256-654: Final Fantasy XIII is a 2009 role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for Windows (in 2014). Released in Japan in December 2009 and international in March 2010, it is the thirteenth title in the mainline Final Fantasy series. The game includes fast-paced combat , a new system for the series for determining which abilities are developed for
512-700: A Brand of the l'Cie decal and The World of Final Fantasy XIII , a hardback book featuring character artwork, CG-rendered artwork, and environments from across the game production. Square Enix published three Ultimania books in 2010: the Final Fantasy XIII Scenario Ultimania and the Final Fantasy XIII Battle Ultimania on January 28, and the Final Fantasy XIII Ultimania Ω on September 30. The Battle Ultimania provides
768-552: A featurette , "History of Final Fantasy ", which gives a brief overview of Final Fantasy games. On January 26, 2007, Square Enix Product Blog revealed full-color Gabranth, Ashe, Balthier, and Vaan figures . In 2007, Balthier was featured in Final Fantasy Tactics: War of the Lions as a playable character. Final Fantasy XII received "universal acclaim" according to review aggregator Metacritic . It
1024-503: A "license" system, which determines what abilities and equipment can be used by characters; and hunting side quests , which allows the player to find and defeat increasingly difficult monsters in the game's open world. Final Fantasy XII also includes elements from previous games in the series, such as Chocobos and Moogles . The game takes place in Ivalice , where the empires of Archadia and Rozarria are waging an endless war. Dalmasca,
1280-419: A Japan exclusive edition which includes Final Fantasy XIII and its two sequels. The game was released bundled with consoles in different regions. The game was bundled in Japan with a limited-edition white PlayStation 3 with a pink color print of Lightning on the surface of the console, and with a white Xbox 360 Elite (much like the discontinued Pro models) with the silver strip on the hard drive emblazoned with
1536-460: A Mist Chain reaches a certain length, a final strike will be initiated at the end of the Quickening cycle, called a Concurrence. As in many role-playing games (RPGs), characters " level up " each time they earn a set number of experience points from defeating enemies; each level gained increases the character's statistics and improves performance in battle. Statistics include hit points ,
1792-401: A Rabanastre street urchin, ignores his friend Penelo's objections and infiltrates the palace during a dinner celebrating the appointment of Archadian prince Vayne Solidor as consul . In the treasury he finds a piece of magicite, a powerful magical crystal. He is discovered by Balthier and Fran, a pair of sky pirates looking for the magicite. The three escape as Dalmascan Resistance forces assault
2048-450: A big open world , and let you do whatever you like [which makes it] difficult to tell a compelling story." Hironobu Sakaguchi noted that "users like to categorise" WRPGs as "a sort of different style, born from first person shooters." In recent years, some have also criticized WRPGs for becoming less RPG-like, instead with further emphasis on action. Christian Nutt of GameSpy states that, in contrast to JRPGs, WRPGs' greater control over
2304-509: A collection of artworks and illustrations, and additional dissections of the story and background. While the game was introduced on both PlayStation 3 and Xbox 360 in western regions, the game was a PlayStation 3 exclusive in Asian territories. This was changed in late 2010 when Square Enix announced that the Xbox 360 version would in fact release in Japan, despite many statements to the opposite. It
2560-676: A collection of artworks and illustrations, the complete play guide, and a novella written by Benny Matsuyama, author of Hoshi wo Meguru Otome from the Final Fantasy VII Ultimania Ω Guide . Another Ultimania edition, the Final Fantasy XII International Zodiac Job System Ultimania , was released on September 6, 2007, as a guide book for the International Zodiac version of the game. The game
2816-651: A curious boy who is Vayne's younger brother, Larsa, in disguise. After they rescue Penelo, Basch confronts the Marquis over his lies, but the party is captured and detained aboard the Archadian airship Leviathan , headed by Judge Ghis. On the Leviathan , the party is reunited with Amalia, who is revealed to be Princess Ashe. Ghis takes the magicite, which is revealed to be a royal Dalmascan artifact, "deifacted nethicite". The party escapes, but as Ashe had planned to use
SECTION 10
#17327834688343072-533: A description and analysis of the new battle system and its components, and developer interviews. The Scenario Ultimania describes the main scenarios in the game, profiles on the characters and areas in Ivalice, developer interviews, and details on each location. The last guide, the Ultimania Ω , includes voice actor interviews, the complete story of Final Fantasy XII including additional character profiles,
3328-507: A description and analysis of the new battle system and its components, and developer interviews. The Scenario Ultimania describes the main scenarios in the game, profiles on the characters and areas in Cocoon and Gran Pulse, developer interviews, and details on each location. The last guide, the Ultimania Ω , includes voice actor and additional staff interviews, the complete story of Final Fantasy XIII including additional character profiles,
3584-650: A determined princess of Dalmasca who lost her father and her husband in the Archadian invasion; Basch ( Keith Ferguson / Rikiya Koyama ), a disgraced knight of Dalmasca charged with treason for slaying the king; Balthier ( Gideon Emery / Hiroaki Hirata ), a gentlemanly sky pirate who pilots his airship, the Strahl ; Fran (Nicole Fantl/ Rika Fukami ), Balthier's partner and a Viera exile whose knowledge extends to legends and myths; and Penelo ( Catherine Taber /Marina Kozawa), Vaan's childhood friend who accompanies him on journeys to "keep an eye on him". The Archadian Empire
3840-409: A finite number of points to the attributes of their choice. Gaining experience will also unlock new magic spells for characters that use magic. Some role-playing games also give the player specific skill points , which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the technology trees seen in strategy video games , learning
4096-549: A gamemaster. Exploring the world is an important aspect of many RPGs. Players will walk through, talking to non-player characters , picking up objects, and avoiding traps. Some games such as NetHack , Diablo , and the FATE series randomize the structure of individual levels, increasing the game's variety and replay value. Role-playing games where players complete quests by exploring randomly generated dungeons and which include permadeath are called roguelikes , named after
4352-449: A greater degree in the early 1990s. As console RPGs became more heavily story-based than their computer counterparts, one of the major differences that emerged during this time was in the portrayal of the characters. Console RPGs often featured intricately related characters who had distinctive personalities and traits, with players assuming the roles of people who cared about each other, fell in love or even had families. Romance in particular
4608-647: A hold as they had in the West due to their cost; there was little market for Western-developed games and there were a few Japanese-developed games for personal computers during this time such as The Black Onyx (1984) which followed the Wizardry / Ultima format. With the release of the low-cost Famicom console (called the Nintendo Entertainment System overseas), a new opportunity arose to bring role-playing games to Japan. Dragon Quest (1986)
4864-815: A large number of Western indie games are modelled after JRPGs, especially those of the 16-bit era , partly due to the RPG Maker game development tools . Another oft-cited difference is the prominence or absence of kawaisa , or "cuteness", in Japanese culture, and different approaches with respect to character aesthetics. WRPGs tend to maintain a serious and gritty tone, whereas JRPG protagonists tend to be designed with an emphasis on aesthetic beauty, and even male characters are often young, androgynous , shōnen or bishōnen in appearance. JRPGs often have cute characters, juxtaposed with more mature themes and situations; and many modern JRPGs feature characters designed in
5120-422: A less feminine nature than some of the previous female characters of the series. His guideline to Nomura was to make her "strong and beautiful", and she was intended to be reminiscent of Final Fantasy VII ' s Cloud Strife . Fang was initially meant to be a male character, but the gender was changed to coincide with the updated character designs during the latter part of development. The graphics capabilities of
5376-641: A little box doesn't mean it belongs there." Nick Doerr of Joystiq criticizes the claim that JRPGs are "too linear", pointing out that non-linear JRPGs are not uncommon—for instance, the Romancing SaGa series. Likewise, Rowan Kaiser of Joystiq points out that linear WRPGs were common in the 1990s, and argues that many of the often mentioned differences between Eastern and Western games are stereotypes that are generally "not true" and "never was", pointing to classic examples like Lands of Lore and Betrayal at Krondor that were more narrative-focused than
SECTION 20
#17327834688345632-423: A major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games . The player typically must complete a linear sequence of certain quests in order to reach the end of the game's story. Many RPGs also often allow the player to seek out optional side-quests and character interactions. Quests of this sort can be found by talking to
5888-459: A mixed class, such as a fighter who can cast simple spells. Characters will also have a range of physical attributes such as dexterity and strength, which affect a player's performance in combat. Mental attributes such as intelligence may affect a player's ability to perform and learn spells, while social attributes such as charisma may limit the player's choices while conversing with non-player characters. These attribute systems often strongly resemble
6144-461: A new type of game or should Final Fantasy not become a new type of game? The customers have different opinions. It's very difficult to determine which way it should go". Square Enix released a Windows port of the game in October 2014, where it was met with a more negative critical reception than the original versions. PC Gamer ' s Samuel Roberts, when reviewing the port, criticized not only
6400-419: A non-player character, and there may be no penalty for abandoning or ignoring these quests other than a missed opportunity or reward. Players can find loot (such as clothing, weapons, and armor) throughout the game world and collect it. Players can trade items for currency and better equipment. Trade takes place while interacting with certain friendly non-player characters, such as shopkeepers, and often uses
6656-466: A number of user-configurable settings. Fallout Tactics: Brotherhood of Steel and Arcanum: Of Steamworks and Magick Obscura offered players the option to play in either turn-based or RTwP mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. Early Ultima games featured timed turns: they were strictly turn-based, but if
6912-543: A part of the battle system in previous Final Fantasy titles, were removed in the game's battle system as Tsuchida and the other designers felt that it gave players an incentive to not use their most powerful magic attacks due to the MP cost, in turn making battles less interesting. The Paradigm system was designed early in the battle system's development, with the intent of making battles rely on quickly changing strategies and feel fast-moving. Originally there were only five roles, but
7168-442: A particular action will increase. Many role-playing games allow players to play as an evil character. Although robbing and murdering indiscriminately may make it easier to get money, there are usually consequences in that other characters will become uncooperative or even hostile towards the player. Thus, these games allow players to make moral choices, but force players to live with the consequences of their actions. Games often let
7424-483: A particular skill in the tree will unlock more powerful skills deeper in the tree. Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level-based" system), the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system) Older games often separated combat into its own mode of gameplay, distinct from exploring
7680-477: A peace treaty between Dalmasca and the empire. The group and Larsa go to Mt. Bur-Omisace to seek the Gran Kiltias Anastasis, Ivalice's religious leader, and beg his approval of Ashe as queen of Dalmasca. There they also meet Al-Cid Margrace, who is in talks with Larsa to avert a war between Rozarria and Archadia. Their plans are curtailed when Anastasis is killed by Archadia, and soon afterwards
7936-581: A positive-feedback cycle that is central to most role-playing games: The player grows in power, allowing them to overcome more difficult challenges, and gain even more power. This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience. Role-playing games usually measure progress by counting experience points and character levels. Experience
Final Fantasy XIII - Misplaced Pages Continue
8192-402: A result, Japanese-style role-playing games are held in disdain by some Western gamers, leading to the term "JRPG" being held in the pejorative. Some observers have also speculated that JRPGs are stagnating or declining in both quality and popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that Final Fantasy XIII
8448-413: A role which can heal and remove negative status ailments; Synergist, which uses magic to strengthen allies by giving positive statuses; Saboteur, which uses magic to weaken enemies by inflicting negative statuses; and Sentinel, which has protective abilities and may take on enemy focus. In addition to a health bar, each enemy has a stagger bar (or "chain bonus"), indicating with a percentage starting at 100
8704-409: A semi-linear path. The player may advance down the path by acquiring Crystogen Points, which are awarded after defeating enemies. The full Crystarium is not available to the player at the beginning of the game; at specific points in the game's plot, the player gains access to new crystals or levels. Final Fantasy XIII is set on the futuristic world of Gran Pulse (often simply called Pulse). Central to
8960-481: A series of menus, and include Attack, Magicks, Technicks, Mist, Gambits, and Items. The player may switch any active character with an inactive character at any time, unless the active character is targeted by an attack or ability. Characters who are knocked out may also be substituted. A new feature in the game is the "gambit" system, which allows the player to program each character to perform certain commands in battle in response to specified conditions. Using gambits,
9216-442: A side-scrolling view. Most notably since Ultima Underworld (1992), role-playing games started implementing true three-dimensional (3D) graphics, where players typically navigate the game world from a first or third-person perspective. However, an isometric or aerial top-down perspective is common in party-based RPGs, in order to give the player a clear view of their entire party and their surroundings. Role-playing games require
9472-494: A single paragraph) spread across 13 booklets, while the second contains 50,000 paragraphs spread across 14 booklets. Most of the games from this era are turn-based, although Dungeon Master and its imitators have real-time combat. Other classic titles from this era include The Bard's Tale (1985), Wasteland (1988), the start of the Might and Magic (1986–2014) series and the continuing Ultima (1981–1999) series. Later, in
9728-465: A small kingdom, is caught between the warring nations. When Dalmasca is annexed by Archadia, its princess, Ashe, creates a resistance movement. During the struggle, she meets Vaan , a young adventurer who dreams of becoming a sky pirate in command of an airship. They are quickly joined by a band of allies; together, they rally against the tyranny of the Archadian Empire. Final Fantasy XII
9984-409: A smaller set of possible actions, since computers can't engage in imaginative acting comparable to a skilled human gamemaster. In exchange, the typical role-playing video game may have storyline branches, user interfaces, and stylized cutscenes and gameplay to offer a more direct storytelling mechanism. Characterization of non-player characters in video games is often handled using a dialog tree . Saying
10240-404: A source of inspiration for its gameplay system. The Diofield Chronicle used the game as one source of inspiration for its controls and player movement. The localization of Final Fantasy XII was praised as a high point of the series and video games as a whole. Lead localizers Alexander O. Smith and Joseph Reeder went on to collaborate again on Tactics Ogre: Wheel of Fortune , the remake of
10496-506: A special Final Fantasy XII package, which contained a PlayStation 2 game system, the Final Fantasy XII game, a standard DualShock controller, and a vertical console stand. The Japanese third-party manufacturer Hori also released Final Fantasy XII memory cards on the day of the game's release; stickers of Final Fantasy XII characters are included. Game peripheral maker Logicool ( Logitech 's Japanese branch) released
Final Fantasy XIII - Misplaced Pages Continue
10752-424: A special edition Final Fantasy XII controller on the same day. Suntory produced "Final Fantasy XII Potion"—a drink containing such ingredients as royal jelly , chamomile, sage, thyme, and marjoram. The drinks became commercially available in Japan on March 7. Suntory also released a Final Fantasy XII Premium Box, which came with a Final Fantasy XII collector's card. The Potion was a limited edition product and
11008-415: A specialized trading screen. Purchased items go into the player's inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player's inventory, thus forcing the player to decide what they must carry at the time. This can be done by limiting the maximum weight that a player can carry, by employing a system of arranging items in a virtual space, or by simply limiting
11264-497: A specific Eidolon into battle. These summoned creatures include series staples Odin, Shiva, Alexander, and Bahamut, and newcomers Hecatoncheir and Brynhildr. When summoned, the Eidolon stays in combat while the characters accompanying the summoner leave the party. While an Eidolon is summoned, the player can trigger a feature called Gestalt Mode, in which the Eidolon transforms into a different form and performs different attacks while
11520-463: A spell, as ammunition is consumed by a gun, most games offer players a finite amount of mana which can be spent on any spell. Mana is restored by resting or by consuming potions. Characters can also gain other non-magical skills, which stay with the character for as long as the character lives. Role-playing games may have the player focus only on a single character throughout the game; the character may be joined by computer-controlled allies outside of
11776-452: A third of the game's Japanese fanbase. As of July 2012, a combined total of 9.7 million units has been sold on consoles for both Final Fantasy XIII and its sequel XIII-2 . As of January 2013, the game had sold 6.6 million copies worldwide. By September 2014, Final Fantasy XIII series was widely successful and has shipped over 11 million copies worldwide. As of 2017, the game has sold over 7 million copies worldwide on consoles. By April 2018,
12032-464: A unique soundtrack in his own way. "Kiss Me Good-Bye" was performed in both English and Japanese by Angela Aki . Aki's style of playing the keyboard while singing reminded Uematsu of his childhood idol, Elton John , which was one of the reasons he chose her. The English version of the song was featured in both the Japanese and North American versions of the game. In addition to the theme song, violinist Taro Hakase co-composed, arranged, and performed
12288-500: Is a 2006 role-playing video game developed and published by Square Enix . The twelfth main installment of the Final Fantasy series, it was first released for the PlayStation 2 in March 2006. It introduced several innovations to the series: an open world ; a seamless battle system; a controllable camera; a customizable " gambit " system, which lets the player control the artificial intelligence (AI) of characters in battle;
12544-479: Is divided into three continents: Ordalia, Valendia, and Kerwon. Ordalia is located in the western part of Ivalice. The Rozarrian Empire makes its home in the vast inland plains of this continent as the eastern portion of it is largely desert and "jagd"—lawless regions so rich in Mist, the ethereal manifestation of magicite, that airships cannot function. Valendia is the home of Imperial Archadia, where lush highlands dot
12800-496: Is largely predefined for the sake of telling a specific story, many role-playing games make use of a character creation screen. This allows players to choose their character's sex, their race or species, and their character class. Although many of these traits are cosmetic, there are functional aspects as well. Character classes will have different abilities and strengths. Common classes include fighters, spellcasters, thieves with stealth abilities, and clerics with healing abilities, or
13056-531: Is later revealed to be a l'Cie from Pulse; Sazh Katzroy ( Reno Wilson / Masashi Ebara ), a civilian pilot and father to a young boy, Dajh; Hope Estheim ( Vincent Martella / Yūki Kaji ), a young boy who is struggling within the relationships he shares with his parents; and Oerba Yun Fang (Rachel Robinson/Mabuki Andou), a l'Cie from Pulse who is working with the Sanctum's Cavalry branch. Other characters include Galenth Dysley ( S. Scott Bullock /Masaru Shinozuka),
SECTION 50
#173278346883413312-566: Is no longer available. Final Fantasy XII was also adapted into a manga by Amou Gin [ jp ] . Square Enix published the series in a total of five tankōbon volumes from December 22, 2006, to August 22, 2009. Studio BentStuff published three Ultimania books in 2006: Final Fantasy XII Battle Ultimania and the Final Fantasy XII Scenario Ultimania on June 16, and Final Fantasy XII Ultimania Ω on November 24. The Battle Ultimania provides
13568-492: Is not even really an RPG; criticisms regarding seemingly nebulous justifications by some Japanese designers for newly changed (or, alternately, newly un-changed) features of recent titles; calls among some gaming journalists to "fix" JRPGs' problems; as well as claims that some recent titles such as Front Mission Evolved are beginning to attempt—and failing to—imitate Western titles. In an article for PSM3 , Brittany Vincent of RPGFan.com felt that "developers have mired
13824-492: Is notable for introducing automapping and in-game scrolls providing hints and background information. They also released Pool of Radiance in 1988, the first of several " Gold Box " CRPGs based on the Advanced Dungeons & Dragons rules . These games feature a first-person display for movement, combined with an overhead tactical display for combat. One common feature of RPGs from this era, which Matt Barton calls
14080-621: Is often rooted in speculative fiction (i.e. fantasy or science fiction ), which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible. The story often provides much of the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cutscenes more than players of faster action games . While most games advance
14336-408: Is ruled by House Solidor, headed by Emperor Gramis ( Roger L. Jackson / Hidekatsu Shibata ). The emperor's sons are Vayne (Elijah Alexander/ Nobuo Tobita ) and Larsa (Johnny McKeown/ Yuka Imai ), the former a military genius and the game's main antagonist, and the latter a charismatic seeker of peace. Judge Magisters, upholders of Archadian law, protect House Solidor and execute every command issued by
14592-400: Is the use of Sanskrit in the city of Bhujerba. Phrases such as "svagatam" (welcome) and titles like "parijanah" (guide) are lifted directly from Sanskrit. Minaba mentions that the team tried to bring out Arabic culture in the design of the game. War is a prominent theme of the game and the developers stated that the cutscene battles are influenced by Ancient Rome . When asked to comment on
14848-547: Is unsuccessful in removing their marks, and Barthandelus confronts them again. The party learns that Barthandelus has made Cid the new Primarch to create chaos in Cocoon to force the Cavalry to attack Cid and Orphan in a coup d'état. The party infiltrates Cocoon and heads towards Orphan but soon discover that the Cavalry have been turned into Cie'th. The party defeats Barthandelus, but Orphan awakens and merges with Barthandelus, then compels Fang to finish her Focus as Ragnarok while
15104-406: Is usually divided so that each game location is an opportunity to reveal a new chapter in the story. Pen-and-paper role-playing games typically involve a player called the gamemaster (or GM for short) who can dynamically create the story, setting, and rules, and react to a player's choices. In role-playing video games, the computer performs the function of the gamemaster. This offers the player
15360-451: Is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of score , and accumulating a certain amount of experience will cause the character's level to go up. This is called "levelling up", and gives the player an opportunity to raise their character(s)'s attributes. Many RPGs allow players to choose how to improve their character, by allocating
15616-474: The Ivalice Alliance series, which also includes International Zodiac Job System . Fortress , an action game developed by Grin , was to have been a spin-off game that took place following the events of Revenant Wings . Square Enix cancelled the project after six months of development. In July 2017, Square Enix released Final Fantasy XII: The Zodiac Age , a high-definition remaster of
SECTION 60
#173278346883415872-584: The Dungeons & Dragons ruleset. Some role-playing games make use of magical powers , or equivalents such as psychic powers or advanced technology. These abilities are confined to specific characters such as mages, spellcasters, or magic-users. In games where the player controls multiple characters, these magic-users usually complement the physical strength of other classes. Magic can be used to attack, defend, or temporarily change an enemy or ally's attributes. While some games allow players to gradually consume
16128-643: The Final Fantasy XIII logo in the western release. A limited quantity of themed Xbox faceplates created by Nomura were made available through a select few retailers in Europe, North America, and Australia. PAL territories received a limited collector's edition of the game for both Xbox 360 and PlayStation 3, with the Final Fantasy XIII Original Sound Selection "best of" soundtrack CD, three Eidolon art prints,
16384-465: The Ivalice universe with Yasumi Matsuno as a guest creator. Michael-Christopher Koji Fox, the translation director of Final Fantasy XIV indicated in an interview that the team have a lot of people who worked on Final Fantasy XII and "is one of the games they wanted to borrow heavily from because they thought it was really cool, and they really liked the imagery and lore that it had". Astria Ascending used its job system seen in later re-releases as
16640-543: The Nintendo DS have had more original and experimental Japanese RPGs released in recent years. Western RPGs have also received criticism in recent years. They remain less popular in Japan, where, until recently, Western games in general had a negative reputation. In Japan, where the vast majority of early console role-playing video games originate, Western RPGs remain largely unknown. The developer Motomu Toriyama criticized Western RPGs, stating that they "dump you in
16896-582: The Nintendo Switch and Xbox One were released on April 30, 2019. The gambit system inspired similar systems used in other games such as Dragon Age: Origins and Pillars of Eternity II . Final Fantasy XIV also used the gambit system as a base for its "Trust System", a mechanic that pairs online players with story characters controlled by artificial intelligence . The game also incorporated several regions and characters from Final Fantasy XII into its game world, alongside other games from
17152-626: The PlayStation Awards 2006 bestowed the "Double Platinum Prize". It was selected for the list "Top 100 New Japanese Styles", a list of "products and services originating in Japan to serve as a mark of excellence". Final Fantasy XII also received nominations in such categories as best RPG, story, art direction, character design and original musical score at the AIAS ' Interactive Achievement Awards , Game Developers Choice Awards , BAFTA Video Games Awards , Spike Video Game Awards , and
17408-508: The Satellite Awards . Final Fantasy XII sold more than 1,764,000 copies in its first week in Japan, almost equaling the sales of Final Fantasy X in its first week. A Square Enix conference report stated that Final Fantasy XII sold more than 2.38 million copies in Japan in the two weeks since its March 16, 2006, release. In North America, Final Fantasy XII shipped approximately 1.5 million copies in its first week. It
17664-727: The Sharp X1 computer in 1983 and later ported to the MSX in 1984, the NES in 1985 and the Sharp X68000 as New Bokosuka Wars . The game laid the foundations for the tactical role-playing game genre, or "simulation RPG" genre as it is known in Japan. It was also an early example of a real-time , action role-playing game . In 1986, Chunsoft created the NES title Dragon Quest (called Dragon Warrior in North America until
17920-555: The Sphere Grid in Final Fantasy X , all characters may obtain all licenses on the board, but each Quickening and Esper license may only be activated by a single character. Final Fantasy XII is set within the land of Ivalice during an age when "magic was commonplace" and "airships plied the skies, crowding out the heavens". At this time, magicite, a magic-rich mineral, is commonly used in magic spells and in powering airships—a popular form of transportation in Ivalice. Ivalice
18176-504: The Ultima series, employed duplicates of the miniatures combat system traditionally used in the early role-playing games . Representations of the player characters and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently close. Earlier role-playing video games used a two-dimensional top-down view or tile-based first-person view. Early action-based role-playing games often used
18432-405: The artificial intelligence and scripted behavior of computer-controlled non-player characters . The premise of many role-playing games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world
18688-500: The eighth game ), which drew inspiration from computer RPGs Ultima and Wizardry and is regarded as the template for future Japanese role-playing video games released since then. Also in 1986 The Legend of Zelda was released for the NES , while not generally considered an RPG itself did inspire many aspects of future action-RPGs. In 1987, the genre came into its own with the release of several highly influential console RPGs distinguishing themselves from computer RPGs, including
18944-481: The regional differences in pronunciation found in the Japanese version. He also tried to distance the game from the "flat reads" found in other dubbed work by casting voice actors who had experience in theatre work. In terms of general changes, the localization team introduced widescreen 16:9 ratio support and reinserted scenes that were left out of the original Japanese version for political reasons and to preserve an "All Ages" CERO rating. A playable demo of
19200-436: The " Golden Age " of computer RPGs, is the use of numbered "paragraphs" printed in the manual or adjunct booklets, containing the game's lengthier texts; the player can be directed to read a certain paragraph, instead of being shown the text on screen. The ultimate exemplar of this approach is Sir-Tech 's Star Saga trilogy (of which only two games were released); the first game contains 888 "textlets" (usually much longer than
19456-416: The 1980 video game Rogue . The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome
19712-422: The 1990s, and became known for being more heavily story and character-based, American computer RPGs began to face criticism for having characters devoid of personality or background, due to representing avatars which the player uses to interact with the world, in contrast to Japanese console RPGs which depicted characters with distinctive personalities. American computer RPGs were thus criticized for lacking "more of
19968-473: The American branch of the company had produced a theme song from scratch, but a lack of staff led to the decision of licensing an existing song. Music from the game has been released in several albums. Square Enix released the main soundtrack album, Final Fantasy XIII Original Soundtrack , on four Compact Discs in 2010. The album sold 16,000 copies the day of its release. Square Enix released selections from
20224-528: The Archadian Empire invades the two countries. Rasler is killed in the war, the city of Nabudis is destroyed in a single explosion, and the Dalmascan King Raminas is assassinated moments after signing a treaty of surrender. Marquis Ondore announces that the assassin was Dalmascan captain Basch, who has been sentenced to death, and that Princess Ashe has committed suicide. Two years later, Vaan,
20480-464: The Archadian emperor Gramis dies and Vayne ascends the throne. The party journeys to Archadia, where they discover Doctor Cid, the creator of manufacted magicite, who directs them to go to Giruvegan to find the source of nethicite. In Giruvegan, Ashe encounters the makers of nethicite, the immortal Occuria, who "pull the strings of history"; they give her the Treaty Blade to cut new pieces from
20736-679: The English voices. It comes with a bonus booklet titled Final Fantasy XIII Corridor of Memory that contains content that was previously left out of the original version of the game and a short story epilogue titled Final Fantasy XIII Episode I . Final Fantasy XIII was released for iOS and Android devices via cloud streaming in Japan on April 10, 2015. The game was added to Xbox One backward compatibility in November 2018 along with its sequels. Final Fantasy XIII received generally positive reviews. Review aggregator website Metacritic gave
20992-631: The Guardian Corps, responsible for keeping order on Cocoon, and the Public Security and Intelligence COMmand (PSICOM), the special forces in charge of dealing with any threat related to Pulse. The fal'Cie have given the humans advanced technology, including flying airships and mechanical creatures, and a form of magic also exists. This magic is normally only accessible to l'Cie, fal'Cie, and various monsters in Cocoon and Pulse, though distilled chemical forms can be used by normal humans through
21248-577: The Japan Game Awards 2009 and later won an "Award for Excellence" the Japan Game Awards 2010. A direct sequel to Final Fantasy XIII , entitled Final Fantasy XIII-2 , was in production by Square Enix, built on the game's story and characters while taking on board the criticism and other feedback about the original. It was released in December 2011 in Japan, followed by North America and Europe in January and February 2012 respectively, for both
21504-620: The Japanese-only International Zodiac Job System for the PlayStation 4 . It adds trophy support , a remastered soundtrack with a few new tracks, and improved technical performance. The Zodiac Age was nominated for "Best Remake/Remaster" at IGN ' s Best of 2017 Awards, and won "Best Remaster" at Game Informer ' s Best of 2017 Awards and 2017 RPG of the Year Awards. The remaster also received favorable reviews. The Zodiac Age
21760-859: The Occuria's wishes, but instead destroy the Sun-cryst. The party defeats Gabranth, who reveals that he killed King Raminas, and destroys the crystal. Al-Cid tells them that the Dalmascan Resistance, led by Ondore, is about to fight Archadia in Rabanastre, but the Archadian forces now include the Sky Fortress Bahamut . They infiltrate the Bahamut , and find Larsa failing to dissuade his brother Vayne from his plans for war. They defeat Vayne and Venat, and Ashe and Larsa announce
22016-593: The PC platform, such as security issues. Final Fantasy XIII was first shown at the 2006 E3 convention. The trailer shown was an artistic concept that did not represent the final concept for the game, since at the time there was no playable form of the game. Announced alongside the game was Final Fantasy Versus XIII , later retitled as Final Fantasy XV , and the PlayStation Portable game Final Fantasy Type-0 , originally titled Final Fantasy Agito XIII ,
22272-451: The PCs enter these locations or perform certain actions. Combat options typically involve positioning characters, selecting which enemy to attack, and exercising special skills such as casting spells. In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which
22528-463: The PS3 and Xbox 360 compared to previous consoles allowed Nomura to use more complex elements in the character designs than before, such as Lightning's cape and detailed facial features. This in turn meant that the art team had to do much more work for each character or area than in previous games. Nomura did not take an involved role in the creation of the non-playable characters . Unlike previous games in
22784-772: The PlayStation 2 exclusively in Japan. A high-definition remaster of the International Zodiac Job System version, The Zodiac Age , was released worldwide for the PlayStation 4 in July 2017, for Windows in February 2018, and for the Nintendo Switch and Xbox One in April 2019. Throughout the game, the player directly controls the on-screen character from a third-person perspective to interact with people, objects, and enemies. Unlike previous games in
23040-554: The PlayStation 3 and the Xbox 360. Motomu Toriyama and Yoshinori Kitase returned to their respective roles as director and producer. The game begins three years after the events of Final Fantasy XIII , and features Serah and newcomer Noel as the main protagonists. XIII-2 is the fifth sequel game in the Final Fantasy series, after Final Fantasy X-2 , Dirge of Cerberus: Final Fantasy VII , Final Fantasy XII: Revenant Wings , and Final Fantasy IV: The After Years . Most of
23296-512: The PlayStation 3 version 83/100 based on 83 reviews, the Xbox 360 version 82/100 based on 54 reviews, and the Windows version 65/100 based on 6 reviews. It was rated 39 out of 40 by the Japanese gaming magazine Famitsu . Dengeki praised the game for the battle system, stating that the battles are by far the most exciting in the series, and concluded that Final Fantasy XIII deserved a score of 120, as 100 would not be enough. Universal praise
23552-461: The RPG template", but "wanted to create a new game, even a new genre". He said that "in a lot of senses FFXIII is more like an FPS than an RPG". Toriyama and Kitase later said, in July 2011, that the biggest complaints about the game were that it was too linear and that there was not enough interaction between the player and the world, which they described as a lack of towns and minigames compared to
23808-625: The Ravager and Menzoberranzan , transferred the AD&D license to several different developers, and eventually gave it to BioWare , who used it in Baldur's Gate (1998) and several later games. By the 2000s, 3D engines had become dominant. The earliest RPG on a console was Dragonstomper on the Atari 2600 in 1982. Another early RPG on a console was Bokosuka Wars , originally released for
24064-467: The Saboteur was later added as the designers felt that its abilities were missing from the game and did not fit with the other roles. Together with the maximum of three characters in a combat situation, the groupings of enemies were designed to force the player to switch Paradigms to keep them engaged in the battles. Toriyama wanted Lightning to be a new type of female character with an athlete's body and
24320-416: The Sun-cryst, the source of all nethicite and its power. She learns that Venat, one of the Occuria, has defected to put the "reins of History back in the hands of Man", manipulating Vayne in his quest to conquer Ivalice and leading Cid to create manufacted magicite to reduce the relative power of the Occuria. Ashe and the party journey to the Sun-cryst, where she decides not to take her revenge by following
24576-598: The Windows version has sold over 746,000 copies according to SteamSpy. The game was voted as the second best game of 2009 in Dengeki Online's reader poll, and in January 2010, it was voted the best game ever in Famitsu 's reader poll. The game received a Best RPG of the year award nomination at the Spike Video Game Awards , but lost to Mass Effect 2 . It won the "Future Division" award at
24832-589: The ability to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This "real-time with pause" system ( RTwP ) has been particularly popular in games designed by BioWare . The most famous RTwP engine is the Infinity Engine . Other names for "real-time with pause" include "active pause" and "semi real-time". Tactical RPG maker Apeiron named their system Smart Pause Mode (SPM) because it would automatically pause based on
25088-437: The ambitious scope of Final Fantasy VII raised the possibilities for the genre, with its dozens of minigames and much higher production values. The latter includes innovations such as the use of 3D characters on pre-rendered backgrounds, battles viewed from multiple different angles rather than a single angle, and for the first time full-motion CGI video seamlessly blended into the gameplay, effectively integrated throughout
25344-466: The amount of damage a character can receive; strength, the power of the character's physical attacks; and magic, the potency of the character's magical spells. In addition to leveling up, players may improve their characters via the License Board. The License Board is an array of panels that contain "licenses" which allow a character to perform certain actions. The board is split into two parts;
25600-403: The bazaar. Excluding the massively multiplayer online role-playing game Final Fantasy XI , Final Fantasy XII is the first entry in the main Final Fantasy series not to include random encounters . Instead, enemies are visible in the overworld and the player may choose to fight or avoid them. Battles unfold in real time using the "Active Dimension Battle" (ADB) system. Battles begin when
25856-623: The capability of marking the humans that live in Pulse and Cocoon as their servants. These servants, called l'Cie / l ə ˈ s iː / , are branded with a symbol representing either Pulse or Cocoon and are given a "Focus"—a task to complete. If the l'Cie complete their task in time, they are transformed to crystal and according to legend gain eternal life; otherwise they become mindless monsters called Cie'th / s iː θ / . The l'Cie are not explicitly told their Focus, but are instead given visions that they must interpret. Several hundred years before
26112-544: The category," pointing to Chrono Trigger (which he also worked on) and the Mana games. He further noted that there have been "other games similar to the style of Chrono Trigger ," but that "it's probably because the games weren't localised and didn't reach the Western audience." Xeno series director Tetsuya Takahashi , in reference to Xenoblade Chronicles , stated that "I don't know when exactly people started using
26368-448: The character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level , and a character's level goes up each time the player accumulates a certain amount of experience. Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what is found in other video game genres. This usually involves additional focus on
26624-643: The characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill them before they get a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before;
26880-442: The characters called "Crystarium", and a customizable "Paradigm" system to control which abilities are used by the characters. Final Fantasy XIII includes elements from the previous games in the series, such as summoned monsters , chocobos , and airships . The game takes place in the fictional floating world of Cocoon, whose government, the Sanctum, is ordering a purge of civilians who have supposedly come into contact with Pulse,
27136-460: The characters within a tile-based graphics system . Dragon Quest was highly successful in Japan, leading to further entries in the series and other titles such as Final Fantasy that followed the same simplifications made in RPGs for Dragon Quest . Because of these differences, the role-playing genre began to be classified into two fairly distinct styles: computer RPG and console RPG . By
27392-512: The city with Cid's aid. In Nautilus, Vanille reveals herself to Sazh as a l'Cie from Pulse, and indirectly the reason that Dajh was turned into a l'Cie. Sazh and Vanille are then captured and detained on board the airship Palamecia . On the Palamecia , the other members of the party reunite with Vanille and Sazh before they confront Galenth Dysley, the Sanctum's Primarch, who is the Cocoon fal'Cie ruler Barthandelus in disguise. Barthandelus tells
27648-522: The completion. Development began in 2004, and the game was first announced at Electronic Entertainment Expo (E3) 2006. Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis collection of Final Fantasy games and is the first game to use Square Enix's Crystal Tools engine. Final Fantasy XIII was critically acclaimed in Japan and received mostly positive reviews from Western video game publications , which praised
27904-425: The content was removed just before the game's completion. The game, unlike previous titles in the series, includes no explorable town areas; Toriyama said in an interview that the team was unable to make them as graphically appealing as the rest of the game and chose to eliminate them. Toriyama intended to have a piece of downloadable content available for the game that would include a new area, weapons and quests, but
28160-504: The course of the game, the player is shown flashbacks of the events of the previous thirteen days, which began when a fal'Cie from Pulse was discovered near Bodhum. Lightning's sister Serah had found the fal'Cie from Pulse and been changed into a l'Cie by it. Lightning and Sazh derail a Purge train bound for Pulse in an attempt to save Serah. As Snow leads his resistance group NORA to rescue the Purge exiles, several of them are killed. Heading to
28416-630: The creation of custom tools used for the development of the game. It was also listed as 8th on the Guinness top 50 games of all time in 2009. Hitoshi Sakimoto composed and arranged most of the game's soundtrack, with Hayato Matsuo and Masaharu Iwata creating seven and two tracks respectively. Nobuo Uematsu , following his departure from Square Enix in 2004, only contributed the ending song, " Kiss Me Good-Bye ". Sakimoto experienced difficulty following in Uematsu's footsteps, but he decided to create
28672-408: The development and customization of playable characters has come at the expense of plot and gameplay, resulting in what he felt was generic dialogue, lack of character development within the narrative and weaker battle systems. He also states that WRPGs tend to focus more on the underlying rules governing the battle system rather than on the experience itself. Tom Battey of Edge Magazine noted that
28928-425: The earlier Final Fantasy games, every area is represented proportionally. The player navigates the overworld on foot, Chocobo , or by airship. Players may save their game to a memory card using save crystals or gate crystals, and may use the latter to teleport between gate crystals. An in-game bestiary provides incidental information about the world of Final Fantasy XII . Final Fantasy XII restructures
29184-520: The earliest role-playing video games on a microcomputer was Dungeon n Dragons , written by Peter Trefonas and published by CLOAD (1980). This early game, published for a TRS-80 Model 1, is just 16K long and includes a limited word parser command line, character generation, a store to purchase equipment, combat, traps to solve, and a dungeon to explore. Other contemporaneous CRPGs (Computer Role Playing Games) were Temple of Apshai , Odyssey: The Compleat Apventure and Akalabeth: World of Doom ,
29440-437: The early 2000s, the distinction between platforms became less pronounced as the same games appeared on both console and computer, but stylistic differences between Western role-playing games (WRPGs) and Japanese role-playing games (JRPGs) remained, rooted in the earlier distinctions. Though sharing fundamental premises, WRPGs tend to feature darker graphics, older characters, and a greater focus on roaming freedom, realism, and
29696-504: The end of the conflict to the battlefield. Larsa becomes the Archadian emperor and Ashe the Queen of Dalmasca; Basch replaces his brother Gabranth as Larsa's protector; Vaan and Penelo fly an airship to meet Balthier and Fran for another adventure. Development for Final Fantasy XII began in December 2000 and was headed by Final Fantasy Tactics director Yasumi Matsuno and Final Fantasy IX director Hiroyuki Ito . Matsuno provided
29952-484: The engine had to accommodate the requirements of several other games in addition to XIII . Another factor in the platform move was the delayed release of Final Fantasy XII , which came out a very short time before the release of the PlayStation 3. A PC port was considered during development, but was decided against due to how Square Enix saw the video game market situation at the time as well as additional complexities that Square Enix did not have experience with related to
30208-523: The events of the game, a battle known as the War of Transgression took place between Pulse and Cocoon. During the battle, l'Cie from Pulse attacked and ripped a large hole in Cocoon. Eventually, the l'Cie completed their focus and were turned to crystal. The hole was patched with material lifted from Pulse, and Cocoon's citizens have since lived in fear of another invasion; this fear is used by the Sanctum to remain in power. The Sanctum oversees two military branches:
30464-417: The fal'Cie Anima to save Serah, Snow is joined by two of the exiles: Hope and Vanille. The two parties meet at the fal'Cie, and find Serah just as she turns to crystal. Anima then brands them as l'Cie and they are cast out into a different part of Cocoon. During this transformation, the newly crested l'Cie all have the same vision: a monster called Ragnarok. Arguing over the ambiguous nature of the dreamed Focus,
30720-562: The fan observation of Star Wars similarities, Minaba replied that although he was a fan of the series, it was not necessarily an influence to the game's designs. It has also been noted that the similarities originate from The Hidden Fortress , the 1958 Akira Kurosawa film that inspired Star Wars . The developers initially planned to return to the "big-headed" character designs of previous Final Fantasy games, but settled on similar proportions as characters in Vagrant Story ,
30976-459: The final boss of Final Fantasy IV . Final Fantasy XII introduces "Quickenings", a new Limit Break system unique compared to those in previous games in the series. Characters learn Quickenings by progressing to specific panels on the License Board. Each character can learn three Quickenings, which are unique to that character. Characters may string together Quickenings into large combo attacks, called Mist Chains, via timed button presses. If
31232-544: The final version of the game. Ito drew inspiration for gambits from plays in American football where each team member has a specific job to do based on the conditions and desired outcome. As for the license system, he explained that needing "licenses" to perform certain actions was a natural extension of the rigid structured society of Archadia, as epitomized by its Judges. At the early stages of development, Minagawa revealed that numerous ideas and features were planned for
31488-446: The first games of the series on their respective consoles. They aimed to sell five million copies of the game. Toriyama wanted the game to be "the ultimate single player RPG ". Tsuchida's concept for the battle system was to maintain the strategic nature of command-based battles. The system stemmed from a desire to create battles similar to those found in the film Final Fantasy VII: Advent Children . Magic points (MP), which had been
31744-451: The focus to a younger protagonist as a result. Vaan's early designs were described as effeminate, but with the casting of Kouhei Takeda as his voice and motion capture actor, Vaan became less feminine and more "active, upbeat, bright and positive". Comments were made about the similarity between character designer Akihiko Yoshida 's creations and those of Tetsuya Nomura , another Square Enix character designer. Yoshida felt this comparison
32000-409: The forces of Rozarria and Archadia. Caught between the two powerful Empires, Dalmasca and a number of smaller nations have already been subjugated by Archadia two years before the game begins. The six main playable characters in Final Fantasy XII are Vaan ( Bobby Edner / Kouhei Takeda ), an energetic orphan of Rabanastre who dreams of becoming a sky pirate ; Ashe ( Kari Wahlgren / Mie Sonozaki ),
32256-588: The fray, the development phase took longer than expected, causing delays. Design inspiration came from a mix of medieval Mediterranean countries as demonstrated by the architectural styles found throughout Ivalice along with many of the races populating the region. The art team, led by art directors Hideo Minaba and Isamu Kamikokuryō, visited Turkey , which influenced the game's Mediterranean-style setting. The developers also used styles and deco from other sources including areas in India and New York City . Of note
32512-486: The gambit system would "let the game play itself", countering that gambits do not function without a player. However, IGN wrote that while "still extremely strong", Final Fantasy XII has one of the series' weaker soundtracks. Executive producer Akitoshi Kawazu was pleased by Famitsu 's rating but admitted that he thought the game was not perfect; he felt that the storyline did not meet some fans' expectations. Kawazu expressed his frustration and regrets regarding
32768-434: The game and shipped close to two million units for its launch. The game sold more than one million copies in North America in its release month. In March 2010, XIII was the fastest-selling title in the franchise's history. By April of the same year, American game sales for the PlayStation 3 and Xbox 360 reached an estimated 800,000 and 500,000 units respectively. According to Media Create , female gamers accounted for nearly
33024-425: The game especially lower scores as a result of these aspects, with Edge in particular lowering the score they awarded the game to a five out of ten primarily due to the game's linear nature. In contrast, reviewers from GamesRadar and Computer and Video Games appreciated the linear nature; the former opined that "the streamlined, focused structure eliminates potential tedium without dumbing anything down", while
33280-399: The game from a Western point of view. These reviewers were used to games in which the player was given an open world to explore, he said, noting that this expectation contrasted with the vision the team set out to create. He noted that it "becomes very difficult to tell a compelling story when you're given that much freedom". Yoshinori Kitase said that they "didn't really intend to work within
33536-506: The game from two to six. The Paradigm system allows the player to program "Paradigms" in which the active party members have a specific role in combat, roughly akin to the job system of previous games. The player can only choose from a limited stock of paradigms set up outside of battle, limiting the possible combinations of roles available; this is the only way of directing AI-controlled party members. The roles consist of Commando, dealing physical damage; Ravager, using elemental magic; Medic,
33792-422: The game to the PlayStation 3 and developed it with the new Crystal Tools engine, a seventh generation multiplatform game engine created by Square Enix for its next generation games. Square Enix believed that developing a new engine would speed up development time later in the project, though it would initially cause a delay in the game's development. However, the delay was longer than originally anticipated as
34048-404: The game was developed separately; after an initial design was approved, teams were assigned to a specific location and filled in details without reusing assets from other areas. Several of the game's developers had worked on previous installments of the series. Director Motomu Toriyama had worked on Final Fantasy X and X-2 ; producer Yoshinori Kitase had worked on V through VIII and as
34304-546: The game was shipped with the North American release of Dragon Quest VIII in November 2005. To commemorate the release of Final Fantasy XII , playable demos of the English version were available at DigitalLife's Gaming Pavilion in New York City on October 11, 2006, a day dubbed " Final Fantasy XII Gamer's Day". Additionally, Square Enix gave fans the chance to cosplay as characters from XII . Each person
34560-435: The game world. More recent games tend to maintain a consistent perspective for exploration and combat. Some games, especially earlier video games, generate battles from random encounters ; more modern RPGs are more likely to have persistent wandering monsters that move about the game world independently of the player. Most RPGs also use stationary boss monsters in key positions, and automatically trigger battles with them when
34816-446: The game's graphics , presentation, and battle system. The game’s linearity received a more mixed reception from some critics. Selling 1.7 million copies in Japan in 2009, Final Fantasy XIII became the fastest-selling title in the history of the series. As of 2017, the game has sold over 7 million copies worldwide on consoles. The Windows version has sold over 746,000 copies according to SteamSpy. A sequel, titled Final Fantasy XIII-2 ,
35072-512: The game's ending credits theme, Symphonic Poem "Hope" , along with Yuji Toriyama. Two promotional soundtracks were released before the original soundtrack, Symphonic Poem "Hope" and The Best of the Final Fantasy XII Soundtrack , on March 1 and 15, 2006, respectively. The former contains all the music used in the game's trailer performed by Taro Hakase, including Symphonic Poem "Hope" . The original soundtrack itself
35328-455: The game's soundtrack; his previous work on the series was as a co-composer for Final Fantasy X and as the main composer for Dirge of Cerberus: Final Fantasy VII . The game was the first main-series Final Fantasy game to not include any compositions by original series composer Nobuo Uematsu . Although Uematsu was originally announced to compose the main theme of the game, this role was taken over by Hamauzu after Uematsu signed on to compose
35584-416: The game, "Kimi ga Iru Kara" (君がいるから, "Because You're Here"), in 2009. The game was released in Japan on December 17, 2009, and in North America, Europe and Australia on March 9, 2010. Alongside the release of the game in Japan, Japanese alcoholic beverage distributor Suntory released the "Final Fantasy XIII Elixir" to promote the game. On the same day, a Final Fantasy XIII PlayStation Home personal space
35840-435: The game, but were dropped from the final stages due to certain constraints and hardware limitations. Some of these included the ability for a second player to join in the gameplay, enabling a two-player mode. Another idea that was given a considerable amount of thought was the ability to recruit non-player characters to join in the mob hunts. Due to the technical limitations of the console and multiple number of characters joining
36096-473: The game. The game was soon ported to the PC and gained much success there, as did several other originally console RPGs, blurring the line between the console and computer platforms. Computer-driven role-playing games had their start in Western markets, with games generally geared to be played on home computers. By 1985, series like Wizardry and Ultima represented the state of the art in role-playing games. In Japan, home computers had yet to take as great
36352-448: The genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games . Role-playing video games typically rely on a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by
36608-418: The genre's finest". 1UP.com said that "despite the fact that two-thirds of your party is AI-controlled, FFXIII ' s battles may be the most involving the series has ever seen". The story got a mixed reception, with Wired remarking that the plot was "a little more human and less esoteric than in previous games". 1UP.com felt that the story was "hardly world-class writing", but that the writers clearly knew
36864-537: The genre-defining Phantasy Star , released for the Master System . Shigeru Miyamoto 's Zelda II: The Adventure of Link for the Famicom Disk System was one of the earliest action role-playing games , combining the action-adventure game framework of its predecessor The Legend of Zelda with the statistical elements of turn-based RPGs . Most RPGs at this time were turn-based. Faxanadu
37120-455: The in-game engine, and was voted number one for Best Art Style on IGN ' s weekly Top Ten. Newtype USA named Final Fantasy XII its "Game of the Month" for November 2006, praised the gameplay, graphics, and story, and called it "the best RPG to have been released for any Sony platform". Although GameSpot lauded the gambit and license systems as an innovative and in-depth way for
37376-539: The key features of RPGs were developed in this early period, prior to the release of Ultima III: Exodus , one of the prime influences on both computer and console RPG development. For example, Wizardry features menu-driven combat, Tunnels of Doom features tactical combat on a special "combat screen", and Dungeons of Daggorath features real-time combat which takes place on the main dungeon map. Starting in 1984 with Questron and 50 Mission Crush , SSI produced many series of CRPGs. Their 1985 game Phantasie
37632-520: The label "JRPG" is most commonly used to refer to RPGs "whose presentation mimics the design sensibilities" of anime and manga, that it's "typically the presentation and character archetypes" that signal "this is a JRPG." Modern JRPGs are more likely to feature turn-based battles; while modern WRPGs are more likely to feature real-time combat. In the past, the reverse was often true: real-time action role-playing games were far more common among Japanese console RPGs than Western computer RPGs up until
37888-476: The landscape. Central to the story is Dalmasca, a small kingdom between the two continents and empires. Located in the middle of the Galtean Peninsula of Ordalia, Dalmasca is surrounded by an expanse of desert. The temperate climate of Dalmasca differs from the cold environs of Kerwon to the south and the lush plains of Valendia and Ordalia. During this time, Ivalice is beset by the pending war between
38144-437: The late 1990s had become more cinematic in style (e.g. Final Fantasy series). At the same time, WRPGs started becoming more novelistic in style (e.g. Planescape: Torment ), but by the late 2000s had also adopted a more cinematic style (e.g. Mass Effect ). One reason given for these differences is that many early Japanese console RPGs can be seen as forms of interactive manga or anime wrapped around Western rule systems at
38400-415: The late 1990s have had a stronger focus on extensive dialog tree systems (e.g. Planescape: Torment ). On the other hand, JRPGs tend to limit players to developing pre-defined player characters , and often do not allow the option to create or choose one's own playable characters or make decisions that alter the plot. In the early 1990s, JRPGs were seen as being much closer to fantasy novels , but by
38656-934: The late 1990s, due to gamepads usually being better suited to real-time action than the keyboard and mouse. Some journalists and video game designers have questioned this cultural classification, arguing that the differences between Eastern and Western games have been exaggerated. In an interview held at the American Electronic Entertainment Expo , Japanese video game developer Tetsuya Nomura (who worked on Final Fantasy and Kingdom Hearts ) emphasized that RPGs should not be classified by country-of-origin, but rather described simply for what they are: role-playing games. Hironobu Sakaguchi , creator of Final Fantasy and The Last Story , noted that, while "users like to categorise" JRPGs as "turn-based, traditional styles" and WRPGs as "born from first-person shooters ," there "are titles that don't fit
38912-428: The late 1990s, which saw the rise of optical disks in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and full-motion video . This was first clearly demonstrated in 1997 by the phenomenal success of Final Fantasy VII , which is considered one of the most influential games of all time. With a record-breaking production budget of around $ 45 million,
39168-428: The latter felt it was "a clever move", and kept the player from being "[bogged] down with mundane number crunching, [and] finicky and repetitive leveling-up". Many negatively noted the gradual unfurling of the player's abilities over this first part of the game, from battle gameplay to selecting the party leader. Combined with the game's linear nature, some reviews went as far as to describe these chapters as "boring" until
39424-497: The magicite as proof that she was the princess, the group journeys to collect another of the pieces of nethicite, the Dawn Shard. They are again captured by Ghis; when he tries to use the Dawn Shard in the Leviathan rather than the "manufacted" (artificially made) magicite it normally uses, his entire airship fleet is destroyed in a mirror of the destruction of Nabudis, and the party flees again. They encounter Larsa, who seeks
39680-444: The medium well and had attempted to avoid clichés. Reviewers felt that the characters worked well together, and that the interactions among them as the game progressed made up for shortcomings in the story. While critics generally praised Square Enix's attempt to revitalize the Final Fantasy series formula, many reacted negatively to the linear nature of the game, especially in the first ten chapters on Cocoon, an issue which many felt
39936-461: The mid-1970s, as an offshoot of early university mainframe text-based RPGs on PDP-10 and Unix -based computers, such as Dungeon , pedit5 and dnd . In 1980 , a very popular dungeon crawler , Rogue , was released. Featuring ASCII graphics where the setting, monsters and items were represented by letters and a deep system of gameplay, it inspired a whole genre of similar clones on mainframe and home computers called " roguelikes ". One of
40192-591: The middle to late 1990s, isometric, sprite-based RPGs became commonplace, with video game publishers Interplay Entertainment and Blizzard North playing a lead role with such titles as the Baldur's Gate , Icewind Dale and the action-RPG Diablo series, as well as the dialogue-heavy Planescape: Torment and cult classics Fallout and Fallout 2 . This era also saw a move toward 3D game engines with such games as Might and Magic VI: The Mandate of Heaven and The Elder Scrolls: Arena . TSR , dissatisfied with SSI's later products, such as Dark Sun: Wake of
40448-576: The modern JRPG in unoriginality", citing Square Enix CEO Yoichi Wada who stated that "they're strictly catering to a particular audience", the article noting the difference in game sales between Japan and North America before going on to suggest JRPGs may need to "move forward". This criticism has also occurred in the wider media with an advertisement for Fallout: New Vegas ( Obsidian Entertainment ) in Japan openly mocked Japanese RPGs' traditional characteristics in favor of their own title. Nick Doerr of Joystiq noted that Bethesda felt that JRPGs "are all
40704-421: The more fantasy novel approach of Squaresoft console RPGs such as Final Fantasy IV . However in 1994, game designer Sandy Petersen noted that, among computer gamers, there was criticism against cartridge-based console JRPGs being "not role-playing at all" due to popular examples such as Secret of Mana and especially The Legend of Zelda using "direct" arcade-style action combat systems instead of
40960-656: The more "abstract" turn-based battle systems associated with computer RPGs. In response, he pointed out that not all console RPGs are action-based, pointing to Final Fantasy and Lufia . Another early criticism, dating back to the Phantasy Star games in the late 1980s, was the frequent use of defined player characters , in contrast to the Wizardry and Gold Box games where the player's avatars (such as knights, clerics, or thieves) were blank slates. As Japanese console RPGs became increasingly more dominant in
41216-496: The much-feared world below. The former soldier Lightning begins her fight against the government in order to save her sister who has been branded as an unwilling servant to a god-like being from Pulse, making her an enemy of Cocoon. Lightning is soon joined by a band of allies, and together the group also become marked by the same Pulse creature. They rally against the Sanctum while trying to discover their assigned task and whether they can avoid being turned into monsters or crystals at
41472-459: The number of items that can be held. Most of the actions in an RPG are performed indirectly, with the player selecting an action and the character performing it by their own accord. Success at that action depends on the character's numeric attributes. Role-playing video games often simulate dice-rolling mechanics from non-electronic role-playing games to determine success or failure. As a character's attributes improve, their chances of succeeding at
41728-481: The original concept and plot but was forced to bow out a year before release due to health concerns. The team was restructured as a consequence: the new directorial duo consisted of Ito and Hiroshi Minagawa , while Akitoshi Kawazu of SaGa series fame became the game's executive producer. Series creator Hironobu Sakaguchi was disappointed by Matsuno's departure and declined to play the game beyond its introduction. The desire to move away from random encounters
41984-425: The original gameplay, but heavily criticized the quality of the port itself, decrying the low resolution, limited graphical options and low framerate. He was especially critical of the time taken for the port given that an unofficial patch was produced by modder Peter Thoman within a day of release that fixed many of the issues. Michael McWhertor of Polygon also noted a similar critical response by consumers. A patch
42240-402: The others are seemingly transformed into Cie'th. The party reappears in human form, preventing Fang from transforming. The party defeats Orphan and escapes Cocoon, which is now falling towards Pulse. As the rest of the party turns to crystal for completing their Focus, Vanille and Fang remain on Cocoon and transform into Ragnarok together to prevent a collision between Cocoon and Pulse. The rest of
42496-484: The palace, and in the sewers they meet the Resistance leader, Amalia, before being captured by Archadian forces. In the dungeons they meet Basch, who was imprisoned but not killed, and who states his twin brother Gabranth was the one to kill the king. The four then escape together back to Rabanastre. There they discover Penelo has been kidnapped and taken to the floating city of Bhujerba. In Bhujerba, they meet Lamont,
42752-492: The party awaken from their crystallization on Pulse and find their l'Cie brands gone; Lightning, Hope, Snow and Sazh reunite with Serah and Dajh. Development of Final Fantasy XIII began in February 2004, shortly after the release of Final Fantasy X-2 International + Last Mission in Japan. At the time, the project was internally referred to by the codename "Colors World". Over the first year, director Motomu Toriyama and scenario conceptor Kazushige Nojima conceived ideas for
43008-492: The party comes within range of an aggressive enemy, the party attacks an enemy, or a story event initiates a confrontation. When a character or enemy begins an action, target lines connect characters to other party members or enemies; different colors represent the different types of action. The player may swap to and issue commands to any of the three characters in the party, but guest characters are controlled by artificial intelligence (AI). Battle commands are initiated through
43264-544: The party finds Serah in her crystallized form; Snow remains with her as the others leave. Snow meets Cid and Fang, two members of the Cavalry, after he is captured and detained aboard the airship Lindblum . Meanwhile, the others flee from PSICOM before getting separated by an airstrike; Hope and Lightning travel to Palumpolum, while Sazh and Vanille travel to Nautilus. In Lightning's scenario, she unintentionally supports Hope's goal of killing Snow to avenge his mother's death. In Vanille's scenario, Sazh discusses how his son Dajh
43520-508: The party or standing idle while the summoned creature fights. An Esper will leave the battle if either the summoner or itself is knocked out, its time limit expires, or it executes its special attack. Some Espers have origins in Final Fantasy Tactics and Tactics Advance and others are derived from the final bosses of previous Final Fantasy games such as Chaos , the final boss of the first Final Fantasy , and Zeromus,
43776-448: The party should not have a "reliable and calm leader type" at the beginning of the story, in order to more accurately show the confusion and unease after the protagonists transform into l'Cie. Toriyama has said that one of the storytelling challenges was the despair of the characters and the many points at which they are seemingly cornered. He mentioned the scene where Sazh tries to commit suicide as one such example. Although Toriyama felt it
44032-457: The party that their Focus is to transform into the beast Ragnarok and slay the sleeping fal'Cie Orphan, who keeps Cocoon afloat above Pulse. Slaying Orphan will result in the destruction of Cocoon. The party flees and learns from Cid that the fal'Cie believe that Cocoon's destruction will summon the Maker, the creator of the worlds. The fal'Cie cannot harm Orphan themselves. Vanille and Fang reveal to
44288-402: The party that they were involved in the War of Transgression centuries earlier, and that their Focus then had been the same: to transform into Ragnarok and attempt to destroy Orphan. The party flies away to Pulse and journeys to Oerba, Vanille and Fang's hometown, where they hope to learn how to remove their l'Cie marks. The town is deserted, and they find no living people on the surface. The party
44544-610: The platform divide between consoles and computers , respectively. Finally, while the first RPGs offered strictly a single player experience, the popularity of multiplayer modes rose sharply during the early to mid-1990s with action role-playing games such as Secret of Mana and Diablo . With the advent of the Internet, multiplayer games have grown to become massively multiplayer online role-playing games (MMORPG), including Lineage , Final Fantasy XI , and World of Warcraft . The role-playing video game genre began in
44800-496: The player can also purchase items from retail networks or upgrade their weapons. An in-game datalog provides a bestiary and incidental information about the world of Final Fantasy XIII . The Final Fantasy XIII Ultimate Hits International version of the game, released in Japan, also contains an "Easy" mode option. As in Final Fantasy XII , enemies are integrated into the open field and can be approached or avoided by
45056-424: The player control an entire party of characters. However, if winning is contingent upon the survival of a single character, then that character effectively becomes the player's avatar . An example of this would be in Baldur's Gate , where if the character created by the player dies, the game ends and a previous save needs to be loaded. Although some single-player role-playing games give the player an avatar that
45312-547: The player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. Fallout has been cited as being a good example of such a system. Real-time combat can import features from action games , creating a hybrid action RPG game genre. But other RPG battle systems such as the Final Fantasy battle systems have imported real-time choices without emphasizing coordination or reflexes. Other systems combine real-time combat with
45568-406: The player hunts monsters in 100 different maps to gain items and money. The game also includes the western version's English voices and widescreen 16:9 support, and a bonus DVD. A sequel , Final Fantasy XII: Revenant Wings , was released for the Nintendo DS in 2007. It takes place one year after the events of Final Fantasy XII and follows the adventures of Vaan. The game is one of four in
45824-406: The player may set reactions to different stimuli for each character. Each gambit consists of three parts: a target, an action, and a priority. The target specifies which ally or foe to act on and the condition for applying the action. For example, the target "Ally: HP < 70%" causes the character to target any ally whose hit points have fallen below 70%. The action is the command to be performed on
46080-549: The player to change the party's character classes during the course of the game. Another "major innovation was the introduction of day/night cycles; certain items, characters, and quests are only accessible at certain times of day." In 1989, Phantasy Star II for the Genesis established many conventions of the genre, including an epic , dramatic, character-driven storyline dealing with serious themes and subject matter. Console RPGs distinguished themselves from computer RPGs to
46336-451: The player to control the characters, it criticized them for being too complicated and difficult to adjust to, especially for newer players of the series. The reviewer also criticized the sometimes tedious back and forth travel. On the other hand, GameSpot took particular note of the "excellent" voice cast. IGN praised the game's rich storyline and artistic direction, shown through its "sheer depth of character". It also assuaged criticism that
46592-896: The player to manage a large amount of information and frequently make use of a windowed interface. For example, spell-casting characters will often have a menu of spells they can use. On the PC, players typically use the mouse to click on icons and menu options, while console games have the player navigate through menus using a game controller. The role-playing video game genre began in the mid-1970s on mainframe computers , inspired by pen-and-paper role-playing games such as Dungeons & Dragons . Several other sources of inspiration for early role-playing video games also included tabletop wargames , sports simulation games, adventure games such as Colossal Cave Adventure , fantasy writings by authors such as J. R. R. Tolkien , traditional strategy games such as chess , and ancient epic literature dating back to Epic of Gilgamesh which followed
46848-435: The player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. There is a further subdivision by the structure of the battle system; in many early games, such as Wizardry , monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of
47104-428: The player will be able to summon it to the battlefield. Similar to Final Fantasy X , the summoned creatures become active participants in battle, as opposed to the cinematic attacks seen in previous games in the series. Unlike X , however, Espers follow hidden gambits, rather than the player's direct command. The summoner remains an active member in the fight, able to attack and cast support magic, instead of leaving
47360-406: The player's control. Other games feature a party that the player can create at the start or gather from non-player characters in the game, coming into partial or full control of the player during the game. Although the characterization of the game's avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates
47616-514: The player. When the player's character touches an enemy, the screen transitions from the regular map to a separate battle screen similar to those used in previous Final Fantasy titles; the character's health is fully restored after each battle. A maximum of three characters may be used in battles, which use a variant on the series' traditional Active Time Battle (ATB) system first featured in Final Fantasy IV . Unlike previous games in
47872-461: The players, to be as exciting as the Japanese imports", and lacked the arcade and action-adventure elements commonly found in Japanese console RPGs at the time. In the early 1990s, American computer RPGs also began facing criticism for their plots, where "the party sticks together through thick and thin" and always "act together as a group" rather than as individuals, and where non-player characters are "one-dimensional characters", in comparison to
48128-410: The plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot
48384-480: The plot. Nojima thought up the crystal mythology that became the basis for the Fabula Nova Crystallis series, including concepts such as the fal'Cie and l'Cie. Toriyama then created a story premised on this mythology. He wanted to portray "characters at the mercy of a predetermined, unjust fate" who "belong together but collide heavily". In order to achieve this, each of the story's thirteen chapters
48640-437: The precursor to Ultima . Some early microcomputer RPGs (such as Telengard (1982) or Sword of Fargoal ) were based on their mainframe counterparts, while others (such as Ultima or Wizardry , the most successful of the early CRPGs) were loose adaptations of D&D . They also include both first-person displays and overhead views, sometimes in the same game ( Akalabeth , for example, uses both perspectives). Most of
48896-436: The previous Final Fantasy games. They also named the amount of time it took to access all of the gameplay elements as a common criticism, saying that people interpreted it as a "lengthy tutorial". Yoichi Wada , then-president of Square Enix, made his thoughts about the reception of the game known to Gamasutra . He said that "some value it highly and some are not very happy with it", also adding: "Should Final Fantasy become
49152-452: The problems often cited against JRPGs also often apply to many WRPGs as well as games outside of the RPG genre. BioWare games have been criticized for "lack of innovation, repetitive structure and lack of real choice." WRPGs, such as Bethesda games, have also been criticized for lacking in "narrative strength" or "mechanical intricacy" due to the open-ended, sandbox structure of their games. Final Fantasy XII Final Fantasy XII
49408-438: The producer for X and X-2 ; main-character designer Tetsuya Nomura had performed the same role for VII , VIII , X , and X-2 , and battle-system director Toshiro Tsuchida reprised that role from Final Fantasy X . As XIII was the first Final Fantasy game for the PlayStation 3, the development team's internal goal was for the game to have the same "gameplay and craftmanship" impact that Final Fantasy VII and X had as
49664-427: The realtime gameplay. Many also appreciated the game's soundtrack, with Masashi Hamauzu providing "a score with catchy hooks and blood-pumping battle melodies", according to Wired . The battle system of Final Fantasy XIII received widespread praise. The increased pace of battles was appreciated, with several reviews describing it as "thrilling"; Edge ' s description of the battle system summarized it as "among
49920-409: The right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as items or experience, as well as opening up possible storyline branches. Multiplayer online role-playing games can offer an exception to this contrast by allowing human interaction among multiple players and in some cases enabling a player to perform the role of
50176-405: The ruler of the Sanctum and main antagonist; Cid Raines (Erik Davies/ Yuichi Nakamura ), a Sanctum Brigadier General in the Cavalry who does not trust the government; and Serah Farron ( Laura Bailey / Minako Kotobuki ), Lightning's younger sister and Snow's fiancée. In Cocoon, the citizens of the town of Bodhum are being evicted, or Purged, after coming in contact with something from Pulse. Over
50432-426: The ruling family. The technological marvels of airships and synthetic nethicite—a form of magicite that absorbs Mist—are thanks to Doctor Cid ( John Rafter Lee / Chikao Ōtsuka ), a prominent researcher from Archadia. The Resistance against Archadia includes Dalmascan knight Vossler ( Nolan North / Masaki Terasoma ), an ally of Basch; Marquis Halim Ondore IV ( Tom Kane / Akio Nojima ), the game's narrator and ruler of
50688-488: The same terminology , settings , and game mechanics . Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of
50944-436: The same basic structure of setting off in various quests in order to accomplish goals. After the success of role-playing video games such as Ultima and Wizardry , which in turn served as the blueprint for Dragon Quest and Final Fantasy , the role-playing genre eventually diverged into two styles, Eastern role-playing games and Western role-playing games , due to cultural differences , though roughly mirroring
51200-492: The same style as those in manga and anime . The stylistic differences are often due to differing target audiences: Western RPGs are usually geared primarily towards teenage to adult males, whereas Japanese RPGs are usually intended for a much larger demographic, including female audiences , who, for example, accounted for nearly a third of Final Fantasy XIII 's playerbase. In 2015, IGN noted in an interview with Xenoblade Chronicles X 's development team that
51456-424: The same terminology, settings and game mechanics as early tabletop role-playing games such as Dungeons & Dragons . Players control a central game character, or multiple game characters, usually called a party , and attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat. A key feature of
51712-598: The same" and "too linear", to which he responded that "[f]or the most part, it's true" but noted there are also non-linear JRPGs such as the Romancing SaGa series. Such criticisms have produced responses such as ones by Japanese video game developers , Shinji Mikami and Yuji Horii , to the effect that JRPGs were never as popular in the West to begin with, and that Western reviewers are biased against turn-based systems. Jeff Fleming of Gamasutra also states that Japanese RPGs on home consoles are generally showing signs of staleness, but notes that handheld consoles such as
51968-476: The scenario, and asked him to flesh out the story and to strengthen how the points in his outline connected. For example, Toriyama's rudimentary instructions in the document would say "Snow and Hope reconcile". Watanabe had to decide about how the scenes with this reconciliation would play out, then write the scenario that way. To emphasize what the story tried to express, Watanabe adjusted the personalities Toriyama had given to each character. For example, he felt that
52224-493: The series which were more inspired by Asian locations and culture, Final Fantasy XIII was intended by the art team to be reminiscent of the United States. Pulse was based on landscape photographs the team took from across the country, and Cocoon was intended to be a " melting pot " of different ethnicities. The setting was also given a science fiction aesthetic to make it stand out more in comparison with other entries in
52480-430: The series, the player can also control the camera with the right analog stick, allowing for a 360° view of the surroundings. While in towns and cities, the player may only see from the perspective of Vaan, but any character may be controlled in the field. The world of Final Fantasy XII is rendered to scale relative to the characters in it; instead of a caricature of the character roaming around miniature terrain as seen in
52736-458: The series, the player only controls the lead character while the remaining two characters are controlled by the game's artificial intelligence (AI). During battle, the player selects an action from the menus , such as Attack, Magic, and Item. Each action requires a specific number of slots on the ATB bar, which refills in real time to a set maximum number; this total size gradually increases throughout
52992-454: The series. Art director Isamu Kamikokuryo revealed that many additional scenarios such as Lightning's home, which were functioning in an unreleased build during development, were left out of the final version due to concerns about the game's length and volume. Kamikokuryo said the content they cut was, in itself, enough to make another game. According to Toriyama, the cuts were made in "various stages of [the game's] development", and that some of
53248-656: The skycity Bhujerba; Reddas ( Phil LaMarr / Takayuki Sugo ), a sky pirate based in the port at Balfonheim; and the Rozarrian Empire, of which Al-Cid Margrace (David Rasner/ Norio Wakamoto ) is a prince of the ruling family. The mythos of Final Fantasy XII revolves around a character known as Dynast-King Raithwall, a man who once united Ivalice to create the Galtean Alliance in ages past. In Dalmasca's capital city of Rabanastre, Princess Ashelia (Ashe) of Dalmasca and Prince Rasler of Nabradia have just wed, as
53504-581: The soundtrack for Final Fantasy XIV . The score features some pieces orchestrated by Yoshihisa Hirano , Toshiyuki Oomori, and Kunihito Shiina, with the Warsaw Philharmonic Orchestra . The song " My Hands ", from British singer Leona Lewis ' second album Echo , was chosen to replace Final Fantasy XIII' s original theme song, " Kimi ga Iru Kara " by Sayuri Sugawara , for the game's international release. Square Enix president Yoichi Wada later said that it would have been better if
53760-422: The soundtrack on two gramophone record albums in 2010: W/F: Music from Final Fantasy XIII and W/F: Music from Final Fantasy XIII Gentle Reveries . An album of arranged pieces from the soundtrack, Final Fantasy XIII Original Soundtrack -PLUS- , was also released by Square Enix in the same year, as was an album of piano arrangements. For Life Music published a single of the theme song for the Japanese version of
54016-432: The story is Cocoon, a massive artificial sphere that floats above Pulse's surface and is ruled by the Sanctum, a theocratic government. The two worlds are controlled by fal'Cie / f æ l ˈ s iː / , mechanical beings with godlike power. The Cocoon fal'Cie are responsible for keeping Cocoon floating, as well as providing light and water to the people that live inside. Each fal'Cie handles a specific task. The fal'Cie have
54272-585: The storyline, citing creative differences between the PlayOnline and Final Fantasy Tactics members of the development team. Final Fantasy XII was named best PlayStation 2 game and best RPG by numerous video game journals and websites, including GameSpot , GameSpy and IGN . Both Edge and Famitsu awarded it Game of the Year 2006. The Japan Game Awards 2006 honored Final Fantasy XII with their "Grand Award" and "Award for Excellence" and
54528-422: The strength of attacks dealt by the player. When the chain bonus reaches an amount specific to the kind of enemy, they are staggered. Stagger increases damage massively by providing an instant boost to the chain bonus, and may launch the enemy into the air. Stagger is increased by a large amount by magic-based attacks, but will fall unless sustained by physical attacks. Each leader or controlled character can summon
54784-473: The summoning character rides them. The Crystarium is a leveling system consisting of six crystals and resembles the Sphere Grid from Final Fantasy X . Each crystal in the Crystarium represents one of the six roles, and is divided into ten levels. Each level contains various nodes that supply bonuses to health, strength, or magic, or provide new abilities and accessory slots. These nodes are connected by
55040-400: The surroundings. The world of Final Fantasy XIII is rendered to scale relative to the characters in it; instead of a caricature of the character roaming around miniature terrain, as found in earlier Final Fantasy games, every area is represented proportionally. The player navigates the world by foot or by chocobo . Players may save their game to a hard disk drive using save stations, where
55296-416: The system of earning gil, the currency of the Final Fantasy games; instead of gil, most enemies drop "loot" which can be sold at shops. This ties into a new battle mechanic which rewards the player with improved loot for slaying a particular type of enemy multiple times in a row. Selling different types of loot also unlocks a bazaar option in shops, which provides items at a lower cost, or items exclusive to
55552-421: The target. The priority determines which gambit to perform when multiple gambits are triggered. These heuristics guide the characters when acting autonomously, though player-directed commands are always given top priority. In Final Fantasy XII , a mysterious phenomenon known as "Mist" is the key energy which allows characters to cast summoning magic and perform "Quickenings". After defeating an Esper in combat,
55808-459: The team recognize a shared vision for what the game should look and feel like, a problem which had been plaguing the development team up until then. It helped the team prioritize the work that still needed to be done, which increased the development speed for the remainder of the project. The game was intended to appeal to both Western and Japanese audiences, and focus groups from both regions were used. The English localization began while development
56064-510: The team returned again to create a second sequel entitled Lightning Returns: Final Fantasy XIII , meant to wrap up the story of Lightning and the Final Fantasy XIII universe. The game was released in November 2013 in Japan and in February 2014 in North America and Europe. Toriyama said in the Ultimania Omega companion book prior to XIII-2 ' s announcement that he hoped to write a story "where Lightning ends up happy", though at
56320-404: The team's previous game, as development progressed. Basch was the first character designed and the developers considered him the "hero" of the story at the time. Vaan and Penelo were added last and became the heroes in the final version of the plot. The developers were motivated by the commercial failure of Vagrant Story , which featured a "strong man in his prime" as the protagonist, and switched
56576-402: The team. Scenario writer Daisuke Watanabe in turn fleshed out Shoda's plot into a script. During the English localization process, Alexander O. Smith , who had previously worked on Vagrant Story and Final Fantasy X , acted as producer and translator. While still preserving the meaning behind the Japanese script, Smith made the decision to use different dialects of English to reproduce
56832-496: The term 'JRPG,' but if this game makes people rethink the meaning of this term, I'll be satisfied." The writer Jeremy Parish of 1UP.com states that " Xenoblade throws into high relief the sheer artificiality of the gaming community's obsession over the differences between" Western and Japanese RPGs, pointing out that it "does things that don't really fit into either genre. Gamers do love their boundaries and barriers and neat little rules, I know, but just because you cram something into
57088-519: The three of which form the Fabula Nova Crystallis Final Fantasy series. Square Enix explained that although all three games are thematically linked, they are not directly related in terms of story. The developers for Final Fantasy XIII were divided into multiple areas, with each developer or team focusing only on a specific task such as developing a specific in-game area or modeling characters. Each physical area of
57344-504: The time Square Enix had no plans to make a sequel. Role-playing video game A role-playing video game , role-playing game ( RPG ) or computer role-playing game ( CRPG ) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games and use much of
57600-503: The time, in addition to the influence of visual novel adventure games . As a result, Japanese console RPGs differentiated themselves with a stronger focus on scripted narratives and character drama, alongside streamlined gameplay. In recent years, these trends have in turn been adopted by WRPGs, which have begun moving more towards tightly structured narratives, in addition to moving away from "numbers and rules" in favor of streamlined combat systems similar to action games. In addition,
57856-583: The traditional role-playing " offered by Japanese console RPGs, which instead emphasized character interactions. In response, North American computer RPGs began making a comeback towards the end of the 1990s with interactive choice-filled adventures. Several writers have criticized JRPGs as not being "true" RPGs, for heavy usage of scripted cutscenes and dialogue, and a frequent lack of branching outcomes. Japanese RPGs are also sometimes criticized for having relatively simple battle systems in which players are able to win by repetitively mashing buttons. As
58112-513: The typical Western-style RPGs of the time. Due to the cultural differences between Western and Japanese variations of role-playing games, both have often been compared and critiqued by those within the video games industry and press. In the late 1980s, when traditional American computer RPGs such as Ultima and Defender of the Crown were ported to consoles, they received mixed reviews from console gamers, as they were "not perceived, by many of
58368-448: The underlying game mechanics (e.g. "rules-based" or "system-based" ); whereas JRPGs tend to feature brighter, anime -like or chibi graphics, younger characters, turn-based or faster-paced action gameplay, and a greater focus on tightly-orchestrated, linear storylines with intricate plots (e.g. "action-based" or "story-based" ). Further, WRPGs are more likely to allow players to create and customize characters from scratch, and since
58624-411: The upper part comprises Magick, Technick, Accessory, and Augment ( stat increases and other permanent buffs ) licenses, and the bottom part comprises mostly Weapon and Armor licenses. To use a Magick, Technick , or piece of equipment, the character must obtain its corresponding license by spending the required amount of LP (License Points). LP are earned in battle along with the experience points. Like
58880-411: The use of Manadrives. The six main playable characters of Final Fantasy XIII are Lightning ( Ali Hillis / Maaya Sakamoto ), the main protagonist of the game, a former soldier and older sister to Serah; Snow Villiers ( Troy Baker / Daisuke Ono ), Serah's fiancé and leader of NORA, a paramilitary group; Oerba Dia Vanille (Georgia van Cuylenburg/ Yukari Fukui ), the game's narrator and an exile who
59136-457: The world of Gran Pulse was revealed. Edge noted that while it did not do enough to make up for the opening chapters, at Gran Pulse the game "hits a sweet spot" as the narrative offers "hunting side-quests and the simple joy of exploring to see what visual marvel is around the next corner". After release, director Motomu Toriyama felt that the lower-than-expected review scores for a main Final Fantasy series game came from reviewers who approached
59392-402: Was "almost a little too dark", he wanted to include something like it in the game. In contrast, he said that lighthearted elements such as Sazh's Chocobo chick helped maintain a good balance. At the beginning of the development, the game was intended to be released on the PlayStation 2 . In May 2005, after the positive reception of the tech demo of Final Fantasy VII , the team decided to move
59648-446: Was a theme that was common in most console RPGs at the time but absent from most computer RPGs. During the 1990s, console RPGs had become increasingly dominant, exerting a greater influence on computer RPGs than the other way around. Console RPGs had eclipsed computer RPGs for some time, though computer RPGs began making a comeback towards the end of the decade with interactive choice-filled adventures. The next major revolution came in
59904-413: Was added to Xbox One backward compatibility in November 2018 along with its sequels. It is also Xbox One X Enhanced allowing it to run at a higher resolution. The player directly controls the on-screen character through a third-person perspective to interact with people, objects, and enemies throughout the game. The player can also turn the camera around the characters, which allows for a 360° view of
60160-451: Was another early action RPG for the NES, released as a side-story to the computer action RPG Dragon Slayer II: Xanadu . Square 's Final Fantasy for the NES introduced side-view battles, with the player characters on the right and the enemies on the left, which soon became the norm for numerous console RPGs. In 1988, Dragon Warrior III introduced a character progression system allowing
60416-647: Was asked to show Square Enix three photos of his or her costume for a chance to win a trip to New York and participate in the Final Fantasy XII Gamer's Day event. Final Fantasy XII once held the Guinness World Record for longest development period in a video game production, with a total of five years, spanning from 2001 until its release in 2006. At a Final Fantasy XII "postmortem" at MIT in March 2009, Hiroshi Minagawa mentioned that several years of production were devoted to
60672-402: Was both a critical and commercial success, earning several Game of the Year awards and selling over six million copies on the PlayStation 2 by November 2009. In 2007, a sequel titled Final Fantasy XII: Revenant Wings was released for the Nintendo DS and, in that same year, an expanded version of Final Fantasy XII , titled Final Fantasy XII International Zodiac Job System , was released on
60928-420: Was compounded by the large reduction of towns, free-roaming capabilities, and interaction with non-player characters. GamePro described the gameplay as "a long hallway toward an orange target symbol on your mini-map that triggers a cutscene, a boss fight, or both", and 1UP.com criticized the linear aspect as the game's "biggest shortcoming", and felt the first section was "superficial". Edge and others awarded
61184-428: Was forced to cut it as well due to quality concerns so late in the project and difficulties with the different systems for extra content on the two gaming consoles. A playable demo of Final Fantasy XIII was included in the Japanese version of Final Fantasy VII Advent Children Complete , released on April 16, 2009. Toriyama stated that the release of the demo, which was not in the original development schedule, helped
61440-422: Was given to the technical milestones achieved by the game's graphics and presentation. Edge felt that Cocoon in particular was an "inspired setting [...] blessed with a vibrancy and vivid colour that often leaves you open-mouthed". GameSpot called the art design "magnificent". Further praise was given to the pre-rendered animation sequences and the almost seamless transition of visual quality between these and
61696-410: Was largely developed by Virtuos , who previously developed Final Fantasy X/X-2 HD Remaster for Square Enix. A version for Windows was released via Steam on February 1, 2018. The port included support for higher display resolutions and 60 frames-per-second rendering, options to switch between three different versions of the soundtrack, and immediate access to the post-game modes. Versions for
61952-595: Was later released for Windows via Steam , along with its two sequels. Final Fantasy XIII was the first game in the series to receive an official release in Chinese and Korean. This was the first edition of a Final Fantasy game in which Japanese voice-overs could be enabled. An international version of the game for the Xbox 360 called Final Fantasy XIII Ultimate Hits International was released in Asia on December 16, 2010. The game includes an "Easy" mode option, and features
62208-495: Was made available for free in Japan until January 13, 2010, along with a costume and personal space furnishings; they were released to the Asian, European, and North American versions of PlayStation Home on March 11, 2010. The game was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box Japanese package in December 2012. It was re-released again in November 2013, as part of the Lightning Ultimate box,
62464-518: Was made to focus on different protagonists. Chapters seven and eight were to mark a turning point in the interpersonal relationships of the party. In March 2006, when the structural part of the narrative started to come together, lead scenario writer Daisuke Watanabe joined the team. Toriyama gave him a rough outline of the first eight chapters, which included several cornerstone scenes that needed to be kept, like when party members were separated or reunited. He told Watanabe what he wanted to express with
62720-478: Was present since the beginning of development. This desire fueled the development of the Active Dimension Battle system so players could seamlessly move from battle to exploration. The gambit system was conceived early on as a way to facilitate this change. Battle system designer Hiroshi Tomomatsu said that it gradually moved away from a complex and rigid formula to the more flexible form seen in
62976-428: Was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box Japanese package in December 2012. For the North American release, a "Collector's Edition" was available through GameStop and EB Games . This edition includes the original game packaged in a metallic case along with a special bonus disc, which contains Final Fantasy XII developer interviews, an art gallery, U.S. and Japanese trailers , and
63232-459: Was released by Square Enix two months later in December, which was noted by Thoman as adding only the graphical features that his external patch had, with no other additions or performance improvements. Final Fantasy XIII sold over one million units on its first day of sale in Japan, and had sold 1.7 million copies for the PlayStation 3 in Japan by the end of 2009, and 1.9 million by the end of 2010. Square Enix had anticipated high initial sales for
63488-436: Was released in December 2011 in Japan and in February 2012 in North America and PAL regions. A second sequel, titled Lightning Returns: Final Fantasy XIII , which concludes Lightning's story and the Final Fantasy XIII series, was released in November 2013 in Japan and in February 2014 in North America and PAL regions. As of September 2014, the Final Fantasy XIII series has shipped over 11 million copies worldwide. The game
63744-415: Was released in Japan on August 10, 2007. It includes twelve license boards (instead of the original game's one), each corresponding to a different Zodiac sign and job . The player can control guest characters and summons, and hold L1 to double the game's running speed. There is also a " New Game+ " option, a "New Game- (minus)" option (in which characters do not gain experience), and a "Trial Mode" in which
64000-536: Was released two months later in Japan on May 31. It consists of 4 CDs with 100 tracks, and includes promotional tracks not in the final version of the game. The CD single for "Kiss Me Good-Bye" was released on the March 15, 2006. A limited edition was also released, featuring a DVD containing the music video for "Kiss Me Good-Bye". Tofu Records has released an abridged version of the original soundtrack, which contains 31 songs, including "Kiss Me Good-Bye". On March 16, 2006, Sony Computer Entertainment Japan released
64256-435: Was sparked by the choice of color used by both artists, which was based on maintaining consistent color between the characters and the environments. Non-human characters and races play a prominent role in the game, which was influenced by an interest in history among the developers. Miwa Shoda wrote a storyline for the game premised on the basis of the cutscenes and world setting that had already been finished when she joined
64512-414: Was still in progress to lessen the delay between the Japanese and worldwide releases. The game was initially going to be released solely for the PlayStation 3, but an Xbox 360 version was announced late in the game's development cycle. The Xbox version, due to technical limitations, runs at a lower resolution (720p maximum) than the PlayStation version and is spread across 3 discs. Masashi Hamauzu composed
64768-541: Was the first such attempt to recreate a role-playing game for a console, and requires several simplifications to fit within the more limited memory and capabilities of the Famicom compared to computers; players in Dragon Quest controlled only a single character, the amount of control over this character limited due to the simplicity of the Famicom controller, and a less-realistic art style was chosen to better visualize
65024-411: Was the fourth best-selling PlayStation 2 game of 2006 worldwide. As of March 2007, the game had shipped over 5.2 million copies worldwide. By November 2009, over 6 million copies of the game were sold worldwide on PlayStation 2. As of October 2017, the PlayStation 4 remaster shipped over one million copies worldwide. An expanded version of the game, Final Fantasy XII International Zodiac Job System ,
65280-403: Was the sixth game to receive a perfect score from the Japanese gaming magazine Famitsu . It is also the second Yasumi Matsuno game to garner a perfect score, the first being Vagrant Story . The game was praised for its graphics, scenarios, game system, and the freshness it brought to the Final Fantasy series. It was praised for its seamless transitions between full motion video segments and
65536-492: Was turned into a l'Cie by a Cocoon fal'Cie and was taken by PSICOM to discover his Focus. In Palumpolum, Lightning attempts to dissuade Hope from going through with his revenge and meets Snow and Fang. Fang reveals that she and Vanille were l'Cie from Pulse who were turned into crystals; they were turned back into humans 13 days earlier, sparking the Purge. Hope attempts to murder Snow, but after being rescued during an airstrike, he decides not to go through with it. The four then flee
#833166