Street Fighter Alpha: Warriors' Dreams , known as Street Fighter Zero in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991 . Plotwise, it serves as a prequel to Street Fighter II and thus features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight .
95-668: The game introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo , with graphics drawn in a similar art style to the one Capcom employed in Darkstalkers and X-Men: Children of the Atom . After its arcade release, it was ported to PlayStation and Sega Saturn home consoles. Street Fighter Alpha received a mainly positive reception; it
190-467: A Hadouken projectile towards the screen (which had replaced two generic characters fighting in front of a crowd) was intercut with images of Chun-Li and Cammy, as well as flashes of the new hidden character Akuma. New animation frames were drawn for all the victory poses and the basic and special moves of the characters. For example, Chun-Li received a new animation for her Kikōken (fireball) projectile. A large criticism of Super Street Fighter II
285-625: A jidaigeki -themed martial arts action game where player samurai fight a number of swordspeople before confronting a more powerful boss samurai. SNK 's Sasuke vs. Commander , released in October 1980, is a ninja-themed shooting game where the player character fights enemy ninjas before confronting bosses with various ninjutsu attacks and enemy patterns. It was one of the earliest games with multiple boss encounters, and one of SNK's earliest games. Phoenix , released in December 1980,
380-470: A polygon-based system", while Maximum deemed it "the next logical evolvement of the most popular fighting game of all time." Reviewers were also pleased with Alpha's new gameplay mechanics such as alpha counters. Reviewing the Saturn version, Sega Saturn Magazine commented: "The graphics are great, the sound's great, it plays very well indeed and it's tough enough to keep you going for ages even without
475-556: A "boss song" that is more difficult, or a high-difficulty, computer-controlled opponent in sports games . In multiplayer online battle arena games, defeating a map boss usually requires teamwork of two or more players, but it brings various benefits to the team, such as buffs or lane push power. Some games, such as Cuphead , Furi and Warning Forever , are centered around continual boss fights. Bosses are usually harder to beat than regular enemies, have higher health points, hence can sustain more damage and are generally found at
570-588: A Super Combo technique. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge. There are two playing styles that can be selected after choosing
665-536: A boss battle, but later appear as a regular enemy, after players have become stronger or had a chance to find more powerful weaponry. Many games structure boss battles as a progression of distinct phases in which the boss produces different or additional hazards for players. This is often reflected by a change in the appearance of the boss, or by a boss displaying increased frustration. The Legend of Zelda series and games inspired by it are recognized for having dungeons with bosses that are specifically vulnerable to
760-412: A boss character from the same game. New to the series are Charlie , Guile 's combat buddy who uses the same special techniques, and Rose , an Italian female fortune teller who uses an energy known as "Soul Power". In addition to the ten regular characters, there are also three boss characters in the game. Street Fighter II antagonist M. Bison appears as a final opponent for many of the characters in
855-810: A boss. They come in many variations, such as the Chargin' Chuck Swarm encountered in Mario & Luigi: Paper Jam , the Armos Knights from The Legend of Zelda: A Link to the Past or the Battle of 1000 Heartless from Kingdom Hearts II . A main requirement with most wolfpacks is that the whole group must be defeated in order to win; in order to prolong the fight, many wolfpacks, particularly in games with turn-based combat in lieu of real-time, will summon reinforcements to replenish their lost numbers. An example of this
950-478: A character: "Normal" and "Auto". Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one. There are also new basic techniques such as Air Blocking,
1045-652: A choice between the Arranged and Original versions. In addition to a dedicated two-player "Versus Mode", these were also the first console Street Fighter games to feature a Training Mode, allowing players to practice their techniques and combos on a non-hostile character. As part of their Capcom licensing deal, the home versions were published in Europe by Virgin Interactive Entertainment instead of Capcom. The PlayStation version of Street Fighter Alpha
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#17327807436461140-503: A concept that Kung-Fu Master designer Takashi Nishiyama later expanded on when he created the fighting game Street Fighter (1987) at Capcom . The term "boss" was used in reference to the game's final boss by Mike Roberts in a review of the game published in the May 1985 issue of British magazine Computer Gamer , while he used the term "super baddies" for the end-of-level bosses. Sega's arcade game Fantasy Zone (1986) popularized
1235-488: A final boss in Zelda II: The Adventure of Link ). A superboss is a type of boss most commonly found in role-playing video games . They are considered optional enemies and do not have to be defeated to complete the game. However, not all optional bosses are superbosses. They are generally much more powerful than the bosses encountered as part of the main game's plot or quest , more difficult even than
1330-404: A final opponent whose identity depends on the storyline of the player's selected character. M. Bison is the final boss for half of the characters. There are also two hidden characters: Akuma , who returns from Super Turbo as an alternate final boss only after certain in-game requirements are met, and a new character named Dan (a popular Capcom spoof character), who challenges the player during
1425-777: A more detailed version of the regular ending. Examples of a "true final boss" include the Radiance in Hollow Knight and the Moon Presence in Bloodborne . The term "Foozle" is used to describe a cliché final boss that exists only to act as the final problem before players can complete the game. Scorpia stated in 1994 that "about 98% of all role-playing video games can be summed up as follows: 'We go out and bash on critters until we're strong enough to go bash on Foozle. ' " A precursor to video game boss fights
1520-663: A new beginning. Versions of Street Fighter Alpha were initially released for the PlayStation and the Sega Saturn. Due to the small amount of character animation data in Street Fighter Alpha , Capcom was able to do a relatively straight port to the Sega Saturn and PlayStation ; source code from the arcade version is incorporated into both home versions. Both versions feature an arranged soundtrack with
1615-503: A number of titles in the Dance Dance Revolution rhythm game series contain "boss songs" that are called "bosses" because they are exceptionally difficult to perform on. In combat-focused games, a boss may summon additional enemies, reinforcements, or minions ("adds") to fight players alongside the boss, increasing the boss fight's difficulty. These additional enemies may distract from the boss battle or give time for
1710-404: A result. Several stages have been changed: Ken's, Guile's and M. Bison's stages are completely new, Zangief's and Balrog's have been heavily modified, Ryu's is taken from Street Fighter III: 3rd Strike and Chun-Li's from Street Fighter Alpha 2 . Akuma now has his own stage, which is an altered version of Ryu's. All the voice clips of the characters are taken from the arcade version with
1805-438: A second player to hand." However, they also remarked that the game was outclassed by the recently released X-Men: Children of the Atom and that most gamers should get that one instead. GamePro criticized that some of the game's new characters were not as powerful or fun to play as the series regulars, but praised the gameplay additions and deemed the Saturn version "a near-perfect arcade conversion." Maximum argued that while
1900-616: A special item that is located within that dungeon. Player(s) typically acquire this item while exploring the dungeon and is given opportunity to learn to use it to solve puzzles or defeat weaker enemies before facing the boss character. Boss battles are typically seen as dramatic events. As such, they are usually characterized by sometimes quite theatrical cutscenes before and after the boss battle and unique music. Recurring bosses and final bosses may have their own specific theme music to distinguish them from other boss battles. This concept extends beyond combat-oriented video games. For example,
1995-560: A special move into a Super Combo. Street Fighter Alpha was one of the twelve games released as part of the Street Fighter 30th Anniversary Collection in its emulated arcade form. This version is on the PlayStation 4 , Xbox One , Nintendo Switch and Steam with the feature of save states. In Japan, Game Machine listed Street Fighter Zero on their August 1, 1995 issue as being the second most-successful arcade game of
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#17327807436462090-499: A temple) and fighting a boss character at the end of each level; in turn, this end-of-level boss battle structure was adapted from the Bruce Lee film Game of Death , where Lee's character fights a different boss character on each floor as he ascends a pagoda. The game was distinctive for giving both players and each boss a health meter , which leads to the game temporarily becoming a one-on-one fighting game during boss battles,
2185-429: A time limit by having a large number of players or parties working together to defeat the boss. Examples of such superbosses can be found in games like Pokémon Go and World of Warcraft , and are generally referred to as a raid . Toby Fox 's games Undertale and Deltarune both feature superbosses in the form of Sans , Jevil, and Spamton NEO. Some major video game series have recurring superbosses such as
2280-494: A typical dungeon campaign there would be one powerful enemy acting as the boss of the weaker minions that players would face beforehand, in the same sense as a crime boss, which later inspired the boss battles of role-playing video games . The first interactive video game to feature a boss was dnd , which was released in 1975 for the PLATO system . dnd was one of the earliest dungeon crawl video games and implemented many of
2375-414: A unanimous score of 8/10, commenting that the graphics and content accurately recreate the arcade version, and that the control is "near perfect" even when using the standard 3DO pad. In contrast, GamePro stated that the control is imperfect even with Panasonic's six-button controller, and is terrible with the standard pad due to the "mushy" D-pad. They also criticized the absence of the older versions of
2470-583: A very slow speed (speed 0) that doesn't remove any frames. Super Turbo is included in Capcom Classics Collection Vol. 2 for the PlayStation ;2 and Xbox . Although the first compilation included the first three Street Fighter II games, the second volume skipped the original Super Street Fighter II and only included Super Turbo . This version has many glitches. Super Street Fighter II Turbo
2565-463: Is Astaroth in Diablo IV . Many other wolfpack bosses empower themselves when one of the other enemies in the battle is killed to keep the threat level from falling over time. The final boss, last boss or end boss, is typically present at or near the end of a game, with completion of the game's storyline usually following victory in the battle. The final boss is usually the main antagonist of
2660-456: Is Bruce Lee 's Hong Kong martial arts films , including The Big Boss (1971), in which Lee fights a criminal gang before battling the eponymous "big boss", and Game of Death (1972), where Lee fights a different boss on each level of a pagoda , which later inspired the boss battles of martial arts action games such as beat 'em ups. Another precursor is tabletop role-playing games starting with Dungeons & Dragons (1974), in which in
2755-547: Is a fixed shooter where players's ship must fight a giant mothership in the fifth and final level. At several points in Namco's vertically scrolling shooter Xevious (1982), players must defeat an Andor Genesis mothership to advance. In side-scrolling character action games such as beat 'em ups, Irem 's 1984 arcade game Kung-Fu Master established the end-of-level boss battle structure used in these games, with players progressing through levels (represented by floors of
2850-567: Is a 1994 fighting game released for the arcades by Capcom . It is the fifth installment in the Street Fighter ;II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers (1993). Like its predecessor, it ran on the CP System ;II hardware. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II , including
2945-593: Is included in Street Fighter 30th Anniversary Collection . The existing updates of this title are not included in the collection as Hyper Street Fighter II is exclusive to arcade, PlayStation 2 and Xbox, while Ultra Street Fighter II is exclusive to Switch. In this release, save states are featured in the source code, while other features can be toggled on and off. Regarding online functionality, this title (along with Street Fighter II: Hyper Fighting , Street Fighter Alpha 3 and Street Fighter III: 3rd Strike ) has availability for multiplayer matches. The arcade version
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3040-511: Is included in the Street Fighter Collection compilation for the PlayStation and Sega Saturn , which also includes Super Street Fighter II on the same disc, as well as Street Fighter Alpha 2 Gold on a second disc. There is a small delay at the beginning of every match, and there are numerous small differences from the arcade version. Capcom released Super Street Fighter II X for Matching Service for
3135-441: Is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss rush is a stage where players face multiple previous bosses again in succession. For example, in a run 'n' gun video game, all regular enemies might use pistols while the boss uses a tank. A boss enemy is quite often larger in size than other enemies and
3230-629: Is still played competitively, and is the oldest fighting game with an active international tournament scene. The game was ported to 3DO that same year followed by home computer ports for DOS and the Amiga . In 1997 it was ported to the PlayStation and Sega Saturn as part of the Street Fighter Collection , and in 2000 to the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service . A Game Boy Advance version
3325-457: Is the most powerful character in the game, and has historically been banned in all competitive tournaments of the game, including updated versions of Super Turbo . Super Street Fighter II Turbo featured several changes and additions to the play mechanics inherited from Super Street Fighter II . The HUD featured new graphics. Super Street Fighter II' s opening sequence and unused sequence featuring lead character Ryu launching
3420-594: The Kirby games. Others may be a recurring version of a previous boss, who is either weaker than previously encountered or is less of a challenge later in the game due to character or equipment progression. An example is Castlevania: Symphony of the Night ' s Gaibon and Slogra. Other video game characters who usually take the role of a miniboss are Vile ( Mega Man X series), Allen O'Neil ( Metal Slug ) and Dark Link ( The Legend of Zelda series, though he appears as
3515-426: The Dreamcast in Japan exclusively as a mail-order release via the online Dreamcast Direct store (later known as Sega Direct ) on December 22, 2000. The Dreamcast version features an online versus mode on Sega's "Matching Service" compatible only on analog modems. (The Matching Service closed on September 1, 2003.) The bonus mini-games from previous versions of Street Fighter II , which had been cut from
3610-429: The player character . At times, bosses are very hard to defeat without being adequately prepared and/or knowing the correct fighting approach. Bosses usually take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks. Bosses are common in many genres of video games, but they are especially common in story-driven titles, and are commonly previously established antagonists in
3705-403: The 3DO version a 95% score, hailing it as the "game that'll save the 3DO". They praised it as the "ultimate beat 'em up" while their only criticism was the "Slow CD access" times. In 2019, Game Informer ranked it as the 3rd best fighting game of all time. Super Street Fighter II Turbo has been a staple in the competitive fighting game scene for its entire existence in one form or another. It
3800-401: The 3DO version due to memory constraints. The option menus have custom settings (such as enabling and disabling parallax scrolling) that allows the game to be played with low hardware specifications. The biggest change is the game's resolution; the game is played with a resolution of 320×200 on AT/PC-compatible machines and, since the graphic data is ported straight from the arcade version, all of
3895-464: The January ;30, 1995 issue of Japanese magazine Gamest , Super Street Fighter II X (known as Super Turbo internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game. Upon release on home consoles, Famicom Tsūshin scored the 3DO version of the game a 29 out of 40. The four reviewers of Electronic Gaming Monthly gave the 3DO version
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3990-718: The Nintendo Switch. This version adds Evil Ryu (previously introduced in the Alpha series) and Violent Ken (introduced in SNK vs. Capcom: SVC Chaos ), and allows players to select Akuma on the character select screen. Also, Shin Akuma is now a playable character; he can be selected by performing a series of specific button inputs on the character select screen, and is only usable offline. In Japan, Game Machine listed Super Street Fighter II Turbo on their April 15, 1994 issue as being
4085-600: The Ruby and Emerald Weapons. Some superbosses will take the place of the final boss if certain requirements are met. Some superbosses can yield special items or skills that cannot be found any other way that can give players a significant advantage during playthrough of the rest of the game, such as added experience or an extremely powerful weapon. For example, the "raid bosses" from Borderlands 2 give rare loot unavailable anywhere else. Some superbosses in online games have an immense amount of health and must be defeated within
4180-578: The Tougeki Super Battle Opera series of tournaments multiple times. Boss (video gaming) In video games , a boss is a significantly powerful non-player character created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight . Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at
4275-838: The Ultima Weapon and Omega Weapon in Final Fantasy and the Amon clan in Yakuza . The Warden from Minecraft could be considered a superboss, as it is vastly more difficult to fight than the final boss, the Ender Dragon. However, Mojang, the developer of Minecraft, has explicitly stated that the Warden was not intended to be fought by players. A wolfpack boss is a group of enemies who may be considered weak on their own, but in large groups can be considered strong enough to be
4370-581: The ability to guard in mid-air, and Chain Combos (also known as Alpha Combos, or Zero Combos in Japan), which are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack. The single player mode consists of seven random computer-controlled opponents and
4465-468: The addition of combination moves called super combos and air combos. It also introduced the secret character Akuma , who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. While not as commercially successful as previous iterations of Street Fighter II , Super Turbo was well-received by critics and had a major impact on the competitive fighting game community. Super Street Fighter II Turbo
4560-566: The alternate version of Sagat in Super Turbo can now cancel his light kick into any special move, whereas in Super Street Fighter ;II he couldn't. Super Street Fighter II Turbo also saw the introduction of the series' first secret character, Akuma (Gouki in Japan). Akuma is playable only as a secret character. He can be used by inputting a code at the player select screen. Even in this weakened form, he
4655-561: The arcade version (where he had none). The player can also unlock Shin Akuma , a variation of Akuma who boasts even greater fighting skills, in addition to the regular version. He can also use the Shun Goku Satsu Super Combo. Turbo Revival was a runner-up for GameSpot ' s annual "Best Fighting Game" award among console games , losing to Garou: Mark of the Wolves . In 2003, Capcom released this version of
4750-523: The arcade version. This results in a few characters suddenly growing in size for a moment when performing certain moves, such as Guile's standing heavy kick, since the arcade version used bigger sprites than the SNES version. Likewise, the animation frames when a character advances towards an opponent are the same when he or she retreats. Only Akuma uses character sprites exclusively from the arcade version and his advancing and retreating animations are different as
4845-406: The arcade, were restored in this version and can be enabled via a special options menu making it more arcade-accurate. Other secret options are available as well. The Dreamcast version is considerably more accurate than the PlayStation and Sega Saturn versions, as almost nothing was changed aside from the score display. It features additional speed settings including faster speeds (speeds 4–6) and
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#17327807436464940-400: The boss in question becomes progressively stronger and/or less vulnerable as their health decreases, requiring players to use different strategies to win. Some bosses may contain or be composed of smaller parts that can be destroyed by players in battle, which may or may not grant an advantage. In games such as Doom and Castlevania: Symphony of the Night , an enemy may be introduced via
5035-444: The boss to regain or regenerate health, but may also give players opportunity to regain health from health boosters and ammo dropped by the boss's defeated minions. A miniboss, also known as a "middle boss", "mid-boss", "half-boss", "sub-boss" "semi-boss", or occasionally "tank", is a boss-like enemy weaker or less significant than the main boss in the same area or level. Some minibosses are stronger versions of regular enemies, as in
5130-516: The characters appear large due to the narrow screen size. Because of this, the distance between both fighters at the beginning of a match is slightly narrower than in the arcade version. There were many glitches in the initial shipments of the DOS port, such as characters landing and recovering normally after being knocked out with a basic attack in mid-air. A patch file was distributed that corrected these glitches, which were later fixed in version 1.5 of
5225-464: The coloration of the Super Move shadows in the Saturn version. In 1996, GamesMaster ranked the game 43rd on their "Top 100 Games of All Time." The Game Boy Color version was a runner-up for GameSpot ' s annual "Best Game Boy Color Game" and "Best Fighting Game" awards, losing to Dragon Warrior I & II and Capcom vs. SNK: Millennium Fight 2000 , respectively. Street Fighter Alpha
5320-653: The completion of specific additional levels, choosing specific dialogue options or after obtaining a particular item or set of items, such as the Chaos Emeralds in the Sonic the Hedgehog series or performing a series of tasks in Metal Gear Solid: Peace Walker . These bosses are generally more difficult to defeat. In games with a "true" final boss, victory leads to either a better ending or
5415-434: The concept of a boss rush, a stage where players face multiple previous bosses again in succession. Michael Fahey of Kotaku noted in a podcast that usage of the term "boss" by Nintendo Power grew sharply around 1988, and that there was no clear single etymology of the term. In the same podcast, former Kotaku editor-in-chief Stephen Totilo speculated that bosses became known as such because they were "in charge of all
5510-416: The conversion as "colorful, fast, and so impressive you hardly notice the disk access time between rounds." Arcade Sushi ranked Super Street Fighter II Turbo as the "best fighting game", adding that it "is easily the most loved, and the most played game in the franchise. If you haven't played this fighter, then you haven't played fighting games at all." Future Publishing 's Ultimate Future Games gave
5605-564: The core concepts of Dungeons & Dragons . The objective of the game is to retrieve an "Orb" from the bottommost dungeon. The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can players claim the orb, complete the game and be eligible to appear on the high score list. In 1980, boss battles appeared in several arcade action games. In March 1980, Sega released Samurai ,
5700-559: The course of the game if certain requirements are met. The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison, a match inspired by the final fight between the characters in Street Fighter II: The Animated Movie (the Japanese arcade version of the game plays an instrumental rendition of the movie's battle theme, " Itoshisa to Setsunasa to Kokoro Zuyosa to ", which
5795-409: The end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and
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#17327807436465890-476: The end of a level or area. While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses (e.g. Shadow of the Colossus ). Some bosses are encountered several times through a single game, typically with alternate attacks and a different strategy required to defeat it each time. A boss battle can also be made more challenging if
5985-476: The exception of Ryu's, which is based on the original Street Fighter II , while Akuma's voice clips are from the Street Fighter Alpha series. While the music quality is not of the same rate as the arcade version, the danger versions of the stage themes are included just like the arcade version's and there are exclusive remixes as well. Akuma can use the Shun Goku Satsu as a Super Combo, unlike in
6080-460: The fighters and concluded that the port, though "a reasonably close translation of the coin-op", falls second to the SNES version of Street Fighter II: Hyper Fighting among Street Fighter II conversions. A reviewer for Next Generation concurred with GamePro that the 3DO controllers are not optimal for the game, but still held it to be "without a doubt, the best version [of Street Fighter II ] to hit home systems." He described
6175-400: The final boss and often players are required to meet certain conditions in the game or complete a sidequest or the entire game to fight the superboss. The first such superboss (or secret boss) was Akuma in Super Street Fighter II Turbo , that required players meet certain conditions before he would appear as the final boss. In Final Fantasy VII , players may choose to seek out and fight
6270-423: The game for the PlayStation 3 and Xbox 360 available as a downloadable title. It was developed by Backbone Entertainment . It features a 1080p resolution with graphics by artists from Udon (authors of the Street Fighter comic book series), an arranged soundtrack provided by Overclocked Remix , and adjustments to the game's balance by David Sirlin with input from the competitive community. This version
6365-503: The game has fewer characters and backgrounds than Super Street Fighter II Turbo and makes few innovations to the series, it is refined to the point where "Everything that Street Fighter does so well has been taken to new levels in Alpha." They commented on the accuracy of the Saturn version and gave it their "Maximum Game of the Month" award. Both GamePro and Maximum particularly applauded
6460-470: The game that allowed players to select every previous iteration of the main cast over the course of the 5 different main SF2 titles (World Warrior, Champion Edition, Hyper Fighting, Super, Super Turbo), provided that character was selectable in that game. This version was released on CPS-2 arcade, PlayStation 2 and Xbox. In 2008, Capcom published Super Street Fighter II Turbo HD Remix , an HD port of
6555-517: The game. The player has a choice between four speed settings. Super Street Fighter II Turbo introduced "Super Combos". After building up the "Super" meter, players can execute a multi-hit automatic combo which deals a large amount of damage. The 3DO port was released on November 13, 1994 in Japan, with subsequent releases in North America and Europe during the same year. While the graphics are more accurately reproduced compared to
6650-479: The game; however, there are exceptions, such as in Conker's Bad Fur Day , in which the final boss is the antagonist's alien pet. Final bosses are generally larger, more detailed or better animated than lesser enemies, often in order to inspire a feeling of grandeur and special significance from the encounter. In some games, a hidden boss, referred to as the "true" final boss, is present. These bosses only appear after
6745-459: The improved sprite graphics and innovative gameplay features such as the revamped Super Combo system and the new Alpha Counter mechanic. The review said it is "fast, exciting, visually explosive and for our money a dead cert hit." A critic for Next Generation criticized the game's lack of major changes from previous iterations of the series, but concluded, "Capcom's right, in a way. Street Fighter only needs subtle changes for now; it's already got
6840-522: The month. It went on to be the second highest-grossing arcade game of 1995 in Japan, below Virtua Fighter 2 . In North America, RePlay reported Street Fighter Alpha was the most-popular arcade game in August 1995. In the United Kingdom, it was among the nineteen best-selling PlayStation games of 1996 , according to HMV . Reviewing the arcade version, Computer and Video Games praised
6935-408: The most important thing: great gameplay." Electronic Gaming Monthly gave the PlayStation version their "Game of the Month" award, and reviewers for Electronic Gaming Monthly , GamePro , and Maximum all hailed it as being virtually identical to the arcade version, though some of them complained about the load times. GamePro called it "easily the best argument that the PlayStation is not just
7030-520: The original Alpha and Alpha 2 by Masahiko Nakahira was published in Gamest game from 1995 to 1996, and was later adapted into English by UDON in 2007. Two different animated adaptations were also produced: Street Fighter Alpha: The Animation in 1999 and Street Fighter Alpha: Generations in 2005. Super Street Fighter II Turbo Super Street Fighter II Turbo , released in Japan as Super Street Fighter II X: Grand Master Challenge
7125-459: The plot of the video game. Action-adventure games , beat 'em ups , fighting games , platform games , role-playing video games (RPGs), and shooter games are particularly associated with boss battles. They may be less common in puzzle games , card video games , racing games , and simulation games . The first video game with a boss fight was the 1975 RPG dnd . The concept has expanded to other genres, like rhythm games , where there may be
7220-457: The previous PlayStation and Saturn versions, as well as Survival and Dramatic Battle modes. The Dramatic Battle on the main menu differs from the one in the original arcade game in that the player can select any pair of characters and face against a series of four computer-controlled opponents (Adon, Sagat, M. Bison and Akuma), not just Ryu and Ken against Bison. Furthermore, the player can turn on an option to allow Super Cancels, that is, canceling
7315-488: The previous console ports for 16-bit platforms, the game doesn't support parallax scrolling and is missing animations on characters. Also, the Super versions of characters are not present. While often claimed to suffer from poor, stuttery performance, due to CDs of the time often having such issues, modern testing disputes these claims, and verifiable reports from the time are rare, if any exist at all. The soundtrack features
7410-474: The release of Darkstalkers: The Night Warriors . The development team was given only three months to complete a game from scratch, but took six months to develop Street Fighter Alpha . Due to Capcom's practice of buying back CPS-1 boards from arcades (a tactic to help sell the CPS-2 model), Capcom had built up a stockpile of CPS-1 boards. The Street Fighter Alpha project was initiated in order to make use of
7505-473: The retail release. A patch file for version 1.6 was released as well. The music was remixed, although the arrangements are different from the ones used in the 3DO soundtrack. The Amiga port was also released by Gametek (and ported by Human Soft) in 1996 , which is graphically very close to the original arcade version and features a remixed soundtrack, but suffers from jerky animation and other shortcomings when played on an unexpanded machine. Super Turbo
7600-545: The same remixed music from the FM Towns version of Super Street Fighter II (with a few additional remixes specific to Super Turbo ). This port also features "CPS1 Chains", a feature that only existed in the arcade versions up until Hyper Fighting . The MS-DOS version, developed by Eurocom and published by GameTek , was released in May 1995 in North America and Europe. There are secret commands to use each character's original color scheme or attacks that were removed from
7695-539: The second most-successful table arcade unit of the month, just below Virtua Fighter while outperforming titles like Art of Fighting 2 and Karnov's Revenge . It went on to become Japan's highest-grossing arcade game of 1994 , and sixth highest of 1995 . In the United States, Super Street Fighter II Turbo was the top-earning arcade printed circuit board (PCB) in May 1994. It was one of America's top twelve best-selling arcade video games of 1994. In
7790-412: The single-player mode, while Akuma from Super Street Fighter II Turbo once again appears as a secret final opponent. Another secret character, Dan , Capcom's parody of SNK characters Ryo Sakazaki and Robert Garcia , makes his first appearance in this game. All three characters can be selected by the player by inputting a specific code for each. Production for the game started in October 1994, after
7885-401: The stockpiles of CPS-1. However, Capcom later realized they also had excess stock of CPS-2 boards, so they created versions for both systems. Creating a slightly downgraded CPS-1 version also enabled Capcom to sell the game to arcades which could not afford to upgrade to CPS-2. The CPS-1 version features a different soundtrack with fewer sound effects, among other differences. The prototype name
7980-430: Was Street Fighter Classic , since it was meant to take place between Street Fighter and Street Fighter II . The name eventually changed to Street Fighter Zero . Capcom Public Relations in North America disliked the name, as it sounded very negative. The title was announced in the U.S. market as Street Fighter Legends , and then renamed Street Fighter Alpha in western territories (except Brazil), to sound more like
8075-573: Was a featured game at the Evolution Championship Series (EVO) from 2002 to 2008. Its remixed version, Super Street Fighter II Turbo: HD Remix , was played in 2009 and 2010. It has returned to EVO as a featured side event as the invite/qualifier limited "Tournament of Legends" in 2012 and 2014 and the "ST Games" in 2013. The game is also a staple at the Japanese X-MANIA series of tournaments and has featured in
8170-518: Was also made. A remake of Super Street Fighter II Turbo was released in 2008 for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix . Super Street Fighter II Turbo allows players to play as versions of characters from the original Super Street Fighter II in addition to their regular counterparts in the game by inputting a code for each character. The character would play as they would in Super Street Fighter II , with subtle differences. For example,
8265-517: Was also ported in the compilation Capcom Arcade Stadium as an individual purchase option in the software. This edition allows for selection of either US and Japan editions of the game. Released on July 13, 2001 in Japan, with subsequent releases in North America and Europe by Capcom , Super Street Fighter II Turbo Revival is a port of Super Turbo for the Game Boy Advance (GBA) with new character illustrations and title screen. It
8360-399: Was based on the source code from Super Street Fighter II X for Matching Service for Dreamcast. The game allows you to select between normal and "classic" mode, which uses classic sprites and doesn't use the balance changes. It was played at EVO Championship Series in 2009 and 2010. In 2017, Capcom announced they would be making Ultra Street Fighter II: The Final Challengers for
8455-416: Was followed by two sequels: Street Fighter Alpha 2 in 1996 and Street Fighter Alpha 3 in 1998 . Like Alpha , the two games were originally released for the arcades, followed by a few upgraded editions and home versions. All three games in the series and their variations were included in the PlayStation 2 compilation Street Fighter Alpha Anthology , released in 2006 . A manga adaptation based on
8550-470: Was followed up by Street Fighter Alpha 2 in 1996 as part of the Alpha sub-series. Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. Like in Super Turbo , the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform
8645-464: Was re-released as a Virtual Console game for the Wii U in 2015 . The GBA only has four buttons used for attacks, though the four action buttons can be easily customized. Although most of the basic character sprites and animations were transferred from the SNES version of the original Super Street Fighter II , the new techniques that were added from Super Turbo used the same sprites and animations as
8740-576: Was re-released for the PSP and PlayStation 3 via the PlayStation Network on August 14, 2008 in North America. A version for Capcom ' s CPS Changer was also released as a mail order release in 1996 in Japan. This was based on the CPS-1 version. A Windows PC version was released in 1998 , based on the PlayStation version. A Game Boy Color version (converted by Crawfish Interactive )
8835-679: Was released in 1999 , featuring downscaled graphics and sound. The Game Boy Color version has no link cable support and is single-player only. The Japanese version of the Game Boy Color version was released using the Alpha name, rather than the Zero name. The original Street Fighter Alpha and its sequels are featured in Street Fighter Alpha Anthology for the PlayStation 2 . The version of Alpha in this compilation features Arcade, Versus and Training modes like
8930-542: Was replaced by M. Bison ' s regular theme in the overseas releases, due to licensing issues). The immediate character roster includes Ryu , Ken , Chun-Li and Sagat from the Street Fighter II series, along with Birdie and Adon (Sagat's former apprentice) from the original Street Fighter , who make their first appearances as playable characters in this game. Guy , one of the main playable characters from Final Fight , also appears along with Sodom ,
9025-404: Was the slower game speed in comparison to the previous release, Street Fighter II: Hyper Fighting. Super Turbo was the first Street Fighter game released in arcades to feature an adjustable speed setting. The game speed can be adjusted through the system configuration by the game ' s operator or (if the speed setting is set to "Free Select") can be chosen by the player at the start of
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