The Exiles." They came together and were produced in

20010-413: Was available only through the campaign roadshows or ordering online. As a whole these events have been successful; one, for example, was deemed "a fantastic rollercoaster", with thousands of registered participants. Games Workshop's has published the White Dwarf magazine since 1977 and has over 400 issues. Games Workshop also published Fanatic Magazine in support of their Specialist Games range. After

20155-660: Was discontinued, replaced with the introduction of the Air Clear paints, the previously available Edge line of paints were combined into the Layer line, with some colours also being renamed, and the previously separate Texture line of paints was combined into the Technical line. The Citadel line also includes various other hobby supplies, including basing materials such as static grass and tufts, as well as modelling tools, such as paint brushes, glues, and hobby clippers. Several of

20300-464: Was forced to return with her to the planet Parnis in order to figure out her role in the destruction of her Sisters. During the return, their vessel's navigator was possessed by Chaos destroyed their ship the "Hammer of Thor." Escaping, both Hand and Stern were able to land upon the surface, but they were the sole survivors. Shortly after landing upon the planet, they were soon confronted the Daemon Q'tlahsi'issho'akshami. Only Stern managed to live through

20445-406: Was originally a manufacturer of wooden boards for games including backgammon , mancala , nine men's morris , and Go . It later became an importer of the U.S. role-playing game Dungeons & Dragons , and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. In order to promote their business and postal games, create

20590-449: Was originally meant to encourage customers to buy more miniature models. Warhammer 40,000 was originally conceived as a science-fiction spin-off of Warhammer Fantasy . Though the games share some characters and tropes, their settings are separate. The setting of Warhammer 40,000 is violent and pessimistic: human scientific and social progress have ceased; humanity is in a state of total war with hostile alien races and occult forces; and

20735-467: Was released in 2009, also with two connecting short stories. Abnett revealed in the foreword to the Ravenor omnibus that he was planning a "trilogy of trilogies", and the third set, its title confirmed in an interview with Abnett as the Bequin trilogy - will begin in October 2012 with Pariah: Ravenor Versus Eisenhorn . The Inquisition (The Holy Orders of the Emperor's Inquisition) is an organisation in

20880-482: Was started in 1975, at Seymour Hall, London on 20 December 1975. It included the Golden Demon painting competition, news stands, sales stands, and tables to play on. In 2014 it was replaced by 'Warhammer Fest', similar but with additions such as demonstration pods and seminars. Games Workshop has run numerous Worldwide Campaigns for its three core game systems. In each campaign, players are invited to submit

21025-400: Was the bounty hunter Kal Jerico of the "Specialist Game" Necromunda . Including rules and a certificate of authenticity, the Black Library created many more limited edition miniatures and expanded the small comics into larger collections while adding many new ones. These novels and graphic novels are accompanied by cross-promotional articles that connect the characters from the novels to

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