A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor . The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PCB). Microcomputers became popular in the 1970s and 1980s with the advent of increasingly powerful microprocessors. The predecessors to these computers, mainframes and minicomputers , were comparatively much larger and more expensive (though indeed present-day mainframes such as the IBM System z machines use one or more custom microprocessors as their CPUs). Many microcomputers (when equipped with a keyboard and screen for input and output) are also personal computers (in the generic sense). An early use of the term "personal computer" in 1962 predates microprocessor-based designs. (See "Personal Computer: Computers at Companies" reference below) . A "microcomputer" used as an embedded control system may have no human-readable input and output devices. "Personal computer" may be used generically or may denote an IBM PC compatible machine.
95-649: The PC532 was a "home-brew" microcomputer design created by George Scolaro and Dave Rand in 1989-1990, based on the National Semiconductor NS32532 microprocessor (a member of the NS320xx series). Full hardware documentation for the design, including schematics and PAL programming data, was made freely available, and a short run (around 200) of motherboard PCBs were produced for hobbyists to populate and assemble into fully functional systems. The following operating systems were ported to
190-509: A mouse and keyboard devices. Some older consoles such as 1988 Sega Genesis aka Mega Drive and 1993 3DO Interactive Multiplayer , supported optional mice, both with special mice made for them, but the 3DO mouse like that console was a flop, and the mouse for the Sega had very limited game support. The Sega also supported the optional Menacer , a wireless infrared light gun, and such were at one point popular for games. It also support BatterUP ,
285-870: A proof of concept to demonstrate what such a simple device could do. As microprocessors and semiconductor memory became less expensive, microcomputers grew cheaper and easier to use. All these improvements in cost and usability resulted in an explosion in their popularity during the late 1970s and early 1980s. A large number of computer makers packaged microcomputers for use in small business applications. By 1979, many companies such as Cromemco , Processor Technology , IMSAI , North Star Computers , Southwest Technical Products Corporation , Ohio Scientific , Altos Computer Systems , Morrow Designs and others produced systems designed for resourceful end users or consulting firms to deliver business systems such as accounting, database management and word processing to small businesses. This allowed businesses unable to afford leasing of
380-465: A baseball bat-shaped controller. A controller may be attached through a wired connection onto the console itself, or in some unique cases like the Famicom hardwired to the console, or with a wireless connection. Controllers require power, either provided by the console via the wired connection, or from batteries or a rechargeable battery pack for wireless connections. Controllers are nominally built into
475-595: A computer based on a microprocessor – the Intel 8008 8-bit microprocessor. This Micral-N was marketed in early 1973 as a "Micro-ordinateur" or microcomputer , mainly for scientific and process-control applications. About a hundred Micral-N were installed in the next two years, followed by a new version based on the Intel 8080. Meanwhile, another French team developed the Alvan, a small computer for office automation which found clients in banks and other sectors. The first version
570-463: A computer had to be big in size to be powerful, and thus decided to market them as calculators. Additionally, at that time, people were more likely to buy calculators than computers, and, purchasing agents also preferred the term "calculator" because purchasing a "computer" required additional layers of purchasing authority approvals. The Datapoint 2200 , made by CTC in 1970, was also comparable to microcomputers. While it contains no microprocessor,
665-422: A disk operating system included in a series of programmable read-only memory chips (PROMs); 8 Kilobytes of RAM; IBM's Basic Assembly Language (BAL); a hard drive; a color display; a printer output; a 150 bit/s serial interface for connecting to a mainframe; and even the world's first microcomputer front panel. In early 1973, Sord Computer Corporation (now Toshiba Personal Computer System Corporation ) completed
760-468: A fee to Microsoft to register one intent to do so. Since the release of the Nintendo Famicom / Nintendo Entertainment System, most video game console manufacturers employ a strict licensing scheme that limit what games can be developed for it. Developers and their publishers must pay a fee, typically based on royalty per unit sold, back to the manufacturer. The cost varies by manufacturer but
855-501: A few exceptions such as the PlayStation TV and OnLive Game System , are Android -based digital media players that are bundled with gamepads and marketed as gaming devices. Such microconsoles can be connected to the television to play video games downloaded from an application store such as Google Play . Handheld game consoles are devices that typically include a built-in screen and game controller in their case, and contain
950-421: A five–seven year cycle called a generation, with consoles made with similar technical capabilities or made around the same time period grouped into one generation. The industry has developed a razor and blades model : manufacturers often sell consoles at low prices, sometimes at a loss, while primarily making a profit from the licensing fees for each game sold. Planned obsolescence then draws consumers into buying
1045-479: A handheld unit, though some newer ones allow for separate wireless controllers to also be used. While the first game consoles were dedicated game systems, with the games programmed into the console's hardware, the Fairchild Channel F introduced the ability to store games in a form separate from the console's internal circuitry, thus allowing the consumer to purchase new games to play on the system. Since
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#17327907460901140-402: A licensing agreement to gain access to the console's proprietary storage format for the media as well as to use the console and manufacturer's logos and branding for the game's packaging, paid back through royalties on sales. In the transition to digital distribution, where now the console manufacturer runs digital storefronts for games, license fees apply to registering a game for distribution on
1235-419: A minicomputer or time-sharing service the opportunity to automate business functions, without (usually) hiring a full-time staff to operate the computers. A representative system of this era would have used an S100 bus , an 8-bit processor such as an Intel 8080 or Zilog Z80 , and either CP/M or MP/M operating system. The increasing availability and power of desktop computers for personal use attracted
1330-583: A rechargeable battery or battery compartment. This allows the unit to be carried around and played anywhere, in contrast to a home game console. Examples include the Game Boy , the PlayStation Portable , and the Nintendo 3DS . Hybrid video game consoles are devices that can be used either as a handheld or as a home console. They have either a wired connection or docking station that connects
1425-525: A rotating basis. Examples of such services include the Xbox network , PlayStation Network , and Nintendo Switch Online . Certain consoles saw various add-ons or accessories that were designed to attach to the existing console to extend its functionality. The best example of this was through the various CD-ROM add-ons for consoles of the fourth generation such as the TurboGrafx CD, Atari Jaguar CD , and
1520-503: A single chip, otherwise known as a system on a chip (SoC), which is a further reduction in size and cost. In addition, consoles tend to focus on components that give the unit high game performance, such as the CPU and GPU, and as a tradeoff to keep their prices in expected ranges, use less memory and storage space compared to typical personal computers. In comparison to the early years of the industry, where most consoles were made directly by
1615-478: A sought-after feature across many consoles that followed. Backward compatibility functionality has included direct support for previous console games on the newer consoles such as within the Xbox console family, the distribution of emulated games such as Nintendo 's Virtual Console , or using cloud gaming services for these older games as with the PlayStation Now service. Consoles may be shipped in
1710-435: A special incentive for its fans. Pack-in games are typically first-party games, often featuring the console's primary mascot characters . The more recent console generations have also seen multiple versions of the same base console system either offered at launch or presented as a mid-generation refresh. In some cases, these simply replace some parts of the hardware with cheaper or more efficient parts, or otherwise streamline
1805-446: A television or other display devices and controlled with a separate game controller, or handheld consoles , which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to
1900-557: A time, although they can often be modified with software or hardware to concurrently serve more than one user. Microcomputers fit well on or under desks or tables, so that they are within easy access of users. Bigger computers like minicomputers , mainframes , and supercomputers take up large cabinets or even dedicated rooms. A microcomputer comes equipped with at least one type of data storage, usually RAM . Although some microcomputers (particularly early 8-bit home micros) perform tasks using RAM alone, some form of secondary storage
1995-551: A tradition in Japan, and this had already proven successful in arcade games like Pac-Man . Mario was used to serve as an identity for the NES as a humor-filled, playful console. Mario caught on quickly when the NES released in the West, and when the next generation of consoles arrived, other manufacturers pushed their own mascots to the forefront of their marketing, most notably Sega with
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#17327907460902090-481: A variation of buttons to perform other in-game actions such as jumping or interacting with the game world. Though controllers have become more featured over the years, they still provide less control over a game compared to personal computers or mobile gaming. The type of controller available to a game can fundamentally change the style of how a console game will or can be played. However, this has also inspired changes in game design to create games that accommodate for
2185-454: A variety of configurations, but typically will include one base configuration that include the console, one controller, and sometimes a pack-in game . Manufacturers may offer alternate stock keeping unit (SKUs) options that include additional controllers and accessories or different pack-in games. Special console editions may feature unique cases or faceplates with art dedicated to a specific video game or series and are bundled with that game as
2280-512: Is legal, Nintendo is recognized to be highly protective of any attempts to emulate its systems and has taken early legal actions to shut down such projects. To help support older games and console transitions, manufacturers started to support backward compatibility on consoles in the same family. Sony was the first to do this on a home console with the PlayStation 2 which was able to play original PlayStation content, and subsequently became
2375-806: Is normally desirable. In the early days of home micros, this was often a data cassette deck (in many cases as an external unit). Later, secondary storage (particularly in the form of floppy disk and hard disk drives) were built into the microcomputer case. Although they did not contain any microprocessors, but were built around transistor-transistor logic (TTL), Hewlett-Packard calculators as far back as 1968 had various levels of programmability comparable to microcomputers. The HP 9100B (1968) had rudimentary conditional (if) statements, statement line numbers, jump statements ( go to ), registers that could be used as variables, and primitive subroutines. The programming language resembled assembly language in many ways. Later models incrementally added more features, including
2470-534: Is sometimes called the first generation of microcomputers. Many companies such as DEC , National Semiconductor , Texas Instruments offered their microcomputers for use in terminal control, peripheral device interface control and industrial machine control. There were also machines for engineering development and hobbyist personal use. In 1975, the Processor Technology SOL-20 was designed, which consisted of one board which included all
2565-458: Is universally accepted, one breakdown of generations, showing representative consoles, of each is shown below. Home video game consoles are meant to be connected to a television or other type of monitor, with power supplied through an outlet. This requires the unit to be used in a fixed location, typically at home in one's living room. Separate game controllers, connected through wired or wireless connections, are used to provide input to
2660-450: The BASIC programming language (HP 9830A in 1971). Some models had tape storage and small printers. However, displays were limited to one line at a time. The HP 9100A was referred to as a personal computer in an advertisement in a 1968 Science magazine, but that advertisement was quickly dropped. HP was reluctant to sell them as "computers" because the perception at that time was that
2755-631: The Bally Astrocade and APF-M1000 using tape drives, as well as the Disk System for the Nintendo Famicom, and the Nintendo 64DD for the Nintendo 64, but these had limited applications, as magnetic media was more fragile and volatile than game cartridges. In addition to built-in internal storage, newer consoles often give the consumer the ability to use external storage media to save game date, downloaded games, or other media files from
2850-539: The Magnavox Odyssey and the home console version of Pong , and more recently have been used for retro style consoles such as the NES Classic Edition and Sega Genesis Mini . Dedicated consoles were very popular in the first generation until they were gradually replaced by second generation that use ROM cartridges . The fourth generation gradually merged with optical media . During
2945-548: The Microvision in 1979 and Game & Watch in 1980, and the concept was fully realized by the Game Boy in 1989. Both home and handheld consoles have become more advanced following global changes in technology. These technological shifts include improved electronic and computer chip manufacturing to increase computational power at lower costs and size, the introduction of 3D graphics and hardware-based graphic processors for real-time rendering, digital communications such as
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3040-514: The NES Classic Edition , Sega Genesis Mini and also handheld retro consoles such as the Nintendo Game & Watch color screen series. Early console hardware was designed as customized printed circuit boards (PCB)s, selecting existing integrated circuit chips that performed known functions, or programmable chips like erasable programmable read-only memory (EPROM) chips that could perform certain functions. Persistent computer memory
3135-702: The Sega CD . Other examples of add-ons include the 32X for the Sega Genesis intended to allow owners of the aging console to play newer games but has several technical faults, and the Game Boy Player for the GameCube to allow it to play Game Boy games. Consumers can often purchase a range of accessories for consoles outside of the above categories. These can include: Console or game development kits are specialized hardware units that typically include
3230-533: The Xbox One family, Microsoft released the mid-generation Xbox One X as a higher performance console, the Xbox One S as the lower-cost base console, and a special Xbox One S All-Digital Edition revision that removed the optical drive on the basis that users could download all games digitally, offered at even a lower cost than the Xbox One S. In these cases, developers can often optimize games to work better on
3325-566: The instruction set of its custom TTL processor was the basis of the instruction set for the Intel 8008 , and for practical purposes the system behaves approximately as if it contains an 8008. This is because Intel was the contractor in charge of developing the Datapoint's CPU, but ultimately CTC rejected the 8008 design because it needed 20 support chips. Another early system, the Kenbak-1 ,
3420-614: The 1970s and 1980s were about US$ 200−300 , and with the introduction of the ROM cartridge, each game averaged about US$ 30−40 . Over time the launch price of base consoles units has generally risen to about US$ 400−500 , with the average game costing US$ 60 . Exceptionally, the period of transition from ROM cartridges to optical media in the early 1990s saw several consoles with high price points exceeding US$ 400 and going as high as US$ 700 . Resultingly, sales of these first optical media consoles were generally poor. When adjusted for inflation,
3515-549: The Altair itself was only a mild commercial success, it helped spark a huge industry. By 1977, the introduction of the second microcomputer generation as consumer goods , known as home computers , made them considerably easier to use than their predecessors because their predecessors' operation often demanded thorough familiarity with practical electronics. The ability to connect to a monitor (screen) or TV set allowed visual manipulation of text and numbers. The BASIC language, which
3610-485: The Channel F, nearly all game consoles have featured the ability to purchase and swap games through some form, through those forms have changes with improvements in technology. While magnetic storage , such as tape drives and floppy disks , had been popular for software distribution with early personal computers in the 1980s and 1990s, this format did not see much use in console system. There were some attempts, such as
3705-484: The Coleco Telstar , which led other third-party manufacturers, using inexpensive General Instruments processor chips, to make their own home consoles which flooded the market by 1977. The video game crash of 1983 was fueled by multiple factors including competition from lower-cost personal computers, but unregulated competition was also a factor, as numerous third-party game developers, attempting to follow on
3800-623: The IBM PC itself was widely imitated, as well as the term. The component parts were commonly available to producers and the BIOS was reverse engineered through cleanroom design techniques. IBM PC compatible "clones" became commonplace, and the terms "personal computer", and especially "PC", stuck with the general public, often specifically for a computer compatible with DOS (or nowadays Windows). Monitors, keyboards and other devices for input and output may be integrated or separate. Computer memory in
3895-466: The Internet, wireless networking and Bluetooth, and larger and denser media formats as well as digital distribution. Following the same type of Moore's law progression, home consoles are grouped into generations; each lasting approximately five years. Consoles within each generation share similar specifications and features, such as processor word size . While no one grouping of consoles by generation
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3990-616: The PC532: Microcomputer The abbreviation "micro" was common during the 1970s and 1980s, but has since fallen out of common usage. The term microcomputer came into popular use after the introduction of the minicomputer , although Isaac Asimov used the term in his short story " The Dying Night " as early as 1956 (published in The Magazine of Fantasy and Science Fiction in July that year). Most notably,
4085-702: The SMP80/08, which used the Intel 8008 microprocessor. The SMP80/08, however, did not have a commercial release. After the first general-purpose microprocessor, the Intel 8080 , was announced in April 1974, Sord announced the SMP80/x, the first microcomputer to use the 8080, in May 1974. Virtually all early microcomputers were essentially boxes with lights and switches; one had to read and understand binary numbers and machine language to program and use them (the Datapoint 2200
4180-439: The attention of more software developers. As the industry matured, the market for personal computers standardized around IBM PC compatibles running DOS , and later Windows . Modern desktop computers, video game consoles , laptops , tablet PCs , and many types of handheld devices , including mobile phones , pocket calculators , and industrial embedded systems , may all be considered examples of microcomputers according to
4275-405: The company itself. Microsoft and Nintendo both use this approach to their consoles, while Sony maintains all production in-house with the exception of their component suppliers. Some of the commons elements that can be found within console hardware include: All game consoles require player input through a game controller to provide a method to move the player character in a specific direction and
4370-447: The company selling the console, many consoles of today are generally constructed through a value chain that includes component suppliers, such as AMD and NVidia for CPU and GPU functions, and contract manufacturers including electronics manufacturing services , factories which assemble those components into the final consoles such as Foxconn and Flextronics . Completed consoles are then usually tested, distributed, and repaired by
4465-552: The comparatively limited controls available on consoles. Controllers have come in a variety of styles over the history of consoles. Some common types include: Numerous other controller types exist, including those that support motion controls , touchscreen support on handhelds and some consoles, and specialized controllers for specific types of games, such as racing wheels for racing games , light guns for shooting games , and musical instrument controllers for rhythm games . Some newer consoles also include optional support for
4560-473: The console to install additional functionality, voiding the manufacturer's warranty. Plug-and-play consoles usually come with the console unit itself, one or more controllers, and the required components for power and video hookup. Many recent plug-and-play releases have been for distributing a number of retro games for a specific console platform. Examples of these include the Atari Flashback series ,
4655-599: The console unit to a television screen and fixed power source, and the potential to use a separate controller. However, they can also be used as a handheld. While prior handhelds like the Sega Nomad and PlayStation Portable , or home consoles such as the Wii U , have had these features, some consider the Nintendo Switch to be the first true hybrid console. Most consoles are considered programmable consoles and have
4750-399: The console's design for production going forward; the PlayStation 3 underwent several such hardware refreshes during its lifetime due to technological improvements such as significant reduction of the process node size for the CPU and GPU. In these cases, the hardware revision model will be marked on packaging so that consumers can verify which version they are acquiring. In other cases,
4845-427: The console's design, and will be sold at a high cost to the developer as part of keeping this confidentiality. Newer consoles that share features in common with personal computers may no longer use specialized dev kits, though developers are still expected to register and purchase access to software development kits from the manufacturer. For example, any consumer Xbox One can be used for game development after paying
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#17327907460904940-537: The console. Early iterations of external storage were achieved through the use of flash-based memory cards , first used by the Neo Geo but popularized with the PlayStation. Nintendo continues to support this approach with extending the storage capabilities of the 3DS and Switch, standardizing on the current SD card format. As consoles began incorporating the use of USB ports, support for USB external hard drives
5035-455: The consumer, all related to Moore's law of technological improvements. For the consoles of the 1980s to 1990s, these improvements were evident in the marketing in the late 1980s to 1990s during the "bit wars", where console manufacturers had focused on their console's processor's word size as a selling point. Consoles since the 2000s are more similar to personal computers, building in memory, storage features, and networking capabilities to avoid
5130-520: The definition given above. By the early 2000s, everyday use of the expression "microcomputer" (and in particular "micro") declined significantly from its peak in the mid-1980s. The term is most commonly associated with the most popular 8-bit home computers (such as the Apple II , ZX Spectrum , Commodore 64 , BBC Micro , and TRS-80 ) and small-business CP/M -based microcomputers. In colloquial usage, "microcomputer" has been largely supplanted by
5225-428: The display device. Even with more advanced integrated circuits (IC)s of the time, designers were limited to what could be done through the electrical process rather than through programming as normally associated with video game development . Improvements in console hardware followed with improvements in microprocessor technology and semiconductor device fabrication . Manufacturing processes have been able to reduce
5320-467: The early 1970s. Ralph H. Baer devised the concept of playing simple, spot-based games on a television screen in 1966, which later became the basis of the Magnavox Odyssey in 1972. Inspired by the table tennis game on the Odyssey, Nolan Bushnell , Ted Dabney , and Allan Alcorn at Atari, Inc. developed the first successful arcade game , Pong , and looked to develop that into a home version, which
5415-444: The feature size on chips (typically measured in nanometers ), allowing more transistors and other components to fit on a chip, and at the same time increasing the circuit speeds and the potential frequency the chip can run at, as well as reducing thermal dissipation . Chips were able to be made on larger dies , further increasing the number of features and effective processing power. Random-access memory became more practical with
5510-653: The first available microprocessor-based microcomputer, the Micral N. The same year the company filed their patents with the term "Micro-ordinateur", a literal equivalent of "Microcomputer", to designate a solid state machine designed with a microprocessor. In the US the earliest models such as the Altair 8800 were often sold as kits to be assembled by the user, and came with as little as 256 bytes of RAM , and no input/output devices other than indicator lights and switches, useful as
5605-452: The form of RAM , and at least one other less volatile, memory storage device are usually combined with the CPU on a system bus in one unit. Other devices that make up a complete microcomputer system include batteries, a power supply unit, a keyboard and various input/output devices used to convey information to and from a human operator ( printers , monitors , human interface devices ). Microcomputers are designed to serve only one user at
5700-607: The game. Early examples include the Atari 2600 , the Nintendo Entertainment System , and the Sega Genesis ; newer examples include the Wii U , the PlayStation 5 , and the Xbox Series X . A microconsole is a home video game console that is typically powered by low-cost computing hardware, making the console lower-priced compared to other home consoles on the market. The majority of microconsoles, with
5795-677: The general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that create competition for market share. More recent consoles have shown further confluence with home computers, making it easy for developers to release games on multiple platforms. Further, modern consoles can serve as replacements for media players with capabilities to play films and music from optical media or streaming media services. Video game consoles are usually sold on
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#17327907460905890-405: The hardware changes create multiple lines within the same console family. The base console unit in all revisions share fundamental hardware, but options like internal storage space and RAM size may be different. Those systems with more storage and RAM would be marked as a higher performance variant available at a higher cost, while the original unit would remain as a budget option. For example, within
5985-423: The hardware lockout chips and sell without paying any royalties to Nintendo, such as by Atari in its subsidiary company Tengen . This licensing approach was similarly used by most other cartridge-based console manufacturers using lockout chip technology. With optical media, where the console manufacturer may not have direct control on the production of the media, the developer or publisher typically must establish
6080-523: The hardware of older consoles that allow games from that console to be run. The development of software emulators of console hardware is established to be legal, but there are unanswered legal questions surrounding copyrights , including acquiring a console's firmware and copies of a game's ROM image , which laws such as the United States' Digital Millennium Copyright Act make illegal save for certain archival purposes. Even though emulation itself
6175-409: The hardware, either by being programmed via the circuitry or set in the read-only flash memory of the console. Thus, the console's game library cannot be added to or changed directly by the user. The user can typically switch between games on dedicated consoles using hardware switches on the console, or through in-game menus. Dedicated consoles were common in the first generation of home consoles, such as
6270-402: The higher density of transistors per chip, but to address the correct blocks of memory , processors needed to be updated to use larger word sizes and allot for larger bandwidth in chip communications. All these improvements did increase the cost of manufacturing, but at a rate far less than the gains in overall processing power, which helped to make home computers and consoles inexpensive for
6365-479: The higher-performance console with patches to the retail version of the game. In the case of the Nintendo 3DS , the New Nintendo 3DS , featured upgraded memory and processors, with new games that could only be run on the upgraded units and cannot be run on an older base unit. There have also been a number of "slimmed-down" console options with significantly reduced hardware components that significantly reduced
6460-442: The later part of video game history, there have been specialized consoles using computing components to offer multiple games to players. Most of these plug directly into one's television, and thus are often called plug-and-play consoles. Most of them are also considered dedicated consoles since it is generally impossible to access the computing components by an average consumer, though tech-savvy consumers often have found ways to hack
6555-464: The limitations of the past. The confluence with personal computers eased software development for both computer and console games, allowing developers to target both platforms. However, consoles differ from computers as most of the hardware components are preselected and customized between the console manufacturer and hardware component provider to assure a consistent performance target for developers. Whereas personal computer motherboards are designed with
6650-419: The means for the player to switch between different games. Traditionally, this has been done by switching a physical game cartridge or game card or by using optical media . It is now common to download games through digital distribution and store them on internal or external digital storage devices. Some consoles are considered dedicated consoles , in which games available for the console are "baked" onto
6745-639: The median household income, based on the United States Census data for the console's launch year. Since the Nintendo Entertainment System, console pricing has stabilized on the razorblade model , where the consoles are sold at little to no profit for the manufacturer, but they gain revenue from each game sold due to console licensing fees and other value-added services around the console (such as Xbox Live ). Console manufacturers have even been known to take losses on
6840-510: The microcomputer replaced the many separate components that made up the minicomputer's CPU with one integrated microprocessor chip . In 1973, the French Institut National de la Recherche Agronomique (INRA) was looking for a computer able to measure agricultural hygrometry . To answer this request, a team of French engineers of the computer technology company R2E, led by its Head of Development, François Gernelle , created
6935-571: The needed tools for free after validating the small development size and needs of the team. Similar licensing concepts apply for third-party accessory manufacturers. Consoles, like most consumer electronic devices, have limited lifespans. There is great interest in preservation of older console hardware for archival and historical purposes, as games from older consoles, as well as arcade and personal computers, remain of interest. Computer programmers and hackers have developed emulators that can be run on personal computers or other consoles that simulate
7030-417: The needs for allowing consumers to add their desired selection of hardware components, the fixed set of hardware for consoles enables console manufacturers to optimize the size and design of the motherboard and hardware, often integrating key hardware components into the motherboard circuitry itself. Often, multiple components, such as the central processing unit and graphics processing unit, can be combined into
7125-562: The next console generation. While numerous manufacturers have come and gone in the history of the console market, there have always been two or three dominant leaders in the market, with the current market led by Sony (with their PlayStation brand), Microsoft (with their Xbox brand), and Nintendo (currently producing the Switch console). Previous console developers include Sega , Atari , Coleco , Mattel , NEC , SNK , Fujitsu , and 3DO . The first video game consoles were produced in
7220-468: The parts of the computer system. The SOL-20 had built-in EPROM software which eliminated the need for rows of switches and lights. The MITS Altair just mentioned played an instrumental role in sparking significant hobbyist interest, which itself eventually led to the founding and success of many well-known personal computer hardware and software companies, such as Microsoft and Apple Computer . Although
7315-436: The price of consoles has generally followed a downward trend, from US$ 800−1,000 from the early generations down to US$ 500−600 for current consoles. This is typical for any computer technology, with the improvements in computing performance and capabilities outpacing the additional costs to achieve those gains. Further, within the United States, the price of consoles has generally remained consistent, being within 0.8% to 1% of
7410-559: The price they could sell the console to the consumer, but either leaving certain features off the console, such as the Wii Mini that lacked any online components compared to the Wii , or that required the consumer to purchase additional accessories and wiring if they did not already own it, such as the New-Style NES that was not bundled with the required RF hardware to connect to a television. Consoles when originally launched in
7505-470: The production of game cartridges with its lockout chips and optical media for its systems, and thus charges the developer or publisher for each copy it makes as an upfront fee. This also allows Nintendo to review the game's content prior to release and veto games it does not believe appropriate to include on its system. This had led to over 700 unlicensed games for the NES, and numerous others on other Nintendo cartridge-based systems that had found ways to bypass
7600-498: The sale of consoles at the start of a console's launch with expectation to recover with revenue sharing and later price recovery on the console as they switch to less expensive components and manufacturing processes without changing the retail price. Consoles have been generally designed to have a five-year product lifetime , though manufacturers have considered their entries in the more recent generations to have longer lifetimes of seven to potentially ten years. The competition within
7695-480: The same components as the console and additional chips and components to allow the unit to be connected to a computer or other monitoring device for debugging purposes. A console manufacturer will make the console's dev kit available to registered developers months ahead of the console's planned launch to give developers time to prepare their games for the new system. These initial kits will usually be offered under special confidentiality clauses to protect trade secrets of
7790-451: The same game on a different console for a period of two years. This served as one of the first means of securing console exclusivity for games that existed beyond technical limitation of console development. The Nintendo Entertainment System also brought the concept of a video game mascot as the representation of a console system as a means to sell and promote the unit, and for the NES was Mario . The use of mascots in businesses had been
7885-617: The storefront – again gaining access to the console's branding and logo – with the manufacturer taking its cut of each sale as its royalty. In both cases, this still gives console manufacturers the ability to review and reject games it believes unsuitable for the system and deny licensing rights. With the rise of indie game development , the major console manufacturers have all developed entry level routes for these smaller developers to be able to publish onto consoles at far lower costs and reduced royalty rates. Programs like Microsoft's ID@Xbox give developers most of
7980-684: The success of Activision in developing third-party games for the Atari 2600 and Intellivision, flooded the market with poor quality games, and made it difficult for even quality games to sell. Nintendo implemented a lockout chip, the Checking Integrated Circuit , on releasing the Nintendo Entertainment System in Western territories, as a means to control which games were published for the console. As part of their licensing agreements, Nintendo further prevented developers from releasing
8075-420: The term personal computer became generally used for microcomputers compatible with the IBM PC architecture ( IBM PC–compatible ). Video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller . These may be home consoles , which are generally placed in a permanent location connected to
8170-452: The term " personal computer " or "PC", which specifies a computer that has been designed to be used by one individual at a time, a term first coined in 1959. IBM first promoted the term "personal computer" to differentiate the IBM PC from CP/M -based microcomputers likewise targeted at the small-business market, and also IBM's own mainframes and minicomputers. However, following its release,
8265-522: The video game console market as subset of the video game industry is an area of interest to economics with its relatively modern history, its rapid growth to rival that of the film industry, and frequent changes compared to other sectors. Effects of unregulated competition on the market were twice seen early in the industry. The industry had its first crash in 1977 following the release of the Magnavox Odyssey, Atari's home versions of Pong and
8360-493: Was a striking exception, bearing a modern design based on a monitor, keyboard, and tape and disk drives). Of the early "box of switches"-type microcomputers, the MITS Altair 8800 (1975) was arguably the most famous. Most of these simple, early microcomputers were sold as electronic kits —bags full of loose components which the buyer had to solder together before the system could be used. The period from about 1971 to 1976
8455-541: Was also added, such as with the Xbox 360. With Internet-enabled consoles, console manufacturers offer both free and paid-subscription services that provide value-added services atop the basic functions of the console. Free services generally offer user identity services and access to a digital storefront, while paid services allow players to play online games, interact with other uses through social networking, use cloud saves for supported games, and gain access to free titles on
8550-535: Was based on LSI chips with an Intel 8008 as peripheral controller (keyboard, monitor and printer), before adopting the Zilog Z80 as main processor. In late 1972, a Sacramento State University team led by Bill Pentz built the Sac State 8008 computer, able to handle thousands of patients' medical records. The Sac State 8008 was designed with the Intel 8008. It had a full set of hardware and software components :
8645-474: Was easier to learn and use than raw machine language, became a standard feature. These features were already common in minicomputers , with which many hobbyists and early produces were familiar. In 1979, the launch of the VisiCalc spreadsheet (initially for the Apple II ) first turned the microcomputer from a hobby for computer enthusiasts into a business tool. After the 1981 release by IBM of its IBM PC ,
8740-434: Was estimated to be about US$ 3−10 per unit in 2012. With additional fees, such as branding rights, this has generally worked out to be an industry-wide 30% royalty rate paid to the console manufacturer for every game sold. This is in addition to the cost of acquiring the dev kit to develop for the system. The licensing fee may be collected in a few different ways. In the case of Nintendo, the company generally has controlled
8835-403: Was expensive, so dedicated consoles were generally limited to the use of processor registers for storage of the state of a game, thus limiting the complexities of such titles. Pong in both its arcade and home format, had a handful of logic and calculation chips that used the current input of the players' paddles and resisters storing the ball's position to update the game's state and send it to
8930-429: Was released in 1971. Like the Datapoint 2200, it used small-scale integrated transistor–transistor logic instead of a microprocessor. It was marketed as an educational and hobbyist tool, but it was not a commercial success; production ceased shortly after introduction. In late 1972, a French team headed by François Gernelle within a small company, Réalisations & Etudes Electroniques (R2E), developed and patented
9025-600: Was released in 1975. The first consoles were capable of playing only a very limited number of games built into the hardware. Programmable consoles using swappable ROM cartridges were introduced with the Fairchild Channel F in 1976, though popularized with the Atari 2600 released in 1977. Handheld consoles emerged from technology improvements in handheld electronic games as these shifted from mechanical to electronic/digital logic, and away from light-emitting diode (LED) indicators to liquid-crystal displays (LCD) that resembled video screens more closely. Early examples include
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