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A grand strategy wargame or simply grand strategy game ( GSG ) is a wargame that places focus on grand strategy : military strategy at the level of movement and use of a nation state or empire 's resources. The genre has considerable overlap with 4X games, but differs in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world.

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94-490: Europa Universalis IV is a 2013 grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Europa Universalis III (2007). The game was released on 13 August 2013 for Windows , OS X , and Linux . It is a strategy game where players can control a nation leading up to and during the early modern period - from

188-417: A beneficium (Latin). Later, the term feudum , or feodum , began to replace beneficium in the documents. The first attested instance of this is from 984, although more primitive forms were seen up to one-hundred years earlier. The origin of the feudum and why it replaced beneficium has not been well established, but there are multiple theories, described below. The term "féodal"

282-755: A computer or as a board game . They often include a map of the game world, which can range from a single continent to the entire globe. Players typically control a nation or empire and make decisions that affect its development, such as building infrastructure , recruiting and training military units , and negotiating with other players. Combat is often a major part of the game, but it is typically abstracted or simplified compared to more tactical wargames. Examples of grand strategy board games include Risk , Diplomacy , and Axis & Allies . These games focus on warfare and conquest, but do not include detailed representations of military units or tactics. More realistic grand strategy games, such as Rise and Decline of

376-568: A "mission to expand the IP". The Europa Universalis game (eventually named Europa Universalis: The Price of Power ) was designed by Eivind Vetlesen of Aegir Games and has a solo mode by David Turczi. Jonathan Bolding of PC Gamer described a preview version as "something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe ". Grand strategy wargame Grand strategy games can be played on

470-456: A Construct" (1974) and Susan Reynolds 's Fiefs and Vassals (1994), there has been ongoing inconclusive discussion among medieval historians as to whether feudalism is a useful construct for understanding medieval society. The adjective feudal was in use by at least 1405, and the noun feudalism was in use by the end of the 18th century, paralleling the French féodalité . According to

564-400: A brilliant warrior who secularized church lands for the purpose of providing precarias (or leases) for his followers, in return for their military service. Martel's military ambitions were becoming more expensive as it changed into a cavalry force, thus the need to maintain his followers through the despoiling of church lands. Responding to Brunner's thesis, Paul Fouracre theorizes that

658-503: A classic definition by François Louis Ganshof (1944), feudalism describes a set of reciprocal legal and military obligations of the warrior nobility that revolved around the key concepts of lords , vassals and fiefs , though Ganshof himself noted that his treatment was only related to the "narrow, technical, legal sense of the word." A broader definition, as described in Marc Bloch 's Feudal Society (1939), includes not only

752-533: A consensus viewpoint is that England before the Conquest had commendation (which embodied some of the personal elements in feudalism) while William the Conqueror introduced a modified and stricter northern French feudalism to England incorporating (1086) oaths of loyalty to the king by all who held by feudal tenure, even the vassals of his principal vassals (holding by feudal tenure meant that vassals must provide

846-400: A ducat cost and a certain amount of institutions present in the player's provinces, the player can embrace the institution. An embracement gives an institution-specific nation bonus, as well as purging any technological maluses that the lack of institution may have incurred. Technological advancements are invested in over time, and require the expense of monarch points. They provide benefits to

940-418: A feudal order not limited solely to the nobility. It is his radical notion that peasants were part of the feudal relationship that sets Bloch apart from his peers: while the vassal performed military service in exchange for the fief, the peasant performed physical labour in return for protection – both are a form of feudal relationship. According to Bloch, other elements of society can be seen in feudal terms; all

1034-415: A feudal relationship with agreed obligations to one another. The vassal's principal obligation to the lord was to provide aid or military service. Using whatever equipment the vassal could obtain by virtue of the revenues from the fief, the vassal had to answer calls to military service by the lord. This security of military help was the primary reason the lord entered into the feudal relationship. In addition,

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1128-403: A greater priority given to stability and quality control than previous games in the series. There had previously been a perception that Paradox's games were not worth buying until several updates or expansions had fixed stability issues. Studio CEO, Fredrik Wester, described this perception as being like "a slap in the face", motivating them to improve. Another of Paradox's major goals was to retain

1222-550: A means of political gain. For them "feudalism" meant seigneurial privileges and prerogatives. When the French Constituent Assembly abolished the "feudal regime" in August 1789, this is what was meant. Adam Smith used the term "feudal system" to describe a social and economic system defined by inherited social ranks, each of which possessed inherent social and economic privileges and obligations. In such

1316-458: A newly formed division of Paradox based in Barcelona , Spain , took over the development of the game led by leader Johan Andersson. This team released all the expansions after 2020, while also focusing on bug fixes. Several downloadable content (DLC) have been released for the game. All DLCs are optional and may be applied to the base game in any combination. The most significant DLCs come in

1410-569: A provision that was later extended to various parts of Italian kingdom following the invasion by French troops. In the Kingdom of Naples , Joachim Murat abolished feudalism with the law of 2 August 1806, then implemented with a law of 1 September 1806 and a royal decree of 3 December 1808. In the Kingdom of Sicily the abolishing law was issued by the Sicilian Parliament on 10 August 1812. In Piedmont feudalism ceased by virtue of

1504-598: A quarter of the farmland in France and provided most of the income of the large landowners. The majority refused to pay and in 1793 the obligation was cancelled. Thus the peasants got their land free, and also no longer paid the tithe to the church. In the Kingdom of France , following the French Revolution, feudalism was abolished with a decree of 11 August 1789 by the Constituent Assembly ,

1598-401: A set of reciprocal legal and military obligations of the warrior nobility and revolved around the key concepts of lords , vassals , and fiefs . A broader definition, as described by Marc Bloch (1939), includes not only the obligations of the warrior nobility but the obligations of all three estates of the realm : the nobility, the clergy , and the peasantry , all of whom were bound by

1692-573: A set of reciprocal legal and military obligations of the warrior nobility based on the key concepts of lords, vassals, and fiefs. In broad terms a lord was a noble who held land, a vassal was a person granted possession of the land by the lord, and the land was known as a fief. In exchange for the use of the fief and protection by the lord, the vassal provided some sort of service to the lord. There were many varieties of feudal land tenure , consisting of military and non-military service. The obligations and corresponding rights between lord and vassal concerning

1786-584: A system of manorialism ; this is sometimes referred to as a "feudal society". Although it is derived from the Latin word feodum or feudum (fief), which was used during the Medieval period, the term feudalism and the system it describes were not conceived of as a formal political system by the people who lived during the Middle Ages. Since the publication of Elizabeth A. R. Brown 's "The Tyranny of

1880-523: A system, wealth derived from agriculture, which was arranged not according to market forces but on the basis of customary labour services owed by serfs to landowning nobles. Heinrich Brunner , in his The Equestrian Service and the Beginnings of the Feudal System (1887), maintained that Charles Martel laid the foundation for feudalism during the 8th century. Brunner believed Martel to be

1974-490: Is a stub . You can help Misplaced Pages by expanding it . Feudalism Feudalism , also known as the feudal system , was a combination of legal, economic, military, cultural, and political customs that flourished in medieval Europe from the 9th to 15th centuries. Broadly defined, it was a way of structuring society around relationships derived from the holding of land in exchange for service or labour. The classic definition, by François Louis Ganshof (1944), describes

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2068-581: Is a large aspect of the game, as creating alliances (or vassal states and tributaries ), improving opinions, and preventing defensive coalitions are vital to a player's survival. Espionage can also be employed against enemy states to claim their territory or incite rebellion in their provinces, along with other dubious ends. Combat can be waged on both land and sea, during which the game attempts to simulate real-world factors such as morale, discipline, varying unit types with associated strengths and weaknesses, competency of leaders, terrain, and supply lines. Trade

2162-469: Is also an important part of the game, where the world is divided into many trade nodes, and trade flows through each of the nodes and can be collected by merchants. Many major religions , such as Catholic , Orthodox , Protestant , Sunni , and Shia , are present in the game and can provide distinct bonuses to their practitioners. Players can employ missionaries to convert their provinces or can engage in policies of universal religious freedom. For example,

2256-505: Is feudalism?", 1944; translated in English as Feudalism ). His classic definition of feudalism is widely accepted today among medieval scholars, though questioned both by those who view the concept in wider terms and by those who find insufficient uniformity in noble exchanges to support such a model. Although Georges Duby was never formally a student in the circle of scholars around Marc Bloch and Lucien Febvre , that came to be known as

2350-565: Is that early forms of 'fief' include feo , feu , feuz , feuum and others, the plurality of forms strongly suggesting origins from a loanword . The first use of these terms is in Languedoc , one of the least Germanic areas of Europe and bordering Al-Andalus (Muslim Spain). Further, the earliest use of feuum (as a replacement for beneficium ) can be dated to 899, the same year a Muslim base at Fraxinetum ( La Garde-Freinet ) in Provence

2444-536: The Führerprinzip . In 1974, the American historian Elizabeth A. R. Brown rejected the label feudalism as an anachronism that imparts a false sense of uniformity to the concept. Having noted the current use of many, often contradictory, definitions of feudalism , she argued that the word is only a construct with no basis in medieval reality, an invention of modern historians read back "tyrannically" into

2538-663: The shoguns , and sometimes in discussions of the Zagwe dynasty in medieval Ethiopia , which had some feudal characteristics (sometimes called "semifeudal"). Some have taken the feudalism analogy further, seeing feudalism (or traces of it) in places as diverse as Spring and Autumn period China, ancient Egypt , the Parthian Empire , India until the Mughal dynasty and the Antebellum South and Jim Crow laws in

2632-517: The American South . The term feudalism has also been applied—often pejoratively—to non-Western societies where institutions and attitudes similar to those in medieval Europe are perceived to prevail. Some historians and political theorists believe that the term feudalism has been deprived of specific meaning by the many ways it has been used, leading them to reject it as a useful concept for understanding society. The applicability of

2726-660: The Annales school , Duby was an exponent of the Annaliste tradition. In a published version of his 1952 doctoral thesis entitled La société aux XIe et XIIe siècles dans la région mâconnaise ( Society in the 11th and 12th centuries in the Mâconnais region ), and working from the extensive documentary sources surviving from the Burgundian monastery of Cluny , as well as the dioceses of Mâcon and Dijon , Duby excavated

2820-763: The Inca Empire , in the pre-Columbian era , as 'tributary' societies . In the late 19th and early 20th centuries, J. Horace Round and Frederic William Maitland , both historians of medieval Britain, arrived at different conclusions about the character of Anglo-Saxon English society before the Norman Conquest in 1066. Round argued that the Normans had brought feudalism with them to England, while Maitland contended that its fundamentals were already in place in Britain before 1066. The debate continues today, but

2914-582: The Late Middle Ages following the Battle of Varna (1444), the final crusade, to the Napoleonic era with the timeline finishing on 2 January 1821 to coincide with the death of Napoleon on 5 May 1821. Players navigate their nations with conducting trade , administration , diplomacy , colonization , and warfare . The game includes different bookmarked starting dates called "scenarios", with

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3008-714: The territorial state . This form of statehood, identified with the Holy Roman Empire , is described as the most complete form of medieval rule, completing conventional feudal structure of lordship and vassalage with the personal association among the nobility. But the applicability of this concept to cases outside of the Holy Roman Empire has been questioned, as by Susan Reynolds. The concept has also been questioned and superseded in German historiography because of its bias and reductionism towards legitimating

3102-579: The "random new world" generator, and make graphical improvements. Popular mods include "Extended Timeline", which expands the game's scope from 2 AD to the present day, the Game of Thrones adaptation "A Song of Ice and Fire" (Renamed "Westeros Universalis: A Game Of Thrones" in May 2023) and The Elder Scrolls adaptation "Elder Scrolls Universalis", to complete overhauls like "MEIOU & Taxes" and fantasy total conversions such as "Anbennar". Europa Universalis IV

3196-679: The 16th-century basis or incorporate what, in a Marxist view, must surely be superficial or irrelevant features from it. Even when one restricts oneself to Europe and to feudalism in its narrow sense it is extremely doubtful whether feudo-vassalic institutions formed a coherent bundle of institutions or concepts that were structurally separate from other institutions and concepts of the time. The term feudal has also been applied to non-Western societies, in which institutions and attitudes similar to those of medieval Europe are perceived to have prevailed (see Examples of feudalism ). Japan has been extensively studied in this regard. Karl Friday notes that in

3290-712: The 1850s. Slavery in Romania was abolished in 1856. Russia finally abolished serfdom in 1861. More recently in Scotland, on 28 November 2004, the Abolition of Feudal Tenure etc. (Scotland) Act 2000 entered into full force putting an end to what was left of the Scottish feudal system. The last feudal regime, that of the island of Sark , was abolished in December 2008, when the first democratic elections were held for

3384-515: The 21st century historians of Japan rarely invoke feudalism; instead of looking at similarities, specialists attempting comparative analysis concentrate on fundamental differences. Ultimately, critics say, the many ways the term feudalism has been used have deprived it of specific meaning, leading some historians and political theorists to reject it as a useful concept for understanding society. Historian Richard Abels notes that "Western civilization and world civilization textbooks now shy away from

3478-462: The 9th and 10th centuries receded and gave way to a new feudal order wherein independent aristocratic knights wielded power over peasant communities through strong-arm tactics and threats of violence. In 1939, the Austrian historian Theodor Mayer subordinated the feudal state as secondary to his concept of a Personenverbandsstaat (personal interdependency state), understanding it in contrast to

3572-578: The Catholic faith makes use of the Papacy , which can allow a nation to have control over the Pope or to use its influence for other rewards. Native American and Aboriginal religions are also present in the game, most commonly utilizing a system of selecting a bonus for the lifetime of the present monarch. Furthermore, many of the world's institutions, from feudalism to industrialization , are also present in

3666-589: The Enlightenment wrote about feudalism to denigrate the antiquated system of the Ancien Régime , or French monarchy. This was the Age of Enlightenment , when writers valued reason and the Middle Ages were viewed as the " Dark Ages ". Enlightenment authors generally mocked and ridiculed anything from the "Dark Ages" including feudalism, projecting its negative characteristics on the current French monarchy as

3760-517: The French Revolution, on just one night of 4 August 1789, France abolished the long-lasting remnants of the feudal order. It announced, "The National Assembly abolishes the feudal system entirely." Lefebvre explains: Without debate the Assembly enthusiastically adopted equality of taxation and redemption of all manorial rights except for those involving personal servitude—which were to be abolished without indemnification. Other proposals followed with

3854-647: The Third Reich and Empires in Arms , include specific military units and combat rules. Computer-based grand strategy games, such as Hearts of Iron , Europa Universalis , and Total War , often have more detailed and sophisticated mechanics and can be played in real-time or with turns. Paradox Interactive is one of the video game publishers most active in the development of grand strategy video games through its subsidiary company Paradox Development Studio . Grand strategy games can be useful in education and

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3948-537: The Year ". The 2021 expansion Leviathan was the worst-rated title on the Steam platform at launch, with only 7% positive reviews. Players complained about a multitude of bugs and untested or incomplete features. As of February 2014, Europa Universalis IV had sold over 300,000 copies. By January 2016, over 900,000 games were registered on Steam. As of 21 June 2016, over 1 million copies have been sold. As of February 2021,

4042-593: The adjectival form of feudum 'fee, feud', first attested in a charter of Charles the Fat in 884, which is related to Old French fé, fié, Provençal feo, feu, fieu, and Italian fio . The ultimate origin of feudālis is unclear. It may come from a Germanic word, perhaps fehu or *fehôd , but these words are not attested in this meaning in Germanic sources, or even in the Latin of the Frankish laws. One theory about

4136-580: The aspects of life were centred on "lordship", and so we can speak usefully of a feudal church structure, a feudal courtly (and anti-courtly) literature, and a feudal economy. In contradistinction to Bloch, the Belgian historian François Louis Ganshof defined feudalism from a narrow legal and military perspective, arguing that feudal relationships existed only within the medieval nobility itself. Ganshof articulated this concept in Qu'est-ce que la féodalité? ("What

4230-440: The authority and powers held by feudal lords , overlords , and nobles , and preferred the idea of autocratic rule where a king and one royal court held almost all the power. Feudal nobles regardless of ethnicity generally thought of themselves as arbiters of a politically free system, so this often puzzled them before the fall of most feudal laws. Most of the military aspects of feudalism effectively ended by about 1500. This

4324-437: The church itself held power over the land with its own precarias . The most commonly utilized precarias was the gifting of land to the church, done for various spiritual and legal purposes. Although Charles Martel did indeed utilize precaria for his own purposes, and even drove some of the bishops out of the church and placed his own laymen in their seats, Fouracre discounts Martel's role in creating political change, that it

4418-443: The codename of "Project Truman". Throughout the game's development, Paradox Development Studio released weekly "developer diaries" via their online forums, in which they detailed some features of the game's development. These included information about design philosophy, game mechanisms that were being implemented, and features from Europa Universalis III that were being removed. During its development, Europa Universalis IV had

4512-576: The complex social and economic relationships among the individuals and institutions of the Mâconnais region and charted a profound shift in the social structures of medieval society around the year 1000. He argued that in early 11th century, governing institutions—particularly comital courts established under the Carolingian monarchy—that had represented public justice and order in Burgundy during

4606-500: The death of its author Thomas Madox , in 1727. In 1771, in his book The History of Manchester , John Whitaker first introduced the word "feudalism" and the notion of the feudal pyramid. Another theory by Alauddin Samarrai suggests an Arabic origin, from fuyū (the plural of fay , which literally means "the returned", and was used especially for 'land that has been conquered from enemies that did not fight'). Samarrai's theory

4700-406: The depth and complexity of their earlier grand strategy games while making them easier for a player to interact with. Before release, a preview version of the game was showcased through Let's Plays and via a multiplayer event for journalists. A playable demo of the game was released on Steam on 9 August 2013 with the game itself being released on 13 August. Following its release, development of

4794-573: The earliest attested use being in Vita Hludovici (840) by Astronomus. In that text is a passage about Louis the Pious that says annona militaris quas vulgo foderum vocant , which can be translated as "Louis forbade that military provender (which they popularly call "fodder") be furnished." Initially in medieval Latin European documents, a land grant in exchange for service was called

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4888-424: The edicts of 7 March, and 19 July 1797 issued by Charles Emmanuel IV , although in the Kingdom of Sardinia , specifically on the island of Sardinia , feudalism was abolished only with an edict of 5 August 1848. In the Kingdom of Lombardy–Venetia , feudalism was abolished with the law of 5 December 1861 n.º 342 were all feudal bonds abolished. The system lingered on in parts of Central and Eastern Europe as late as

4982-509: The election of a local parliament and the appointment of a government. The "revolution" is a consequence of the juridical intervention of the European Parliament , which declared the local constitutional system as contrary to human rights , and, following a series of legal battles, imposed parliamentary democracy . The phrase "feudal society" as defined by Marc Bloch offers a wider definition than Ganshof's and includes within

5076-462: The expansion. "Prussia" "Ming" "Russia" "Persia" "England" "Mughals" "Spain" "Austria" "Majapahit" "Songhai" "Sweden" "Ottomans" "Byzantium" "Inca" Aside from the official expansion packs, third-party mods are available on sites such as the Steam Workshop . The mods can change the game's settings, add or remove features and game mechanisms, add new land masses to

5170-456: The feudal structure not only the warrior aristocracy bound by vassalage, but also the peasantry bound by manorialism, and the estates of the Church. Thus the feudal order embraces society from top to bottom, though the "powerful and well-differentiated social group of the urban classes" came to occupy a distinct position to some extent outside the classic feudal hierarchy. The idea of feudalism

5264-401: The fief form the basis of the feudal relationship. Before a lord could grant land (a fief ) to someone, he had to make that person a vassal. This was done at a formal and symbolic ceremony called a commendation ceremony , which was composed of the two-part act of homage and oath of fealty . During homage, the lord and vassal entered into a contract in which the vassal promised to fight for

5358-577: The form of expansions and immersion packs. Expansions bring broader and considerable changes to the game as they introduce new and improved gameplay mechanics along with many kinds of flavor and various balance tweaks. While immersion packs are expansions of a smaller scale as they focus on specific regions to bring them better to life by granting more flavor. There are also flavor packs (which add new events and minor mechanisms, usually specific to one nation), music packs (which add more backing music), and cosmetic packs (which affect unit models, portraits, and

5452-430: The game has continued under the same model that Paradox had previously used successfully for Crusader Kings II , with paid DLCs being released alongside, and helping to fund, additional free patches which add more features to the base game. as of May 2024, twenty-two items of DLC have been released for the game alongside many minor DLCs offering additional graphical or musical options. In September 2020, Paradox Tinto ,

5546-496: The game has over 2 million owners. In May 2014, Paradox released a book, Europa Universalis IV: What If? The Anthology of Alternate History , a collection of short stories inspired by the game and its period, including one by Harry Turtledove . The book was released as an ebook, as DLC for the game, and as a physical edition. In May 2018, at their PDXCon convention, Paradox announced that board games were being developed based upon four of their franchises, stating that they were on

5640-410: The game. Institutions normally begin around a certain year, and begin spreading through provinces. The rate of institution spread and where the institution spawns are malleable to player actions. The institution coincides with increasing the price of technology, as the lack of an embraced institution increases the cost of corresponding technological levels. Once reaching requirements, usually consisting of

5734-461: The highly profitable rights of justice, etc. (what Georges Duby called collectively the " seigneurie banale " ). Power in this period became more personal. This "fragmentation of powers" was not, however, systematic throughout France, and in certain counties (such as Flanders , Normandy , Anjou , Toulouse ), counts were able to maintain control of their lands into the 12th century or later. Thus, in some regions (like Normandy and Flanders ),

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5828-520: The historical record. Supporters of Brown have suggested that the term should be expunged from history textbooks and lectures on medieval history entirely. In Fiefs and Vassals: The Medieval Evidence Reinterpreted (1994), Susan Reynolds expanded upon Brown's original thesis. Although some contemporaries questioned Reynolds's methodology, other historians have supported it and her argument. Reynolds argues: Too many models of feudalism used for comparisons, even by Marxists, are still either constructed on

5922-608: The history of the game, such as the Industrial Revolution. Players can choose to play single-player mode versus the AI , or multiplayer over a LAN or the Internet against a mix of human and AI opponents. Single-player also has the option of "Ironman" mode, which locks several settings such as difficulty, and removes the control of saving the game from the player. This means that any mistakes are irreversible. It is, however,

6016-416: The lord at his command, whilst the lord agreed to protect the vassal from external forces. Fealty comes from the Latin fidelitas and denotes the fidelity owed by a vassal to his feudal lord. "Fealty" also refers to an oath that more explicitly reinforces the commitments of the vassal made during homage; such an oath follows homage. Once the commendation ceremony was complete, the lord and vassal were in

6110-429: The lord for criminal offences, including capital punishment in some cases. Concerning the king's feudal court, such deliberation could include the question of declaring war. These are examples of feudalism ; depending on the period of time and location in Europe, feudal customs and practices varied. In its origin, the feudal grant of land had been seen in terms of a personal bond between lord and vassal, but with time and

6204-405: The map). There are also three e-books that have no impact on the game itself but coincided with the release of expansions. In March 2021, Paradox unveiled an optional subscription service to play the game's vast library of DLCs without buying each expansion. Expansions are often accompanied by coinciding free patches to the game, which may adjust existing mechanisms or add new ones to the theme of

6298-529: The middle of the 18th century, as a result of works such as Montesquieu 's De L'Esprit des Lois (1748; published in English as The Spirit of Law ), and Henri de Boulainvilliers 's Histoire des anciens Parlements de France (1737; published in English as An Historical Account of the Ancient Parliaments of France or States-General of the Kingdom , 1739). In the 18th century, writers of

6392-405: The nation as detailed below: Gameplay is influenced by random events that arise every so often for the player. These events can be either helpful or harmful. Some of these random events are driven by an individual country's history, while some can apply to any country and serve generally to enhance the "flavor" of the game. Some events are also motivated by various institutions that occur throughout

6486-492: The obligations of the warrior nobility but the obligations of all three estates of the realm : the nobility, the clergy , and those who lived off their labour, most directly the peasantry , which was bound by a system of manorialism . This order is often referred to as a feudal society , echoing Bloch's usage. Outside its European context, the concept of feudalism can be extended to analogous social structures in other regions, most often in discussions of feudal Japan under

6580-531: The only way to receive any of the game's many achievements . Early design discussions for Europa Universalis IV began shortly after the December 2010 release of Divine Wind , the final DLC for Europa Universalis III with development, based on the Clausewitz Engine , beginning in earnest in about September 2011. It was first announced to the public in August 2012, to coincide with a showing at that year's Gamescom , after having been teased under

6674-782: The oppression of feudal subjects with a holistic integration of political and economic life of the sort lacking under industrial capitalism. He also took it as a paradigm for understanding the power-relationships between capitalists and wage-labourers in his own time: "in pre-capitalist systems it was obvious that most people did not control their own destiny—under feudalism, for instance, serfs had to work for their lords. Capitalism seems different because people are in theory free to work for themselves or for others as they choose. Yet most workers have as little control over their lives as feudal serfs." Some later Marxist theorists (e.g. Eric Wolf ) have applied this label to include non-European societies, grouping feudalism together with imperial China and

6768-400: The order coming before capitalism . For Marx, what defined feudalism was the power of the ruling class (the aristocracy ) in their control of arable land, leading to a class society based upon the exploitation of the peasants who farm these lands, typically under serfdom and principally by means of labour, produce and money rents. He deemed feudalism a 'democracy of unfreedom', juxtaposing

6862-514: The origin of fehu was proposed by Johan Hendrik Caspar Kern in 1870, being supported by, amongst others, William Stubbs and Marc Bloch . Kern derived the word from a putative Frankish term *fehu-ôd , in which *fehu means "cattle" and -ôd means "goods", implying "a movable object of value". Bloch explains that by the beginning of the 10th century it was common to value land in monetary terms but to pay for it with objects of equivalent value, such as arms, clothing, horses or food. This

6956-534: The player to lead a nation by finding a balance of military , diplomacy , and economy . The player does so through their choices as sovereign of their nation, and the spending of resources available to them: prestige, power projection, stability, gold (ducats), manpower, legitimacy for monarchies , republican tradition for republics , devotion for theocracies , horde unity for steppe nomads , meritocracy for celestial empires , and monarch power (administrative, diplomatic, and military). Players can choose to conquer

7050-496: The quota of knights required by the king or a money payment in substitution). In the 20th century, two outstanding historians offered still more widely differing perspectives. The French historian Marc Bloch , arguably the most influential 20th-century medieval historian, approached feudalism not so much from a legal and military point of view but from a sociological one, presenting in Feudal Society (1939; English 1961)

7144-412: The same period or later: Counties and duchies began to break down into smaller holdings as castellans and lesser seigneurs took control of local lands, and (as comital families had done before them) lesser lords usurped/privatized a wide range of prerogatives and rights of the state, including travel dues, market dues, fees for using woodlands, obligations, use the lord's mill and, most importantly,

7238-434: The same success: the equality of legal punishment, admission of all to public office, abolition of venality in office, conversion of the tithe into payments subject to redemption, freedom of worship, prohibition of plural holding of benefices ... Privileges of provinces and towns were offered as a last sacrifice. Originally the peasants were supposed to pay for the release of seigneurial dues; these dues affected more than

7332-472: The study of international affairs because they allow players to simulate real-world scenarios and make strategic decisions that affect the outcome of the game. They can also provide insight into historical events and the complex interactions between various political, economic, and military factors. Some grand strategy games are based on real historical events and can be used to explore alternative scenarios and counterfactuals . This wargame -related article

7426-467: The term feudalism has also been questioned in the context of some Central and Eastern European countries, such as Poland and Lithuania, with scholars observing that the medieval political and economic structure of those countries bears some, but not all, resemblances to the Western European societies commonly described as feudal. The word feudal comes from the medieval Latin feudālis ,

7520-433: The territory came to encompass the social, political, judicial, and economic spheres. These acquired powers significantly diminished unitary power in these empires. However, once the infrastructure to maintain unitary power was re-established—as with the European monarchies—feudalism began to yield to this new power structure and eventually disappeared. The classic François Louis Ganshof version of feudalism describes

7614-518: The transformation of fiefs into hereditary holdings, the nature of the system came to be seen as a form of "politics of land" (an expression used by the historian Marc Bloch ). The 11th century in France saw what has been called by historians a " feudal revolution " or "mutation" and a "fragmentation of powers" (Bloch) that was unlike the development of feudalism in England or Italy or in Germany in

7708-547: The tutorials, combat mechanisms, and bugs. Nicholas Pellegatta acknowledged these bugs and other issues were likely to be addressed in later patches and expansions. In 2013, Europa Universalis IV won "Best Strategy" and "Best Historical" in Game Debate's 2013 awards. During the 17th Annual D.I.C.E. Awards , the Academy of Interactive Arts & Sciences nominated Europa Universalis IV for " Strategy/Simulation Game of

7802-440: The vassal could have other obligations to his lord, such as attendance at his court, whether manorial , baronial, both termed court baron , or at the king's court. It could also involve the vassal providing "counsel", so that if the lord faced a major decision he would summon all his vassals and hold a council. At the level of the manor this might be a fairly mundane matter of agricultural policy, but also included sentencing by

7896-472: The vassal/feudal system was an effective tool for ducal and comital control, linking vassals to their lords; but in other regions, the system led to significant confusion, all the more so as vassals could and frequently did pledge themselves to two or more lords. In response to this, the idea of a "liege lord" was developed (where the obligations to one lord are regarded as superior) in the 12th century. Around this time, rich, "middle-class" commoners chafed at

7990-415: The world by military might, become a colonial superpower, establish trade dominance, etc. as one of over 500 different nations. These nations range alphabetically from Aachen to Zuni . The game is a sandbox environment; while there is no strict rule on winning the game, the game of the player is over when the player's nation is removed, or annexed, from the map or the date reaches the year 1821. Diplomacy

8084-534: The world state, borders and events reflecting their historical equivalents for each. The game itself is an interactive map of Earth divided into the provinces that compose nations. Each of these provinces contribute to their country either positively or negatively, as provinces can both provide resources to a nation and serve as a point of unrest and rebellion. At the beginning of the game many provinces are considered "uncolonised" and are meant to represent possible land colonisable by other nations. The gameplay requires

8178-641: Was established. It is possible, Samarrai says, that French scribes, writing in Latin, attempted to transliterate the Arabic word fuyū (the plural of fay ), which was used by the Muslim invaders and occupiers at the time, resulting in a plurality of forms – feo, feu, feuz, feuum and others—from which eventually feudum derived. Samarrai, however, also advises to handle this theory with care, as Medieval and Early Modern Muslim scribes often used etymologically "fanciful roots" to support outlandish claims that something

8272-501: Was first used in 17th-century French legal treatises (1614) and translated into English legal treatises as an adjective, such as "feodal government". In the 18th century, Adam Smith , seeking to describe economic systems, effectively coined the forms "feudal government" and "feudal system" in his book The Wealth of Nations (1776). The phrase "feudal system" appeared in 1736, in Baronia Anglica , published nine years after

8366-451: Was known as feos , a term that took on the general meaning of paying for something in lieu of money. This meaning was then applied to land itself, in which land was used to pay for fealty, such as to a vassal. Thus the old word feos meaning movable property would have changed to feus , meaning the exact opposite: landed property. Archibald Ross Lewis proposes that the origin of 'fief' is not feudum (or feodum ), but rather foderum ,

8460-437: Was met with very favourable reviews, receiving a score of 87/100 on aggregate website Metacritic . Critics praised the improvements from Europa Universalis III , especially the new mechanisms and graphics. T. J. Hafer of PC Gamer described the game as an "engrossing simulation that conquers the common ground between your average Civilization V player and the long-time devotees of grand strategy". Negative feedback focused on

8554-497: Was of Arabian or Muslim origin. Feudalism, in its various forms, usually emerged as a result of the decentralization of an empire: such as in the Carolingian Empire in the 9th century AD, which lacked the bureaucratic infrastructure necessary to support cavalry without allocating land to these mounted troops. Mounted soldiers began to secure a system of hereditary rule over their allocated land and their power over

8648-642: Was partly since the military shifted from armies consisting of the nobility to professional fighters thus reducing the nobility's claim on power, but also because the Black Death reduced the nobility's hold over the lower classes. Vestiges of the feudal system hung on in France until the French Revolution of the 1790s. Even when the original feudal relationships had disappeared, there were many institutional remnants of feudalism left in place. Historian Georges Lefebvre explains how at an early stage of

8742-417: Was simply a military move in order to have control in the region by hording land through tenancies, and expelling the bishops who he did not agree with, but it did not specifically create feudalism.   Karl Marx also uses the term in the 19th century in his analysis of society's economic and political development, describing feudalism (or more usually feudal society or the feudal mode of production ) as

8836-491: Was unknown and the system it describes was not conceived of as a formal political system by the people living in the medieval period. This section describes the history of the idea of feudalism, how the concept originated among scholars and thinkers, how it changed over time, and modern debates about its use. The concept of a feudal state or period, in the sense of either a regime or a period dominated by lords who possess financial or social power and prestige, became widely held in

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