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Racing games are a video game genre in which the player participates in a racing competition . They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games .

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111-650: Driveclub is a 2014 racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 4 . It was announced during the PlayStation 4 press conference on 20 February 2013, and, after several delays, was released worldwide in October 2014. Driveclub is a racing game in which players compete in racing events around the world in a variety of different fashions. Players can compete in clubs with other players, earning

222-579: A display resolution of 1080p . The headset also has a processor box which enables the Social Screen video output to the television, as well as process the 3D audio effect , and uses a 3.5mm headphone jack. The headset also has nine positional LEDs on its surface for the PlayStation Camera to track 360 degree head movement. In certain games and demos for the VR, the player wearing

333-548: A downloadable content (DLC) Season Pass. The pass introduces 11 new courses, 23 new events, and a new car every month until June 2015 (later extended to July 2015). The DLC is both paid, and free. Cars in the game contain an average of 260,000 polygons. Before release, Evolution Studios had confirmed that Driveclub runs at resolution of 1080p and would be capped at 30 frames per second. Driveclub launched in North America on 7 October 2014, Europe on 8 October 2014, and

444-401: A mainframe computer racing game played between TV presenter Raymond Baxter and British two-time Formula One world champion Graham Hill on their 1970 Christmas special, broadcast on Christmas Eve, 1970. The game was written by IBM -employee, Ray Bradshaw, using CALL/360 and required two data centre operators to input the instructions. Atari founder Nolan Bushnell had the idea for

555-434: A racing video game where the player sits on and moves a motorbike replica to control the in-game actions. Hang-On was a Grand Prix style motorbike racer. It used force feedback technology and was also one of the first arcade games to use 16-bit graphics and Sega's " Super Scaler " technology that allowed pseudo-3D sprite-scaling at high frame rates . Hang-On became the highest-grossing arcade game of 1986 in

666-486: A radar , to show the rally car's location on the map. In February 1976, Sega released the arcade game Road Race , which was re-worked into a motorbike variant Moto-Cross , also known as Man T.T. (released August 1976). It was then re-branded as Fonz in the US, as a tie-in for the popular sitcom Happy Days . The game featured a three-dimensional perspective view, as well as haptic feedback , which caused

777-438: A 3D game called Mario Kart 64 , a sequel to Super Mario Kart and has an action so that Lakitu needs to either reverse, rev up your engines to Rocket Start, or rescue players. Mario Kart 64 focused more on the items used. Atari didn't join the 3D craze until 1997, when it introduced San Francisco Rush . In 1997, Gran Turismo was released for the PlayStation , after being in production for five years since 1992. It

888-427: A VR controller, even though VR wasn't a commodity. As engineers, we just said it was the right thing to do. At the time, we didn't have a consumer-grade project that we could work on, but it was definitely designed with that vision in mind." Shuhei Yoshida , the president of Sony's worldwide studios, also said the project started as "grassroots" activity among engineers and programmers, which came into focus in 2010 once

999-534: A big deal for a modern racing game to have enough faith in its core handling to eschew driving assists." He criticized the weak damage and characterized crashes as unsatisfying. He also discouraged playing unconnected, adding "Never have I seen such a dull, lifeless and formulaic single-player mode transformed so spectacularly by online connectivity." Dale North from Destructoid gave the game a 7.5/10, praising its responsive, satisfying control and impressive sounds, as well as highly detailed environments, while criticizing

1110-503: A charge. The cars are split into five categories based on their in-game stats: hot hatch, sports, performance, super and hyper. Each car can be customized with paintjobs and stickers. On 18 October 2013, Sony Computer Entertainment announced that Driveclub would be delayed until early 2014. In a statement posted on the PlayStation Blog, the company wrote that, "SCE Worldwide Studios and the team at Evolution Studios have made

1221-512: A day-night cycle. Each rain drop has realistic behaviour. There are three main game modes in Driveclub ; tour, single event and multiplayer. Tour is a campaign mode where single-player events set in various locations can be played using the allocated cars. A set of objectives are present and can be tackled during the events. In the single event game mode, players choose what event they would like to play (drift, sprint, race or time trial) and have

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1332-557: A driving video game in the early 1970s. When he was a college student, he worked at an arcade where he became familiar with EM driving games, watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates. When he founded Atari, Bushnell had originally planned to develop a driving video game, influenced by Speedway , but they ended up developing Pong (1972) instead. The earliest rudimentary racing video game to be released dates back to 1972, with

1443-416: A game mode in popular vehicular combat franchises such as Twisted Metal , Destruction Derby and Carmageddon . Simulation style racing games strive to convincingly replicate the handling of a real automobile . They often license real cars or racing leagues, but will sometimes use fantasy cars built to resemble real ones if unable to acquire an official license for them. Vehicular behavior physics are

1554-445: A high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction. It includes a garage facility to allow players to enact modifications to their vehicle, including adjustments to the tires, shocks and wings. The damage modelling, while not accurate by today's standards, was capable of producing some spectacular and entertaining pile-ups . Crammond's Formula One Grand Prix in 1992 became

1665-546: A hit in Japan, while Wheels and Wheels II sold 10,000 cabinets in the United States. Its use of vertical scrolling was adopted by Atari's Hi-way (1975), which introduced a sit-down cabinet similar to older electro-mechanical games. In 1977, Atari released Super Bug , a racing game historically significant as "the first game to feature a scrolling playfield" in multiple directions. Sega's Monaco GP (1979)

1776-450: A kart racing game featuring the characters from Crash Bandicoot. It was praised for its controls and courses. Crash Bandicoot and its racing series has continued, with the most recent game being Crash Team Racing: Nitro Fueled (June 2019). The year 1999 also marked a change of games into more "free form" worlds. Midtown Madness for the PC allows the player to explore a simplified version of

1887-412: A key factor in the experience. The rigors of being a professional race driver are usually also included (such as having to deal with a car's tire condition and fuel level). Proper cornering technique and precision racing maneuvers (such as trail braking ) are given priority in simulation racing games. Although these racing simulators are specifically built for people with a high grade of driving skill, it

1998-561: A lamp, which produced colorful graphics projected using mirrors to give a pseudo-3D first-person perspective on a screen, resembling a windscreen view. The gameplay involved players driving down a circular road while dodging cars to avoid crashing, and it resembled a prototypical arcade racing video game, with an upright cabinet, yellow marquee, three-digit scoring, coin box, steering wheel and accelerator pedal. Indy 500 sold over 2,000 arcade cabinets in Japan, while Speedway sold over 10,000 cabinets in North America, becoming one of

2109-403: A mode where gameplay running at 60 Hz would be displayed at 120 Hz using a motion interpolation technique called asynchronous reprojection . The interpolation would be achieved with little system resources and a small latency of under 18 milliseconds. The technique would also be utilised in the native 120 Hz mode to ensure consistent framerate. According to a Sony representative,

2220-418: A personal computer. Accurately replicating the 1989 Indianapolis 500 grid, it offered advanced 3D graphics for its time, setup options, car failures and handling. Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics and telemetry , such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making

2331-460: A reputation as one of the best clubs, and levelling up to unlock better items. Another game mode is tour, essentially a campaign mode. Players can compete in standard races, as well as time trials, by drifting events, and championship tournaments, with a variety of routes located in places around the world. Players may customize their car, their club, or their driver, and may complete optional challenges during events. A weather system and day-night cycle

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2442-457: A result GamesRadar re-reviewed the game, revising their score to 4.5/5. After the sudden closure of developer Evolution Studios on 22 March 2016, GamesRadar also published an article arguing that the studio was failed by 'public perception' after Driveclub 's rocky launch, and lauded the game's current state, calling its post-release content updates "arguably the finest collection of post-release content gaming has ever seen," in particular praising

2553-491: A semi-realistic driving experience with more detail than most other racing games at the time. Since the mid-1980s, it became a trend for arcade racing games to use hydraulic motion simulator arcade cabinets . The trend was sparked by Sega 's "taikan" games, with "taikan" meaning "body sensation" in Japanese. The "taikan" trend began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985),

2664-433: A surround view. In 2000, Angel Studios (now Rockstar San Diego ) introduced the first free-roaming, or the former "free form", racing game on video game consoles and handheld game consoles with Midnight Club: Street Racing which released on the PlayStation 2 and Game Boy Advance . The game allowed the player to drive anywhere around virtual recreations of London and New York. Instead of using enclosed tracks for races,

2775-446: A type of racing game where players use science fiction vehicles, such as sci-fi cars or other sci-fi vehicles , to race against the clock or other vehicles. A number of futuristic racing games may also feature vehicular combat elements. In the arcades, futuristic racing games date back to the 1980s. The laserdisc games Star Rider (1983) and Cosmos Circuit (1984) featured animated racing, using animated laserdisc video for

2886-403: Is a standalone expansion for Driveclub and was released on 27 October 2015. The expansion focuses on "superbike racing", and features a new Tour, a new gameplay mode, new challenges and new events. Similar to the main game, the motorbike and the rider can be customized, and the player's result in each race changes the reputation of their club. The expansion initially contains 12 bikes, including

2997-411: Is a virtual reality headset developed by Sony Interactive Entertainment , which was released in October 2016. The headset works with the company's PlayStation 4 video game console and is forwards compatible with PlayStation 5 . Sony released its successor, PlayStation VR2 , in 2023, having sold at least 5 million PlayStation VR units worldwide. The PlayStation VR has a 5.7 inch OLED panel, with

3108-567: Is a competitive two-player game with black and white graphics and controlled with a two-way joystick. The following year, Atari released the first driving video game in the arcades, Gran Trak 10 , which presents an overhead single-screen view of the track in low resolution white-on-black graphics. It inspired the Kee Games clone Formula K , which sold 5,000 arcade cabinets . In late 1974, Taito released Speed Race designed by Tomohiro Nishikado (of Space Invaders fame), in which

3219-473: Is also included as downloadable content . Driveclub was released to a fairly mixed critical reception. Critics praised the photorealistic visuals, sound design, and the controls, but criticized the online playability, the inconsistent AI and a lack of gameplay variety. As of July 2015, the game has reached 2 million copies sold, becoming one of the best-selling PlayStation 4 video games . The online servers for Driveclub were shut down on 31 March 2020 and

3330-515: Is an optional, abstractly-shaped light gun -like peripheral that was bundled with Farpoint and also sold separately for US$ 59.99. It is also compatible with a limited selection of VR shooter games, and mimics the feel of a gun more closely than a traditional gamepad. It has all the functions of a Dualshock controller, and, unlike the PS3-era Sharp Shooter accessory, does not require a PlayStation Move controller to be slotted in. It

3441-446: Is capable of displaying content at 120fps. It features an FOV of 100°, 6DOF head-tracking, stereoscopic 3D, and unwarped output to a TV, either for others to view what the headset wearer sees, or a separate display to compete against the headset user using a standard PS4 controller. In September 2015, it was revealed the headset would have three rendering modes for developers to choose from: native 90 Hz, native 120 Hz, and

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3552-703: Is not uncommon to find aids that can be enabled from the game menu. The most common aids are traction control (TC), anti-lock brakes (ABS), steering assistance, damage resistance, clutch assistance, and automatic gear changes. Sound plays a crucial role in player feedback in racing games, with the engine and tire sounds communicating what is physically happening to the car. The three main elements of car audio are intake , exhaust, and internal engine sounds. Recorded samples of those elements are implemented in-game by methods such as granular synthesis , loop-based modelling, or physical modeling. Tire sounds modulate loop samples or pitch based on slip angle and deformation to let

3663-467: Is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up their speed by drifting through a turn. Collisions with other racers, track obstacles , or traffic vehicles is usually much more exaggerated than simulation racers as well. For

3774-464: Is turned off by default. This is done to place emphasis on the sound design of the cars. Driveclub received "mixed or average" reviews from critics, according to review aggregator Metacritic . The game gained a final overall score of 71 on the website. Justin Towell from GamesRadar gave the game an 8/10, praising its challenge system, accessible handling and beginner-friendly gameplay, saying "it's

3885-592: The F-Zero series. The PlayStation game Wipeout (1995) by Psygnosis featured 3D polygon graphics and spawned the Wipeout series. The F-Zero series subsequently made the transition to 3D polygon graphics with F-Zero X (1998) for the Nintendo 64 . The basis for racing video games were arcade driving electro-mechanical games (EM games). The earliest mechanical racing arcade game dates back to 1900, when

3996-585: The MotorStorm racing game series, Evolution Studios released a free special DLC pack containing the Wombat Typhoon from the very game series. On 22 March 2016, Evolution released their final DLC pack for the game, "Finish Line", which includes events named "Clocking Off" and "The Long Goodbye". On the same day, Sony announced that Evolution would be shut down. Subsequent updates for the game would be created by other Sony studios. These updates included

4107-567: The 20th Annual D.I.C.E. Awards , the Academy of Interactive Arts & Sciences nominated Driveclub VR for " Racing Game of the Year ". Driveclub has sold over 2 million copies as of 31 July 2015. Racing video game Usually, arcade -style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers

4218-584: The Grandprix series (Known collectively as GPX to its fanbase), produced what is considered the first attempt at a racing simulator on a home system, REVS , released for the BBC Microcomputer. The game offered an unofficial (and hence with no official team or driver names associated with the series) recreation of British Formula 3. The hardware capabilities limited the depth of the simulation and restricted it (initially) to one track, but it offered

4329-633: The KTM 1190 RC8 R, and Superbike World Championship winning bikes such as the Yamaha YZF-R1 and the Honda CBR1000RR . There are also 8 bikes available through free update or paid DLC packs. Driveclub VR is a virtual reality version of the original PS4 exclusive game, Driveclub , compatible with PlayStation VR . It contains almost all the assets from the full game, with a total of 80 cars and 84 tracks, reworked for VR, with full 360 view of

4440-521: The London -based Automatic Sports Company manufactured a mechanical yacht racing game, Yacht Racer . Mechanical car driving games later originated from British amusement arcades in the 1930s. In the United States, International Mutoscope Reel Company adapted these British arcade driving games into the electro-mechanical game Drive Mobile (1941), which had an upright arcade cabinet similar to what arcade video games would later use. A steering wheel

4551-577: The motorcycle handlebars to vibrate during a collision with another vehicle. In Spring 1976, the arcade game Nürburgring 1 presented a first-person view. Considered the first "scandalous" arcade game, Exidy 's Death Race (1976) was widely criticized in the media for its violent content, which only served to substantially increase its popularity. Sega released a two-player version of Man T.T. called Twin Course T.T. in January 1977. 1979 saw

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4662-425: The 1980s, with over 30,000 arcade cabinets sold worldwide. The same year, Durell released Turbo Esprit , which had an official Lotus license, and working car indicator lights. In 1987, Square released Rad Racer , one of the first stereoscopic 3D games. In the same year, Atari produced RoadBlasters , a driving game that also involved a bit of shooting. One of the last successful pseudo-3D arcade racers

4773-526: The Driver/Team selection menu): Ayrton Senna became "Carlos Sanchez", for example. In 1995, Sega Rally Championship introduced rally racing and featured cooperative gameplay alongside the usual competitive multiplayer. Sega Rally was also the first to feature driving on different surfaces (including asphalt , gravel , and mud ) with different friction properties and the car's handling changing accordingly, making it an important milestone in

4884-468: The Move controller had been released. Sony also went on record to say it is mandatory for all games to have no less than 60 frames per second at all times. Project Morpheus was first announced at The 2014 Game Developers Conference . SIE Worldwide Studios president Shuhei Yoshida introduced the device on March 18, 2014, and stated Project Morpheus was "the next innovation from PlayStation that will [shape]

4995-461: The PS VR. There are currently no PlayStation 5 games announced that support it; if a PS VR supported game also has a PlayStation 5 version available, the PlayStation 4 version has to be installed instead via backward compatibility to be able to play in virtual reality. "Our biggest challenge will be to get people demoing VR. Because there's no way to sell VR until you've tried it... You can watch over

5106-607: The PlayStation VR Aim controller. Sony's interest in head-mounted display technology dates back to the 1990s. Its first commercial unit, the Glasstron , was released in 1997. One application of this technology was in the game MechWarrior 2 , which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing

5217-567: The PlayStation VR would be compatible with the PlayStation 5. This is in addition to new PlayStation VR hardware to be designed for the PlayStation 5 that Sony plans to release after 2021. This was announced as the PlayStation VR2 at the 2022 Consumer Electronics Show . The prototype revealed at GDC'15 included an OLED 1920 × 1080 pixel display (providing 960 × 1080 pixels resolution per eye) with an RGB subpixel matrix, and

5328-542: The United Kingdom on 10 October 2014. However, the game suffered from severe online issues at launch. Evolution Studios had released the first premium DLC packs (Ignition Expansion Pack and Photo-Finish Tour Pack) for free to affected players in November. PlayStation UK executive Fergal Gara apologized for the marred launch of the game. On 8 December 2014, Sony released a weather patch which added dynamic weather to

5439-414: The United States, and one of the year's highest-grossing arcade games in Japan and London. Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games, notably Out Run (1986). It was one of the most graphically impressive games of its time, known for its pseudo-3D sprite-based driving engine, and it became an instant classic that spawned many sequels. It

5550-470: The backgrounds. Alpha Denshi 's Splendor Blast (1985) combined Pole Position style racing with Zaxxon style sci-fi vehicles, space settings and shoot 'em up elements. STUN Runner (1989) by Atari Games featured 3D polygon graphics and allowed players to blast other vehicles. On home consoles, futuristic racing games were defined by Nintendo 's F-Zero (1990) for the SNES, which spawned

5661-551: The battlefield through their craft's own cockpit. The PlayStation VR was code named Project Morpheus during development. In early 2014, Sony Interactive Entertainment research and development engineer Anton Mikhailov said his team had been working on Project Morpheus for more than three years. According to Mikhailov, the PlayStation 3 Move peripheral, itself revealed in June 2009, was designed with unspecified, future head-mounted technology in mind. "We specced it and built it to be

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5772-438: The biggest arcade hits of the 1960s. Taito 's similar 1970 rear-projection driving game Super Road 7 involved driving a car down an endlessly scrolling road while having to dodge cars, which formed the basis for Taito's 1974 racing video game Speed Race . One of the last successful electro-mechanical arcade games was F-1 , a racing game developed and released by Namco in 1976, and distributed in North America by Atari

5883-530: The city of Chicago using a variety of vehicles and any path that they desire. In the arcade world, Sega introduced Crazy Taxi , a sandbox racing game where you are a taxi driver that needed to get the client to the destination in the shortest amount of time. A similar game also from Sega is Emergency Call Ambulance , with almost the same gameplay (pick up patient, drop off at hospital, as fast as possible). Games are becoming more and more realistic visually. Some arcade games are now featuring 3 screens to provide

5994-542: The company expects the interpolated 120 Hz mode to be a popular choice for games. PlayStation VR games can send different perspectives to the headset and television. Shuhei Yoshida , president of SIE Worldwide Studios , explained in regards to a demo by Japan Studio , Monster Escape (in which four players playing off the TV must evade a monster controlled by a player using the headset), that this ability allowed VR to become an asymmetric "social experience", similarly citing

6105-738: The competition between racers by adding weapons that can be used against opponents to slow them down or otherwise impede their progress so they can be passed. This is a staple feature in kart racing games such as the Mario Kart series, but this kind of game mechanic also appears in standard, car-based racing games as well. Weapons can range from projectile attacks to traps as well as non-combative items like speed boosts. Weapon-based racing games include games such as Full Auto , Rumble Racing , Grip: Combat Racing , Re-Volt and Blur . There are also Vehicular combat games that employ racing games elements: for example, racing has been featured as

6216-476: The difficult decision to delay the release of Driveclub and Driveclub PlayStation Plus Edition until early 2014." Sony Worldwide Studios boss Shuhei Yoshida stated: " Driveclub will be a truly innovative, socially connected racing game, but the team requires more time in order to deliver on their vision – and I'm fully confident the game will surpass your expectations." On 10 March 2014, PlayStation Software Product Development Head Scott Rohde mentioned that

6327-413: The display of 360-degree photos and video . Other features, such as Share Play and Live from PlayStation, are also compatible within the headset. It can also be used to watch 3D movies on Blu-ray 3D . The PlayStation VR is compatible with the PlayStation 5 via backward compatibility using a USB to PlayStation Camera adapter that is shipped for free by Sony to anyone who has previously purchased

6438-445: The drawing board". Although Evolution Studios did experiment with Sony's Project Morpheus , the final game does not support virtual reality . In April 2014, game director Paul Rustchynsky stated that the delay was caused by the game's "dynamic menu". This menu allows players to quickly navigate from menu to menu, join clubs, race, and perform many other activities within the game. In early September 2014, Evolution Studios announced

6549-466: The drivers of "wacky" vehicles. Kart racing games are a more arcade-like experience than other racing games and usually offer modes in which player characters can shoot projectiles at one another or collect power-ups . Typically, in such games, vehicles move more alike go-karts , lacking anything along the lines of a gear stick and clutch pedal . While car combat elements date back to earlier titles such as Taito 's Crashing Race in 1976,

6660-569: The existing game Keep Talking and Nobody Explodes as another example of a VR-compatible game that emphasizes interaction. On November 10, 2017, Sony released the CUH-ZVR2 model of the PlayStation VR which included minor changes, like a slimmer, more streamlined connection cable with different connectors from the CUH-ZVR1 model, and integrated stereo headphones. The newer processor unit also supports HDR video pass through. The Aim Controller

6771-573: The first arcade racing game with 3D graphics (it was predated by Winning Run , Hard Drivin' and Stunts ), it was able to combine the best features of games at the time, along with multiplayer machine linking and clean 3D graphics to produce a game that was above and beyond the arcade market standard of its time, laying the foundations for subsequent 3D racing games. It improved on earlier 3D racing games with more complex 3D models and backdrops, higher frame rate, and switchable camera angles including chase-cam and first-person views. IGN considers it

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6882-407: The first third-person racing video game (it was predated by Sega's Turbo ), Pole Position established the conventions of the genre and its success inspired numerous imitators. According to Electronic Games , for "the first time in the amusement parlors, a first-person racing game gives a higher reward for passing cars and finishing among the leaders rather than just for keeping all four wheels on

6993-411: The footage is played. These early EM driving games consisted of only the player vehicle on the road, with no rival cars to race against. EM driving games later evolved in Japan, with Kasco's 1968 racing game Indy 500 , which was licensed by Chicago Coin for release in North America as Speedway in 1969. It had a circular racetrack with rival cars painted on individual rotating discs illuminated by

7104-469: The freedom to select the location, weather and other options. The multiplayer game mode revolves around competition and co-operation with real life players. Players can complete challenges with social leaderboards, play with clubs, and play online races. There are a total of 50 cars available initially, as well as over 60 more cars that can be downloaded from the PlayStation Store for free or with

7215-628: The future of games." On September 15, 2015, it was announced that Project Morpheus would be officially named PlayStation VR. Later in 2015, Sony acquired SoftKinetic , a tech startup whose focus includes visual depth-sensing gesture recognition, for an undisclosed amount. On October 13, 2016, Sony released the PlayStation VR with the price of $ 399 in the US, €399 in Europe, £349 in the UK, and ¥44,980 in Japan . On April 16, 2019, Mark Cerny confirmed that

7326-516: The game an 8/10, also praising its graphics and the Clubs system, but criticizing the lack of variety in race types and challenges, as well as the arcade handling, stating it "sits at odds with the purity of available events". GameSpot 's Kevin VanOrd gave the game a 5/10. While praising the graphics, in particular the cars and tracks on offer, he criticized the soundtrack and the overall presentation of

7437-445: The game uses various checkpoints on the free roam map as the pathway of the race, giving the player the option to take various shortcuts or any other route to the checkpoints of the race. In 2001 Namco released Wangan Midnight to the arcade and later released an upgrade called Wangan Midnight R. Wangan Midnight R was also ported to the PlayStation 2 by Genki as just Wangan Midnight. In 2003, Rockstar San Diego's Midnight Club II

7548-529: The game was made unavailable for purchase. Driveclub is a racing game in which players compete in races around the world in several different game modes. A major focus of the game is the club aspect. Players may join a club or create their own and will compete against other clubs to ultimately see whose club is the best. Clubs consist of up to six players. Players complete challenges together representing their club and earn fame and XP. The player earns fame by driving well and completing challenges. Fame determines

7659-600: The game's first city circuit, Old Town in Scotland (along with six route variations), and Hardcore handling physics, available via Patch 1.26 on 11 February 2016, and five more city circuits (one in each country of location), all of which first appeared in Driveclub VR , added to the game via Patch 1.28 on 31 October 2016. Sony Interactive Entertainment announced that online services for Driveclub would be terminated on 31 March 2020, meaning that players can no longer access

7770-606: The game's photo mode, and new wet weather and heat haze effects. Following the game's final update on 31 October 2016, which added 15 new tracks and reversed variants from Driveclub VR , Eurogamer and VideoGamer.com published retrospectives on the game, hailing its quality improvements post-release. Eurogamer called it "the PS4 launch disaster that became a racing great", whilst VideoGamer called it "an exhilarating, gorgeous, feature rich, and addictive racer that will likely be looked back on as one of this generation's finest games". During

7881-408: The game. The feature was delayed up to two months after launch to include all improvements to the weather that the developers wanted. In January 2015, Evolution Studios released a new patch that brought several new features to the game, with the most significant one being the introduction of Japan. A total of five tracks were added, including Lake Shoji and Nakasendo. On 1 April 2015, as a tribute to

7992-542: The game. calling the environments and surroundings "as lifeless as postcards". Giant Bomb 's Jeff Gerstmann gave the game a 2/5, praising its leaderboards, lighting and graphics, but criticizing the confusing menu, overly mechanical AI drivers, weirdly grippy car handling and lack of fun element. He characterised the game as "a weird throwback to the old, dark days of console driving games". Post launch, Evolution Studios continued to support their game with 18 months of free content updates and an extensive DLC Season Pass and as

8103-415: The genre. During the early-to-mid-1990s, Sega and Namco largely had a monopoly on high-end arcade racing games with realistic 3D visuals. In 1996, a number of competitors attempted to challenge their dominance in the field, including Atari Games with San Francisco Rush: Extreme Racing , Gaelco with Speed Up , Jaleco with Super GT 24h , and Konami with Winding Heat . In 1996, Nintendo created

8214-435: The headset acts separately from other players without the headset. The PlayStation VR system can output a picture to both the PlayStation VR headset and a television simultaneously, with the television either mirroring the picture displayed on the headset, or displaying a separate image for competitive or cooperative gameplay. PlayStation VR works with either the standard DualShock 4 controller, PlayStation Move controllers or

8325-580: The interior and all views, while introducing five new city circuits. It was released on 13 October 2016 as one of launch titles of PlayStation VR for Japan. This game is essentially a standalone expansion, with its own separate save file and stats, but does not feature online leaderboards. The official soundtrack for the game was composed and produced by Hybrid . The soundtrack was released on iTunes on 7 October 2014, and also includes remixes by Elite Force , The Qemists , Noisia , DJ Shadow , Black Sun Empire and Fred V & Grafix . The in-game music

8436-572: The kart racing subgenre was popularized by Nintendo 's Super Mario Kart in 1992 for the Super Nintendo Entertainment System (SNES), which spawned the Mario Kart series. The game was slower than other racing games of the time due to hardware limitations, prompting the developers to use a go-kart theme for the game. Since then, over 50 kart racing games have been released, featuring characters ranging from Nicktoons to South Park . Futuristic racing games are

8547-486: The lack of difficulty options. Luke Reilly of IGN gave the game a 7.9/10, describing it as "the best-looking racing game ever seen on a console", but also criticized the AI drivers, and the difficult drifting when compared to the accessible handling. He summarized the game as "a modest, conventional arcade racer rather than the sprawling, open-world types we commonly see today". John Robertson from Computer and Video Games gave

8658-419: The lack of replay value, overly aggressive AI drivers in single-player, and visual bugs in the in-car views. He summarized the game as having "enough to offer over other new and upcoming racing alternatives out there." Ludwig Kietzmann of Joystiq also praised the environments and sound design. However, he also criticized the repeated attacks by AI cars, opining that they ruin the single-player experience, and

8769-515: The look and feel of driving or riding a vehicle. For example, a motorbike that the player sits on and moves around to control the on-screen action, or a car-like cabinet (with seats, steering wheel, pedals and gear stick) that moves around in sync with the on-screen action. This has been especially common for arcade racing games from Sega since the 1980s. However, this can typically only be found in arcade racing games for amusement arcades, rather than arcade-style racing games for home systems. During

8880-606: The mid-late 2000s there was a trend of new street racing ; imitating the import scene , one can tune sports compacts and sports cars and race them on the streets. The most widely known ones are the Midnight Club 3: DUB Edition and the Midnight Club series, certain entries in the Need for Speed and Test Drive series, Initial D series, the Juiced series and FlatOut 2 . Some arcade-style racing games increase

8991-475: The most important racing game ever made." It was an evolution of Namco's earlier racing electro-mechanical games , notably F-1 (1976), whose designer Sho Osugi worked on Pole Position . Pole Position was the first video game to be based on a real racing circuit, and the first with a qualifying lap, where the player needs to complete a time trial before they can compete in Grand Prix races. While not

9102-948: The most part, arcade-style racers simply remove the precision and rigor required from the simulation experience and focus strictly on the racing element itself. They often license real cars and leagues, but are equally open to more exotic settings and vehicles. Races take place on highways, windy roads, or in cities; they can be multiple-lap circuits or point-to-point sprints, with one or multiple paths sometimes with checkpoints, or other types of competition, like demolition derby , jumping, or testing driving skills. Popular arcade-style racing franchises include Battle Gear , Out Run , Ridge Racer , Daytona USA , Need for Speed , Sega Rally , Cruis'n , Burnout , Rush , Midnight Club , Project Gotham Racing , TrackMania , MotorStorm and Forza Horizon . Conversely, many arcade racing games in amusement arcades frequently use hydraulic motion simulator arcade cabinets that simulate

9213-546: The new champion of sim racing, until the release of Papyrus' IndyCar Racing the following year. Formula One Grand Prix boasted detail that was unparalleled for a computer game at the time as well as a full recreation of the drivers, cars and circuits of the 1991 Formula One World Championship. However, the U.S. version (known as World Circuit ) was not granted an official license by the FIA, so teams and drivers were renamed (though all could be changed back to their real names using

9324-496: The online features from that date onwards. The game, along with its DLC packs and standalone expansions, was removed from the PlayStation Store on 29 August 2019. Driveclub: PlayStation Plus Edition was a version of the game that was available for free to PlayStation Plus subscribers. It came with all the game modes and online capabilities of the paid version, but had a limited number of cars and locations available to

9435-422: The player drives down a straight track dodging other cars. The game used vertical scrolling , inspired by two older electro-mechanical games : Kasco's Mini Drive and Taito's Super Road 7 . Speed Race was re-branded as Wheels by Midway Games for release in North America and was influential on later racing games. Midway also released another version, Racer , with a sit-down cabinet. Speed Race became

9546-819: The player know the limit of grip. The best sounding games effectively integrate the sound model with the vehicle and tire simulation models. Some of these racing simulators are customizable, as game fans have decoded the tracks, cars, and executable files. Internet communities have grown around the simulators regarded as the most realistic and many websites host internet championships. Some of these racing simulators consist of Forza Motorsport , Gran Turismo , GTR2 , Assetto Corsa , iRacing , Project CARS , Automobilista 2 and many more. Kart racing games have simplified driving mechanics while adding obstacles, unusual track designs and various action elements. Kart racers are also known to cast characters known from various platform games or cartoon television series as

9657-452: The player's level as well as the club level. As the player levels up, they automatically unlock items, such as new vehicles, accolades, or colour schemes. Every team member's action contributes to the club's overall success. The game's tracks and environments are inspired by actual places in diverse regions throughout the globe, such as Norway and India ( Tamil Nadu ). Driveclub features dynamic weather system such as rain and snowfall and

9768-488: The player. The PlayStation Plus Edition was originally set to be released on the same date as the full version of Driveclub , but was delayed to ease the load and traffic to the servers. On 31 October 2014, Sony announced that the PlayStation Plus Edition would be postponed until further notice. The Edition was released on 25 June 2015, but has since been removed as of 6 October 2015. Driveclub Bikes

9879-412: The possibility of enabling use of the PlayStation VR in connection with a PC. This would allow the device to work with platforms extending further than the PlayStation 4. Reviews from most publications were positive; critics praised the PS VR's physical design, ease of use, and availability. Compared to other headsets that require high-end computers, the PlayStation VR only required a PS4. Most criticism

9990-421: The release of Vectorbeam 's Speed Freak , a three-dimensional vector racing game, which Killer List of Videogames calls "very impressive and ahead of their time". Turbo , released by Sega in 1981, was the first racing game to use sprite scaling with full-color graphics. Pole Position , developed by Namco and released by Atari in North America, was released in 1982. It is considered "arguably

10101-580: The release of the first video game console , the Magnavox Odyssey . It included a game called Wipeout , where the player moves a dot around a race track that is outlined by an overlay placed on the television screen. It required the use of physical items to play, including a race game board, screen overlay, car tokens and pit stop cards. In 1973, Atari released Space Race , an arcade video game where players control spaceships that race against opposing ships, while avoiding comets and meteors. It

10212-477: The road". According to IGN , it also "introduced checkpoints," and its success, as "the highest-grossing arcade game of 1983 in North America, cemented the genre in place for decades to come and inspired a horde of other racing games". It sold over 21,000 arcade cabinets in the US by 1983, and again became the highest-grossing arcade game of 1984 in the US. Taito's Laser Grand Prix , introduced in July 1983,

10323-466: The rules and rescue racers from falling down. In 1988, Namco released Winning Run , which used 3D polygon graphics . It became the second highest-grossing arcade game of 1989 in Japan. In 1989, Atari released Hard Drivin' , another arcade driving game that used 3D polygon graphics. It uses force feedback, where the wheel fights the player during aggressive turns, and a crash replay camera view. Sega produced Virtua Racing in 1992. While not

10434-408: The same year. The gameplay is viewed from the perspective of the driver's viewpoint, which is displayed on the screen using a projector system. It was Japan's highest-grossing arcade game for two years in a row, in 1976 and 1977. F-1 is believed to have been influenced by Indy 500 , and would in turn be influential on Namco's racing video games in the 1980s. Another notable EM game from the 1970s

10545-491: The second-most successful racing game franchise of all time, selling over 80 million units worldwide as of April 2018. By 1997, the typical PC was capable of matching an arcade machine in terms of graphical quality, mainly due to the introduction of first generation 3D accelerators such as 3DFX Voodoo. The faster CPUs were capable of simulating increasingly realistic physics, car control, and graphics. Colin McRae Rally

10656-439: The shoulder, you can read articles, but – and I mean this genuinely – everybody that I know who has tried PlayStation VR has taken off their headset with a smile, and said 'wow'. So you've got to try it. That's the challenge." — Michael Ephraim, SIE Australia Prior to release, Sony predicted that interest in the headset would build steadily over time, through word of mouth. PlayStation VR

10767-438: The third most influential racing game of all time. In 1993, Namco released Ridge Racer . Its 3D polygon graphics stood out for the use of Gouraud shading and texture mapping . And thus began the polygon war of driving games. Sega later released Daytona USA , which featured 3D polygon graphics with texture filtering . The following year, Electronic Arts produced The Need for Speed , which would later spawn one of

10878-423: The title has met further delays with the following statement: "What I will say is that it all comes back to that fundamental principle, and that’s that we want to build great games, and we really don't want to release a game before it's ready." Rohde or any other Sony representative could not at the time give a more specific release date but hinted that it might take a while referring to that the game has "gone back to

10989-434: The world's most successful racing game series and one of the most successful video game series. In the same year, Midway introduced Crusin' USA . The now defunct Papyrus Design Group produced their first attempt at a racing simulator in 1989, the critically acclaimed Indianapolis 500: The Simulation , designed by David Kaemmer and Omar Khudari. The game is generally regarded as the first true auto racing simulation on

11100-422: Was The Driver , a racing- action game released by Kasco (Kansai Seiki Seisakusho Co.) that used 16 mm film to project full motion video on screen, though its gameplay had limited interaction, requiring the player to match their steering wheel , accelerator and brakes with movements shown on screen, much like the sequences in later LaserDisc games . The BBC television program Tomorrow's World broadcast

11211-482: Was Sega's Super Monaco GP (1989), a simulation of the Monaco Grand Prix . It was the third highest-grossing arcade game of 1989 in Japan, and again the third highest-grossing arcade game of 1990 in Japan. In 1992, Nintendo released Super Mario Kart , but it was known that it was pseudo-3D racing. Here it has items to affect players from racing and the referee, Lakitu will help you out to know

11322-455: Was aimed at the system's performance, noting the PS4 offers less compute power than the high-end PCs required to run "PCVR" games, even though it offers "near to PC-quality performance". As of February 19, 2018, PlayStation VR had sold over 915,000 units. Andrew House , the President and Global CEO of Sony Interactive Entertainment (SIE), the company behind the PlayStation VR, stated that

11433-420: Was also notable for giving the player the non-linear choice of which route to take through the game and the choice of soundtrack to listen to while driving, represented as radio stations. The game has up to five endings depending on the route taken, and each one was an ending sequence rather than a simple "Congratulations" as was common in game endings at the time. It became Sega's best-selling arcade cabinet of

11544-421: Was considered the most realistic racing simulation game in its time, combined with playability, enabling players of all skill levels to play. It offered a wealth of meticulous tuning options and introduced an open-ended career mode where players had to undertake driving tests to acquire driving licenses , earn their way into races and choose their own career path. The Gran Turismo series has since become

11655-644: Was first demonstrated on The Tonight Show Starring Jimmy Fallon , and as a playable concept during E3 2014 . The device was also featured at Sony's PlayStation Experience Expo in Las Vegas in December 2014. Sony announced new information regarding Project Morpheus at the 2015 Game Developers Conference , in line with the official schedule posted on their website and released updated specifications. In an interview with Nikkei Japan in March 2016, Sony indicated

11766-466: Was introduced in 1998 to the PC world, and was a successful semi-simulation of the world of rally driving, previously only available in the less serious Sega Rally Championship . Motorhead , a PC game, was later adapted back to arcade. In the same year, Sega releases Daytona USA 2 (Battle On The Edge and Power Edition), which is one of the first racing games to feature realistic crashes and graphics . The year 1999 introduced Crash Team Racing ,

11877-524: Was one of the most successful traditional 2D racing games, becoming the most popular arcade driving game in the US in 1981 , and among the highest-grossing games that year, while making a record number of appearances on the RePlay arcade charts through 1987. In 1980, Namco 's overhead-view driving game Rally-X was one of the first games to have background music , and allowed scrolling in multiple directions, both vertical and horizontal . It also uses

11988-512: Was praised by IGN as "a must-have for VR shooter fans on PlayStation". In March 2016, Sony said there were 230 developers actively working on content for PlayStation VR, with 50 titles available by the end of the year. Existing, non-VR games can be played within PlayStation VR via "Cinematic Mode", which renders the content on a simulated projection screen in a 3D space. The mode has three screen size options, ranging up to 226 inches (18.8 ft) in virtual size. PlayStation VR also supports

12099-429: Was the first racing laserdisc game , using pre-recorded live-action footage. In 1984, several other racing laserdisc games followed, including Sega's GP World with live-action footage and Universal 's Top Gear featuring 3D animated race car driving. The same year, Irem 's The Battle-Road was a vehicle combat racing game with branching paths and up to 32 possible routes. Geoff Crammond , who later developed

12210-646: Was the first racing game to feature both playable cars and playable motorcycles. Namco released a sort of sequel to Wangan Midnight R called Wangan Midnight Maximum Tune . There is a wide gamut of driving games ranging from simple action-arcade racers like Mario Kart 8 Deluxe (for Nintendo Switch ) and Nicktoon Racers to ultra-realistic simulators like Grand Prix Legends , iRacing , Virtual Grand Prix 3 , Live for Speed , NetKar Pro , Assetto Corsa , GT Legends , GTR2 , rFactor , X Motor Racing , CarX Street , and iPad 3D racer Exhilarace . PlayStation VR The PlayStation VR (PS VR)

12321-439: Was used to control a model car over a road painted on a metal drum , with the goal being to keep the car centered as the road shifts left and right. Kasco introduced this type of driving game to Japan as Mini Drive in 1958. Capitol Projector's 1954 machine Auto Test was a driving test simulation that used film reel to project pre-recorded driving video footage, awarding the player points for making correct decisions as

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